mirror of
https://github.com/glfw/glfw.git
synced 2025-10-04 13:46:37 +00:00
Merge remote-tracking branch 'upstream/master' into android
This commit is contained in:
commit
ff618d15cf
2
.gitattributes
vendored
2
.gitattributes
vendored
@ -1 +1 @@
|
||||
*.m linguist-language=Objective-C
|
||||
*.m linguist-language=Objective-C
|
||||
|
2
.gitignore
vendored
2
.gitignore
vendored
@ -58,6 +58,7 @@ examples/heightmap
|
||||
examples/offscreen
|
||||
examples/particles
|
||||
examples/splitview
|
||||
examples/sharing
|
||||
examples/simple
|
||||
examples/wave
|
||||
tests/*.app
|
||||
@ -74,7 +75,6 @@ tests/joysticks
|
||||
tests/monitors
|
||||
tests/msaa
|
||||
tests/reopen
|
||||
tests/sharing
|
||||
tests/tearing
|
||||
tests/threads
|
||||
tests/timeout
|
||||
|
51
.travis.yml
51
.travis.yml
@ -4,15 +4,10 @@ branches:
|
||||
only:
|
||||
- ci
|
||||
- master
|
||||
os:
|
||||
- linux
|
||||
- osx
|
||||
sudo: false
|
||||
dist: trusty
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- kubuntu-backports
|
||||
packages:
|
||||
- cmake
|
||||
- libxrandr-dev
|
||||
@ -22,13 +17,51 @@ addons:
|
||||
env:
|
||||
global:
|
||||
- CFLAGS=-Werror
|
||||
matrix:
|
||||
- BUILD_SHARED_LIBS=ON
|
||||
- BUILD_SHARED_LIBS=OFF
|
||||
matrix:
|
||||
include:
|
||||
- os: linux
|
||||
env: BUILD_SHARED_LIBS=ON
|
||||
- os: linux
|
||||
env: BUILD_SHARED_LIBS=OFF
|
||||
- os: linux
|
||||
sudo: required
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libwayland-dev
|
||||
- libxkbcommon-dev
|
||||
- libegl1-mesa-dev
|
||||
env:
|
||||
- USE_WAYLAND=ON
|
||||
- BUILD_SHARED_LIBS=ON
|
||||
- os: linux
|
||||
sudo: required
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libwayland-dev
|
||||
- libxkbcommon-dev
|
||||
- libegl1-mesa-dev
|
||||
env:
|
||||
- USE_WAYLAND=ON
|
||||
- BUILD_SHARED_LIBS=OFF
|
||||
- os: osx
|
||||
env: BUILD_SHARED_LIBS=ON
|
||||
- os: osx
|
||||
env: BUILD_SHARED_LIBS=OFF
|
||||
script:
|
||||
- if grep -Inr '\s$' src include docs tests examples CMake *.md .gitattributes .gitignore; then echo Trailing whitespace found, aborting.; exit 1; fi
|
||||
- mkdir build
|
||||
- cd build
|
||||
- cmake -DCMAKE_VERBOSE_MAKEFILE=ON -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} ..
|
||||
- if test -n "${USE_WAYLAND}";
|
||||
then wget https://mirrors.kernel.org/ubuntu/pool/universe/e/extra-cmake-modules/extra-cmake-modules_5.38.0a-0ubuntu1_amd64.deb;
|
||||
sudo dpkg -i extra-cmake-modules_5.38.0a-0ubuntu1_amd64.deb;
|
||||
git clone git://anongit.freedesktop.org/wayland/wayland-protocols;
|
||||
pushd wayland-protocols;
|
||||
git checkout 1.6 && ./autogen.sh --prefix=/usr && make && sudo make install;
|
||||
popd;
|
||||
fi
|
||||
- cmake -DCMAKE_VERBOSE_MAKEFILE=ON -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} -DGLFW_USE_WAYLAND=${USE_WAYLAND} ..
|
||||
- cmake --build .
|
||||
notifications:
|
||||
email:
|
||||
|
@ -1,7 +1,7 @@
|
||||
# Usage:
|
||||
# cmake -P GenerateMappings.cmake <path/to/mappings.h.in> <path/to/mappings.h>
|
||||
|
||||
set(source_url "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt")
|
||||
set(source_url "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb_204.txt")
|
||||
set(source_path "${CMAKE_CURRENT_BINARY_DIR}/gamecontrollerdb.txt")
|
||||
set(template_path "${CMAKE_ARGV3}")
|
||||
set(target_path "${CMAKE_ARGV4}")
|
||||
@ -24,7 +24,7 @@ endif()
|
||||
file(STRINGS "${source_path}" lines)
|
||||
foreach(line ${lines})
|
||||
if ("${line}" MATCHES "^[0-9a-fA-F].*$")
|
||||
set(GLFW_GAMEPAD_MAPPINGS "${GLFW_GAMEPAD_MAPPINGS}\"${line}\\n\"\n")
|
||||
set(GLFW_GAMEPAD_MAPPINGS "${GLFW_GAMEPAD_MAPPINGS}\"${line}\",\n")
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
|
@ -6,7 +6,7 @@ SET(CMAKE_CXX_COMPILER "amd64-mingw32msvc-g++")
|
||||
SET(CMAKE_RC_COMPILER "amd64-mingw32msvc-windres")
|
||||
SET(CMAKE_RANLIB "amd64-mingw32msvc-ranlib")
|
||||
|
||||
# Configure the behaviour of the find commands
|
||||
# Configure the behaviour of the find commands
|
||||
SET(CMAKE_FIND_ROOT_PATH "/usr/amd64-mingw32msvc")
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
|
@ -6,7 +6,7 @@ SET(CMAKE_CXX_COMPILER "i586-mingw32msvc-g++")
|
||||
SET(CMAKE_RC_COMPILER "i586-mingw32msvc-windres")
|
||||
SET(CMAKE_RANLIB "i586-mingw32msvc-ranlib")
|
||||
|
||||
# Configure the behaviour of the find commands
|
||||
# Configure the behaviour of the find commands
|
||||
SET(CMAKE_FIND_ROOT_PATH "/usr/i586-mingw32msvc")
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
|
@ -6,7 +6,7 @@ SET(CMAKE_CXX_COMPILER "i686-pc-mingw32-g++")
|
||||
SET(CMAKE_RC_COMPILER "i686-pc-mingw32-windres")
|
||||
SET(CMAKE_RANLIB "i686-pc-mingw32-ranlib")
|
||||
|
||||
#Configure the behaviour of the find commands
|
||||
#Configure the behaviour of the find commands
|
||||
SET(CMAKE_FIND_ROOT_PATH "/opt/mingw/usr/i686-pc-mingw32")
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
|
@ -6,7 +6,7 @@ SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-g++")
|
||||
SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres")
|
||||
SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib")
|
||||
|
||||
# Configure the behaviour of the find commands
|
||||
# Configure the behaviour of the find commands
|
||||
SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32")
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
|
@ -6,7 +6,7 @@ SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-g++")
|
||||
SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres")
|
||||
SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib")
|
||||
|
||||
# Configure the behaviour of the find commands
|
||||
# Configure the behaviour of the find commands
|
||||
SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32")
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
|
@ -30,7 +30,6 @@ option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
|
||||
option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON)
|
||||
option(GLFW_INSTALL "Generate installation target" ON)
|
||||
option(GLFW_VULKAN_STATIC "Use the Vulkan loader statically linked into application" OFF)
|
||||
option(GLFW_DOCUMENT_INTERNALS "Include internals in documentation" OFF)
|
||||
|
||||
if (UNIX)
|
||||
option(GLFW_USE_OSMESA "Use OSMesa for offscreen context creation" OFF)
|
||||
@ -279,19 +278,20 @@ if (_GLFW_WAYLAND)
|
||||
find_package(ECM REQUIRED NO_MODULE)
|
||||
list(APPEND CMAKE_MODULE_PATH "${ECM_MODULE_PATH}")
|
||||
|
||||
find_package(Wayland REQUIRED)
|
||||
find_package(Wayland REQUIRED Client Cursor Egl)
|
||||
find_package(WaylandScanner REQUIRED)
|
||||
find_package(WaylandProtocols 1.1 REQUIRED)
|
||||
find_package(WaylandProtocols 1.6 REQUIRED)
|
||||
|
||||
list(APPEND glfw_PKG_DEPS "wayland-egl")
|
||||
|
||||
list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIR}")
|
||||
list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIRS}")
|
||||
list(APPEND glfw_LIBRARIES "${Wayland_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}")
|
||||
|
||||
find_package(XKBCommon REQUIRED)
|
||||
list(APPEND glfw_PKG_DEPS "xkbcommon")
|
||||
list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}")
|
||||
list(APPEND glfw_LIBRARIES "${XKBCOMMON_LIBRARY}")
|
||||
|
||||
include(CheckIncludeFiles)
|
||||
check_include_files(xkbcommon/xkbcommon-compose.h HAVE_XKBCOMMON_COMPOSE_H)
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
@ -413,6 +413,7 @@ if (GLFW_INSTALL)
|
||||
add_custom_target(uninstall
|
||||
"${CMAKE_COMMAND}" -P
|
||||
"${GLFW_BINARY_DIR}/cmake_uninstall.cmake")
|
||||
set_target_properties(uninstall PROPERTIES FOLDER "GLFW3")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
Copyright (c) 2002-2006 Marcus Geelnard
|
||||
Copyright (c) 2002-2006 Marcus Geelnard
|
||||
Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
|
43
README.md
43
README.md
@ -12,7 +12,7 @@ creating windows, contexts and surfaces, reading input, handling events, etc.
|
||||
|
||||
GLFW natively supports Windows, macOS and Linux and other Unix-like systems.
|
||||
Experimental implementations for the Wayland protocol and the Mir display server
|
||||
are available but not yet officially supported.
|
||||
are available but not yet officially supported.
|
||||
|
||||
GLFW is licensed under the [zlib/libpng
|
||||
license](http://www.glfw.org/license.html).
|
||||
@ -69,7 +69,7 @@ and the API reference.
|
||||
## Contributing to GLFW
|
||||
|
||||
See the [contribution
|
||||
guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) for
|
||||
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
|
||||
more information.
|
||||
|
||||
|
||||
@ -118,7 +118,7 @@ find that tool.
|
||||
|
||||
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
|
||||
Please check the [contribution
|
||||
guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) for
|
||||
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
|
||||
information on what to include when reporting a bug.
|
||||
|
||||
|
||||
@ -136,6 +136,9 @@ information on what to include when reporting a bug.
|
||||
gamepad mapping (#900)
|
||||
- Added `glfwGetGamepadState` function, `GLFW_GAMEPAD_*` and `GLFWgamepadstate`
|
||||
for retrieving gamepad input state (#900)
|
||||
- Added `glfwGetWindowContentScale`, `glfwGetMonitorContentScale` and
|
||||
`glfwSetWindowContentScaleCallback` for DPI-aware rendering
|
||||
(#235,#439,#677,#845,#898)
|
||||
- Added `glfwRequestWindowAttention` function for requesting attention from the
|
||||
user (#732,#988)
|
||||
- Added `glfwGetKeyScancode` function that allows retrieving platform dependent
|
||||
@ -145,27 +148,38 @@ information on what to include when reporting a bug.
|
||||
- Added `glfwSetWindowAttrib` function for changing window attributes (#537)
|
||||
- Added `glfwGetJoystickHats` function for querying joystick hats
|
||||
(#889,#906,#934)
|
||||
- Added `glfwInitHint` and `glfwInitHintString` for setting initialization hints
|
||||
- Added `glfwInitHint` for setting initialization hints
|
||||
- Added `glfwWindowHintString` for setting string type window hints (#893,#1139)
|
||||
- Added `glfwGetWindowOpacity` and `glfwSetWindowOpacity` for controlling whole
|
||||
window transparency (#1089)
|
||||
- Added `glfwSetMonitorUserPointer` and `glfwGetMonitorUserPointer` for
|
||||
per-monitor user pointers
|
||||
- Added `glfwSetJoystickUserPointer` and `glfwGetJoystickUserPointer` for
|
||||
per-joystick user pointers
|
||||
- Added `glfwGetX11SelectionString` and `glfwSetX11SelectionString`
|
||||
functions for accessing X11 primary selection (#894,#1056)
|
||||
- Added headless [OSMesa](http://mesa3d.org/osmesa.html) backend (#850)
|
||||
- Added definition of `GLAPIENTRY` to public header
|
||||
- Added `GLFW_TRANSPARENT` window hint for enabling window framebuffer
|
||||
transparency (#197,#663,#715,#723,#1078)
|
||||
- Added `GLFW_TRANSPARENT_FRAMEBUFFER` window hint and attribute for controlling
|
||||
per-pixel framebuffer transparency (#197,#663,#715,#723,#1078)
|
||||
- Added `GLFW_HOVERED` window attribute for polling cursor hover state (#1166)
|
||||
- Added `GLFW_CENTER_CURSOR` window hint for controlling cursor centering
|
||||
(#749,#842)
|
||||
- Added `GLFW_JOYSTICK_HAT_BUTTONS` init hint (#889)
|
||||
- Added `GLFW_LOCK_KEY_MODS` input mode and `GLFW_MOD_*_LOCK` mod bits (#946)
|
||||
- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
|
||||
- Added macOS specific `GLFW_COCOA_FRAME_AUTOSAVE` window hint (#195)
|
||||
- Added macOS specific `GLFW_COCOA_FRAME_NAME` window hint (#195)
|
||||
- Added macOS specific `GLFW_COCOA_GRAPHICS_SWITCHING` window hint (#377,#935)
|
||||
- Added macOS specific `GLFW_COCOA_CHDIR_RESOURCES` init hint
|
||||
- Added macOS specific `GLFW_COCOA_MENUBAR` init hint
|
||||
- Added X11 specific `GLFW_X11_WM_CLASS_NAME` and `GLFW_X11_WM_CLASS_CLASS` init
|
||||
hints (#893)
|
||||
- Added X11 specific `GLFW_X11_CLASS_NAME` and `GLFW_X11_INSTANCE_NAME` window
|
||||
hints (#893,#1139)
|
||||
- Added `GLFW_INCLUDE_ES32` for including the OpenGL ES 3.2 header
|
||||
- Added `GLFW_OSMESA_CONTEXT_API` for creating OpenGL contexts with
|
||||
[OSMesa](https://www.mesa3d.org/osmesa.html) (#281)
|
||||
- Added `GenerateMappings.cmake` script for updating gamepad mappings
|
||||
- Deprecated window parameter of clipboard string functions
|
||||
- Deprecated charmods callback
|
||||
- Removed `GLFW_USE_RETINA` compile-time option
|
||||
- Removed `GLFW_USE_CHDIR` compile-time option
|
||||
- Removed `GLFW_USE_MENUBAR` compile-time option
|
||||
@ -198,6 +212,11 @@ information on what to include when reporting a bug.
|
||||
- [Win32] Bugfix: Disabled cursor mode prevented use of caption buttons
|
||||
(#650,#1071)
|
||||
- [Win32] Bugfix: Returned key names did not match other platforms (#943)
|
||||
- [Win32] Bugfix: Undecorated windows did not maximize to workarea (#899)
|
||||
- [Win32] Bugfix: Window was resized twice when entering full screen (#1085)
|
||||
- [Win32] Bugfix: The HID device notification was not unregistered (#1170)
|
||||
- [Win32] Bugfix: `glfwCreateWindow` activated window even with `GLFW_FOCUSED`
|
||||
hint set to false (#1179,#1180)
|
||||
- [X11] Moved to XI2 `XI_RawMotion` for disable cursor mode motion input (#125)
|
||||
- [X11] Replaced `_GLFW_HAS_XF86VM` compile-time option with dynamic loading
|
||||
- [X11] Bugfix: `glfwGetVideoMode` would segfault on Cygwin/X
|
||||
@ -211,6 +230,7 @@ information on what to include when reporting a bug.
|
||||
- [X11] Bugfix: Incremental reading of selections was not supported (#275)
|
||||
- [X11] Bugfix: Selection I/O reported but did not support `COMPOUND_TEXT`
|
||||
- [X11] Bugfix: Latin-1 text read from selections was not converted to UTF-8
|
||||
- [X11] Bugfix: NVidia EGL would segfault if unloaded before closing the display
|
||||
- [Linux] Moved to evdev for joystick input (#906,#1005)
|
||||
- [Linux] Bugfix: Event processing did not detect joystick disconnection (#932)
|
||||
- [Linux] Bugfix: The joystick device path could be truncated (#1025)
|
||||
@ -238,6 +258,8 @@ information on what to include when reporting a bug.
|
||||
notification was shown (#971,#1028)
|
||||
- [Cocoa] Bugfix: Some characters did not repeat due to Press and Hold (#1010)
|
||||
- [Cocoa] Bugfix: Window title was lost when full screen or undecorated (#1082)
|
||||
- [Cocoa] Bugfix: Window was resized twice when entering full screen (#1085)
|
||||
- [Cocoa] Bugfix: Duplicate size events were not filtered (#1085)
|
||||
- [WGL] Added support for `WGL_EXT_colorspace` for OpenGL ES contexts
|
||||
- [WGL] Added support for `WGL_ARB_create_context_no_error`
|
||||
- [GLX] Added support for `GLX_ARB_create_context_no_error`
|
||||
@ -313,6 +335,8 @@ skills.
|
||||
- Mário Freitas
|
||||
- GeO4d
|
||||
- Marcus Geelnard
|
||||
- Stephen Gowen
|
||||
- Kovid Goyal
|
||||
- Eloi Marín Gratacós
|
||||
- Stefan Gustavson
|
||||
- Jonathan Hale
|
||||
@ -378,6 +402,7 @@ skills.
|
||||
- Keith Pitt
|
||||
- Stanislav Podgorskiy
|
||||
- Alexandre Pretyman
|
||||
- przemekmirek
|
||||
- Philip Rideout
|
||||
- Eddie Ringle
|
||||
- Jorge Rodriguez
|
||||
|
793
deps/nuklear.h
vendored
793
deps/nuklear.h
vendored
File diff suppressed because it is too large
Load Diff
17
deps/nuklear_glfw_gl2.h
vendored
17
deps/nuklear_glfw_gl2.h
vendored
@ -75,6 +75,8 @@ static struct nk_glfw {
|
||||
int text_len;
|
||||
struct nk_vec2 scroll;
|
||||
double last_button_click;
|
||||
int is_double_click_down;
|
||||
struct nk_vec2 double_click_pos;
|
||||
} glfw;
|
||||
|
||||
NK_INTERN void
|
||||
@ -219,10 +221,12 @@ nk_glfw3_mouse_button_callback(GLFWwindow* window, int button, int action, int m
|
||||
glfwGetCursorPos(window, &x, &y);
|
||||
if (action == GLFW_PRESS) {
|
||||
double dt = glfwGetTime() - glfw.last_button_click;
|
||||
if (dt > NK_GLFW_DOUBLE_CLICK_LO && dt < NK_GLFW_DOUBLE_CLICK_HI)
|
||||
nk_input_button(&glfw.ctx, NK_BUTTON_DOUBLE, (int)x, (int)y, nk_true);
|
||||
if (dt > NK_GLFW_DOUBLE_CLICK_LO && dt < NK_GLFW_DOUBLE_CLICK_HI) {
|
||||
glfw.is_double_click_down = nk_true;
|
||||
glfw.double_click_pos = nk_vec2((float)x, (float)y);
|
||||
}
|
||||
glfw.last_button_click = glfwGetTime();
|
||||
} else nk_input_button(&glfw.ctx, NK_BUTTON_DOUBLE, (int)x, (int)y, nk_false);
|
||||
} else glfw.is_double_click_down = nk_false;
|
||||
}
|
||||
|
||||
NK_INTERN void
|
||||
@ -261,6 +265,10 @@ nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state)
|
||||
glfw.ctx.clip.paste = nk_glfw3_clipbard_paste;
|
||||
glfw.ctx.clip.userdata = nk_handle_ptr(0);
|
||||
nk_buffer_init_default(&glfw.ogl.cmds);
|
||||
|
||||
glfw.is_double_click_down = nk_false;
|
||||
glfw.double_click_pos = nk_vec2(0, 0);
|
||||
|
||||
return &glfw.ctx;
|
||||
}
|
||||
|
||||
@ -344,7 +352,7 @@ nk_glfw3_new_frame(void)
|
||||
glfwGetCursorPos(win, &x, &y);
|
||||
nk_input_motion(ctx, (int)x, (int)y);
|
||||
if (ctx->input.mouse.grabbed) {
|
||||
glfwSetCursorPos(glfw.win, ctx->input.mouse.prev.x, ctx->input.mouse.prev.y);
|
||||
glfwSetCursorPos(glfw.win, (double)ctx->input.mouse.prev.x, (double)ctx->input.mouse.prev.y);
|
||||
ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
|
||||
ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
|
||||
}
|
||||
@ -352,6 +360,7 @@ nk_glfw3_new_frame(void)
|
||||
nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
|
||||
nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
|
||||
nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
|
||||
nk_input_button(ctx, NK_BUTTON_DOUBLE, (int)glfw.double_click_pos.x, (int)glfw.double_click_pos.y, glfw.is_double_click_down);
|
||||
nk_input_scroll(ctx, glfw.scroll);
|
||||
nk_input_end(&glfw.ctx);
|
||||
glfw.text_len = 0;
|
||||
|
@ -14,20 +14,15 @@ set(glfw_DOCS_SOURCES
|
||||
"${GLFW_SOURCE_DIR}/docs/window.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/input.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/vulkan.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/compat.dox")
|
||||
|
||||
if (GLFW_DOCUMENT_INTERNALS)
|
||||
list(APPEND glfw_DOCS_SOURCES
|
||||
"${GLFW_SOURCE_DIR}/docs/internal.dox"
|
||||
"${GLFW_SOURCE_DIR}/src/internal.h")
|
||||
endif()
|
||||
"${GLFW_SOURCE_DIR}/docs/compat.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/internal.dox")
|
||||
|
||||
foreach(arg ${glfw_DOCS_SOURCES})
|
||||
set(GLFW_DOCS_SOURCES "${GLFW_DOCS_SOURCES} \\\n\"${arg}\"")
|
||||
endforeach()
|
||||
|
||||
configure_file(Doxyfile.in Doxyfile @ONLY)
|
||||
|
||||
|
||||
add_custom_target(docs ALL "${DOXYGEN_EXECUTABLE}"
|
||||
WORKING_DIRECTORY "${GLFW_BINARY_DIR}/docs"
|
||||
COMMENT "Generating HTML documentation" VERBATIM)
|
||||
|
@ -11,7 +11,7 @@
|
||||
</tab>
|
||||
<tab type="classes" visible="no" title="">
|
||||
<tab type="classlist" visible="yes" title="" intro=""/>
|
||||
<tab type="classindex" visible="$ALPHABETICAL_INDEX" title=""/>
|
||||
<tab type="classindex" visible="$ALPHABETICAL_INDEX" title=""/>
|
||||
<tab type="hierarchy" visible="yes" title="" intro=""/>
|
||||
<tab type="classmembers" visible="yes" title="" intro=""/>
|
||||
</tab>
|
||||
@ -19,7 +19,7 @@
|
||||
<tab type="filelist" visible="yes" title="" intro=""/>
|
||||
<tab type="globals" visible="yes" title="" intro=""/>
|
||||
</tab>
|
||||
<tab type="examples" visible="yes" title="" intro=""/>
|
||||
<tab type="examples" visible="yes" title="" intro=""/>
|
||||
</navindex>
|
||||
|
||||
<!-- Layout definition for a class page -->
|
||||
|
@ -183,8 +183,8 @@ This section is about using CMake to compile and link GLFW along with your
|
||||
application. If you want to use an installed binary instead, see @ref
|
||||
build_link_cmake_package.
|
||||
|
||||
With just a few changes to your `CMakeLists.txt` you can have the GLFW source
|
||||
tree built along with your application.
|
||||
With a few changes to your `CMakeLists.txt` you can have the GLFW source tree
|
||||
built along with your application.
|
||||
|
||||
When including GLFW as part of your build, you probably don't want to build the
|
||||
GLFW tests, examples and documentation. To disable these, set the corresponding
|
||||
@ -249,7 +249,7 @@ This section is about using CMake to link GLFW after it has been built and
|
||||
installed. If you want to build it along with your application instead, see
|
||||
@ref build_link_cmake_source.
|
||||
|
||||
With just a few changes to your `CMakeLists.txt`, you can locate the package and
|
||||
With a few changes to your `CMakeLists.txt` you can locate the package and
|
||||
target files generated when GLFW is installed.
|
||||
|
||||
@code{.cmake}
|
||||
@ -312,8 +312,8 @@ GLFW library may look like this:
|
||||
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
|
||||
@endcode
|
||||
|
||||
If you are using the shared version of the GLFW library, simply omit the
|
||||
`--static` flag.
|
||||
If you are using the shared version of the GLFW library, omit the `--static`
|
||||
flag.
|
||||
|
||||
@code{.sh}
|
||||
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
|
||||
@ -350,8 +350,8 @@ cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --static --lib
|
||||
|
||||
@subsection build_link_xcode With Xcode on macOS
|
||||
|
||||
If you are using the dynamic library version of GLFW, simply add it to the
|
||||
project dependencies.
|
||||
If you are using the dynamic library version of GLFW, add it to the project
|
||||
dependencies.
|
||||
|
||||
If you are using the static library version of GLFW, add it and the Cocoa,
|
||||
OpenGL, IOKit and CoreVideo frameworks to the project as dependencies. They can
|
||||
|
@ -78,12 +78,12 @@ fallback path is used.
|
||||
|
||||
GLFW uses the XInput2 extension to provide raw, non-accelerated mouse motion
|
||||
when the cursor is disabled. If the running X server does not support this
|
||||
extension, regular accelerated mouse motion will be used.
|
||||
extension, regular accelerated mouse motion will be used.
|
||||
|
||||
GLFW uses both the XRender extension and the compositing manager to support
|
||||
transparent window framebuffers. If the running X server does not support this
|
||||
extension or there is no running compositing manager, the `GLFW_TRANSPARENT`
|
||||
framebuffer hint will have no effect.
|
||||
extension or there is no running compositing manager, the
|
||||
`GLFW_TRANSPARENT_FRAMEBUFFER` framebuffer hint will have no effect.
|
||||
|
||||
|
||||
@section compat_glx GLX extensions
|
||||
|
@ -13,7 +13,7 @@ build applications that use GLFW, see @ref build_guide.
|
||||
GLFW uses [CMake](http://www.cmake.org/) to generate project files or makefiles
|
||||
for a particular development environment. If you are on a Unix-like system such
|
||||
as Linux or FreeBSD or have a package system like Fink, MacPorts, Cygwin or
|
||||
Homebrew, you can simply install its CMake package. If not, you can download
|
||||
Homebrew, you can install its CMake package. If not, you can download
|
||||
installers for Windows and macOS from the
|
||||
[CMake website](http://www.cmake.org/).
|
||||
|
||||
@ -33,9 +33,9 @@ below.
|
||||
|
||||
@subsubsection compile_deps_msvc Dependencies for Visual C++ on Windows
|
||||
|
||||
The Microsoft Platform SDK that is installed along with Visual C++ already
|
||||
contains all the necessary headers, link libraries and tools except for CMake.
|
||||
Move on to @ref compile_generate.
|
||||
The Windows SDK bundled with Visual C++ already contains all the necessary
|
||||
headers, link libraries and tools except for CMake. Move on to @ref
|
||||
compile_generate.
|
||||
|
||||
|
||||
@subsubsection compile_deps_mingw Dependencies for MinGW or MinGW-w64 on Windows
|
||||
|
@ -61,7 +61,7 @@ information. The name and number of this chapter unfortunately varies between
|
||||
versions and APIs, but has at times been named _Shared Objects and Multiple
|
||||
Contexts_.
|
||||
|
||||
GLFW comes with a simple object sharing test program called `sharing`.
|
||||
GLFW comes with a barebones object sharing example program called `sharing`.
|
||||
|
||||
|
||||
@subsection context_offscreen Offscreen contexts
|
||||
@ -103,6 +103,9 @@ Before you can make OpenGL or OpenGL ES calls, you need to have a current
|
||||
context of the correct type. A context can only be current for a single thread
|
||||
at a time, and a thread can only have a single context current at a time.
|
||||
|
||||
When moving a context between threads, you must make it non-current on the old
|
||||
thread before making it current on the new one.
|
||||
|
||||
The context of a window is made current with @ref glfwMakeContextCurrent.
|
||||
|
||||
@code
|
||||
@ -126,8 +129,7 @@ error.
|
||||
|
||||
@section context_swap Buffer swapping
|
||||
|
||||
Buffer swapping is part of the window and framebuffer, not the context. See
|
||||
@ref buffer_swap.
|
||||
See @ref buffer_swap in the window guide.
|
||||
|
||||
|
||||
@section context_glext OpenGL and OpenGL ES extensions
|
||||
@ -159,7 +161,7 @@ An extension loader library is the easiest and best way to access both OpenGL an
|
||||
OpenGL ES extensions and modern versions of the core OpenGL or OpenGL ES APIs.
|
||||
They will take care of all the details of declaring and loading everything you
|
||||
need. One such library is [glad](https://github.com/Dav1dde/glad) and there are
|
||||
several others.
|
||||
several others.
|
||||
|
||||
The following example will use glad but all extension loader libraries work
|
||||
similarly.
|
||||
|
File diff suppressed because one or more lines are too long
@ -81,12 +81,29 @@
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
.sm-dox a span.sub-arrow {
|
||||
border-color:@navbar-link-color transparent transparent transparent;
|
||||
}
|
||||
|
||||
.sm-dox a span.sub-arrow:active,.sm-dox a span.sub-arrow:focus,.sm-dox a span.sub-arrow:hover,.sm-dox a:hover span.sub-arrow {
|
||||
border-color:@default-link-color transparent transparent transparent;
|
||||
}
|
||||
|
||||
.sm-dox ul a span.sub-arrow:active,.sm-dox ul a span.sub-arrow:focus,.sm-dox ul a span.sub-arrow:hover,.sm-dox ul a:hover span.sub-arrow {
|
||||
border-color:transparent transparent transparent @default-link-color;
|
||||
}
|
||||
|
||||
.sm-dox ul a:hover {
|
||||
background:@header-footer-link-color;
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
#main-nav,#navrow1,#navrow2,#navrow3,#navrow4,.tablist a,.tablist a:visited,.tablist a:hover,.tablist li,.tablist li.current a,.memdoc,dl.reflist dd,div.toc li,.ah,span.lineno,span.lineno a,span.lineno a:hover,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,.doxtable code {
|
||||
.sm-dox ul.sm-nowrap a {
|
||||
color:@default-text-color;
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
#main-nav,#main-menu,#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li,.memdoc,dl.reflist dd,div.toc li,.ah,span.lineno,span.lineno a,span.lineno a:hover,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,.doxtable code {
|
||||
background:none;
|
||||
}
|
||||
|
||||
@ -94,7 +111,7 @@
|
||||
border:none;
|
||||
}
|
||||
|
||||
.tablist a,.tablist a:visited,.tablist a:hover,.tablist li,.tablist li.current a,.reflist dt a.el,.levels span,.directory .levels span {
|
||||
#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li,.reflist dt a.el,.levels span,.directory .levels span {
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
@ -199,7 +216,7 @@ address.footer {
|
||||
font-size:13px;
|
||||
}
|
||||
|
||||
#navrow1,#navrow2,#navrow3,#navrow4 {
|
||||
#main-menu {
|
||||
max-width:920px;
|
||||
min-width:800px;
|
||||
margin:0 auto;
|
||||
@ -215,21 +232,22 @@ address.footer {
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
.tablist {
|
||||
#main-menu {
|
||||
height:36px;
|
||||
display:block;
|
||||
position:relative;
|
||||
}
|
||||
|
||||
.tablist a,.tablist a:visited,.tablist a:hover,.tablist li,.tablist li.current a {
|
||||
#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li {
|
||||
color:@navbar-link-color;
|
||||
}
|
||||
|
||||
.tablist li.current a {
|
||||
background:linear-gradient(to bottom,@tab-background-color2 0%,@tab-background-color1 100%);
|
||||
box-shadow:inset 0 0 32px @tab-background-color1;
|
||||
text-shadow:0 -1px 1px darken(@tab-background-color1, 15%);
|
||||
color:@tab-text-color;
|
||||
#main-menu li ul.sm-nowrap li a {
|
||||
color:@default-text-color;
|
||||
}
|
||||
|
||||
#main-menu li ul.sm-nowrap li a:hover {
|
||||
color:@default-link-color;
|
||||
}
|
||||
|
||||
.contents {
|
||||
@ -311,7 +329,7 @@ table.doxtable {
|
||||
border-radius:4px;
|
||||
}
|
||||
|
||||
a,a:hover,a:visited,a:visited:hover,.contents a:visited,.el,a.el:visited,#glfwhome:hover,.tablist a:hover,span.lineno a:hover {
|
||||
a,a:hover,a:visited,a:visited:hover,.contents a:visited,.el,a.el:visited,#glfwhome:hover,#main-menu a:hover,span.lineno a:hover {
|
||||
color:@default-link-color;
|
||||
text-decoration:none;
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*!
|
||||
|
||||
@page input_guide Input guide
|
||||
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide introduces the input related functions of GLFW. For details on
|
||||
@ -170,6 +170,19 @@ When sticky keys mode is enabled, the pollable state of a key will remain
|
||||
it has been polled, if a key release event had been processed in the meantime,
|
||||
the state will reset to `GLFW_RELEASE`, otherwise it will remain `GLFW_PRESS`.
|
||||
|
||||
@anchor GLFW_LOCK_KEY_MODS
|
||||
If you wish to know what the state of the Caps Lock and Num Lock keys was when
|
||||
input events were generated, set the `GLFW_LOCK_KEY_MODS` input mode.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_LOCK_KEY_MODS, 1);
|
||||
@endcode
|
||||
|
||||
When this input mode is enabled, any callback that receives
|
||||
[modifier bits](@ref mods) will have the @ref GLFW_MOD_CAPS_LOCK bit set if Caps
|
||||
Lock was on when the event occurred and the @ref GLFW_MOD_NUM_LOCK bit set if
|
||||
Num Lock was on.
|
||||
|
||||
The `GLFW_KEY_LAST` constant holds the highest value of any
|
||||
[named key](@ref keys).
|
||||
|
||||
@ -186,8 +199,7 @@ encode the code points into UTF-8 or any other encoding you prefer.
|
||||
Because an `unsigned int` is 32 bits long on all platforms supported by GLFW,
|
||||
you can treat the code point argument as native endian UTF-32.
|
||||
|
||||
There are two callbacks for receiving Unicode code points. If you wish to
|
||||
offer regular text input, set a character callback.
|
||||
If you wish to offer regular text input, set a character callback.
|
||||
|
||||
@code
|
||||
glfwSetCharCallback(window, character_callback);
|
||||
@ -203,23 +215,6 @@ void character_callback(GLFWwindow* window, unsigned int codepoint)
|
||||
}
|
||||
@endcode
|
||||
|
||||
If you wish to receive even those Unicode code points generated with modifier
|
||||
key combinations that a plain text field would ignore, or just want to know
|
||||
exactly what modifier keys were used, set a character with modifiers callback.
|
||||
|
||||
@code
|
||||
glfwSetCharModsCallback(window, charmods_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives Unicode code points and
|
||||
[modifier bits](@ref mods).
|
||||
|
||||
@code
|
||||
void charmods_callback(GLFWwindow* window, unsigned int codepoint, int mods)
|
||||
{
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection input_key_name Key names
|
||||
|
||||
@ -297,8 +292,8 @@ is provided normally via both the cursor position callback and through polling.
|
||||
other features of GLFW. It is not supported and will not work as robustly as
|
||||
`GLFW_CURSOR_DISABLED`.
|
||||
|
||||
If you just wish the cursor to become hidden when it is over a window, set
|
||||
the cursor mode to `GLFW_CURSOR_HIDDEN`.
|
||||
If you only wish the cursor to become hidden when it is over a window but still
|
||||
want it to behave normally, set the cursor mode to `GLFW_CURSOR_HIDDEN`.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
@ -424,6 +419,16 @@ void cursor_enter_callback(GLFWwindow* window, int entered)
|
||||
}
|
||||
@endcode
|
||||
|
||||
You can query whether the cursor is currently inside the client area of the
|
||||
window with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute.
|
||||
|
||||
@code
|
||||
if (glfwGetWindowAttrib(window, GLFW_HOVERED))
|
||||
{
|
||||
highlight_interface();
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection input_mouse_button Mouse button input
|
||||
|
||||
@ -501,7 +506,7 @@ void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
|
||||
}
|
||||
@endcode
|
||||
|
||||
A simple mouse wheel, being vertical, provides offsets along the Y-axis.
|
||||
A normal mouse wheel, being vertical, provides offsets along the Y-axis.
|
||||
|
||||
|
||||
@section joystick Joystick input
|
||||
@ -516,6 +521,9 @@ present with @ref glfwJoystickPresent.
|
||||
int present = glfwJoystickPresent(GLFW_JOYSTICK_1);
|
||||
@endcode
|
||||
|
||||
Each joystick has zero or more axes, zero or more buttons, zero or more hats,
|
||||
a human-readable name, a user pointer and an SDL compatible GUID.
|
||||
|
||||
When GLFW is initialized, detected joysticks are added to to the beginning of
|
||||
the array. Once a joystick is detected, it keeps its assigned ID until it is
|
||||
disconnected or the library is terminated, so as joysticks are connected and
|
||||
@ -607,7 +615,7 @@ See the reference documentation for @ref glfwGetJoystickButtons for details.
|
||||
|
||||
The human-readable, UTF-8 encoded name of a joystick is returned by @ref
|
||||
glfwGetJoystickName. See the reference documentation for the lifetime of the
|
||||
returned string.
|
||||
returned string.
|
||||
|
||||
@code
|
||||
const char* name = glfwGetJoystickName(GLFW_JOYSTICK_4);
|
||||
@ -618,6 +626,17 @@ and make may have the same name. Only the [joystick token](@ref joysticks) is
|
||||
guaranteed to be unique, and only until that joystick is disconnected.
|
||||
|
||||
|
||||
@subsection joystick_userptr Joystick user pointer
|
||||
|
||||
Each joystick has a user pointer that can be set with @ref
|
||||
glfwSetJoystickUserPointer and queried with @ref glfwGetJoystickUserPointer.
|
||||
This can be used for any purpose you need and will not be modified by GLFW. The
|
||||
value will be kept until the joystick is disconnected or until the library is
|
||||
terminated.
|
||||
|
||||
The initial value of the pointer is `NULL`.
|
||||
|
||||
|
||||
@subsection joystick_event Joystick configuration changes
|
||||
|
||||
If you wish to be notified when a joystick is connected or disconnected, set
|
||||
@ -650,6 +669,10 @@ functions. Joystick disconnection may also be detected and the callback
|
||||
called by joystick functions. The function will then return whatever it
|
||||
returns for a disconnected joystick.
|
||||
|
||||
Only @ref glfwGetJoystickName and @ref glfwGetJoystickUserPointer will return
|
||||
useful values for a disconnected joystick and only before the monitor callback
|
||||
returns.
|
||||
|
||||
|
||||
@subsection gamepad Gamepad input
|
||||
|
||||
@ -786,7 +809,6 @@ functions.
|
||||
|
||||
There is also the special `platform` field that specifies which platform the
|
||||
mapping is valid for. Possible values are `Windows`, `Mac OS X` and `Linux`.
|
||||
Mappings without this field will always be considered valid.
|
||||
|
||||
Below is an example of what a gamepad mapping might look like. It is the
|
||||
one built into GLFW for Xbox controllers accessed via the XInput API on Windows.
|
||||
@ -847,7 +869,7 @@ converted to one, you can retrieve it with @ref glfwGetClipboardString. See the
|
||||
reference documentation for the lifetime of the returned string.
|
||||
|
||||
@code
|
||||
const char* text = glfwGetClipboardString(window);
|
||||
const char* text = glfwGetClipboardString(NULL);
|
||||
if (text)
|
||||
{
|
||||
insert_text(text);
|
||||
@ -861,13 +883,9 @@ The contents of the system clipboard can be set to a UTF-8 encoded string with
|
||||
@ref glfwSetClipboardString.
|
||||
|
||||
@code
|
||||
glfwSetClipboardString(window, "A string with words in it");
|
||||
glfwSetClipboardString(NULL, "A string with words in it");
|
||||
@endcode
|
||||
|
||||
The clipboard functions take a window handle argument because some window
|
||||
systems require a window to communicate with the system clipboard. Any valid
|
||||
window may be used.
|
||||
|
||||
|
||||
@section path_drop Path drop input
|
||||
|
||||
|
@ -19,8 +19,7 @@ The public interface uses the OpenGL naming conventions except with GLFW and
|
||||
glfw instead of GL and gl. For struct members, where OpenGL sets no precedent,
|
||||
it use headless camel case.
|
||||
|
||||
Examples: @ref glfwCreateWindow, @ref GLFWwindow, @ref GLFWvidmode.redBits,
|
||||
`GLFW_RED_BITS`
|
||||
Examples: `glfwCreateWindow`, `GLFWwindow`, `GLFW_RED_BITS`
|
||||
|
||||
|
||||
@section internals_native Native interface
|
||||
@ -34,7 +33,7 @@ The function names of the native interface are similar to those of the public
|
||||
interface, but embeds the name of the interface that the returned handle is
|
||||
from.
|
||||
|
||||
Examples: @ref glfwGetX11Window, @ref glfwGetWGLContext
|
||||
Examples: `glfwGetX11Window`, `glfwGetWGLContext`
|
||||
|
||||
|
||||
@section internals_internal Internal interface
|
||||
@ -50,7 +49,7 @@ a `_GLFWlibrary` struct named `_glfw`.
|
||||
The internal interface uses the same style as the public interface, except all
|
||||
global names have a leading underscore.
|
||||
|
||||
Examples: @ref _glfwIsValidContextConfig, @ref _GLFWwindow, `_glfw.currentRamp`
|
||||
Examples: `_glfwIsValidContextConfig`, `_GLFWwindow`, `_glfw.monitorCount`
|
||||
|
||||
|
||||
@section internals_platform Platform interface
|
||||
@ -67,7 +66,7 @@ perform platform-specific operations on some or all platforms. The are also
|
||||
named the same except that the glfw function prefix is replaced by
|
||||
_glfwPlatform.
|
||||
|
||||
Examples: @ref _glfwPlatformCreateWindow
|
||||
Examples: `_glfwPlatformCreateWindow`
|
||||
|
||||
The platform interface also defines structs that contain platform-specific
|
||||
global and per-object state. Their names mirror those of the internal
|
||||
@ -79,7 +78,7 @@ These structs are incorporated as members into the internal interface structs
|
||||
using special macros that name them after the specific interface used. This
|
||||
prevents shared code from accidentally using these members.
|
||||
|
||||
Examples: `window.win32.handle`, `_glfw.x11.display`
|
||||
Examples: `window->win32.handle`, `_glfw.x11.display`
|
||||
|
||||
|
||||
@section internals_event Event interface
|
||||
@ -91,7 +90,7 @@ application, either via callbacks, via window state changes or both.
|
||||
The function names of the event interface use a `_glfwInput` prefix and the
|
||||
ObjectEvent pattern.
|
||||
|
||||
Examples: @ref _glfwInputWindowFocus, @ref _glfwInputCursorMotion
|
||||
Examples: `_glfwInputWindowFocus`, `_glfwInputCursorPos`
|
||||
|
||||
|
||||
@section internals_static Static functions
|
||||
@ -99,7 +98,7 @@ Examples: @ref _glfwInputWindowFocus, @ref _glfwInputCursorMotion
|
||||
Static functions may be used by any interface and have no prefixes or suffixes.
|
||||
These use headless camel case.
|
||||
|
||||
Examples: `clearScrollOffsets`
|
||||
Examples: `isValidElementForJoystick`
|
||||
|
||||
|
||||
@section internals_config Configuration macros
|
||||
@ -111,6 +110,6 @@ which is generated from the `glfw_config.h.in` file by CMake.
|
||||
Configuration macros the same style as tokens in the public interface, except
|
||||
with a leading underscore.
|
||||
|
||||
Examples: `_GLFW_USE_HYBRID_HPG`
|
||||
Examples: `_GLFW_WIN32`, `_GLFW_BUILD_DLL`
|
||||
|
||||
*/
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*!
|
||||
/*!
|
||||
|
||||
@page intro_guide Introduction to the API
|
||||
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide introduces the basic concepts of GLFW and describes initialization,
|
||||
@ -33,7 +33,6 @@ successfully initialized, and only from the main thread.
|
||||
- @ref glfwGetError
|
||||
- @ref glfwSetErrorCallback
|
||||
- @ref glfwInitHint
|
||||
- @ref glfwInitHintString
|
||||
- @ref glfwInit
|
||||
- @ref glfwTerminate
|
||||
|
||||
@ -55,20 +54,19 @@ if (!glfwInit())
|
||||
|
||||
If any part of initialization fails, any parts that succeeded are terminated as
|
||||
if @ref glfwTerminate had been called. The library only needs to be initialized
|
||||
once and additional calls to an already initialized library will simply return
|
||||
once and additional calls to an already initialized library will return
|
||||
`GLFW_TRUE` immediately.
|
||||
|
||||
Once the library has been successfully initialized, it should be terminated
|
||||
before the application exits. Modern systems are very good at freeing resources
|
||||
allocated by programs that simply exit, but GLFW sometimes has to change global
|
||||
system settings and these might not be restored without termination.
|
||||
allocated by programs that exit, but GLFW sometimes has to change global system
|
||||
settings and these might not be restored without termination.
|
||||
|
||||
|
||||
@subsection init_hints Initialization hints
|
||||
|
||||
Initialization hints are set before @ref glfwInit and affect how the library
|
||||
behaves until termination. Integer type hints are set with @ref glfwInitHint
|
||||
and string type hints with @ref glfwInitHintString.
|
||||
behaves until termination. Hints are set with @ref glfwInitHint.
|
||||
|
||||
@code
|
||||
glfwInitHint(GLFW_JOYSTICK_HAT_BUTTONS, GLFW_FALSE);
|
||||
@ -79,8 +77,8 @@ during initialization. Once GLFW has been initialized, any values you set will
|
||||
be ignored until the library is terminated and initialized again.
|
||||
|
||||
Some hints are platform specific. These may be set on any platform but they
|
||||
will only affect their specific platform. Other platforms will simply ignore
|
||||
them. Setting these hints requires no platform specific headers or functions.
|
||||
will only affect their specific platform. Other platforms will ignore them.
|
||||
Setting these hints requires no platform specific headers or functions.
|
||||
|
||||
|
||||
@subsubsection init_hints_shared Shared init hints
|
||||
@ -104,15 +102,6 @@ a nib or manually, when the first window is created, which is when AppKit is
|
||||
initialized. Set this with @ref glfwInitHint.
|
||||
|
||||
|
||||
@subsubsection init_hints_x11 X11 specific init hints
|
||||
|
||||
@anchor GLFW_X11_WM_CLASS_NAME
|
||||
@anchor GLFW_X11_WM_CLASS_CLASS
|
||||
__GLFW_X11_WM_CLASS_NAME__ and __GLFW_X11_WM_CLASS_CLASS__ specifies the desired
|
||||
ASCII encoded name and class parts of the ICCCM `WM_CLASS` hint for all windows.
|
||||
Set this with @ref glfwInitHintString.
|
||||
|
||||
|
||||
@subsubsection init_hints_values Supported and default values
|
||||
|
||||
Initialization hint | Default value | Supported values
|
||||
@ -120,8 +109,6 @@ Initialization hint | Default value | Supported values
|
||||
@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
@ref GLFW_X11_WM_CLASS_NAME | `""` | An ASCII encoded `WM_CLASS` name
|
||||
@ref GLFW_X11_WM_CLASS_CLASS | `""` | An ASCII encoded `WM_CLASS` class
|
||||
|
||||
|
||||
@subsection intro_init_terminate Terminating GLFW
|
||||
@ -140,7 +127,7 @@ any other resources allocated by GLFW.
|
||||
Once the library is terminated, it is as if it had never been initialized and
|
||||
you will need to initialize it again before being able to use GLFW. If the
|
||||
library was not initialized or had already been terminated, it return
|
||||
immediately.
|
||||
immediately.
|
||||
|
||||
|
||||
@section error_handling Error handling
|
||||
@ -307,7 +294,7 @@ calls main), but some may be called from any thread once the library has been
|
||||
initialized. Before initialization the whole library is thread-unsafe.
|
||||
|
||||
The reference documentation for every GLFW function states whether it is limited
|
||||
to the main thread.
|
||||
to the main thread.
|
||||
|
||||
Initialization, termination, event processing and the creation and
|
||||
destruction of windows, cursors and OpenGL and OpenGL ES contexts are all
|
||||
|
@ -85,15 +85,17 @@ void monitor_callback(GLFWmonitor* monitor, int event)
|
||||
}
|
||||
@endcode
|
||||
|
||||
If a monitor is disconnected, any windows that are full screen on it get forced
|
||||
into windowed mode.
|
||||
If a monitor is disconnected, all windows that are full screen on it will be
|
||||
switched to windowed mode before the callback is called. Only @ref
|
||||
glfwGetMonitorName and @ref glfwGetMonitorUserPointer will return useful values
|
||||
for a disconnected monitor and only before the monitor callback returns.
|
||||
|
||||
|
||||
@section monitor_properties Monitor properties
|
||||
|
||||
Each monitor has a current video mode, a list of supported video modes,
|
||||
a virtual position, a human-readable name, an estimated physical size and
|
||||
a gamma ramp.
|
||||
a virtual position, a human-readable name, a user pointer, an estimated physical
|
||||
size and a gamma ramp.
|
||||
|
||||
|
||||
@subsection monitor_modes Video modes
|
||||
@ -131,17 +133,34 @@ current _resolution_, i.e. the width and height of its current
|
||||
[video mode](@ref monitor_modes).
|
||||
|
||||
@code
|
||||
int widthMM, heightMM;
|
||||
glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM);
|
||||
int width_mm, height_mm;
|
||||
glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
|
||||
@endcode
|
||||
|
||||
This can, for example, be used together with the current video mode to calculate
|
||||
the DPI of a monitor.
|
||||
While this can be used to calculate the raw DPI of a monitor, this is often not
|
||||
useful. Instead use the [monitor content scale](@ref monitor_scale) and
|
||||
[window content scale](@ref window_scale) to scale your content.
|
||||
|
||||
|
||||
@subsection monitor_scale Content scale
|
||||
|
||||
The content scale for a monitor can be retrieved with @ref
|
||||
glfwGetMonitorContentScale.
|
||||
|
||||
@code
|
||||
const double dpi = mode->width / (widthMM / 25.4);
|
||||
float xscale, yscale;
|
||||
glfwGetMonitorContentScale(monitor, &xscale, &yscale);
|
||||
@endcode
|
||||
|
||||
The content scale is the ratio between the current DPI and the platform's
|
||||
default DPI. If you scale all pixel dimensions by this scale then your content
|
||||
should appear at an appropriate size. This is especially important for text and
|
||||
any UI elements.
|
||||
|
||||
The content scale may depend on both the monitor resolution and pixel density
|
||||
and on user settings. It may be very different from the raw DPI calculated from
|
||||
the physical size and current resolution.
|
||||
|
||||
|
||||
@subsection monitor_pos Virtual position
|
||||
|
||||
@ -170,6 +189,17 @@ and make may have the same name. Only the monitor handle is guaranteed to be
|
||||
unique, and only until that monitor is disconnected.
|
||||
|
||||
|
||||
@subsection monitor_userptr User pointer
|
||||
|
||||
Each monitor has a user pointer that can be set with @ref
|
||||
glfwSetMonitorUserPointer and queried with @ref glfwGetMonitorUserPointer. This
|
||||
can be used for any purpose you need and will not be modified by GLFW. The
|
||||
value will be kept until the monitor is disconnected or until the library is
|
||||
terminated.
|
||||
|
||||
The initial value of the pointer is `NULL`.
|
||||
|
||||
|
||||
@subsection monitor_gamma Gamma ramp
|
||||
|
||||
The gamma ramp of a monitor can be set with @ref glfwSetGammaRamp, which accepts
|
||||
|
@ -40,7 +40,7 @@ time away from the focus of GLFW (i.e. context, input and window). There are
|
||||
better threading libraries available and native threading support is available
|
||||
in both [C++11](http://en.cppreference.com/w/cpp/thread) and
|
||||
[C11](http://en.cppreference.com/w/c/thread), both of which are gaining
|
||||
traction.
|
||||
traction.
|
||||
|
||||
If you wish to use the C++11 or C11 facilities but your compiler doesn't yet
|
||||
support them, see the
|
||||
@ -73,7 +73,7 @@ To become of sufficiently high quality to warrant keeping them in GLFW 3, they
|
||||
would need not only to support other formats, but also modern extensions to
|
||||
OpenGL texturing. This would either add a number of external
|
||||
dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions
|
||||
of these libraries.
|
||||
of these libraries.
|
||||
|
||||
As there already are libraries doing this, it is unnecessary both to duplicate
|
||||
the work and to tie the duplicate to GLFW. The resulting library would also be
|
||||
@ -92,7 +92,7 @@ has been removed. GLFW is written in C, not Pascal. Removing this macro means
|
||||
there's one less thing for application programmers to remember, i.e. the
|
||||
requirement to mark all callback functions with `GLFWCALL`. It also simplifies
|
||||
the creation of DLLs and DLL link libraries, as there's no need to explicitly
|
||||
disable `@n` entry point suffixes.
|
||||
disable `@n` entry point suffixes.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
@ -221,7 +221,7 @@ GLFW 2, windows and contexts created with GLFW 3 will never be destroyed unless
|
||||
you choose them to be. Each window now has a close flag that is set to
|
||||
`GLFW_TRUE` when the user attempts to close that window. By default, nothing else
|
||||
happens and the window stays visible. It is then up to you to either destroy
|
||||
the window, take some other action or simply ignore the request.
|
||||
the window, take some other action or ignore the request.
|
||||
|
||||
You can query the close flag at any time with @ref glfwWindowShouldClose and set
|
||||
it at any time with @ref glfwSetWindowShouldClose.
|
||||
|
@ -58,11 +58,22 @@ windows with @ref glfwSetWindowAttrib.
|
||||
@see @ref window_attribs
|
||||
|
||||
|
||||
@subsection news_33_contentscale Content scale queries for DPI-aware rendering
|
||||
|
||||
GLFW now supports querying the window and monitor content scale, i.e. the ratio
|
||||
between the current DPI and the platform's default DPI, with @ref
|
||||
glfwGetWindowContentScale and @ref glfwGetMonitorContentScale.
|
||||
|
||||
Changes of the content scale of a window can be received with the window content
|
||||
scale callback, set with @ref glfwSetWindowCloseCallback.
|
||||
|
||||
@see @ref window_scale
|
||||
|
||||
|
||||
@subsection news_33_inithint Support for initialization hints
|
||||
|
||||
GLFW now supports setting library initialization hints with @ref glfwInitHint
|
||||
or @ref glfwInitHintString. These must be set before initialization to take
|
||||
effect.
|
||||
GLFW now supports setting library initialization hints with @ref glfwInitHint.
|
||||
These must be set before initialization to take effect.
|
||||
|
||||
@see @ref init_hints
|
||||
|
||||
@ -85,11 +96,17 @@ be disabled with the @ref GLFW_JOYSTICK_HAT_BUTTONS init hint.
|
||||
@see @ref joystick_hat
|
||||
|
||||
|
||||
@subsection news_33_transparent Support for transparent window framebuffer
|
||||
@subsection news_33_transparent Support for transparent windows and framebuffers
|
||||
|
||||
GLFW now supports the creation of windows with transparent framebuffers on
|
||||
systems with desktop compositing enabled with the @ref GLFW_TRANSPARENT window
|
||||
hint and attribute. Any window decorations will still be opaque.
|
||||
systems with desktop compositing enabled with the @ref
|
||||
GLFW_TRANSPARENT_FRAMEBUFFER window hint and attribute. This hint must be set
|
||||
before window creation and leaves any window decorations opaque.
|
||||
|
||||
GLFW now also supports whole window transparency with @ref glfwGetWindowOpacity
|
||||
and @ref glfwSetWindowOpacity. This value controls the opacity of the whole
|
||||
window including decorations and unlike framebuffer transparency can be changed
|
||||
at any time after window creation.
|
||||
|
||||
|
||||
@subsection news_33_centercursor Cursor centering window hint
|
||||
@ -99,6 +116,13 @@ full screen windows with the [GLFW_CENTER_CURSOR](@ref GLFW_CENTER_CURSOR_hint)
|
||||
window hint. It is enabled by default.
|
||||
|
||||
|
||||
@subsection news_33_hover Mouse cursor hover window attribute
|
||||
|
||||
GLFW now supports polling whether the cursor is hovering over the window client
|
||||
area with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute. This
|
||||
attribute corresponds to the [cursor enter/leave](@ref cursor_enter) event.
|
||||
|
||||
|
||||
@subsection news_33_rawmotion Support for raw mouse motion
|
||||
|
||||
GLFW now uses raw (unscaled and unaccelerated) mouse motion in disabled cursor
|
||||
@ -125,6 +149,13 @@ creation API, intended for automated testing. This backend does not provide
|
||||
input.
|
||||
|
||||
|
||||
@subsection news_33_userptr Monitor and joystick user pointers
|
||||
|
||||
GLFW now supports setting and querying user pointers for connected monitors and
|
||||
joysticks with @ref glfwSetMonitorUserPointer, @ref glfwGetMonitorUserPointer,
|
||||
@ref glfwSetJoystickUserPointer and @ref glfwGetJoystickUserPointer.
|
||||
|
||||
|
||||
@subsection news_33_primary X11 primary selection access
|
||||
|
||||
GLFW now supports querying and setting the X11 primary selection via the native
|
||||
|
@ -69,7 +69,7 @@ if (!glfwInit())
|
||||
}
|
||||
@endcode
|
||||
|
||||
Note that `GLFW_TRUE` and `GLFW_FALSE` are and will always be just one and zero.
|
||||
Note that `GLFW_TRUE` and `GLFW_FALSE` are and will always be one and zero.
|
||||
|
||||
When you are done using GLFW, typically just before the application exits, you
|
||||
need to terminate GLFW.
|
||||
@ -86,14 +86,12 @@ functions that require it.
|
||||
@subsection quick_capture_error Setting an error callback
|
||||
|
||||
Most events are reported through callbacks, whether it's a key being pressed,
|
||||
a GLFW window being moved, or an error occurring. Callbacks are simply
|
||||
C functions (or C++ static methods) that are called by GLFW with arguments
|
||||
describing the event.
|
||||
a GLFW window being moved, or an error occurring. Callbacks are C functions (or
|
||||
C++ static methods) that are called by GLFW with arguments describing the event.
|
||||
|
||||
In case a GLFW function fails, an error is reported to the GLFW error callback.
|
||||
You can receive these reports with an error callback. This function must have
|
||||
the signature below. This simple error callback just prints the error
|
||||
description to `stderr`.
|
||||
the signature below but may do anything permitted in other callbacks.
|
||||
|
||||
@code
|
||||
void error_callback(int error, const char* description)
|
||||
@ -176,7 +174,7 @@ If you are using an [extension loader library](@ref context_glext_auto) to
|
||||
access modern OpenGL then this is when to initialize it, as the loader needs
|
||||
a current context to load from. This example uses
|
||||
[glad](https://github.com/Dav1dde/glad), but the same rule applies to all such
|
||||
libraries.
|
||||
libraries.
|
||||
|
||||
@code
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
@ -249,7 +247,7 @@ You can also set a framebuffer size callback using @ref
|
||||
glfwSetFramebufferSizeCallback and be notified when the size changes.
|
||||
|
||||
Actual rendering with OpenGL is outside the scope of this tutorial, but there
|
||||
are [many](https://open.gl/) [excellent](http://learnopengl.com/)
|
||||
are [many](https://open.gl/) [excellent](https://learnopengl.com/)
|
||||
[tutorial](http://openglbook.com/) [sites](http://ogldev.atspace.co.uk/) that
|
||||
teach modern OpenGL. Some of them use GLFW to create the context and window
|
||||
while others use GLUT or SDL, but remember that OpenGL itself always works the
|
||||
@ -311,7 +309,7 @@ done each frame after buffer swapping.
|
||||
|
||||
There are two methods for processing pending events; polling and waiting. This
|
||||
example will use event polling, which processes only those events that have
|
||||
already been received and then returns immediately.
|
||||
already been received and then returns immediately.
|
||||
|
||||
@code
|
||||
glfwPollEvents();
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*!
|
||||
|
||||
@page vulkan_guide Vulkan guide
|
||||
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide is intended to fill the gaps between the [Vulkan
|
||||
@ -180,7 +180,7 @@ ici.ppEnabledExtensionNames = extensions;
|
||||
Additional extensions may be required by future versions of GLFW. You should
|
||||
check whether any extensions you wish to enable are already in the returned
|
||||
array, as it is an error to specify an extension more than once in the
|
||||
`VkInstanceCreateInfo` struct.
|
||||
`VkInstanceCreateInfo` struct.
|
||||
|
||||
|
||||
@section vulkan_present Querying for Vulkan presentation support
|
||||
@ -197,7 +197,7 @@ if (glfwGetPhysicalDevicePresentationSupport(instance, physical_device, queue_fa
|
||||
}
|
||||
@endcode
|
||||
|
||||
The `VK_KHR_surface` extension additionally provides the
|
||||
The `VK_KHR_surface` extension additionally provides the
|
||||
`vkGetPhysicalDeviceSurfaceSupportKHR` function, which performs the same test on
|
||||
an existing Vulkan surface.
|
||||
|
||||
|
178
docs/window.dox
178
docs/window.dox
@ -1,7 +1,7 @@
|
||||
/*!
|
||||
|
||||
@page window_guide Window guide
|
||||
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide introduces the window related functions of GLFW. For details on
|
||||
@ -48,7 +48,7 @@ the event.
|
||||
|
||||
To create a full screen window, you need to specify which monitor the window
|
||||
should use. In most cases, the user's primary monitor is a good choice.
|
||||
For more information about retrieving monitors, see @ref monitor_monitors.
|
||||
For more information about retrieving monitors, see @ref monitor_monitors.
|
||||
|
||||
@code
|
||||
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL);
|
||||
@ -77,7 +77,7 @@ GLFWvidmode.blueBits | @ref GLFW_BLUE_BITS hint
|
||||
GLFWvidmode.refreshRate | @ref GLFW_REFRESH_RATE hint
|
||||
|
||||
Once you have a full screen window, you can change its resolution, refresh rate
|
||||
and monitor with @ref glfwSetWindowMonitor. If you just need change its
|
||||
and monitor with @ref glfwSetWindowMonitor. If you only need change its
|
||||
resolution you can also call @ref glfwSetWindowSize. In all cases, the new
|
||||
video mode will be selected the same way as the video mode chosen by @ref
|
||||
glfwCreateWindow. If the window has an OpenGL or OpenGL ES context, it will be
|
||||
@ -87,10 +87,10 @@ By default, the original video mode of the monitor will be restored and the
|
||||
window iconified if it loses input focus, to allow the user to switch back to
|
||||
the desktop. This behavior can be disabled with the
|
||||
[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint, for example if you
|
||||
wish to simultaneously cover multiple windows with full screen windows.
|
||||
wish to simultaneously cover multiple monitors with full screen windows.
|
||||
|
||||
If a monitor is disconnected, any window that is full screen on that monitor
|
||||
will be forced into windowed mode. See @ref monitor_event for more information.
|
||||
If a monitor is disconnected, all windows that are full screen on that monitor
|
||||
will be switched to windowed mode. See @ref monitor_event for more information.
|
||||
|
||||
|
||||
@subsubsection window_windowed_full_screen "Windowed full screen" windows
|
||||
@ -99,7 +99,7 @@ If the closest match for the desired video mode is the current one, the video
|
||||
mode will not be changed, making window creation faster and application
|
||||
switching much smoother. This is sometimes called _windowed full screen_ or
|
||||
_borderless full screen_ window and counts as a full screen window. To create
|
||||
such a window, simply request the current video mode.
|
||||
such a window, request the current video mode.
|
||||
|
||||
@code
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
@ -146,16 +146,18 @@ is restored, but the gamma ramp is left untouched.
|
||||
There are a number of hints that can be set before the creation of a window and
|
||||
context. Some affect the window itself, others affect the framebuffer or
|
||||
context. These hints are set to their default values each time the library is
|
||||
initialized with @ref glfwInit, can be set individually with @ref glfwWindowHint
|
||||
and reset all at once to their defaults with @ref glfwDefaultWindowHints.
|
||||
initialized with @ref glfwInit. Integer value hints can be set individually
|
||||
with @ref glfwWindowHint and string value hints with @ref glfwWindowHintString.
|
||||
You can reset all at once to their defaults with @ref glfwDefaultWindowHints.
|
||||
|
||||
Some hints are platform specific. These are always valid to set on any
|
||||
platform but they will only affect their specific platform. Other platforms
|
||||
will simply ignore them. Setting these hints requires no platform specific
|
||||
headers or calls.
|
||||
will ignore them. Setting these hints requires no platform specific headers or
|
||||
calls.
|
||||
|
||||
Note that hints need to be set _before_ the creation of the window and context
|
||||
you wish to have the specified attributes.
|
||||
@note Window hints need to be set before the creation of the window and context
|
||||
you wish to have the specified attributes. They function as additional
|
||||
arguments to @ref glfwCreateWindow.
|
||||
|
||||
|
||||
@subsubsection window_hints_hard Hard and soft constraints
|
||||
@ -225,9 +227,9 @@ __GLFW_CENTER_CURSOR__ specifies whether the cursor should be centered over
|
||||
newly created full screen windows. Possible values are `GLFW_TRUE` and
|
||||
`GLFW_FALSE`. This hint is ignored for windowed mode windows.
|
||||
|
||||
@anchor GLFW_TRANSPARENT_hint
|
||||
__GLFW_TRANSPARENT__ specifies whether the window framebuffer will be
|
||||
transparent. If enabled and supported by the system, the window framebuffer
|
||||
@anchor GLFW_TRANSPARENT_FRAMEBUFFER_hint
|
||||
__GLFW_TRANSPARENT_FRAMEBUFFER__ specifies whether the window framebuffer will
|
||||
be transparent. If enabled and supported by the system, the window framebuffer
|
||||
alpha channel will be used to combine the framebuffer with the background. This
|
||||
does not affect window decorations. Possible values are `GLFW_TRUE` and
|
||||
`GLFW_FALSE`.
|
||||
@ -441,10 +443,10 @@ __GLFW_COCOA_RETINA_FRAMEBUFFER__ specifies whether to use full resolution
|
||||
framebuffers on Retina displays. Possible values are `GLFW_TRUE` and
|
||||
`GLFW_FALSE`. This is ignored on other platforms.
|
||||
|
||||
@anchor GLFW_COCOA_FRAME_AUTOSAVE_hint
|
||||
__GLFW_COCOA_FRAME_AUTOSAVE__ specifies whether to activate frame autosaving
|
||||
using the window title specified at window creation. Possible values are
|
||||
`GLFW_TRUE` and `GLFW_FALSE`. This is ignored on other platforms.
|
||||
@anchor GLFW_COCOA_FRAME_NAME_hint
|
||||
__GLFW_COCOA_FRAME_NAME__ specifies the UTF-8 encoded name to use for autosaving
|
||||
the window frame, or if empty disables frame autosaving for the window. This is
|
||||
ignored on other platforms. This is set with @ref glfwWindowHintString.
|
||||
|
||||
@anchor GLFW_COCOA_GRAPHICS_SWITCHING_hint
|
||||
__GLFW_COCOA_GRAPHICS_SWITCHING__ specifies whether to in Automatic Graphics
|
||||
@ -465,6 +467,15 @@ should also declare this in its `Info.plist` by setting the
|
||||
`NSSupportsAutomaticGraphicsSwitching` key to `true`.
|
||||
|
||||
|
||||
@subsubsection window_hints_x11 X11 specific window hints
|
||||
|
||||
@anchor GLFW_X11_CLASS_NAME
|
||||
@anchor GLFW_X11_INSTANCE_NAME
|
||||
__GLFW_X11_CLASS_NAME__ and __GLFW_X11_INSTANCE_NAME__ specifies the desired
|
||||
ASCII encoded class and instance parts of the ICCCM `WM_CLASS` window property.
|
||||
These are set with @ref glfwWindowHintString.
|
||||
|
||||
|
||||
@subsubsection window_hints_values Supported and default values
|
||||
|
||||
Window hint | Default value | Supported values
|
||||
@ -477,7 +488,7 @@ GLFW_AUTO_ICONIFY | `GLFW_TRUE` | `GLFW_TRUE` or `GL
|
||||
GLFW_FLOATING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_MAXIMIZED | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_CENTER_CURSOR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_TRANSPARENT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_TRANSPARENT_FRAMEBUFFER | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_RED_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
GLFW_GREEN_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
GLFW_BLUE_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
@ -504,8 +515,10 @@ GLFW_OPENGL_FORWARD_COMPAT | `GLFW_FALSE` | `GLFW_TRUE` or `GL
|
||||
GLFW_OPENGL_DEBUG_CONTEXT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_OPENGL_PROFILE | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE`
|
||||
GLFW_COCOA_RETINA_FRAMEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_COCOA_FRAME_AUTOSAVE | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_COCOA_FRAME_NAME | `""` | A UTF-8 encoded frame autosave name
|
||||
GLFW_COCOA_GRAPHICS_SWITCHING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_X11_CLASS_NAME | `""` | An ASCII encoded `WM_CLASS` class name
|
||||
GLFW_X11_INSTANCE_NAME | `""` | An ASCII encoded `WM_CLASS` instance name
|
||||
|
||||
|
||||
@section window_events Window event processing
|
||||
@ -518,7 +531,7 @@ See @ref events.
|
||||
@subsection window_userptr User pointer
|
||||
|
||||
Each window has a user pointer that can be set with @ref
|
||||
glfwSetWindowUserPointer and fetched with @ref glfwGetWindowUserPointer. This
|
||||
glfwSetWindowUserPointer and queried with @ref glfwGetWindowUserPointer. This
|
||||
can be used for any purpose you need and will not be modified by GLFW throughout
|
||||
the life-time of the window.
|
||||
|
||||
@ -582,15 +595,15 @@ window's desired video mode. The video mode most closely matching the new
|
||||
desired video mode is set immediately. The window is resized to fit the
|
||||
resolution of the set video mode.
|
||||
|
||||
If you wish to be notified when a window is resized, whether by the user or
|
||||
the system, set a size callback.
|
||||
If you wish to be notified when a window is resized, whether by the user, the
|
||||
system or your own code, set a size callback.
|
||||
|
||||
@code
|
||||
glfwSetWindowSizeCallback(window, window_size_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the new size, in screen coordinates, of the
|
||||
client area of the window when it is resized.
|
||||
client area of the window when the window is resized.
|
||||
|
||||
@code
|
||||
void window_size_callback(GLFWwindow* window, int width, int height)
|
||||
@ -663,6 +676,43 @@ The size of a framebuffer may change independently of the size of a window, for
|
||||
example if the window is dragged between a regular monitor and a high-DPI one.
|
||||
|
||||
|
||||
@subsection window_scale Window content scale
|
||||
|
||||
The content scale for a window can be retrieved with @ref
|
||||
glfwGetWindowContentScale.
|
||||
|
||||
@code
|
||||
float xscale, yscale;
|
||||
glfwGetWindowContentScale(window, &xscale, &yscale);
|
||||
@endcode
|
||||
|
||||
The content scale of a window is the ratio between the current DPI and the
|
||||
platform's default DPI. If you scale all pixel dimensions by this scale then
|
||||
your content should appear at an appropriate size. This is especially important
|
||||
for text and any UI elements.
|
||||
|
||||
On systems where each monitors can have its own content scale, the window
|
||||
content scale will depend on which monitor the system considers the window to be
|
||||
on.
|
||||
|
||||
If you wish to be notified when the content scale of a window changes, whether
|
||||
because of a system setting change or because it was moved to a monitor with
|
||||
a different scale, set a content scale callback.
|
||||
|
||||
@code
|
||||
glfwSetWindowContentScaleCallback(window, window_content_scale_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the new content scale of the window.
|
||||
|
||||
@code
|
||||
void window_content_scale_callback(GLFWwindow* window, float xscale, float yscale)
|
||||
{
|
||||
set_interface_scale(xscale, yscale);
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection window_sizelimits Window size limits
|
||||
|
||||
The minimum and maximum size of the client area of a windowed mode window can be
|
||||
@ -694,7 +744,7 @@ glfwSetWindowAspectRatio(window, 16, 9);
|
||||
|
||||
The aspect ratio is specified as a numerator and denominator, corresponding to
|
||||
the width and height, respectively. If you want a window to maintain its
|
||||
current aspect ratio, simply use its current size as the ratio.
|
||||
current aspect ratio, use its current size as the ratio.
|
||||
|
||||
@code
|
||||
int width, height;
|
||||
@ -720,15 +770,15 @@ The window system may put limitations on window placement.
|
||||
glfwSetWindowPos(window, 100, 100);
|
||||
@endcode
|
||||
|
||||
If you wish to be notified when a window is moved, whether by the user, system
|
||||
or your own code, set a position callback.
|
||||
If you wish to be notified when a window is moved, whether by the user, the
|
||||
system or your own code, set a position callback.
|
||||
|
||||
@code
|
||||
glfwSetWindowPosCallback(window, window_pos_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the new position of the upper-left corner of the
|
||||
client area when the window is moved.
|
||||
The callback function receives the new position, in screen coordinates, of the
|
||||
upper-left corner of the client area when the window is moved.
|
||||
|
||||
@code
|
||||
void window_pos_callback(GLFWwindow* window, int xpos, int ypos)
|
||||
@ -1071,27 +1121,63 @@ the window or framebuffer is resized.
|
||||
|
||||
@subsection window_transparency Window transparency
|
||||
|
||||
GLFW supports two kinds of transparency for windows; framebuffer transparency
|
||||
and whole window transparency. A single window may not use both methods. The
|
||||
results of doing this are undefined.
|
||||
|
||||
Both methods require the platform to support it and not every version of every
|
||||
platform GLFW supports does this, so there are mechanisms to check whether the
|
||||
window really is transparent.
|
||||
|
||||
Window framebuffers can be made transparent on a per-pixel per-frame basis with
|
||||
the [GLFW_TRANSPARENT](@ref GLFW_TRANSPARENT_hint) window hint.
|
||||
the [GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint)
|
||||
window hint.
|
||||
|
||||
@code
|
||||
glfwWindowHint(GLFW_TRANSPARENT, GLFW_TRUE);
|
||||
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE);
|
||||
@endcode
|
||||
|
||||
If supported by the system, the window framebuffer will be composited with the
|
||||
If supported by the system, the window content area will be composited with the
|
||||
background using the framebuffer per-pixel alpha channel. This requires desktop
|
||||
compositing to be enabled on the system. It does not affect window decorations.
|
||||
|
||||
You can check whether the window framebuffer was successfully made transparent
|
||||
with the [GLFW_TRANSPARENT](@ref GLFW_TRANSPARENT_attrib) window attribute.
|
||||
with the
|
||||
[GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib)
|
||||
window attribute.
|
||||
|
||||
@code
|
||||
if (glfwGetWindowAttrib(window, GLFW_TRANSPARENT))
|
||||
if (glfwGetWindowAttrib(window, GLFW_TRANSPARENT_FRAMEBUFFER))
|
||||
{
|
||||
// window framebuffer is currently transparent
|
||||
}
|
||||
@endcode
|
||||
|
||||
GLFW comes with an example that enabled framebuffer transparency called `gears`.
|
||||
|
||||
The opacity of the whole window, including any decorations, can be set with @ref
|
||||
glfwSetWindowOpacity.
|
||||
|
||||
@code
|
||||
glfwSetWindowOpacity(window, 0.5f);
|
||||
@endcode
|
||||
|
||||
The opacity (or alpha) value is a positive finite number between zero and one,
|
||||
where 0 (zero) is fully transparent and 1 (one) is fully opaque. The initial
|
||||
opacity value for newly created windows is 1.
|
||||
|
||||
The current opacity of a window can be queried with @ref glfwGetWindowOpacity.
|
||||
|
||||
@code
|
||||
float opacity = glfwGetWindowOpacity(window);
|
||||
@endcode
|
||||
|
||||
If the system does not support whole window transparency, this function always
|
||||
returns one.
|
||||
|
||||
GLFW comes with a test program that lets you control whole window transparency
|
||||
at run-time called `opacity`.
|
||||
|
||||
|
||||
@subsection window_attribs Window attributes
|
||||
|
||||
@ -1134,6 +1220,11 @@ See @ref window_iconify for details.
|
||||
__GLFW_MAXIMIZED__ indicates whether the specified window is maximized. See
|
||||
@ref window_maximize for details.
|
||||
|
||||
@anchor GLFW_HOVERED_attrib
|
||||
__GLFW_HOVERED__ indicates whether the cursor is currently directly over the
|
||||
client area of the window, with no other windows between. See @ref cursor_enter
|
||||
for details.
|
||||
|
||||
@anchor GLFW_VISIBLE_attrib
|
||||
__GLFW_VISIBLE__ indicates whether the specified window is visible. See @ref
|
||||
window_hide for details.
|
||||
@ -1162,10 +1253,11 @@ called topmost or always-on-top. This can be set before creation with the
|
||||
[GLFW_FLOATING](@ref GLFW_FLOATING_hint) window hint or after with @ref
|
||||
glfwSetWindowAttrib.
|
||||
|
||||
@anchor GLFW_TRANSPARENT_attrib
|
||||
__GLFW_TRANSPARENT__ indicates whether the specified window has a transparent
|
||||
framebuffer, i.e. the window contents is composited with the background using
|
||||
the window framebuffer alpha channel. See @ref window_transparency for details.
|
||||
@anchor GLFW_TRANSPARENT_FRAMEBUFFER_attrib
|
||||
__GLFW_TRANSPARENT_FRAMEBUFFER__ indicates whether the specified window has
|
||||
a transparent framebuffer, i.e. the window contents is composited with the
|
||||
background using the window framebuffer alpha channel. See @ref
|
||||
window_transparency for details.
|
||||
|
||||
|
||||
@subsubsection window_attribs_ctx Context related attributes
|
||||
@ -1277,4 +1369,10 @@ Note that this may not work on all machines, as some drivers have
|
||||
user-controlled settings that override any swap interval the application
|
||||
requests.
|
||||
|
||||
A context that supports either the `WGL_EXT_swap_control_tear` or the
|
||||
`GLX_EXT_swap_control_tear` extension also accepts _negative_ swap intervals,
|
||||
which allows the driver to swap immediately even if a frame arrives a little bit
|
||||
late. This trades the risk of visible tears for greater framerate stability.
|
||||
You can check for these extensions with @ref glfwExtensionSupported.
|
||||
|
||||
*/
|
||||
|
@ -35,6 +35,7 @@ add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD})
|
||||
add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD})
|
||||
add_executable(offscreen offscreen.c ${ICON} ${GLAD})
|
||||
add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD})
|
||||
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD})
|
||||
add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD})
|
||||
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD})
|
||||
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD})
|
||||
@ -44,7 +45,7 @@ if (RT_LIBRARY)
|
||||
target_link_libraries(particles "${RT_LIBRARY}")
|
||||
endif()
|
||||
|
||||
set(WINDOWS_BINARIES boing gears heightmap particles simple splitview wave)
|
||||
set(WINDOWS_BINARIES boing gears heightmap particles sharing simple splitview wave)
|
||||
set(CONSOLE_BINARIES offscreen)
|
||||
|
||||
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
|
||||
@ -61,6 +62,7 @@ if (APPLE)
|
||||
set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
|
||||
set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
|
||||
set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
|
||||
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
|
||||
set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
|
||||
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
|
||||
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
|
||||
|
@ -312,7 +312,7 @@ int main(int argc, char *argv[])
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_DEPTH_BITS, 16);
|
||||
glfwWindowHint(GLFW_TRANSPARENT, GLFW_TRUE);
|
||||
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE);
|
||||
|
||||
window = glfwCreateWindow( 300, 300, "Gears", NULL, NULL );
|
||||
if (!window)
|
||||
|
@ -1,3 +1,3 @@
|
||||
|
||||
GLFW_ICON ICON "glfw.ico"
|
||||
|
||||
|
||||
GLFW_ICON ICON "glfw.ico"
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// Context sharing test program
|
||||
// Context sharing example
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
@ -22,15 +22,10 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
//
|
||||
// This program is used to test sharing of objects between contexts
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <time.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
@ -71,17 +66,6 @@ static void error_callback(int error, const char* description)
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
void APIENTRY debug_callback(GLenum source,
|
||||
GLenum type,
|
||||
GLuint id,
|
||||
GLenum severity,
|
||||
GLsizei length,
|
||||
const GLchar* message,
|
||||
const void* user)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", message);
|
||||
}
|
||||
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE)
|
||||
@ -90,28 +74,15 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
int ch;
|
||||
GLFWwindow* windows[2];
|
||||
GLuint texture, program, vertex_buffer;
|
||||
GLint mvp_location, vpos_location, color_location, texture_location;
|
||||
|
||||
srand((unsigned int) time(NULL));
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
while ((ch = getopt(argc, argv, "d")) != -1)
|
||||
{
|
||||
switch (ch)
|
||||
{
|
||||
case 'd':
|
||||
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
|
||||
@ -134,12 +105,6 @@ int main(int argc, char** argv)
|
||||
// pointers should be re-usable between them
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
|
||||
if (GLAD_GL_KHR_debug)
|
||||
{
|
||||
glDebugMessageCallback(debug_callback, NULL);
|
||||
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
|
||||
}
|
||||
|
||||
// Create the OpenGL objects inside the first context, created above
|
||||
// All objects will be shared with the second context, created below
|
||||
{
|
||||
@ -150,6 +115,8 @@ int main(int argc, char** argv)
|
||||
glGenTextures(1, &texture);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
|
||||
srand((unsigned int) glfwGetTimerValue());
|
||||
|
||||
for (y = 0; y < 16; y++)
|
||||
{
|
||||
for (x = 0; x < 16; x++)
|
||||
@ -235,8 +202,8 @@ int main(int argc, char** argv)
|
||||
int i;
|
||||
const vec3 colors[2] =
|
||||
{
|
||||
{ 0.3f, 0.4f, 1.f },
|
||||
{ 0.8f, 0.4f, 1.f }
|
||||
{ 0.8f, 0.4f, 1.f },
|
||||
{ 0.3f, 0.4f, 1.f }
|
||||
};
|
||||
|
||||
for (i = 0; i < 2; i++)
|
@ -274,14 +274,14 @@ extern "C" {
|
||||
/*! @brief One.
|
||||
*
|
||||
* One. Seriously. You don't _need_ to use this symbol in your code. It's
|
||||
* just semantic sugar for the number 1. You can use `1` or `true` or `_True`
|
||||
* semantic sugar for the number 1. You can also use `1` or `true` or `_True`
|
||||
* or `GL_TRUE` or whatever you want.
|
||||
*/
|
||||
#define GLFW_TRUE 1
|
||||
/*! @brief Zero.
|
||||
*
|
||||
* Zero. Seriously. You don't _need_ to use this symbol in your code. It's
|
||||
* just just semantic sugar for the number 0. You can use `0` or `false` or
|
||||
* semantic sugar for the number 0. You can also use `0` or `false` or
|
||||
* `_False` or `GL_FALSE` or whatever you want.
|
||||
*/
|
||||
#define GLFW_FALSE 0
|
||||
@ -493,17 +493,37 @@ extern "C" {
|
||||
* @{ */
|
||||
|
||||
/*! @brief If this bit is set one or more Shift keys were held down.
|
||||
*
|
||||
* If this bit is set one or more Shift keys were held down.
|
||||
*/
|
||||
#define GLFW_MOD_SHIFT 0x0001
|
||||
/*! @brief If this bit is set one or more Control keys were held down.
|
||||
*
|
||||
* If this bit is set one or more Control keys were held down.
|
||||
*/
|
||||
#define GLFW_MOD_CONTROL 0x0002
|
||||
/*! @brief If this bit is set one or more Alt keys were held down.
|
||||
*
|
||||
* If this bit is set one or more Alt keys were held down.
|
||||
*/
|
||||
#define GLFW_MOD_ALT 0x0004
|
||||
/*! @brief If this bit is set one or more Super keys were held down.
|
||||
*
|
||||
* If this bit is set one or more Super keys were held down.
|
||||
*/
|
||||
#define GLFW_MOD_SUPER 0x0008
|
||||
/*! @brief If this bit is set the Caps Lock key is enabled.
|
||||
*
|
||||
* If this bit is set the Caps Lock key is enabled and the @ref
|
||||
* GLFW_LOCK_KEY_MODS input mode is set.
|
||||
*/
|
||||
#define GLFW_MOD_CAPS_LOCK 0x0010
|
||||
/*! @brief If this bit is set the Num Lock key is enabled.
|
||||
*
|
||||
* If this bit is set the Num Lock key is enabled and the @ref
|
||||
* GLFW_LOCK_KEY_MODS input mode is set.
|
||||
*/
|
||||
#define GLFW_MOD_NUM_LOCK 0x0020
|
||||
|
||||
/*! @} */
|
||||
|
||||
@ -789,10 +809,16 @@ extern "C" {
|
||||
#define GLFW_CENTER_CURSOR 0x00020009
|
||||
/*! @brief Window framebuffer transparency hint and attribute
|
||||
*
|
||||
* Window framebuffer transparency [window hint](@ref GLFW_TRANSPARENT_hint)
|
||||
* and [window attribute](@ref GLFW_TRANSPARENT_attrib).
|
||||
* Window framebuffer transparency
|
||||
* [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and
|
||||
* [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib).
|
||||
*/
|
||||
#define GLFW_TRANSPARENT 0x0002000A
|
||||
#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A
|
||||
/*! @brief Mouse cursor hover window attribute.
|
||||
*
|
||||
* Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib).
|
||||
*/
|
||||
#define GLFW_HOVERED 0x0002000B
|
||||
|
||||
/*! @brief Framebuffer bit depth hint.
|
||||
*
|
||||
@ -943,8 +969,11 @@ extern "C" {
|
||||
#define GLFW_CONTEXT_CREATION_API 0x0002200B
|
||||
|
||||
#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
|
||||
#define GLFW_COCOA_FRAME_AUTOSAVE 0x00023002
|
||||
#define GLFW_COCOA_FRAME_NAME 0x00023002
|
||||
#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003
|
||||
|
||||
#define GLFW_X11_CLASS_NAME 0x00024001
|
||||
#define GLFW_X11_INSTANCE_NAME 0x00024002
|
||||
/*! @} */
|
||||
|
||||
#define GLFW_NO_API 0
|
||||
@ -962,6 +991,7 @@ extern "C" {
|
||||
#define GLFW_CURSOR 0x00033001
|
||||
#define GLFW_STICKY_KEYS 0x00033002
|
||||
#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
|
||||
#define GLFW_LOCK_KEY_MODS 0x00033004
|
||||
|
||||
#define GLFW_CURSOR_NORMAL 0x00034001
|
||||
#define GLFW_CURSOR_HIDDEN 0x00034002
|
||||
@ -1024,9 +1054,6 @@ extern "C" {
|
||||
|
||||
#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001
|
||||
#define GLFW_COCOA_MENUBAR 0x00051002
|
||||
|
||||
#define GLFW_X11_WM_CLASS_NAME 0x00052001
|
||||
#define GLFW_X11_WM_CLASS_CLASS 0x00052002
|
||||
/*! @} */
|
||||
|
||||
#define GLFW_DONT_CARE -1
|
||||
@ -1045,7 +1072,7 @@ extern "C" {
|
||||
* @sa @ref glfwGetProcAddress
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
|
||||
*
|
||||
* @ingroup context
|
||||
*/
|
||||
typedef void (*GLFWglproc)(void);
|
||||
@ -1256,6 +1283,24 @@ typedef void (* GLFWwindowmaximizefun)(GLFWwindow*,int);
|
||||
*/
|
||||
typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);
|
||||
|
||||
/*! @brief The function signature for window content scale callbacks.
|
||||
*
|
||||
* This is the function signature for window content scale callback
|
||||
* functions.
|
||||
*
|
||||
* @param[in] window The window whose content scale changed.
|
||||
* @param[in] xscale The new x-axis content scale of the window.
|
||||
* @param[in] yscale The new y-axis content scale of the window.
|
||||
*
|
||||
* @sa @ref window_scale
|
||||
* @sa @ref glfwSetWindowContentScaleCallback
|
||||
*
|
||||
* @since Added in version 3.3.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
typedef void (* GLFWwindowcontentscalefun)(GLFWwindow*,float,float);
|
||||
|
||||
/*! @brief The function signature for mouse button callbacks.
|
||||
*
|
||||
* This is the function signature for mouse button callback functions.
|
||||
@ -1383,6 +1428,8 @@ typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
|
||||
* @sa @ref input_char
|
||||
* @sa @ref glfwSetCharModsCallback
|
||||
*
|
||||
* @deprecated Scheduled for removal in version 4.0.
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup input
|
||||
@ -1620,8 +1667,7 @@ GLFWAPI void glfwTerminate(void);
|
||||
|
||||
/*! @brief Sets the specified init hint to the desired value.
|
||||
*
|
||||
* This function sets hints for the next initialization of GLFW. Only integer
|
||||
* type hints can be set with this function.
|
||||
* This function sets hints for the next initialization of GLFW.
|
||||
*
|
||||
* The values you set hints to are never reset by GLFW, but they only take
|
||||
* effect during initialization. Once GLFW has been initialized, any values
|
||||
@ -1629,9 +1675,8 @@ GLFWAPI void glfwTerminate(void);
|
||||
* again.
|
||||
*
|
||||
* Some hints are platform specific. These may be set on any platform but they
|
||||
* will only affect their specific platform. Other platforms will simply
|
||||
* ignore them. Setting these hints requires no platform specific headers or
|
||||
* functions.
|
||||
* will only affect their specific platform. Other platforms will ignore them.
|
||||
* Setting these hints requires no platform specific headers or functions.
|
||||
*
|
||||
* @param[in] hint The [init hint](@ref init_hints) to set.
|
||||
* @param[in] value The new value of the init hint.
|
||||
@ -1645,7 +1690,6 @@ GLFWAPI void glfwTerminate(void);
|
||||
*
|
||||
* @sa init_hints
|
||||
* @sa glfwInit
|
||||
* @sa glfwInitHintString
|
||||
*
|
||||
* @since Added in version 3.3.
|
||||
*
|
||||
@ -1653,41 +1697,6 @@ GLFWAPI void glfwTerminate(void);
|
||||
*/
|
||||
GLFWAPI void glfwInitHint(int hint, int value);
|
||||
|
||||
/*! @brief Sets the specified init hint to the desired value.
|
||||
*
|
||||
* This function sets hints for the next initialization of GLFW. Only string
|
||||
* type hints can be set with this function.
|
||||
*
|
||||
* The values you set hints to are never reset by GLFW, but they only take
|
||||
* effect during initialization. Once GLFW has been initialized, any values
|
||||
* you set will be ignored until the library is terminated and initialized
|
||||
* again.
|
||||
*
|
||||
* Some hints are platform specific. These may be set on any platform but they
|
||||
* will only affect their specific platform. Other platforms will simply
|
||||
* ignore them. Setting these hints requires no platform specific headers or
|
||||
* functions.
|
||||
*
|
||||
* @param[in] hint The [init hint](@ref init_hints) to set.
|
||||
* @param[in] value The new value of the init hint.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref
|
||||
* GLFW_INVALID_VALUE.
|
||||
*
|
||||
* @remarks This function may be called before @ref glfwInit.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa init_hints
|
||||
* @sa glfwInit
|
||||
* @sa glfwInitHint
|
||||
*
|
||||
* @since Added in version 3.3.
|
||||
*
|
||||
* @ingroup init
|
||||
*/
|
||||
GLFWAPI void glfwInitHintString(int hint, const char* value);
|
||||
|
||||
/*! @brief Retrieves the version of the GLFW library.
|
||||
*
|
||||
* This function retrieves the major, minor and revision numbers of the GLFW
|
||||
@ -1928,6 +1937,36 @@ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
|
||||
*/
|
||||
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
|
||||
|
||||
/*! @brief Retrieves the content scale for the specified monitor.
|
||||
*
|
||||
* This function retrieves the content scale for the specified monitor. The
|
||||
* content scale is the ratio between the current DPI and the platform's
|
||||
* default DPI. If you scale all pixel dimensions by this scale then your
|
||||
* content should appear at an appropriate size. This is especially important
|
||||
* for text and any UI elements.
|
||||
*
|
||||
* The content scale may depend on both the monitor resolution and pixel
|
||||
* density and on user settings. It may be very different from the raw DPI
|
||||
* calculated from the physical size and current resolution.
|
||||
*
|
||||
* @param[in] monitor The monitor to query.
|
||||
* @param[out] xscale Where to store the x-axis content scale, or `NULL`.
|
||||
* @param[out] yscale Where to store the y-axis content scale, or `NULL`.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref monitor_scale
|
||||
* @sa @ref glfwGetWindowContentScale
|
||||
*
|
||||
* @since Added in version 3.3.
|
||||
*
|
||||
* @ingroup monitor
|
||||
*/
|
||||
GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale);
|
||||
|
||||
/*! @brief Returns the name of the specified monitor.
|
||||
*
|
||||
* This function returns a human-readable name, encoded as UTF-8, of the
|
||||
@ -1954,6 +1993,56 @@ GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int*
|
||||
*/
|
||||
GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Sets the user pointer of the specified monitor.
|
||||
*
|
||||
* This function sets the user-defined pointer of the specified monitor. The
|
||||
* current value is retained until the monitor is disconnected. The initial
|
||||
* value is `NULL`.
|
||||
*
|
||||
* This function may be called from the monitor callback, even for a monitor
|
||||
* that is being disconnected.
|
||||
*
|
||||
* @param[in] monitor The monitor whose pointer to set.
|
||||
* @param[in] pointer The new value.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @sa @ref monitor_userptr
|
||||
* @sa @ref glfwGetMonitorUserPointer
|
||||
*
|
||||
* @since Added in version 3.3.
|
||||
*
|
||||
* @ingroup monitor
|
||||
*/
|
||||
GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer);
|
||||
|
||||
/*! @brief Returns the user pointer of the specified monitor.
|
||||
*
|
||||
* This function returns the current value of the user-defined pointer of the
|
||||
* specified monitor. The initial value is `NULL`.
|
||||
*
|
||||
* This function may be called from the monitor callback, even for a monitor
|
||||
* that is being disconnected.
|
||||
*
|
||||
* @param[in] monitor The monitor whose pointer to return.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @sa @ref monitor_userptr
|
||||
* @sa @ref glfwSetMonitorUserPointer
|
||||
*
|
||||
* @since Added in version 3.3.
|
||||
*
|
||||
* @ingroup monitor
|
||||
*/
|
||||
GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Sets the monitor configuration callback.
|
||||
*
|
||||
* This function sets the monitor configuration callback, or removes the
|
||||
@ -2058,8 +2147,8 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remark @wayland Gamma handling is currently unavailable, this function will
|
||||
* always emit @ref GLFW_PLATFORM_ERROR.
|
||||
* @remark @wayland Gamma handling is a priviledged protocol, this function
|
||||
* will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
@ -2082,8 +2171,9 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remark @wayland Gamma handling is currently unavailable, this function will
|
||||
* always return `NULL` and emit @ref GLFW_PLATFORM_ERROR.
|
||||
* @remark @wayland Gamma handling is a priviledged protocol, this function
|
||||
* will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while
|
||||
* returning `NULL`.
|
||||
*
|
||||
* @pointer_lifetime The returned structure and its arrays are allocated and
|
||||
* freed by GLFW. You should not free them yourself. They are valid until the
|
||||
@ -2125,8 +2215,8 @@ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
|
||||
*
|
||||
* @remark @win32 The gamma ramp size must be 256.
|
||||
*
|
||||
* @remark @wayland Gamma handling is currently unavailable, this function will
|
||||
* always emit @ref GLFW_PLATFORM_ERROR.
|
||||
* @remark @wayland Gamma handling is a priviledged protocol, this function
|
||||
* will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @pointer_lifetime The specified gamma ramp is copied before this function
|
||||
* returns.
|
||||
@ -2152,6 +2242,7 @@ GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
|
||||
*
|
||||
* @sa @ref window_hints
|
||||
* @sa @ref glfwWindowHint
|
||||
* @sa @ref glfwWindowHintString
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
@ -2162,14 +2253,20 @@ GLFWAPI void glfwDefaultWindowHints(void);
|
||||
/*! @brief Sets the specified window hint to the desired value.
|
||||
*
|
||||
* This function sets hints for the next call to @ref glfwCreateWindow. The
|
||||
* hints, once set, retain their values until changed by a call to @ref
|
||||
* glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is
|
||||
* terminated.
|
||||
* hints, once set, retain their values until changed by a call to this
|
||||
* function or @ref glfwDefaultWindowHints, or until the library is terminated.
|
||||
*
|
||||
* Only integer value hints can be set with this function. String value hints
|
||||
* are set with @ref glfwWindowHintString.
|
||||
*
|
||||
* This function does not check whether the specified hint values are valid.
|
||||
* If you set hints to invalid values this will instead be reported by the next
|
||||
* call to @ref glfwCreateWindow.
|
||||
*
|
||||
* Some hints are platform specific. These may be set on any platform but they
|
||||
* will only affect their specific platform. Other platforms will ignore them.
|
||||
* Setting these hints requires no platform specific headers or functions.
|
||||
*
|
||||
* @param[in] hint The [window hint](@ref window_hints) to set.
|
||||
* @param[in] value The new value of the window hint.
|
||||
*
|
||||
@ -2179,6 +2276,7 @@ GLFWAPI void glfwDefaultWindowHints(void);
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_hints
|
||||
* @sa @ref glfwWindowHintString
|
||||
* @sa @ref glfwDefaultWindowHints
|
||||
*
|
||||
* @since Added in version 3.0. Replaces `glfwOpenWindowHint`.
|
||||
@ -2187,6 +2285,44 @@ GLFWAPI void glfwDefaultWindowHints(void);
|
||||
*/
|
||||
GLFWAPI void glfwWindowHint(int hint, int value);
|
||||
|
||||
/*! @brief Sets the specified window hint to the desired value.
|
||||
*
|
||||
* This function sets hints for the next call to @ref glfwCreateWindow. The
|
||||
* hints, once set, retain their values until changed by a call to this
|
||||
* function or @ref glfwDefaultWindowHints, or until the library is terminated.
|
||||
*
|
||||
* Only string type hints can be set with this function. Integer value hints
|
||||
* are set with @ref glfwWindowHint.
|
||||
*
|
||||
* This function does not check whether the specified hint values are valid.
|
||||
* If you set hints to invalid values this will instead be reported by the next
|
||||
* call to @ref glfwCreateWindow.
|
||||
*
|
||||
* Some hints are platform specific. These may be set on any platform but they
|
||||
* will only affect their specific platform. Other platforms will ignore them.
|
||||
* Setting these hints requires no platform specific headers or functions.
|
||||
*
|
||||
* @param[in] hint The [window hint](@ref window_hints) to set.
|
||||
* @param[in] value The new value of the window hint.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_INVALID_ENUM.
|
||||
*
|
||||
* @pointer_lifetime The specified string is copied before this function
|
||||
* returns.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_hints
|
||||
* @sa @ref glfwWindowHint
|
||||
* @sa @ref glfwDefaultWindowHints
|
||||
*
|
||||
* @since Added in version 3.3.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwWindowHintString(int hint, const char* value);
|
||||
|
||||
/*! @brief Creates a window and its associated context.
|
||||
*
|
||||
* This function creates a window and its associated OpenGL or OpenGL ES
|
||||
@ -2260,8 +2396,8 @@ GLFWAPI void glfwWindowHint(int hint, int value);
|
||||
*
|
||||
* @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
|
||||
* will be set as the initial icon for the window. If no such icon is present,
|
||||
* the `IDI_WINLOGO` icon will be used instead. To set a different icon, see
|
||||
* @ref glfwSetWindowIcon.
|
||||
* the `IDI_APPLICATION` icon will be used instead. To set a different icon,
|
||||
* see @ref glfwSetWindowIcon.
|
||||
*
|
||||
* @remark @win32 The context to share resources with must not be current on
|
||||
* any other thread.
|
||||
@ -2297,9 +2433,8 @@ GLFWAPI void glfwWindowHint(int hint, int value);
|
||||
* `CMake/MacOSXBundleInfo.plist.in` in the source tree.
|
||||
*
|
||||
* @remark @macos When activating frame autosaving with
|
||||
* [GLFW_COCOA_FRAME_AUTOSAVE](@ref GLFW_COCOA_FRAME_AUTOSAVE_hint), the
|
||||
* specified window size may be overriden by a previously saved size and
|
||||
* position.
|
||||
* [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified
|
||||
* window size and position may be overriden by previously saved values.
|
||||
*
|
||||
* @remark @x11 Some window managers will not respect the placement of
|
||||
* initially hidden windows.
|
||||
@ -2309,10 +2444,12 @@ GLFWAPI void glfwWindowHint(int hint, int value);
|
||||
* query the final size, position or other attributes directly after window
|
||||
* creation.
|
||||
*
|
||||
* @remark @x11 The name and class of the `WM_CLASS` window property will by
|
||||
* default be set to the window title passed to this function. Set the @ref
|
||||
* GLFW_X11_WM_CLASS_NAME and @ref GLFW_X11_WM_CLASS_CLASS init hints before
|
||||
* initialization to override this.
|
||||
* @remark @x11 The class part of the `WM_CLASS` window property will by
|
||||
* default be set to the window title passed to this function. The instance
|
||||
* part will use the contents of the `RESOURCE_NAME` environment variable, if
|
||||
* present and not empty, or fall back to the window title. Set the @ref
|
||||
* GLFW_X11_CLASS_NAME and @ref GLFW_X11_INSTANCE_NAME window hints to override
|
||||
* this.
|
||||
*
|
||||
* @remark @wayland The window frame is currently unimplemented, as if
|
||||
* [GLFW_DECORATED](@ref GLFW_DECORATED_hint) was always set to `GLFW_FALSE`.
|
||||
@ -2326,7 +2463,8 @@ GLFWAPI void glfwWindowHint(int hint, int value);
|
||||
* icons, the window will inherit the one defined in the application's
|
||||
* desktop file, so this function emits @ref GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remark @wayland Screensaver inhibition is currently unimplemented.
|
||||
* @remark @wayland Screensaver inhibition requires the idle-inhibit protocol
|
||||
* to be implemented in the user's compositor.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
@ -2776,6 +2914,93 @@ GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height)
|
||||
*/
|
||||
GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
|
||||
|
||||
/*! @brief Retrieves the content scale for the specified window.
|
||||
*
|
||||
* This function retrieves the content scale for the specified window. The
|
||||
* content scale is the ratio between the current DPI and the platform's
|
||||
* default DPI. If you scale all pixel dimensions by this scale then your
|
||||
* content should appear at an appropriate size. This is especially important
|
||||
* for text and any UI elements.
|
||||
*
|
||||
* On systems where each monitors can have its own content scale, the window
|
||||
* content scale will depend on which monitor the system considers the window
|
||||
* to be on.
|
||||
*
|
||||
* @param[in] window The window to query.
|
||||
* @param[out] xscale Where to store the x-axis content scale, or `NULL`.
|
||||
* @param[out] yscale Where to store the y-axis content scale, or `NULL`.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_scale
|
||||
* @sa @ref glfwSetWindowContentScaleCallback
|
||||
* @sa @ref glfwGetMonitorContentScale
|
||||
*
|
||||
* @since Added in version 3.3.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale);
|
||||
|
||||
/*! @brief Returns the opacity of the whole window.
|
||||
*
|
||||
* This function returns the opacity of the window, including any decorations.
|
||||
*
|
||||
* The opacity (or alpha) value is a positive finite number between zero and
|
||||
* one, where zero is fully transparent and one is fully opaque. If the system
|
||||
* does not support whole window transparency, this function always returns one.
|
||||
*
|
||||
* The initial opacity value for newly created windows is one.
|
||||
*
|
||||
* @param[in] window The window to query.
|
||||
* @return The opacity value of the specified window.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_transparency
|
||||
* @sa @ref glfwSetWindowOpacity
|
||||
*
|
||||
* @since Added in version 3.3.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window);
|
||||
|
||||
/*! @brief Sets the opacity of the whole window.
|
||||
*
|
||||
* This function sets the opacity of the window, including any decorations.
|
||||
*
|
||||
* The opacity (or alpha) value is a positive finite number between zero and
|
||||
* one, where zero is fully transparent and one is fully opaque.
|
||||
*
|
||||
* The initial opacity value for newly created windows is one.
|
||||
*
|
||||
* A window created with framebuffer transparency may not use whole window
|
||||
* transparency. The results of doing this are undefined.
|
||||
*
|
||||
* @param[in] window The window to set the opacity for.
|
||||
* @param[in] opacity The desired opacity of the specified window.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_transparency
|
||||
* @sa @ref glfwGetWindowOpacity
|
||||
*
|
||||
* @since Added in version 3.3.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity);
|
||||
|
||||
/*! @brief Iconifies the specified window.
|
||||
*
|
||||
* This function iconifies (minimizes) the specified window if it was
|
||||
@ -3086,7 +3311,7 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
|
||||
* The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
|
||||
* [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
|
||||
* [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) and
|
||||
* [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib).
|
||||
* [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib).
|
||||
*
|
||||
* Some of these attributes are ignored for full screen windows. The new
|
||||
* value will take effect if the window is later made windowed.
|
||||
@ -3162,8 +3387,9 @@ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
|
||||
/*! @brief Sets the position callback for the specified window.
|
||||
*
|
||||
* This function sets the position callback of the specified window, which is
|
||||
* called when the window is moved. The callback is provided with the screen
|
||||
* position of the upper-left corner of the client area of the window.
|
||||
* called when the window is moved. The callback is provided with the
|
||||
* position, in screen coordinates, of the upper-left corner of the client area
|
||||
* of the window.
|
||||
*
|
||||
* @param[in] window The window whose callback to set.
|
||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||
@ -3373,6 +3599,30 @@ GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window,
|
||||
*/
|
||||
GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun);
|
||||
|
||||
/*! @brief Sets the window content scale callback for the specified window.
|
||||
*
|
||||
* This function sets the window content scale callback of the specified window,
|
||||
* which is called when the content scale of the specified window changes.
|
||||
*
|
||||
* @param[in] window The window whose callback to set.
|
||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||
* callback.
|
||||
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||
* library had not been [initialized](@ref intro_init).
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref window_scale
|
||||
* @sa @ref glfwGetWindowContentScale
|
||||
*
|
||||
* @since Added in version 3.3.
|
||||
*
|
||||
* @ingroup window
|
||||
*/
|
||||
GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun cbfun);
|
||||
|
||||
/*! @brief Processes all pending events.
|
||||
*
|
||||
* This function processes only those events that are already in the event
|
||||
@ -3537,12 +3787,12 @@ GLFWAPI void glfwPostEmptyEvent(void);
|
||||
/*! @brief Returns the value of an input option for the specified window.
|
||||
*
|
||||
* This function returns the value of an input option for the specified window.
|
||||
* The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS or
|
||||
* @ref GLFW_STICKY_MOUSE_BUTTONS.
|
||||
* The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
|
||||
* @ref GLFW_STICKY_MOUSE_BUTTONS or @ref GLFW_LOCK_KEY_MODS.
|
||||
*
|
||||
* @param[in] window The window to query.
|
||||
* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
|
||||
* `GLFW_STICKY_MOUSE_BUTTONS`.
|
||||
* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
|
||||
* `GLFW_STICKY_MOUSE_BUTTONS` or `GLFW_LOCK_KEY_MODS`.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_INVALID_ENUM.
|
||||
@ -3560,8 +3810,8 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
|
||||
/*! @brief Sets an input option for the specified window.
|
||||
*
|
||||
* This function sets an input mode option for the specified window. The mode
|
||||
* must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS or
|
||||
* @ref GLFW_STICKY_MOUSE_BUTTONS.
|
||||
* must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
|
||||
* @ref GLFW_STICKY_MOUSE_BUTTONS or @ref GLFW_LOCK_KEY_MODS.
|
||||
*
|
||||
* If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
|
||||
* modes:
|
||||
@ -3587,9 +3837,15 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
|
||||
* you are only interested in whether mouse buttons have been pressed but not
|
||||
* when or in which order.
|
||||
*
|
||||
* If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to
|
||||
* enable lock key modifier bits, or `GLFW_FALSE` to disable them. If enabled,
|
||||
* callbacks that receive modifier bits will also have the @ref
|
||||
* GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on,
|
||||
* and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on.
|
||||
*
|
||||
* @param[in] window The window whose input mode to set.
|
||||
* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
|
||||
* `GLFW_STICKY_MOUSE_BUTTONS`.
|
||||
* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
|
||||
* `GLFW_STICKY_MOUSE_BUTTONS` or `GLFW_LOCK_KEY_MODS`.
|
||||
* @param[in] value The new value of the specified input mode.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
||||
@ -4059,6 +4315,8 @@ GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);
|
||||
* @return The previously set callback, or `NULL` if no callback was set or an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @deprecated Scheduled for removal in version 4.0.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
@ -4327,10 +4585,10 @@ GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count);
|
||||
* it with the corresponding direction.
|
||||
*
|
||||
* @code
|
||||
* if (hats[2] & GLFW_HAT_RIGHT)
|
||||
* {
|
||||
* // State of hat 2 could be right-up, right or right-down
|
||||
* }
|
||||
* if (hats[2] & GLFW_HAT_RIGHT)
|
||||
* {
|
||||
* // State of hat 2 could be right-up, right or right-down
|
||||
* }
|
||||
* @endcode
|
||||
*
|
||||
* If the specified joystick is not present this function will return `NULL`
|
||||
@ -4434,6 +4692,56 @@ GLFWAPI const char* glfwGetJoystickName(int jid);
|
||||
*/
|
||||
GLFWAPI const char* glfwGetJoystickGUID(int jid);
|
||||
|
||||
/*! @brief Sets the user pointer of the specified joystick.
|
||||
*
|
||||
* This function sets the user-defined pointer of the specified joystick. The
|
||||
* current value is retained until the joystick is disconnected. The initial
|
||||
* value is `NULL`.
|
||||
*
|
||||
* This function may be called from the joystick callback, even for a joystick
|
||||
* that is being disconnected.
|
||||
*
|
||||
* @param[in] joystick The joystick whose pointer to set.
|
||||
* @param[in] pointer The new value.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @sa @ref joystick_userptr
|
||||
* @sa @ref glfwGetJoystickUserPointer
|
||||
*
|
||||
* @since Added in version 3.3.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer);
|
||||
|
||||
/*! @brief Returns the user pointer of the specified joystick.
|
||||
*
|
||||
* This function returns the current value of the user-defined pointer of the
|
||||
* specified joystick. The initial value is `NULL`.
|
||||
*
|
||||
* This function may be called from the joystick callback, even for a joystick
|
||||
* that is being disconnected.
|
||||
*
|
||||
* @param[in] joystick The joystick whose pointer to return.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @sa @ref joystick_userptr
|
||||
* @sa @ref glfwSetJoystickUserPointer
|
||||
*
|
||||
* @since Added in version 3.3.
|
||||
*
|
||||
* @ingroup input
|
||||
*/
|
||||
GLFWAPI void* glfwGetJoystickUserPointer(int jid);
|
||||
|
||||
/*! @brief Returns whether the specified joystick has a gamepad mapping.
|
||||
*
|
||||
* This function returns whether the specified joystick is both present and has
|
||||
@ -4596,7 +4904,7 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
|
||||
* This function sets the system clipboard to the specified, UTF-8 encoded
|
||||
* string.
|
||||
*
|
||||
* @param[in] window The window that will own the clipboard contents.
|
||||
* @param[in] window Deprecated. Any valid window or `NULL`.
|
||||
* @param[in] string A UTF-8 encoded string.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
@ -4625,7 +4933,7 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
|
||||
* if its contents cannot be converted, `NULL` is returned and a @ref
|
||||
* GLFW_FORMAT_UNAVAILABLE error is generated.
|
||||
*
|
||||
* @param[in] window The window that will request the clipboard contents.
|
||||
* @param[in] window Deprecated. Any valid window or `NULL`.
|
||||
* @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
|
||||
* if an [error](@ref error_handling) occurred.
|
||||
*
|
||||
@ -4710,7 +5018,7 @@ GLFWAPI void glfwSetTime(double time);
|
||||
* 1 / frequency seconds. To get the frequency, call @ref
|
||||
* glfwGetTimerFrequency.
|
||||
*
|
||||
* @return The value of the timer, or zero if an
|
||||
* @return The value of the timer, or zero if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
@ -4750,10 +5058,13 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void);
|
||||
* thread.
|
||||
*
|
||||
* This function makes the OpenGL or OpenGL ES context of the specified window
|
||||
* current on the calling thread. A context can only be made current on
|
||||
* current on the calling thread. A context must only be made current on
|
||||
* a single thread at a time and each thread can have only a single current
|
||||
* context at a time.
|
||||
*
|
||||
* When moving a context between threads, you must make it non-current on the
|
||||
* old thread before making it current on the new one.
|
||||
*
|
||||
* By default, making a context non-current implicitly forces a pipeline flush.
|
||||
* On machines that support `GL_KHR_context_flush_control`, you can control
|
||||
* whether a context performs this flush by setting the
|
||||
@ -4844,12 +5155,11 @@ GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
|
||||
* is sometimes called _vertical synchronization_, _vertical retrace
|
||||
* synchronization_ or just _vsync_.
|
||||
*
|
||||
* Contexts that support either of the `WGL_EXT_swap_control_tear` and
|
||||
* `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals,
|
||||
* which allow the driver to swap even if a frame arrives a little bit late.
|
||||
* You can check for the presence of these extensions using @ref
|
||||
* glfwExtensionSupported. For more information about swap tearing, see the
|
||||
* extension specifications.
|
||||
* A context that supports either of the `WGL_EXT_swap_control_tear` and
|
||||
* `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap
|
||||
* intervals, which allows the driver to swap immediately even if a frame
|
||||
* arrives a little bit late. You can check for these extensions with @ref
|
||||
* glfwExtensionSupported.
|
||||
*
|
||||
* A context must be current on the calling thread. Calling this function
|
||||
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
|
||||
|
@ -47,6 +47,10 @@ elseif (_GLFW_WAYLAND)
|
||||
PROTOCOL
|
||||
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml"
|
||||
BASENAME pointer-constraints-unstable-v1)
|
||||
ecm_add_wayland_client_protocol(glfw_SOURCES
|
||||
PROTOCOL
|
||||
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml"
|
||||
BASENAME idle-inhibit-unstable-v1)
|
||||
elseif (_GLFW_MIR)
|
||||
set(glfw_HEADERS ${common_HEADERS} mir_platform.h linux_joystick.h
|
||||
posix_time.h posix_thread.h xkb_unicode.h egl_context.h
|
||||
@ -91,9 +95,7 @@ set_target_properties(glfw PROPERTIES
|
||||
POSITION_INDEPENDENT_CODE ON
|
||||
FOLDER "GLFW3")
|
||||
|
||||
target_compile_definitions(glfw PRIVATE
|
||||
_GLFW_USE_CONFIG_H
|
||||
$<$<BOOL:${UNIX}>:_XOPEN_SOURCE=600>)
|
||||
target_compile_definitions(glfw PRIVATE _GLFW_USE_CONFIG_H)
|
||||
target_include_directories(glfw PUBLIC
|
||||
"$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>"
|
||||
"$<INSTALL_INTERFACE:$<INSTALL_PREFIX>/include>")
|
||||
|
@ -247,9 +247,9 @@ static void matchCallback(void* context,
|
||||
compareElements, NULL);
|
||||
|
||||
js = _glfwAllocJoystick(name, guid,
|
||||
CFArrayGetCount(axes),
|
||||
CFArrayGetCount(buttons),
|
||||
CFArrayGetCount(hats));
|
||||
(int) CFArrayGetCount(axes),
|
||||
(int) CFArrayGetCount(buttons),
|
||||
(int) CFArrayGetCount(hats));
|
||||
|
||||
js->ns.device = device;
|
||||
js->ns.axes = axes;
|
||||
@ -399,11 +399,11 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
|
||||
|
||||
const long delta = axis->maximum - axis->minimum;
|
||||
if (delta == 0)
|
||||
_glfwInputJoystickAxis(js, i, 0.f);
|
||||
_glfwInputJoystickAxis(js, (int) i, 0.f);
|
||||
else
|
||||
{
|
||||
const float value = (2.f * (raw - axis->minimum) / delta) - 1.f;
|
||||
_glfwInputJoystickAxis(js, i, value);
|
||||
_glfwInputJoystickAxis(js, (int) i, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -417,7 +417,7 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
|
||||
_GLFWjoyelementNS* button = (_GLFWjoyelementNS*)
|
||||
CFArrayGetValueAtIndex(js->ns.buttons, i);
|
||||
const char value = getElementValue(js, button) - button->minimum;
|
||||
_glfwInputJoystickButton(js, i, value);
|
||||
_glfwInputJoystickButton(js, (int) i, value);
|
||||
}
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(js->ns.hats); i++)
|
||||
@ -441,7 +441,7 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
|
||||
if (state < 0 || state > 8)
|
||||
state = 8;
|
||||
|
||||
_glfwInputJoystickHat(js, i, states[state]);
|
||||
_glfwInputJoystickHat(js, (int) i, states[state]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -229,6 +229,9 @@ void _glfwPollMonitorsNS(void)
|
||||
displays = calloc(displayCount, sizeof(CGDirectDisplayID));
|
||||
CGGetOnlineDisplayList(displayCount, displays, &displayCount);
|
||||
|
||||
for (i = 0; i < _glfw.monitorCount; i++)
|
||||
_glfw.monitors[i]->ns.screen = nil;
|
||||
|
||||
disconnectedCount = _glfw.monitorCount;
|
||||
if (disconnectedCount)
|
||||
{
|
||||
@ -261,7 +264,7 @@ void _glfwPollMonitorsNS(void)
|
||||
const CGSize size = CGDisplayScreenSize(displays[i]);
|
||||
char* name = getDisplayName(displays[i]);
|
||||
if (!name)
|
||||
name = strdup("Unknown");
|
||||
name = _glfw_strdup("Unknown");
|
||||
|
||||
monitor = _glfwAllocMonitor(name, size.width, size.height);
|
||||
monitor->ns.displayID = displays[i];
|
||||
@ -371,6 +374,48 @@ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
|
||||
*ypos = (int) bounds.origin.y;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
|
||||
float* xscale, float* yscale)
|
||||
{
|
||||
if (!monitor->ns.screen)
|
||||
{
|
||||
NSUInteger i;
|
||||
NSArray* screens = [NSScreen screens];
|
||||
|
||||
for (i = 0; i < [screens count]; i++)
|
||||
{
|
||||
NSScreen* screen = [screens objectAtIndex:i];
|
||||
NSNumber* displayID =
|
||||
[[screen deviceDescription] objectForKey:@"NSScreenNumber"];
|
||||
|
||||
// HACK: Compare unit numbers instead of display IDs to work around
|
||||
// display replacement on machines with automatic graphics
|
||||
// switching
|
||||
if (monitor->ns.unitNumber ==
|
||||
CGDisplayUnitNumber([displayID unsignedIntValue]))
|
||||
{
|
||||
monitor->ns.screen = screen;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i == [screens count])
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa: Failed to find a screen for monitor");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
const NSRect points = [monitor->ns.screen frame];
|
||||
const NSRect pixels = [monitor->ns.screen convertRectToBacking:points];
|
||||
|
||||
if (xscale)
|
||||
*xscale = (float) (pixels.size.width / points.size.width);
|
||||
if (yscale)
|
||||
*yscale = (float) (pixels.size.height / points.size.height);
|
||||
}
|
||||
|
||||
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
|
||||
{
|
||||
CFArrayRef modes;
|
||||
|
@ -88,6 +88,11 @@ typedef struct _GLFWwindowNS
|
||||
|
||||
GLFWbool maximized;
|
||||
|
||||
// Cached window properties to filter out duplicate events
|
||||
int width, height;
|
||||
int fbWidth, fbHeight;
|
||||
float xscale, yscale;
|
||||
|
||||
// The total sum of the distances the cursor has been warped
|
||||
// since the last cursor motion event was processed
|
||||
// This is kept to counteract Cocoa doing the same internally
|
||||
@ -135,6 +140,7 @@ typedef struct _GLFWmonitorNS
|
||||
CGDirectDisplayID displayID;
|
||||
CGDisplayModeRef previousMode;
|
||||
uint32_t unitNumber;
|
||||
id screen;
|
||||
|
||||
} _GLFWmonitorNS;
|
||||
|
||||
|
@ -43,6 +43,7 @@
|
||||
#define NSEventModifierFlagControl NSControlKeyMask
|
||||
#define NSEventModifierFlagOption NSAlternateKeyMask
|
||||
#define NSEventModifierFlagShift NSShiftKeyMask
|
||||
#define NSEventModifierFlagCapsLock NSAlphaShiftKeyMask
|
||||
#define NSEventModifierFlagDeviceIndependentFlagsMask NSDeviceIndependentModifierFlagsMask
|
||||
#define NSEventMaskAny NSAnyEventMask
|
||||
#define NSEventTypeApplicationDefined NSApplicationDefined
|
||||
@ -177,6 +178,8 @@ static int translateFlags(NSUInteger flags)
|
||||
mods |= GLFW_MOD_ALT;
|
||||
if (flags & NSEventModifierFlagCommand)
|
||||
mods |= GLFW_MOD_SUPER;
|
||||
if (flags & NSEventModifierFlagCapsLock)
|
||||
mods |= GLFW_MOD_CAPS_LOCK;
|
||||
|
||||
return mods;
|
||||
}
|
||||
@ -267,8 +270,21 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
|
||||
const NSRect contentRect = [window->ns.view frame];
|
||||
const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
|
||||
|
||||
_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
|
||||
_glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height);
|
||||
if (fbRect.size.width != window->ns.fbWidth ||
|
||||
fbRect.size.height != window->ns.fbHeight)
|
||||
{
|
||||
window->ns.fbWidth = fbRect.size.width;
|
||||
window->ns.fbHeight = fbRect.size.height;
|
||||
_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
|
||||
}
|
||||
|
||||
if (contentRect.size.width != window->ns.width ||
|
||||
contentRect.size.height != window->ns.height)
|
||||
{
|
||||
window->ns.width = contentRect.size.width;
|
||||
window->ns.height = contentRect.size.height;
|
||||
_glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height);
|
||||
}
|
||||
}
|
||||
|
||||
- (void)windowDidMove:(NSNotification *)notification
|
||||
@ -551,7 +567,23 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
|
||||
const NSRect contentRect = [window->ns.view frame];
|
||||
const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
|
||||
|
||||
_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
|
||||
if (fbRect.size.width != window->ns.fbWidth ||
|
||||
fbRect.size.height != window->ns.fbHeight)
|
||||
{
|
||||
window->ns.fbWidth = fbRect.size.width;
|
||||
window->ns.fbHeight = fbRect.size.height;
|
||||
_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
|
||||
}
|
||||
|
||||
const float xscale = fbRect.size.width / contentRect.size.width;
|
||||
const float yscale = fbRect.size.height / contentRect.size.height;
|
||||
|
||||
if (xscale != window->ns.xscale || yscale != window->ns.yscale)
|
||||
{
|
||||
window->ns.xscale = xscale;
|
||||
window->ns.yscale = yscale;
|
||||
_glfwInputWindowContentScale(window, xscale, yscale);
|
||||
}
|
||||
}
|
||||
|
||||
- (void)drawRect:(NSRect)rect
|
||||
@ -667,17 +699,17 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
|
||||
[sender draggingLocation].x,
|
||||
contentRect.size.height - [sender draggingLocation].y);
|
||||
|
||||
const int count = [files count];
|
||||
const NSUInteger count = [files count];
|
||||
if (count)
|
||||
{
|
||||
NSEnumerator* e = [files objectEnumerator];
|
||||
char** paths = calloc(count, sizeof(char*));
|
||||
int i;
|
||||
NSUInteger i;
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
paths[i] = strdup([[e nextObject] UTF8String]);
|
||||
paths[i] = _glfw_strdup([[e nextObject] UTF8String]);
|
||||
|
||||
_glfwInputDrop(window, count, (const char**) paths);
|
||||
_glfwInputDrop(window, (int) count, (const char**) paths);
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
free(paths[i]);
|
||||
@ -1074,8 +1106,8 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
|
||||
[window->ns.object zoom:nil];
|
||||
}
|
||||
|
||||
if (wndconfig->ns.frame)
|
||||
[window->ns.object setFrameAutosaveName:[NSString stringWithUTF8String:wndconfig->title]];
|
||||
if (strlen(wndconfig->ns.frameName))
|
||||
[window->ns.object setFrameAutosaveName:[NSString stringWithUTF8String:wndconfig->ns.frameName]];
|
||||
|
||||
window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window];
|
||||
|
||||
@ -1095,6 +1127,9 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
|
||||
[window->ns.object setAcceptsMouseMovedEvents:YES];
|
||||
[window->ns.object setRestorable:NO];
|
||||
|
||||
_glfwPlatformGetWindowSize(window, &window->ns.width, &window->ns.height);
|
||||
_glfwPlatformGetFramebufferSize(window, &window->ns.fbWidth, &window->ns.fbHeight);
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
@ -1288,6 +1323,18 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
|
||||
*bottom = contentRect.origin.y - frameRect.origin.y;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
|
||||
float* xscale, float* yscale)
|
||||
{
|
||||
const NSRect points = [window->ns.view frame];
|
||||
const NSRect pixels = [window->ns.view convertRectToBacking:points];
|
||||
|
||||
if (xscale)
|
||||
*xscale = (float) (pixels.size.width / points.size.width);
|
||||
if (yscale)
|
||||
*yscale = (float) (pixels.size.height / points.size.height);
|
||||
}
|
||||
|
||||
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
|
||||
{
|
||||
[window->ns.object miniaturize:nil];
|
||||
@ -1363,7 +1410,7 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
|
||||
if (window->monitor)
|
||||
releaseMonitor(window);
|
||||
|
||||
_glfwInputWindowMonitorChange(window, monitor);
|
||||
_glfwInputWindowMonitor(window, monitor);
|
||||
|
||||
// HACK: Allow the state cached in Cocoa to catch up to reality
|
||||
// TODO: Solve this in a less terrible way
|
||||
@ -1373,28 +1420,6 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
|
||||
[window->ns.object setStyleMask:styleMask];
|
||||
[window->ns.object makeFirstResponder:window->ns.view];
|
||||
|
||||
NSRect contentRect;
|
||||
|
||||
if (monitor)
|
||||
{
|
||||
GLFWvidmode mode;
|
||||
|
||||
_glfwPlatformGetVideoMode(window->monitor, &mode);
|
||||
_glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);
|
||||
|
||||
contentRect = NSMakeRect(xpos, transformY(ypos + mode.height),
|
||||
mode.width, mode.height);
|
||||
}
|
||||
else
|
||||
{
|
||||
contentRect = NSMakeRect(xpos, transformY(ypos + height),
|
||||
width, height);
|
||||
}
|
||||
|
||||
NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect
|
||||
styleMask:styleMask];
|
||||
[window->ns.object setFrame:frameRect display:YES];
|
||||
|
||||
if (monitor)
|
||||
{
|
||||
[window->ns.object setLevel:NSMainMenuWindowLevel + 1];
|
||||
@ -1404,6 +1429,12 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
|
||||
}
|
||||
else
|
||||
{
|
||||
NSRect contentRect = NSMakeRect(xpos, transformY(ypos + height),
|
||||
width, height);
|
||||
NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect
|
||||
styleMask:styleMask];
|
||||
[window->ns.object setFrame:frameRect display:YES];
|
||||
|
||||
if (window->numer != GLFW_DONT_CARE &&
|
||||
window->denom != GLFW_DONT_CARE)
|
||||
{
|
||||
@ -1457,6 +1488,20 @@ int _glfwPlatformWindowMaximized(_GLFWwindow* window)
|
||||
return [window->ns.object isZoomed];
|
||||
}
|
||||
|
||||
int _glfwPlatformWindowHovered(_GLFWwindow* window)
|
||||
{
|
||||
const NSPoint point = [NSEvent mouseLocation];
|
||||
|
||||
if ([NSWindow windowNumberAtPoint:point belowWindowWithWindowNumber:0] !=
|
||||
[window->ns.object windowNumber])
|
||||
{
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
return NSPointInRect(point,
|
||||
[window->ns.object convertRectToScreen:[window->ns.view bounds]]);
|
||||
}
|
||||
|
||||
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
|
||||
{
|
||||
return ![window->ns.object isOpaque] && ![window->ns.view isOpaque];
|
||||
@ -1481,6 +1526,16 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
|
||||
[window->ns.object setLevel:NSNormalWindowLevel];
|
||||
}
|
||||
|
||||
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
|
||||
{
|
||||
return (float) [window->ns.object alphaValue];
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
|
||||
{
|
||||
[window->ns.object setAlphaValue:opacity];
|
||||
}
|
||||
|
||||
void _glfwPlatformPollEvents(void)
|
||||
{
|
||||
for (;;)
|
||||
@ -1728,7 +1783,7 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
|
||||
updateCursorImage(window);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
|
||||
void _glfwPlatformSetClipboardString(const char* string)
|
||||
{
|
||||
NSArray* types = [NSArray arrayWithObjects:NSStringPboardType, nil];
|
||||
|
||||
@ -1738,7 +1793,7 @@ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
|
||||
forType:NSStringPboardType];
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
|
||||
const char* _glfwPlatformGetClipboardString(void)
|
||||
{
|
||||
NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
|
||||
|
||||
@ -1758,7 +1813,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
|
||||
}
|
||||
|
||||
free(_glfw.ns.clipboardString);
|
||||
_glfw.ns.clipboardString = strdup([object UTF8String]);
|
||||
_glfw.ns.clipboardString = _glfw_strdup([object UTF8String]);
|
||||
|
||||
return _glfw.ns.clipboardString;
|
||||
}
|
||||
|
@ -38,6 +38,12 @@
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Checks whether the desired context attributes are valid
|
||||
//
|
||||
// This function checks things like whether the specified client API version
|
||||
// exists and whether all relevant options have supported and non-conflicting
|
||||
// values
|
||||
//
|
||||
GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
|
||||
{
|
||||
if (ctxconfig->source != GLFW_NATIVE_CONTEXT_API &&
|
||||
@ -155,6 +161,8 @@ GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Chooses the framebuffer config that best matches the desired one
|
||||
//
|
||||
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
|
||||
const _GLFWfbconfig* alternatives,
|
||||
unsigned int count)
|
||||
@ -321,10 +329,13 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
|
||||
return closest;
|
||||
}
|
||||
|
||||
GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
|
||||
// Retrieves the attributes of the current context
|
||||
//
|
||||
GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
||||
const _GLFWctxconfig* ctxconfig)
|
||||
{
|
||||
int i;
|
||||
_GLFWwindow* window;
|
||||
_GLFWwindow* previous;
|
||||
const char* version;
|
||||
const char* prefixes[] =
|
||||
{
|
||||
@ -334,11 +345,12 @@ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
|
||||
NULL
|
||||
};
|
||||
|
||||
window = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
|
||||
window->context.source = ctxconfig->source;
|
||||
window->context.client = GLFW_OPENGL_API;
|
||||
|
||||
previous = _glfwPlatformGetTls(&_glfw.contextSlot);;
|
||||
glfwMakeContextCurrent((GLFWwindow*) window);
|
||||
|
||||
window->context.GetIntegerv = (PFNGLGETINTEGERVPROC)
|
||||
window->context.getProcAddress("glGetIntegerv");
|
||||
window->context.GetString = (PFNGLGETSTRINGPROC)
|
||||
@ -346,6 +358,7 @@ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
|
||||
if (!window->context.GetIntegerv || !window->context.GetString)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken");
|
||||
glfwMakeContextCurrent((GLFWwindow*) previous);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
@ -363,6 +376,7 @@ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
|
||||
"OpenGL ES version string retrieval is broken");
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent((GLFWwindow*) previous);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
@ -394,6 +408,7 @@ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
|
||||
"No version found in OpenGL ES version string");
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent((GLFWwindow*) previous);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
@ -423,6 +438,7 @@ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
|
||||
window->context.major, window->context.minor);
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent((GLFWwindow*) previous);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
@ -438,6 +454,7 @@ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Entry point retrieval is broken");
|
||||
glfwMakeContextCurrent((GLFWwindow*) previous);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
@ -544,9 +561,12 @@ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
|
||||
window->context.swapBuffers(window);
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent((GLFWwindow*) previous);
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Searches an extension string for the specified extension
|
||||
//
|
||||
GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions)
|
||||
{
|
||||
const char* start = extensions;
|
||||
|
@ -58,3 +58,6 @@
|
||||
// Define this to 1 to force use of high-performance GPU on hybrid systems
|
||||
#cmakedefine _GLFW_USE_HYBRID_HPG
|
||||
|
||||
// Define this to 1 if xkbcommon supports the compose key
|
||||
#cmakedefine HAVE_XKBCOMMON_COMPOSE_H
|
||||
|
||||
|
@ -634,7 +634,7 @@ GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
|
||||
// Returns the Visual and depth of the chosen GLXFBConfig
|
||||
//
|
||||
GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig,
|
||||
Visual** visual, int* depth)
|
||||
{
|
||||
|
71
src/init.c
71
src/init.c
@ -35,8 +35,9 @@
|
||||
#include <assert.h>
|
||||
|
||||
|
||||
// The global variables below comprise all global data in GLFW.
|
||||
// Any other global variable is a bug.
|
||||
// The global variables below comprise all mutable global data in GLFW
|
||||
//
|
||||
// Any other global variable is a bug
|
||||
|
||||
// Global state shared between compilation units of GLFW
|
||||
//
|
||||
@ -53,10 +54,6 @@ static _GLFWinitconfig _glfwInitHints =
|
||||
{
|
||||
GLFW_TRUE, // macOS menu bar
|
||||
GLFW_TRUE // macOS bundle chdir
|
||||
},
|
||||
{
|
||||
"", // X11 WM_CLASS name
|
||||
"" // X11 WM_CLASS class
|
||||
}
|
||||
};
|
||||
|
||||
@ -141,10 +138,25 @@ static void terminate(void)
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
char* _glfw_strdup(const char* source)
|
||||
{
|
||||
const size_t length = strlen(source);
|
||||
char* result = calloc(length + 1, 1);
|
||||
strcpy(result, source);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW event API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Notifies shared code of an error
|
||||
//
|
||||
void _glfwInputError(int code, const char* format, ...)
|
||||
{
|
||||
_GLFWerror* error;
|
||||
@ -205,12 +217,13 @@ GLFWAPI int glfwInit(void)
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (!_glfwPlatformCreateMutex(&_glfw.errorLock))
|
||||
return GLFW_FALSE;
|
||||
if (!_glfwPlatformCreateTls(&_glfw.errorSlot))
|
||||
return GLFW_FALSE;
|
||||
if (!_glfwPlatformCreateTls(&_glfw.contextSlot))
|
||||
if (!_glfwPlatformCreateMutex(&_glfw.errorLock) ||
|
||||
!_glfwPlatformCreateTls(&_glfw.errorSlot) ||
|
||||
!_glfwPlatformCreateTls(&_glfw.contextSlot))
|
||||
{
|
||||
terminate();
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError);
|
||||
|
||||
@ -218,7 +231,19 @@ GLFWAPI int glfwInit(void)
|
||||
_glfw.timer.offset = _glfwPlatformGetTimerValue();
|
||||
|
||||
glfwDefaultWindowHints();
|
||||
glfwUpdateGamepadMappings(_glfwDefaultMappings);
|
||||
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; _glfwDefaultMappings[i]; i++)
|
||||
{
|
||||
if (!glfwUpdateGamepadMappings(_glfwDefaultMappings[i]))
|
||||
{
|
||||
terminate();
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
@ -247,27 +272,7 @@ GLFWAPI void glfwInitHint(int hint, int value)
|
||||
}
|
||||
|
||||
_glfwInputError(GLFW_INVALID_ENUM,
|
||||
"Invalid integer type init hint 0x%08X", hint);
|
||||
}
|
||||
|
||||
GLFWAPI void glfwInitHintString(int hint, const char* value)
|
||||
{
|
||||
assert(value != NULL);
|
||||
|
||||
switch (hint)
|
||||
{
|
||||
case GLFW_X11_WM_CLASS_NAME:
|
||||
strncpy(_glfwInitHints.x11.className, value,
|
||||
sizeof(_glfwInitHints.x11.className) - 1);
|
||||
break;
|
||||
case GLFW_X11_WM_CLASS_CLASS:
|
||||
strncpy(_glfwInitHints.x11.classClass, value,
|
||||
sizeof(_glfwInitHints.x11.classClass) - 1);
|
||||
break;
|
||||
}
|
||||
|
||||
_glfwInputError(GLFW_INVALID_ENUM,
|
||||
"Invalid string type init hint 0x%08X", hint);
|
||||
"Invalid init hint 0x%08X", hint);
|
||||
}
|
||||
|
||||
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
|
||||
|
154
src/input.c
154
src/input.c
@ -57,6 +57,58 @@ static _GLFWmapping* findMapping(const char* guid)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Checks whether a gamepad mapping element is present in the hardware
|
||||
//
|
||||
static GLFWbool isValidElementForJoystick(const _GLFWmapelement* e,
|
||||
const _GLFWjoystick* js)
|
||||
{
|
||||
if (e->type == _GLFW_JOYSTICK_HATBIT && (e->value >> 4) >= js->hatCount)
|
||||
return GLFW_FALSE;
|
||||
else if (e->type == _GLFW_JOYSTICK_BUTTON && e->value >= js->buttonCount)
|
||||
return GLFW_FALSE;
|
||||
else if (e->type == _GLFW_JOYSTICK_AXIS && e->value >= js->axisCount)
|
||||
return GLFW_FALSE;
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Finds a mapping based on joystick GUID and verifies element indices
|
||||
//
|
||||
static _GLFWmapping* findValidMapping(const _GLFWjoystick* js)
|
||||
{
|
||||
_GLFWmapping* mapping = findMapping(js->guid);
|
||||
if (mapping)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++)
|
||||
{
|
||||
if (!isValidElementForJoystick(mapping->buttons + i, js))
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_VALUE,
|
||||
"Invalid button in gamepad mapping %s (%s)",
|
||||
mapping->guid,
|
||||
mapping->name);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++)
|
||||
{
|
||||
if (!isValidElementForJoystick(mapping->axes + i, js))
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_VALUE,
|
||||
"Invalid axis in gamepad mapping %s (%s)",
|
||||
mapping->guid,
|
||||
mapping->name);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
// Parses an SDL_GameControllerDB line and adds it to the mapping list
|
||||
//
|
||||
static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string)
|
||||
@ -136,9 +188,9 @@ static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string)
|
||||
|
||||
if (fields[i].element->type == _GLFW_JOYSTICK_HATBIT)
|
||||
{
|
||||
const unsigned int hat = strtoul(c + 1, (char**) &c, 10);
|
||||
const unsigned int bit = strtoul(c + 1, (char**) &c, 10);
|
||||
fields[i].element->value = (hat << 4) | bit;
|
||||
const unsigned long hat = strtoul(c + 1, (char**) &c, 10);
|
||||
const unsigned long bit = strtoul(c + 1, (char**) &c, 10);
|
||||
fields[i].element->value = (uint8_t) ((hat << 4) | bit);
|
||||
}
|
||||
else
|
||||
fields[i].element->value = (uint8_t) strtoul(c + 1, (char**) &c, 10);
|
||||
@ -172,6 +224,8 @@ static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string)
|
||||
////// GLFW event API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Notifies shared code of a physical key event
|
||||
//
|
||||
void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (key >= 0 && key <= GLFW_KEY_LAST)
|
||||
@ -193,15 +247,24 @@ void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int m
|
||||
action = GLFW_REPEAT;
|
||||
}
|
||||
|
||||
if (!window->lockKeyMods)
|
||||
mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
|
||||
|
||||
if (window->callbacks.key)
|
||||
window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods);
|
||||
}
|
||||
|
||||
// Notifies shared code of a Unicode codepoint input event
|
||||
// The 'plain' parameter determines whether to emit a regular character event
|
||||
//
|
||||
void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWbool plain)
|
||||
{
|
||||
if (codepoint < 32 || (codepoint > 126 && codepoint < 160))
|
||||
return;
|
||||
|
||||
if (!window->lockKeyMods)
|
||||
mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
|
||||
|
||||
if (window->callbacks.charmods)
|
||||
window->callbacks.charmods((GLFWwindow*) window, codepoint, mods);
|
||||
|
||||
@ -212,17 +275,24 @@ void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWb
|
||||
}
|
||||
}
|
||||
|
||||
// Notifies shared code of a scroll event
|
||||
//
|
||||
void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
|
||||
{
|
||||
if (window->callbacks.scroll)
|
||||
window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset);
|
||||
}
|
||||
|
||||
// Notifies shared code of a mouse button click event
|
||||
//
|
||||
void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
|
||||
{
|
||||
if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
|
||||
return;
|
||||
|
||||
if (!window->lockKeyMods)
|
||||
mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
|
||||
|
||||
if (action == GLFW_RELEASE && window->stickyMouseButtons)
|
||||
window->mouseButtons[button] = _GLFW_STICK;
|
||||
else
|
||||
@ -232,6 +302,9 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
|
||||
window->callbacks.mouseButton((GLFWwindow*) window, button, action, mods);
|
||||
}
|
||||
|
||||
// Notifies shared code of a cursor motion event
|
||||
// The position is specified in client-area relative screen coordinates
|
||||
//
|
||||
void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos)
|
||||
{
|
||||
if (window->virtualCursorPosX == xpos && window->virtualCursorPosY == ypos)
|
||||
@ -244,18 +317,24 @@ void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos)
|
||||
window->callbacks.cursorPos((GLFWwindow*) window, xpos, ypos);
|
||||
}
|
||||
|
||||
// Notifies shared code of a cursor enter/leave event
|
||||
//
|
||||
void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered)
|
||||
{
|
||||
if (window->callbacks.cursorEnter)
|
||||
window->callbacks.cursorEnter((GLFWwindow*) window, entered);
|
||||
}
|
||||
|
||||
// Notifies shared code of files or directories dropped on a window
|
||||
//
|
||||
void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths)
|
||||
{
|
||||
if (window->callbacks.drop)
|
||||
window->callbacks.drop((GLFWwindow*) window, count, paths);
|
||||
}
|
||||
|
||||
// Notifies shared code of a joystick connection or disconnection
|
||||
//
|
||||
void _glfwInputJoystick(_GLFWjoystick* js, int event)
|
||||
{
|
||||
const int jid = (int) (js - _glfw.joysticks);
|
||||
@ -264,16 +343,22 @@ void _glfwInputJoystick(_GLFWjoystick* js, int event)
|
||||
_glfw.callbacks.joystick(jid, event);
|
||||
}
|
||||
|
||||
// Notifies shared code of the new value of a joystick axis
|
||||
//
|
||||
void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value)
|
||||
{
|
||||
js->axes[axis] = value;
|
||||
}
|
||||
|
||||
// Notifies shared code of the new value of a joystick button
|
||||
//
|
||||
void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value)
|
||||
{
|
||||
js->buttons[button] = value;
|
||||
}
|
||||
|
||||
// Notifies shared code of the new value of a joystick hat
|
||||
//
|
||||
void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
|
||||
{
|
||||
const int base = js->buttonCount + hat * 4;
|
||||
@ -291,6 +376,8 @@ void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Returns an available joystick object with arrays and name allocated
|
||||
//
|
||||
_GLFWjoystick* _glfwAllocJoystick(const char* name,
|
||||
const char* guid,
|
||||
int axisCount,
|
||||
@ -311,20 +398,22 @@ _GLFWjoystick* _glfwAllocJoystick(const char* name,
|
||||
|
||||
js = _glfw.joysticks + jid;
|
||||
js->present = GLFW_TRUE;
|
||||
js->name = strdup(name);
|
||||
js->name = _glfw_strdup(name);
|
||||
js->axes = calloc(axisCount, sizeof(float));
|
||||
js->buttons = calloc(buttonCount + hatCount * 4, 1);
|
||||
js->hats = calloc(hatCount, 1);
|
||||
js->axisCount = axisCount;
|
||||
js->buttonCount = buttonCount;
|
||||
js->hatCount = hatCount;
|
||||
js->mapping = findMapping(guid);
|
||||
|
||||
strcpy(js->guid, guid);
|
||||
js->mapping = findValidMapping(js);
|
||||
|
||||
return js;
|
||||
}
|
||||
|
||||
// Frees arrays and name and flags the joystick object as unused
|
||||
//
|
||||
void _glfwFreeJoystick(_GLFWjoystick* js)
|
||||
{
|
||||
free(js->name);
|
||||
@ -354,6 +443,8 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)
|
||||
return window->stickyKeys;
|
||||
case GLFW_STICKY_MOUSE_BUTTONS:
|
||||
return window->stickyMouseButtons;
|
||||
case GLFW_LOCK_KEY_MODS:
|
||||
return window->lockKeyMods;
|
||||
}
|
||||
|
||||
_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
|
||||
@ -409,7 +500,7 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
|
||||
}
|
||||
}
|
||||
|
||||
window->stickyKeys = value ? GLFW_TRUE : GLFW_FALSE;
|
||||
window->stickyKeys = value;
|
||||
}
|
||||
else if (mode == GLFW_STICKY_MOUSE_BUTTONS)
|
||||
{
|
||||
@ -429,8 +520,10 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
|
||||
}
|
||||
}
|
||||
|
||||
window->stickyMouseButtons = value ? GLFW_TRUE : GLFW_FALSE;
|
||||
window->stickyMouseButtons = value;
|
||||
}
|
||||
else if (mode == GLFW_LOCK_KEY_MODS)
|
||||
window->lockKeyMods = value ? GLFW_TRUE : GLFW_FALSE;
|
||||
else
|
||||
_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
|
||||
}
|
||||
@ -914,6 +1007,38 @@ GLFWAPI const char* glfwGetJoystickGUID(int jid)
|
||||
return js->guid;
|
||||
}
|
||||
|
||||
GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer)
|
||||
{
|
||||
_GLFWjoystick* js;
|
||||
|
||||
assert(jid >= GLFW_JOYSTICK_1);
|
||||
assert(jid <= GLFW_JOYSTICK_LAST);
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
js = _glfw.joysticks + jid;
|
||||
if (!js->present)
|
||||
return;
|
||||
|
||||
js->userPointer = pointer;
|
||||
}
|
||||
|
||||
GLFWAPI void* glfwGetJoystickUserPointer(int jid)
|
||||
{
|
||||
_GLFWjoystick* js;
|
||||
|
||||
assert(jid >= GLFW_JOYSTICK_1);
|
||||
assert(jid <= GLFW_JOYSTICK_LAST);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
js = _glfw.joysticks + jid;
|
||||
if (!js->present)
|
||||
return NULL;
|
||||
|
||||
return js->userPointer;
|
||||
}
|
||||
|
||||
GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
@ -973,7 +1098,7 @@ GLFWAPI int glfwUpdateGamepadMappings(const char* string)
|
||||
{
|
||||
_GLFWjoystick* js = _glfw.joysticks + jid;
|
||||
if (js->present)
|
||||
js->mapping = findMapping(js->guid);
|
||||
js->mapping = findValidMapping(js);
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
@ -1085,8 +1210,8 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
|
||||
state->axes[i] = js->axes[js->mapping->axes[i].value];
|
||||
else if (js->mapping->buttons[i].type == _GLFW_JOYSTICK_HATBIT)
|
||||
{
|
||||
const unsigned int hat = js->mapping->buttons[i].value >> 4;
|
||||
const unsigned int bit = js->mapping->buttons[i].value & 0xf;
|
||||
const unsigned int hat = js->mapping->axes[i].value >> 4;
|
||||
const unsigned int bit = js->mapping->axes[i].value & 0xf;
|
||||
if (js->hats[hat] & bit)
|
||||
state->axes[i] = 1.f;
|
||||
}
|
||||
@ -1099,21 +1224,16 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
|
||||
|
||||
GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
assert(string != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
_glfwPlatformSetClipboardString(window, string);
|
||||
_glfwPlatformSetClipboardString(string);
|
||||
}
|
||||
|
||||
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
return _glfwPlatformGetClipboardString(window);
|
||||
return _glfwPlatformGetClipboardString();
|
||||
}
|
||||
|
||||
GLFWAPI double glfwGetTime(void)
|
||||
|
445
src/internal.h
445
src/internal.h
@ -25,6 +25,8 @@
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#pragma once
|
||||
|
||||
#if defined(_GLFW_USE_CONFIG_H)
|
||||
#include "glfw_config.h"
|
||||
#endif
|
||||
@ -197,38 +199,6 @@ typedef void (APIENTRY * PFN_vkVoidFunction)(void);
|
||||
#error "No supported window creation API selected"
|
||||
#endif
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Doxygen group definitions
|
||||
//========================================================================
|
||||
|
||||
/*! @defgroup platform Platform interface
|
||||
* @brief The interface implemented by the platform-specific code.
|
||||
*
|
||||
* The platform API is the interface exposed by the platform-specific code for
|
||||
* each platform and is called by the shared code of the public API It mirrors
|
||||
* the public API except it uses objects instead of handles.
|
||||
*/
|
||||
/*! @defgroup event Event interface
|
||||
* @brief The interface used by the platform-specific code to report events.
|
||||
*
|
||||
* The event API is used by the platform-specific code to notify the shared
|
||||
* code of events that can be translated into state changes and/or callback
|
||||
* calls.
|
||||
*/
|
||||
/*! @defgroup utility Utility functions
|
||||
* @brief Various utility functions for internal use.
|
||||
*
|
||||
* These functions are shared code and may be used by any part of GLFW
|
||||
* Each platform may add its own utility functions, but those must only be
|
||||
* called by the platform-specific code
|
||||
*/
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Helper macros
|
||||
//========================================================================
|
||||
|
||||
// Constructs a version number string from the public header macros
|
||||
#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r
|
||||
#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r)
|
||||
@ -259,11 +229,8 @@ typedef void (APIENTRY * PFN_vkVoidFunction)(void);
|
||||
y = t; \
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Platform-independent structures
|
||||
//========================================================================
|
||||
|
||||
// Per-thread error structure
|
||||
//
|
||||
struct _GLFWerror
|
||||
{
|
||||
_GLFWerror* next;
|
||||
@ -271,10 +238,10 @@ struct _GLFWerror
|
||||
char description[_GLFW_MESSAGE_SIZE];
|
||||
};
|
||||
|
||||
/*! @brief Initialization configuration.
|
||||
*
|
||||
* Parameters relating to the initialization of the library.
|
||||
*/
|
||||
// Initialization configuration
|
||||
//
|
||||
// Parameters relating to the initialization of the library
|
||||
//
|
||||
struct _GLFWinitconfig
|
||||
{
|
||||
GLFWbool hatButtons;
|
||||
@ -282,18 +249,14 @@ struct _GLFWinitconfig
|
||||
GLFWbool menubar;
|
||||
GLFWbool chdir;
|
||||
} ns;
|
||||
struct {
|
||||
char className[256];
|
||||
char classClass[256];
|
||||
} x11;
|
||||
};
|
||||
|
||||
/*! @brief Window configuration.
|
||||
*
|
||||
* Parameters relating to the creation of the window but not directly related
|
||||
* to the framebuffer. This is used to pass window creation parameters from
|
||||
* shared code to the platform API.
|
||||
*/
|
||||
// Window configuration
|
||||
//
|
||||
// Parameters relating to the creation of the window but not directly related
|
||||
// to the framebuffer. This is used to pass window creation parameters from
|
||||
// shared code to the platform API.
|
||||
//
|
||||
struct _GLFWwndconfig
|
||||
{
|
||||
int width;
|
||||
@ -309,16 +272,20 @@ struct _GLFWwndconfig
|
||||
GLFWbool centerCursor;
|
||||
struct {
|
||||
GLFWbool retina;
|
||||
GLFWbool frame;
|
||||
char frameName[256];
|
||||
} ns;
|
||||
struct {
|
||||
char className[256];
|
||||
char instanceName[256];
|
||||
} x11;
|
||||
};
|
||||
|
||||
/*! @brief Context configuration.
|
||||
*
|
||||
* Parameters relating to the creation of the context but not directly related
|
||||
* to the framebuffer. This is used to pass context creation parameters from
|
||||
* shared code to the platform API.
|
||||
*/
|
||||
// Context configuration
|
||||
//
|
||||
// Parameters relating to the creation of the context but not directly related
|
||||
// to the framebuffer. This is used to pass context creation parameters from
|
||||
// shared code to the platform API.
|
||||
//
|
||||
struct _GLFWctxconfig
|
||||
{
|
||||
int client;
|
||||
@ -337,14 +304,14 @@ struct _GLFWctxconfig
|
||||
} nsgl;
|
||||
};
|
||||
|
||||
/*! @brief Framebuffer configuration.
|
||||
*
|
||||
* This describes buffers and their sizes. It also contains
|
||||
* a platform-specific ID used to map back to the backend API object.
|
||||
*
|
||||
* It is used to pass framebuffer parameters from shared code to the platform
|
||||
* API and also to enumerate and select available framebuffer configs.
|
||||
*/
|
||||
// Framebuffer configuration
|
||||
//
|
||||
// This describes buffers and their sizes. It also contains
|
||||
// a platform-specific ID used to map back to the backend API object.
|
||||
//
|
||||
// It is used to pass framebuffer parameters from shared code to the platform
|
||||
// API and also to enumerate and select available framebuffer configs.
|
||||
//
|
||||
struct _GLFWfbconfig
|
||||
{
|
||||
int redBits;
|
||||
@ -366,8 +333,8 @@ struct _GLFWfbconfig
|
||||
uintptr_t handle;
|
||||
};
|
||||
|
||||
/*! @brief Context structure.
|
||||
*/
|
||||
// Context structure
|
||||
//
|
||||
struct _GLFWcontext
|
||||
{
|
||||
int client;
|
||||
@ -397,8 +364,8 @@ struct _GLFWcontext
|
||||
_GLFW_OSMESA_CONTEXT_STATE;
|
||||
};
|
||||
|
||||
/*! @brief Window and context structure.
|
||||
*/
|
||||
// Window and context structure
|
||||
//
|
||||
struct _GLFWwindow
|
||||
{
|
||||
struct _GLFWwindow* next;
|
||||
@ -420,6 +387,7 @@ struct _GLFWwindow
|
||||
|
||||
GLFWbool stickyKeys;
|
||||
GLFWbool stickyMouseButtons;
|
||||
GLFWbool lockKeyMods;
|
||||
int cursorMode;
|
||||
char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1];
|
||||
char keys[GLFW_KEY_LAST + 1];
|
||||
@ -437,6 +405,7 @@ struct _GLFWwindow
|
||||
GLFWwindowiconifyfun iconify;
|
||||
GLFWwindowmaximizefun maximize;
|
||||
GLFWframebuffersizefun fbsize;
|
||||
GLFWwindowcontentscalefun scale;
|
||||
GLFWmousebuttonfun mouseButton;
|
||||
GLFWcursorposfun cursorPos;
|
||||
GLFWcursorenterfun cursorEnter;
|
||||
@ -451,11 +420,12 @@ struct _GLFWwindow
|
||||
_GLFW_PLATFORM_WINDOW_STATE;
|
||||
};
|
||||
|
||||
/*! @brief Monitor structure.
|
||||
*/
|
||||
// Monitor structure
|
||||
//
|
||||
struct _GLFWmonitor
|
||||
{
|
||||
char* name;
|
||||
void* userPointer;
|
||||
|
||||
// Physical dimensions in millimeters.
|
||||
int widthMM, heightMM;
|
||||
@ -474,8 +444,8 @@ struct _GLFWmonitor
|
||||
_GLFW_PLATFORM_MONITOR_STATE;
|
||||
};
|
||||
|
||||
/*! @brief Cursor structure
|
||||
*/
|
||||
// Cursor structure
|
||||
//
|
||||
struct _GLFWcursor
|
||||
{
|
||||
_GLFWcursor* next;
|
||||
@ -484,16 +454,16 @@ struct _GLFWcursor
|
||||
_GLFW_PLATFORM_CURSOR_STATE;
|
||||
};
|
||||
|
||||
/*! @brief Gamepad mapping element structure
|
||||
*/
|
||||
// Gamepad mapping element structure
|
||||
//
|
||||
struct _GLFWmapelement
|
||||
{
|
||||
uint8_t type;
|
||||
uint8_t value;
|
||||
};
|
||||
|
||||
/*! @brief Gamepad mapping structure
|
||||
*/
|
||||
// Gamepad mapping structure
|
||||
//
|
||||
struct _GLFWmapping
|
||||
{
|
||||
char name[128];
|
||||
@ -502,8 +472,8 @@ struct _GLFWmapping
|
||||
_GLFWmapelement axes[6];
|
||||
};
|
||||
|
||||
/*! @brief Joystick structure
|
||||
*/
|
||||
// Joystick structure
|
||||
//
|
||||
struct _GLFWjoystick
|
||||
{
|
||||
GLFWbool present;
|
||||
@ -514,6 +484,7 @@ struct _GLFWjoystick
|
||||
unsigned char* hats;
|
||||
int hatCount;
|
||||
char* name;
|
||||
void* userPointer;
|
||||
char guid[33];
|
||||
_GLFWmapping* mapping;
|
||||
|
||||
@ -521,24 +492,24 @@ struct _GLFWjoystick
|
||||
_GLFW_PLATFORM_JOYSTICK_STATE;
|
||||
};
|
||||
|
||||
/*! @brief Thread local storage structure.
|
||||
*/
|
||||
// Thread local storage structure
|
||||
//
|
||||
struct _GLFWtls
|
||||
{
|
||||
// This is defined in the platform's thread.h
|
||||
_GLFW_PLATFORM_TLS_STATE;
|
||||
};
|
||||
|
||||
/*! @brief Mutex structure.
|
||||
*/
|
||||
// Mutex structure
|
||||
//
|
||||
struct _GLFWmutex
|
||||
{
|
||||
// This is defined in the platform's thread.h
|
||||
_GLFW_PLATFORM_MUTEX_STATE;
|
||||
};
|
||||
|
||||
/*! @brief Library global data.
|
||||
*/
|
||||
// Library global data
|
||||
//
|
||||
struct _GLFWlibrary
|
||||
{
|
||||
GLFWbool initialized;
|
||||
@ -614,21 +585,14 @@ struct _GLFWlibrary
|
||||
_GLFW_OSMESA_LIBRARY_CONTEXT_STATE;
|
||||
};
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Global state shared between compilation units of GLFW
|
||||
//========================================================================
|
||||
|
||||
/*! @brief All global data shared between compilation units.
|
||||
*/
|
||||
//
|
||||
extern _GLFWlibrary _glfw;
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Platform API functions
|
||||
//========================================================================
|
||||
|
||||
/*! @addtogroup platform @{ */
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
int _glfwPlatformInit(void);
|
||||
void _glfwPlatformTerminate(void);
|
||||
@ -646,13 +610,14 @@ const char* _glfwPlatformGetScancodeName(int scancode);
|
||||
int _glfwPlatformGetKeyScancode(int key);
|
||||
|
||||
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos);
|
||||
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, float* xscale, float* yscale);
|
||||
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count);
|
||||
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode);
|
||||
void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
|
||||
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
|
||||
|
||||
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string);
|
||||
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window);
|
||||
void _glfwPlatformSetClipboardString(const char* string);
|
||||
const char* _glfwPlatformGetClipboardString(void);
|
||||
|
||||
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode);
|
||||
void _glfwPlatformUpdateGamepadGUID(char* guid);
|
||||
@ -675,6 +640,7 @@ void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, int minwidth, int min
|
||||
void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom);
|
||||
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height);
|
||||
void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, int* left, int* top, int* right, int* bottom);
|
||||
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, float* xscale, float* yscale);
|
||||
void _glfwPlatformIconifyWindow(_GLFWwindow* window);
|
||||
void _glfwPlatformRestoreWindow(_GLFWwindow* window);
|
||||
void _glfwPlatformMaximizeWindow(_GLFWwindow* window);
|
||||
@ -687,10 +653,13 @@ int _glfwPlatformWindowFocused(_GLFWwindow* window);
|
||||
int _glfwPlatformWindowIconified(_GLFWwindow* window);
|
||||
int _glfwPlatformWindowVisible(_GLFWwindow* window);
|
||||
int _glfwPlatformWindowMaximized(_GLFWwindow* window);
|
||||
int _glfwPlatformWindowHovered(_GLFWwindow* window);
|
||||
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window);
|
||||
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window);
|
||||
void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled);
|
||||
void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled);
|
||||
void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled);
|
||||
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity);
|
||||
|
||||
void _glfwPlatformPollEvents(void);
|
||||
void _glfwPlatformWaitEvents(void);
|
||||
@ -711,307 +680,75 @@ void _glfwPlatformDestroyMutex(_GLFWmutex* mutex);
|
||||
void _glfwPlatformLockMutex(_GLFWmutex* mutex);
|
||||
void _glfwPlatformUnlockMutex(_GLFWmutex* mutex);
|
||||
|
||||
/*! @} */
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW event API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//========================================================================
|
||||
// Event API functions
|
||||
//========================================================================
|
||||
|
||||
/*! @brief Notifies shared code that a window has lost or received input focus.
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] focused `GLFW_TRUE` if the window received focus, or `GLFW_FALSE`
|
||||
* if it lost focus.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused);
|
||||
|
||||
/*! @brief Notifies shared code that a window has moved.
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] xpos The new x-coordinate of the client area of the window.
|
||||
* @param[in] ypos The new y-coordinate of the client area of the window.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputWindowPos(_GLFWwindow* window, int xpos, int ypos);
|
||||
|
||||
/*! @brief Notifies shared code that a window has been resized.
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] width The new width of the client area of the window.
|
||||
* @param[in] height The new height of the client area of the window.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
|
||||
|
||||
/*! @brief Notifies shared code that a window framebuffer has been resized.
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] width The new width, in pixels, of the framebuffer.
|
||||
* @param[in] height The new height, in pixels, of the framebuffer.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height);
|
||||
|
||||
/*! @brief Notifies shared code that a window has been iconified or restored.
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] iconified `GLFW_TRUE` if the window was iconified, or
|
||||
* `GLFW_FALSE` if it was restored.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputWindowContentScale(_GLFWwindow* window, float xscale, float yscale);
|
||||
void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified);
|
||||
|
||||
/*! @brief Notifies shared code that a window has been maximized or restored.
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] maximized `GLFW_TRUE` if the window was maximized, or
|
||||
* `GLFW_FALSE` if it was restored.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized);
|
||||
|
||||
/*! @brief Notifies shared code that a window's contents needs updating.
|
||||
* @param[in] window The window that received the event.
|
||||
*/
|
||||
void _glfwInputWindowDamage(_GLFWwindow* window);
|
||||
|
||||
/*! @brief Notifies shared code that the user wishes to close a window.
|
||||
* @param[in] window The window that received the event.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputWindowCloseRequest(_GLFWwindow* window);
|
||||
void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Notifies shared code that a window has changed its desired monitor.
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] monitor The new desired monitor, or `NULL`.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputWindowMonitorChange(_GLFWwindow* window, _GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Notifies shared code of a physical key event.
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] key The key that was pressed or released.
|
||||
* @param[in] scancode The system-specific scan code of the key.
|
||||
* @param[in] action @ref GLFW_PRESS or @ref GLFW_RELEASE.
|
||||
* @param[in] mods The modifiers pressed when the event was generated.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods);
|
||||
|
||||
/*! @brief Notifies shared code of a Unicode character input event.
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] codepoint The Unicode code point of the input character.
|
||||
* @param[in] mods Bit field describing which modifier keys were held down.
|
||||
* @param[in] plain `GLFW_TRUE` if the character is regular text input, or
|
||||
* `GLFW_FALSE` otherwise.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWbool plain);
|
||||
|
||||
/*! @brief Notifies shared code of a scroll event.
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] xoffset The scroll offset along the x-axis.
|
||||
* @param[in] yoffset The scroll offset along the y-axis.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset);
|
||||
|
||||
/*! @brief Notifies shared code of a mouse button click event.
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] button The button that was pressed or released.
|
||||
* @param[in] action @ref GLFW_PRESS or @ref GLFW_RELEASE.
|
||||
* @param[in] mods The modifiers pressed when the event was generated.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods);
|
||||
|
||||
/*! @brief Notifies shared code of a cursor motion event.
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] xpos The new x-coordinate of the cursor, relative to the left
|
||||
* edge of the client area of the window.
|
||||
* @param[in] ypos The new y-coordinate of the cursor, relative to the top edge
|
||||
* of the client area of the window.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos);
|
||||
|
||||
/*! @brief Notifies shared code of a cursor enter/leave event.
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] entered `GLFW_TRUE` if the cursor entered the client area of the
|
||||
* window, or `GLFW_FALSE` if it left it.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered);
|
||||
void _glfwInputDrop(_GLFWwindow* window, int count, const char** names);
|
||||
void _glfwInputJoystick(_GLFWjoystick* js, int event);
|
||||
void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value);
|
||||
void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value);
|
||||
void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value);
|
||||
|
||||
/*! @brief Notifies shared code of a monitor connection or disconnection.
|
||||
* @param[in] monitor The monitor that was connected or disconnected.
|
||||
* @param[in] action One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
|
||||
* @param[in] placement `_GLFW_INSERT_FIRST` or `_GLFW_INSERT_LAST`.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement);
|
||||
|
||||
/*! @brief Notifies shared code that a full screen window has acquired or
|
||||
* released a monitor.
|
||||
* @param[in] monitor The monitor that was acquired or released.
|
||||
* @param[in] window The window that acquired the monitor, or `NULL`.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window);
|
||||
|
||||
/*! @brief Notifies shared code of an error.
|
||||
* @param[in] code The error code most suitable for the error.
|
||||
* @param[in] format The `printf` style format string of the error
|
||||
* description.
|
||||
* @ingroup event
|
||||
*/
|
||||
#if defined(__GNUC__)
|
||||
void _glfwInputError(int code, const char* format, ...) __attribute__((format(printf, 2, 3)));
|
||||
#else
|
||||
void _glfwInputError(int code, const char* format, ...);
|
||||
#endif
|
||||
|
||||
/*! @brief Notifies shared code of files or directories dropped on a window.
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] count The number of dropped objects.
|
||||
* @param[in] names The names of the dropped objects.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputDrop(_GLFWwindow* window, int count, const char** names);
|
||||
|
||||
/*! @brief Notifies shared code of a joystick connection or disconnection.
|
||||
* @param[in] js The joystick that was connected or disconnected.
|
||||
* @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputJoystick(_GLFWjoystick* js, int event);
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/*! @brief Notifies shared code of the new value of a joystick axis.
|
||||
* @param[in] js The joystick whose axis to update.
|
||||
* @param[in] axis The index of the axis to update.
|
||||
* @param[in] value The new value of the axis.
|
||||
*/
|
||||
void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value);
|
||||
|
||||
/*! @brief Notifies shared code of the new value of a joystick button.
|
||||
* @param[in] js The joystick whose button to update.
|
||||
* @param[in] button The index of the button to update.
|
||||
* @param[in] value The new value of the button.
|
||||
*/
|
||||
void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value);
|
||||
|
||||
/*! @brief Notifies shared code of the new value of a joystick hat.
|
||||
* @param[in] js The joystick whose hat to update.
|
||||
* @param[in] button The index of the hat to update.
|
||||
* @param[in] value The new value of the hat.
|
||||
*/
|
||||
void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value);
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Utility functions
|
||||
//========================================================================
|
||||
|
||||
/*! @brief Chooses the video mode most closely matching the desired one.
|
||||
* @ingroup utility
|
||||
*/
|
||||
const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
|
||||
const GLFWvidmode* desired);
|
||||
|
||||
/*! @brief Performs lexical comparison between two @ref GLFWvidmode structures.
|
||||
* @ingroup utility
|
||||
*/
|
||||
int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
|
||||
|
||||
/*! @brief Splits a color depth into red, green and blue bit depths.
|
||||
* @ingroup utility
|
||||
*/
|
||||
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
|
||||
|
||||
/*! @brief Searches an extension string for the specified extension.
|
||||
* @param[in] string The extension string to search.
|
||||
* @param[in] extensions The extension to search for.
|
||||
* @return `GLFW_TRUE` if the extension was found, or `GLFW_FALSE` otherwise.
|
||||
* @ingroup utility
|
||||
*/
|
||||
GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions);
|
||||
|
||||
/*! @brief Chooses the framebuffer config that best matches the desired one.
|
||||
* @param[in] desired The desired framebuffer config.
|
||||
* @param[in] alternatives The framebuffer configs supported by the system.
|
||||
* @param[in] count The number of entries in the alternatives array.
|
||||
* @return The framebuffer config most closely matching the desired one, or @c
|
||||
* NULL if none fulfilled the hard constraints of the desired values.
|
||||
* @ingroup utility
|
||||
*/
|
||||
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
|
||||
const _GLFWfbconfig* alternatives,
|
||||
unsigned int count);
|
||||
|
||||
/*! @brief Retrieves the attributes of the current context.
|
||||
* @param[in] ctxconfig The desired context attributes.
|
||||
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if the context is
|
||||
* unusable.
|
||||
* @ingroup utility
|
||||
*/
|
||||
GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig);
|
||||
|
||||
/*! @brief Checks whether the desired context attributes are valid.
|
||||
* @param[in] ctxconfig The context attributes to check.
|
||||
* @return `GLFW_TRUE` if the context attributes are valid, or `GLFW_FALSE`
|
||||
* otherwise.
|
||||
* @ingroup utility
|
||||
*
|
||||
* This function checks things like whether the specified client API version
|
||||
* exists and whether all relevant options have supported and non-conflicting
|
||||
* values.
|
||||
*/
|
||||
GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
||||
const _GLFWctxconfig* ctxconfig);
|
||||
GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig);
|
||||
|
||||
/*! @brief Allocates red, green and blue value arrays of the specified size.
|
||||
* @ingroup utility
|
||||
*/
|
||||
void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size);
|
||||
|
||||
/*! @brief Frees the red, green and blue value arrays and clears the struct.
|
||||
* @ingroup utility
|
||||
*/
|
||||
void _glfwFreeGammaArrays(GLFWgammaramp* ramp);
|
||||
|
||||
/*! @brief Allocates and returns a monitor object with the specified name
|
||||
* and dimensions.
|
||||
* @param[in] name The name of the monitor.
|
||||
* @param[in] widthMM The width, in mm, of the monitor's display area.
|
||||
* @param[in] heightMM The height, in mm, of the monitor's display area.
|
||||
* @return The newly created object.
|
||||
* @ingroup utility
|
||||
*/
|
||||
const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
|
||||
const GLFWvidmode* desired);
|
||||
int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
|
||||
_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM);
|
||||
|
||||
/*! @brief Frees a monitor object and any data associated with it.
|
||||
* @ingroup utility
|
||||
*/
|
||||
void _glfwFreeMonitor(_GLFWmonitor* monitor);
|
||||
void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size);
|
||||
void _glfwFreeGammaArrays(GLFWgammaramp* ramp);
|
||||
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
|
||||
|
||||
/*! @brief Returns an available joystick object with arrays and name allocated.
|
||||
* @ingroup utility
|
||||
*/
|
||||
_GLFWjoystick* _glfwAllocJoystick(const char* name,
|
||||
const char* guid,
|
||||
int axisCount,
|
||||
int buttonCount,
|
||||
int hatCount);
|
||||
|
||||
/*! @brief Frees arrays and name and flags the joystick object as unused.
|
||||
* @ingroup utility
|
||||
*/
|
||||
void _glfwFreeJoystick(_GLFWjoystick* js);
|
||||
|
||||
/*! @ingroup utility
|
||||
*/
|
||||
GLFWbool _glfwInitVulkan(int mode);
|
||||
|
||||
/*! @ingroup utility
|
||||
*/
|
||||
void _glfwTerminateVulkan(void);
|
||||
|
||||
/*! @ingroup utility
|
||||
*/
|
||||
const char* _glfwGetVulkanResultString(VkResult result);
|
||||
|
||||
char* _glfw_strdup(const char* source);
|
||||
|
||||
|
429
src/mappings.h
429
src/mappings.h
@ -51,191 +51,260 @@
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
const char* _glfwDefaultMappings =
|
||||
"8f0e1200000000000000504944564944,Acme,platform:Windows,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,\n"
|
||||
"341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,\n"
|
||||
"ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,\n"
|
||||
"6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,\n"
|
||||
"0d0f6e00000000000000504944564944,HORIPAD 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,\n"
|
||||
"6d0419c2000000000000504944564944,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,\n"
|
||||
"88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,\n"
|
||||
"4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,\n"
|
||||
"25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,\n"
|
||||
"4c05c405000000000000504944564944,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,\n"
|
||||
"4c05cc09000000000000504944564944,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,\n"
|
||||
"4c05a00b000000000000504944564944,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,\n"
|
||||
"6d0418c2000000000000504944564944,Logitech RumblePad 2 USB,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n"
|
||||
"36280100000000000000504944564944,OUYA Controller,platform:Windows,a:b0,b:b3,y:b2,x:b1,start:b14,guide:b15,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b8,dpleft:b10,dpdown:b9,dpright:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b12,righttrigger:b13,\n"
|
||||
"4f0400b3000000000000504944564944,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Windows,\n"
|
||||
"00f00300000000000000504944564944,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Windows,\n"
|
||||
"00f0f100000000000000504944564944,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Windows,\n"
|
||||
"28040140000000000000504944564944,GamePad Pro USB,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7,\n"
|
||||
"ff113133000000000000504944564944,SVEN X-PAD,platform:Windows,a:b2,b:b3,y:b1,x:b0,start:b5,back:b4,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b8,righttrigger:b9,\n"
|
||||
"8f0e0300000000000000504944564944,Piranha xtreme,platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,\n"
|
||||
"8f0e0d31000000000000504944564944,Multilaser JS071 USB,platform:Windows,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,\n"
|
||||
"10080300000000000000504944564944,PS2 USB,platform:Windows,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a4,righty:a2,lefttrigger:b4,righttrigger:b5,\n"
|
||||
"79000600000000000000504944564944,G-Shark GS-GP702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Windows,\n"
|
||||
"4b12014d000000000000504944564944,NYKO AIRFLO,a:b0,b:b1,x:b2,y:b3,back:b8,guide:b10,start:b9,leftstick:a0,rightstick:a2,leftshoulder:a3,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:h0.6,lefty:h0.12,rightx:h0.9,righty:h0.4,lefttrigger:b6,righttrigger:b7,platform:Windows,\n"
|
||||
"d6206dca000000000000504944564944,PowerA Pro Ex,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,\n"
|
||||
"a3060cff000000000000504944564944,Saitek P2500,a:b2,b:b3,y:b1,x:b0,start:b4,guide:b10,back:b5,leftstick:b8,rightstick:b9,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Windows,\n"
|
||||
"4f0415b3000000000000504944564944,Thrustmaster Dual Analog 3.2,platform:Windows,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n"
|
||||
"6f0e1e01000000000000504944564944,Rock Candy Gamepad for PS3,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,\n"
|
||||
"83056020000000000000504944564944,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,y:b2,x:b3,start:b7,back:b6,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Windows,\n"
|
||||
"10080100000000000000504944564944,PS1 USB,platform:Windows,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,\n"
|
||||
"49190204000000000000504944564944,Ipega PG-9023,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b8,righttrigger:b9,platform:Windows,\n"
|
||||
"4f0423b3000000000000504944564944,Dual Trigger 3-in-1,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Windows,\n"
|
||||
"0d0f4900000000000000504944564944,Hatsune Miku Sho Controller,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,\n"
|
||||
"79004318000000000000504944564944,Mayflash GameCube Controller Adapter,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b0,start:b9,guide:b0,leftshoulder:b4,rightshoulder:b7,leftstick:b0,rightstick:b0,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,\n"
|
||||
"79000018000000000000504944564944,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,\n"
|
||||
"2509e803000000000000504944564944,Mayflash Wii Classic Controller,a:b1,b:b0,x:b3,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:b11,dpdown:b13,dpleft:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,\n"
|
||||
"300f1001000000000000504944564944,Saitek P480 Rumble Pad,a:b2,b:b3,x:b0,y:b1,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b5,righttrigger:b7,platform:Windows,\n"
|
||||
"10280900000000000000504944564944,8Bitdo SFC30 GamePad,a:b1,b:b0,y:b3,x:b4,start:b11,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,platform:Windows,\n"
|
||||
"63252305000000000000504944564944,USB Vibration Joystick (BM),platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n"
|
||||
"20380900000000000000504944564944,8Bitdo NES30 PRO Wireless,platform:Windows,a:b0,b:b1,x:b3,y:b4,leftshoulder:b6,rightshoulder:b7,lefttrigger:b8,righttrigger:b9,back:b10,start:b11,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
|
||||
"02200090000000000000504944564944,8Bitdo NES30 PRO USB,platform:Windows,a:b0,b:b1,x:b3,y:b4,leftshoulder:b6,rightshoulder:b7,lefttrigger:b8,righttrigger:b9,back:b10,start:b11,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
|
||||
"ff113133000000000000504944564944,Gembird JPD-DualForce,platform:Windows,a:b2,b:b3,x:b0,y:b1,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,leftstick:b10,rightstick:b11,\n"
|
||||
"341a0108000000000000504944564944,EXEQ RF USB Gamepad 8206,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,leftstick:b8,rightstick:b7,back:b8,start:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Windows,\n"
|
||||
"c0111352000000000000504944564944,Battalife Joystick,platform:Windows,x:b4,a:b6,b:b7,y:b5,back:b2,start:b3,leftshoulder:b0,rightshoulder:b1,leftx:a0,lefty:a1,\n"
|
||||
"100801e5000000000000504944564944,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,start:b9,rightx:a2,righty:a3,leftx:a0,lefty:a1,platform:Windows,\n"
|
||||
"79000600000000000000504944564944,NGS Phantom,a:b2,b:b3,y:b1,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Windows,\n"
|
||||
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,\n"
|
||||
"6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,\n"
|
||||
"6d0400000000000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,\n"
|
||||
"6d040000000000001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,\n"
|
||||
"6d0400000000000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,\n"
|
||||
"4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,\n"
|
||||
"4c05000000000000c405000000000000,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Mac OS X,\n"
|
||||
"4c05000000000000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Mac OS X,\n"
|
||||
"5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,\n"
|
||||
"891600000000000000fd000000000000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b8,guide:b10,back:b9,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b11,dpleft:b13,dpdown:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Mac OS X,\n"
|
||||
"4f0400000000000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Mac OS X,\n"
|
||||
"8f0e0000000000000300000000000000,Piranha xtreme,platform:Mac OS X,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,\n"
|
||||
"0d0f0000000000004d00000000000000,HORI Gem Pad 3,platform:Mac OS X,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,\n"
|
||||
"79000000000000000600000000000000,G-Shark GP-702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,\n"
|
||||
"4f0400000000000015b3000000000000,Thrustmaster Dual Analog 3.2,platform:Mac OS X,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n"
|
||||
"AD1B00000000000001F9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,\n"
|
||||
"050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,y:b9,x:b10,start:b6,guide:b8,back:b7,dpup:b2,dpleft:b0,dpdown:b3,dpright:b1,leftx:a0,lefty:a1,lefttrigger:b12,righttrigger:,leftshoulder:b11,platform:Mac OS X,\n"
|
||||
"83050000000000006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,x:b3,y:b2,back:b6,start:b7,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Mac OS X,\n"
|
||||
"bd1200000000000015d0000000000000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Mac OS X,\n"
|
||||
"79000000000000001100000000000000,Retrolink Classic Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a3,lefty:a4,platform:Mac OS X,\n"
|
||||
"5e04000000000000dd02000000000000,Xbox One Wired Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b9,guide:b10,start:b8,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
|
||||
"5e04000000000000ea02000000000000,Xbox Wireless Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b9,guide:b10,start:b8,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
|
||||
"5e04000000000000e002000000000000,Xbox Wireless Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b10,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
|
||||
"050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,x:b18,y:b17,back:b7,guide:b8,start:b6,leftstick:b23,rightstick:b24,leftshoulder:b19,rightshoulder:b20,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b21,righttrigger:b22,platform:Mac OS X,\n"
|
||||
"79000000000000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,x:b0,y:b12,back:b32,start:b36,leftstick:b40,rightstick:b44,leftshoulder:b16,rightshoulder:b20,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a4,rightx:a8,righty:a12,lefttrigger:b24,righttrigger:b28,platform:Mac OS X,\n"
|
||||
"2509000000000000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,x:b3,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:b11,dpdown:b13,dpleft:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,\n"
|
||||
"351200000000000021ab000000000000,SFC30 Joystick,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X,\n"
|
||||
"b4040000000000000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,x:b3,y:b4,back:b5,guide:b2,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X,\n"
|
||||
"81170000000000007e05000000000000,Sega Saturn,x:b0,a:b2,b:b4,y:b6,start:b13,dpleft:b15,dpdown:b16,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,lefttrigger:b10,rightshoulder:b9,righttrigger:a4,righttrigger:b11,leftx:a0,lefty:a2,platform:Mac OS X,\n"
|
||||
"10280000000000000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X,\n"
|
||||
"d814000000000000cecf000000000000,MC Cthulhu,platform:Mac OS X,leftx:,lefty:,rightx:,righty:,lefttrigger:b6,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,righttrigger:b7,\n"
|
||||
"0d0f0000000000006600000000000000,HORIPAD FPS PLUS 4,platform:Mac OS X,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:a4,\n"
|
||||
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,\n"
|
||||
"03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,\n"
|
||||
"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,\n"
|
||||
"030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n"
|
||||
"030000006d04000016c2000011010000,Logitech F310 Gamepad (DInput),x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Linux,\n"
|
||||
"030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n"
|
||||
"030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,\n"
|
||||
"030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n"
|
||||
"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,\n"
|
||||
"030000004c050000c405000011010000,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,\n"
|
||||
"050000004c050000c405000000010000,Sony DualShock 4 BT,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,\n"
|
||||
"030000004c050000cc09000011010000,Sony DualShock 4 V2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,\n"
|
||||
"050000004c050000cc09000000010000,Sony DualShock 4 V2 BT,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,\n"
|
||||
"030000004c050000a00b000011010000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,\n"
|
||||
"030000006f0e00003001000001010000,EA Sports PS3 Controller,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,\n"
|
||||
"03000000de280000ff11000001000000,Valve Streaming Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n"
|
||||
"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n"
|
||||
"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n"
|
||||
"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n"
|
||||
"03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,y:b0,x:b3,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Linux,\n"
|
||||
"03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Linux,\n"
|
||||
"030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,y:b3,x:b1,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux,\n"
|
||||
"030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a5,\n"
|
||||
"030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick ,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,\n"
|
||||
"030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick ,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,\n"
|
||||
"030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,\n"
|
||||
"030000006d04000016c2000010010000,Logitech Logitech Dual Action,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n"
|
||||
"03000000260900008888000000010000,GameCube {WiseGroup USB box},a:b0,b:b2,y:b3,x:b1,start:b7,leftshoulder:,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,rightstick:,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Linux,\n"
|
||||
"030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,y:b4,x:b3,start:b8,guide:b5,back:b2,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b9,righttrigger:b10,platform:Linux,\n"
|
||||
"030000006d04000018c2000010010000,Logitech Logitech RumblePad 2 USB,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n"
|
||||
"05000000d6200000ad0d000001000000,Moga Pro,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,\n"
|
||||
"030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,platform:Linux,a:b1,b:b2,x:b0,y:b3,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,\n"
|
||||
"030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,platform:Linux,a:b1,b:b2,x:b0,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,\n"
|
||||
"0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Linux,\n"
|
||||
"0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Linux,\n"
|
||||
"030000006f0e00001f01000000010000,Generic X-Box pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
|
||||
"03000000280400000140000000010000,Gravis GamePad Pro USB ,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftx:a0,lefty:a1,\n"
|
||||
"030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:a2,rightshoulder:b2,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
|
||||
"030000005e0400008502000000010000,Microsoft X-Box pad (Japan),platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:a2,rightshoulder:b2,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
|
||||
"030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,platform:Linux,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,\n"
|
||||
"03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,platform:Linux,a:b2,b:b1,y:b0,x:b3,start:b8,back:b9,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,\n"
|
||||
"030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,\n"
|
||||
"030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux,\n"
|
||||
"03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,\n"
|
||||
"060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux,\n"
|
||||
"050000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux,\n"
|
||||
"03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick ,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a3,rightx:a1,righty:a4,\n"
|
||||
"03000000666600000488000000010000,Super Joy Box 5 Pro,platform:Linux,a:b2,b:b1,x:b3,y:b0,back:b9,start:b8,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,dpup:b12,dpleft:b15,dpdown:b14,dpright:b13,\n"
|
||||
"05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,\n"
|
||||
"05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,\n"
|
||||
"030000008916000001fd000024010000,Razer Onza Classic Edition,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:b11,dpdown:b14,dpright:b12,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
|
||||
"030000005e040000d102000001010000,Microsoft X-Box One pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
|
||||
"030000005e040000dd02000003020000,Microsoft X-Box One pad v2,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,platform:Linux,\n"
|
||||
"03000000790000001100000010010000,RetroLink Saturn Classic Controller,platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b5,guide:b2,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,\n"
|
||||
"050000007e0500003003000001000000,Nintendo Wii U Pro Controller,platform:Linux,a:b0,b:b1,x:b3,y:b2,back:b8,start:b9,guide:b10,leftshoulder:b4,rightshoulder:b5,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:b13,dpleft:b15,dpdown:b14,dpright:b16,\n"
|
||||
"030000005e0400008e02000004010000,Microsoft X-Box 360 pad,platform:Linux,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,guide:b8,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,\n"
|
||||
"030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,\n"
|
||||
"030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7\n"
|
||||
"03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n"
|
||||
"0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b7,back:b6,guide:b8,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,lefttrigger:a5,righttrigger:a4,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n"
|
||||
"03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux,\n"
|
||||
"030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
|
||||
"030000006f0e00001304000000010000,Generic X-Box pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:a0,rightstick:a3,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
|
||||
"03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
|
||||
"03000000830500006020000010010000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,x:b3,y:b2,back:b6,start:b7,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Linux,\n"
|
||||
"03000000bd12000015d0000010010000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Linux,\n"
|
||||
"03000000790000001100000010010000,Retrolink Classic Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Linux,\n"
|
||||
"03000000c9110000f055000011010000,HJC Game GAMEPAD,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a3,dpleft:h0.8,lefttrigger:b6,x:b2,dpup:h0.1,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b0,dpright:h0.2,righttrigger:b7,b:b1,platform:Linux,\n"
|
||||
"03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,y:b3,x:b0,start:b12,guide:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Linux,\n"
|
||||
"03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,y:b3,x:b0,start:b9,guide:,back:,leftstick:,rightstick:,leftshoulder:,dpleft:b15,dpdown:b14,dpright:b13,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,rightshoulder:b7,dpup:b12,platform:Linux,\n"
|
||||
"030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,platform:Linux,x:b0,a:b2,b:b3,y:b1,back:b10,guide:b12,start:b11,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n"
|
||||
"030000006f0e00004601000001010000,Rock Candy Wired Controller for Xbox One,platform:Linux,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,guide:b8,leftstick:b9,rightstick:b10,lefttrigger:a2,righttrigger:a5,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
|
||||
"03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
|
||||
"030000006f0e00003901000020060000,Afterglow Wired Controller for Xbox One,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,platform:Linux,\n"
|
||||
"030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,platform:Linux,a:b0,b:b2,x:b1,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,\n"
|
||||
"05000000102800000900000000010000,8Bitdo SFC30 GamePad,platform:Linux,x:b4,a:b1,b:b0,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,\n"
|
||||
"03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b12,guide:b9,back:b8,leftshoulder:b4,rightshoulder:b5,lefttrigger:b6,righttrigger:b7,leftx:a0,lefty:a1,\n"
|
||||
"030000000d0f00000d00000000010000,hori,platform:Linux,a:b0,b:b6,y:b2,x:b1,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,start:b9,guide:b10,back:b8,leftshoulder:b3,rightshoulder:b7,leftx:b4,lefty:b5,\n"
|
||||
"03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,\n"
|
||||
"03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,platform:Linux,a:b0,b:b1,y:b2,x:b3,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7,\n"
|
||||
"03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),platform:Linux,a:b3,b:b4,y:b1,x:b0,start:b7,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,\n"
|
||||
"05000000010000000100000003000000,Nintendo Wiimote,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b9,guide:b10,back:b8,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,\n"
|
||||
"030000005e0400008e02000062230000,Microsoft X-Box 360 pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
|
||||
"03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,y:b1,x:b0,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b6,righttrigger:b7,platform:Linux,\n"
|
||||
"030000006f0e00000103000000020000,Logic3 Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
|
||||
"05000000380700006652000025010000,Mad Catz C.T.R.L.R ,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n"
|
||||
"030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n"
|
||||
"03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,lefttrigger:a2,righttrigger:a5,\n"
|
||||
"05000000a00500003232000001000000,8Bitdo Zero GamePad,platform:Linux,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,\n"
|
||||
"030000001008000001e5000010010000,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,start:b9,rightx:a2,righty:a3,leftx:a0,lefty:a1,platform:Linux,\n"
|
||||
"03000000100800000300000010010000,USB Gamepad,platform:Linux,a:b2,b:b1,x:b3,y:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,\n"
|
||||
"05000000ac0500003232000001000000,VR-BOX,platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,\n"
|
||||
"03000000780000000600000010010000,Microntek USB Joystick,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftx:a0,lefty:a1,\n"
|
||||
const char* _glfwDefaultMappings[] =
|
||||
{
|
||||
"02200090000000000000504944564944,8Bitdo NES30 PRO USB,platform:Windows,a:b0,b:b1,x:b3,y:b4,leftshoulder:b6,rightshoulder:b7,lefttrigger:b8,righttrigger:b9,back:b10,start:b11,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"20380900000000000000504944564944,8Bitdo NES30 PRO Wireless,platform:Windows,a:b0,b:b1,x:b3,y:b4,leftshoulder:b6,rightshoulder:b7,lefttrigger:b8,righttrigger:b9,back:b10,start:b11,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"10280900000000000000504944564944,8Bitdo SFC30 GamePad,a:b1,b:b0,y:b3,x:b4,start:b11,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,platform:Windows,",
|
||||
"8f0e1200000000000000504944564944,Acme,platform:Windows,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,",
|
||||
"341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"c0111352000000000000504944564944,Battalife Joystick,platform:Windows,x:b4,a:b6,b:b7,y:b5,back:b2,start:b3,leftshoulder:b0,rightshoulder:b1,leftx:a0,lefty:a1,",
|
||||
"d81d0b00000000000000504944564944,BUFFALO BSGP1601 Series ,platform:Windows,x:b4,a:b5,b:b3,y:b2,back:b12,start:b13,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b6,rightshoulder:b9,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
|
||||
"5e048e02000000000000504944564944,Controller (XBOX 360 For Windows),platform:Windows,x:b2,a:b0,b:b1,y:b3,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,righttrigger:a2,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
|
||||
"4f0423b3000000000000504944564944,Dual Trigger 3-in-1,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Windows,",
|
||||
"341a0108000000000000504944564944,EXEQ RF USB Gamepad 8206,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,leftstick:b8,rightstick:b7,back:b8,start:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Windows,",
|
||||
"0d0f8500000000000000504944564944,Fighting Commander 2016 PS3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
|
||||
"0d0f5f00000000000000504944564944,Fighting Commander 4,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
|
||||
"0d0f5e00000000000000504944564944,Fighting Commander 4,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b5,rightshoulder:b4,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a4,righttrigger:a3,platform:Windows,",
|
||||
"0d0f8400000000000000504944564944,Fighting Commander 5,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Windows,",
|
||||
"0d0f8700000000000000504944564944,Fighting Stick mini 4,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,platform:Windows,",
|
||||
"0d0f8800000000000000504944564944,Fighting Stick mini 4,a:b1,b:b2,x:b0,y:b3,back:b9,guide:b12,start:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,platform:Windows,",
|
||||
"0d0f2700000000000000504944564944,FIGHTING STICK V3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,platform:Windows,",
|
||||
"79000600000000000000504944564944,G-Shark GS-GP702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Windows,",
|
||||
"28040140000000000000504944564944,GamePad Pro USB,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7,",
|
||||
"ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"45130010000000000000504944564944,Generic USB Joystick,a:b0,b:b1,x:b2,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
|
||||
"0d0f4900000000000000504944564944,Hatsune Miku Sho Controller,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
|
||||
"d8140862000000000000504944564944,HitBox Edition Cthulhu+,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b5,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b4,righttrigger:b6,platform:Windows,",
|
||||
"0d0f4000000000000000504944564944,Hori Fighting Stick Mini 3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b5,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b4,righttrigger:b6,platform:Windows,",
|
||||
"0d0f6e00000000000000504944564944,HORIPAD 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
|
||||
"0d0f4d00000000000000504944564944,HORIPAD3 A,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
|
||||
"25090017000000000000504944564944,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,x:b3,y:b0,back:b9,start:b8,leftshoulder:b5,rightshoulder:b7,leftx:a0,lefty:a1,lefttrigger:b4,righttrigger:b6,platform:Windows,",
|
||||
"d81d0f00000000000000504944564944,iBUFFALO BSGP1204 Series,platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
|
||||
"d81d1000000000000000504944564944,iBUFFALO BSGP1204P Series,platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
|
||||
"83056020000000000000504944564944,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,y:b2,x:b3,start:b7,back:b6,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Windows,",
|
||||
"6f0e2401000000000000504944564944,INJUSTICE FightStick for PS3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,platform:Windows",
|
||||
"49190204000000000000504944564944,Ipega PG-9023,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b8,righttrigger:b9,platform:Windows,",
|
||||
"6d0419c2000000000000504944564944,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"6d0418c2000000000000504944564944,Logitech RumblePad 2 USB,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
|
||||
"38075032000000000000504944564944,Mad Catz FightPad PRO PS3,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
|
||||
"38075082000000000000504944564944,Mad Catz FightPad PRO PS4,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b13,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a5,",
|
||||
"38078433000000000000504944564944,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,platform:Windows,",
|
||||
"38078483000000000000504944564944,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:b6,platform:Windows,",
|
||||
"38078134000000000000504944564944,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b7,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b4,platform:Windows,",
|
||||
"38078184000000000000504944564944,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b5,rightshoulder:b4,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a4,righttrigger:b7,platform:Windows,",
|
||||
"38078034000000000000504944564944,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
|
||||
"38078084000000000000504944564944,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,",
|
||||
"38078532000000000000504944564944,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
|
||||
"38073888000000000000504944564944,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
|
||||
"38071888000000000000504944564944,MadCatz SFIV FightStick PS3,a:b0,b:b1,x:b2,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b5,rightshoulder:b4,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b7,righttrigger:b6,platform:Windows,",
|
||||
"03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Windows,",
|
||||
"25090128000000000000504944564944,Mayflash Arcade Stick,a:b1,b:b2,x:b5,y:b6,back:b8,start:b9,leftshoulder:b0,rightshoulder:b3,leftx:a0,lefty:a1,rightx:h0.4,righty:h0.0,lefttrigger:b4,righttrigger:b7,platform:Windows,",
|
||||
"79004318000000000000504944564944,Mayflash GameCube Controller Adapter,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b0,start:b9,guide:b0,leftshoulder:b4,rightshoulder:b7,leftstick:b0,rightstick:b0,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,",
|
||||
"8f0e1030000000000000504944564944,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,x:b3,y:b4,start:b9,leftshoulder:b6,rightshoulder:b2,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b5,righttrigger:b7,platform:Windows,",
|
||||
"2509e803000000000000504944564944,Mayflash Wii Classic Controller,a:b1,b:b0,x:b3,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:b11,dpdown:b13,dpleft:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
|
||||
"79000018000000000000504944564944,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
|
||||
"8f0e0d31000000000000504944564944,Multilaser JS071 USB,platform:Windows,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
|
||||
"100801e5000000000000504944564944,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,start:b9,rightx:a2,righty:a3,leftx:a0,lefty:a1,platform:Windows,",
|
||||
"bd1215d0000000000000504944564944,Nintendo Retrolink USB Super SNES Classic Controller,y:b0,b:b1,a:b2,x:b3,leftshoulder:b4,rightshoulder:b5,start:b9,back:b8,leftx:a0,lefty:a1,platform:Windows,",
|
||||
"4b12014d000000000000504944564944,NYKO AIRFLO,a:b0,b:b1,x:b2,y:b3,back:b8,guide:b10,start:b9,leftstick:a0,rightstick:a2,leftshoulder:a3,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:h0.6,lefty:h0.12,rightx:h0.9,righty:h0.4,lefttrigger:b6,righttrigger:b7,platform:Windows,",
|
||||
"36280100000000000000504944564944,OUYA Controller,platform:Windows,a:b0,b:b3,y:b2,x:b1,start:b14,guide:b15,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b8,dpleft:b10,dpdown:b9,dpright:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b12,righttrigger:b13,",
|
||||
"120cf60e000000000000504944564944,P4 Wired Gamepad,a:b1,b:b2,x:b0,y:b3,back:b12,guide:b8,start:b9,leftshoulder:b5,rightshoulder:b4,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:h0.0,lefttrigger:b7,righttrigger:b6,platform:Windows,",
|
||||
"8f0e0300000000000000504944564944,Piranha xtreme,platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,",
|
||||
"d6206dca000000000000504944564944,PowerA Pro Ex,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
|
||||
"10080100000000000000504944564944,PS1 USB,platform:Windows,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,",
|
||||
"10080300000000000000504944564944,PS2 USB,platform:Windows,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a4,righty:a2,lefttrigger:b4,righttrigger:b5,",
|
||||
"88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,",
|
||||
"4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,",
|
||||
"25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,",
|
||||
"10008200000000000000504944564944,PS360+ v1.66,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:h0.4,lefttrigger:b6,righttrigger:b7,platform:Windows,",
|
||||
"4c05c405000000000000504944564944,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"300f0011000000000000504944564944,QanBa Arcade JoyStick 1008,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,start:b10,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftx:a0,lefty:a1,",
|
||||
"300f1611000000000000504944564944,QanBa Arcade JoyStick 4018,a:b1,b:b2,x:b0,y:b3,back:b10,guide:b9,start:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,platform:Windows,",
|
||||
"222c0020000000000000504944564944,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:a3,righttrigger:a4,platform:Windows,",
|
||||
"300f1210000000000000504944564944,QanBa Joystick Plus,a:b0,b:b1,x:b2,y:b3,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,platform:Windows,",
|
||||
"341a0104000000000000504944564944,QanBa Joystick Q4RAF,a:b5,b:b6,x:b1,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b0,rightshoulder:b3,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,lefttrigger:b4,righttrigger:b7,platform:Windows,",
|
||||
"222c0223000000000000504944564944,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
|
||||
"222c0023000000000000504944564944,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,x:b0,y:b3,back:b13,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,",
|
||||
"0d0f1100000000000000504944564944,REAL ARCADE PRO.3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,platform:Windows,",
|
||||
"0d0f8b00000000000000504944564944,Real Arcade Pro.4,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
|
||||
"0d0f8a00000000000000504944564944,Real Arcade Pro.4,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a5,",
|
||||
"0d0f6b00000000000000504944564944,Real Arcade Pro.4,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
|
||||
"0d0f6a00000000000000504944564944,Real Arcade Pro.4,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a5,",
|
||||
"0d0f7000000000000000504944564944,REAL ARCADE PRO.4 VLX,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,platform:Windows,",
|
||||
"0d0f2200000000000000504944564944,REAL ARCADE Pro.V3,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
|
||||
"00f00300000000000000504944564944,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Windows,",
|
||||
"00f0f100000000000000504944564944,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Windows,",
|
||||
"6f0e1e01000000000000504944564944,Rock Candy Gamepad for PS3,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,",
|
||||
"300f1201000000000000504944564944,Saitek Dual Analog Pad,a:b2,b:b3,x:b0,y:b1,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b5,righttrigger:b7,platform:Windows,",
|
||||
"a3060cff000000000000504944564944,Saitek P2500,a:b2,b:b3,y:b1,x:b0,start:b4,guide:b10,back:b5,leftstick:b8,rightstick:b9,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Windows,",
|
||||
"300f1001000000000000504944564944,Saitek P480 Rumble Pad,a:b2,b:b3,x:b0,y:b1,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b5,righttrigger:b7,platform:Windows,",
|
||||
"9b280500000000000000504944564944,Saturn_Adapter_2.0,a:b1,b:b2,x:b0,y:b3,start:b9,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,lefttrigger:b4,righttrigger:b5,platform:Windows,",
|
||||
"79001100000000000000504944564944,Sega Saturn Gamepad,a:b1,b:b2,x:b4,y:b5,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a4,lefttrigger:b3,righttrigger:b0,platform:Windows,",
|
||||
"4c05cc09000000000000504944564944,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,",
|
||||
"4c05a00b000000000000504944564944,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,",
|
||||
"ff113133000000000000504944564944,SVEN X-PAD,platform:Windows,a:b2,b:b3,y:b1,x:b0,start:b5,back:b4,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b8,righttrigger:b9,",
|
||||
"4f0415b3000000000000504944564944,Thrustmaster Dual Analog 3.2,platform:Windows,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
|
||||
"4f0400b3000000000000504944564944,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Windows,",
|
||||
"66660488000000000000504944564944,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,x:b3,y:b0,back:b9,start:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:b12,dpdown:b14,dpleft:b15,dpright:b13,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,platform:Windows,",
|
||||
"38076652000000000000504944564944,UnKnown,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
|
||||
"63252305000000000000504944564944,USB Vibration Joystick (BM),platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
|
||||
"79001b18000000000000504944564944,Venom Arcade Joystick,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,platform:Windows,",
|
||||
"10280000000000000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X,",
|
||||
"79000000000000000600000000000000,G-Shark GP-702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,",
|
||||
"AD1B00000000000001F9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
|
||||
"0d0f0000000000004d00000000000000,HORI Gem Pad 3,platform:Mac OS X,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
|
||||
"0d0f0000000000006600000000000000,HORIPAD FPS PLUS 4,platform:Mac OS X,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:a4,",
|
||||
"83050000000000006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,x:b3,y:b2,back:b6,start:b7,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Mac OS X,",
|
||||
"6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"6d0400000000000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"6d040000000000001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"6d0400000000000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"2509000000000000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,x:b3,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:b11,dpdown:b13,dpleft:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,",
|
||||
"79000000000000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,x:b0,y:b12,back:b32,start:b36,leftstick:b40,rightstick:b44,leftshoulder:b16,rightshoulder:b20,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a4,rightx:a8,righty:a12,lefttrigger:b24,righttrigger:b28,platform:Mac OS X,",
|
||||
"d814000000000000cecf000000000000,MC Cthulhu,platform:Mac OS X,leftx:,lefty:,rightx:,righty:,lefttrigger:b6,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,righttrigger:b7,",
|
||||
"8f0e0000000000000300000000000000,Piranha xtreme,platform:Mac OS X,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,",
|
||||
"4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,",
|
||||
"4c05000000000000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"891600000000000000fd000000000000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b8,guide:b10,back:b9,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b11,dpleft:b13,dpdown:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Mac OS X,",
|
||||
"79000000000000001100000000000000,Retrolink Classic Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a3,lefty:a4,platform:Mac OS X,",
|
||||
"81170000000000007e05000000000000,Sega Saturn,x:b0,a:b2,b:b4,y:b6,start:b13,dpleft:b15,dpdown:b16,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,lefttrigger:b10,rightshoulder:b9,righttrigger:a4,righttrigger:b11,leftx:a0,lefty:a2,platform:Mac OS X,",
|
||||
"b4040000000000000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,x:b3,y:b4,back:b5,guide:b2,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X,",
|
||||
"351200000000000021ab000000000000,SFC30 Joystick,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X,",
|
||||
"4c05000000000000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Mac OS X,",
|
||||
"4c05000000000000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Mac OS X,",
|
||||
"4f0400000000000015b3000000000000,Thrustmaster Dual Analog 3.2,platform:Mac OS X,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
|
||||
"4f0400000000000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Mac OS X,",
|
||||
"bd1200000000000015d0000000000000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Mac OS X,",
|
||||
"10080000000000000100000000000000,Twin USB Joystick,a:b4,b:b2,x:b6,y:b0,back:b16,start:b18,leftstick:b20,rightstick:b22,leftshoulder:b12,rightshoulder:b14,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a2,rightx:a6,righty:a4,lefttrigger:b8,righttrigger:b10,platform:Mac OS X,",
|
||||
"050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,y:b9,x:b10,start:b6,guide:b8,back:b7,dpup:b2,dpleft:b0,dpdown:b3,dpright:b1,leftx:a0,lefty:a1,lefttrigger:b12,righttrigger:,leftshoulder:b11,platform:Mac OS X,",
|
||||
"050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,x:b18,y:b17,back:b7,guide:b8,start:b6,leftstick:b23,rightstick:b24,leftshoulder:b19,rightshoulder:b20,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b21,righttrigger:b22,platform:Mac OS X,",
|
||||
"5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"5e04000000000000dd02000000000000,Xbox One Wired Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b9,guide:b10,start:b8,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
|
||||
"5e04000000000000ea02000000000000,Xbox Wireless Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b9,guide:b10,start:b8,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
|
||||
"5e04000000000000e002000000000000,Xbox Wireless Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b10,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
|
||||
"05000000102800000900000000010000,8Bitdo SFC30 GamePad,platform:Linux,x:b4,a:b1,b:b0,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,",
|
||||
"05000000a00500003232000001000000,8Bitdo Zero GamePad,platform:Linux,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,",
|
||||
"030000006f0e00003901000020060000,Afterglow Wired Controller for Xbox One,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,platform:Linux,",
|
||||
"03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick ,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
|
||||
"030000006f0e00003001000001010000,EA Sports PS3 Controller,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
|
||||
"03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,y:b3,x:b0,start:b9,guide:,back:,leftstick:,rightstick:,leftshoulder:,dpleft:b15,dpdown:b14,dpright:b13,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,rightshoulder:b7,dpup:b12,platform:Linux,",
|
||||
"03000000260900008888000000010000,GameCube {WiseGroup USB box},a:b0,b:b2,y:b3,x:b1,start:b7,leftshoulder:,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,rightstick:,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Linux,",
|
||||
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"030000006f0e00001f01000000010000,Generic X-Box pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
|
||||
"030000006f0e00001304000000010000,Generic X-Box pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:a0,rightstick:a3,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
|
||||
"03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
|
||||
"03000000280400000140000000010000,Gravis GamePad Pro USB ,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftx:a0,lefty:a1,",
|
||||
"030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick ,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,",
|
||||
"030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick ,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,",
|
||||
"03000000ff1100004133000010010000,GreenAsia Inc.USB Joystick,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,",
|
||||
"06000000adde0000efbe000002010000,Hidromancer Game Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
|
||||
"03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b12,guide:b9,back:b8,leftshoulder:b4,rightshoulder:b5,lefttrigger:b6,righttrigger:b7,leftx:a0,lefty:a1,",
|
||||
"03000000c9110000f055000011010000,HJC Game GAMEPAD,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a3,dpleft:h0.8,lefttrigger:b6,x:b2,dpup:h0.1,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b0,dpright:h0.2,righttrigger:b7,b:b1,platform:Linux,",
|
||||
"030000000d0f00000d00000000010000,hori,platform:Linux,a:b0,b:b6,y:b2,x:b1,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,start:b9,guide:b10,back:b8,leftshoulder:b3,rightshoulder:b7,leftx:b4,lefty:b5,",
|
||||
"030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7",
|
||||
"030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,",
|
||||
"03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,",
|
||||
"03000000830500006020000010010000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,x:b3,y:b2,back:b6,start:b7,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Linux,",
|
||||
"03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),platform:Linux,a:b3,b:b4,y:b1,x:b0,start:b7,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,",
|
||||
"030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,platform:Linux,x:b0,a:b2,b:b3,y:b1,back:b10,guide:b12,start:b11,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
|
||||
"03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,platform:Linux,x:b0,a:b2,b:b3,y:b1,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,",
|
||||
"03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"030000006f0e00000103000000020000,Logic3 Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
|
||||
"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000006d04000016c2000011010000,Logitech F310 Gamepad (DInput),x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Linux,",
|
||||
"030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000006d04000016c2000010010000,Logitech Logitech Dual Action,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
|
||||
"030000006d04000018c2000010010000,Logitech Logitech RumblePad 2 USB,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
|
||||
"030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,y:b4,x:b3,start:b8,guide:b5,back:b2,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b9,righttrigger:b10,platform:Linux,",
|
||||
"05000000380700006652000025010000,Mad Catz C.T.R.L.R ,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
|
||||
"03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,lefttrigger:a2,righttrigger:a5,",
|
||||
"03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
|
||||
"03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
|
||||
"03000000780000000600000010010000,Microntek USB Joystick,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftx:a0,lefty:a1,",
|
||||
"030000005e0400008e02000004010000,Microsoft X-Box 360 pad,platform:Linux,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,guide:b8,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,",
|
||||
"030000005e0400008e02000062230000,Microsoft X-Box 360 pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
|
||||
"030000005e040000d102000001010000,Microsoft X-Box One pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
|
||||
"030000005e040000dd02000003020000,Microsoft X-Box One pad v2,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,platform:Linux,",
|
||||
"030000005e0400008502000000010000,Microsoft X-Box pad (Japan),platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:a2,rightshoulder:b2,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
|
||||
"030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:a2,rightshoulder:b2,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
|
||||
"05000000d6200000ad0d000001000000,Moga Pro,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,",
|
||||
"030000001008000001e5000010010000,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,start:b9,rightx:a2,righty:a3,leftx:a0,lefty:a1,platform:Linux,",
|
||||
"050000007e0500003003000001000000,Nintendo Wii U Pro Controller,platform:Linux,a:b0,b:b1,x:b3,y:b2,back:b8,start:b9,guide:b10,leftshoulder:b4,rightshoulder:b5,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:b13,dpleft:b15,dpdown:b14,dpright:b16,",
|
||||
"05000000010000000100000003000000,Nintendo Wiimote,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b9,guide:b10,back:b8,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
|
||||
"03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Linux,",
|
||||
"05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,",
|
||||
"05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,",
|
||||
"03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux,",
|
||||
"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
|
||||
"060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux,",
|
||||
"050000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux,",
|
||||
"05000000504c415953544154494f4e00,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux,",
|
||||
"030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,platform:Linux,x:b1,a:b0,b:b4,y:b5,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,",
|
||||
"030000008916000001fd000024010000,Razer Onza Classic Edition,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:b11,dpdown:b14,dpright:b12,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
|
||||
"030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,",
|
||||
"03000000790000001100000010010000,RetroLink Saturn Classic Controller,platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b5,guide:b2,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,",
|
||||
"0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Linux,",
|
||||
"0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Linux,",
|
||||
"030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,platform:Linux,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,",
|
||||
"030000006f0e00004601000001010000,Rock Candy Wired Controller for Xbox One,platform:Linux,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,guide:b8,leftstick:b9,rightstick:b10,lefttrigger:a2,righttrigger:a5,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
|
||||
"03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Linux,",
|
||||
"03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,y:b3,x:b0,start:b12,guide:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Linux,",
|
||||
"03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,y:b1,x:b0,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b6,righttrigger:b7,platform:Linux,",
|
||||
"03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
|
||||
"03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,platform:Linux,a:b12,b:b10,x:b13,y:b11,back:b4,start:b5,leftstick:b14,rightstick:b15,leftshoulder:b9,rightshoulder:b8,dpup:b0,dpdown:b2,dpleft:b3,dpright:b1,leftx:a1,lefty:a0,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
|
||||
"030000004c050000c405000011810000,Sony DualShock 4,a:b0,b:b1,y:b2,x:b3,start:b9,guide:b10,back:b8,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,",
|
||||
"030000004c050000c405000011010000,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Linux,",
|
||||
"050000004c050000cc09000000810000,Sony DualShock 4 (CUH-ZCT2U) (Bluetooth),platform:Linux,a:b0,b:b1,y:b2,x:b3,leftshoulder:b4,rightshoulder:b5,back:b8,start:b9,guide:b10,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,lefttrigger:a2,rightx:a3,righty:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"030000004c050000cc09000011810000,Sony DualShock 4 (CUH-ZCT2U) (USB),platform:Linux,a:b0,b:b1,y:b2,x:b3,leftshoulder:b4,rightshoulder:b5,back:b8,start:b9,guide:b10,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,lefttrigger:a2,rightx:a3,righty:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"050000004c050000c405000000010000,Sony DualShock 4 BT,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000004c050000cc09000011010000,Sony DualShock 4 V2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,",
|
||||
"050000004c050000cc09000000010000,Sony DualShock 4 V2 BT,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,",
|
||||
"030000004c050000a00b000011010000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,",
|
||||
"03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,platform:Linux,a:b2,b:b1,y:b0,x:b3,start:b8,back:b9,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,",
|
||||
"030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
|
||||
"030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
|
||||
"03000000666600000488000000010000,Super Joy Box 5 Pro,platform:Linux,a:b2,b:b1,x:b3,y:b0,back:b9,start:b8,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,dpup:b12,dpleft:b15,dpdown:b14,dpright:b13,",
|
||||
"030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,y:b3,x:b1,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux,",
|
||||
"030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,platform:Linux,a:b0,b:b2,x:b1,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,",
|
||||
"030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a5,",
|
||||
"030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux,",
|
||||
"030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,platform:Linux,a:b1,b:b2,x:b0,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,",
|
||||
"030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,platform:Linux,a:b1,b:b2,x:b0,y:b3,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
|
||||
"03000000bd12000015d0000010010000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Linux,",
|
||||
"03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,platform:Linux,a:b0,b:b1,y:b2,x:b3,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7,",
|
||||
"03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,y:b0,x:b3,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Linux,",
|
||||
"03000000100800000300000010010000,USB Gamepad,platform:Linux,a:b2,b:b1,x:b3,y:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,",
|
||||
"03000000de280000ff11000001000000,Valve Streaming Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"05000000ac0500003232000001000000,VR-BOX,platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,",
|
||||
"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,",
|
||||
"030000005e040000a102000000010000,X360 Wireless Controller,platform:Linux,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
|
||||
"0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b7,back:b6,guide:b8,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,lefttrigger:a5,righttrigger:a4,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
|
||||
"050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,platform:Linux,y:b0,x:b1,b:b3,a:b4,leftshoulder:b2,rightshoulder:b5,back:b6,start:b7,guide:b9,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftx:a0,lefty:a1,",
|
||||
|
||||
"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
|
||||
"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
|
||||
"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
|
||||
"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
|
||||
"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
|
||||
"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
|
||||
"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n";
|
||||
"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
NULL
|
||||
};
|
||||
|
||||
|
@ -51,20 +51,23 @@
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
const char* _glfwDefaultMappings =
|
||||
const char* _glfwDefaultMappings[] =
|
||||
{
|
||||
@GLFW_GAMEPAD_MAPPINGS@
|
||||
"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
|
||||
"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
|
||||
"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
|
||||
"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
|
||||
"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
|
||||
"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"
|
||||
"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n";
|
||||
"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
NULL
|
||||
};
|
||||
|
||||
|
@ -88,6 +88,15 @@ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
|
||||
*ypos = monitor->mir.y;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
|
||||
float* xscale, float* yscale)
|
||||
{
|
||||
if (xscale)
|
||||
*xscale = 1.f;
|
||||
if (yscale)
|
||||
*yscale = 1.f;
|
||||
}
|
||||
|
||||
static void FillInRGBBitsFromPixelFormat(GLFWvidmode* mode, const MirPixelFormat pf)
|
||||
{
|
||||
switch (pf)
|
||||
|
@ -117,12 +117,16 @@ static int mirModToGLFWMod(uint32_t mods)
|
||||
|
||||
if (mods & mir_input_event_modifier_alt)
|
||||
publicMods |= GLFW_MOD_ALT;
|
||||
else if (mods & mir_input_event_modifier_shift)
|
||||
if (mods & mir_input_event_modifier_shift)
|
||||
publicMods |= GLFW_MOD_SHIFT;
|
||||
else if (mods & mir_input_event_modifier_ctrl)
|
||||
if (mods & mir_input_event_modifier_ctrl)
|
||||
publicMods |= GLFW_MOD_CONTROL;
|
||||
else if (mods & mir_input_event_modifier_meta)
|
||||
if (mods & mir_input_event_modifier_meta)
|
||||
publicMods |= GLFW_MOD_SUPER;
|
||||
if (mods & mir_input_event_modifier_caps_lock)
|
||||
publicMods |= GLFW_MOD_CAPS_LOCK;
|
||||
if (mods & mir_input_event_modifier_num_lock)
|
||||
publicMods |= GLFW_MOD_NUM_LOCK;
|
||||
|
||||
return publicMods;
|
||||
}
|
||||
@ -515,6 +519,15 @@ void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
|
||||
*height = window->mir.height;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
|
||||
float* xscale, float* yscale)
|
||||
{
|
||||
if (xscale)
|
||||
*xscale = 1.f;
|
||||
if (yscale)
|
||||
*yscale = 1.f;
|
||||
}
|
||||
|
||||
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
|
||||
{
|
||||
MirWindowSpec* spec;
|
||||
@ -614,6 +627,13 @@ int _glfwPlatformWindowMaximized(_GLFWwindow* window)
|
||||
return mir_window_get_state(window->mir.window) == mir_window_state_maximized;
|
||||
}
|
||||
|
||||
int _glfwPlatformWindowHovered(_GLFWwindow* window)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
@ -639,6 +659,15 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
|
||||
{
|
||||
return 1.f;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformPollEvents(void)
|
||||
{
|
||||
EventNode* node = NULL;
|
||||
@ -849,13 +878,13 @@ int _glfwPlatformGetKeyScancode(int key)
|
||||
return _glfw.mir.scancodes[key];
|
||||
}
|
||||
|
||||
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
|
||||
void _glfwPlatformSetClipboardString(const char* string)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
|
||||
const char* _glfwPlatformGetClipboardString(void)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
|
@ -86,6 +86,8 @@ static GLFWbool refreshVideoModes(_GLFWmonitor* monitor)
|
||||
////// GLFW event API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Notifies shared code of a monitor connection or disconnection
|
||||
//
|
||||
void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
|
||||
{
|
||||
if (action == GLFW_CONNECTED)
|
||||
@ -107,6 +109,19 @@ void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
|
||||
else if (action == GLFW_DISCONNECTED)
|
||||
{
|
||||
int i;
|
||||
_GLFWwindow* window;
|
||||
|
||||
for (window = _glfw.windowListHead; window; window = window->next)
|
||||
{
|
||||
if (window->monitor == monitor)
|
||||
{
|
||||
int width, height, xoff, yoff;
|
||||
_glfwPlatformGetWindowSize(window, &width, &height);
|
||||
_glfwPlatformSetWindowMonitor(window, NULL, 0, 0, width, height, 0);
|
||||
_glfwPlatformGetWindowFrameSize(window, &xoff, &yoff, NULL, NULL);
|
||||
_glfwPlatformSetWindowPos(window, xoff, yoff);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < _glfw.monitorCount; i++)
|
||||
{
|
||||
@ -128,6 +143,9 @@ void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
|
||||
_glfwFreeMonitor(monitor);
|
||||
}
|
||||
|
||||
// Notifies shared code that a full screen window has acquired or released
|
||||
// a monitor
|
||||
//
|
||||
void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window)
|
||||
{
|
||||
monitor->window = window;
|
||||
@ -138,6 +156,8 @@ void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window)
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Allocates and returns a monitor object with the specified name and dimensions
|
||||
//
|
||||
_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM)
|
||||
{
|
||||
_GLFWmonitor* monitor = calloc(1, sizeof(_GLFWmonitor));
|
||||
@ -145,11 +165,13 @@ _GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM)
|
||||
monitor->heightMM = heightMM;
|
||||
|
||||
if (name)
|
||||
monitor->name = strdup(name);
|
||||
monitor->name = _glfw_strdup(name);
|
||||
|
||||
return monitor;
|
||||
}
|
||||
|
||||
// Frees a monitor object and any data associated with it
|
||||
//
|
||||
void _glfwFreeMonitor(_GLFWmonitor* monitor)
|
||||
{
|
||||
if (monitor == NULL)
|
||||
@ -163,6 +185,8 @@ void _glfwFreeMonitor(_GLFWmonitor* monitor)
|
||||
free(monitor);
|
||||
}
|
||||
|
||||
// Allocates red, green and blue value arrays of the specified size
|
||||
//
|
||||
void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size)
|
||||
{
|
||||
ramp->red = calloc(size, sizeof(unsigned short));
|
||||
@ -171,6 +195,8 @@ void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size)
|
||||
ramp->size = size;
|
||||
}
|
||||
|
||||
// Frees the red, green and blue value arrays and clears the struct
|
||||
//
|
||||
void _glfwFreeGammaArrays(GLFWgammaramp* ramp)
|
||||
{
|
||||
free(ramp->red);
|
||||
@ -180,6 +206,8 @@ void _glfwFreeGammaArrays(GLFWgammaramp* ramp)
|
||||
memset(ramp, 0, sizeof(GLFWgammaramp));
|
||||
}
|
||||
|
||||
// Chooses the video mode most closely matching the desired one
|
||||
//
|
||||
const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
|
||||
const GLFWvidmode* desired)
|
||||
{
|
||||
@ -230,11 +258,15 @@ const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
|
||||
return closest;
|
||||
}
|
||||
|
||||
// Performs lexical comparison between two @ref GLFWvidmode structures
|
||||
//
|
||||
int _glfwCompareVideoModes(const GLFWvidmode* fm, const GLFWvidmode* sm)
|
||||
{
|
||||
return compareVideoModes(fm, sm);
|
||||
}
|
||||
|
||||
// Splits a color depth into red, green and blue bit depths
|
||||
//
|
||||
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue)
|
||||
{
|
||||
int delta;
|
||||
@ -314,6 +346,21 @@ GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int*
|
||||
*heightMM = monitor->heightMM;
|
||||
}
|
||||
|
||||
GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* handle,
|
||||
float* xscale, float* yscale)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
assert(monitor != NULL);
|
||||
|
||||
if (xscale)
|
||||
*xscale = 0.f;
|
||||
if (yscale)
|
||||
*yscale = 0.f;
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
_glfwPlatformGetMonitorContentScale(monitor, xscale, yscale);
|
||||
}
|
||||
|
||||
GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
@ -323,6 +370,24 @@ GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle)
|
||||
return monitor->name;
|
||||
}
|
||||
|
||||
GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* handle, void* pointer)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
assert(monitor != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
monitor->userPointer = pointer;
|
||||
}
|
||||
|
||||
GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* handle)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
assert(monitor != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
return monitor->userPointer;
|
||||
}
|
||||
|
||||
GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
@ -378,16 +443,16 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
|
||||
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
double value;
|
||||
float value;
|
||||
|
||||
// Calculate intensity
|
||||
value = i / 255.0;
|
||||
value = i / 255.f;
|
||||
// Apply gamma curve
|
||||
value = pow(value, 1.0 / gamma) * 65535.0 + 0.5;
|
||||
value = powf(value, 1.f / gamma) * 65535.f + 0.5f;
|
||||
|
||||
// Clamp to value range
|
||||
if (value > 65535.0)
|
||||
value = 65535.0;
|
||||
if (value > 65535.f)
|
||||
value = 65535.f;
|
||||
|
||||
values[i] = (unsigned short) value;
|
||||
}
|
||||
|
@ -36,6 +36,15 @@ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
|
||||
float* xscale, float* yscale)
|
||||
{
|
||||
if (xscale)
|
||||
*xscale = 1.f;
|
||||
if (yscale)
|
||||
*yscale = 1.f;
|
||||
}
|
||||
|
||||
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
|
||||
{
|
||||
return NULL;
|
||||
|
@ -139,6 +139,15 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
|
||||
float* xscale, float* yscale)
|
||||
{
|
||||
if (xscale)
|
||||
*xscale = 1.f;
|
||||
if (yscale)
|
||||
*yscale = 1.f;
|
||||
}
|
||||
|
||||
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
|
||||
{
|
||||
}
|
||||
@ -156,6 +165,11 @@ int _glfwPlatformWindowMaximized(_GLFWwindow* window)
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
int _glfwPlatformWindowHovered(_GLFWwindow* window)
|
||||
{
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
|
||||
{
|
||||
return GLFW_FALSE;
|
||||
@ -173,6 +187,15 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
|
||||
{
|
||||
}
|
||||
|
||||
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
|
||||
{
|
||||
return 1.f;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformShowWindow(_GLFWwindow* window)
|
||||
{
|
||||
}
|
||||
@ -257,11 +280,11 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
|
||||
void _glfwPlatformSetClipboardString(const char* string)
|
||||
{
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
|
||||
const char* _glfwPlatformGetClipboardString(void)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
@ -37,7 +37,7 @@
|
||||
#define OSMESA_CONTEXT_MINOR_VERSION 0x37
|
||||
|
||||
typedef void* OSMesaContext;
|
||||
typedef void (*OSMESAproc)();
|
||||
typedef void (*OSMESAproc)(void);
|
||||
|
||||
typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextExt)(GLenum,GLint,GLint,GLint,OSMesaContext);
|
||||
typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextAttribs)(const int*,OSMesaContext);
|
||||
|
@ -329,21 +329,52 @@ static void destroyContextWGL(_GLFWwindow* window)
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize WGL-specific extensions
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Initialize WGL
|
||||
//
|
||||
static void loadWGLExtensions(void)
|
||||
GLFWbool _glfwInitWGL(void)
|
||||
{
|
||||
PIXELFORMATDESCRIPTOR pfd;
|
||||
HGLRC rc;
|
||||
HDC dc = GetDC(_glfw.win32.helperWindowHandle);;
|
||||
HGLRC prc, rc;
|
||||
HDC pdc, dc;
|
||||
|
||||
_glfw.wgl.extensionsLoaded = GLFW_TRUE;
|
||||
if (_glfw.wgl.instance)
|
||||
return GLFW_TRUE;
|
||||
|
||||
_glfw.wgl.instance = LoadLibraryA("opengl32.dll");
|
||||
if (!_glfw.wgl.instance)
|
||||
{
|
||||
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
||||
"WGL: Failed to load opengl32.dll");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_glfw.wgl.CreateContext = (PFN_wglCreateContext)
|
||||
GetProcAddress(_glfw.wgl.instance, "wglCreateContext");
|
||||
_glfw.wgl.DeleteContext = (PFN_wglDeleteContext)
|
||||
GetProcAddress(_glfw.wgl.instance, "wglDeleteContext");
|
||||
_glfw.wgl.GetProcAddress = (PFN_wglGetProcAddress)
|
||||
GetProcAddress(_glfw.wgl.instance, "wglGetProcAddress");
|
||||
_glfw.wgl.GetCurrentDC = (PFN_wglGetCurrentDC)
|
||||
GetProcAddress(_glfw.wgl.instance, "wglGetCurrentDC");
|
||||
_glfw.wgl.GetCurrentContext = (PFN_wglGetCurrentContext)
|
||||
GetProcAddress(_glfw.wgl.instance, "wglGetCurrentContext");
|
||||
_glfw.wgl.MakeCurrent = (PFN_wglMakeCurrent)
|
||||
GetProcAddress(_glfw.wgl.instance, "wglMakeCurrent");
|
||||
_glfw.wgl.ShareLists = (PFN_wglShareLists)
|
||||
GetProcAddress(_glfw.wgl.instance, "wglShareLists");
|
||||
|
||||
// NOTE: A dummy context has to be created for opengl32.dll to load the
|
||||
// OpenGL ICD, from which we can then query WGL extensions
|
||||
// NOTE: This code will accept the Microsoft GDI ICD; accelerated context
|
||||
// creation failure occurs during manual pixel format enumeration
|
||||
|
||||
dc = GetDC(_glfw.win32.helperWindowHandle);;
|
||||
|
||||
ZeroMemory(&pfd, sizeof(pfd));
|
||||
pfd.nSize = sizeof(pfd);
|
||||
pfd.nVersion = 1;
|
||||
@ -355,7 +386,7 @@ static void loadWGLExtensions(void)
|
||||
{
|
||||
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
||||
"WGL: Failed to set pixel format for dummy context");
|
||||
return;
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
rc = wglCreateContext(dc);
|
||||
@ -363,15 +394,19 @@ static void loadWGLExtensions(void)
|
||||
{
|
||||
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
||||
"WGL: Failed to create dummy context");
|
||||
return;
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
pdc = wglGetCurrentDC();
|
||||
prc = wglGetCurrentContext();
|
||||
|
||||
if (!wglMakeCurrent(dc, rc))
|
||||
{
|
||||
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
||||
"WGL: Failed to make dummy context current");
|
||||
wglMakeCurrent(pdc, prc);
|
||||
wglDeleteContext(rc);
|
||||
return;
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
// NOTE: Functions must be loaded first as they're needed to retrieve the
|
||||
@ -414,43 +449,8 @@ static void loadWGLExtensions(void)
|
||||
_glfw.wgl.ARB_context_flush_control =
|
||||
extensionSupportedWGL("WGL_ARB_context_flush_control");
|
||||
|
||||
wglMakeCurrent(dc, NULL);
|
||||
wglMakeCurrent(pdc, prc);
|
||||
wglDeleteContext(rc);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Initialize WGL
|
||||
//
|
||||
GLFWbool _glfwInitWGL(void)
|
||||
{
|
||||
if (_glfw.wgl.instance)
|
||||
return GLFW_TRUE;
|
||||
|
||||
_glfw.wgl.instance = LoadLibraryA("opengl32.dll");
|
||||
if (!_glfw.wgl.instance)
|
||||
{
|
||||
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
||||
"WGL: Failed to load opengl32.dll");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_glfw.wgl.CreateContext = (PFN_wglCreateContext)
|
||||
GetProcAddress(_glfw.wgl.instance, "wglCreateContext");
|
||||
_glfw.wgl.DeleteContext = (PFN_wglDeleteContext)
|
||||
GetProcAddress(_glfw.wgl.instance, "wglDeleteContext");
|
||||
_glfw.wgl.GetProcAddress = (PFN_wglGetProcAddress)
|
||||
GetProcAddress(_glfw.wgl.instance, "wglGetProcAddress");
|
||||
_glfw.wgl.GetCurrentDC = (PFN_wglGetCurrentDC)
|
||||
GetProcAddress(_glfw.wgl.instance, "wglGetCurrentDC");
|
||||
_glfw.wgl.MakeCurrent = (PFN_wglMakeCurrent)
|
||||
GetProcAddress(_glfw.wgl.instance, "wglMakeCurrent");
|
||||
_glfw.wgl.ShareLists = (PFN_wglShareLists)
|
||||
GetProcAddress(_glfw.wgl.instance, "wglShareLists");
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
@ -480,9 +480,6 @@ GLFWbool _glfwCreateContextWGL(_GLFWwindow* window,
|
||||
PIXELFORMATDESCRIPTOR pfd;
|
||||
HGLRC share = NULL;
|
||||
|
||||
if (!_glfw.wgl.extensionsLoaded)
|
||||
loadWGLExtensions();
|
||||
|
||||
if (ctxconfig->share)
|
||||
share = ctxconfig->share->context.wgl.handle;
|
||||
|
||||
|
@ -86,6 +86,7 @@ typedef HGLRC (WINAPI * PFN_wglCreateContext)(HDC);
|
||||
typedef BOOL (WINAPI * PFN_wglDeleteContext)(HGLRC);
|
||||
typedef PROC (WINAPI * PFN_wglGetProcAddress)(LPCSTR);
|
||||
typedef HDC (WINAPI * PFN_wglGetCurrentDC)(void);
|
||||
typedef HGLRC (WINAPI * PFN_wglGetCurrentContext)(void);
|
||||
typedef BOOL (WINAPI * PFN_wglMakeCurrent)(HDC,HGLRC);
|
||||
typedef BOOL (WINAPI * PFN_wglShareLists)(HGLRC,HGLRC);
|
||||
|
||||
@ -94,6 +95,7 @@ typedef BOOL (WINAPI * PFN_wglShareLists)(HGLRC,HGLRC);
|
||||
#define wglDeleteContext _glfw.wgl.DeleteContext
|
||||
#define wglGetProcAddress _glfw.wgl.GetProcAddress
|
||||
#define wglGetCurrentDC _glfw.wgl.GetCurrentDC
|
||||
#define wglGetCurrentContext _glfw.wgl.GetCurrentContext
|
||||
#define wglMakeCurrent _glfw.wgl.MakeCurrent
|
||||
#define wglShareLists _glfw.wgl.ShareLists
|
||||
|
||||
@ -124,11 +126,10 @@ typedef struct _GLFWlibraryWGL
|
||||
PFN_wglDeleteContext DeleteContext;
|
||||
PFN_wglGetProcAddress GetProcAddress;
|
||||
PFN_wglGetCurrentDC GetCurrentDC;
|
||||
PFN_wglGetCurrentContext GetCurrentContext;
|
||||
PFN_wglMakeCurrent MakeCurrent;
|
||||
PFN_wglShareLists ShareLists;
|
||||
|
||||
GLFWbool extensionsLoaded;
|
||||
|
||||
PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT;
|
||||
PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB;
|
||||
PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT;
|
||||
|
@ -151,6 +151,8 @@ static GLFWbool loadLibraries(void)
|
||||
{
|
||||
_glfw.win32.shcore.SetProcessDpiAwareness_ = (PFN_SetProcessDpiAwareness)
|
||||
GetProcAddress(_glfw.win32.shcore.instance, "SetProcessDpiAwareness");
|
||||
_glfw.win32.shcore.GetDpiForMonitor_ = (PFN_GetDpiForMonitor)
|
||||
GetProcAddress(_glfw.win32.shcore.instance, "GetDpiForMonitor");
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
@ -349,9 +351,10 @@ static HWND createHelperWindow(void)
|
||||
dbi.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
|
||||
dbi.dbcc_classguid = GUID_DEVINTERFACE_HID;
|
||||
|
||||
RegisterDeviceNotificationW(window,
|
||||
(DEV_BROADCAST_HDR*) &dbi,
|
||||
DEVICE_NOTIFY_WINDOW_HANDLE);
|
||||
_glfw.win32.deviceNotificationHandle =
|
||||
RegisterDeviceNotificationW(window,
|
||||
(DEV_BROADCAST_HDR*) &dbi,
|
||||
DEVICE_NOTIFY_WINDOW_HANDLE);
|
||||
}
|
||||
|
||||
while (PeekMessageW(&msg, _glfw.win32.helperWindowHandle, 0, 0, PM_REMOVE))
|
||||
@ -541,6 +544,9 @@ int _glfwPlatformInit(void)
|
||||
|
||||
void _glfwPlatformTerminate(void)
|
||||
{
|
||||
if (_glfw.win32.deviceNotificationHandle)
|
||||
UnregisterDeviceNotification(_glfw.win32.deviceNotificationHandle);
|
||||
|
||||
if (_glfw.win32.helperWindowHandle)
|
||||
DestroyWindow(_glfw.win32.helperWindowHandle);
|
||||
|
||||
|
@ -711,9 +711,9 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
|
||||
return GLFW_TRUE;
|
||||
|
||||
_glfwInputJoystickAxis(js, 0, (xis.Gamepad.sThumbLX + 0.5f) / 32767.5f);
|
||||
_glfwInputJoystickAxis(js, 1, (xis.Gamepad.sThumbLY + 0.5f) / 32767.5f);
|
||||
_glfwInputJoystickAxis(js, 1, -(xis.Gamepad.sThumbLY + 0.5f) / 32767.5f);
|
||||
_glfwInputJoystickAxis(js, 2, (xis.Gamepad.sThumbRX + 0.5f) / 32767.5f);
|
||||
_glfwInputJoystickAxis(js, 3, (xis.Gamepad.sThumbRY + 0.5f) / 32767.5f);
|
||||
_glfwInputJoystickAxis(js, 3, -(xis.Gamepad.sThumbRY + 0.5f) / 32767.5f);
|
||||
_glfwInputJoystickAxis(js, 4, xis.Gamepad.bLeftTrigger / 127.5f - 1.f);
|
||||
_glfwInputJoystickAxis(js, 5, xis.Gamepad.bRightTrigger / 127.5f - 1.f);
|
||||
|
||||
|
@ -60,6 +60,7 @@ static _GLFWmonitor* createMonitor(DISPLAY_DEVICEW* adapter,
|
||||
DISPLAY_DEVICEW* display)
|
||||
{
|
||||
_GLFWmonitor* monitor;
|
||||
int widthMM, heightMM;
|
||||
char* name;
|
||||
HDC dc;
|
||||
DEVMODEW dm;
|
||||
@ -72,13 +73,26 @@ static _GLFWmonitor* createMonitor(DISPLAY_DEVICEW* adapter,
|
||||
if (!name)
|
||||
return NULL;
|
||||
|
||||
ZeroMemory(&dm, sizeof(dm));
|
||||
dm.dmSize = sizeof(dm);
|
||||
EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &dm);
|
||||
|
||||
dc = CreateDCW(L"DISPLAY", adapter->DeviceName, NULL, NULL);
|
||||
|
||||
monitor = _glfwAllocMonitor(name,
|
||||
GetDeviceCaps(dc, HORZSIZE),
|
||||
GetDeviceCaps(dc, VERTSIZE));
|
||||
if (IsWindows8Point1OrGreater())
|
||||
{
|
||||
widthMM = GetDeviceCaps(dc, HORZSIZE);
|
||||
heightMM = GetDeviceCaps(dc, VERTSIZE);
|
||||
}
|
||||
else
|
||||
{
|
||||
widthMM = (int) (dm.dmPelsWidth * 25.4f / GetDeviceCaps(dc, LOGPIXELSX));
|
||||
heightMM = (int) (dm.dmPelsHeight * 25.4f / GetDeviceCaps(dc, LOGPIXELSY));
|
||||
}
|
||||
|
||||
DeleteDC(dc);
|
||||
|
||||
monitor = _glfwAllocMonitor(name, widthMM, heightMM);
|
||||
free(name);
|
||||
|
||||
if (adapter->StateFlags & DISPLAY_DEVICE_MODESPRUNED)
|
||||
@ -101,10 +115,6 @@ static _GLFWmonitor* createMonitor(DISPLAY_DEVICEW* adapter,
|
||||
NULL, NULL);
|
||||
}
|
||||
|
||||
ZeroMemory(&dm, sizeof(dm));
|
||||
dm.dmSize = sizeof(dm);
|
||||
EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &dm);
|
||||
|
||||
rect.left = dm.dmPosition.x;
|
||||
rect.top = dm.dmPosition.y;
|
||||
rect.right = dm.dmPosition.x + dm.dmPelsWidth;
|
||||
@ -302,6 +312,26 @@ void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor)
|
||||
}
|
||||
}
|
||||
|
||||
void _glfwGetMonitorContentScaleWin32(HMONITOR handle, float* xscale, float* yscale)
|
||||
{
|
||||
UINT xdpi, ydpi;
|
||||
|
||||
if (IsWindows8Point1OrGreater())
|
||||
GetDpiForMonitor(handle, MDT_EFFECTIVE_DPI, &xdpi, &ydpi);
|
||||
else
|
||||
{
|
||||
const HDC dc = GetDC(NULL);
|
||||
xdpi = GetDeviceCaps(dc, LOGPIXELSX);
|
||||
ydpi = GetDeviceCaps(dc, LOGPIXELSY);
|
||||
ReleaseDC(NULL, dc);
|
||||
}
|
||||
|
||||
if (xscale)
|
||||
*xscale = xdpi / 96.f;
|
||||
if (yscale)
|
||||
*yscale = ydpi / 96.f;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
@ -324,6 +354,12 @@ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
|
||||
*ypos = dm.dmPosition.y;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
|
||||
float* xscale, float* yscale)
|
||||
{
|
||||
_glfwGetMonitorContentScaleWin32(monitor->win32.handle, xscale, yscale);
|
||||
}
|
||||
|
||||
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
|
||||
{
|
||||
int modeIndex = 0, size = 0;
|
||||
|
@ -67,11 +67,6 @@
|
||||
#include <xinput.h>
|
||||
#include <dbt.h>
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#include <malloc.h>
|
||||
#define strdup _strdup
|
||||
#endif
|
||||
|
||||
// HACK: Define macros that some windows.h variants don't
|
||||
#ifndef WM_MOUSEHWHEEL
|
||||
#define WM_MOUSEHWHEEL 0x020E
|
||||
@ -105,12 +100,11 @@
|
||||
#endif
|
||||
|
||||
#if WINVER < 0x0601
|
||||
typedef struct tagCHANGEFILTERSTRUCT
|
||||
typedef struct
|
||||
{
|
||||
DWORD cbSize;
|
||||
DWORD ExtStatus;
|
||||
|
||||
} CHANGEFILTERSTRUCT, *PCHANGEFILTERSTRUCT;
|
||||
} CHANGEFILTERSTRUCT;
|
||||
#ifndef MSGFLT_ALLOW
|
||||
#define MSGFLT_ALLOW 1
|
||||
#endif
|
||||
@ -129,12 +123,19 @@ typedef struct
|
||||
#endif /*Windows Vista*/
|
||||
|
||||
#ifndef DPI_ENUMS_DECLARED
|
||||
typedef enum PROCESS_DPI_AWARENESS
|
||||
typedef enum
|
||||
{
|
||||
PROCESS_DPI_UNAWARE = 0,
|
||||
PROCESS_SYSTEM_DPI_AWARE = 1,
|
||||
PROCESS_PER_MONITOR_DPI_AWARE = 2
|
||||
} PROCESS_DPI_AWARENESS;
|
||||
typedef enum
|
||||
{
|
||||
MDT_EFFECTIVE_DPI = 0,
|
||||
MDT_ANGULAR_DPI = 1,
|
||||
MDT_RAW_DPI = 2,
|
||||
MDT_DEFAULT = MDT_EFFECTIVE_DPI
|
||||
} MONITOR_DPI_TYPE;
|
||||
#endif /*DPI_ENUMS_DECLARED*/
|
||||
|
||||
// HACK: Define versionhelpers.h functions manually as MinGW lacks the header
|
||||
@ -202,7 +203,7 @@ typedef HRESULT (WINAPI * PFN_DirectInput8Create)(HINSTANCE,DWORD,REFIID,LPVOID*
|
||||
|
||||
// user32.dll function pointer typedefs
|
||||
typedef BOOL (WINAPI * PFN_SetProcessDPIAware)(void);
|
||||
typedef BOOL (WINAPI * PFN_ChangeWindowMessageFilterEx)(HWND,UINT,DWORD,PCHANGEFILTERSTRUCT);
|
||||
typedef BOOL (WINAPI * PFN_ChangeWindowMessageFilterEx)(HWND,UINT,DWORD,CHANGEFILTERSTRUCT*);
|
||||
#define SetProcessDPIAware _glfw.win32.user32.SetProcessDPIAware_
|
||||
#define ChangeWindowMessageFilterEx _glfw.win32.user32.ChangeWindowMessageFilterEx_
|
||||
|
||||
@ -216,7 +217,9 @@ typedef HRESULT(WINAPI * PFN_DwmEnableBlurBehindWindow)(HWND,const DWM_BLURBEHIN
|
||||
|
||||
// shcore.dll function pointer typedefs
|
||||
typedef HRESULT (WINAPI * PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS);
|
||||
typedef HRESULT (WINAPI * PFN_GetDpiForMonitor)(HMONITOR,MONITOR_DPI_TYPE,UINT*,UINT*);
|
||||
#define SetProcessDpiAwareness _glfw.win32.shcore.SetProcessDpiAwareness_
|
||||
#define GetDpiForMonitor _glfw.win32.shcore.GetDpiForMonitor_
|
||||
|
||||
typedef VkFlags VkWin32SurfaceCreateFlagsKHR;
|
||||
|
||||
@ -280,6 +283,7 @@ typedef struct _GLFWwindowWin32
|
||||
typedef struct _GLFWlibraryWin32
|
||||
{
|
||||
HWND helperWindowHandle;
|
||||
HDEVNOTIFY deviceNotificationHandle;
|
||||
DWORD foregroundLockTimeout;
|
||||
int acquiredMonitorCount;
|
||||
char* clipboardString;
|
||||
@ -326,6 +330,7 @@ typedef struct _GLFWlibraryWin32
|
||||
struct {
|
||||
HINSTANCE instance;
|
||||
PFN_SetProcessDpiAwareness SetProcessDpiAwareness_;
|
||||
PFN_GetDpiForMonitor GetDpiForMonitor_;
|
||||
} shcore;
|
||||
|
||||
} _GLFWlibraryWin32;
|
||||
@ -338,8 +343,8 @@ typedef struct _GLFWmonitorWin32
|
||||
// This size matches the static size of DISPLAY_DEVICE.DeviceName
|
||||
WCHAR adapterName[32];
|
||||
WCHAR displayName[32];
|
||||
char publicAdapterName[64];
|
||||
char publicDisplayName[64];
|
||||
char publicAdapterName[32];
|
||||
char publicDisplayName[32];
|
||||
GLFWbool modesPruned;
|
||||
GLFWbool modeChanged;
|
||||
|
||||
@ -395,4 +400,5 @@ void _glfwInitTimerWin32(void);
|
||||
void _glfwPollMonitorsWin32(void);
|
||||
GLFWbool _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired);
|
||||
void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor);
|
||||
void _glfwGetMonitorContentScaleWin32(HMONITOR handle, float* xscale, float* yscale);
|
||||
|
||||
|
@ -384,14 +384,18 @@ static int getKeyMods(void)
|
||||
{
|
||||
int mods = 0;
|
||||
|
||||
if (GetKeyState(VK_SHIFT) & (1 << 31))
|
||||
if (GetKeyState(VK_SHIFT) & 0x8000)
|
||||
mods |= GLFW_MOD_SHIFT;
|
||||
if (GetKeyState(VK_CONTROL) & (1 << 31))
|
||||
if (GetKeyState(VK_CONTROL) & 0x8000)
|
||||
mods |= GLFW_MOD_CONTROL;
|
||||
if (GetKeyState(VK_MENU) & (1 << 31))
|
||||
if (GetKeyState(VK_MENU) & 0x8000)
|
||||
mods |= GLFW_MOD_ALT;
|
||||
if ((GetKeyState(VK_LWIN) | GetKeyState(VK_RWIN)) & (1 << 31))
|
||||
if ((GetKeyState(VK_LWIN) | GetKeyState(VK_RWIN)) & 0x8000)
|
||||
mods |= GLFW_MOD_SUPER;
|
||||
if (GetKeyState(VK_CAPITAL) & 1)
|
||||
mods |= GLFW_MOD_CAPS_LOCK;
|
||||
if (GetKeyState(VK_NUMLOCK) & 1)
|
||||
mods |= GLFW_MOD_NUM_LOCK;
|
||||
|
||||
return mods;
|
||||
}
|
||||
@ -402,14 +406,18 @@ static int getAsyncKeyMods(void)
|
||||
{
|
||||
int mods = 0;
|
||||
|
||||
if (GetAsyncKeyState(VK_SHIFT) & (1 << 31))
|
||||
if (GetAsyncKeyState(VK_SHIFT) & 0x8000)
|
||||
mods |= GLFW_MOD_SHIFT;
|
||||
if (GetAsyncKeyState(VK_CONTROL) & (1 << 31))
|
||||
if (GetAsyncKeyState(VK_CONTROL) & 0x8000)
|
||||
mods |= GLFW_MOD_CONTROL;
|
||||
if (GetAsyncKeyState(VK_MENU) & (1 << 31))
|
||||
if (GetAsyncKeyState(VK_MENU) & 0x8000)
|
||||
mods |= GLFW_MOD_ALT;
|
||||
if ((GetAsyncKeyState(VK_LWIN) | GetAsyncKeyState(VK_RWIN)) & (1 << 31))
|
||||
if ((GetAsyncKeyState(VK_LWIN) | GetAsyncKeyState(VK_RWIN)) & 0x8000)
|
||||
mods |= GLFW_MOD_SUPER;
|
||||
if (GetAsyncKeyState(VK_CAPITAL) & 1)
|
||||
mods |= GLFW_MOD_CAPS_LOCK;
|
||||
if (GetAsyncKeyState(VK_NUMLOCK) & 1)
|
||||
mods |= GLFW_MOD_NUM_LOCK;
|
||||
|
||||
return mods;
|
||||
}
|
||||
@ -951,6 +959,22 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
mmi->ptMaxTrackSize.y = window->maxheight + yoff;
|
||||
}
|
||||
|
||||
if (!window->decorated)
|
||||
{
|
||||
MONITORINFO mi;
|
||||
const HMONITOR mh = MonitorFromWindow(window->win32.handle,
|
||||
MONITOR_DEFAULTTONEAREST);
|
||||
|
||||
ZeroMemory(&mi, sizeof(mi));
|
||||
mi.cbSize = sizeof(mi);
|
||||
GetMonitorInfo(mh, &mi);
|
||||
|
||||
mmi->ptMaxPosition.x = mi.rcWork.left - mi.rcMonitor.left;
|
||||
mmi->ptMaxPosition.y = mi.rcWork.top - mi.rcMonitor.top;
|
||||
mmi->ptMaxSize.x = mi.rcWork.right - mi.rcWork.left;
|
||||
mmi->ptMaxSize.y = mi.rcWork.bottom - mi.rcWork.top;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -972,6 +996,14 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_DPICHANGED:
|
||||
{
|
||||
const float xscale = HIWORD(wParam) / 96.f;
|
||||
const float yscale = LOWORD(wParam) / 96.f;
|
||||
_glfwInputWindowContentScale(window, xscale, yscale);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_SETCURSOR:
|
||||
{
|
||||
if (LOWORD(lParam) == HTCLIENT)
|
||||
@ -983,19 +1015,6 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_DPICHANGED:
|
||||
{
|
||||
RECT* rect = (RECT*) lParam;
|
||||
SetWindowPos(window->win32.handle,
|
||||
HWND_TOP,
|
||||
rect->left,
|
||||
rect->top,
|
||||
rect->right - rect->left,
|
||||
rect->bottom - rect->top,
|
||||
SWP_NOACTIVATE | SWP_NOZORDER);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_DROPFILES:
|
||||
{
|
||||
HDROP drop = (HDROP) wParam;
|
||||
@ -1415,6 +1434,14 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
|
||||
*bottom = rect.bottom - height;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
|
||||
float* xscale, float* yscale)
|
||||
{
|
||||
const HANDLE handle = MonitorFromWindow(window->win32.handle,
|
||||
MONITOR_DEFAULTTONEAREST);
|
||||
_glfwGetMonitorContentScaleWin32(handle, xscale, yscale);
|
||||
}
|
||||
|
||||
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
|
||||
{
|
||||
ShowWindow(window->win32.handle, SW_MINIMIZE);
|
||||
@ -1432,7 +1459,7 @@ void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
|
||||
|
||||
void _glfwPlatformShowWindow(_GLFWwindow* window)
|
||||
{
|
||||
ShowWindow(window->win32.handle, SW_SHOW);
|
||||
ShowWindow(window->win32.handle, SW_SHOWNA);
|
||||
}
|
||||
|
||||
void _glfwPlatformHideWindow(_GLFWwindow* window)
|
||||
@ -1482,30 +1509,23 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
|
||||
if (window->monitor)
|
||||
releaseMonitor(window);
|
||||
|
||||
_glfwInputWindowMonitorChange(window, monitor);
|
||||
_glfwInputWindowMonitor(window, monitor);
|
||||
|
||||
if (monitor)
|
||||
{
|
||||
GLFWvidmode mode;
|
||||
DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE);
|
||||
UINT flags = SWP_SHOWWINDOW | SWP_NOACTIVATE | SWP_NOCOPYBITS;
|
||||
|
||||
if (window->decorated)
|
||||
{
|
||||
DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE);
|
||||
UINT flags = SWP_FRAMECHANGED | SWP_SHOWWINDOW |
|
||||
SWP_NOACTIVATE | SWP_NOCOPYBITS |
|
||||
SWP_NOZORDER | SWP_NOMOVE | SWP_NOSIZE;
|
||||
|
||||
style &= ~WS_OVERLAPPEDWINDOW;
|
||||
style |= getWindowStyle(window);
|
||||
SetWindowLongW(window->win32.handle, GWL_STYLE, style);
|
||||
|
||||
flags |= SWP_FRAMECHANGED;
|
||||
SetWindowPos(window->win32.handle, HWND_TOPMOST, 0, 0, 0, 0, flags);
|
||||
}
|
||||
|
||||
_glfwPlatformGetVideoMode(monitor, &mode);
|
||||
_glfwPlatformGetMonitorPos(monitor, &xpos, &ypos);
|
||||
|
||||
SetWindowPos(window->win32.handle, HWND_TOPMOST,
|
||||
xpos, ypos, mode.width, mode.height,
|
||||
flags);
|
||||
|
||||
acquireMonitor(window);
|
||||
}
|
||||
else
|
||||
@ -1558,6 +1578,11 @@ int _glfwPlatformWindowMaximized(_GLFWwindow* window)
|
||||
return IsZoomed(window->win32.handle);
|
||||
}
|
||||
|
||||
int _glfwPlatformWindowHovered(_GLFWwindow* window)
|
||||
{
|
||||
return cursorInClientArea(window);
|
||||
}
|
||||
|
||||
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
|
||||
{
|
||||
return window->win32.transparent && _glfwIsCompositionEnabledWin32();
|
||||
@ -1580,6 +1605,39 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
|
||||
SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE);
|
||||
}
|
||||
|
||||
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
|
||||
{
|
||||
BYTE alpha;
|
||||
DWORD flags;
|
||||
|
||||
if ((GetWindowLongW(window->win32.handle, GWL_EXSTYLE) & WS_EX_LAYERED) &&
|
||||
GetLayeredWindowAttributes(window->win32.handle, NULL, &alpha, &flags))
|
||||
{
|
||||
if (flags & LWA_ALPHA)
|
||||
return alpha / 255.f;
|
||||
}
|
||||
|
||||
return 1.f;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
|
||||
{
|
||||
if (opacity < 1.f)
|
||||
{
|
||||
const BYTE alpha = (BYTE) (255 * opacity);
|
||||
DWORD style = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
|
||||
style |= WS_EX_LAYERED;
|
||||
SetWindowLongW(window->win32.handle, GWL_EXSTYLE, style);
|
||||
SetLayeredWindowAttributes(window->win32.handle, 0, alpha, LWA_ALPHA);
|
||||
}
|
||||
else
|
||||
{
|
||||
DWORD style = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
|
||||
style &= ~WS_EX_LAYERED;
|
||||
SetWindowLongW(window->win32.handle, GWL_EXSTYLE, style);
|
||||
}
|
||||
}
|
||||
|
||||
void _glfwPlatformPollEvents(void)
|
||||
{
|
||||
MSG msg;
|
||||
@ -1785,7 +1843,7 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
|
||||
updateCursorImage(window);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
|
||||
void _glfwPlatformSetClipboardString(const char* string)
|
||||
{
|
||||
int characterCount;
|
||||
HANDLE object;
|
||||
@ -1828,7 +1886,7 @@ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
|
||||
CloseClipboard();
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
|
||||
const char* _glfwPlatformGetClipboardString(void)
|
||||
{
|
||||
HANDLE object;
|
||||
WCHAR* buffer;
|
||||
|
147
src/window.c
147
src/window.c
@ -38,6 +38,8 @@
|
||||
////// GLFW event API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Notifies shared code that a window has lost or received input focus
|
||||
//
|
||||
void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused)
|
||||
{
|
||||
if (window->callbacks.focus)
|
||||
@ -64,42 +66,68 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused)
|
||||
}
|
||||
}
|
||||
|
||||
// Notifies shared code that a window has moved
|
||||
// The position is specified in client-area relative screen coordinates
|
||||
//
|
||||
void _glfwInputWindowPos(_GLFWwindow* window, int x, int y)
|
||||
{
|
||||
if (window->callbacks.pos)
|
||||
window->callbacks.pos((GLFWwindow*) window, x, y);
|
||||
}
|
||||
|
||||
// Notifies shared code that a window has been resized
|
||||
// The size is specified in screen coordinates
|
||||
//
|
||||
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height)
|
||||
{
|
||||
if (window->callbacks.size)
|
||||
window->callbacks.size((GLFWwindow*) window, width, height);
|
||||
}
|
||||
|
||||
// Notifies shared code that a window has been iconified or restored
|
||||
//
|
||||
void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified)
|
||||
{
|
||||
if (window->callbacks.iconify)
|
||||
window->callbacks.iconify((GLFWwindow*) window, iconified);
|
||||
}
|
||||
|
||||
// Notifies shared code that a window has been maximized or restored
|
||||
//
|
||||
void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized)
|
||||
{
|
||||
if (window->callbacks.maximize)
|
||||
window->callbacks.maximize((GLFWwindow*) window, maximized);
|
||||
}
|
||||
|
||||
// Notifies shared code that a window framebuffer has been resized
|
||||
// The size is specified in pixels
|
||||
//
|
||||
void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height)
|
||||
{
|
||||
if (window->callbacks.fbsize)
|
||||
window->callbacks.fbsize((GLFWwindow*) window, width, height);
|
||||
}
|
||||
|
||||
// Notifies shared code that a window content scale has changed
|
||||
// The scale is specified as the ratio between the current and default DPI
|
||||
//
|
||||
void _glfwInputWindowContentScale(_GLFWwindow* window, float xscale, float yscale)
|
||||
{
|
||||
if (window->callbacks.scale)
|
||||
window->callbacks.scale((GLFWwindow*) window, xscale, yscale);
|
||||
}
|
||||
|
||||
// Notifies shared code that the window contents needs updating
|
||||
//
|
||||
void _glfwInputWindowDamage(_GLFWwindow* window)
|
||||
{
|
||||
if (window->callbacks.refresh)
|
||||
window->callbacks.refresh((GLFWwindow*) window);
|
||||
}
|
||||
|
||||
// Notifies shared code that the user wishes to close a window
|
||||
//
|
||||
void _glfwInputWindowCloseRequest(_GLFWwindow* window)
|
||||
{
|
||||
window->shouldClose = GLFW_TRUE;
|
||||
@ -108,7 +136,9 @@ void _glfwInputWindowCloseRequest(_GLFWwindow* window)
|
||||
window->callbacks.close((GLFWwindow*) window);
|
||||
}
|
||||
|
||||
void _glfwInputWindowMonitorChange(_GLFWwindow* window, _GLFWmonitor* monitor)
|
||||
// Notifies shared code that a window has changed its desired monitor
|
||||
//
|
||||
void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor)
|
||||
{
|
||||
window->monitor = monitor;
|
||||
}
|
||||
@ -127,7 +157,6 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
|
||||
_GLFWctxconfig ctxconfig;
|
||||
_GLFWwndconfig wndconfig;
|
||||
_GLFWwindow* window;
|
||||
_GLFWwindow* previous;
|
||||
|
||||
assert(title != NULL);
|
||||
assert(width >= 0);
|
||||
@ -191,33 +220,20 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
|
||||
window->numer = GLFW_DONT_CARE;
|
||||
window->denom = GLFW_DONT_CARE;
|
||||
|
||||
// Save the currently current context so it can be restored later
|
||||
previous = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
if (ctxconfig.client != GLFW_NO_API)
|
||||
glfwMakeContextCurrent(NULL);
|
||||
|
||||
// Open the actual window and create its context
|
||||
if (!_glfwPlatformCreateWindow(window, &wndconfig, &ctxconfig, &fbconfig))
|
||||
{
|
||||
glfwMakeContextCurrent((GLFWwindow*) previous);
|
||||
glfwDestroyWindow((GLFWwindow*) window);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (ctxconfig.client != GLFW_NO_API)
|
||||
{
|
||||
window->context.makeCurrent(window);
|
||||
|
||||
// Retrieve the actual (as opposed to requested) context attributes
|
||||
if (!_glfwRefreshContextAttribs(&ctxconfig))
|
||||
if (!_glfwRefreshContextAttribs(window, &ctxconfig))
|
||||
{
|
||||
glfwMakeContextCurrent((GLFWwindow*) previous);
|
||||
glfwDestroyWindow((GLFWwindow*) window);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Restore the previously current context (or NULL)
|
||||
glfwMakeContextCurrent((GLFWwindow*) previous);
|
||||
}
|
||||
|
||||
if (!window->monitor)
|
||||
@ -246,11 +262,12 @@ void glfwDefaultWindowHints(void)
|
||||
|
||||
// The default is a focused, visible, resizable window with decorations
|
||||
memset(&_glfw.hints.window, 0, sizeof(_glfw.hints.window));
|
||||
_glfw.hints.window.resizable = GLFW_TRUE;
|
||||
_glfw.hints.window.visible = GLFW_TRUE;
|
||||
_glfw.hints.window.decorated = GLFW_TRUE;
|
||||
_glfw.hints.window.focused = GLFW_TRUE;
|
||||
_glfw.hints.window.autoIconify = GLFW_TRUE;
|
||||
_glfw.hints.window.resizable = GLFW_TRUE;
|
||||
_glfw.hints.window.visible = GLFW_TRUE;
|
||||
_glfw.hints.window.decorated = GLFW_TRUE;
|
||||
_glfw.hints.window.focused = GLFW_TRUE;
|
||||
_glfw.hints.window.autoIconify = GLFW_TRUE;
|
||||
_glfw.hints.window.centerCursor = GLFW_TRUE;
|
||||
|
||||
// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
|
||||
// double buffered
|
||||
@ -315,7 +332,7 @@ GLFWAPI void glfwWindowHint(int hint, int value)
|
||||
case GLFW_DOUBLEBUFFER:
|
||||
_glfw.hints.framebuffer.doublebuffer = value ? GLFW_TRUE : GLFW_FALSE;
|
||||
return;
|
||||
case GLFW_TRANSPARENT:
|
||||
case GLFW_TRANSPARENT_FRAMEBUFFER:
|
||||
_glfw.hints.framebuffer.transparent = value ? GLFW_TRUE : GLFW_FALSE;
|
||||
return;
|
||||
case GLFW_SAMPLES:
|
||||
@ -348,9 +365,6 @@ GLFWAPI void glfwWindowHint(int hint, int value)
|
||||
case GLFW_COCOA_RETINA_FRAMEBUFFER:
|
||||
_glfw.hints.window.ns.retina = value ? GLFW_TRUE : GLFW_FALSE;
|
||||
return;
|
||||
case GLFW_COCOA_FRAME_AUTOSAVE:
|
||||
_glfw.hints.window.ns.frame = value ? GLFW_TRUE : GLFW_FALSE;
|
||||
return;
|
||||
case GLFW_COCOA_GRAPHICS_SWITCHING:
|
||||
_glfw.hints.context.nsgl.offline = value ? GLFW_TRUE : GLFW_FALSE;
|
||||
return;
|
||||
@ -395,6 +409,31 @@ GLFWAPI void glfwWindowHint(int hint, int value)
|
||||
_glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint 0x%08X", hint);
|
||||
}
|
||||
|
||||
GLFWAPI void glfwWindowHintString(int hint, const char* value)
|
||||
{
|
||||
assert(value != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
switch (hint)
|
||||
{
|
||||
case GLFW_COCOA_FRAME_NAME:
|
||||
strncpy(_glfw.hints.window.ns.frameName, value,
|
||||
sizeof(_glfw.hints.window.ns.frameName) - 1);
|
||||
return;
|
||||
case GLFW_X11_CLASS_NAME:
|
||||
strncpy(_glfw.hints.window.x11.className, value,
|
||||
sizeof(_glfw.hints.window.x11.className) - 1);
|
||||
return;
|
||||
case GLFW_X11_INSTANCE_NAME:
|
||||
strncpy(_glfw.hints.window.x11.instanceName, value,
|
||||
sizeof(_glfw.hints.window.x11.instanceName) - 1);
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint string 0x%08X", hint);
|
||||
}
|
||||
|
||||
GLFWAPI void glfwDestroyWindow(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
@ -632,6 +671,49 @@ GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* handle,
|
||||
_glfwPlatformGetWindowFrameSize(window, left, top, right, bottom);
|
||||
}
|
||||
|
||||
GLFWAPI void glfwGetWindowContentScale(GLFWwindow* handle,
|
||||
float* xscale, float* yscale)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
|
||||
if (xscale)
|
||||
*xscale = 0.f;
|
||||
if (yscale)
|
||||
*yscale = 0.f;
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
_glfwPlatformGetWindowContentScale(window, xscale, yscale);
|
||||
}
|
||||
|
||||
GLFWAPI float glfwGetWindowOpacity(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(1.f);
|
||||
return _glfwPlatformGetWindowOpacity(window);
|
||||
}
|
||||
|
||||
GLFWAPI void glfwSetWindowOpacity(GLFWwindow* handle, float opacity)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
assert(opacity == opacity);
|
||||
assert(opacity >= 0.f);
|
||||
assert(opacity <= 1.f);
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
if (opacity != opacity || opacity < 0.f || opacity > 1.f)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_VALUE, "Invalid window opacity %f", opacity);
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwPlatformSetWindowOpacity(window, opacity);
|
||||
}
|
||||
|
||||
GLFWAPI void glfwIconifyWindow(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
@ -727,7 +809,9 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
|
||||
return _glfwPlatformWindowVisible(window);
|
||||
case GLFW_MAXIMIZED:
|
||||
return _glfwPlatformWindowMaximized(window);
|
||||
case GLFW_TRANSPARENT:
|
||||
case GLFW_HOVERED:
|
||||
return _glfwPlatformWindowHovered(window);
|
||||
case GLFW_TRANSPARENT_FRAMEBUFFER:
|
||||
return _glfwPlatformFramebufferTransparent(window);
|
||||
case GLFW_RESIZABLE:
|
||||
return window->resizable;
|
||||
@ -961,6 +1045,17 @@ GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* handle
|
||||
return cbfun;
|
||||
}
|
||||
|
||||
GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* handle,
|
||||
GLFWwindowcontentscalefun cbfun)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
_GLFW_SWAP_POINTERS(window->callbacks.scale, cbfun);
|
||||
return cbfun;
|
||||
}
|
||||
|
||||
GLFWAPI void glfwPollEvents(void)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
106
src/wl_init.c
106
src/wl_init.c
@ -26,6 +26,7 @@
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <linux/input.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
@ -53,6 +54,8 @@ static void pointerHandleEnter(void* data,
|
||||
_glfw.wl.pointerSerial = serial;
|
||||
_glfw.wl.pointerFocus = window;
|
||||
|
||||
window->wl.hovered = GLFW_TRUE;
|
||||
|
||||
_glfwPlatformSetCursor(window, window->wl.currentCursor);
|
||||
_glfwInputCursorEnter(window, GLFW_TRUE);
|
||||
}
|
||||
@ -67,6 +70,8 @@ static void pointerHandleLeave(void* data,
|
||||
if (!window)
|
||||
return;
|
||||
|
||||
window->wl.hovered = GLFW_FALSE;
|
||||
|
||||
_glfw.wl.pointerSerial = serial;
|
||||
_glfw.wl.pointerFocus = NULL;
|
||||
_glfwInputCursorEnter(window, GLFW_FALSE);
|
||||
@ -136,6 +141,9 @@ static void pointerHandleAxis(void* data,
|
||||
if (!window)
|
||||
return;
|
||||
|
||||
assert(axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL ||
|
||||
axis == WL_POINTER_AXIS_VERTICAL_SCROLL);
|
||||
|
||||
/* Wayland scroll events are in pointer motion coordinate space (think
|
||||
* two finger scroll). The factor 10 is commonly used to convert to
|
||||
* "scroll step means 1.0. */
|
||||
@ -151,8 +159,6 @@ static void pointerHandleAxis(void* data,
|
||||
x = 0.0;
|
||||
y = wl_fixed_to_double(value) * scrollFactor;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
_glfwInputScroll(window, x, y);
|
||||
@ -174,8 +180,12 @@ static void keyboardHandleKeymap(void* data,
|
||||
{
|
||||
struct xkb_keymap* keymap;
|
||||
struct xkb_state* state;
|
||||
|
||||
#ifdef HAVE_XKBCOMMON_COMPOSE_H
|
||||
struct xkb_compose_table* composeTable;
|
||||
struct xkb_compose_state* composeState;
|
||||
#endif
|
||||
|
||||
char* mapStr;
|
||||
const char* locale;
|
||||
|
||||
@ -223,6 +233,7 @@ static void keyboardHandleKeymap(void* data,
|
||||
if (!locale)
|
||||
locale = "C";
|
||||
|
||||
#ifdef HAVE_XKBCOMMON_COMPOSE_H
|
||||
composeTable =
|
||||
xkb_compose_table_new_from_locale(_glfw.wl.xkb.context, locale,
|
||||
XKB_COMPOSE_COMPILE_NO_FLAGS);
|
||||
@ -242,6 +253,7 @@ static void keyboardHandleKeymap(void* data,
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Wayland: Failed to create XKB compose table");
|
||||
}
|
||||
#endif
|
||||
|
||||
xkb_keymap_unref(_glfw.wl.xkb.keymap);
|
||||
xkb_state_unref(_glfw.wl.xkb.state);
|
||||
@ -256,6 +268,10 @@ static void keyboardHandleKeymap(void* data,
|
||||
1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Shift");
|
||||
_glfw.wl.xkb.superMask =
|
||||
1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod4");
|
||||
_glfw.wl.xkb.capsLockMask =
|
||||
1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Lock");
|
||||
_glfw.wl.xkb.numLockMask =
|
||||
1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod2");
|
||||
}
|
||||
|
||||
static void keyboardHandleEnter(void* data,
|
||||
@ -292,6 +308,7 @@ static int toGLFWKeyCode(uint32_t key)
|
||||
return GLFW_KEY_UNKNOWN;
|
||||
}
|
||||
|
||||
#ifdef HAVE_XKBCOMMON_COMPOSE_H
|
||||
static xkb_keysym_t composeSymbol(xkb_keysym_t sym)
|
||||
{
|
||||
if (sym == XKB_KEY_NoSymbol || !_glfw.wl.xkb.composeState)
|
||||
@ -311,6 +328,7 @@ static xkb_keysym_t composeSymbol(xkb_keysym_t sym)
|
||||
return sym;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static void inputChar(_GLFWwindow* window, uint32_t key)
|
||||
{
|
||||
@ -324,7 +342,11 @@ static void inputChar(_GLFWwindow* window, uint32_t key)
|
||||
|
||||
if (numSyms == 1)
|
||||
{
|
||||
#ifdef HAVE_XKBCOMMON_COMPOSE_H
|
||||
sym = composeSymbol(syms[0]);
|
||||
#else
|
||||
sym = syms[0];
|
||||
#endif
|
||||
cp = _glfwKeySym2Unicode(sym);
|
||||
if (cp != -1)
|
||||
{
|
||||
@ -395,6 +417,10 @@ static void keyboardHandleModifiers(void* data,
|
||||
modifiers |= GLFW_MOD_SHIFT;
|
||||
if (mask & _glfw.wl.xkb.superMask)
|
||||
modifiers |= GLFW_MOD_SUPER;
|
||||
if (mask & _glfw.wl.xkb.capsLockMask)
|
||||
modifiers |= GLFW_MOD_CAPS_LOCK;
|
||||
if (mask & _glfw.wl.xkb.numLockMask)
|
||||
modifiers |= GLFW_MOD_NUM_LOCK;
|
||||
_glfw.wl.xkb.modifiers = modifiers;
|
||||
}
|
||||
|
||||
@ -487,6 +513,13 @@ static void registryHandleGlobal(void* data,
|
||||
&zwp_pointer_constraints_v1_interface,
|
||||
1);
|
||||
}
|
||||
else if (strcmp(interface, "zwp_idle_inhibit_manager_v1") == 0)
|
||||
{
|
||||
_glfw.wl.idleInhibitManager =
|
||||
wl_registry_bind(registry, name,
|
||||
&zwp_idle_inhibit_manager_v1_interface,
|
||||
1);
|
||||
}
|
||||
}
|
||||
|
||||
static void registryHandleGlobalRemove(void *data,
|
||||
@ -642,6 +675,52 @@ static void createKeyTables(void)
|
||||
|
||||
int _glfwPlatformInit(void)
|
||||
{
|
||||
_glfw.wl.xkb.handle = dlopen("libxkbcommon.so.0", RTLD_LAZY | RTLD_GLOBAL);
|
||||
if (!_glfw.wl.xkb.handle)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Wayland: Failed to open libxkbcommon.");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_glfw.wl.xkb.context_new = (PFN_xkb_context_new)
|
||||
dlsym(_glfw.wl.xkb.handle, "xkb_context_new");
|
||||
_glfw.wl.xkb.context_unref = (PFN_xkb_context_unref)
|
||||
dlsym(_glfw.wl.xkb.handle, "xkb_context_unref");
|
||||
_glfw.wl.xkb.keymap_new_from_string = (PFN_xkb_keymap_new_from_string)
|
||||
dlsym(_glfw.wl.xkb.handle, "xkb_keymap_new_from_string");
|
||||
_glfw.wl.xkb.keymap_unref = (PFN_xkb_keymap_unref)
|
||||
dlsym(_glfw.wl.xkb.handle, "xkb_keymap_unref");
|
||||
_glfw.wl.xkb.keymap_mod_get_index = (PFN_xkb_keymap_mod_get_index)
|
||||
dlsym(_glfw.wl.xkb.handle, "xkb_keymap_mod_get_index");
|
||||
_glfw.wl.xkb.state_new = (PFN_xkb_state_new)
|
||||
dlsym(_glfw.wl.xkb.handle, "xkb_state_new");
|
||||
_glfw.wl.xkb.state_unref = (PFN_xkb_state_unref)
|
||||
dlsym(_glfw.wl.xkb.handle, "xkb_state_unref");
|
||||
_glfw.wl.xkb.state_key_get_syms = (PFN_xkb_state_key_get_syms)
|
||||
dlsym(_glfw.wl.xkb.handle, "xkb_state_key_get_syms");
|
||||
_glfw.wl.xkb.state_update_mask = (PFN_xkb_state_update_mask)
|
||||
dlsym(_glfw.wl.xkb.handle, "xkb_state_update_mask");
|
||||
_glfw.wl.xkb.state_serialize_mods = (PFN_xkb_state_serialize_mods)
|
||||
dlsym(_glfw.wl.xkb.handle, "xkb_state_serialize_mods");
|
||||
|
||||
#ifdef HAVE_XKBCOMMON_COMPOSE_H
|
||||
_glfw.wl.xkb.compose_table_new_from_locale = (PFN_xkb_compose_table_new_from_locale)
|
||||
dlsym(_glfw.wl.xkb.handle, "xkb_compose_table_new_from_locale");
|
||||
_glfw.wl.xkb.compose_table_unref = (PFN_xkb_compose_table_unref)
|
||||
dlsym(_glfw.wl.xkb.handle, "xkb_compose_table_unref");
|
||||
_glfw.wl.xkb.compose_state_new = (PFN_xkb_compose_state_new)
|
||||
dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_new");
|
||||
_glfw.wl.xkb.compose_state_unref = (PFN_xkb_compose_state_unref)
|
||||
dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_unref");
|
||||
_glfw.wl.xkb.compose_state_feed = (PFN_xkb_compose_state_feed)
|
||||
dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_feed");
|
||||
_glfw.wl.xkb.compose_state_get_status = (PFN_xkb_compose_state_get_status)
|
||||
dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_get_status");
|
||||
_glfw.wl.xkb.compose_state_get_one_sym = (PFN_xkb_compose_state_get_one_sym)
|
||||
dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_get_one_sym");
|
||||
#endif
|
||||
|
||||
_glfw.wl.display = wl_display_connect(NULL);
|
||||
if (!_glfw.wl.display)
|
||||
{
|
||||
@ -695,10 +774,23 @@ void _glfwPlatformTerminate(void)
|
||||
_glfwTerminateEGL();
|
||||
_glfwTerminateJoysticksLinux();
|
||||
|
||||
xkb_compose_state_unref(_glfw.wl.xkb.composeState);
|
||||
xkb_keymap_unref(_glfw.wl.xkb.keymap);
|
||||
xkb_state_unref(_glfw.wl.xkb.state);
|
||||
xkb_context_unref(_glfw.wl.xkb.context);
|
||||
#ifdef HAVE_XKBCOMMON_COMPOSE_H
|
||||
if (_glfw.wl.xkb.composeState)
|
||||
xkb_compose_state_unref(_glfw.wl.xkb.composeState);
|
||||
#endif
|
||||
|
||||
if (_glfw.wl.xkb.keymap)
|
||||
xkb_keymap_unref(_glfw.wl.xkb.keymap);
|
||||
if (_glfw.wl.xkb.state)
|
||||
xkb_state_unref(_glfw.wl.xkb.state);
|
||||
if (_glfw.wl.xkb.context)
|
||||
xkb_context_unref(_glfw.wl.xkb.context);
|
||||
|
||||
if (_glfw.wl.xkb.handle)
|
||||
{
|
||||
_glfw_dlclose(_glfw.wl.xkb.handle);
|
||||
_glfw.wl.xkb.handle = NULL;
|
||||
}
|
||||
|
||||
if (_glfw.wl.cursorTheme)
|
||||
wl_cursor_theme_destroy(_glfw.wl.cursorTheme);
|
||||
@ -720,6 +812,8 @@ void _glfwPlatformTerminate(void)
|
||||
zwp_relative_pointer_manager_v1_destroy(_glfw.wl.relativePointerManager);
|
||||
if (_glfw.wl.pointerConstraints)
|
||||
zwp_pointer_constraints_v1_destroy(_glfw.wl.pointerConstraints);
|
||||
if (_glfw.wl.idleInhibitManager)
|
||||
zwp_idle_inhibit_manager_v1_destroy(_glfw.wl.idleInhibitManager);
|
||||
if (_glfw.wl.registry)
|
||||
wl_registry_destroy(_glfw.wl.registry);
|
||||
if (_glfw.wl.display)
|
||||
|
@ -52,7 +52,7 @@ static void geometry(void* data,
|
||||
monitor->heightMM = physicalHeight;
|
||||
|
||||
snprintf(name, sizeof(name), "%s %s", make, model);
|
||||
monitor->name = strdup(name);
|
||||
monitor->name = _glfw_strdup(name);
|
||||
}
|
||||
|
||||
static void mode(void* data,
|
||||
@ -153,6 +153,15 @@ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
|
||||
*ypos = monitor->wl.y;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
|
||||
float* xscale, float* yscale)
|
||||
{
|
||||
if (xscale)
|
||||
*xscale = (float) monitor->wl.scale;
|
||||
if (yscale)
|
||||
*yscale = (float) monitor->wl.scale;
|
||||
}
|
||||
|
||||
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
|
||||
{
|
||||
*found = monitor->modeCount;
|
||||
|
@ -26,7 +26,9 @@
|
||||
|
||||
#include <wayland-client.h>
|
||||
#include <xkbcommon/xkbcommon.h>
|
||||
#ifdef HAVE_XKBCOMMON_COMPOSE_H
|
||||
#include <xkbcommon/xkbcommon-compose.h>
|
||||
#endif
|
||||
#include <dlfcn.h>
|
||||
|
||||
typedef VkFlags VkWaylandSurfaceCreateFlagsKHR;
|
||||
@ -52,6 +54,7 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR
|
||||
|
||||
#include "wayland-relative-pointer-unstable-v1-client-protocol.h"
|
||||
#include "wayland-pointer-constraints-unstable-v1-client-protocol.h"
|
||||
#include "wayland-idle-inhibit-unstable-v1-client-protocol.h"
|
||||
|
||||
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
|
||||
#define _glfw_dlclose(handle) dlclose(handle)
|
||||
@ -68,6 +71,44 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR
|
||||
#define _GLFW_PLATFORM_CONTEXT_STATE
|
||||
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE
|
||||
|
||||
typedef struct xkb_context* (* PFN_xkb_context_new)(enum xkb_context_flags);
|
||||
typedef void (* PFN_xkb_context_unref)(struct xkb_context*);
|
||||
typedef struct xkb_keymap* (* PFN_xkb_keymap_new_from_string)(struct xkb_context*, const char*, enum xkb_keymap_format, enum xkb_keymap_compile_flags);
|
||||
typedef void (* PFN_xkb_keymap_unref)(struct xkb_keymap*);
|
||||
typedef xkb_mod_index_t (* PFN_xkb_keymap_mod_get_index)(struct xkb_keymap*, const char*);
|
||||
typedef struct xkb_state* (* PFN_xkb_state_new)(struct xkb_keymap*);
|
||||
typedef void (* PFN_xkb_state_unref)(struct xkb_state*);
|
||||
typedef int (* PFN_xkb_state_key_get_syms)(struct xkb_state*, xkb_keycode_t, const xkb_keysym_t**);
|
||||
typedef enum xkb_state_component (* PFN_xkb_state_update_mask)(struct xkb_state*, xkb_mod_mask_t, xkb_mod_mask_t, xkb_mod_mask_t, xkb_layout_index_t, xkb_layout_index_t, xkb_layout_index_t);
|
||||
typedef xkb_mod_mask_t (* PFN_xkb_state_serialize_mods)(struct xkb_state*, enum xkb_state_component);
|
||||
#define xkb_context_new _glfw.wl.xkb.context_new
|
||||
#define xkb_context_unref _glfw.wl.xkb.context_unref
|
||||
#define xkb_keymap_new_from_string _glfw.wl.xkb.keymap_new_from_string
|
||||
#define xkb_keymap_unref _glfw.wl.xkb.keymap_unref
|
||||
#define xkb_keymap_mod_get_index _glfw.wl.xkb.keymap_mod_get_index
|
||||
#define xkb_state_new _glfw.wl.xkb.state_new
|
||||
#define xkb_state_unref _glfw.wl.xkb.state_unref
|
||||
#define xkb_state_key_get_syms _glfw.wl.xkb.state_key_get_syms
|
||||
#define xkb_state_update_mask _glfw.wl.xkb.state_update_mask
|
||||
#define xkb_state_serialize_mods _glfw.wl.xkb.state_serialize_mods
|
||||
|
||||
#ifdef HAVE_XKBCOMMON_COMPOSE_H
|
||||
typedef struct xkb_compose_table* (* PFN_xkb_compose_table_new_from_locale)(struct xkb_context*, const char*, enum xkb_compose_compile_flags);
|
||||
typedef void (* PFN_xkb_compose_table_unref)(struct xkb_compose_table*);
|
||||
typedef struct xkb_compose_state* (* PFN_xkb_compose_state_new)(struct xkb_compose_table*, enum xkb_compose_state_flags);
|
||||
typedef void (* PFN_xkb_compose_state_unref)(struct xkb_compose_state*);
|
||||
typedef enum xkb_compose_feed_result (* PFN_xkb_compose_state_feed)(struct xkb_compose_state*, xkb_keysym_t);
|
||||
typedef enum xkb_compose_status (* PFN_xkb_compose_state_get_status)(struct xkb_compose_state*);
|
||||
typedef xkb_keysym_t (* PFN_xkb_compose_state_get_one_sym)(struct xkb_compose_state*);
|
||||
#define xkb_compose_table_new_from_locale _glfw.wl.xkb.compose_table_new_from_locale
|
||||
#define xkb_compose_table_unref _glfw.wl.xkb.compose_table_unref
|
||||
#define xkb_compose_state_new _glfw.wl.xkb.compose_state_new
|
||||
#define xkb_compose_state_unref _glfw.wl.xkb.compose_state_unref
|
||||
#define xkb_compose_state_feed _glfw.wl.xkb.compose_state_feed
|
||||
#define xkb_compose_state_get_status _glfw.wl.xkb.compose_state_get_status
|
||||
#define xkb_compose_state_get_one_sym _glfw.wl.xkb.compose_state_get_one_sym
|
||||
#endif
|
||||
|
||||
|
||||
// Wayland-specific per-window data
|
||||
//
|
||||
@ -76,6 +117,7 @@ typedef struct _GLFWwindowWayland
|
||||
int width, height;
|
||||
GLFWbool visible;
|
||||
GLFWbool maximized;
|
||||
GLFWbool hovered;
|
||||
GLFWbool transparent;
|
||||
struct wl_surface* surface;
|
||||
struct wl_egl_window* native;
|
||||
@ -98,6 +140,9 @@ typedef struct _GLFWwindowWayland
|
||||
struct zwp_relative_pointer_v1* relativePointer;
|
||||
struct zwp_locked_pointer_v1* lockedPointer;
|
||||
} pointerLock;
|
||||
|
||||
struct zwp_idle_inhibitor_v1* idleInhibitor;
|
||||
|
||||
} _GLFWwindowWayland;
|
||||
|
||||
// Wayland-specific global data
|
||||
@ -114,6 +159,7 @@ typedef struct _GLFWlibraryWayland
|
||||
struct wl_keyboard* keyboard;
|
||||
struct zwp_relative_pointer_manager_v1* relativePointerManager;
|
||||
struct zwp_pointer_constraints_v1* pointerConstraints;
|
||||
struct zwp_idle_inhibit_manager_v1* idleInhibitManager;
|
||||
|
||||
int compositorVersion;
|
||||
|
||||
@ -125,15 +171,43 @@ typedef struct _GLFWlibraryWayland
|
||||
short int scancodes[GLFW_KEY_LAST + 1];
|
||||
|
||||
struct {
|
||||
void* handle;
|
||||
struct xkb_context* context;
|
||||
struct xkb_keymap* keymap;
|
||||
struct xkb_state* state;
|
||||
|
||||
#ifdef HAVE_XKBCOMMON_COMPOSE_H
|
||||
struct xkb_compose_state* composeState;
|
||||
#endif
|
||||
|
||||
xkb_mod_mask_t controlMask;
|
||||
xkb_mod_mask_t altMask;
|
||||
xkb_mod_mask_t shiftMask;
|
||||
xkb_mod_mask_t superMask;
|
||||
xkb_mod_mask_t capsLockMask;
|
||||
xkb_mod_mask_t numLockMask;
|
||||
unsigned int modifiers;
|
||||
|
||||
PFN_xkb_context_new context_new;
|
||||
PFN_xkb_context_unref context_unref;
|
||||
PFN_xkb_keymap_new_from_string keymap_new_from_string;
|
||||
PFN_xkb_keymap_unref keymap_unref;
|
||||
PFN_xkb_keymap_mod_get_index keymap_mod_get_index;
|
||||
PFN_xkb_state_new state_new;
|
||||
PFN_xkb_state_unref state_unref;
|
||||
PFN_xkb_state_key_get_syms state_key_get_syms;
|
||||
PFN_xkb_state_update_mask state_update_mask;
|
||||
PFN_xkb_state_serialize_mods state_serialize_mods;
|
||||
|
||||
#ifdef HAVE_XKBCOMMON_COMPOSE_H
|
||||
PFN_xkb_compose_table_new_from_locale compose_table_new_from_locale;
|
||||
PFN_xkb_compose_table_unref compose_table_unref;
|
||||
PFN_xkb_compose_state_new compose_state_new;
|
||||
PFN_xkb_compose_state_unref compose_state_unref;
|
||||
PFN_xkb_compose_state_feed compose_state_feed;
|
||||
PFN_xkb_compose_state_get_status compose_state_get_status;
|
||||
PFN_xkb_compose_state_get_one_sym compose_state_get_one_sym;
|
||||
#endif
|
||||
} xkb;
|
||||
|
||||
_GLFWwindow* pointerFocus;
|
||||
|
@ -125,6 +125,7 @@ static void checkScaleChange(_GLFWwindow* window)
|
||||
wl_surface_set_buffer_scale(window->wl.surface, scale);
|
||||
wl_egl_window_resize(window->wl.native, scaledWidth, scaledHeight, 0, 0);
|
||||
_glfwInputFramebufferSize(window, scaledWidth, scaledHeight);
|
||||
_glfwInputWindowContentScale(window, scale, scale);
|
||||
}
|
||||
}
|
||||
|
||||
@ -189,6 +190,24 @@ static void setOpaqueRegion(_GLFWwindow* window)
|
||||
wl_region_destroy(region);
|
||||
}
|
||||
|
||||
static void setIdleInhibitor(_GLFWwindow* window, GLFWbool enable)
|
||||
{
|
||||
if (enable && !window->wl.idleInhibitor && _glfw.wl.idleInhibitManager)
|
||||
{
|
||||
window->wl.idleInhibitor =
|
||||
zwp_idle_inhibit_manager_v1_create_inhibitor(
|
||||
_glfw.wl.idleInhibitManager, window->wl.surface);
|
||||
if (!window->wl.idleInhibitor)
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Wayland: Idle inhibitor creation failed");
|
||||
}
|
||||
else if (!enable && window->wl.idleInhibitor)
|
||||
{
|
||||
zwp_idle_inhibitor_v1_destroy(window->wl.idleInhibitor);
|
||||
window->wl.idleInhibitor = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static GLFWbool createSurface(_GLFWwindow* window,
|
||||
const _GLFWwndconfig* wndconfig)
|
||||
{
|
||||
@ -239,14 +258,17 @@ static GLFWbool createShellSurface(_GLFWwindow* window)
|
||||
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
|
||||
0,
|
||||
window->monitor->wl.output);
|
||||
setIdleInhibitor(window, GLFW_TRUE);
|
||||
}
|
||||
else if (window->wl.maximized)
|
||||
{
|
||||
wl_shell_surface_set_maximized(window->wl.shellSurface, NULL);
|
||||
setIdleInhibitor(window, GLFW_FALSE);
|
||||
}
|
||||
else
|
||||
{
|
||||
wl_shell_surface_set_toplevel(window->wl.shellSurface);
|
||||
setIdleInhibitor(window, GLFW_FALSE);
|
||||
}
|
||||
|
||||
wl_surface_commit(window->wl.surface);
|
||||
@ -415,7 +437,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
|
||||
}
|
||||
|
||||
if (wndconfig->title)
|
||||
window->wl.title = strdup(wndconfig->title);
|
||||
window->wl.title = _glfw_strdup(wndconfig->title);
|
||||
|
||||
if (wndconfig->visible)
|
||||
{
|
||||
@ -452,6 +474,9 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
|
||||
_glfwInputWindowFocus(window, GLFW_FALSE);
|
||||
}
|
||||
|
||||
if (window->wl.idleInhibitor)
|
||||
zwp_idle_inhibitor_v1_destroy(window->wl.idleInhibitor);
|
||||
|
||||
if (window->context.destroy)
|
||||
window->context.destroy(window);
|
||||
|
||||
@ -472,7 +497,7 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
|
||||
{
|
||||
if (window->wl.title)
|
||||
free(window->wl.title);
|
||||
window->wl.title = strdup(title);
|
||||
window->wl.title = _glfw_strdup(title);
|
||||
if (window->wl.shellSurface)
|
||||
wl_shell_surface_set_title(window->wl.shellSurface, title);
|
||||
}
|
||||
@ -550,6 +575,15 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
|
||||
// implemented, but for now just leave everything as 0.
|
||||
}
|
||||
|
||||
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
|
||||
float* xscale, float* yscale)
|
||||
{
|
||||
if (xscale)
|
||||
*xscale = (float) window->wl.scale;
|
||||
if (yscale)
|
||||
*yscale = (float) window->wl.scale;
|
||||
}
|
||||
|
||||
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
|
||||
{
|
||||
// TODO: move to xdg_shell instead of wl_shell.
|
||||
@ -628,12 +662,14 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
|
||||
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
|
||||
refreshRate * 1000, // Convert Hz to mHz.
|
||||
monitor->wl.output);
|
||||
setIdleInhibitor(window, GLFW_TRUE);
|
||||
}
|
||||
else
|
||||
{
|
||||
wl_shell_surface_set_toplevel(window->wl.shellSurface);
|
||||
setIdleInhibitor(window, GLFW_FALSE);
|
||||
}
|
||||
_glfwInputWindowMonitorChange(window, monitor);
|
||||
_glfwInputWindowMonitor(window, monitor);
|
||||
}
|
||||
|
||||
int _glfwPlatformWindowFocused(_GLFWwindow* window)
|
||||
@ -657,6 +693,11 @@ int _glfwPlatformWindowMaximized(_GLFWwindow* window)
|
||||
return window->wl.maximized;
|
||||
}
|
||||
|
||||
int _glfwPlatformWindowHovered(_GLFWwindow* window)
|
||||
{
|
||||
return window->wl.hovered;
|
||||
}
|
||||
|
||||
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
|
||||
{
|
||||
return window->wl.transparent;
|
||||
@ -683,6 +724,15 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
|
||||
"Wayland: Window attribute setting not implemented yet");
|
||||
}
|
||||
|
||||
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
|
||||
{
|
||||
return 1.f;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformPollEvents(void)
|
||||
{
|
||||
handleEvents(0);
|
||||
@ -999,14 +1049,14 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
|
||||
}
|
||||
}
|
||||
|
||||
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
|
||||
void _glfwPlatformSetClipboardString(const char* string)
|
||||
{
|
||||
// TODO
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Wayland: Clipboard setting not implemented yet");
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
|
||||
const char* _glfwPlatformGetClipboardString(void)
|
||||
{
|
||||
// TODO
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
|
@ -737,12 +737,58 @@ static GLFWbool initExtensions(void)
|
||||
XInternAtom(_glfw.x11.display, "_NET_WM_ICON_NAME", False);
|
||||
_glfw.x11.NET_WM_BYPASS_COMPOSITOR =
|
||||
XInternAtom(_glfw.x11.display, "_NET_WM_BYPASS_COMPOSITOR", False);
|
||||
_glfw.x11.NET_WM_WINDOW_OPACITY =
|
||||
XInternAtom(_glfw.x11.display, "_NET_WM_WINDOW_OPACITY", False);
|
||||
_glfw.x11.MOTIF_WM_HINTS =
|
||||
XInternAtom(_glfw.x11.display, "_MOTIF_WM_HINTS", False);
|
||||
|
||||
// The compositing manager selection name contains the screen number
|
||||
{
|
||||
char name[32];
|
||||
snprintf(name, sizeof(name), "_NET_WM_CM_S%u", _glfw.x11.screen);
|
||||
_glfw.x11.NET_WM_CM_Sx = XInternAtom(_glfw.x11.display, name, False);
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Retrieve system content scale via folklore heuristics
|
||||
//
|
||||
static void getSystemContentScale(float* xscale, float* yscale)
|
||||
{
|
||||
// NOTE: Default to the display-wide DPI as we don't currently have a policy
|
||||
// for which monitor a window is considered to be on
|
||||
float xdpi = DisplayWidth(_glfw.x11.display, _glfw.x11.screen) *
|
||||
25.4f / DisplayWidthMM(_glfw.x11.display, _glfw.x11.screen);
|
||||
float ydpi = DisplayHeight(_glfw.x11.display, _glfw.x11.screen) *
|
||||
25.4f / DisplayHeightMM(_glfw.x11.display, _glfw.x11.screen);
|
||||
|
||||
// NOTE: Basing the scale on Xft.dpi where available should provide the most
|
||||
// consistent user experience (matches Qt, Gtk, etc), although not
|
||||
// always the most accurate one
|
||||
char* rms = XResourceManagerString(_glfw.x11.display);
|
||||
if (rms)
|
||||
{
|
||||
XrmDatabase db = XrmGetStringDatabase(rms);
|
||||
if (db)
|
||||
{
|
||||
XrmValue value;
|
||||
char* type = NULL;
|
||||
|
||||
if (XrmGetResource(db, "Xft.dpi", "Xft.Dpi", &type, &value))
|
||||
{
|
||||
if (type && strcmp(type, "String") == 0)
|
||||
xdpi = ydpi = atof(value.addr);
|
||||
}
|
||||
|
||||
XrmDestroyDatabase(db);
|
||||
}
|
||||
}
|
||||
|
||||
*xscale = xdpi / 96.f;
|
||||
*yscale = ydpi / 96.f;
|
||||
}
|
||||
|
||||
// Create a blank cursor for hidden and disabled cursor modes
|
||||
//
|
||||
static Cursor createHiddenCursor(void)
|
||||
@ -861,6 +907,7 @@ int _glfwPlatformInit(void)
|
||||
#endif
|
||||
|
||||
XInitThreads();
|
||||
XrmInitialize();
|
||||
|
||||
_glfw.x11.display = XOpenDisplay(NULL);
|
||||
if (!_glfw.x11.display)
|
||||
@ -884,6 +931,8 @@ int _glfwPlatformInit(void)
|
||||
_glfw.x11.root = RootWindow(_glfw.x11.display, _glfw.x11.screen);
|
||||
_glfw.x11.context = XUniqueContext();
|
||||
|
||||
getSystemContentScale(&_glfw.x11.contentScaleX, &_glfw.x11.contentScaleY);
|
||||
|
||||
if (!initExtensions())
|
||||
return GLFW_FALSE;
|
||||
|
||||
@ -945,8 +994,6 @@ void _glfwPlatformTerminate(void)
|
||||
_glfw.x11.im = NULL;
|
||||
}
|
||||
|
||||
_glfwTerminateEGL();
|
||||
|
||||
if (_glfw.x11.display)
|
||||
{
|
||||
XCloseDisplay(_glfw.x11.display);
|
||||
@ -977,8 +1024,9 @@ void _glfwPlatformTerminate(void)
|
||||
_glfw.x11.xinerama.handle = NULL;
|
||||
}
|
||||
|
||||
// NOTE: This needs to be done after XCloseDisplay, as libGL registers
|
||||
// cleanup callbacks that get called by it
|
||||
// NOTE: These need to be unloaded after XCloseDisplay, as they register
|
||||
// cleanup callbacks that get called by that function
|
||||
_glfwTerminateEGL();
|
||||
_glfwTerminateGLX();
|
||||
|
||||
#if defined(__linux__)
|
||||
|
@ -203,8 +203,7 @@ void _glfwPollMonitorsX11(void)
|
||||
|
||||
free(disconnected);
|
||||
}
|
||||
|
||||
if (!_glfw.monitorCount)
|
||||
else
|
||||
{
|
||||
const int widthMM = DisplayWidthMM(_glfw.x11.display, _glfw.x11.screen);
|
||||
const int heightMM = DisplayHeightMM(_glfw.x11.display, _glfw.x11.screen);
|
||||
@ -338,6 +337,15 @@ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
|
||||
}
|
||||
}
|
||||
|
||||
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
|
||||
float* xscale, float* yscale)
|
||||
{
|
||||
if (xscale)
|
||||
*xscale = _glfw.x11.contentScaleX;
|
||||
if (yscale)
|
||||
*yscale = _glfw.x11.contentScaleY;
|
||||
}
|
||||
|
||||
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
|
||||
{
|
||||
GLFWvidmode* result;
|
||||
|
@ -211,6 +211,8 @@ typedef struct _GLFWlibraryX11
|
||||
int screen;
|
||||
Window root;
|
||||
|
||||
// System content scale
|
||||
float contentScaleX, contentScaleY;
|
||||
// Helper window for IPC
|
||||
Window helperWindowHandle;
|
||||
// Invisible cursor for hidden cursor mode
|
||||
@ -255,6 +257,8 @@ typedef struct _GLFWlibraryX11
|
||||
Atom NET_WM_STATE_DEMANDS_ATTENTION;
|
||||
Atom NET_WM_BYPASS_COMPOSITOR;
|
||||
Atom NET_WM_FULLSCREEN_MONITORS;
|
||||
Atom NET_WM_WINDOW_OPACITY;
|
||||
Atom NET_WM_CM_Sx;
|
||||
Atom NET_ACTIVE_WINDOW;
|
||||
Atom NET_FRAME_EXTENTS;
|
||||
Atom NET_REQUEST_FRAME_EXTENTS;
|
||||
|
111
src/x11_window.c
111
src/x11_window.c
@ -212,6 +212,10 @@ static int translateState(int state)
|
||||
mods |= GLFW_MOD_ALT;
|
||||
if (state & Mod4Mask)
|
||||
mods |= GLFW_MOD_SUPER;
|
||||
if (state & LockMask)
|
||||
mods |= GLFW_MOD_CAPS_LOCK;
|
||||
if (state & Mod2Mask)
|
||||
mods |= GLFW_MOD_NUM_LOCK;
|
||||
|
||||
return mods;
|
||||
}
|
||||
@ -707,21 +711,26 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
|
||||
{
|
||||
XClassHint* hint = XAllocClassHint();
|
||||
|
||||
if (strlen(_glfw.hints.init.x11.className) &&
|
||||
strlen(_glfw.hints.init.x11.classClass))
|
||||
if (strlen(wndconfig->x11.instanceName) &&
|
||||
strlen(wndconfig->x11.className))
|
||||
{
|
||||
hint->res_name = (char*) _glfw.hints.init.x11.className;
|
||||
hint->res_class = (char*) _glfw.hints.init.x11.classClass;
|
||||
}
|
||||
else if (strlen(wndconfig->title))
|
||||
{
|
||||
hint->res_name = (char*) wndconfig->title;
|
||||
hint->res_class = (char*) wndconfig->title;
|
||||
hint->res_name = (char*) wndconfig->x11.instanceName;
|
||||
hint->res_class = (char*) wndconfig->x11.className;
|
||||
}
|
||||
else
|
||||
{
|
||||
hint->res_name = (char*) "glfw-application";
|
||||
hint->res_class = (char*) "GLFW-Application";
|
||||
const char* resourceName = getenv("RESOURCE_NAME");
|
||||
if (resourceName && strlen(resourceName))
|
||||
hint->res_name = (char*) resourceName;
|
||||
else if (strlen(wndconfig->title))
|
||||
hint->res_name = (char*) wndconfig->title;
|
||||
else
|
||||
hint->res_name = (char*) "glfw-application";
|
||||
|
||||
if (strlen(wndconfig->title))
|
||||
hint->res_class = (char*) wndconfig->title;
|
||||
else
|
||||
hint->res_class = (char*) "GLFW-Application";
|
||||
}
|
||||
|
||||
XSetClassHint(_glfw.x11.display, window->x11.handle, hint);
|
||||
@ -1047,7 +1056,7 @@ static const char* getSelectionString(Atom selection)
|
||||
if (targets[i] == XA_STRING)
|
||||
*selectionString = convertLatin1toUTF8(data);
|
||||
else
|
||||
*selectionString = strdup(data);
|
||||
*selectionString = _glfw_strdup(data);
|
||||
}
|
||||
|
||||
XFree(data);
|
||||
@ -2240,6 +2249,15 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
|
||||
XFree(extents);
|
||||
}
|
||||
|
||||
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
|
||||
float* xscale, float* yscale)
|
||||
{
|
||||
if (xscale)
|
||||
*xscale = _glfw.x11.contentScaleX;
|
||||
if (yscale)
|
||||
*yscale = _glfw.x11.contentScaleY;
|
||||
}
|
||||
|
||||
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
|
||||
{
|
||||
if (window->x11.overrideRedirect)
|
||||
@ -2368,7 +2386,7 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
|
||||
if (window->monitor)
|
||||
releaseMonitor(window);
|
||||
|
||||
_glfwInputWindowMonitorChange(window, monitor);
|
||||
_glfwInputWindowMonitor(window, monitor);
|
||||
updateNormalHints(window, width, height);
|
||||
updateWindowMode(window);
|
||||
|
||||
@ -2435,16 +2453,34 @@ int _glfwPlatformWindowMaximized(_GLFWwindow* window)
|
||||
return maximized;
|
||||
}
|
||||
|
||||
int _glfwPlatformWindowHovered(_GLFWwindow* window)
|
||||
{
|
||||
Window w = _glfw.x11.root;
|
||||
while (w)
|
||||
{
|
||||
Window root;
|
||||
int rootX, rootY, childX, childY;
|
||||
unsigned int mask;
|
||||
|
||||
if (!XQueryPointer(_glfw.x11.display, w,
|
||||
&root, &w, &rootX, &rootY, &childX, &childY, &mask))
|
||||
{
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (w == window->x11.handle)
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
|
||||
{
|
||||
if (!window->x11.transparent)
|
||||
return GLFW_FALSE;
|
||||
|
||||
// Check whether a compositing manager is running
|
||||
char name[32];
|
||||
snprintf(name, sizeof(name), "_NET_WM_CM_S%u", _glfw.x11.screen);
|
||||
const Atom selection = XInternAtom(_glfw.x11.display, name, False);
|
||||
return XGetSelectionOwner(_glfw.x11.display, selection) != None;
|
||||
return XGetSelectionOwner(_glfw.x11.display, _glfw.x11.NET_WM_CM_Sx) != None;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
|
||||
@ -2550,6 +2586,37 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
|
||||
XFlush(_glfw.x11.display);
|
||||
}
|
||||
|
||||
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
|
||||
{
|
||||
float opacity = 1.f;
|
||||
|
||||
if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.NET_WM_CM_Sx))
|
||||
{
|
||||
CARD32* value = NULL;
|
||||
|
||||
if (_glfwGetWindowPropertyX11(window->x11.handle,
|
||||
_glfw.x11.NET_WM_WINDOW_OPACITY,
|
||||
XA_CARDINAL,
|
||||
(unsigned char**) &value))
|
||||
{
|
||||
opacity = (float) (*value / (double) 0xffffffffu);
|
||||
}
|
||||
|
||||
if (value)
|
||||
XFree(value);
|
||||
}
|
||||
|
||||
return opacity;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
|
||||
{
|
||||
const CARD32 value = (CARD32) (0xffffffffu * (double) opacity);
|
||||
XChangeProperty(_glfw.x11.display, window->x11.handle,
|
||||
_glfw.x11.NET_WM_WINDOW_OPACITY, XA_CARDINAL, 32,
|
||||
PropModeReplace, (unsigned char*) &value, 1);
|
||||
}
|
||||
|
||||
void _glfwPlatformPollEvents(void)
|
||||
{
|
||||
_GLFWwindow* window;
|
||||
@ -2764,10 +2831,10 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
|
||||
}
|
||||
}
|
||||
|
||||
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
|
||||
void _glfwPlatformSetClipboardString(const char* string)
|
||||
{
|
||||
free(_glfw.x11.clipboardString);
|
||||
_glfw.x11.clipboardString = strdup(string);
|
||||
_glfw.x11.clipboardString = _glfw_strdup(string);
|
||||
|
||||
XSetSelectionOwner(_glfw.x11.display,
|
||||
_glfw.x11.CLIPBOARD,
|
||||
@ -2782,7 +2849,7 @@ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
|
||||
}
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
|
||||
const char* _glfwPlatformGetClipboardString(void)
|
||||
{
|
||||
return getSelectionString(_glfw.x11.CLIPBOARD);
|
||||
}
|
||||
@ -2959,7 +3026,7 @@ GLFWAPI void glfwSetX11SelectionString(const char* string)
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
free(_glfw.x11.primarySelectionString);
|
||||
_glfw.x11.primarySelectionString = strdup(string);
|
||||
_glfw.x11.primarySelectionString = _glfw_strdup(string);
|
||||
|
||||
XSetSelectionOwner(_glfw.x11.display,
|
||||
_glfw.x11.PRIMARY,
|
||||
|
@ -32,8 +32,8 @@ add_executable(gamma WIN32 MACOSX_BUNDLE gamma.c ${GLAD})
|
||||
add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD})
|
||||
add_executable(inputlag WIN32 MACOSX_BUNDLE inputlag.c ${GETOPT} ${GLAD})
|
||||
add_executable(joysticks WIN32 MACOSX_BUNDLE joysticks.c ${GLAD})
|
||||
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${GETOPT} ${GLAD})
|
||||
add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GETOPT} ${GLAD})
|
||||
add_executable(opacity WIN32 MACOSX_BUNDLE opacity.c ${GLAD})
|
||||
add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GLAD})
|
||||
add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD})
|
||||
add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD})
|
||||
add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD})
|
||||
@ -46,8 +46,8 @@ if (RT_LIBRARY)
|
||||
target_link_libraries(threads "${RT_LIBRARY}")
|
||||
endif()
|
||||
|
||||
set(WINDOWS_BINARIES empty gamma icon inputlag joysticks sharing tearing threads
|
||||
timeout title windows)
|
||||
set(WINDOWS_BINARIES empty gamma icon inputlag joysticks opacity tearing
|
||||
threads timeout title windows)
|
||||
set(CONSOLE_BINARIES clipboard events msaa glfwinfo iconify monitors reopen
|
||||
cursor)
|
||||
|
||||
@ -76,7 +76,7 @@ if (APPLE)
|
||||
set_target_properties(gamma PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gamma")
|
||||
set_target_properties(inputlag PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Input Lag")
|
||||
set_target_properties(joysticks PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Joysticks")
|
||||
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
|
||||
set_target_properties(opacity PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Opacity")
|
||||
set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
|
||||
set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads")
|
||||
set_target_properties(timeout PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Timeout")
|
||||
|
@ -67,7 +67,7 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
|
||||
{
|
||||
const char* string;
|
||||
|
||||
string = glfwGetClipboardString(window);
|
||||
string = glfwGetClipboardString(NULL);
|
||||
if (string)
|
||||
printf("Clipboard contains \"%s\"\n", string);
|
||||
else
|
||||
@ -79,7 +79,7 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
|
||||
if (mods == MODIFIER)
|
||||
{
|
||||
const char* string = "Hello GLFW World!";
|
||||
glfwSetClipboardString(window, string);
|
||||
glfwSetClipboardString(NULL, string);
|
||||
printf("Setting clipboard to \"%s\"\n", string);
|
||||
}
|
||||
break;
|
||||
|
@ -244,6 +244,10 @@ static const char* get_mods_name(int mods)
|
||||
strcat(name, " alt");
|
||||
if (mods & GLFW_MOD_SUPER)
|
||||
strcat(name, " super");
|
||||
if (mods & GLFW_MOD_CAPS_LOCK)
|
||||
strcat(name, " capslock-on");
|
||||
if (mods & GLFW_MOD_NUM_LOCK)
|
||||
strcat(name, " numlock-on");
|
||||
|
||||
return name;
|
||||
}
|
||||
@ -289,6 +293,13 @@ static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
|
||||
glViewport(0, 0, width, height);
|
||||
}
|
||||
|
||||
static void window_content_scale_callback(GLFWwindow* window, float xscale, float yscale)
|
||||
{
|
||||
Slot* slot = glfwGetWindowUserPointer(window);
|
||||
printf("%08x to %i at %0.3f: Window content scale: %0.3f %0.3f\n",
|
||||
counter++, slot->number, glfwGetTime(), xscale, yscale);
|
||||
}
|
||||
|
||||
static void window_close_callback(GLFWwindow* window)
|
||||
{
|
||||
Slot* slot = glfwGetWindowUserPointer(window);
|
||||
@ -400,6 +411,15 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
|
||||
printf("(( closing %s ))\n", slot->closeable ? "enabled" : "disabled");
|
||||
break;
|
||||
}
|
||||
|
||||
case GLFW_KEY_L:
|
||||
{
|
||||
const int state = glfwGetInputMode(window, GLFW_LOCK_KEY_MODS);
|
||||
glfwSetInputMode(window, GLFW_LOCK_KEY_MODS, !state);
|
||||
|
||||
printf("(( lock key mods %s ))\n", !state ? "enabled" : "disabled");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -586,6 +606,7 @@ int main(int argc, char** argv)
|
||||
glfwSetWindowPosCallback(slots[i].window, window_pos_callback);
|
||||
glfwSetWindowSizeCallback(slots[i].window, window_size_callback);
|
||||
glfwSetFramebufferSizeCallback(slots[i].window, framebuffer_size_callback);
|
||||
glfwSetWindowContentScaleCallback(slots[i].window, window_content_scale_callback);
|
||||
glfwSetWindowCloseCallback(slots[i].window, window_close_callback);
|
||||
glfwSetWindowRefreshCallback(slots[i].window, window_refresh_callback);
|
||||
glfwSetWindowFocusCallback(slots[i].window, window_focus_callback);
|
||||
|
@ -38,6 +38,7 @@
|
||||
#define NK_INCLUDE_DEFAULT_ALLOCATOR
|
||||
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
|
||||
#define NK_INCLUDE_STANDARD_VARARGS
|
||||
#define NK_BUTTON_TRIGGER_ON_RELEASE
|
||||
#include <nuklear.h>
|
||||
|
||||
#define NK_GLFW_GL2_IMPLEMENTATION
|
||||
@ -45,6 +46,7 @@
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
@ -85,6 +87,7 @@ int main(int argc, char** argv)
|
||||
{
|
||||
GLFWmonitor* monitor = NULL;
|
||||
GLFWwindow* window;
|
||||
GLFWgammaramp orig_ramp;
|
||||
struct nk_context* nk;
|
||||
struct nk_font_atlas* atlas;
|
||||
float gamma_value = 1.f;
|
||||
@ -103,6 +106,18 @@ int main(int argc, char** argv)
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
{
|
||||
const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor);
|
||||
const size_t array_size = ramp->size * sizeof(short);
|
||||
orig_ramp.size = ramp->size;
|
||||
orig_ramp.red = malloc(array_size);
|
||||
orig_ramp.green = malloc(array_size);
|
||||
orig_ramp.blue = malloc(array_size);
|
||||
memcpy(orig_ramp.red, ramp->red, array_size);
|
||||
memcpy(orig_ramp.green, ramp->green, array_size);
|
||||
memcpy(orig_ramp.blue, ramp->blue, array_size);
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
glfwSwapInterval(1);
|
||||
@ -120,23 +135,27 @@ int main(int argc, char** argv)
|
||||
|
||||
glfwGetWindowSize(window, &width, &height);
|
||||
area = nk_rect(0.f, 0.f, (float) width, (float) height);
|
||||
nk_window_set_bounds(nk, "", area);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
nk_glfw3_new_frame();
|
||||
if (nk_begin(nk, "", area, 0))
|
||||
{
|
||||
const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor);
|
||||
nk_window_set_bounds(nk, area);
|
||||
const GLFWgammaramp* ramp;
|
||||
|
||||
nk_layout_row_dynamic(nk, 30, 2);
|
||||
nk_layout_row_dynamic(nk, 30, 3);
|
||||
if (nk_slider_float(nk, 0.1f, &gamma_value, 5.f, 0.1f))
|
||||
glfwSetGamma(monitor, gamma_value);
|
||||
nk_labelf(nk, NK_TEXT_LEFT, "%0.1f", gamma_value);
|
||||
if (nk_button_label(nk, "Revert"))
|
||||
glfwSetGammaRamp(monitor, &orig_ramp);
|
||||
|
||||
ramp = glfwGetGammaRamp(monitor);
|
||||
|
||||
nk_layout_row_dynamic(nk, height - 60.f, 3);
|
||||
chart_ramp_array(nk, nk_rgb(255, 0, 0), ramp->size, ramp->red);
|
||||
chart_ramp_array(nk, nk_rgb(0, 255, 0), ramp->size, ramp->green);
|
||||
chart_ramp_array(nk, nk_rgb(0,0, 255), ramp->size, ramp->blue);
|
||||
chart_ramp_array(nk, nk_rgb(0, 0, 255), ramp->size, ramp->blue);
|
||||
}
|
||||
|
||||
nk_end(nk);
|
||||
@ -146,6 +165,10 @@ int main(int argc, char** argv)
|
||||
glfwWaitEventsTimeout(1.0);
|
||||
}
|
||||
|
||||
free(orig_ramp.red);
|
||||
free(orig_ramp.green);
|
||||
free(orig_ramp.blue);
|
||||
|
||||
nk_glfw3_shutdown();
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
|
@ -85,6 +85,32 @@ static void joystick_callback(int jid, int event)
|
||||
glfwRequestWindowAttention(window);
|
||||
}
|
||||
|
||||
static void drop_callback(GLFWwindow* window, int count, const char** paths)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
long size;
|
||||
char* text;
|
||||
FILE* stream = fopen(paths[i], "rb");
|
||||
if (!stream)
|
||||
continue;
|
||||
|
||||
fseek(stream, 0, SEEK_END);
|
||||
size = ftell(stream);
|
||||
fseek(stream, 0, SEEK_SET);
|
||||
|
||||
text = malloc(size + 1);
|
||||
text[size] = '\0';
|
||||
if (fread(text, 1, size, stream) == size)
|
||||
glfwUpdateGamepadMappings(text);
|
||||
|
||||
free(text);
|
||||
fclose(stream);
|
||||
}
|
||||
}
|
||||
|
||||
static const char* joystick_label(int jid)
|
||||
{
|
||||
static char label[1024];
|
||||
@ -176,6 +202,7 @@ int main(void)
|
||||
}
|
||||
|
||||
glfwSetJoystickCallback(joystick_callback);
|
||||
glfwSetDropCallback(window, drop_callback);
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
|
@ -92,21 +92,24 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
|
||||
|
||||
static void list_modes(GLFWmonitor* monitor)
|
||||
{
|
||||
int count, x, y, widthMM, heightMM, i;
|
||||
int count, x, y, width_mm, height_mm, i;
|
||||
float xscale, yscale;
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
const GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
|
||||
|
||||
glfwGetMonitorPos(monitor, &x, &y);
|
||||
glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM);
|
||||
glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
|
||||
glfwGetMonitorContentScale(monitor, &xscale, &yscale);
|
||||
|
||||
printf("Name: %s (%s)\n",
|
||||
glfwGetMonitorName(monitor),
|
||||
glfwGetPrimaryMonitor() == monitor ? "primary" : "secondary");
|
||||
printf("Current mode: %s\n", format_mode(mode));
|
||||
printf("Virtual position: %i %i\n", x, y);
|
||||
printf("Content scale: %f %f\n", xscale, yscale);
|
||||
|
||||
printf("Physical size: %i x %i mm (%0.2f dpi)\n",
|
||||
widthMM, heightMM, mode->width * 25.4f / widthMM);
|
||||
width_mm, height_mm, mode->width * 25.4f / width_mm);
|
||||
|
||||
printf("Modes:\n");
|
||||
|
||||
|
106
tests/opacity.c
Normal file
106
tests/opacity.c
Normal file
@ -0,0 +1,106 @@
|
||||
//========================================================================
|
||||
// Window opacity test program
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#define NK_IMPLEMENTATION
|
||||
#define NK_INCLUDE_FIXED_TYPES
|
||||
#define NK_INCLUDE_FONT_BAKING
|
||||
#define NK_INCLUDE_DEFAULT_FONT
|
||||
#define NK_INCLUDE_DEFAULT_ALLOCATOR
|
||||
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
|
||||
#define NK_INCLUDE_STANDARD_VARARGS
|
||||
#include <nuklear.h>
|
||||
|
||||
#define NK_GLFW_GL2_IMPLEMENTATION
|
||||
#include <nuklear_glfw_gl2.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
GLFWmonitor* monitor = NULL;
|
||||
GLFWwindow* window;
|
||||
struct nk_context* nk;
|
||||
struct nk_font_atlas* atlas;
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
window = glfwCreateWindow(400, 400, "Opacity", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS);
|
||||
nk_glfw3_font_stash_begin(&atlas);
|
||||
nk_glfw3_font_stash_end();
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
int width, height;
|
||||
struct nk_rect area;
|
||||
|
||||
glfwGetWindowSize(window, &width, &height);
|
||||
area = nk_rect(0.f, 0.f, (float) width, (float) height);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
nk_glfw3_new_frame();
|
||||
if (nk_begin(nk, "", area, 0))
|
||||
{
|
||||
float opacity = glfwGetWindowOpacity(window);
|
||||
nk_layout_row_dynamic(nk, 30, 2);
|
||||
if (nk_slider_float(nk, 0.f, &opacity, 1.f, 0.001f))
|
||||
glfwSetWindowOpacity(window, opacity);
|
||||
nk_labelf(nk, NK_TEXT_LEFT, "%0.3f", opacity);
|
||||
}
|
||||
|
||||
nk_end(nk);
|
||||
nk_glfw3_render(NK_ANTI_ALIASING_ON);
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
glfwWaitEventsTimeout(1.0);
|
||||
}
|
||||
|
||||
nk_glfw3_shutdown();
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
@ -36,7 +36,6 @@
|
||||
#include <math.h>
|
||||
|
||||
#include "linmath.h"
|
||||
#include "getopt.h"
|
||||
|
||||
static const struct
|
||||
{
|
||||
@ -69,14 +68,6 @@ static int swap_tear;
|
||||
static int swap_interval;
|
||||
static double frame_rate;
|
||||
|
||||
static void usage(void)
|
||||
{
|
||||
printf("Usage: tearing [-h] [-f]\n");
|
||||
printf("Options:\n");
|
||||
printf(" -f create full screen window\n");
|
||||
printf(" -h show this help\n");
|
||||
}
|
||||
|
||||
static void update_window_title(GLFWwindow* window)
|
||||
{
|
||||
char title[256];
|
||||
@ -138,64 +129,50 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
|
||||
case GLFW_KEY_ESCAPE:
|
||||
glfwSetWindowShouldClose(window, 1);
|
||||
break;
|
||||
|
||||
case GLFW_KEY_F11:
|
||||
case GLFW_KEY_ENTER:
|
||||
{
|
||||
static int x, y, width, height;
|
||||
|
||||
if (mods != GLFW_MOD_ALT)
|
||||
return;
|
||||
|
||||
if (glfwGetWindowMonitor(window))
|
||||
glfwSetWindowMonitor(window, NULL, x, y, width, height, 0);
|
||||
else
|
||||
{
|
||||
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
glfwGetWindowPos(window, &x, &y);
|
||||
glfwGetWindowSize(window, &width, &height);
|
||||
glfwSetWindowMonitor(window, monitor,
|
||||
0, 0, mode->width, mode->height,
|
||||
mode->refreshRate);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
int ch, width, height;
|
||||
unsigned long frame_count = 0;
|
||||
double last_time, current_time;
|
||||
int fullscreen = GLFW_FALSE;
|
||||
GLFWmonitor* monitor = NULL;
|
||||
GLFWwindow* window;
|
||||
GLuint vertex_buffer, vertex_shader, fragment_shader, program;
|
||||
GLint mvp_location, vpos_location;
|
||||
|
||||
while ((ch = getopt(argc, argv, "fh")) != -1)
|
||||
{
|
||||
switch (ch)
|
||||
{
|
||||
case 'h':
|
||||
usage();
|
||||
exit(EXIT_SUCCESS);
|
||||
|
||||
case 'f':
|
||||
fullscreen = GLFW_TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
if (fullscreen)
|
||||
{
|
||||
const GLFWvidmode* mode;
|
||||
|
||||
monitor = glfwGetPrimaryMonitor();
|
||||
mode = glfwGetVideoMode(monitor);
|
||||
|
||||
glfwWindowHint(GLFW_RED_BITS, mode->redBits);
|
||||
glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
|
||||
glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
|
||||
glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
|
||||
|
||||
width = mode->width;
|
||||
height = mode->height;
|
||||
}
|
||||
else
|
||||
{
|
||||
width = 640;
|
||||
height = 480;
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
|
||||
window = glfwCreateWindow(width, height, "", monitor, NULL);
|
||||
window = glfwCreateWindow(640, 480, "Tearing detector", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
|
@ -738,7 +738,7 @@ static void demo_prepare_buffers(struct demo *demo) {
|
||||
} else if (swapchainExtent.width > surfCapabilities.maxImageExtent.width) {
|
||||
swapchainExtent.width = surfCapabilities.maxImageExtent.width;
|
||||
}
|
||||
|
||||
|
||||
if (swapchainExtent.height < surfCapabilities.minImageExtent.height) {
|
||||
swapchainExtent.height = surfCapabilities.minImageExtent.height;
|
||||
} else if (swapchainExtent.height > surfCapabilities.maxImageExtent.height) {
|
||||
|
Loading…
Reference in New Issue
Block a user