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Added option 'GLFW_OPENGL_SINGLE_GLRC' to make GLFW use only a single GLRC.
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@ -30,6 +30,7 @@ option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
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option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON)
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option(GLFW_INSTALL "Generate installation target" ON)
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option(GLFW_VULKAN_STATIC "Use the Vulkan loader statically linked into application" OFF)
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option(GLFW_OPENGL_SINGLE_GLRC "Build the GLFW to use only a single OpenGL render context" OFF)
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if (UNIX)
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option(GLFW_USE_OSMESA "Use OSMesa for offscreen context creation" OFF)
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@ -73,6 +74,10 @@ if (GLFW_BUILD_DOCS)
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find_package(Doxygen)
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endif()
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if (GLFW_OPENGL_SINGLE_GLRC)
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add_definitions(-D_GLFW_OPENGL_SINGLE_GLRC)
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endif()
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#--------------------------------------------------------------------
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# Set compiler specific flags
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#--------------------------------------------------------------------
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@ -341,6 +341,11 @@ struct _GLFWcontext
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int profile;
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int robustness;
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int release;
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#ifdef _GLFW_OPENGL_SINGLE_GLRC
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// Specifies whether this _GLFWcontext has its own GLRC object.
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// If not, it must not delete the GLRC object on destruction.
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GLFWbool customctx;
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#endif
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PFNGLGETSTRINGIPROC GetStringi;
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PFNGLGETINTEGERVPROC GetIntegerv;
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@ -324,7 +324,14 @@ static void destroyContextWGL(_GLFWwindow* window)
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{
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if (window->context.wgl.handle)
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{
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#ifdef _GLFW_OPENGL_SINGLE_GLRC
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if (window->context.customctx)
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{
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wglDeleteContext(window->context.wgl.handle);
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}
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#else
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wglDeleteContext(window->context.wgl.handle);
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#endif
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window->context.wgl.handle = NULL;
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}
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}
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@ -623,9 +630,23 @@ GLFWbool _glfwCreateContextWGL(_GLFWwindow* window,
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setAttrib(0, 0);
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window->context.wgl.handle =
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_glfw.wgl.CreateContextAttribsARB(window->context.wgl.dc,
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share, attribs);
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#ifdef _GLFW_OPENGL_SINGLE_GLRC
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if (share)
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{
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// Use shared context instead of creating a new one
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window->context.wgl.handle = share;
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window->context.customctx = GLFW_FALSE;
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}
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else
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{
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// Create new GL render context
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window->context.wgl.handle = _glfw.wgl.CreateContextAttribsARB(window->context.wgl.dc, NULL, attribs);
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window->context.customctx = GLFW_TRUE;
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}
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#else
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window->context.wgl.handle = _glfw.wgl.CreateContextAttribsARB(window->context.wgl.dc, share, attribs);
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#endif
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if (!window->context.wgl.handle)
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{
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const DWORD error = GetLastError();
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