mirror of
https://github.com/glfw/glfw.git
synced 2024-11-22 10:05:10 +00:00
Convert tearing test to GL2
This commit is contained in:
parent
f86edf8d3c
commit
fbb2d5e10d
@ -35,8 +35,34 @@
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
#include "linmath.h"
|
||||
#include "getopt.h"
|
||||
|
||||
static const struct
|
||||
{
|
||||
float x, y;
|
||||
} vertices[4] =
|
||||
{
|
||||
{ -0.25f, -1.f },
|
||||
{ 0.25f, -1.f },
|
||||
{ 0.25f, 1.f },
|
||||
{ -0.25f, 1.f }
|
||||
};
|
||||
|
||||
static const char* vertex_shader_text =
|
||||
"uniform mat4 MVP;\n"
|
||||
"attribute vec2 vPos;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
|
||||
"}\n";
|
||||
|
||||
static const char* fragment_shader_text =
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_FragColor = vec4(1.0);\n"
|
||||
"}\n";
|
||||
|
||||
static int swap_tear;
|
||||
static int swap_interval;
|
||||
static double frame_rate;
|
||||
@ -122,6 +148,8 @@ int main(int argc, char** argv)
|
||||
int fullscreen = GLFW_FALSE;
|
||||
GLFWmonitor* monitor = NULL;
|
||||
GLFWwindow* window;
|
||||
GLuint vertex_buffer, vertex_shader, fragment_shader, program;
|
||||
GLint mvp_location, vpos_location, vcol_location;
|
||||
|
||||
while ((ch = getopt(argc, argv, "fh")) != -1)
|
||||
{
|
||||
@ -163,6 +191,9 @@ int main(int argc, char** argv)
|
||||
height = 480;
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
|
||||
window = glfwCreateWindow(width, height, "", monitor, NULL);
|
||||
if (!window)
|
||||
{
|
||||
@ -182,16 +213,44 @@ int main(int argc, char** argv)
|
||||
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glGenBuffers(1, &vertex_buffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||
|
||||
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
|
||||
glCompileShader(vertex_shader);
|
||||
|
||||
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
|
||||
glCompileShader(fragment_shader);
|
||||
|
||||
program = glCreateProgram();
|
||||
glAttachShader(program, vertex_shader);
|
||||
glAttachShader(program, fragment_shader);
|
||||
glLinkProgram(program);
|
||||
|
||||
mvp_location = glGetUniformLocation(program, "MVP");
|
||||
vpos_location = glGetAttribLocation(program, "vPos");
|
||||
|
||||
glEnableVertexAttribArray(vpos_location);
|
||||
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
|
||||
sizeof(vertices[0]), (void*) 0);
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
mat4x4 m, p, mvp;
|
||||
float position = cosf((float) glfwGetTime() * 4.f) * 0.75f;
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
position = cosf((float) glfwGetTime() * 4.f) * 0.75f;
|
||||
glRectf(position - 0.25f, -1.f, position + 0.25f, 1.f);
|
||||
mat4x4_ortho(p, -1.f, 1.f, -1.f, 1.f, 0.f, 1.f);
|
||||
mat4x4_translate(m, position, 0.f, 0.f);
|
||||
mat4x4_mul(mvp, p, m);
|
||||
|
||||
glUseProgram(program);
|
||||
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
|
Loading…
Reference in New Issue
Block a user