diff --git a/docs/Doxyfile.in b/docs/Doxyfile.in index 79eed0cc..20c6b816 100644 --- a/docs/Doxyfile.in +++ b/docs/Doxyfile.in @@ -655,7 +655,7 @@ WARN_LOGFILE = @GLFW_BINARY_DIR@/docs/warnings.txt # directories like "/usr/src/myproject". Separate the files or directories # with spaces. -INPUT = @GLFW_DOC_HEADERS@ +INPUT = @GLFW_DOC_HEADERS@ @GLFW_SOURCE_DIR@/docs/ # This tag can be used to specify the character encoding of the source files # that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is @@ -673,7 +673,7 @@ INPUT_ENCODING = UTF-8 # *.hxx *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.dox *.py # *.f90 *.f *.for *.vhd *.vhdl -FILE_PATTERNS = +FILE_PATTERNS = *.dox # The RECURSIVE tag can be used to turn specify whether or not subdirectories # should be searched for input files as well. Possible values are YES and NO. @@ -1115,7 +1115,7 @@ ECLIPSE_DOC_ID = org.doxygen.Project # navigation tree you can set this option to NO if you already set # GENERATE_TREEVIEW to YES. -DISABLE_INDEX = YES +DISABLE_INDEX = NO # The GENERATE_TREEVIEW tag is used to specify whether a tree-like index # structure should be generated to display hierarchical information. @@ -1127,7 +1127,7 @@ DISABLE_INDEX = YES # Since the tree basically has the same information as the tab index you # could consider to set DISABLE_INDEX to NO when enabling this option. -GENERATE_TREEVIEW = YES +GENERATE_TREEVIEW = NO # The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values # (range [0,1..20]) that doxygen will group on one line in the generated HTML diff --git a/docs/compat.dox b/docs/compat.dox new file mode 100644 index 00000000..69a090e8 --- /dev/null +++ b/docs/compat.dox @@ -0,0 +1,127 @@ +/*! + +@page compat Standards conformance + +This chapter describes the various API extensions used by this version of GLFW. +It lists what are essentially implementation details, but which are nonetheless +vital knowledge for developers wishing to deploy their applications on machines +with varied specifications. + +Note that the information in this appendix is not a part of the API +specification but merely list some of the preconditions for certain parts of the +API to function on a given machine. As such, any part of it may change in +future versions without this being considered a breaking API change. + +@section compat_wm ICCCM and EWMH conformance + +As GLFW uses Xlib, directly, without any intervening toolkit +library, it has sole responsibility for interacting well with the many and +varied window managers in use on Unix-like systems. In order for applications +and window managers to work well together, a number of standards and +conventions have been developed that regulate behavior outside the scope of the +X11 API; most importantly the +Inter-Client Communication Conventions Manual +(ICCCM) and +Extended Window Manager Hints +(EWMH) standards. + +GLFW uses the ICCCM @c WM_DELETE_WINDOW protocol to intercept the user +attempting to close the GLFW window. If the running window manager does not +support this protocol, the close callback will never be called. + +GLFW uses the EWMH @c _NET_WM_PING protocol, allowing the window manager notify +the user when the application has stopped responding, i.e. when it has ceased to +process events. If the running window manager does not support this protocol, +the user will not be notified if the application locks up. + +GLFW uses the EWMH @c _NET_WM_STATE protocol to tell the window manager to make +the GLFW window fullscreen. If the running window manager does not support this +protocol, fullscreen windows may not work properly. GLFW has a fallback code +path in case this protocol is unavailable, but every window manager behaves +slightly differently in this regard. + +@section compat_glx GLX extensions + +The GLX API is the default API used to create OpenGL contexts on Unix-like +systems using the X Window System. + +GLFW uses the @c GLXFBConfig API to enumerate and select framebuffer pixel +formats. This requires either GLX 1.3 or greater, or the @c GLX_SGIX_fbconfig +extension. Where both are available, the SGIX extension is preferred. If +neither is available, GLFW will be unable to create windows. + +GLFW uses the @c GLX_MESA_swap_control, @c GLX_EXT_swap_control and @c +GLX_SGI_swap_control extensions to provide vertical retrace synchronization (or +"vsync"), in that order of preference. Where none of these extension are +available, calling @ref glfwSwapInterval will have no effect. + +GLFW uses the @c GLX_ARB_multisample extension to create contexts with +multisampling anti-aliasing. Where this extension is unavailable, the @c +GLFW_SAMPLES hint will have no effect. + +GLFW uses the @c GLX_ARB_create_context extension when available, even when +creating OpenGL contexts of version 2.1 and below. Where this extension is +unavailable, the @c GLFW_CONTEXT_VERSION_MAJOR and @c GLFW_CONTEXT_VERSION_MINOR +hints will only be partially supported, the @c GLFW_OPENGL_DEBUG_CONTEXT hint +will have no effect, and setting the @c GLFW_OPENGL_PROFILE or @c +GLFW_OPENGL_FORWARD_COMPAT hints to a non-zero value will cause @ref +glfwCreateWindow to fail. + +GLFW uses the @c GLX_ARB_create_context_profile extension to provide support for +context profiles. Where this extension is unavailable, setting the @c +GLFW_OPENGL_PROFILE hint to anything but zero, or setting @c GLFW_CLIENT_API to +anything but @c GLFW_OPENGL_API will cause @ref glfwCreateWindow to fail. + +@section compat_wgl WGL extensions + +The WGL API is used to create OpenGL contexts on Microsoft Windows and other +implementations of the Win32 API, such as Wine. + +GLFW uses either the @c WGL_EXT_extension_string or the @c +WGL_ARB_extension_string extension to check for the presence of all other WGL +extensions listed below. If both are available, the EXT one is preferred. If +neither is available, no other extensions are used and many GLFW features +related to context creation will have no effect or cause errors when used. + +GLFW uses the @c WGL_EXT_swap_control extension to provide vertical retrace +synchronization (or "vsync"). Where this extension is unavailable, calling @ref +glfwSwapInterval will have no effect. + +GLFW uses the @c WGL_ARB_pixel_format and @c WGL_ARB_multisample extensions to +create contexts with multisampling anti-aliasing. Where these extensions are +unavailable, the @c GLFW_SAMPLES hint will have no effect. + +GLFW uses the @c WGL_ARB_create_context extension when available, even when +creating OpenGL contexts of version 2.1 and below. Where this extension is +unavailable, the @c GLFW_CONTEXT_VERSION_MAJOR and @c GLFW_CONTEXT_VERSION_MINOR +hints will only be partially supported, the @c GLFW_OPENGL_DEBUG_CONTEXT hint +will have no effect, and setting the @c GLFW_OPENGL_PROFILE or @c +GLFW_OPENGL_FORWARD_COMPAT hints to a non-zero value will cause @ref +glfwCreateWindow to fail. + +GLFW uses the @c WGL_ARB_create_context_profile extension to provide support for +context profiles. Where this extension is unavailable, setting the @c +GLFW_OPENGL_PROFILE hint to anything but zero will cause @ref glfwCreateWindow +to fail. + +@section cmopat_osx OpenGL 3.2 on Mac OS X + +Support for OpenGL 3.0 and above was introduced with Mac OS X 10.7, and even +then only forward-compatible OpenGL 3.2 core profile contexts are supported. +There is also still no mechanism for requesting debug contexts. Versions of +Mac OS X earlier than 10.7 support at most OpenGL version 2.1. + +Because of this, on Mac OS X 10.7, the @c GLFW_CONTEXT_VERSION_MAJOR and +@c GLFW_CONTEXT_VERSION_MINOR hints will fail if given a version above 3.2, the +@c GLFW_OPENGL_FORWARD_COMPAT is required for creating OpenGL 3.2 contexts, the +@c GLFW_OPENGL_DEBUG_CONTEXT hint is ignored and setting the @c +GLFW_OPENGL_PROFILE hint to anything except @c GLFW_OPENGL_CORE_PROFILE will +cause @ref glfwCreateWindow to fail. + +Also, on Mac OS X 10.6 and below, the @c GLFW_CONTEXT_VERSION_MAJOR and @c +GLFW_CONTEXT_VERSION_MINOR hints will fail if given a version above 2.1, the @c +GLFW_OPENGL_DEBUG_CONTEXT hint will have no effect, and setting the @c +GLFW_OPENGL_PROFILE or @c GLFW_OPENGL_FORWARD_COMPAT hints to a non-zero value +will cause @ref glfwCreateWindow to fail. + +*/ diff --git a/docs/main.dox b/docs/main.dox new file mode 100644 index 00000000..49fd118a --- /dev/null +++ b/docs/main.dox @@ -0,0 +1,16 @@ +/*! + +@mainpage notitle + +@section main_intro Introduction + +GLFW is a free, Open Source, multi-platform library for opening a window, +creating an OpenGL context and managing input. It is easy to integrate into +existing applications and does not lay claim to the main loop. + +@link quick Quick introduction @endlink is a short tutorial for people new to GLFW. + +@link moving Moving from GLFW 2 to 3 @endlink explains what has changed and how +to update existing code to use the GLFW 3 API. + +*/ diff --git a/docs/moving.dox b/docs/moving.dox new file mode 100644 index 00000000..c47a45ee --- /dev/null +++ b/docs/moving.dox @@ -0,0 +1,280 @@ +/*! + +@page moving Moving from GLFW 2 to 3 + +This is a guide for people moving from GLFW 2 to 3. It describes API @em +changes, but does @em not include entirely new features unless they are required +when moving an existing code base onto the new API. One example of this is the +new multi-monitor support, which you are now required to use to create +fullscreen windows. + +@section moving_names Library and header names + +The GLFW 3 header is named @ref glfw3.h, to avoid collisions with the GLFW 2 @c +glfw.h header, in case they are both installed. Similarly, the GLFW 3 library +is named @c glfw3, except when it's installed as a shared library on +Unix-like systems, where it uses the +soname @c libglfw.so.3 . + +@section moving_threads Removal of threading functions + +The threading functions have been removed. However, GLFW 3 has better support +for use from multiple threads than GLFW 2 had. Contexts can be made current on +and used from secondary threads, and the documentation explicitly states which +functions may and may not be used from secondary threads. + +@section moving_image Removal of image and texture loading + +The image and texture loading support has been removed. + +@section moving_window_handles Window handles + +Because GLFW 3 supports multiple windows, window handle parameters have been +added to all window-related functions and callbacks. Window handles are of the +@c GLFWwindow* type, i.e. a pointer to an opaque struct. + +@section moving_monitor Multi-monitor support + +GLFW 3 provides support for multiple monitors, adding the @c GLFWmonitor* handle +type and a set of related functions. To request a fullscreen mode window, you +need to specify which monitor you wish the window to use. There is @ref +glfwGetPrimaryMonitor that provides something similar to the earlier behaviour. + +@section moving_window_close Window closing + +Window closing is now just an event like any other. GLFW 3 windows won't +disappear from underfoot even when no close callback is set. You can query +whether the user has requested that the window be closed using the @c +GLFW_CLOSE_REQUESTED window parameter, or by setting a close callback. The +return value of the close callback becomes the new value of the window +parameter. + +@section moving_context Explicit context management + +Each GLFW 3 window has its own OpenGL context and only you, the user, can know +which context should be current on which thread at any given time. Therefore, +GLFW 3 makes no assumptions about when you want a certain context current, +leaving that decision to you. + +This means that you need to call @ref glfwMakeContextCurrent after creating +a window but before calling any OpenGL functions. + +@section moving_keys Physical key input + +GLFW 3 uses the physical key locations named after the symbols they generate +using the US keyboard layout, instead of layout-dependent characters like in +GLFW 2. This means that (for example) @c GLFW_KEY_BACKSLASH is always a single +key and is the same key in the same place regardless of what keyboard layouts +the users of your program has. + +GLFW 3 has key tokens for all keys, so instead of trying to remember whether to +check for @c 'a' or @c 'A', you now check for @c GLFW_KEY_A. + +The key input facility was never meant for text input, although using it that +way worked slightly better in GLFW 2. If you were using it to input text, you +should be using the character callback instead, on both GLFW 2 and 3. This will +give you the characters being input, as opposed to the keys being pressed. + +@section moving_video_modes Video mode enumeration + +Video mode enumeration is now per-monitor. The @c glfwGetDesktopMode function +has been replaced by @ref glfwGetVideoMode, which returns the current mode of +a monitor. The @ref glfwGetVideoMode function now returns all available modes +for a monitor instead of requiring you to guess how large an array you need. + +@section moving_glu GLU header inclusion + +Unlike GLFW 2, GLFW 3 doesn't include the GLU header by default, but you can +make it do so by defining @c GLFW_INCLUDE_GLU before including the GLFW +3 header. + +@section moving_cursor Cursor positioning + +GLFW 3 only allows you to position the cursor within a window (using @ref +glfwSetCursorPos) when that window is active. Unless the window is active, the +function fails silently. + +@section moving_renamed Symbol name changes + +@subsection moving_renamed_functions Renamed functions + +
GLFW 2 | +GLFW 3 | +Notes | +
@c glfwOpenWindow | +@ref glfwCreateWindow | +All channel bit depths are now hints The defaults are 24-bit color + and depth buffers Accepts initial window title, optional monitor to go + fullscreen on and optional context to share objects with |
+
@c glfwCloseWindow | +@ref glfwDestroyWindow | ++ |
@c glfwOpenWindowHint | +@ref glfwWindowHint | +Now also accepts @c GLFW_RED_BITS, @c GLFW_GREEN_BITS, @c + GLFW_BLUE_BITS, @c GLFW_ALPHA_BITS, @c GLFW_DEPTH_BITS and @c + GLFW_STENCIL_BITS | +
@c glfwEnable | +@ref glfwSetInputMode | ++ |
@c glfwDisable | +@ref glfwSetInputMode | ++ |
@c glfwGetMousePos | +@ref glfwGetCursorPos | ++ |
@c glfwSetMousePos | +@ref glfwSetCursorPos | ++ |
@c glfwSetMousePosCallback | +@ref glfwSetCursorPosCallback | ++ |
@c glfwSetMouseWheelCallback | +@ref glfwSetScrollCallback | +Accepts two-dimensional scroll offsets as doubles | +
@c glfwGetJoystickPos | +@ref glfwGetJoystickAxes | ++ |
@c glfwGetGLVersion | +@ref glfwGetWindowParam | +Use @c GLFW_OPENGL_VERSION_MAJOR, @c GLFW_OPENGL_VERSION_MINOR and @c + GLFW_OPENGL_REVISION | +
@c glfwGetDesktopMode | +@ref glfwGetVideoMode | +Returns the current mode of a monitor | +
GLFW 2 | +GLFW 3 | +Notes | +
@c GLFW_OPENGL_VERSION_MAJOR | +@c GLFW_CONTEXT_VERSION_MAJOR | +Renamed as it applies to OpenGL ES as well | +
@c GLFW_OPENGL_VERSION_MINOR | +@c GLFW_CONTEXT_VERSION_MINOR | +Renamed as it applies to OpenGL ES as well | +
@c GLFW_FSAA_SAMPLES | +@c GLFW_SAMPLES | +Renamed to match the OpenGL API | +
@c GLFW_ACTIVE | +@c GLFW_FOCUSED | +Renamed to match the window focus callback | +
@c GLFW_WINDOW_NO_RESIZE | +@c GLFW_RESIZABLE | +The default has been inverted | +
@c GLFW_MOUSE_CURSOR | +@c GLFW_CURSOR_MODE | +Used with @c glfwSetInputMode Accepts @c GLFW_CURSOR_NORMAL, @c + GLFW_CURSOR_HIDDEN and @c GLFW_CURSOR_CAPTURED |
+
@c GLFW_KEY_ESC | +@c GLFW_KEY_ESCAPE | ++ |
@c GLFW_KEY_DEL | +@c GLFW_KEY_DELETE | ++ |
@c GLFW_KEY_PAGEUP | +@c GLFW_KEY_PAGE_UP | ++ |
@c GLFW_KEY_PAGEDOWN | +@c GLFW_KEY_PAGE_DOWN | ++ |
@c GLFW_KEY_KP_NUM_LOCK | +@c GLFW_KEY_NUM_LOCK | ++ |
@c GLFW_KEY_LCTRL | +@c GLFW_KEY_LEFT_CONTROL | ++ |
@c GLFW_KEY_LSHIFT | +@c GLFW_KEY_LEFT_SHIFT | ++ |
@c GLFW_KEY_LALT | +@c GLFW_KEY_LEFT_ALT | ++ |
@c GLFW_KEY_LSUPER | +@c GLFW_KEY_LEFT_SUPER | ++ |
@c GLFW_KEY_RCTRL | +@c GLFW_KEY_RIGHT_CONTROL | ++ |
@c GLFW_KEY_RSHIFT | +@c GLFW_KEY_RIGHT_SHIFT | ++ |
@c GLFW_KEY_RALT | +@c GLFW_KEY_RIGHT_ALT | ++ |
@c GLFW_KEY_RSUPER | +@c GLFW_KEY_RIGHT_SUPER | ++ |