Merge remote-tracking branch 'upstream/master' into android

This commit is contained in:
Curi0 2018-01-26 19:19:03 +05:30
commit ff618d15cf
81 changed files with 3141 additions and 1581 deletions

2
.gitignore vendored
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@ -58,6 +58,7 @@ examples/heightmap
examples/offscreen examples/offscreen
examples/particles examples/particles
examples/splitview examples/splitview
examples/sharing
examples/simple examples/simple
examples/wave examples/wave
tests/*.app tests/*.app
@ -74,7 +75,6 @@ tests/joysticks
tests/monitors tests/monitors
tests/msaa tests/msaa
tests/reopen tests/reopen
tests/sharing
tests/tearing tests/tearing
tests/threads tests/threads
tests/timeout tests/timeout

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@ -4,15 +4,10 @@ branches:
only: only:
- ci - ci
- master - master
os:
- linux
- osx
sudo: false sudo: false
dist: trusty dist: trusty
addons: addons:
apt: apt:
sources:
- kubuntu-backports
packages: packages:
- cmake - cmake
- libxrandr-dev - libxrandr-dev
@ -22,13 +17,51 @@ addons:
env: env:
global: global:
- CFLAGS=-Werror - CFLAGS=-Werror
matrix: matrix:
- BUILD_SHARED_LIBS=ON include:
- BUILD_SHARED_LIBS=OFF - os: linux
env: BUILD_SHARED_LIBS=ON
- os: linux
env: BUILD_SHARED_LIBS=OFF
- os: linux
sudo: required
addons:
apt:
packages:
- libwayland-dev
- libxkbcommon-dev
- libegl1-mesa-dev
env:
- USE_WAYLAND=ON
- BUILD_SHARED_LIBS=ON
- os: linux
sudo: required
addons:
apt:
packages:
- libwayland-dev
- libxkbcommon-dev
- libegl1-mesa-dev
env:
- USE_WAYLAND=ON
- BUILD_SHARED_LIBS=OFF
- os: osx
env: BUILD_SHARED_LIBS=ON
- os: osx
env: BUILD_SHARED_LIBS=OFF
script: script:
- if grep -Inr '\s$' src include docs tests examples CMake *.md .gitattributes .gitignore; then echo Trailing whitespace found, aborting.; exit 1; fi
- mkdir build - mkdir build
- cd build - cd build
- cmake -DCMAKE_VERBOSE_MAKEFILE=ON -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} .. - if test -n "${USE_WAYLAND}";
then wget https://mirrors.kernel.org/ubuntu/pool/universe/e/extra-cmake-modules/extra-cmake-modules_5.38.0a-0ubuntu1_amd64.deb;
sudo dpkg -i extra-cmake-modules_5.38.0a-0ubuntu1_amd64.deb;
git clone git://anongit.freedesktop.org/wayland/wayland-protocols;
pushd wayland-protocols;
git checkout 1.6 && ./autogen.sh --prefix=/usr && make && sudo make install;
popd;
fi
- cmake -DCMAKE_VERBOSE_MAKEFILE=ON -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} -DGLFW_USE_WAYLAND=${USE_WAYLAND} ..
- cmake --build . - cmake --build .
notifications: notifications:
email: email:

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@ -1,7 +1,7 @@
# Usage: # Usage:
# cmake -P GenerateMappings.cmake <path/to/mappings.h.in> <path/to/mappings.h> # cmake -P GenerateMappings.cmake <path/to/mappings.h.in> <path/to/mappings.h>
set(source_url "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt") set(source_url "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb_204.txt")
set(source_path "${CMAKE_CURRENT_BINARY_DIR}/gamecontrollerdb.txt") set(source_path "${CMAKE_CURRENT_BINARY_DIR}/gamecontrollerdb.txt")
set(template_path "${CMAKE_ARGV3}") set(template_path "${CMAKE_ARGV3}")
set(target_path "${CMAKE_ARGV4}") set(target_path "${CMAKE_ARGV4}")
@ -24,7 +24,7 @@ endif()
file(STRINGS "${source_path}" lines) file(STRINGS "${source_path}" lines)
foreach(line ${lines}) foreach(line ${lines})
if ("${line}" MATCHES "^[0-9a-fA-F].*$") if ("${line}" MATCHES "^[0-9a-fA-F].*$")
set(GLFW_GAMEPAD_MAPPINGS "${GLFW_GAMEPAD_MAPPINGS}\"${line}\\n\"\n") set(GLFW_GAMEPAD_MAPPINGS "${GLFW_GAMEPAD_MAPPINGS}\"${line}\",\n")
endif() endif()
endforeach() endforeach()

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@ -30,7 +30,6 @@ option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON) option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON)
option(GLFW_INSTALL "Generate installation target" ON) option(GLFW_INSTALL "Generate installation target" ON)
option(GLFW_VULKAN_STATIC "Use the Vulkan loader statically linked into application" OFF) option(GLFW_VULKAN_STATIC "Use the Vulkan loader statically linked into application" OFF)
option(GLFW_DOCUMENT_INTERNALS "Include internals in documentation" OFF)
if (UNIX) if (UNIX)
option(GLFW_USE_OSMESA "Use OSMesa for offscreen context creation" OFF) option(GLFW_USE_OSMESA "Use OSMesa for offscreen context creation" OFF)
@ -279,19 +278,20 @@ if (_GLFW_WAYLAND)
find_package(ECM REQUIRED NO_MODULE) find_package(ECM REQUIRED NO_MODULE)
list(APPEND CMAKE_MODULE_PATH "${ECM_MODULE_PATH}") list(APPEND CMAKE_MODULE_PATH "${ECM_MODULE_PATH}")
find_package(Wayland REQUIRED) find_package(Wayland REQUIRED Client Cursor Egl)
find_package(WaylandScanner REQUIRED) find_package(WaylandScanner REQUIRED)
find_package(WaylandProtocols 1.1 REQUIRED) find_package(WaylandProtocols 1.6 REQUIRED)
list(APPEND glfw_PKG_DEPS "wayland-egl") list(APPEND glfw_PKG_DEPS "wayland-egl")
list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIR}") list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIRS}")
list(APPEND glfw_LIBRARIES "${Wayland_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}") list(APPEND glfw_LIBRARIES "${Wayland_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}")
find_package(XKBCommon REQUIRED) find_package(XKBCommon REQUIRED)
list(APPEND glfw_PKG_DEPS "xkbcommon")
list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}") list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}")
list(APPEND glfw_LIBRARIES "${XKBCOMMON_LIBRARY}")
include(CheckIncludeFiles)
check_include_files(xkbcommon/xkbcommon-compose.h HAVE_XKBCOMMON_COMPOSE_H)
endif() endif()
#-------------------------------------------------------------------- #--------------------------------------------------------------------
@ -413,6 +413,7 @@ if (GLFW_INSTALL)
add_custom_target(uninstall add_custom_target(uninstall
"${CMAKE_COMMAND}" -P "${CMAKE_COMMAND}" -P
"${GLFW_BINARY_DIR}/cmake_uninstall.cmake") "${GLFW_BINARY_DIR}/cmake_uninstall.cmake")
set_target_properties(uninstall PROPERTIES FOLDER "GLFW3")
endif() endif()
endif() endif()

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@ -69,7 +69,7 @@ and the API reference.
## Contributing to GLFW ## Contributing to GLFW
See the [contribution See the [contribution
guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) for guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
more information. more information.
@ -118,7 +118,7 @@ find that tool.
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues). Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
Please check the [contribution Please check the [contribution
guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) for guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
information on what to include when reporting a bug. information on what to include when reporting a bug.
@ -136,6 +136,9 @@ information on what to include when reporting a bug.
gamepad mapping (#900) gamepad mapping (#900)
- Added `glfwGetGamepadState` function, `GLFW_GAMEPAD_*` and `GLFWgamepadstate` - Added `glfwGetGamepadState` function, `GLFW_GAMEPAD_*` and `GLFWgamepadstate`
for retrieving gamepad input state (#900) for retrieving gamepad input state (#900)
- Added `glfwGetWindowContentScale`, `glfwGetMonitorContentScale` and
`glfwSetWindowContentScaleCallback` for DPI-aware rendering
(#235,#439,#677,#845,#898)
- Added `glfwRequestWindowAttention` function for requesting attention from the - Added `glfwRequestWindowAttention` function for requesting attention from the
user (#732,#988) user (#732,#988)
- Added `glfwGetKeyScancode` function that allows retrieving platform dependent - Added `glfwGetKeyScancode` function that allows retrieving platform dependent
@ -145,27 +148,38 @@ information on what to include when reporting a bug.
- Added `glfwSetWindowAttrib` function for changing window attributes (#537) - Added `glfwSetWindowAttrib` function for changing window attributes (#537)
- Added `glfwGetJoystickHats` function for querying joystick hats - Added `glfwGetJoystickHats` function for querying joystick hats
(#889,#906,#934) (#889,#906,#934)
- Added `glfwInitHint` and `glfwInitHintString` for setting initialization hints - Added `glfwInitHint` for setting initialization hints
- Added `glfwWindowHintString` for setting string type window hints (#893,#1139)
- Added `glfwGetWindowOpacity` and `glfwSetWindowOpacity` for controlling whole
window transparency (#1089)
- Added `glfwSetMonitorUserPointer` and `glfwGetMonitorUserPointer` for
per-monitor user pointers
- Added `glfwSetJoystickUserPointer` and `glfwGetJoystickUserPointer` for
per-joystick user pointers
- Added `glfwGetX11SelectionString` and `glfwSetX11SelectionString` - Added `glfwGetX11SelectionString` and `glfwSetX11SelectionString`
functions for accessing X11 primary selection (#894,#1056) functions for accessing X11 primary selection (#894,#1056)
- Added headless [OSMesa](http://mesa3d.org/osmesa.html) backend (#850) - Added headless [OSMesa](http://mesa3d.org/osmesa.html) backend (#850)
- Added definition of `GLAPIENTRY` to public header - Added definition of `GLAPIENTRY` to public header
- Added `GLFW_TRANSPARENT` window hint for enabling window framebuffer - Added `GLFW_TRANSPARENT_FRAMEBUFFER` window hint and attribute for controlling
transparency (#197,#663,#715,#723,#1078) per-pixel framebuffer transparency (#197,#663,#715,#723,#1078)
- Added `GLFW_HOVERED` window attribute for polling cursor hover state (#1166)
- Added `GLFW_CENTER_CURSOR` window hint for controlling cursor centering - Added `GLFW_CENTER_CURSOR` window hint for controlling cursor centering
(#749,#842) (#749,#842)
- Added `GLFW_JOYSTICK_HAT_BUTTONS` init hint (#889) - Added `GLFW_JOYSTICK_HAT_BUTTONS` init hint (#889)
- Added `GLFW_LOCK_KEY_MODS` input mode and `GLFW_MOD_*_LOCK` mod bits (#946)
- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint - Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
- Added macOS specific `GLFW_COCOA_FRAME_AUTOSAVE` window hint (#195) - Added macOS specific `GLFW_COCOA_FRAME_NAME` window hint (#195)
- Added macOS specific `GLFW_COCOA_GRAPHICS_SWITCHING` window hint (#377,#935) - Added macOS specific `GLFW_COCOA_GRAPHICS_SWITCHING` window hint (#377,#935)
- Added macOS specific `GLFW_COCOA_CHDIR_RESOURCES` init hint - Added macOS specific `GLFW_COCOA_CHDIR_RESOURCES` init hint
- Added macOS specific `GLFW_COCOA_MENUBAR` init hint - Added macOS specific `GLFW_COCOA_MENUBAR` init hint
- Added X11 specific `GLFW_X11_WM_CLASS_NAME` and `GLFW_X11_WM_CLASS_CLASS` init - Added X11 specific `GLFW_X11_CLASS_NAME` and `GLFW_X11_INSTANCE_NAME` window
hints (#893) hints (#893,#1139)
- Added `GLFW_INCLUDE_ES32` for including the OpenGL ES 3.2 header - Added `GLFW_INCLUDE_ES32` for including the OpenGL ES 3.2 header
- Added `GLFW_OSMESA_CONTEXT_API` for creating OpenGL contexts with - Added `GLFW_OSMESA_CONTEXT_API` for creating OpenGL contexts with
[OSMesa](https://www.mesa3d.org/osmesa.html) (#281) [OSMesa](https://www.mesa3d.org/osmesa.html) (#281)
- Added `GenerateMappings.cmake` script for updating gamepad mappings - Added `GenerateMappings.cmake` script for updating gamepad mappings
- Deprecated window parameter of clipboard string functions
- Deprecated charmods callback
- Removed `GLFW_USE_RETINA` compile-time option - Removed `GLFW_USE_RETINA` compile-time option
- Removed `GLFW_USE_CHDIR` compile-time option - Removed `GLFW_USE_CHDIR` compile-time option
- Removed `GLFW_USE_MENUBAR` compile-time option - Removed `GLFW_USE_MENUBAR` compile-time option
@ -198,6 +212,11 @@ information on what to include when reporting a bug.
- [Win32] Bugfix: Disabled cursor mode prevented use of caption buttons - [Win32] Bugfix: Disabled cursor mode prevented use of caption buttons
(#650,#1071) (#650,#1071)
- [Win32] Bugfix: Returned key names did not match other platforms (#943) - [Win32] Bugfix: Returned key names did not match other platforms (#943)
- [Win32] Bugfix: Undecorated windows did not maximize to workarea (#899)
- [Win32] Bugfix: Window was resized twice when entering full screen (#1085)
- [Win32] Bugfix: The HID device notification was not unregistered (#1170)
- [Win32] Bugfix: `glfwCreateWindow` activated window even with `GLFW_FOCUSED`
hint set to false (#1179,#1180)
- [X11] Moved to XI2 `XI_RawMotion` for disable cursor mode motion input (#125) - [X11] Moved to XI2 `XI_RawMotion` for disable cursor mode motion input (#125)
- [X11] Replaced `_GLFW_HAS_XF86VM` compile-time option with dynamic loading - [X11] Replaced `_GLFW_HAS_XF86VM` compile-time option with dynamic loading
- [X11] Bugfix: `glfwGetVideoMode` would segfault on Cygwin/X - [X11] Bugfix: `glfwGetVideoMode` would segfault on Cygwin/X
@ -211,6 +230,7 @@ information on what to include when reporting a bug.
- [X11] Bugfix: Incremental reading of selections was not supported (#275) - [X11] Bugfix: Incremental reading of selections was not supported (#275)
- [X11] Bugfix: Selection I/O reported but did not support `COMPOUND_TEXT` - [X11] Bugfix: Selection I/O reported but did not support `COMPOUND_TEXT`
- [X11] Bugfix: Latin-1 text read from selections was not converted to UTF-8 - [X11] Bugfix: Latin-1 text read from selections was not converted to UTF-8
- [X11] Bugfix: NVidia EGL would segfault if unloaded before closing the display
- [Linux] Moved to evdev for joystick input (#906,#1005) - [Linux] Moved to evdev for joystick input (#906,#1005)
- [Linux] Bugfix: Event processing did not detect joystick disconnection (#932) - [Linux] Bugfix: Event processing did not detect joystick disconnection (#932)
- [Linux] Bugfix: The joystick device path could be truncated (#1025) - [Linux] Bugfix: The joystick device path could be truncated (#1025)
@ -238,6 +258,8 @@ information on what to include when reporting a bug.
notification was shown (#971,#1028) notification was shown (#971,#1028)
- [Cocoa] Bugfix: Some characters did not repeat due to Press and Hold (#1010) - [Cocoa] Bugfix: Some characters did not repeat due to Press and Hold (#1010)
- [Cocoa] Bugfix: Window title was lost when full screen or undecorated (#1082) - [Cocoa] Bugfix: Window title was lost when full screen or undecorated (#1082)
- [Cocoa] Bugfix: Window was resized twice when entering full screen (#1085)
- [Cocoa] Bugfix: Duplicate size events were not filtered (#1085)
- [WGL] Added support for `WGL_EXT_colorspace` for OpenGL ES contexts - [WGL] Added support for `WGL_EXT_colorspace` for OpenGL ES contexts
- [WGL] Added support for `WGL_ARB_create_context_no_error` - [WGL] Added support for `WGL_ARB_create_context_no_error`
- [GLX] Added support for `GLX_ARB_create_context_no_error` - [GLX] Added support for `GLX_ARB_create_context_no_error`
@ -313,6 +335,8 @@ skills.
- Mário Freitas - Mário Freitas
- GeO4d - GeO4d
- Marcus Geelnard - Marcus Geelnard
- Stephen Gowen
- Kovid Goyal
- Eloi Marín Gratacós - Eloi Marín Gratacós
- Stefan Gustavson - Stefan Gustavson
- Jonathan Hale - Jonathan Hale
@ -378,6 +402,7 @@ skills.
- Keith Pitt - Keith Pitt
- Stanislav Podgorskiy - Stanislav Podgorskiy
- Alexandre Pretyman - Alexandre Pretyman
- przemekmirek
- Philip Rideout - Philip Rideout
- Eddie Ringle - Eddie Ringle
- Jorge Rodriguez - Jorge Rodriguez

793
deps/nuklear.h vendored

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@ -75,6 +75,8 @@ static struct nk_glfw {
int text_len; int text_len;
struct nk_vec2 scroll; struct nk_vec2 scroll;
double last_button_click; double last_button_click;
int is_double_click_down;
struct nk_vec2 double_click_pos;
} glfw; } glfw;
NK_INTERN void NK_INTERN void
@ -219,10 +221,12 @@ nk_glfw3_mouse_button_callback(GLFWwindow* window, int button, int action, int m
glfwGetCursorPos(window, &x, &y); glfwGetCursorPos(window, &x, &y);
if (action == GLFW_PRESS) { if (action == GLFW_PRESS) {
double dt = glfwGetTime() - glfw.last_button_click; double dt = glfwGetTime() - glfw.last_button_click;
if (dt > NK_GLFW_DOUBLE_CLICK_LO && dt < NK_GLFW_DOUBLE_CLICK_HI) if (dt > NK_GLFW_DOUBLE_CLICK_LO && dt < NK_GLFW_DOUBLE_CLICK_HI) {
nk_input_button(&glfw.ctx, NK_BUTTON_DOUBLE, (int)x, (int)y, nk_true); glfw.is_double_click_down = nk_true;
glfw.double_click_pos = nk_vec2((float)x, (float)y);
}
glfw.last_button_click = glfwGetTime(); glfw.last_button_click = glfwGetTime();
} else nk_input_button(&glfw.ctx, NK_BUTTON_DOUBLE, (int)x, (int)y, nk_false); } else glfw.is_double_click_down = nk_false;
} }
NK_INTERN void NK_INTERN void
@ -261,6 +265,10 @@ nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state)
glfw.ctx.clip.paste = nk_glfw3_clipbard_paste; glfw.ctx.clip.paste = nk_glfw3_clipbard_paste;
glfw.ctx.clip.userdata = nk_handle_ptr(0); glfw.ctx.clip.userdata = nk_handle_ptr(0);
nk_buffer_init_default(&glfw.ogl.cmds); nk_buffer_init_default(&glfw.ogl.cmds);
glfw.is_double_click_down = nk_false;
glfw.double_click_pos = nk_vec2(0, 0);
return &glfw.ctx; return &glfw.ctx;
} }
@ -344,7 +352,7 @@ nk_glfw3_new_frame(void)
glfwGetCursorPos(win, &x, &y); glfwGetCursorPos(win, &x, &y);
nk_input_motion(ctx, (int)x, (int)y); nk_input_motion(ctx, (int)x, (int)y);
if (ctx->input.mouse.grabbed) { if (ctx->input.mouse.grabbed) {
glfwSetCursorPos(glfw.win, ctx->input.mouse.prev.x, ctx->input.mouse.prev.y); glfwSetCursorPos(glfw.win, (double)ctx->input.mouse.prev.x, (double)ctx->input.mouse.prev.y);
ctx->input.mouse.pos.x = ctx->input.mouse.prev.x; ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
ctx->input.mouse.pos.y = ctx->input.mouse.prev.y; ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
} }
@ -352,6 +360,7 @@ nk_glfw3_new_frame(void)
nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS); nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS); nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS); nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
nk_input_button(ctx, NK_BUTTON_DOUBLE, (int)glfw.double_click_pos.x, (int)glfw.double_click_pos.y, glfw.is_double_click_down);
nk_input_scroll(ctx, glfw.scroll); nk_input_scroll(ctx, glfw.scroll);
nk_input_end(&glfw.ctx); nk_input_end(&glfw.ctx);
glfw.text_len = 0; glfw.text_len = 0;

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@ -14,13 +14,8 @@ set(glfw_DOCS_SOURCES
"${GLFW_SOURCE_DIR}/docs/window.dox" "${GLFW_SOURCE_DIR}/docs/window.dox"
"${GLFW_SOURCE_DIR}/docs/input.dox" "${GLFW_SOURCE_DIR}/docs/input.dox"
"${GLFW_SOURCE_DIR}/docs/vulkan.dox" "${GLFW_SOURCE_DIR}/docs/vulkan.dox"
"${GLFW_SOURCE_DIR}/docs/compat.dox") "${GLFW_SOURCE_DIR}/docs/compat.dox"
"${GLFW_SOURCE_DIR}/docs/internal.dox")
if (GLFW_DOCUMENT_INTERNALS)
list(APPEND glfw_DOCS_SOURCES
"${GLFW_SOURCE_DIR}/docs/internal.dox"
"${GLFW_SOURCE_DIR}/src/internal.h")
endif()
foreach(arg ${glfw_DOCS_SOURCES}) foreach(arg ${glfw_DOCS_SOURCES})
set(GLFW_DOCS_SOURCES "${GLFW_DOCS_SOURCES} \\\n\"${arg}\"") set(GLFW_DOCS_SOURCES "${GLFW_DOCS_SOURCES} \\\n\"${arg}\"")

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@ -183,8 +183,8 @@ This section is about using CMake to compile and link GLFW along with your
application. If you want to use an installed binary instead, see @ref application. If you want to use an installed binary instead, see @ref
build_link_cmake_package. build_link_cmake_package.
With just a few changes to your `CMakeLists.txt` you can have the GLFW source With a few changes to your `CMakeLists.txt` you can have the GLFW source tree
tree built along with your application. built along with your application.
When including GLFW as part of your build, you probably don't want to build the When including GLFW as part of your build, you probably don't want to build the
GLFW tests, examples and documentation. To disable these, set the corresponding GLFW tests, examples and documentation. To disable these, set the corresponding
@ -249,7 +249,7 @@ This section is about using CMake to link GLFW after it has been built and
installed. If you want to build it along with your application instead, see installed. If you want to build it along with your application instead, see
@ref build_link_cmake_source. @ref build_link_cmake_source.
With just a few changes to your `CMakeLists.txt`, you can locate the package and With a few changes to your `CMakeLists.txt` you can locate the package and
target files generated when GLFW is installed. target files generated when GLFW is installed.
@code{.cmake} @code{.cmake}
@ -312,8 +312,8 @@ GLFW library may look like this:
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3` cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
@endcode @endcode
If you are using the shared version of the GLFW library, simply omit the If you are using the shared version of the GLFW library, omit the `--static`
`--static` flag. flag.
@code{.sh} @code{.sh}
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3` cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
@ -350,8 +350,8 @@ cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --static --lib
@subsection build_link_xcode With Xcode on macOS @subsection build_link_xcode With Xcode on macOS
If you are using the dynamic library version of GLFW, simply add it to the If you are using the dynamic library version of GLFW, add it to the project
project dependencies. dependencies.
If you are using the static library version of GLFW, add it and the Cocoa, If you are using the static library version of GLFW, add it and the Cocoa,
OpenGL, IOKit and CoreVideo frameworks to the project as dependencies. They can OpenGL, IOKit and CoreVideo frameworks to the project as dependencies. They can

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@ -82,8 +82,8 @@ extension, regular accelerated mouse motion will be used.
GLFW uses both the XRender extension and the compositing manager to support GLFW uses both the XRender extension and the compositing manager to support
transparent window framebuffers. If the running X server does not support this transparent window framebuffers. If the running X server does not support this
extension or there is no running compositing manager, the `GLFW_TRANSPARENT` extension or there is no running compositing manager, the
framebuffer hint will have no effect. `GLFW_TRANSPARENT_FRAMEBUFFER` framebuffer hint will have no effect.
@section compat_glx GLX extensions @section compat_glx GLX extensions

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@ -13,7 +13,7 @@ build applications that use GLFW, see @ref build_guide.
GLFW uses [CMake](http://www.cmake.org/) to generate project files or makefiles GLFW uses [CMake](http://www.cmake.org/) to generate project files or makefiles
for a particular development environment. If you are on a Unix-like system such for a particular development environment. If you are on a Unix-like system such
as Linux or FreeBSD or have a package system like Fink, MacPorts, Cygwin or as Linux or FreeBSD or have a package system like Fink, MacPorts, Cygwin or
Homebrew, you can simply install its CMake package. If not, you can download Homebrew, you can install its CMake package. If not, you can download
installers for Windows and macOS from the installers for Windows and macOS from the
[CMake website](http://www.cmake.org/). [CMake website](http://www.cmake.org/).
@ -33,9 +33,9 @@ below.
@subsubsection compile_deps_msvc Dependencies for Visual C++ on Windows @subsubsection compile_deps_msvc Dependencies for Visual C++ on Windows
The Microsoft Platform SDK that is installed along with Visual C++ already The Windows SDK bundled with Visual C++ already contains all the necessary
contains all the necessary headers, link libraries and tools except for CMake. headers, link libraries and tools except for CMake. Move on to @ref
Move on to @ref compile_generate. compile_generate.
@subsubsection compile_deps_mingw Dependencies for MinGW or MinGW-w64 on Windows @subsubsection compile_deps_mingw Dependencies for MinGW or MinGW-w64 on Windows

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@ -61,7 +61,7 @@ information. The name and number of this chapter unfortunately varies between
versions and APIs, but has at times been named _Shared Objects and Multiple versions and APIs, but has at times been named _Shared Objects and Multiple
Contexts_. Contexts_.
GLFW comes with a simple object sharing test program called `sharing`. GLFW comes with a barebones object sharing example program called `sharing`.
@subsection context_offscreen Offscreen contexts @subsection context_offscreen Offscreen contexts
@ -103,6 +103,9 @@ Before you can make OpenGL or OpenGL ES calls, you need to have a current
context of the correct type. A context can only be current for a single thread context of the correct type. A context can only be current for a single thread
at a time, and a thread can only have a single context current at a time. at a time, and a thread can only have a single context current at a time.
When moving a context between threads, you must make it non-current on the old
thread before making it current on the new one.
The context of a window is made current with @ref glfwMakeContextCurrent. The context of a window is made current with @ref glfwMakeContextCurrent.
@code @code
@ -126,8 +129,7 @@ error.
@section context_swap Buffer swapping @section context_swap Buffer swapping
Buffer swapping is part of the window and framebuffer, not the context. See See @ref buffer_swap in the window guide.
@ref buffer_swap.
@section context_glext OpenGL and OpenGL ES extensions @section context_glext OpenGL and OpenGL ES extensions

File diff suppressed because one or more lines are too long

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@ -81,12 +81,29 @@
text-shadow:none; text-shadow:none;
} }
.sm-dox a span.sub-arrow {
border-color:@navbar-link-color transparent transparent transparent;
}
.sm-dox a span.sub-arrow:active,.sm-dox a span.sub-arrow:focus,.sm-dox a span.sub-arrow:hover,.sm-dox a:hover span.sub-arrow {
border-color:@default-link-color transparent transparent transparent;
}
.sm-dox ul a span.sub-arrow:active,.sm-dox ul a span.sub-arrow:focus,.sm-dox ul a span.sub-arrow:hover,.sm-dox ul a:hover span.sub-arrow {
border-color:transparent transparent transparent @default-link-color;
}
.sm-dox ul a:hover { .sm-dox ul a:hover {
background:@header-footer-link-color; background:@header-footer-link-color;
text-shadow:none; text-shadow:none;
} }
#main-nav,#navrow1,#navrow2,#navrow3,#navrow4,.tablist a,.tablist a:visited,.tablist a:hover,.tablist li,.tablist li.current a,.memdoc,dl.reflist dd,div.toc li,.ah,span.lineno,span.lineno a,span.lineno a:hover,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,.doxtable code { .sm-dox ul.sm-nowrap a {
color:@default-text-color;
text-shadow:none;
}
#main-nav,#main-menu,#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li,.memdoc,dl.reflist dd,div.toc li,.ah,span.lineno,span.lineno a,span.lineno a:hover,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,.doxtable code {
background:none; background:none;
} }
@ -94,7 +111,7 @@
border:none; border:none;
} }
.tablist a,.tablist a:visited,.tablist a:hover,.tablist li,.tablist li.current a,.reflist dt a.el,.levels span,.directory .levels span { #main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li,.reflist dt a.el,.levels span,.directory .levels span {
text-shadow:none; text-shadow:none;
} }
@ -199,7 +216,7 @@ address.footer {
font-size:13px; font-size:13px;
} }
#navrow1,#navrow2,#navrow3,#navrow4 { #main-menu {
max-width:920px; max-width:920px;
min-width:800px; min-width:800px;
margin:0 auto; margin:0 auto;
@ -215,21 +232,22 @@ address.footer {
text-shadow:none; text-shadow:none;
} }
.tablist { #main-menu {
height:36px; height:36px;
display:block; display:block;
position:relative; position:relative;
} }
.tablist a,.tablist a:visited,.tablist a:hover,.tablist li,.tablist li.current a { #main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li {
color:@navbar-link-color; color:@navbar-link-color;
} }
.tablist li.current a { #main-menu li ul.sm-nowrap li a {
background:linear-gradient(to bottom,@tab-background-color2 0%,@tab-background-color1 100%); color:@default-text-color;
box-shadow:inset 0 0 32px @tab-background-color1; }
text-shadow:0 -1px 1px darken(@tab-background-color1, 15%);
color:@tab-text-color; #main-menu li ul.sm-nowrap li a:hover {
color:@default-link-color;
} }
.contents { .contents {
@ -311,7 +329,7 @@ table.doxtable {
border-radius:4px; border-radius:4px;
} }
a,a:hover,a:visited,a:visited:hover,.contents a:visited,.el,a.el:visited,#glfwhome:hover,.tablist a:hover,span.lineno a:hover { a,a:hover,a:visited,a:visited:hover,.contents a:visited,.el,a.el:visited,#glfwhome:hover,#main-menu a:hover,span.lineno a:hover {
color:@default-link-color; color:@default-link-color;
text-decoration:none; text-decoration:none;
} }

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@ -170,6 +170,19 @@ When sticky keys mode is enabled, the pollable state of a key will remain
it has been polled, if a key release event had been processed in the meantime, it has been polled, if a key release event had been processed in the meantime,
the state will reset to `GLFW_RELEASE`, otherwise it will remain `GLFW_PRESS`. the state will reset to `GLFW_RELEASE`, otherwise it will remain `GLFW_PRESS`.
@anchor GLFW_LOCK_KEY_MODS
If you wish to know what the state of the Caps Lock and Num Lock keys was when
input events were generated, set the `GLFW_LOCK_KEY_MODS` input mode.
@code
glfwSetInputMode(window, GLFW_LOCK_KEY_MODS, 1);
@endcode
When this input mode is enabled, any callback that receives
[modifier bits](@ref mods) will have the @ref GLFW_MOD_CAPS_LOCK bit set if Caps
Lock was on when the event occurred and the @ref GLFW_MOD_NUM_LOCK bit set if
Num Lock was on.
The `GLFW_KEY_LAST` constant holds the highest value of any The `GLFW_KEY_LAST` constant holds the highest value of any
[named key](@ref keys). [named key](@ref keys).
@ -186,8 +199,7 @@ encode the code points into UTF-8 or any other encoding you prefer.
Because an `unsigned int` is 32 bits long on all platforms supported by GLFW, Because an `unsigned int` is 32 bits long on all platforms supported by GLFW,
you can treat the code point argument as native endian UTF-32. you can treat the code point argument as native endian UTF-32.
There are two callbacks for receiving Unicode code points. If you wish to If you wish to offer regular text input, set a character callback.
offer regular text input, set a character callback.
@code @code
glfwSetCharCallback(window, character_callback); glfwSetCharCallback(window, character_callback);
@ -203,23 +215,6 @@ void character_callback(GLFWwindow* window, unsigned int codepoint)
} }
@endcode @endcode
If you wish to receive even those Unicode code points generated with modifier
key combinations that a plain text field would ignore, or just want to know
exactly what modifier keys were used, set a character with modifiers callback.
@code
glfwSetCharModsCallback(window, charmods_callback);
@endcode
The callback function receives Unicode code points and
[modifier bits](@ref mods).
@code
void charmods_callback(GLFWwindow* window, unsigned int codepoint, int mods)
{
}
@endcode
@subsection input_key_name Key names @subsection input_key_name Key names
@ -297,8 +292,8 @@ is provided normally via both the cursor position callback and through polling.
other features of GLFW. It is not supported and will not work as robustly as other features of GLFW. It is not supported and will not work as robustly as
`GLFW_CURSOR_DISABLED`. `GLFW_CURSOR_DISABLED`.
If you just wish the cursor to become hidden when it is over a window, set If you only wish the cursor to become hidden when it is over a window but still
the cursor mode to `GLFW_CURSOR_HIDDEN`. want it to behave normally, set the cursor mode to `GLFW_CURSOR_HIDDEN`.
@code @code
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
@ -424,6 +419,16 @@ void cursor_enter_callback(GLFWwindow* window, int entered)
} }
@endcode @endcode
You can query whether the cursor is currently inside the client area of the
window with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute.
@code
if (glfwGetWindowAttrib(window, GLFW_HOVERED))
{
highlight_interface();
}
@endcode
@subsection input_mouse_button Mouse button input @subsection input_mouse_button Mouse button input
@ -501,7 +506,7 @@ void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
} }
@endcode @endcode
A simple mouse wheel, being vertical, provides offsets along the Y-axis. A normal mouse wheel, being vertical, provides offsets along the Y-axis.
@section joystick Joystick input @section joystick Joystick input
@ -516,6 +521,9 @@ present with @ref glfwJoystickPresent.
int present = glfwJoystickPresent(GLFW_JOYSTICK_1); int present = glfwJoystickPresent(GLFW_JOYSTICK_1);
@endcode @endcode
Each joystick has zero or more axes, zero or more buttons, zero or more hats,
a human-readable name, a user pointer and an SDL compatible GUID.
When GLFW is initialized, detected joysticks are added to to the beginning of When GLFW is initialized, detected joysticks are added to to the beginning of
the array. Once a joystick is detected, it keeps its assigned ID until it is the array. Once a joystick is detected, it keeps its assigned ID until it is
disconnected or the library is terminated, so as joysticks are connected and disconnected or the library is terminated, so as joysticks are connected and
@ -618,6 +626,17 @@ and make may have the same name. Only the [joystick token](@ref joysticks) is
guaranteed to be unique, and only until that joystick is disconnected. guaranteed to be unique, and only until that joystick is disconnected.
@subsection joystick_userptr Joystick user pointer
Each joystick has a user pointer that can be set with @ref
glfwSetJoystickUserPointer and queried with @ref glfwGetJoystickUserPointer.
This can be used for any purpose you need and will not be modified by GLFW. The
value will be kept until the joystick is disconnected or until the library is
terminated.
The initial value of the pointer is `NULL`.
@subsection joystick_event Joystick configuration changes @subsection joystick_event Joystick configuration changes
If you wish to be notified when a joystick is connected or disconnected, set If you wish to be notified when a joystick is connected or disconnected, set
@ -650,6 +669,10 @@ functions. Joystick disconnection may also be detected and the callback
called by joystick functions. The function will then return whatever it called by joystick functions. The function will then return whatever it
returns for a disconnected joystick. returns for a disconnected joystick.
Only @ref glfwGetJoystickName and @ref glfwGetJoystickUserPointer will return
useful values for a disconnected joystick and only before the monitor callback
returns.
@subsection gamepad Gamepad input @subsection gamepad Gamepad input
@ -786,7 +809,6 @@ functions.
There is also the special `platform` field that specifies which platform the There is also the special `platform` field that specifies which platform the
mapping is valid for. Possible values are `Windows`, `Mac OS X` and `Linux`. mapping is valid for. Possible values are `Windows`, `Mac OS X` and `Linux`.
Mappings without this field will always be considered valid.
Below is an example of what a gamepad mapping might look like. It is the Below is an example of what a gamepad mapping might look like. It is the
one built into GLFW for Xbox controllers accessed via the XInput API on Windows. one built into GLFW for Xbox controllers accessed via the XInput API on Windows.
@ -847,7 +869,7 @@ converted to one, you can retrieve it with @ref glfwGetClipboardString. See the
reference documentation for the lifetime of the returned string. reference documentation for the lifetime of the returned string.
@code @code
const char* text = glfwGetClipboardString(window); const char* text = glfwGetClipboardString(NULL);
if (text) if (text)
{ {
insert_text(text); insert_text(text);
@ -861,13 +883,9 @@ The contents of the system clipboard can be set to a UTF-8 encoded string with
@ref glfwSetClipboardString. @ref glfwSetClipboardString.
@code @code
glfwSetClipboardString(window, "A string with words in it"); glfwSetClipboardString(NULL, "A string with words in it");
@endcode @endcode
The clipboard functions take a window handle argument because some window
systems require a window to communicate with the system clipboard. Any valid
window may be used.
@section path_drop Path drop input @section path_drop Path drop input

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@ -19,8 +19,7 @@ The public interface uses the OpenGL naming conventions except with GLFW and
glfw instead of GL and gl. For struct members, where OpenGL sets no precedent, glfw instead of GL and gl. For struct members, where OpenGL sets no precedent,
it use headless camel case. it use headless camel case.
Examples: @ref glfwCreateWindow, @ref GLFWwindow, @ref GLFWvidmode.redBits, Examples: `glfwCreateWindow`, `GLFWwindow`, `GLFW_RED_BITS`
`GLFW_RED_BITS`
@section internals_native Native interface @section internals_native Native interface
@ -34,7 +33,7 @@ The function names of the native interface are similar to those of the public
interface, but embeds the name of the interface that the returned handle is interface, but embeds the name of the interface that the returned handle is
from. from.
Examples: @ref glfwGetX11Window, @ref glfwGetWGLContext Examples: `glfwGetX11Window`, `glfwGetWGLContext`
@section internals_internal Internal interface @section internals_internal Internal interface
@ -50,7 +49,7 @@ a `_GLFWlibrary` struct named `_glfw`.
The internal interface uses the same style as the public interface, except all The internal interface uses the same style as the public interface, except all
global names have a leading underscore. global names have a leading underscore.
Examples: @ref _glfwIsValidContextConfig, @ref _GLFWwindow, `_glfw.currentRamp` Examples: `_glfwIsValidContextConfig`, `_GLFWwindow`, `_glfw.monitorCount`
@section internals_platform Platform interface @section internals_platform Platform interface
@ -67,7 +66,7 @@ perform platform-specific operations on some or all platforms. The are also
named the same except that the glfw function prefix is replaced by named the same except that the glfw function prefix is replaced by
_glfwPlatform. _glfwPlatform.
Examples: @ref _glfwPlatformCreateWindow Examples: `_glfwPlatformCreateWindow`
The platform interface also defines structs that contain platform-specific The platform interface also defines structs that contain platform-specific
global and per-object state. Their names mirror those of the internal global and per-object state. Their names mirror those of the internal
@ -79,7 +78,7 @@ These structs are incorporated as members into the internal interface structs
using special macros that name them after the specific interface used. This using special macros that name them after the specific interface used. This
prevents shared code from accidentally using these members. prevents shared code from accidentally using these members.
Examples: `window.win32.handle`, `_glfw.x11.display` Examples: `window->win32.handle`, `_glfw.x11.display`
@section internals_event Event interface @section internals_event Event interface
@ -91,7 +90,7 @@ application, either via callbacks, via window state changes or both.
The function names of the event interface use a `_glfwInput` prefix and the The function names of the event interface use a `_glfwInput` prefix and the
ObjectEvent pattern. ObjectEvent pattern.
Examples: @ref _glfwInputWindowFocus, @ref _glfwInputCursorMotion Examples: `_glfwInputWindowFocus`, `_glfwInputCursorPos`
@section internals_static Static functions @section internals_static Static functions
@ -99,7 +98,7 @@ Examples: @ref _glfwInputWindowFocus, @ref _glfwInputCursorMotion
Static functions may be used by any interface and have no prefixes or suffixes. Static functions may be used by any interface and have no prefixes or suffixes.
These use headless camel case. These use headless camel case.
Examples: `clearScrollOffsets` Examples: `isValidElementForJoystick`
@section internals_config Configuration macros @section internals_config Configuration macros
@ -111,6 +110,6 @@ which is generated from the `glfw_config.h.in` file by CMake.
Configuration macros the same style as tokens in the public interface, except Configuration macros the same style as tokens in the public interface, except
with a leading underscore. with a leading underscore.
Examples: `_GLFW_USE_HYBRID_HPG` Examples: `_GLFW_WIN32`, `_GLFW_BUILD_DLL`
*/ */

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@ -33,7 +33,6 @@ successfully initialized, and only from the main thread.
- @ref glfwGetError - @ref glfwGetError
- @ref glfwSetErrorCallback - @ref glfwSetErrorCallback
- @ref glfwInitHint - @ref glfwInitHint
- @ref glfwInitHintString
- @ref glfwInit - @ref glfwInit
- @ref glfwTerminate - @ref glfwTerminate
@ -55,20 +54,19 @@ if (!glfwInit())
If any part of initialization fails, any parts that succeeded are terminated as If any part of initialization fails, any parts that succeeded are terminated as
if @ref glfwTerminate had been called. The library only needs to be initialized if @ref glfwTerminate had been called. The library only needs to be initialized
once and additional calls to an already initialized library will simply return once and additional calls to an already initialized library will return
`GLFW_TRUE` immediately. `GLFW_TRUE` immediately.
Once the library has been successfully initialized, it should be terminated Once the library has been successfully initialized, it should be terminated
before the application exits. Modern systems are very good at freeing resources before the application exits. Modern systems are very good at freeing resources
allocated by programs that simply exit, but GLFW sometimes has to change global allocated by programs that exit, but GLFW sometimes has to change global system
system settings and these might not be restored without termination. settings and these might not be restored without termination.
@subsection init_hints Initialization hints @subsection init_hints Initialization hints
Initialization hints are set before @ref glfwInit and affect how the library Initialization hints are set before @ref glfwInit and affect how the library
behaves until termination. Integer type hints are set with @ref glfwInitHint behaves until termination. Hints are set with @ref glfwInitHint.
and string type hints with @ref glfwInitHintString.
@code @code
glfwInitHint(GLFW_JOYSTICK_HAT_BUTTONS, GLFW_FALSE); glfwInitHint(GLFW_JOYSTICK_HAT_BUTTONS, GLFW_FALSE);
@ -79,8 +77,8 @@ during initialization. Once GLFW has been initialized, any values you set will
be ignored until the library is terminated and initialized again. be ignored until the library is terminated and initialized again.
Some hints are platform specific. These may be set on any platform but they Some hints are platform specific. These may be set on any platform but they
will only affect their specific platform. Other platforms will simply ignore will only affect their specific platform. Other platforms will ignore them.
them. Setting these hints requires no platform specific headers or functions. Setting these hints requires no platform specific headers or functions.
@subsubsection init_hints_shared Shared init hints @subsubsection init_hints_shared Shared init hints
@ -104,15 +102,6 @@ a nib or manually, when the first window is created, which is when AppKit is
initialized. Set this with @ref glfwInitHint. initialized. Set this with @ref glfwInitHint.
@subsubsection init_hints_x11 X11 specific init hints
@anchor GLFW_X11_WM_CLASS_NAME
@anchor GLFW_X11_WM_CLASS_CLASS
__GLFW_X11_WM_CLASS_NAME__ and __GLFW_X11_WM_CLASS_CLASS__ specifies the desired
ASCII encoded name and class parts of the ICCCM `WM_CLASS` hint for all windows.
Set this with @ref glfwInitHintString.
@subsubsection init_hints_values Supported and default values @subsubsection init_hints_values Supported and default values
Initialization hint | Default value | Supported values Initialization hint | Default value | Supported values
@ -120,8 +109,6 @@ Initialization hint | Default value | Supported values
@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` @ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` @ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` @ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_X11_WM_CLASS_NAME | `""` | An ASCII encoded `WM_CLASS` name
@ref GLFW_X11_WM_CLASS_CLASS | `""` | An ASCII encoded `WM_CLASS` class
@subsection intro_init_terminate Terminating GLFW @subsection intro_init_terminate Terminating GLFW

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@ -85,15 +85,17 @@ void monitor_callback(GLFWmonitor* monitor, int event)
} }
@endcode @endcode
If a monitor is disconnected, any windows that are full screen on it get forced If a monitor is disconnected, all windows that are full screen on it will be
into windowed mode. switched to windowed mode before the callback is called. Only @ref
glfwGetMonitorName and @ref glfwGetMonitorUserPointer will return useful values
for a disconnected monitor and only before the monitor callback returns.
@section monitor_properties Monitor properties @section monitor_properties Monitor properties
Each monitor has a current video mode, a list of supported video modes, Each monitor has a current video mode, a list of supported video modes,
a virtual position, a human-readable name, an estimated physical size and a virtual position, a human-readable name, a user pointer, an estimated physical
a gamma ramp. size and a gamma ramp.
@subsection monitor_modes Video modes @subsection monitor_modes Video modes
@ -131,17 +133,34 @@ current _resolution_, i.e. the width and height of its current
[video mode](@ref monitor_modes). [video mode](@ref monitor_modes).
@code @code
int widthMM, heightMM; int width_mm, height_mm;
glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM); glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
@endcode @endcode
This can, for example, be used together with the current video mode to calculate While this can be used to calculate the raw DPI of a monitor, this is often not
the DPI of a monitor. useful. Instead use the [monitor content scale](@ref monitor_scale) and
[window content scale](@ref window_scale) to scale your content.
@subsection monitor_scale Content scale
The content scale for a monitor can be retrieved with @ref
glfwGetMonitorContentScale.
@code @code
const double dpi = mode->width / (widthMM / 25.4); float xscale, yscale;
glfwGetMonitorContentScale(monitor, &xscale, &yscale);
@endcode @endcode
The content scale is the ratio between the current DPI and the platform's
default DPI. If you scale all pixel dimensions by this scale then your content
should appear at an appropriate size. This is especially important for text and
any UI elements.
The content scale may depend on both the monitor resolution and pixel density
and on user settings. It may be very different from the raw DPI calculated from
the physical size and current resolution.
@subsection monitor_pos Virtual position @subsection monitor_pos Virtual position
@ -170,6 +189,17 @@ and make may have the same name. Only the monitor handle is guaranteed to be
unique, and only until that monitor is disconnected. unique, and only until that monitor is disconnected.
@subsection monitor_userptr User pointer
Each monitor has a user pointer that can be set with @ref
glfwSetMonitorUserPointer and queried with @ref glfwGetMonitorUserPointer. This
can be used for any purpose you need and will not be modified by GLFW. The
value will be kept until the monitor is disconnected or until the library is
terminated.
The initial value of the pointer is `NULL`.
@subsection monitor_gamma Gamma ramp @subsection monitor_gamma Gamma ramp
The gamma ramp of a monitor can be set with @ref glfwSetGammaRamp, which accepts The gamma ramp of a monitor can be set with @ref glfwSetGammaRamp, which accepts

View File

@ -221,7 +221,7 @@ GLFW 2, windows and contexts created with GLFW 3 will never be destroyed unless
you choose them to be. Each window now has a close flag that is set to you choose them to be. Each window now has a close flag that is set to
`GLFW_TRUE` when the user attempts to close that window. By default, nothing else `GLFW_TRUE` when the user attempts to close that window. By default, nothing else
happens and the window stays visible. It is then up to you to either destroy happens and the window stays visible. It is then up to you to either destroy
the window, take some other action or simply ignore the request. the window, take some other action or ignore the request.
You can query the close flag at any time with @ref glfwWindowShouldClose and set You can query the close flag at any time with @ref glfwWindowShouldClose and set
it at any time with @ref glfwSetWindowShouldClose. it at any time with @ref glfwSetWindowShouldClose.

View File

@ -58,11 +58,22 @@ windows with @ref glfwSetWindowAttrib.
@see @ref window_attribs @see @ref window_attribs
@subsection news_33_contentscale Content scale queries for DPI-aware rendering
GLFW now supports querying the window and monitor content scale, i.e. the ratio
between the current DPI and the platform's default DPI, with @ref
glfwGetWindowContentScale and @ref glfwGetMonitorContentScale.
Changes of the content scale of a window can be received with the window content
scale callback, set with @ref glfwSetWindowCloseCallback.
@see @ref window_scale
@subsection news_33_inithint Support for initialization hints @subsection news_33_inithint Support for initialization hints
GLFW now supports setting library initialization hints with @ref glfwInitHint GLFW now supports setting library initialization hints with @ref glfwInitHint.
or @ref glfwInitHintString. These must be set before initialization to take These must be set before initialization to take effect.
effect.
@see @ref init_hints @see @ref init_hints
@ -85,11 +96,17 @@ be disabled with the @ref GLFW_JOYSTICK_HAT_BUTTONS init hint.
@see @ref joystick_hat @see @ref joystick_hat
@subsection news_33_transparent Support for transparent window framebuffer @subsection news_33_transparent Support for transparent windows and framebuffers
GLFW now supports the creation of windows with transparent framebuffers on GLFW now supports the creation of windows with transparent framebuffers on
systems with desktop compositing enabled with the @ref GLFW_TRANSPARENT window systems with desktop compositing enabled with the @ref
hint and attribute. Any window decorations will still be opaque. GLFW_TRANSPARENT_FRAMEBUFFER window hint and attribute. This hint must be set
before window creation and leaves any window decorations opaque.
GLFW now also supports whole window transparency with @ref glfwGetWindowOpacity
and @ref glfwSetWindowOpacity. This value controls the opacity of the whole
window including decorations and unlike framebuffer transparency can be changed
at any time after window creation.
@subsection news_33_centercursor Cursor centering window hint @subsection news_33_centercursor Cursor centering window hint
@ -99,6 +116,13 @@ full screen windows with the [GLFW_CENTER_CURSOR](@ref GLFW_CENTER_CURSOR_hint)
window hint. It is enabled by default. window hint. It is enabled by default.
@subsection news_33_hover Mouse cursor hover window attribute
GLFW now supports polling whether the cursor is hovering over the window client
area with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute. This
attribute corresponds to the [cursor enter/leave](@ref cursor_enter) event.
@subsection news_33_rawmotion Support for raw mouse motion @subsection news_33_rawmotion Support for raw mouse motion
GLFW now uses raw (unscaled and unaccelerated) mouse motion in disabled cursor GLFW now uses raw (unscaled and unaccelerated) mouse motion in disabled cursor
@ -125,6 +149,13 @@ creation API, intended for automated testing. This backend does not provide
input. input.
@subsection news_33_userptr Monitor and joystick user pointers
GLFW now supports setting and querying user pointers for connected monitors and
joysticks with @ref glfwSetMonitorUserPointer, @ref glfwGetMonitorUserPointer,
@ref glfwSetJoystickUserPointer and @ref glfwGetJoystickUserPointer.
@subsection news_33_primary X11 primary selection access @subsection news_33_primary X11 primary selection access
GLFW now supports querying and setting the X11 primary selection via the native GLFW now supports querying and setting the X11 primary selection via the native

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@ -69,7 +69,7 @@ if (!glfwInit())
} }
@endcode @endcode
Note that `GLFW_TRUE` and `GLFW_FALSE` are and will always be just one and zero. Note that `GLFW_TRUE` and `GLFW_FALSE` are and will always be one and zero.
When you are done using GLFW, typically just before the application exits, you When you are done using GLFW, typically just before the application exits, you
need to terminate GLFW. need to terminate GLFW.
@ -86,14 +86,12 @@ functions that require it.
@subsection quick_capture_error Setting an error callback @subsection quick_capture_error Setting an error callback
Most events are reported through callbacks, whether it's a key being pressed, Most events are reported through callbacks, whether it's a key being pressed,
a GLFW window being moved, or an error occurring. Callbacks are simply a GLFW window being moved, or an error occurring. Callbacks are C functions (or
C functions (or C++ static methods) that are called by GLFW with arguments C++ static methods) that are called by GLFW with arguments describing the event.
describing the event.
In case a GLFW function fails, an error is reported to the GLFW error callback. In case a GLFW function fails, an error is reported to the GLFW error callback.
You can receive these reports with an error callback. This function must have You can receive these reports with an error callback. This function must have
the signature below. This simple error callback just prints the error the signature below but may do anything permitted in other callbacks.
description to `stderr`.
@code @code
void error_callback(int error, const char* description) void error_callback(int error, const char* description)
@ -249,7 +247,7 @@ You can also set a framebuffer size callback using @ref
glfwSetFramebufferSizeCallback and be notified when the size changes. glfwSetFramebufferSizeCallback and be notified when the size changes.
Actual rendering with OpenGL is outside the scope of this tutorial, but there Actual rendering with OpenGL is outside the scope of this tutorial, but there
are [many](https://open.gl/) [excellent](http://learnopengl.com/) are [many](https://open.gl/) [excellent](https://learnopengl.com/)
[tutorial](http://openglbook.com/) [sites](http://ogldev.atspace.co.uk/) that [tutorial](http://openglbook.com/) [sites](http://ogldev.atspace.co.uk/) that
teach modern OpenGL. Some of them use GLFW to create the context and window teach modern OpenGL. Some of them use GLFW to create the context and window
while others use GLUT or SDL, but remember that OpenGL itself always works the while others use GLUT or SDL, but remember that OpenGL itself always works the

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@ -77,7 +77,7 @@ GLFWvidmode.blueBits | @ref GLFW_BLUE_BITS hint
GLFWvidmode.refreshRate | @ref GLFW_REFRESH_RATE hint GLFWvidmode.refreshRate | @ref GLFW_REFRESH_RATE hint
Once you have a full screen window, you can change its resolution, refresh rate Once you have a full screen window, you can change its resolution, refresh rate
and monitor with @ref glfwSetWindowMonitor. If you just need change its and monitor with @ref glfwSetWindowMonitor. If you only need change its
resolution you can also call @ref glfwSetWindowSize. In all cases, the new resolution you can also call @ref glfwSetWindowSize. In all cases, the new
video mode will be selected the same way as the video mode chosen by @ref video mode will be selected the same way as the video mode chosen by @ref
glfwCreateWindow. If the window has an OpenGL or OpenGL ES context, it will be glfwCreateWindow. If the window has an OpenGL or OpenGL ES context, it will be
@ -87,10 +87,10 @@ By default, the original video mode of the monitor will be restored and the
window iconified if it loses input focus, to allow the user to switch back to window iconified if it loses input focus, to allow the user to switch back to
the desktop. This behavior can be disabled with the the desktop. This behavior can be disabled with the
[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint, for example if you [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint, for example if you
wish to simultaneously cover multiple windows with full screen windows. wish to simultaneously cover multiple monitors with full screen windows.
If a monitor is disconnected, any window that is full screen on that monitor If a monitor is disconnected, all windows that are full screen on that monitor
will be forced into windowed mode. See @ref monitor_event for more information. will be switched to windowed mode. See @ref monitor_event for more information.
@subsubsection window_windowed_full_screen "Windowed full screen" windows @subsubsection window_windowed_full_screen "Windowed full screen" windows
@ -99,7 +99,7 @@ If the closest match for the desired video mode is the current one, the video
mode will not be changed, making window creation faster and application mode will not be changed, making window creation faster and application
switching much smoother. This is sometimes called _windowed full screen_ or switching much smoother. This is sometimes called _windowed full screen_ or
_borderless full screen_ window and counts as a full screen window. To create _borderless full screen_ window and counts as a full screen window. To create
such a window, simply request the current video mode. such a window, request the current video mode.
@code @code
const GLFWvidmode* mode = glfwGetVideoMode(monitor); const GLFWvidmode* mode = glfwGetVideoMode(monitor);
@ -146,16 +146,18 @@ is restored, but the gamma ramp is left untouched.
There are a number of hints that can be set before the creation of a window and There are a number of hints that can be set before the creation of a window and
context. Some affect the window itself, others affect the framebuffer or context. Some affect the window itself, others affect the framebuffer or
context. These hints are set to their default values each time the library is context. These hints are set to their default values each time the library is
initialized with @ref glfwInit, can be set individually with @ref glfwWindowHint initialized with @ref glfwInit. Integer value hints can be set individually
and reset all at once to their defaults with @ref glfwDefaultWindowHints. with @ref glfwWindowHint and string value hints with @ref glfwWindowHintString.
You can reset all at once to their defaults with @ref glfwDefaultWindowHints.
Some hints are platform specific. These are always valid to set on any Some hints are platform specific. These are always valid to set on any
platform but they will only affect their specific platform. Other platforms platform but they will only affect their specific platform. Other platforms
will simply ignore them. Setting these hints requires no platform specific will ignore them. Setting these hints requires no platform specific headers or
headers or calls. calls.
Note that hints need to be set _before_ the creation of the window and context @note Window hints need to be set before the creation of the window and context
you wish to have the specified attributes. you wish to have the specified attributes. They function as additional
arguments to @ref glfwCreateWindow.
@subsubsection window_hints_hard Hard and soft constraints @subsubsection window_hints_hard Hard and soft constraints
@ -225,9 +227,9 @@ __GLFW_CENTER_CURSOR__ specifies whether the cursor should be centered over
newly created full screen windows. Possible values are `GLFW_TRUE` and newly created full screen windows. Possible values are `GLFW_TRUE` and
`GLFW_FALSE`. This hint is ignored for windowed mode windows. `GLFW_FALSE`. This hint is ignored for windowed mode windows.
@anchor GLFW_TRANSPARENT_hint @anchor GLFW_TRANSPARENT_FRAMEBUFFER_hint
__GLFW_TRANSPARENT__ specifies whether the window framebuffer will be __GLFW_TRANSPARENT_FRAMEBUFFER__ specifies whether the window framebuffer will
transparent. If enabled and supported by the system, the window framebuffer be transparent. If enabled and supported by the system, the window framebuffer
alpha channel will be used to combine the framebuffer with the background. This alpha channel will be used to combine the framebuffer with the background. This
does not affect window decorations. Possible values are `GLFW_TRUE` and does not affect window decorations. Possible values are `GLFW_TRUE` and
`GLFW_FALSE`. `GLFW_FALSE`.
@ -441,10 +443,10 @@ __GLFW_COCOA_RETINA_FRAMEBUFFER__ specifies whether to use full resolution
framebuffers on Retina displays. Possible values are `GLFW_TRUE` and framebuffers on Retina displays. Possible values are `GLFW_TRUE` and
`GLFW_FALSE`. This is ignored on other platforms. `GLFW_FALSE`. This is ignored on other platforms.
@anchor GLFW_COCOA_FRAME_AUTOSAVE_hint @anchor GLFW_COCOA_FRAME_NAME_hint
__GLFW_COCOA_FRAME_AUTOSAVE__ specifies whether to activate frame autosaving __GLFW_COCOA_FRAME_NAME__ specifies the UTF-8 encoded name to use for autosaving
using the window title specified at window creation. Possible values are the window frame, or if empty disables frame autosaving for the window. This is
`GLFW_TRUE` and `GLFW_FALSE`. This is ignored on other platforms. ignored on other platforms. This is set with @ref glfwWindowHintString.
@anchor GLFW_COCOA_GRAPHICS_SWITCHING_hint @anchor GLFW_COCOA_GRAPHICS_SWITCHING_hint
__GLFW_COCOA_GRAPHICS_SWITCHING__ specifies whether to in Automatic Graphics __GLFW_COCOA_GRAPHICS_SWITCHING__ specifies whether to in Automatic Graphics
@ -465,6 +467,15 @@ should also declare this in its `Info.plist` by setting the
`NSSupportsAutomaticGraphicsSwitching` key to `true`. `NSSupportsAutomaticGraphicsSwitching` key to `true`.
@subsubsection window_hints_x11 X11 specific window hints
@anchor GLFW_X11_CLASS_NAME
@anchor GLFW_X11_INSTANCE_NAME
__GLFW_X11_CLASS_NAME__ and __GLFW_X11_INSTANCE_NAME__ specifies the desired
ASCII encoded class and instance parts of the ICCCM `WM_CLASS` window property.
These are set with @ref glfwWindowHintString.
@subsubsection window_hints_values Supported and default values @subsubsection window_hints_values Supported and default values
Window hint | Default value | Supported values Window hint | Default value | Supported values
@ -477,7 +488,7 @@ GLFW_AUTO_ICONIFY | `GLFW_TRUE` | `GLFW_TRUE` or `GL
GLFW_FLOATING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_FLOATING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_MAXIMIZED | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_MAXIMIZED | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_CENTER_CURSOR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_CENTER_CURSOR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_TRANSPARENT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_TRANSPARENT_FRAMEBUFFER | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_RED_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` GLFW_RED_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
GLFW_GREEN_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` GLFW_GREEN_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
GLFW_BLUE_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` GLFW_BLUE_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
@ -504,8 +515,10 @@ GLFW_OPENGL_FORWARD_COMPAT | `GLFW_FALSE` | `GLFW_TRUE` or `GL
GLFW_OPENGL_DEBUG_CONTEXT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_OPENGL_DEBUG_CONTEXT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_OPENGL_PROFILE | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE` GLFW_OPENGL_PROFILE | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE`
GLFW_COCOA_RETINA_FRAMEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_COCOA_RETINA_FRAMEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_COCOA_FRAME_AUTOSAVE | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_COCOA_FRAME_NAME | `""` | A UTF-8 encoded frame autosave name
GLFW_COCOA_GRAPHICS_SWITCHING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_COCOA_GRAPHICS_SWITCHING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_X11_CLASS_NAME | `""` | An ASCII encoded `WM_CLASS` class name
GLFW_X11_INSTANCE_NAME | `""` | An ASCII encoded `WM_CLASS` instance name
@section window_events Window event processing @section window_events Window event processing
@ -518,7 +531,7 @@ See @ref events.
@subsection window_userptr User pointer @subsection window_userptr User pointer
Each window has a user pointer that can be set with @ref Each window has a user pointer that can be set with @ref
glfwSetWindowUserPointer and fetched with @ref glfwGetWindowUserPointer. This glfwSetWindowUserPointer and queried with @ref glfwGetWindowUserPointer. This
can be used for any purpose you need and will not be modified by GLFW throughout can be used for any purpose you need and will not be modified by GLFW throughout
the life-time of the window. the life-time of the window.
@ -582,15 +595,15 @@ window's desired video mode. The video mode most closely matching the new
desired video mode is set immediately. The window is resized to fit the desired video mode is set immediately. The window is resized to fit the
resolution of the set video mode. resolution of the set video mode.
If you wish to be notified when a window is resized, whether by the user or If you wish to be notified when a window is resized, whether by the user, the
the system, set a size callback. system or your own code, set a size callback.
@code @code
glfwSetWindowSizeCallback(window, window_size_callback); glfwSetWindowSizeCallback(window, window_size_callback);
@endcode @endcode
The callback function receives the new size, in screen coordinates, of the The callback function receives the new size, in screen coordinates, of the
client area of the window when it is resized. client area of the window when the window is resized.
@code @code
void window_size_callback(GLFWwindow* window, int width, int height) void window_size_callback(GLFWwindow* window, int width, int height)
@ -663,6 +676,43 @@ The size of a framebuffer may change independently of the size of a window, for
example if the window is dragged between a regular monitor and a high-DPI one. example if the window is dragged between a regular monitor and a high-DPI one.
@subsection window_scale Window content scale
The content scale for a window can be retrieved with @ref
glfwGetWindowContentScale.
@code
float xscale, yscale;
glfwGetWindowContentScale(window, &xscale, &yscale);
@endcode
The content scale of a window is the ratio between the current DPI and the
platform's default DPI. If you scale all pixel dimensions by this scale then
your content should appear at an appropriate size. This is especially important
for text and any UI elements.
On systems where each monitors can have its own content scale, the window
content scale will depend on which monitor the system considers the window to be
on.
If you wish to be notified when the content scale of a window changes, whether
because of a system setting change or because it was moved to a monitor with
a different scale, set a content scale callback.
@code
glfwSetWindowContentScaleCallback(window, window_content_scale_callback);
@endcode
The callback function receives the new content scale of the window.
@code
void window_content_scale_callback(GLFWwindow* window, float xscale, float yscale)
{
set_interface_scale(xscale, yscale);
}
@endcode
@subsection window_sizelimits Window size limits @subsection window_sizelimits Window size limits
The minimum and maximum size of the client area of a windowed mode window can be The minimum and maximum size of the client area of a windowed mode window can be
@ -694,7 +744,7 @@ glfwSetWindowAspectRatio(window, 16, 9);
The aspect ratio is specified as a numerator and denominator, corresponding to The aspect ratio is specified as a numerator and denominator, corresponding to
the width and height, respectively. If you want a window to maintain its the width and height, respectively. If you want a window to maintain its
current aspect ratio, simply use its current size as the ratio. current aspect ratio, use its current size as the ratio.
@code @code
int width, height; int width, height;
@ -720,15 +770,15 @@ The window system may put limitations on window placement.
glfwSetWindowPos(window, 100, 100); glfwSetWindowPos(window, 100, 100);
@endcode @endcode
If you wish to be notified when a window is moved, whether by the user, system If you wish to be notified when a window is moved, whether by the user, the
or your own code, set a position callback. system or your own code, set a position callback.
@code @code
glfwSetWindowPosCallback(window, window_pos_callback); glfwSetWindowPosCallback(window, window_pos_callback);
@endcode @endcode
The callback function receives the new position of the upper-left corner of the The callback function receives the new position, in screen coordinates, of the
client area when the window is moved. upper-left corner of the client area when the window is moved.
@code @code
void window_pos_callback(GLFWwindow* window, int xpos, int ypos) void window_pos_callback(GLFWwindow* window, int xpos, int ypos)
@ -1071,27 +1121,63 @@ the window or framebuffer is resized.
@subsection window_transparency Window transparency @subsection window_transparency Window transparency
GLFW supports two kinds of transparency for windows; framebuffer transparency
and whole window transparency. A single window may not use both methods. The
results of doing this are undefined.
Both methods require the platform to support it and not every version of every
platform GLFW supports does this, so there are mechanisms to check whether the
window really is transparent.
Window framebuffers can be made transparent on a per-pixel per-frame basis with Window framebuffers can be made transparent on a per-pixel per-frame basis with
the [GLFW_TRANSPARENT](@ref GLFW_TRANSPARENT_hint) window hint. the [GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint)
window hint.
@code @code
glfwWindowHint(GLFW_TRANSPARENT, GLFW_TRUE); glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE);
@endcode @endcode
If supported by the system, the window framebuffer will be composited with the If supported by the system, the window content area will be composited with the
background using the framebuffer per-pixel alpha channel. This requires desktop background using the framebuffer per-pixel alpha channel. This requires desktop
compositing to be enabled on the system. It does not affect window decorations. compositing to be enabled on the system. It does not affect window decorations.
You can check whether the window framebuffer was successfully made transparent You can check whether the window framebuffer was successfully made transparent
with the [GLFW_TRANSPARENT](@ref GLFW_TRANSPARENT_attrib) window attribute. with the
[GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib)
window attribute.
@code @code
if (glfwGetWindowAttrib(window, GLFW_TRANSPARENT)) if (glfwGetWindowAttrib(window, GLFW_TRANSPARENT_FRAMEBUFFER))
{ {
// window framebuffer is currently transparent // window framebuffer is currently transparent
} }
@endcode @endcode
GLFW comes with an example that enabled framebuffer transparency called `gears`.
The opacity of the whole window, including any decorations, can be set with @ref
glfwSetWindowOpacity.
@code
glfwSetWindowOpacity(window, 0.5f);
@endcode
The opacity (or alpha) value is a positive finite number between zero and one,
where 0 (zero) is fully transparent and 1 (one) is fully opaque. The initial
opacity value for newly created windows is 1.
The current opacity of a window can be queried with @ref glfwGetWindowOpacity.
@code
float opacity = glfwGetWindowOpacity(window);
@endcode
If the system does not support whole window transparency, this function always
returns one.
GLFW comes with a test program that lets you control whole window transparency
at run-time called `opacity`.
@subsection window_attribs Window attributes @subsection window_attribs Window attributes
@ -1134,6 +1220,11 @@ See @ref window_iconify for details.
__GLFW_MAXIMIZED__ indicates whether the specified window is maximized. See __GLFW_MAXIMIZED__ indicates whether the specified window is maximized. See
@ref window_maximize for details. @ref window_maximize for details.
@anchor GLFW_HOVERED_attrib
__GLFW_HOVERED__ indicates whether the cursor is currently directly over the
client area of the window, with no other windows between. See @ref cursor_enter
for details.
@anchor GLFW_VISIBLE_attrib @anchor GLFW_VISIBLE_attrib
__GLFW_VISIBLE__ indicates whether the specified window is visible. See @ref __GLFW_VISIBLE__ indicates whether the specified window is visible. See @ref
window_hide for details. window_hide for details.
@ -1162,10 +1253,11 @@ called topmost or always-on-top. This can be set before creation with the
[GLFW_FLOATING](@ref GLFW_FLOATING_hint) window hint or after with @ref [GLFW_FLOATING](@ref GLFW_FLOATING_hint) window hint or after with @ref
glfwSetWindowAttrib. glfwSetWindowAttrib.
@anchor GLFW_TRANSPARENT_attrib @anchor GLFW_TRANSPARENT_FRAMEBUFFER_attrib
__GLFW_TRANSPARENT__ indicates whether the specified window has a transparent __GLFW_TRANSPARENT_FRAMEBUFFER__ indicates whether the specified window has
framebuffer, i.e. the window contents is composited with the background using a transparent framebuffer, i.e. the window contents is composited with the
the window framebuffer alpha channel. See @ref window_transparency for details. background using the window framebuffer alpha channel. See @ref
window_transparency for details.
@subsubsection window_attribs_ctx Context related attributes @subsubsection window_attribs_ctx Context related attributes
@ -1277,4 +1369,10 @@ Note that this may not work on all machines, as some drivers have
user-controlled settings that override any swap interval the application user-controlled settings that override any swap interval the application
requests. requests.
A context that supports either the `WGL_EXT_swap_control_tear` or the
`GLX_EXT_swap_control_tear` extension also accepts _negative_ swap intervals,
which allows the driver to swap immediately even if a frame arrives a little bit
late. This trades the risk of visible tears for greater framerate stability.
You can check for these extensions with @ref glfwExtensionSupported.
*/ */

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@ -35,6 +35,7 @@ add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD})
add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD}) add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD})
add_executable(offscreen offscreen.c ${ICON} ${GLAD}) add_executable(offscreen offscreen.c ${ICON} ${GLAD})
add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD}) add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD})
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD})
add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD}) add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD})
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD}) add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD})
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD}) add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD})
@ -44,7 +45,7 @@ if (RT_LIBRARY)
target_link_libraries(particles "${RT_LIBRARY}") target_link_libraries(particles "${RT_LIBRARY}")
endif() endif()
set(WINDOWS_BINARIES boing gears heightmap particles simple splitview wave) set(WINDOWS_BINARIES boing gears heightmap particles sharing simple splitview wave)
set(CONSOLE_BINARIES offscreen) set(CONSOLE_BINARIES offscreen)
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
@ -61,6 +62,7 @@ if (APPLE)
set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears") set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap") set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles") set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple") set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView") set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave") set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")

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@ -312,7 +312,7 @@ int main(int argc, char *argv[])
} }
glfwWindowHint(GLFW_DEPTH_BITS, 16); glfwWindowHint(GLFW_DEPTH_BITS, 16);
glfwWindowHint(GLFW_TRANSPARENT, GLFW_TRUE); glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE);
window = glfwCreateWindow( 300, 300, "Gears", NULL, NULL ); window = glfwCreateWindow( 300, 300, "Gears", NULL, NULL );
if (!window) if (!window)

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@ -1,5 +1,5 @@
//======================================================================== //========================================================================
// Context sharing test program // Context sharing example
// Copyright (c) Camilla Löwy <elmindreda@glfw.org> // Copyright (c) Camilla Löwy <elmindreda@glfw.org>
// //
// This software is provided 'as-is', without any express or implied // This software is provided 'as-is', without any express or implied
@ -22,15 +22,10 @@
// distribution. // distribution.
// //
//======================================================================== //========================================================================
//
// This program is used to test sharing of objects between contexts
//
//========================================================================
#include <glad/glad.h> #include <glad/glad.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <time.h>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
@ -71,17 +66,6 @@ static void error_callback(int error, const char* description)
fprintf(stderr, "Error: %s\n", description); fprintf(stderr, "Error: %s\n", description);
} }
void APIENTRY debug_callback(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar* message,
const void* user)
{
fprintf(stderr, "Error: %s\n", message);
}
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{ {
if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE) if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE)
@ -90,28 +74,15 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
int main(int argc, char** argv) int main(int argc, char** argv)
{ {
int ch;
GLFWwindow* windows[2]; GLFWwindow* windows[2];
GLuint texture, program, vertex_buffer; GLuint texture, program, vertex_buffer;
GLint mvp_location, vpos_location, color_location, texture_location; GLint mvp_location, vpos_location, color_location, texture_location;
srand((unsigned int) time(NULL));
glfwSetErrorCallback(error_callback); glfwSetErrorCallback(error_callback);
if (!glfwInit()) if (!glfwInit())
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
while ((ch = getopt(argc, argv, "d")) != -1)
{
switch (ch)
{
case 'd':
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE);
break;
}
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
@ -134,12 +105,6 @@ int main(int argc, char** argv)
// pointers should be re-usable between them // pointers should be re-usable between them
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
if (GLAD_GL_KHR_debug)
{
glDebugMessageCallback(debug_callback, NULL);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
}
// Create the OpenGL objects inside the first context, created above // Create the OpenGL objects inside the first context, created above
// All objects will be shared with the second context, created below // All objects will be shared with the second context, created below
{ {
@ -150,6 +115,8 @@ int main(int argc, char** argv)
glGenTextures(1, &texture); glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture); glBindTexture(GL_TEXTURE_2D, texture);
srand((unsigned int) glfwGetTimerValue());
for (y = 0; y < 16; y++) for (y = 0; y < 16; y++)
{ {
for (x = 0; x < 16; x++) for (x = 0; x < 16; x++)
@ -235,8 +202,8 @@ int main(int argc, char** argv)
int i; int i;
const vec3 colors[2] = const vec3 colors[2] =
{ {
{ 0.3f, 0.4f, 1.f }, { 0.8f, 0.4f, 1.f },
{ 0.8f, 0.4f, 1.f } { 0.3f, 0.4f, 1.f }
}; };
for (i = 0; i < 2; i++) for (i = 0; i < 2; i++)

View File

@ -274,14 +274,14 @@ extern "C" {
/*! @brief One. /*! @brief One.
* *
* One. Seriously. You don't _need_ to use this symbol in your code. It's * One. Seriously. You don't _need_ to use this symbol in your code. It's
* just semantic sugar for the number 1. You can use `1` or `true` or `_True` * semantic sugar for the number 1. You can also use `1` or `true` or `_True`
* or `GL_TRUE` or whatever you want. * or `GL_TRUE` or whatever you want.
*/ */
#define GLFW_TRUE 1 #define GLFW_TRUE 1
/*! @brief Zero. /*! @brief Zero.
* *
* Zero. Seriously. You don't _need_ to use this symbol in your code. It's * Zero. Seriously. You don't _need_ to use this symbol in your code. It's
* just just semantic sugar for the number 0. You can use `0` or `false` or * semantic sugar for the number 0. You can also use `0` or `false` or
* `_False` or `GL_FALSE` or whatever you want. * `_False` or `GL_FALSE` or whatever you want.
*/ */
#define GLFW_FALSE 0 #define GLFW_FALSE 0
@ -493,17 +493,37 @@ extern "C" {
* @{ */ * @{ */
/*! @brief If this bit is set one or more Shift keys were held down. /*! @brief If this bit is set one or more Shift keys were held down.
*
* If this bit is set one or more Shift keys were held down.
*/ */
#define GLFW_MOD_SHIFT 0x0001 #define GLFW_MOD_SHIFT 0x0001
/*! @brief If this bit is set one or more Control keys were held down. /*! @brief If this bit is set one or more Control keys were held down.
*
* If this bit is set one or more Control keys were held down.
*/ */
#define GLFW_MOD_CONTROL 0x0002 #define GLFW_MOD_CONTROL 0x0002
/*! @brief If this bit is set one or more Alt keys were held down. /*! @brief If this bit is set one or more Alt keys were held down.
*
* If this bit is set one or more Alt keys were held down.
*/ */
#define GLFW_MOD_ALT 0x0004 #define GLFW_MOD_ALT 0x0004
/*! @brief If this bit is set one or more Super keys were held down. /*! @brief If this bit is set one or more Super keys were held down.
*
* If this bit is set one or more Super keys were held down.
*/ */
#define GLFW_MOD_SUPER 0x0008 #define GLFW_MOD_SUPER 0x0008
/*! @brief If this bit is set the Caps Lock key is enabled.
*
* If this bit is set the Caps Lock key is enabled and the @ref
* GLFW_LOCK_KEY_MODS input mode is set.
*/
#define GLFW_MOD_CAPS_LOCK 0x0010
/*! @brief If this bit is set the Num Lock key is enabled.
*
* If this bit is set the Num Lock key is enabled and the @ref
* GLFW_LOCK_KEY_MODS input mode is set.
*/
#define GLFW_MOD_NUM_LOCK 0x0020
/*! @} */ /*! @} */
@ -789,10 +809,16 @@ extern "C" {
#define GLFW_CENTER_CURSOR 0x00020009 #define GLFW_CENTER_CURSOR 0x00020009
/*! @brief Window framebuffer transparency hint and attribute /*! @brief Window framebuffer transparency hint and attribute
* *
* Window framebuffer transparency [window hint](@ref GLFW_TRANSPARENT_hint) * Window framebuffer transparency
* and [window attribute](@ref GLFW_TRANSPARENT_attrib). * [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and
* [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib).
*/ */
#define GLFW_TRANSPARENT 0x0002000A #define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A
/*! @brief Mouse cursor hover window attribute.
*
* Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib).
*/
#define GLFW_HOVERED 0x0002000B
/*! @brief Framebuffer bit depth hint. /*! @brief Framebuffer bit depth hint.
* *
@ -943,8 +969,11 @@ extern "C" {
#define GLFW_CONTEXT_CREATION_API 0x0002200B #define GLFW_CONTEXT_CREATION_API 0x0002200B
#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001 #define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
#define GLFW_COCOA_FRAME_AUTOSAVE 0x00023002 #define GLFW_COCOA_FRAME_NAME 0x00023002
#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003 #define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003
#define GLFW_X11_CLASS_NAME 0x00024001
#define GLFW_X11_INSTANCE_NAME 0x00024002
/*! @} */ /*! @} */
#define GLFW_NO_API 0 #define GLFW_NO_API 0
@ -962,6 +991,7 @@ extern "C" {
#define GLFW_CURSOR 0x00033001 #define GLFW_CURSOR 0x00033001
#define GLFW_STICKY_KEYS 0x00033002 #define GLFW_STICKY_KEYS 0x00033002
#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003 #define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
#define GLFW_LOCK_KEY_MODS 0x00033004
#define GLFW_CURSOR_NORMAL 0x00034001 #define GLFW_CURSOR_NORMAL 0x00034001
#define GLFW_CURSOR_HIDDEN 0x00034002 #define GLFW_CURSOR_HIDDEN 0x00034002
@ -1024,9 +1054,6 @@ extern "C" {
#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001 #define GLFW_COCOA_CHDIR_RESOURCES 0x00051001
#define GLFW_COCOA_MENUBAR 0x00051002 #define GLFW_COCOA_MENUBAR 0x00051002
#define GLFW_X11_WM_CLASS_NAME 0x00052001
#define GLFW_X11_WM_CLASS_CLASS 0x00052002
/*! @} */ /*! @} */
#define GLFW_DONT_CARE -1 #define GLFW_DONT_CARE -1
@ -1045,7 +1072,7 @@ extern "C" {
* @sa @ref glfwGetProcAddress * @sa @ref glfwGetProcAddress
* *
* @since Added in version 3.0. * @since Added in version 3.0.
*
* @ingroup context * @ingroup context
*/ */
typedef void (*GLFWglproc)(void); typedef void (*GLFWglproc)(void);
@ -1256,6 +1283,24 @@ typedef void (* GLFWwindowmaximizefun)(GLFWwindow*,int);
*/ */
typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int); typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);
/*! @brief The function signature for window content scale callbacks.
*
* This is the function signature for window content scale callback
* functions.
*
* @param[in] window The window whose content scale changed.
* @param[in] xscale The new x-axis content scale of the window.
* @param[in] yscale The new y-axis content scale of the window.
*
* @sa @ref window_scale
* @sa @ref glfwSetWindowContentScaleCallback
*
* @since Added in version 3.3.
*
* @ingroup window
*/
typedef void (* GLFWwindowcontentscalefun)(GLFWwindow*,float,float);
/*! @brief The function signature for mouse button callbacks. /*! @brief The function signature for mouse button callbacks.
* *
* This is the function signature for mouse button callback functions. * This is the function signature for mouse button callback functions.
@ -1383,6 +1428,8 @@ typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
* @sa @ref input_char * @sa @ref input_char
* @sa @ref glfwSetCharModsCallback * @sa @ref glfwSetCharModsCallback
* *
* @deprecated Scheduled for removal in version 4.0.
*
* @since Added in version 3.1. * @since Added in version 3.1.
* *
* @ingroup input * @ingroup input
@ -1620,8 +1667,7 @@ GLFWAPI void glfwTerminate(void);
/*! @brief Sets the specified init hint to the desired value. /*! @brief Sets the specified init hint to the desired value.
* *
* This function sets hints for the next initialization of GLFW. Only integer * This function sets hints for the next initialization of GLFW.
* type hints can be set with this function.
* *
* The values you set hints to are never reset by GLFW, but they only take * The values you set hints to are never reset by GLFW, but they only take
* effect during initialization. Once GLFW has been initialized, any values * effect during initialization. Once GLFW has been initialized, any values
@ -1629,9 +1675,8 @@ GLFWAPI void glfwTerminate(void);
* again. * again.
* *
* Some hints are platform specific. These may be set on any platform but they * Some hints are platform specific. These may be set on any platform but they
* will only affect their specific platform. Other platforms will simply * will only affect their specific platform. Other platforms will ignore them.
* ignore them. Setting these hints requires no platform specific headers or * Setting these hints requires no platform specific headers or functions.
* functions.
* *
* @param[in] hint The [init hint](@ref init_hints) to set. * @param[in] hint The [init hint](@ref init_hints) to set.
* @param[in] value The new value of the init hint. * @param[in] value The new value of the init hint.
@ -1645,7 +1690,6 @@ GLFWAPI void glfwTerminate(void);
* *
* @sa init_hints * @sa init_hints
* @sa glfwInit * @sa glfwInit
* @sa glfwInitHintString
* *
* @since Added in version 3.3. * @since Added in version 3.3.
* *
@ -1653,41 +1697,6 @@ GLFWAPI void glfwTerminate(void);
*/ */
GLFWAPI void glfwInitHint(int hint, int value); GLFWAPI void glfwInitHint(int hint, int value);
/*! @brief Sets the specified init hint to the desired value.
*
* This function sets hints for the next initialization of GLFW. Only string
* type hints can be set with this function.
*
* The values you set hints to are never reset by GLFW, but they only take
* effect during initialization. Once GLFW has been initialized, any values
* you set will be ignored until the library is terminated and initialized
* again.
*
* Some hints are platform specific. These may be set on any platform but they
* will only affect their specific platform. Other platforms will simply
* ignore them. Setting these hints requires no platform specific headers or
* functions.
*
* @param[in] hint The [init hint](@ref init_hints) to set.
* @param[in] value The new value of the init hint.
*
* @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref
* GLFW_INVALID_VALUE.
*
* @remarks This function may be called before @ref glfwInit.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa init_hints
* @sa glfwInit
* @sa glfwInitHint
*
* @since Added in version 3.3.
*
* @ingroup init
*/
GLFWAPI void glfwInitHintString(int hint, const char* value);
/*! @brief Retrieves the version of the GLFW library. /*! @brief Retrieves the version of the GLFW library.
* *
* This function retrieves the major, minor and revision numbers of the GLFW * This function retrieves the major, minor and revision numbers of the GLFW
@ -1928,6 +1937,36 @@ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
*/ */
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM); GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
/*! @brief Retrieves the content scale for the specified monitor.
*
* This function retrieves the content scale for the specified monitor. The
* content scale is the ratio between the current DPI and the platform's
* default DPI. If you scale all pixel dimensions by this scale then your
* content should appear at an appropriate size. This is especially important
* for text and any UI elements.
*
* The content scale may depend on both the monitor resolution and pixel
* density and on user settings. It may be very different from the raw DPI
* calculated from the physical size and current resolution.
*
* @param[in] monitor The monitor to query.
* @param[out] xscale Where to store the x-axis content scale, or `NULL`.
* @param[out] yscale Where to store the y-axis content scale, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref monitor_scale
* @sa @ref glfwGetWindowContentScale
*
* @since Added in version 3.3.
*
* @ingroup monitor
*/
GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale);
/*! @brief Returns the name of the specified monitor. /*! @brief Returns the name of the specified monitor.
* *
* This function returns a human-readable name, encoded as UTF-8, of the * This function returns a human-readable name, encoded as UTF-8, of the
@ -1954,6 +1993,56 @@ GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int*
*/ */
GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
/*! @brief Sets the user pointer of the specified monitor.
*
* This function sets the user-defined pointer of the specified monitor. The
* current value is retained until the monitor is disconnected. The initial
* value is `NULL`.
*
* This function may be called from the monitor callback, even for a monitor
* that is being disconnected.
*
* @param[in] monitor The monitor whose pointer to set.
* @param[in] pointer The new value.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @sa @ref monitor_userptr
* @sa @ref glfwGetMonitorUserPointer
*
* @since Added in version 3.3.
*
* @ingroup monitor
*/
GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer);
/*! @brief Returns the user pointer of the specified monitor.
*
* This function returns the current value of the user-defined pointer of the
* specified monitor. The initial value is `NULL`.
*
* This function may be called from the monitor callback, even for a monitor
* that is being disconnected.
*
* @param[in] monitor The monitor whose pointer to return.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @sa @ref monitor_userptr
* @sa @ref glfwSetMonitorUserPointer
*
* @since Added in version 3.3.
*
* @ingroup monitor
*/
GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor);
/*! @brief Sets the monitor configuration callback. /*! @brief Sets the monitor configuration callback.
* *
* This function sets the monitor configuration callback, or removes the * This function sets the monitor configuration callback, or removes the
@ -2058,8 +2147,8 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
* *
* @remark @wayland Gamma handling is currently unavailable, this function will * @remark @wayland Gamma handling is a priviledged protocol, this function
* always emit @ref GLFW_PLATFORM_ERROR. * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
* *
* @thread_safety This function must only be called from the main thread. * @thread_safety This function must only be called from the main thread.
* *
@ -2082,8 +2171,9 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR. * GLFW_PLATFORM_ERROR.
* *
* @remark @wayland Gamma handling is currently unavailable, this function will * @remark @wayland Gamma handling is a priviledged protocol, this function
* always return `NULL` and emit @ref GLFW_PLATFORM_ERROR. * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while
* returning `NULL`.
* *
* @pointer_lifetime The returned structure and its arrays are allocated and * @pointer_lifetime The returned structure and its arrays are allocated and
* freed by GLFW. You should not free them yourself. They are valid until the * freed by GLFW. You should not free them yourself. They are valid until the
@ -2125,8 +2215,8 @@ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
* *
* @remark @win32 The gamma ramp size must be 256. * @remark @win32 The gamma ramp size must be 256.
* *
* @remark @wayland Gamma handling is currently unavailable, this function will * @remark @wayland Gamma handling is a priviledged protocol, this function
* always emit @ref GLFW_PLATFORM_ERROR. * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
* *
* @pointer_lifetime The specified gamma ramp is copied before this function * @pointer_lifetime The specified gamma ramp is copied before this function
* returns. * returns.
@ -2152,6 +2242,7 @@ GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
* *
* @sa @ref window_hints * @sa @ref window_hints
* @sa @ref glfwWindowHint * @sa @ref glfwWindowHint
* @sa @ref glfwWindowHintString
* *
* @since Added in version 3.0. * @since Added in version 3.0.
* *
@ -2162,14 +2253,20 @@ GLFWAPI void glfwDefaultWindowHints(void);
/*! @brief Sets the specified window hint to the desired value. /*! @brief Sets the specified window hint to the desired value.
* *
* This function sets hints for the next call to @ref glfwCreateWindow. The * This function sets hints for the next call to @ref glfwCreateWindow. The
* hints, once set, retain their values until changed by a call to @ref * hints, once set, retain their values until changed by a call to this
* glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is * function or @ref glfwDefaultWindowHints, or until the library is terminated.
* terminated. *
* Only integer value hints can be set with this function. String value hints
* are set with @ref glfwWindowHintString.
* *
* This function does not check whether the specified hint values are valid. * This function does not check whether the specified hint values are valid.
* If you set hints to invalid values this will instead be reported by the next * If you set hints to invalid values this will instead be reported by the next
* call to @ref glfwCreateWindow. * call to @ref glfwCreateWindow.
* *
* Some hints are platform specific. These may be set on any platform but they
* will only affect their specific platform. Other platforms will ignore them.
* Setting these hints requires no platform specific headers or functions.
*
* @param[in] hint The [window hint](@ref window_hints) to set. * @param[in] hint The [window hint](@ref window_hints) to set.
* @param[in] value The new value of the window hint. * @param[in] value The new value of the window hint.
* *
@ -2179,6 +2276,7 @@ GLFWAPI void glfwDefaultWindowHints(void);
* @thread_safety This function must only be called from the main thread. * @thread_safety This function must only be called from the main thread.
* *
* @sa @ref window_hints * @sa @ref window_hints
* @sa @ref glfwWindowHintString
* @sa @ref glfwDefaultWindowHints * @sa @ref glfwDefaultWindowHints
* *
* @since Added in version 3.0. Replaces `glfwOpenWindowHint`. * @since Added in version 3.0. Replaces `glfwOpenWindowHint`.
@ -2187,6 +2285,44 @@ GLFWAPI void glfwDefaultWindowHints(void);
*/ */
GLFWAPI void glfwWindowHint(int hint, int value); GLFWAPI void glfwWindowHint(int hint, int value);
/*! @brief Sets the specified window hint to the desired value.
*
* This function sets hints for the next call to @ref glfwCreateWindow. The
* hints, once set, retain their values until changed by a call to this
* function or @ref glfwDefaultWindowHints, or until the library is terminated.
*
* Only string type hints can be set with this function. Integer value hints
* are set with @ref glfwWindowHint.
*
* This function does not check whether the specified hint values are valid.
* If you set hints to invalid values this will instead be reported by the next
* call to @ref glfwCreateWindow.
*
* Some hints are platform specific. These may be set on any platform but they
* will only affect their specific platform. Other platforms will ignore them.
* Setting these hints requires no platform specific headers or functions.
*
* @param[in] hint The [window hint](@ref window_hints) to set.
* @param[in] value The new value of the window hint.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_ENUM.
*
* @pointer_lifetime The specified string is copied before this function
* returns.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_hints
* @sa @ref glfwWindowHint
* @sa @ref glfwDefaultWindowHints
*
* @since Added in version 3.3.
*
* @ingroup window
*/
GLFWAPI void glfwWindowHintString(int hint, const char* value);
/*! @brief Creates a window and its associated context. /*! @brief Creates a window and its associated context.
* *
* This function creates a window and its associated OpenGL or OpenGL ES * This function creates a window and its associated OpenGL or OpenGL ES
@ -2260,8 +2396,8 @@ GLFWAPI void glfwWindowHint(int hint, int value);
* *
* @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it * @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
* will be set as the initial icon for the window. If no such icon is present, * will be set as the initial icon for the window. If no such icon is present,
* the `IDI_WINLOGO` icon will be used instead. To set a different icon, see * the `IDI_APPLICATION` icon will be used instead. To set a different icon,
* @ref glfwSetWindowIcon. * see @ref glfwSetWindowIcon.
* *
* @remark @win32 The context to share resources with must not be current on * @remark @win32 The context to share resources with must not be current on
* any other thread. * any other thread.
@ -2297,9 +2433,8 @@ GLFWAPI void glfwWindowHint(int hint, int value);
* `CMake/MacOSXBundleInfo.plist.in` in the source tree. * `CMake/MacOSXBundleInfo.plist.in` in the source tree.
* *
* @remark @macos When activating frame autosaving with * @remark @macos When activating frame autosaving with
* [GLFW_COCOA_FRAME_AUTOSAVE](@ref GLFW_COCOA_FRAME_AUTOSAVE_hint), the * [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified
* specified window size may be overriden by a previously saved size and * window size and position may be overriden by previously saved values.
* position.
* *
* @remark @x11 Some window managers will not respect the placement of * @remark @x11 Some window managers will not respect the placement of
* initially hidden windows. * initially hidden windows.
@ -2309,10 +2444,12 @@ GLFWAPI void glfwWindowHint(int hint, int value);
* query the final size, position or other attributes directly after window * query the final size, position or other attributes directly after window
* creation. * creation.
* *
* @remark @x11 The name and class of the `WM_CLASS` window property will by * @remark @x11 The class part of the `WM_CLASS` window property will by
* default be set to the window title passed to this function. Set the @ref * default be set to the window title passed to this function. The instance
* GLFW_X11_WM_CLASS_NAME and @ref GLFW_X11_WM_CLASS_CLASS init hints before * part will use the contents of the `RESOURCE_NAME` environment variable, if
* initialization to override this. * present and not empty, or fall back to the window title. Set the @ref
* GLFW_X11_CLASS_NAME and @ref GLFW_X11_INSTANCE_NAME window hints to override
* this.
* *
* @remark @wayland The window frame is currently unimplemented, as if * @remark @wayland The window frame is currently unimplemented, as if
* [GLFW_DECORATED](@ref GLFW_DECORATED_hint) was always set to `GLFW_FALSE`. * [GLFW_DECORATED](@ref GLFW_DECORATED_hint) was always set to `GLFW_FALSE`.
@ -2326,7 +2463,8 @@ GLFWAPI void glfwWindowHint(int hint, int value);
* icons, the window will inherit the one defined in the application's * icons, the window will inherit the one defined in the application's
* desktop file, so this function emits @ref GLFW_PLATFORM_ERROR. * desktop file, so this function emits @ref GLFW_PLATFORM_ERROR.
* *
* @remark @wayland Screensaver inhibition is currently unimplemented. * @remark @wayland Screensaver inhibition requires the idle-inhibit protocol
* to be implemented in the user's compositor.
* *
* @thread_safety This function must only be called from the main thread. * @thread_safety This function must only be called from the main thread.
* *
@ -2776,6 +2914,93 @@ GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height)
*/ */
GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom); GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
/*! @brief Retrieves the content scale for the specified window.
*
* This function retrieves the content scale for the specified window. The
* content scale is the ratio between the current DPI and the platform's
* default DPI. If you scale all pixel dimensions by this scale then your
* content should appear at an appropriate size. This is especially important
* for text and any UI elements.
*
* On systems where each monitors can have its own content scale, the window
* content scale will depend on which monitor the system considers the window
* to be on.
*
* @param[in] window The window to query.
* @param[out] xscale Where to store the x-axis content scale, or `NULL`.
* @param[out] yscale Where to store the y-axis content scale, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_scale
* @sa @ref glfwSetWindowContentScaleCallback
* @sa @ref glfwGetMonitorContentScale
*
* @since Added in version 3.3.
*
* @ingroup window
*/
GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale);
/*! @brief Returns the opacity of the whole window.
*
* This function returns the opacity of the window, including any decorations.
*
* The opacity (or alpha) value is a positive finite number between zero and
* one, where zero is fully transparent and one is fully opaque. If the system
* does not support whole window transparency, this function always returns one.
*
* The initial opacity value for newly created windows is one.
*
* @param[in] window The window to query.
* @return The opacity value of the specified window.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_transparency
* @sa @ref glfwSetWindowOpacity
*
* @since Added in version 3.3.
*
* @ingroup window
*/
GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window);
/*! @brief Sets the opacity of the whole window.
*
* This function sets the opacity of the window, including any decorations.
*
* The opacity (or alpha) value is a positive finite number between zero and
* one, where zero is fully transparent and one is fully opaque.
*
* The initial opacity value for newly created windows is one.
*
* A window created with framebuffer transparency may not use whole window
* transparency. The results of doing this are undefined.
*
* @param[in] window The window to set the opacity for.
* @param[in] opacity The desired opacity of the specified window.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_transparency
* @sa @ref glfwGetWindowOpacity
*
* @since Added in version 3.3.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity);
/*! @brief Iconifies the specified window. /*! @brief Iconifies the specified window.
* *
* This function iconifies (minimizes) the specified window if it was * This function iconifies (minimizes) the specified window if it was
@ -3162,8 +3387,9 @@ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
/*! @brief Sets the position callback for the specified window. /*! @brief Sets the position callback for the specified window.
* *
* This function sets the position callback of the specified window, which is * This function sets the position callback of the specified window, which is
* called when the window is moved. The callback is provided with the screen * called when the window is moved. The callback is provided with the
* position of the upper-left corner of the client area of the window. * position, in screen coordinates, of the upper-left corner of the client area
* of the window.
* *
* @param[in] window The window whose callback to set. * @param[in] window The window whose callback to set.
* @param[in] cbfun The new callback, or `NULL` to remove the currently set * @param[in] cbfun The new callback, or `NULL` to remove the currently set
@ -3373,6 +3599,30 @@ GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window,
*/ */
GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun); GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun);
/*! @brief Sets the window content scale callback for the specified window.
*
* This function sets the window content scale callback of the specified window,
* which is called when the content scale of the specified window changes.
*
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_scale
* @sa @ref glfwGetWindowContentScale
*
* @since Added in version 3.3.
*
* @ingroup window
*/
GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun cbfun);
/*! @brief Processes all pending events. /*! @brief Processes all pending events.
* *
* This function processes only those events that are already in the event * This function processes only those events that are already in the event
@ -3537,12 +3787,12 @@ GLFWAPI void glfwPostEmptyEvent(void);
/*! @brief Returns the value of an input option for the specified window. /*! @brief Returns the value of an input option for the specified window.
* *
* This function returns the value of an input option for the specified window. * This function returns the value of an input option for the specified window.
* The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS or * The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
* @ref GLFW_STICKY_MOUSE_BUTTONS. * @ref GLFW_STICKY_MOUSE_BUTTONS or @ref GLFW_LOCK_KEY_MODS.
* *
* @param[in] window The window to query. * @param[in] window The window to query.
* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
* `GLFW_STICKY_MOUSE_BUTTONS`. * `GLFW_STICKY_MOUSE_BUTTONS` or `GLFW_LOCK_KEY_MODS`.
* *
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_ENUM. * GLFW_INVALID_ENUM.
@ -3560,8 +3810,8 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
/*! @brief Sets an input option for the specified window. /*! @brief Sets an input option for the specified window.
* *
* This function sets an input mode option for the specified window. The mode * This function sets an input mode option for the specified window. The mode
* must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS or * must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
* @ref GLFW_STICKY_MOUSE_BUTTONS. * @ref GLFW_STICKY_MOUSE_BUTTONS or @ref GLFW_LOCK_KEY_MODS.
* *
* If the mode is `GLFW_CURSOR`, the value must be one of the following cursor * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
* modes: * modes:
@ -3587,9 +3837,15 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
* you are only interested in whether mouse buttons have been pressed but not * you are only interested in whether mouse buttons have been pressed but not
* when or in which order. * when or in which order.
* *
* If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to
* enable lock key modifier bits, or `GLFW_FALSE` to disable them. If enabled,
* callbacks that receive modifier bits will also have the @ref
* GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on,
* and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on.
*
* @param[in] window The window whose input mode to set. * @param[in] window The window whose input mode to set.
* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
* `GLFW_STICKY_MOUSE_BUTTONS`. * `GLFW_STICKY_MOUSE_BUTTONS` or `GLFW_LOCK_KEY_MODS`.
* @param[in] value The new value of the specified input mode. * @param[in] value The new value of the specified input mode.
* *
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
@ -4059,6 +4315,8 @@ GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);
* @return The previously set callback, or `NULL` if no callback was set or an * @return The previously set callback, or `NULL` if no callback was set or an
* [error](@ref error_handling) occurred. * [error](@ref error_handling) occurred.
* *
* @deprecated Scheduled for removal in version 4.0.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
* *
* @thread_safety This function must only be called from the main thread. * @thread_safety This function must only be called from the main thread.
@ -4434,6 +4692,56 @@ GLFWAPI const char* glfwGetJoystickName(int jid);
*/ */
GLFWAPI const char* glfwGetJoystickGUID(int jid); GLFWAPI const char* glfwGetJoystickGUID(int jid);
/*! @brief Sets the user pointer of the specified joystick.
*
* This function sets the user-defined pointer of the specified joystick. The
* current value is retained until the joystick is disconnected. The initial
* value is `NULL`.
*
* This function may be called from the joystick callback, even for a joystick
* that is being disconnected.
*
* @param[in] joystick The joystick whose pointer to set.
* @param[in] pointer The new value.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @sa @ref joystick_userptr
* @sa @ref glfwGetJoystickUserPointer
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer);
/*! @brief Returns the user pointer of the specified joystick.
*
* This function returns the current value of the user-defined pointer of the
* specified joystick. The initial value is `NULL`.
*
* This function may be called from the joystick callback, even for a joystick
* that is being disconnected.
*
* @param[in] joystick The joystick whose pointer to return.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @sa @ref joystick_userptr
* @sa @ref glfwSetJoystickUserPointer
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI void* glfwGetJoystickUserPointer(int jid);
/*! @brief Returns whether the specified joystick has a gamepad mapping. /*! @brief Returns whether the specified joystick has a gamepad mapping.
* *
* This function returns whether the specified joystick is both present and has * This function returns whether the specified joystick is both present and has
@ -4596,7 +4904,7 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
* This function sets the system clipboard to the specified, UTF-8 encoded * This function sets the system clipboard to the specified, UTF-8 encoded
* string. * string.
* *
* @param[in] window The window that will own the clipboard contents. * @param[in] window Deprecated. Any valid window or `NULL`.
* @param[in] string A UTF-8 encoded string. * @param[in] string A UTF-8 encoded string.
* *
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
@ -4625,7 +4933,7 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
* if its contents cannot be converted, `NULL` is returned and a @ref * if its contents cannot be converted, `NULL` is returned and a @ref
* GLFW_FORMAT_UNAVAILABLE error is generated. * GLFW_FORMAT_UNAVAILABLE error is generated.
* *
* @param[in] window The window that will request the clipboard contents. * @param[in] window Deprecated. Any valid window or `NULL`.
* @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
* if an [error](@ref error_handling) occurred. * if an [error](@ref error_handling) occurred.
* *
@ -4750,10 +5058,13 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void);
* thread. * thread.
* *
* This function makes the OpenGL or OpenGL ES context of the specified window * This function makes the OpenGL or OpenGL ES context of the specified window
* current on the calling thread. A context can only be made current on * current on the calling thread. A context must only be made current on
* a single thread at a time and each thread can have only a single current * a single thread at a time and each thread can have only a single current
* context at a time. * context at a time.
* *
* When moving a context between threads, you must make it non-current on the
* old thread before making it current on the new one.
*
* By default, making a context non-current implicitly forces a pipeline flush. * By default, making a context non-current implicitly forces a pipeline flush.
* On machines that support `GL_KHR_context_flush_control`, you can control * On machines that support `GL_KHR_context_flush_control`, you can control
* whether a context performs this flush by setting the * whether a context performs this flush by setting the
@ -4844,12 +5155,11 @@ GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
* is sometimes called _vertical synchronization_, _vertical retrace * is sometimes called _vertical synchronization_, _vertical retrace
* synchronization_ or just _vsync_. * synchronization_ or just _vsync_.
* *
* Contexts that support either of the `WGL_EXT_swap_control_tear` and * A context that supports either of the `WGL_EXT_swap_control_tear` and
* `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals, * `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap
* which allow the driver to swap even if a frame arrives a little bit late. * intervals, which allows the driver to swap immediately even if a frame
* You can check for the presence of these extensions using @ref * arrives a little bit late. You can check for these extensions with @ref
* glfwExtensionSupported. For more information about swap tearing, see the * glfwExtensionSupported.
* extension specifications.
* *
* A context must be current on the calling thread. Calling this function * A context must be current on the calling thread. Calling this function
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.

View File

@ -47,6 +47,10 @@ elseif (_GLFW_WAYLAND)
PROTOCOL PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml" "${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml"
BASENAME pointer-constraints-unstable-v1) BASENAME pointer-constraints-unstable-v1)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml"
BASENAME idle-inhibit-unstable-v1)
elseif (_GLFW_MIR) elseif (_GLFW_MIR)
set(glfw_HEADERS ${common_HEADERS} mir_platform.h linux_joystick.h set(glfw_HEADERS ${common_HEADERS} mir_platform.h linux_joystick.h
posix_time.h posix_thread.h xkb_unicode.h egl_context.h posix_time.h posix_thread.h xkb_unicode.h egl_context.h
@ -91,9 +95,7 @@ set_target_properties(glfw PROPERTIES
POSITION_INDEPENDENT_CODE ON POSITION_INDEPENDENT_CODE ON
FOLDER "GLFW3") FOLDER "GLFW3")
target_compile_definitions(glfw PRIVATE target_compile_definitions(glfw PRIVATE _GLFW_USE_CONFIG_H)
_GLFW_USE_CONFIG_H
$<$<BOOL:${UNIX}>:_XOPEN_SOURCE=600>)
target_include_directories(glfw PUBLIC target_include_directories(glfw PUBLIC
"$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>" "$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>"
"$<INSTALL_INTERFACE:$<INSTALL_PREFIX>/include>") "$<INSTALL_INTERFACE:$<INSTALL_PREFIX>/include>")

View File

@ -247,9 +247,9 @@ static void matchCallback(void* context,
compareElements, NULL); compareElements, NULL);
js = _glfwAllocJoystick(name, guid, js = _glfwAllocJoystick(name, guid,
CFArrayGetCount(axes), (int) CFArrayGetCount(axes),
CFArrayGetCount(buttons), (int) CFArrayGetCount(buttons),
CFArrayGetCount(hats)); (int) CFArrayGetCount(hats));
js->ns.device = device; js->ns.device = device;
js->ns.axes = axes; js->ns.axes = axes;
@ -399,11 +399,11 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
const long delta = axis->maximum - axis->minimum; const long delta = axis->maximum - axis->minimum;
if (delta == 0) if (delta == 0)
_glfwInputJoystickAxis(js, i, 0.f); _glfwInputJoystickAxis(js, (int) i, 0.f);
else else
{ {
const float value = (2.f * (raw - axis->minimum) / delta) - 1.f; const float value = (2.f * (raw - axis->minimum) / delta) - 1.f;
_glfwInputJoystickAxis(js, i, value); _glfwInputJoystickAxis(js, (int) i, value);
} }
} }
} }
@ -417,7 +417,7 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
_GLFWjoyelementNS* button = (_GLFWjoyelementNS*) _GLFWjoyelementNS* button = (_GLFWjoyelementNS*)
CFArrayGetValueAtIndex(js->ns.buttons, i); CFArrayGetValueAtIndex(js->ns.buttons, i);
const char value = getElementValue(js, button) - button->minimum; const char value = getElementValue(js, button) - button->minimum;
_glfwInputJoystickButton(js, i, value); _glfwInputJoystickButton(js, (int) i, value);
} }
for (i = 0; i < CFArrayGetCount(js->ns.hats); i++) for (i = 0; i < CFArrayGetCount(js->ns.hats); i++)
@ -441,7 +441,7 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
if (state < 0 || state > 8) if (state < 0 || state > 8)
state = 8; state = 8;
_glfwInputJoystickHat(js, i, states[state]); _glfwInputJoystickHat(js, (int) i, states[state]);
} }
} }

View File

@ -229,6 +229,9 @@ void _glfwPollMonitorsNS(void)
displays = calloc(displayCount, sizeof(CGDirectDisplayID)); displays = calloc(displayCount, sizeof(CGDirectDisplayID));
CGGetOnlineDisplayList(displayCount, displays, &displayCount); CGGetOnlineDisplayList(displayCount, displays, &displayCount);
for (i = 0; i < _glfw.monitorCount; i++)
_glfw.monitors[i]->ns.screen = nil;
disconnectedCount = _glfw.monitorCount; disconnectedCount = _glfw.monitorCount;
if (disconnectedCount) if (disconnectedCount)
{ {
@ -261,7 +264,7 @@ void _glfwPollMonitorsNS(void)
const CGSize size = CGDisplayScreenSize(displays[i]); const CGSize size = CGDisplayScreenSize(displays[i]);
char* name = getDisplayName(displays[i]); char* name = getDisplayName(displays[i]);
if (!name) if (!name)
name = strdup("Unknown"); name = _glfw_strdup("Unknown");
monitor = _glfwAllocMonitor(name, size.width, size.height); monitor = _glfwAllocMonitor(name, size.width, size.height);
monitor->ns.displayID = displays[i]; monitor->ns.displayID = displays[i];
@ -371,6 +374,48 @@ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
*ypos = (int) bounds.origin.y; *ypos = (int) bounds.origin.y;
} }
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
float* xscale, float* yscale)
{
if (!monitor->ns.screen)
{
NSUInteger i;
NSArray* screens = [NSScreen screens];
for (i = 0; i < [screens count]; i++)
{
NSScreen* screen = [screens objectAtIndex:i];
NSNumber* displayID =
[[screen deviceDescription] objectForKey:@"NSScreenNumber"];
// HACK: Compare unit numbers instead of display IDs to work around
// display replacement on machines with automatic graphics
// switching
if (monitor->ns.unitNumber ==
CGDisplayUnitNumber([displayID unsignedIntValue]))
{
monitor->ns.screen = screen;
break;
}
}
if (i == [screens count])
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to find a screen for monitor");
return;
}
}
const NSRect points = [monitor->ns.screen frame];
const NSRect pixels = [monitor->ns.screen convertRectToBacking:points];
if (xscale)
*xscale = (float) (pixels.size.width / points.size.width);
if (yscale)
*yscale = (float) (pixels.size.height / points.size.height);
}
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
{ {
CFArrayRef modes; CFArrayRef modes;

View File

@ -88,6 +88,11 @@ typedef struct _GLFWwindowNS
GLFWbool maximized; GLFWbool maximized;
// Cached window properties to filter out duplicate events
int width, height;
int fbWidth, fbHeight;
float xscale, yscale;
// The total sum of the distances the cursor has been warped // The total sum of the distances the cursor has been warped
// since the last cursor motion event was processed // since the last cursor motion event was processed
// This is kept to counteract Cocoa doing the same internally // This is kept to counteract Cocoa doing the same internally
@ -135,6 +140,7 @@ typedef struct _GLFWmonitorNS
CGDirectDisplayID displayID; CGDirectDisplayID displayID;
CGDisplayModeRef previousMode; CGDisplayModeRef previousMode;
uint32_t unitNumber; uint32_t unitNumber;
id screen;
} _GLFWmonitorNS; } _GLFWmonitorNS;

View File

@ -43,6 +43,7 @@
#define NSEventModifierFlagControl NSControlKeyMask #define NSEventModifierFlagControl NSControlKeyMask
#define NSEventModifierFlagOption NSAlternateKeyMask #define NSEventModifierFlagOption NSAlternateKeyMask
#define NSEventModifierFlagShift NSShiftKeyMask #define NSEventModifierFlagShift NSShiftKeyMask
#define NSEventModifierFlagCapsLock NSAlphaShiftKeyMask
#define NSEventModifierFlagDeviceIndependentFlagsMask NSDeviceIndependentModifierFlagsMask #define NSEventModifierFlagDeviceIndependentFlagsMask NSDeviceIndependentModifierFlagsMask
#define NSEventMaskAny NSAnyEventMask #define NSEventMaskAny NSAnyEventMask
#define NSEventTypeApplicationDefined NSApplicationDefined #define NSEventTypeApplicationDefined NSApplicationDefined
@ -177,6 +178,8 @@ static int translateFlags(NSUInteger flags)
mods |= GLFW_MOD_ALT; mods |= GLFW_MOD_ALT;
if (flags & NSEventModifierFlagCommand) if (flags & NSEventModifierFlagCommand)
mods |= GLFW_MOD_SUPER; mods |= GLFW_MOD_SUPER;
if (flags & NSEventModifierFlagCapsLock)
mods |= GLFW_MOD_CAPS_LOCK;
return mods; return mods;
} }
@ -267,8 +270,21 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
const NSRect contentRect = [window->ns.view frame]; const NSRect contentRect = [window->ns.view frame];
const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect]; const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); if (fbRect.size.width != window->ns.fbWidth ||
_glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height); fbRect.size.height != window->ns.fbHeight)
{
window->ns.fbWidth = fbRect.size.width;
window->ns.fbHeight = fbRect.size.height;
_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
}
if (contentRect.size.width != window->ns.width ||
contentRect.size.height != window->ns.height)
{
window->ns.width = contentRect.size.width;
window->ns.height = contentRect.size.height;
_glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height);
}
} }
- (void)windowDidMove:(NSNotification *)notification - (void)windowDidMove:(NSNotification *)notification
@ -551,7 +567,23 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
const NSRect contentRect = [window->ns.view frame]; const NSRect contentRect = [window->ns.view frame];
const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect]; const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); if (fbRect.size.width != window->ns.fbWidth ||
fbRect.size.height != window->ns.fbHeight)
{
window->ns.fbWidth = fbRect.size.width;
window->ns.fbHeight = fbRect.size.height;
_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
}
const float xscale = fbRect.size.width / contentRect.size.width;
const float yscale = fbRect.size.height / contentRect.size.height;
if (xscale != window->ns.xscale || yscale != window->ns.yscale)
{
window->ns.xscale = xscale;
window->ns.yscale = yscale;
_glfwInputWindowContentScale(window, xscale, yscale);
}
} }
- (void)drawRect:(NSRect)rect - (void)drawRect:(NSRect)rect
@ -667,17 +699,17 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
[sender draggingLocation].x, [sender draggingLocation].x,
contentRect.size.height - [sender draggingLocation].y); contentRect.size.height - [sender draggingLocation].y);
const int count = [files count]; const NSUInteger count = [files count];
if (count) if (count)
{ {
NSEnumerator* e = [files objectEnumerator]; NSEnumerator* e = [files objectEnumerator];
char** paths = calloc(count, sizeof(char*)); char** paths = calloc(count, sizeof(char*));
int i; NSUInteger i;
for (i = 0; i < count; i++) for (i = 0; i < count; i++)
paths[i] = strdup([[e nextObject] UTF8String]); paths[i] = _glfw_strdup([[e nextObject] UTF8String]);
_glfwInputDrop(window, count, (const char**) paths); _glfwInputDrop(window, (int) count, (const char**) paths);
for (i = 0; i < count; i++) for (i = 0; i < count; i++)
free(paths[i]); free(paths[i]);
@ -1074,8 +1106,8 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
[window->ns.object zoom:nil]; [window->ns.object zoom:nil];
} }
if (wndconfig->ns.frame) if (strlen(wndconfig->ns.frameName))
[window->ns.object setFrameAutosaveName:[NSString stringWithUTF8String:wndconfig->title]]; [window->ns.object setFrameAutosaveName:[NSString stringWithUTF8String:wndconfig->ns.frameName]];
window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window]; window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window];
@ -1095,6 +1127,9 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
[window->ns.object setAcceptsMouseMovedEvents:YES]; [window->ns.object setAcceptsMouseMovedEvents:YES];
[window->ns.object setRestorable:NO]; [window->ns.object setRestorable:NO];
_glfwPlatformGetWindowSize(window, &window->ns.width, &window->ns.height);
_glfwPlatformGetFramebufferSize(window, &window->ns.fbWidth, &window->ns.fbHeight);
return GLFW_TRUE; return GLFW_TRUE;
} }
@ -1288,6 +1323,18 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
*bottom = contentRect.origin.y - frameRect.origin.y; *bottom = contentRect.origin.y - frameRect.origin.y;
} }
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
float* xscale, float* yscale)
{
const NSRect points = [window->ns.view frame];
const NSRect pixels = [window->ns.view convertRectToBacking:points];
if (xscale)
*xscale = (float) (pixels.size.width / points.size.width);
if (yscale)
*yscale = (float) (pixels.size.height / points.size.height);
}
void _glfwPlatformIconifyWindow(_GLFWwindow* window) void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{ {
[window->ns.object miniaturize:nil]; [window->ns.object miniaturize:nil];
@ -1363,7 +1410,7 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
if (window->monitor) if (window->monitor)
releaseMonitor(window); releaseMonitor(window);
_glfwInputWindowMonitorChange(window, monitor); _glfwInputWindowMonitor(window, monitor);
// HACK: Allow the state cached in Cocoa to catch up to reality // HACK: Allow the state cached in Cocoa to catch up to reality
// TODO: Solve this in a less terrible way // TODO: Solve this in a less terrible way
@ -1373,28 +1420,6 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
[window->ns.object setStyleMask:styleMask]; [window->ns.object setStyleMask:styleMask];
[window->ns.object makeFirstResponder:window->ns.view]; [window->ns.object makeFirstResponder:window->ns.view];
NSRect contentRect;
if (monitor)
{
GLFWvidmode mode;
_glfwPlatformGetVideoMode(window->monitor, &mode);
_glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);
contentRect = NSMakeRect(xpos, transformY(ypos + mode.height),
mode.width, mode.height);
}
else
{
contentRect = NSMakeRect(xpos, transformY(ypos + height),
width, height);
}
NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect
styleMask:styleMask];
[window->ns.object setFrame:frameRect display:YES];
if (monitor) if (monitor)
{ {
[window->ns.object setLevel:NSMainMenuWindowLevel + 1]; [window->ns.object setLevel:NSMainMenuWindowLevel + 1];
@ -1404,6 +1429,12 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
} }
else else
{ {
NSRect contentRect = NSMakeRect(xpos, transformY(ypos + height),
width, height);
NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect
styleMask:styleMask];
[window->ns.object setFrame:frameRect display:YES];
if (window->numer != GLFW_DONT_CARE && if (window->numer != GLFW_DONT_CARE &&
window->denom != GLFW_DONT_CARE) window->denom != GLFW_DONT_CARE)
{ {
@ -1457,6 +1488,20 @@ int _glfwPlatformWindowMaximized(_GLFWwindow* window)
return [window->ns.object isZoomed]; return [window->ns.object isZoomed];
} }
int _glfwPlatformWindowHovered(_GLFWwindow* window)
{
const NSPoint point = [NSEvent mouseLocation];
if ([NSWindow windowNumberAtPoint:point belowWindowWithWindowNumber:0] !=
[window->ns.object windowNumber])
{
return GLFW_FALSE;
}
return NSPointInRect(point,
[window->ns.object convertRectToScreen:[window->ns.view bounds]]);
}
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
{ {
return ![window->ns.object isOpaque] && ![window->ns.view isOpaque]; return ![window->ns.object isOpaque] && ![window->ns.view isOpaque];
@ -1481,6 +1526,16 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
[window->ns.object setLevel:NSNormalWindowLevel]; [window->ns.object setLevel:NSNormalWindowLevel];
} }
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
{
return (float) [window->ns.object alphaValue];
}
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
{
[window->ns.object setAlphaValue:opacity];
}
void _glfwPlatformPollEvents(void) void _glfwPlatformPollEvents(void)
{ {
for (;;) for (;;)
@ -1728,7 +1783,7 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
updateCursorImage(window); updateCursorImage(window);
} }
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string) void _glfwPlatformSetClipboardString(const char* string)
{ {
NSArray* types = [NSArray arrayWithObjects:NSStringPboardType, nil]; NSArray* types = [NSArray arrayWithObjects:NSStringPboardType, nil];
@ -1738,7 +1793,7 @@ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
forType:NSStringPboardType]; forType:NSStringPboardType];
} }
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window) const char* _glfwPlatformGetClipboardString(void)
{ {
NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
@ -1758,7 +1813,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
} }
free(_glfw.ns.clipboardString); free(_glfw.ns.clipboardString);
_glfw.ns.clipboardString = strdup([object UTF8String]); _glfw.ns.clipboardString = _glfw_strdup([object UTF8String]);
return _glfw.ns.clipboardString; return _glfw.ns.clipboardString;
} }

View File

@ -38,6 +38,12 @@
////// GLFW internal API ////// ////// GLFW internal API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// Checks whether the desired context attributes are valid
//
// This function checks things like whether the specified client API version
// exists and whether all relevant options have supported and non-conflicting
// values
//
GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig) GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
{ {
if (ctxconfig->source != GLFW_NATIVE_CONTEXT_API && if (ctxconfig->source != GLFW_NATIVE_CONTEXT_API &&
@ -155,6 +161,8 @@ GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
return GLFW_TRUE; return GLFW_TRUE;
} }
// Chooses the framebuffer config that best matches the desired one
//
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired, const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
const _GLFWfbconfig* alternatives, const _GLFWfbconfig* alternatives,
unsigned int count) unsigned int count)
@ -321,10 +329,13 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
return closest; return closest;
} }
GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig) // Retrieves the attributes of the current context
//
GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig)
{ {
int i; int i;
_GLFWwindow* window; _GLFWwindow* previous;
const char* version; const char* version;
const char* prefixes[] = const char* prefixes[] =
{ {
@ -334,11 +345,12 @@ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
NULL NULL
}; };
window = _glfwPlatformGetTls(&_glfw.contextSlot);
window->context.source = ctxconfig->source; window->context.source = ctxconfig->source;
window->context.client = GLFW_OPENGL_API; window->context.client = GLFW_OPENGL_API;
previous = _glfwPlatformGetTls(&_glfw.contextSlot);;
glfwMakeContextCurrent((GLFWwindow*) window);
window->context.GetIntegerv = (PFNGLGETINTEGERVPROC) window->context.GetIntegerv = (PFNGLGETINTEGERVPROC)
window->context.getProcAddress("glGetIntegerv"); window->context.getProcAddress("glGetIntegerv");
window->context.GetString = (PFNGLGETSTRINGPROC) window->context.GetString = (PFNGLGETSTRINGPROC)
@ -346,6 +358,7 @@ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
if (!window->context.GetIntegerv || !window->context.GetString) if (!window->context.GetIntegerv || !window->context.GetString)
{ {
_glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken"); _glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken");
glfwMakeContextCurrent((GLFWwindow*) previous);
return GLFW_FALSE; return GLFW_FALSE;
} }
@ -363,6 +376,7 @@ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
"OpenGL ES version string retrieval is broken"); "OpenGL ES version string retrieval is broken");
} }
glfwMakeContextCurrent((GLFWwindow*) previous);
return GLFW_FALSE; return GLFW_FALSE;
} }
@ -394,6 +408,7 @@ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
"No version found in OpenGL ES version string"); "No version found in OpenGL ES version string");
} }
glfwMakeContextCurrent((GLFWwindow*) previous);
return GLFW_FALSE; return GLFW_FALSE;
} }
@ -423,6 +438,7 @@ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
window->context.major, window->context.minor); window->context.major, window->context.minor);
} }
glfwMakeContextCurrent((GLFWwindow*) previous);
return GLFW_FALSE; return GLFW_FALSE;
} }
@ -438,6 +454,7 @@ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
{ {
_glfwInputError(GLFW_PLATFORM_ERROR, _glfwInputError(GLFW_PLATFORM_ERROR,
"Entry point retrieval is broken"); "Entry point retrieval is broken");
glfwMakeContextCurrent((GLFWwindow*) previous);
return GLFW_FALSE; return GLFW_FALSE;
} }
} }
@ -544,9 +561,12 @@ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
window->context.swapBuffers(window); window->context.swapBuffers(window);
} }
glfwMakeContextCurrent((GLFWwindow*) previous);
return GLFW_TRUE; return GLFW_TRUE;
} }
// Searches an extension string for the specified extension
//
GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions) GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions)
{ {
const char* start = extensions; const char* start = extensions;

View File

@ -58,3 +58,6 @@
// Define this to 1 to force use of high-performance GPU on hybrid systems // Define this to 1 to force use of high-performance GPU on hybrid systems
#cmakedefine _GLFW_USE_HYBRID_HPG #cmakedefine _GLFW_USE_HYBRID_HPG
// Define this to 1 if xkbcommon supports the compose key
#cmakedefine HAVE_XKBCOMMON_COMPOSE_H

View File

@ -634,7 +634,7 @@ GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
// Returns the Visual and depth of the chosen GLXFBConfig // Returns the Visual and depth of the chosen GLXFBConfig
// //
GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig, GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig, const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig, const _GLFWfbconfig* fbconfig,
Visual** visual, int* depth) Visual** visual, int* depth)
{ {

View File

@ -35,8 +35,9 @@
#include <assert.h> #include <assert.h>
// The global variables below comprise all global data in GLFW. // The global variables below comprise all mutable global data in GLFW
// Any other global variable is a bug. //
// Any other global variable is a bug
// Global state shared between compilation units of GLFW // Global state shared between compilation units of GLFW
// //
@ -53,10 +54,6 @@ static _GLFWinitconfig _glfwInitHints =
{ {
GLFW_TRUE, // macOS menu bar GLFW_TRUE, // macOS menu bar
GLFW_TRUE // macOS bundle chdir GLFW_TRUE // macOS bundle chdir
},
{
"", // X11 WM_CLASS name
"" // X11 WM_CLASS class
} }
}; };
@ -141,10 +138,25 @@ static void terminate(void)
} }
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
char* _glfw_strdup(const char* source)
{
const size_t length = strlen(source);
char* result = calloc(length + 1, 1);
strcpy(result, source);
return result;
}
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
////// GLFW event API ////// ////// GLFW event API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// Notifies shared code of an error
//
void _glfwInputError(int code, const char* format, ...) void _glfwInputError(int code, const char* format, ...)
{ {
_GLFWerror* error; _GLFWerror* error;
@ -205,12 +217,13 @@ GLFWAPI int glfwInit(void)
return GLFW_FALSE; return GLFW_FALSE;
} }
if (!_glfwPlatformCreateMutex(&_glfw.errorLock)) if (!_glfwPlatformCreateMutex(&_glfw.errorLock) ||
return GLFW_FALSE; !_glfwPlatformCreateTls(&_glfw.errorSlot) ||
if (!_glfwPlatformCreateTls(&_glfw.errorSlot)) !_glfwPlatformCreateTls(&_glfw.contextSlot))
return GLFW_FALSE; {
if (!_glfwPlatformCreateTls(&_glfw.contextSlot)) terminate();
return GLFW_FALSE; return GLFW_FALSE;
}
_glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError); _glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError);
@ -218,7 +231,19 @@ GLFWAPI int glfwInit(void)
_glfw.timer.offset = _glfwPlatformGetTimerValue(); _glfw.timer.offset = _glfwPlatformGetTimerValue();
glfwDefaultWindowHints(); glfwDefaultWindowHints();
glfwUpdateGamepadMappings(_glfwDefaultMappings);
{
int i;
for (i = 0; _glfwDefaultMappings[i]; i++)
{
if (!glfwUpdateGamepadMappings(_glfwDefaultMappings[i]))
{
terminate();
return GLFW_FALSE;
}
}
}
return GLFW_TRUE; return GLFW_TRUE;
} }
@ -247,27 +272,7 @@ GLFWAPI void glfwInitHint(int hint, int value)
} }
_glfwInputError(GLFW_INVALID_ENUM, _glfwInputError(GLFW_INVALID_ENUM,
"Invalid integer type init hint 0x%08X", hint); "Invalid init hint 0x%08X", hint);
}
GLFWAPI void glfwInitHintString(int hint, const char* value)
{
assert(value != NULL);
switch (hint)
{
case GLFW_X11_WM_CLASS_NAME:
strncpy(_glfwInitHints.x11.className, value,
sizeof(_glfwInitHints.x11.className) - 1);
break;
case GLFW_X11_WM_CLASS_CLASS:
strncpy(_glfwInitHints.x11.classClass, value,
sizeof(_glfwInitHints.x11.classClass) - 1);
break;
}
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid string type init hint 0x%08X", hint);
} }
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev) GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)

View File

@ -57,6 +57,58 @@ static _GLFWmapping* findMapping(const char* guid)
return NULL; return NULL;
} }
// Checks whether a gamepad mapping element is present in the hardware
//
static GLFWbool isValidElementForJoystick(const _GLFWmapelement* e,
const _GLFWjoystick* js)
{
if (e->type == _GLFW_JOYSTICK_HATBIT && (e->value >> 4) >= js->hatCount)
return GLFW_FALSE;
else if (e->type == _GLFW_JOYSTICK_BUTTON && e->value >= js->buttonCount)
return GLFW_FALSE;
else if (e->type == _GLFW_JOYSTICK_AXIS && e->value >= js->axisCount)
return GLFW_FALSE;
return GLFW_TRUE;
}
// Finds a mapping based on joystick GUID and verifies element indices
//
static _GLFWmapping* findValidMapping(const _GLFWjoystick* js)
{
_GLFWmapping* mapping = findMapping(js->guid);
if (mapping)
{
int i;
for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++)
{
if (!isValidElementForJoystick(mapping->buttons + i, js))
{
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid button in gamepad mapping %s (%s)",
mapping->guid,
mapping->name);
return NULL;
}
}
for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++)
{
if (!isValidElementForJoystick(mapping->axes + i, js))
{
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid axis in gamepad mapping %s (%s)",
mapping->guid,
mapping->name);
return NULL;
}
}
}
return mapping;
}
// Parses an SDL_GameControllerDB line and adds it to the mapping list // Parses an SDL_GameControllerDB line and adds it to the mapping list
// //
static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string) static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string)
@ -136,9 +188,9 @@ static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string)
if (fields[i].element->type == _GLFW_JOYSTICK_HATBIT) if (fields[i].element->type == _GLFW_JOYSTICK_HATBIT)
{ {
const unsigned int hat = strtoul(c + 1, (char**) &c, 10); const unsigned long hat = strtoul(c + 1, (char**) &c, 10);
const unsigned int bit = strtoul(c + 1, (char**) &c, 10); const unsigned long bit = strtoul(c + 1, (char**) &c, 10);
fields[i].element->value = (hat << 4) | bit; fields[i].element->value = (uint8_t) ((hat << 4) | bit);
} }
else else
fields[i].element->value = (uint8_t) strtoul(c + 1, (char**) &c, 10); fields[i].element->value = (uint8_t) strtoul(c + 1, (char**) &c, 10);
@ -172,6 +224,8 @@ static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string)
////// GLFW event API ////// ////// GLFW event API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// Notifies shared code of a physical key event
//
void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods) void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods)
{ {
if (key >= 0 && key <= GLFW_KEY_LAST) if (key >= 0 && key <= GLFW_KEY_LAST)
@ -193,15 +247,24 @@ void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int m
action = GLFW_REPEAT; action = GLFW_REPEAT;
} }
if (!window->lockKeyMods)
mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
if (window->callbacks.key) if (window->callbacks.key)
window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods); window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods);
} }
// Notifies shared code of a Unicode codepoint input event
// The 'plain' parameter determines whether to emit a regular character event
//
void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWbool plain) void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWbool plain)
{ {
if (codepoint < 32 || (codepoint > 126 && codepoint < 160)) if (codepoint < 32 || (codepoint > 126 && codepoint < 160))
return; return;
if (!window->lockKeyMods)
mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
if (window->callbacks.charmods) if (window->callbacks.charmods)
window->callbacks.charmods((GLFWwindow*) window, codepoint, mods); window->callbacks.charmods((GLFWwindow*) window, codepoint, mods);
@ -212,17 +275,24 @@ void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWb
} }
} }
// Notifies shared code of a scroll event
//
void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset) void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
{ {
if (window->callbacks.scroll) if (window->callbacks.scroll)
window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset); window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset);
} }
// Notifies shared code of a mouse button click event
//
void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods) void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
{ {
if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST) if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
return; return;
if (!window->lockKeyMods)
mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK);
if (action == GLFW_RELEASE && window->stickyMouseButtons) if (action == GLFW_RELEASE && window->stickyMouseButtons)
window->mouseButtons[button] = _GLFW_STICK; window->mouseButtons[button] = _GLFW_STICK;
else else
@ -232,6 +302,9 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
window->callbacks.mouseButton((GLFWwindow*) window, button, action, mods); window->callbacks.mouseButton((GLFWwindow*) window, button, action, mods);
} }
// Notifies shared code of a cursor motion event
// The position is specified in client-area relative screen coordinates
//
void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos) void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos)
{ {
if (window->virtualCursorPosX == xpos && window->virtualCursorPosY == ypos) if (window->virtualCursorPosX == xpos && window->virtualCursorPosY == ypos)
@ -244,18 +317,24 @@ void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos)
window->callbacks.cursorPos((GLFWwindow*) window, xpos, ypos); window->callbacks.cursorPos((GLFWwindow*) window, xpos, ypos);
} }
// Notifies shared code of a cursor enter/leave event
//
void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered) void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered)
{ {
if (window->callbacks.cursorEnter) if (window->callbacks.cursorEnter)
window->callbacks.cursorEnter((GLFWwindow*) window, entered); window->callbacks.cursorEnter((GLFWwindow*) window, entered);
} }
// Notifies shared code of files or directories dropped on a window
//
void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths) void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths)
{ {
if (window->callbacks.drop) if (window->callbacks.drop)
window->callbacks.drop((GLFWwindow*) window, count, paths); window->callbacks.drop((GLFWwindow*) window, count, paths);
} }
// Notifies shared code of a joystick connection or disconnection
//
void _glfwInputJoystick(_GLFWjoystick* js, int event) void _glfwInputJoystick(_GLFWjoystick* js, int event)
{ {
const int jid = (int) (js - _glfw.joysticks); const int jid = (int) (js - _glfw.joysticks);
@ -264,16 +343,22 @@ void _glfwInputJoystick(_GLFWjoystick* js, int event)
_glfw.callbacks.joystick(jid, event); _glfw.callbacks.joystick(jid, event);
} }
// Notifies shared code of the new value of a joystick axis
//
void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value) void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value)
{ {
js->axes[axis] = value; js->axes[axis] = value;
} }
// Notifies shared code of the new value of a joystick button
//
void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value) void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value)
{ {
js->buttons[button] = value; js->buttons[button] = value;
} }
// Notifies shared code of the new value of a joystick hat
//
void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value) void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
{ {
const int base = js->buttonCount + hat * 4; const int base = js->buttonCount + hat * 4;
@ -291,6 +376,8 @@ void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
////// GLFW internal API ////// ////// GLFW internal API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// Returns an available joystick object with arrays and name allocated
//
_GLFWjoystick* _glfwAllocJoystick(const char* name, _GLFWjoystick* _glfwAllocJoystick(const char* name,
const char* guid, const char* guid,
int axisCount, int axisCount,
@ -311,20 +398,22 @@ _GLFWjoystick* _glfwAllocJoystick(const char* name,
js = _glfw.joysticks + jid; js = _glfw.joysticks + jid;
js->present = GLFW_TRUE; js->present = GLFW_TRUE;
js->name = strdup(name); js->name = _glfw_strdup(name);
js->axes = calloc(axisCount, sizeof(float)); js->axes = calloc(axisCount, sizeof(float));
js->buttons = calloc(buttonCount + hatCount * 4, 1); js->buttons = calloc(buttonCount + hatCount * 4, 1);
js->hats = calloc(hatCount, 1); js->hats = calloc(hatCount, 1);
js->axisCount = axisCount; js->axisCount = axisCount;
js->buttonCount = buttonCount; js->buttonCount = buttonCount;
js->hatCount = hatCount; js->hatCount = hatCount;
js->mapping = findMapping(guid);
strcpy(js->guid, guid); strcpy(js->guid, guid);
js->mapping = findValidMapping(js);
return js; return js;
} }
// Frees arrays and name and flags the joystick object as unused
//
void _glfwFreeJoystick(_GLFWjoystick* js) void _glfwFreeJoystick(_GLFWjoystick* js)
{ {
free(js->name); free(js->name);
@ -354,6 +443,8 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)
return window->stickyKeys; return window->stickyKeys;
case GLFW_STICKY_MOUSE_BUTTONS: case GLFW_STICKY_MOUSE_BUTTONS:
return window->stickyMouseButtons; return window->stickyMouseButtons;
case GLFW_LOCK_KEY_MODS:
return window->lockKeyMods;
} }
_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode); _glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
@ -409,7 +500,7 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
} }
} }
window->stickyKeys = value ? GLFW_TRUE : GLFW_FALSE; window->stickyKeys = value;
} }
else if (mode == GLFW_STICKY_MOUSE_BUTTONS) else if (mode == GLFW_STICKY_MOUSE_BUTTONS)
{ {
@ -429,8 +520,10 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
} }
} }
window->stickyMouseButtons = value ? GLFW_TRUE : GLFW_FALSE; window->stickyMouseButtons = value;
} }
else if (mode == GLFW_LOCK_KEY_MODS)
window->lockKeyMods = value ? GLFW_TRUE : GLFW_FALSE;
else else
_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode); _glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
} }
@ -914,6 +1007,38 @@ GLFWAPI const char* glfwGetJoystickGUID(int jid)
return js->guid; return js->guid;
} }
GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer)
{
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
_GLFW_REQUIRE_INIT();
js = _glfw.joysticks + jid;
if (!js->present)
return;
js->userPointer = pointer;
}
GLFWAPI void* glfwGetJoystickUserPointer(int jid)
{
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
js = _glfw.joysticks + jid;
if (!js->present)
return NULL;
return js->userPointer;
}
GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun) GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun)
{ {
_GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
@ -973,7 +1098,7 @@ GLFWAPI int glfwUpdateGamepadMappings(const char* string)
{ {
_GLFWjoystick* js = _glfw.joysticks + jid; _GLFWjoystick* js = _glfw.joysticks + jid;
if (js->present) if (js->present)
js->mapping = findMapping(js->guid); js->mapping = findValidMapping(js);
} }
return GLFW_TRUE; return GLFW_TRUE;
@ -1085,8 +1210,8 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
state->axes[i] = js->axes[js->mapping->axes[i].value]; state->axes[i] = js->axes[js->mapping->axes[i].value];
else if (js->mapping->buttons[i].type == _GLFW_JOYSTICK_HATBIT) else if (js->mapping->buttons[i].type == _GLFW_JOYSTICK_HATBIT)
{ {
const unsigned int hat = js->mapping->buttons[i].value >> 4; const unsigned int hat = js->mapping->axes[i].value >> 4;
const unsigned int bit = js->mapping->buttons[i].value & 0xf; const unsigned int bit = js->mapping->axes[i].value & 0xf;
if (js->hats[hat] & bit) if (js->hats[hat] & bit)
state->axes[i] = 1.f; state->axes[i] = 1.f;
} }
@ -1099,21 +1224,16 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string) GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string)
{ {
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
assert(string != NULL); assert(string != NULL);
_GLFW_REQUIRE_INIT(); _GLFW_REQUIRE_INIT();
_glfwPlatformSetClipboardString(window, string); _glfwPlatformSetClipboardString(string);
} }
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle) GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle)
{ {
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return _glfwPlatformGetClipboardString(window); return _glfwPlatformGetClipboardString();
} }
GLFWAPI double glfwGetTime(void) GLFWAPI double glfwGetTime(void)

View File

@ -25,6 +25,8 @@
// //
//======================================================================== //========================================================================
#pragma once
#if defined(_GLFW_USE_CONFIG_H) #if defined(_GLFW_USE_CONFIG_H)
#include "glfw_config.h" #include "glfw_config.h"
#endif #endif
@ -197,38 +199,6 @@ typedef void (APIENTRY * PFN_vkVoidFunction)(void);
#error "No supported window creation API selected" #error "No supported window creation API selected"
#endif #endif
//========================================================================
// Doxygen group definitions
//========================================================================
/*! @defgroup platform Platform interface
* @brief The interface implemented by the platform-specific code.
*
* The platform API is the interface exposed by the platform-specific code for
* each platform and is called by the shared code of the public API It mirrors
* the public API except it uses objects instead of handles.
*/
/*! @defgroup event Event interface
* @brief The interface used by the platform-specific code to report events.
*
* The event API is used by the platform-specific code to notify the shared
* code of events that can be translated into state changes and/or callback
* calls.
*/
/*! @defgroup utility Utility functions
* @brief Various utility functions for internal use.
*
* These functions are shared code and may be used by any part of GLFW
* Each platform may add its own utility functions, but those must only be
* called by the platform-specific code
*/
//========================================================================
// Helper macros
//========================================================================
// Constructs a version number string from the public header macros // Constructs a version number string from the public header macros
#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r #define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r
#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r) #define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r)
@ -259,11 +229,8 @@ typedef void (APIENTRY * PFN_vkVoidFunction)(void);
y = t; \ y = t; \
} }
// Per-thread error structure
//======================================================================== //
// Platform-independent structures
//========================================================================
struct _GLFWerror struct _GLFWerror
{ {
_GLFWerror* next; _GLFWerror* next;
@ -271,10 +238,10 @@ struct _GLFWerror
char description[_GLFW_MESSAGE_SIZE]; char description[_GLFW_MESSAGE_SIZE];
}; };
/*! @brief Initialization configuration. // Initialization configuration
* //
* Parameters relating to the initialization of the library. // Parameters relating to the initialization of the library
*/ //
struct _GLFWinitconfig struct _GLFWinitconfig
{ {
GLFWbool hatButtons; GLFWbool hatButtons;
@ -282,18 +249,14 @@ struct _GLFWinitconfig
GLFWbool menubar; GLFWbool menubar;
GLFWbool chdir; GLFWbool chdir;
} ns; } ns;
struct {
char className[256];
char classClass[256];
} x11;
}; };
/*! @brief Window configuration. // Window configuration
* //
* Parameters relating to the creation of the window but not directly related // Parameters relating to the creation of the window but not directly related
* to the framebuffer. This is used to pass window creation parameters from // to the framebuffer. This is used to pass window creation parameters from
* shared code to the platform API. // shared code to the platform API.
*/ //
struct _GLFWwndconfig struct _GLFWwndconfig
{ {
int width; int width;
@ -309,16 +272,20 @@ struct _GLFWwndconfig
GLFWbool centerCursor; GLFWbool centerCursor;
struct { struct {
GLFWbool retina; GLFWbool retina;
GLFWbool frame; char frameName[256];
} ns; } ns;
struct {
char className[256];
char instanceName[256];
} x11;
}; };
/*! @brief Context configuration. // Context configuration
* //
* Parameters relating to the creation of the context but not directly related // Parameters relating to the creation of the context but not directly related
* to the framebuffer. This is used to pass context creation parameters from // to the framebuffer. This is used to pass context creation parameters from
* shared code to the platform API. // shared code to the platform API.
*/ //
struct _GLFWctxconfig struct _GLFWctxconfig
{ {
int client; int client;
@ -337,14 +304,14 @@ struct _GLFWctxconfig
} nsgl; } nsgl;
}; };
/*! @brief Framebuffer configuration. // Framebuffer configuration
* //
* This describes buffers and their sizes. It also contains // This describes buffers and their sizes. It also contains
* a platform-specific ID used to map back to the backend API object. // a platform-specific ID used to map back to the backend API object.
* //
* It is used to pass framebuffer parameters from shared code to the platform // It is used to pass framebuffer parameters from shared code to the platform
* API and also to enumerate and select available framebuffer configs. // API and also to enumerate and select available framebuffer configs.
*/ //
struct _GLFWfbconfig struct _GLFWfbconfig
{ {
int redBits; int redBits;
@ -366,8 +333,8 @@ struct _GLFWfbconfig
uintptr_t handle; uintptr_t handle;
}; };
/*! @brief Context structure. // Context structure
*/ //
struct _GLFWcontext struct _GLFWcontext
{ {
int client; int client;
@ -397,8 +364,8 @@ struct _GLFWcontext
_GLFW_OSMESA_CONTEXT_STATE; _GLFW_OSMESA_CONTEXT_STATE;
}; };
/*! @brief Window and context structure. // Window and context structure
*/ //
struct _GLFWwindow struct _GLFWwindow
{ {
struct _GLFWwindow* next; struct _GLFWwindow* next;
@ -420,6 +387,7 @@ struct _GLFWwindow
GLFWbool stickyKeys; GLFWbool stickyKeys;
GLFWbool stickyMouseButtons; GLFWbool stickyMouseButtons;
GLFWbool lockKeyMods;
int cursorMode; int cursorMode;
char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1]; char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1];
char keys[GLFW_KEY_LAST + 1]; char keys[GLFW_KEY_LAST + 1];
@ -437,6 +405,7 @@ struct _GLFWwindow
GLFWwindowiconifyfun iconify; GLFWwindowiconifyfun iconify;
GLFWwindowmaximizefun maximize; GLFWwindowmaximizefun maximize;
GLFWframebuffersizefun fbsize; GLFWframebuffersizefun fbsize;
GLFWwindowcontentscalefun scale;
GLFWmousebuttonfun mouseButton; GLFWmousebuttonfun mouseButton;
GLFWcursorposfun cursorPos; GLFWcursorposfun cursorPos;
GLFWcursorenterfun cursorEnter; GLFWcursorenterfun cursorEnter;
@ -451,11 +420,12 @@ struct _GLFWwindow
_GLFW_PLATFORM_WINDOW_STATE; _GLFW_PLATFORM_WINDOW_STATE;
}; };
/*! @brief Monitor structure. // Monitor structure
*/ //
struct _GLFWmonitor struct _GLFWmonitor
{ {
char* name; char* name;
void* userPointer;
// Physical dimensions in millimeters. // Physical dimensions in millimeters.
int widthMM, heightMM; int widthMM, heightMM;
@ -474,8 +444,8 @@ struct _GLFWmonitor
_GLFW_PLATFORM_MONITOR_STATE; _GLFW_PLATFORM_MONITOR_STATE;
}; };
/*! @brief Cursor structure // Cursor structure
*/ //
struct _GLFWcursor struct _GLFWcursor
{ {
_GLFWcursor* next; _GLFWcursor* next;
@ -484,16 +454,16 @@ struct _GLFWcursor
_GLFW_PLATFORM_CURSOR_STATE; _GLFW_PLATFORM_CURSOR_STATE;
}; };
/*! @brief Gamepad mapping element structure // Gamepad mapping element structure
*/ //
struct _GLFWmapelement struct _GLFWmapelement
{ {
uint8_t type; uint8_t type;
uint8_t value; uint8_t value;
}; };
/*! @brief Gamepad mapping structure // Gamepad mapping structure
*/ //
struct _GLFWmapping struct _GLFWmapping
{ {
char name[128]; char name[128];
@ -502,8 +472,8 @@ struct _GLFWmapping
_GLFWmapelement axes[6]; _GLFWmapelement axes[6];
}; };
/*! @brief Joystick structure // Joystick structure
*/ //
struct _GLFWjoystick struct _GLFWjoystick
{ {
GLFWbool present; GLFWbool present;
@ -514,6 +484,7 @@ struct _GLFWjoystick
unsigned char* hats; unsigned char* hats;
int hatCount; int hatCount;
char* name; char* name;
void* userPointer;
char guid[33]; char guid[33];
_GLFWmapping* mapping; _GLFWmapping* mapping;
@ -521,24 +492,24 @@ struct _GLFWjoystick
_GLFW_PLATFORM_JOYSTICK_STATE; _GLFW_PLATFORM_JOYSTICK_STATE;
}; };
/*! @brief Thread local storage structure. // Thread local storage structure
*/ //
struct _GLFWtls struct _GLFWtls
{ {
// This is defined in the platform's thread.h // This is defined in the platform's thread.h
_GLFW_PLATFORM_TLS_STATE; _GLFW_PLATFORM_TLS_STATE;
}; };
/*! @brief Mutex structure. // Mutex structure
*/ //
struct _GLFWmutex struct _GLFWmutex
{ {
// This is defined in the platform's thread.h // This is defined in the platform's thread.h
_GLFW_PLATFORM_MUTEX_STATE; _GLFW_PLATFORM_MUTEX_STATE;
}; };
/*! @brief Library global data. // Library global data
*/ //
struct _GLFWlibrary struct _GLFWlibrary
{ {
GLFWbool initialized; GLFWbool initialized;
@ -614,21 +585,14 @@ struct _GLFWlibrary
_GLFW_OSMESA_LIBRARY_CONTEXT_STATE; _GLFW_OSMESA_LIBRARY_CONTEXT_STATE;
}; };
//========================================================================
// Global state shared between compilation units of GLFW // Global state shared between compilation units of GLFW
//======================================================================== //
/*! @brief All global data shared between compilation units.
*/
extern _GLFWlibrary _glfw; extern _GLFWlibrary _glfw;
//======================================================================== //////////////////////////////////////////////////////////////////////////
// Platform API functions ////// GLFW platform API //////
//======================================================================== //////////////////////////////////////////////////////////////////////////
/*! @addtogroup platform @{ */
int _glfwPlatformInit(void); int _glfwPlatformInit(void);
void _glfwPlatformTerminate(void); void _glfwPlatformTerminate(void);
@ -646,13 +610,14 @@ const char* _glfwPlatformGetScancodeName(int scancode);
int _glfwPlatformGetKeyScancode(int key); int _glfwPlatformGetKeyScancode(int key);
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos); void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos);
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor, float* xscale, float* yscale);
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count); GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count);
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode); void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode);
void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp); void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp); void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string); void _glfwPlatformSetClipboardString(const char* string);
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window); const char* _glfwPlatformGetClipboardString(void);
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode); int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode);
void _glfwPlatformUpdateGamepadGUID(char* guid); void _glfwPlatformUpdateGamepadGUID(char* guid);
@ -675,6 +640,7 @@ void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, int minwidth, int min
void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom); void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom);
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height); void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height);
void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, int* left, int* top, int* right, int* bottom); void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, int* left, int* top, int* right, int* bottom);
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window, float* xscale, float* yscale);
void _glfwPlatformIconifyWindow(_GLFWwindow* window); void _glfwPlatformIconifyWindow(_GLFWwindow* window);
void _glfwPlatformRestoreWindow(_GLFWwindow* window); void _glfwPlatformRestoreWindow(_GLFWwindow* window);
void _glfwPlatformMaximizeWindow(_GLFWwindow* window); void _glfwPlatformMaximizeWindow(_GLFWwindow* window);
@ -687,10 +653,13 @@ int _glfwPlatformWindowFocused(_GLFWwindow* window);
int _glfwPlatformWindowIconified(_GLFWwindow* window); int _glfwPlatformWindowIconified(_GLFWwindow* window);
int _glfwPlatformWindowVisible(_GLFWwindow* window); int _glfwPlatformWindowVisible(_GLFWwindow* window);
int _glfwPlatformWindowMaximized(_GLFWwindow* window); int _glfwPlatformWindowMaximized(_GLFWwindow* window);
int _glfwPlatformWindowHovered(_GLFWwindow* window);
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window); int _glfwPlatformFramebufferTransparent(_GLFWwindow* window);
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window);
void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled); void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled);
void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled); void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled);
void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled); void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled);
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity);
void _glfwPlatformPollEvents(void); void _glfwPlatformPollEvents(void);
void _glfwPlatformWaitEvents(void); void _glfwPlatformWaitEvents(void);
@ -711,307 +680,75 @@ void _glfwPlatformDestroyMutex(_GLFWmutex* mutex);
void _glfwPlatformLockMutex(_GLFWmutex* mutex); void _glfwPlatformLockMutex(_GLFWmutex* mutex);
void _glfwPlatformUnlockMutex(_GLFWmutex* mutex); void _glfwPlatformUnlockMutex(_GLFWmutex* mutex);
/*! @} */
//////////////////////////////////////////////////////////////////////////
////// GLFW event API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Event API functions
//========================================================================
/*! @brief Notifies shared code that a window has lost or received input focus.
* @param[in] window The window that received the event.
* @param[in] focused `GLFW_TRUE` if the window received focus, or `GLFW_FALSE`
* if it lost focus.
* @ingroup event
*/
void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused); void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused);
/*! @brief Notifies shared code that a window has moved.
* @param[in] window The window that received the event.
* @param[in] xpos The new x-coordinate of the client area of the window.
* @param[in] ypos The new y-coordinate of the client area of the window.
* @ingroup event
*/
void _glfwInputWindowPos(_GLFWwindow* window, int xpos, int ypos); void _glfwInputWindowPos(_GLFWwindow* window, int xpos, int ypos);
/*! @brief Notifies shared code that a window has been resized.
* @param[in] window The window that received the event.
* @param[in] width The new width of the client area of the window.
* @param[in] height The new height of the client area of the window.
* @ingroup event
*/
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height); void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
/*! @brief Notifies shared code that a window framebuffer has been resized.
* @param[in] window The window that received the event.
* @param[in] width The new width, in pixels, of the framebuffer.
* @param[in] height The new height, in pixels, of the framebuffer.
* @ingroup event
*/
void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height); void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height);
void _glfwInputWindowContentScale(_GLFWwindow* window, float xscale, float yscale);
/*! @brief Notifies shared code that a window has been iconified or restored.
* @param[in] window The window that received the event.
* @param[in] iconified `GLFW_TRUE` if the window was iconified, or
* `GLFW_FALSE` if it was restored.
* @ingroup event
*/
void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified); void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified);
/*! @brief Notifies shared code that a window has been maximized or restored.
* @param[in] window The window that received the event.
* @param[in] maximized `GLFW_TRUE` if the window was maximized, or
* `GLFW_FALSE` if it was restored.
* @ingroup event
*/
void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized); void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized);
/*! @brief Notifies shared code that a window's contents needs updating.
* @param[in] window The window that received the event.
*/
void _glfwInputWindowDamage(_GLFWwindow* window); void _glfwInputWindowDamage(_GLFWwindow* window);
/*! @brief Notifies shared code that the user wishes to close a window.
* @param[in] window The window that received the event.
* @ingroup event
*/
void _glfwInputWindowCloseRequest(_GLFWwindow* window); void _glfwInputWindowCloseRequest(_GLFWwindow* window);
void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor);
/*! @brief Notifies shared code that a window has changed its desired monitor.
* @param[in] window The window that received the event.
* @param[in] monitor The new desired monitor, or `NULL`.
* @ingroup event
*/
void _glfwInputWindowMonitorChange(_GLFWwindow* window, _GLFWmonitor* monitor);
/*! @brief Notifies shared code of a physical key event.
* @param[in] window The window that received the event.
* @param[in] key The key that was pressed or released.
* @param[in] scancode The system-specific scan code of the key.
* @param[in] action @ref GLFW_PRESS or @ref GLFW_RELEASE.
* @param[in] mods The modifiers pressed when the event was generated.
* @ingroup event
*/
void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods); void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods);
/*! @brief Notifies shared code of a Unicode character input event.
* @param[in] window The window that received the event.
* @param[in] codepoint The Unicode code point of the input character.
* @param[in] mods Bit field describing which modifier keys were held down.
* @param[in] plain `GLFW_TRUE` if the character is regular text input, or
* `GLFW_FALSE` otherwise.
* @ingroup event
*/
void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWbool plain); void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWbool plain);
/*! @brief Notifies shared code of a scroll event.
* @param[in] window The window that received the event.
* @param[in] xoffset The scroll offset along the x-axis.
* @param[in] yoffset The scroll offset along the y-axis.
* @ingroup event
*/
void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset); void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset);
/*! @brief Notifies shared code of a mouse button click event.
* @param[in] window The window that received the event.
* @param[in] button The button that was pressed or released.
* @param[in] action @ref GLFW_PRESS or @ref GLFW_RELEASE.
* @param[in] mods The modifiers pressed when the event was generated.
* @ingroup event
*/
void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods); void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods);
/*! @brief Notifies shared code of a cursor motion event.
* @param[in] window The window that received the event.
* @param[in] xpos The new x-coordinate of the cursor, relative to the left
* edge of the client area of the window.
* @param[in] ypos The new y-coordinate of the cursor, relative to the top edge
* of the client area of the window.
* @ingroup event
*/
void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos); void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos);
/*! @brief Notifies shared code of a cursor enter/leave event.
* @param[in] window The window that received the event.
* @param[in] entered `GLFW_TRUE` if the cursor entered the client area of the
* window, or `GLFW_FALSE` if it left it.
* @ingroup event
*/
void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered); void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered);
void _glfwInputDrop(_GLFWwindow* window, int count, const char** names);
void _glfwInputJoystick(_GLFWjoystick* js, int event);
void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value);
void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value);
void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value);
/*! @brief Notifies shared code of a monitor connection or disconnection.
* @param[in] monitor The monitor that was connected or disconnected.
* @param[in] action One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
* @param[in] placement `_GLFW_INSERT_FIRST` or `_GLFW_INSERT_LAST`.
* @ingroup event
*/
void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement); void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement);
/*! @brief Notifies shared code that a full screen window has acquired or
* released a monitor.
* @param[in] monitor The monitor that was acquired or released.
* @param[in] window The window that acquired the monitor, or `NULL`.
* @ingroup event
*/
void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window); void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window);
/*! @brief Notifies shared code of an error.
* @param[in] code The error code most suitable for the error.
* @param[in] format The `printf` style format string of the error
* description.
* @ingroup event
*/
#if defined(__GNUC__) #if defined(__GNUC__)
void _glfwInputError(int code, const char* format, ...) __attribute__((format(printf, 2, 3))); void _glfwInputError(int code, const char* format, ...) __attribute__((format(printf, 2, 3)));
#else #else
void _glfwInputError(int code, const char* format, ...); void _glfwInputError(int code, const char* format, ...);
#endif #endif
/*! @brief Notifies shared code of files or directories dropped on a window.
* @param[in] window The window that received the event.
* @param[in] count The number of dropped objects.
* @param[in] names The names of the dropped objects.
* @ingroup event
*/
void _glfwInputDrop(_GLFWwindow* window, int count, const char** names);
/*! @brief Notifies shared code of a joystick connection or disconnection. //////////////////////////////////////////////////////////////////////////
* @param[in] js The joystick that was connected or disconnected. ////// GLFW internal API //////
* @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. //////////////////////////////////////////////////////////////////////////
* @ingroup event
*/
void _glfwInputJoystick(_GLFWjoystick* js, int event);
/*! @brief Notifies shared code of the new value of a joystick axis.
* @param[in] js The joystick whose axis to update.
* @param[in] axis The index of the axis to update.
* @param[in] value The new value of the axis.
*/
void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value);
/*! @brief Notifies shared code of the new value of a joystick button.
* @param[in] js The joystick whose button to update.
* @param[in] button The index of the button to update.
* @param[in] value The new value of the button.
*/
void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value);
/*! @brief Notifies shared code of the new value of a joystick hat.
* @param[in] js The joystick whose hat to update.
* @param[in] button The index of the hat to update.
* @param[in] value The new value of the hat.
*/
void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value);
//========================================================================
// Utility functions
//========================================================================
/*! @brief Chooses the video mode most closely matching the desired one.
* @ingroup utility
*/
const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
const GLFWvidmode* desired);
/*! @brief Performs lexical comparison between two @ref GLFWvidmode structures.
* @ingroup utility
*/
int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
/*! @brief Splits a color depth into red, green and blue bit depths.
* @ingroup utility
*/
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
/*! @brief Searches an extension string for the specified extension.
* @param[in] string The extension string to search.
* @param[in] extensions The extension to search for.
* @return `GLFW_TRUE` if the extension was found, or `GLFW_FALSE` otherwise.
* @ingroup utility
*/
GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions); GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions);
/*! @brief Chooses the framebuffer config that best matches the desired one.
* @param[in] desired The desired framebuffer config.
* @param[in] alternatives The framebuffer configs supported by the system.
* @param[in] count The number of entries in the alternatives array.
* @return The framebuffer config most closely matching the desired one, or @c
* NULL if none fulfilled the hard constraints of the desired values.
* @ingroup utility
*/
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired, const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
const _GLFWfbconfig* alternatives, const _GLFWfbconfig* alternatives,
unsigned int count); unsigned int count);
GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
/*! @brief Retrieves the attributes of the current context. const _GLFWctxconfig* ctxconfig);
* @param[in] ctxconfig The desired context attributes.
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if the context is
* unusable.
* @ingroup utility
*/
GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig);
/*! @brief Checks whether the desired context attributes are valid.
* @param[in] ctxconfig The context attributes to check.
* @return `GLFW_TRUE` if the context attributes are valid, or `GLFW_FALSE`
* otherwise.
* @ingroup utility
*
* This function checks things like whether the specified client API version
* exists and whether all relevant options have supported and non-conflicting
* values.
*/
GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig); GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig);
/*! @brief Allocates red, green and blue value arrays of the specified size. const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
* @ingroup utility const GLFWvidmode* desired);
*/ int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size);
/*! @brief Frees the red, green and blue value arrays and clears the struct.
* @ingroup utility
*/
void _glfwFreeGammaArrays(GLFWgammaramp* ramp);
/*! @brief Allocates and returns a monitor object with the specified name
* and dimensions.
* @param[in] name The name of the monitor.
* @param[in] widthMM The width, in mm, of the monitor's display area.
* @param[in] heightMM The height, in mm, of the monitor's display area.
* @return The newly created object.
* @ingroup utility
*/
_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM); _GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM);
/*! @brief Frees a monitor object and any data associated with it.
* @ingroup utility
*/
void _glfwFreeMonitor(_GLFWmonitor* monitor); void _glfwFreeMonitor(_GLFWmonitor* monitor);
void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size);
void _glfwFreeGammaArrays(GLFWgammaramp* ramp);
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
/*! @brief Returns an available joystick object with arrays and name allocated.
* @ingroup utility
*/
_GLFWjoystick* _glfwAllocJoystick(const char* name, _GLFWjoystick* _glfwAllocJoystick(const char* name,
const char* guid, const char* guid,
int axisCount, int axisCount,
int buttonCount, int buttonCount,
int hatCount); int hatCount);
/*! @brief Frees arrays and name and flags the joystick object as unused.
* @ingroup utility
*/
void _glfwFreeJoystick(_GLFWjoystick* js); void _glfwFreeJoystick(_GLFWjoystick* js);
/*! @ingroup utility
*/
GLFWbool _glfwInitVulkan(int mode); GLFWbool _glfwInitVulkan(int mode);
/*! @ingroup utility
*/
void _glfwTerminateVulkan(void); void _glfwTerminateVulkan(void);
/*! @ingroup utility
*/
const char* _glfwGetVulkanResultString(VkResult result); const char* _glfwGetVulkanResultString(VkResult result);
char* _glfw_strdup(const char* source);

View File

@ -58,184 +58,253 @@
// //
// 3. This notice may not be removed or altered from any source distribution. // 3. This notice may not be removed or altered from any source distribution.
const char* _glfwDefaultMappings = const char* _glfwDefaultMappings[] =
"8f0e1200000000000000504944564944,Acme,platform:Windows,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,\n" {
"341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,\n" "02200090000000000000504944564944,8Bitdo NES30 PRO USB,platform:Windows,a:b0,b:b1,x:b3,y:b4,leftshoulder:b6,rightshoulder:b7,lefttrigger:b8,righttrigger:b9,back:b10,start:b11,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,\n" "20380900000000000000504944564944,8Bitdo NES30 PRO Wireless,platform:Windows,a:b0,b:b1,x:b3,y:b4,leftshoulder:b6,rightshoulder:b7,lefttrigger:b8,righttrigger:b9,back:b10,start:b11,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,\n" "10280900000000000000504944564944,8Bitdo SFC30 GamePad,a:b1,b:b0,y:b3,x:b4,start:b11,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,platform:Windows,",
"0d0f6e00000000000000504944564944,HORIPAD 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,\n" "8f0e1200000000000000504944564944,Acme,platform:Windows,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,",
"6d0419c2000000000000504944564944,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,\n" "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,\n" "c0111352000000000000504944564944,Battalife Joystick,platform:Windows,x:b4,a:b6,b:b7,y:b5,back:b2,start:b3,leftshoulder:b0,rightshoulder:b1,leftx:a0,lefty:a1,",
"4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,\n" "d81d0b00000000000000504944564944,BUFFALO BSGP1601 Series ,platform:Windows,x:b4,a:b5,b:b3,y:b2,back:b12,start:b13,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b6,rightshoulder:b9,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,\n" "5e048e02000000000000504944564944,Controller (XBOX 360 For Windows),platform:Windows,x:b2,a:b0,b:b1,y:b3,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,righttrigger:a2,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"4c05c405000000000000504944564944,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,\n" "4f0423b3000000000000504944564944,Dual Trigger 3-in-1,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"4c05cc09000000000000504944564944,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,\n" "341a0108000000000000504944564944,EXEQ RF USB Gamepad 8206,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,leftstick:b8,rightstick:b7,back:b8,start:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Windows,",
"4c05a00b000000000000504944564944,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,\n" "0d0f8500000000000000504944564944,Fighting Commander 2016 PS3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"6d0418c2000000000000504944564944,Logitech RumblePad 2 USB,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n" "0d0f5f00000000000000504944564944,Fighting Commander 4,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"36280100000000000000504944564944,OUYA Controller,platform:Windows,a:b0,b:b3,y:b2,x:b1,start:b14,guide:b15,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b8,dpleft:b10,dpdown:b9,dpright:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b12,righttrigger:b13,\n" "0d0f5e00000000000000504944564944,Fighting Commander 4,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b5,rightshoulder:b4,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a4,righttrigger:a3,platform:Windows,",
"4f0400b3000000000000504944564944,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Windows,\n" "0d0f8400000000000000504944564944,Fighting Commander 5,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"00f00300000000000000504944564944,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Windows,\n" "0d0f8700000000000000504944564944,Fighting Stick mini 4,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"00f0f100000000000000504944564944,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Windows,\n" "0d0f8800000000000000504944564944,Fighting Stick mini 4,a:b1,b:b2,x:b0,y:b3,back:b9,guide:b12,start:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"28040140000000000000504944564944,GamePad Pro USB,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7,\n" "0d0f2700000000000000504944564944,FIGHTING STICK V3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"ff113133000000000000504944564944,SVEN X-PAD,platform:Windows,a:b2,b:b3,y:b1,x:b0,start:b5,back:b4,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b8,righttrigger:b9,\n" "79000600000000000000504944564944,G-Shark GS-GP702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"8f0e0300000000000000504944564944,Piranha xtreme,platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,\n" "28040140000000000000504944564944,GamePad Pro USB,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7,",
"8f0e0d31000000000000504944564944,Multilaser JS071 USB,platform:Windows,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,\n" "ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"10080300000000000000504944564944,PS2 USB,platform:Windows,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a4,righty:a2,lefttrigger:b4,righttrigger:b5,\n" "6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"79000600000000000000504944564944,G-Shark GS-GP702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Windows,\n" "45130010000000000000504944564944,Generic USB Joystick,a:b0,b:b1,x:b2,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"4b12014d000000000000504944564944,NYKO AIRFLO,a:b0,b:b1,x:b2,y:b3,back:b8,guide:b10,start:b9,leftstick:a0,rightstick:a2,leftshoulder:a3,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:h0.6,lefty:h0.12,rightx:h0.9,righty:h0.4,lefttrigger:b6,righttrigger:b7,platform:Windows,\n" "0d0f4900000000000000504944564944,Hatsune Miku Sho Controller,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"d6206dca000000000000504944564944,PowerA Pro Ex,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,\n" "d8140862000000000000504944564944,HitBox Edition Cthulhu+,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b5,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b4,righttrigger:b6,platform:Windows,",
"a3060cff000000000000504944564944,Saitek P2500,a:b2,b:b3,y:b1,x:b0,start:b4,guide:b10,back:b5,leftstick:b8,rightstick:b9,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Windows,\n" "0d0f4000000000000000504944564944,Hori Fighting Stick Mini 3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b5,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b4,righttrigger:b6,platform:Windows,",
"4f0415b3000000000000504944564944,Thrustmaster Dual Analog 3.2,platform:Windows,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n" "0d0f6e00000000000000504944564944,HORIPAD 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"6f0e1e01000000000000504944564944,Rock Candy Gamepad for PS3,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,\n" "0d0f4d00000000000000504944564944,HORIPAD3 A,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"83056020000000000000504944564944,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,y:b2,x:b3,start:b7,back:b6,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Windows,\n" "25090017000000000000504944564944,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,x:b3,y:b0,back:b9,start:b8,leftshoulder:b5,rightshoulder:b7,leftx:a0,lefty:a1,lefttrigger:b4,righttrigger:b6,platform:Windows,",
"10080100000000000000504944564944,PS1 USB,platform:Windows,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,\n" "d81d0f00000000000000504944564944,iBUFFALO BSGP1204 Series,platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"49190204000000000000504944564944,Ipega PG-9023,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b8,righttrigger:b9,platform:Windows,\n" "d81d1000000000000000504944564944,iBUFFALO BSGP1204P Series,platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"4f0423b3000000000000504944564944,Dual Trigger 3-in-1,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Windows,\n" "83056020000000000000504944564944,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,y:b2,x:b3,start:b7,back:b6,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Windows,",
"0d0f4900000000000000504944564944,Hatsune Miku Sho Controller,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,\n" "6f0e2401000000000000504944564944,INJUSTICE FightStick for PS3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,platform:Windows",
"79004318000000000000504944564944,Mayflash GameCube Controller Adapter,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b0,start:b9,guide:b0,leftshoulder:b4,rightshoulder:b7,leftstick:b0,rightstick:b0,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,\n" "49190204000000000000504944564944,Ipega PG-9023,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b8,righttrigger:b9,platform:Windows,",
"79000018000000000000504944564944,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,\n" "6d0419c2000000000000504944564944,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"2509e803000000000000504944564944,Mayflash Wii Classic Controller,a:b1,b:b0,x:b3,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:b11,dpdown:b13,dpleft:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,\n" "6d0418c2000000000000504944564944,Logitech RumblePad 2 USB,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"300f1001000000000000504944564944,Saitek P480 Rumble Pad,a:b2,b:b3,x:b0,y:b1,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b5,righttrigger:b7,platform:Windows,\n" "38075032000000000000504944564944,Mad Catz FightPad PRO PS3,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"10280900000000000000504944564944,8Bitdo SFC30 GamePad,a:b1,b:b0,y:b3,x:b4,start:b11,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,platform:Windows,\n" "38075082000000000000504944564944,Mad Catz FightPad PRO PS4,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b13,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a5,",
"63252305000000000000504944564944,USB Vibration Joystick (BM),platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n" "38078433000000000000504944564944,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"20380900000000000000504944564944,8Bitdo NES30 PRO Wireless,platform:Windows,a:b0,b:b1,x:b3,y:b4,leftshoulder:b6,rightshoulder:b7,lefttrigger:b8,righttrigger:b9,back:b10,start:b11,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "38078483000000000000504944564944,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:b6,platform:Windows,",
"02200090000000000000504944564944,8Bitdo NES30 PRO USB,platform:Windows,a:b0,b:b1,x:b3,y:b4,leftshoulder:b6,rightshoulder:b7,lefttrigger:b8,righttrigger:b9,back:b10,start:b11,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "38078134000000000000504944564944,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b7,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b4,platform:Windows,",
"ff113133000000000000504944564944,Gembird JPD-DualForce,platform:Windows,a:b2,b:b3,x:b0,y:b1,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,leftstick:b10,rightstick:b11,\n" "38078184000000000000504944564944,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b5,rightshoulder:b4,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a4,righttrigger:b7,platform:Windows,",
"341a0108000000000000504944564944,EXEQ RF USB Gamepad 8206,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,leftstick:b8,rightstick:b7,back:b8,start:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Windows,\n" "38078034000000000000504944564944,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"c0111352000000000000504944564944,Battalife Joystick,platform:Windows,x:b4,a:b6,b:b7,y:b5,back:b2,start:b3,leftshoulder:b0,rightshoulder:b1,leftx:a0,lefty:a1,\n" "38078084000000000000504944564944,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,",
"100801e5000000000000504944564944,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,start:b9,rightx:a2,righty:a3,leftx:a0,lefty:a1,platform:Windows,\n" "38078532000000000000504944564944,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"79000600000000000000504944564944,NGS Phantom,a:b2,b:b3,y:b1,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Windows,\n" "38073888000000000000504944564944,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,\n" "38071888000000000000504944564944,MadCatz SFIV FightStick PS3,a:b0,b:b1,x:b2,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b5,rightshoulder:b4,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b7,righttrigger:b6,platform:Windows,",
"6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,\n" "03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"6d0400000000000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,\n" "25090128000000000000504944564944,Mayflash Arcade Stick,a:b1,b:b2,x:b5,y:b6,back:b8,start:b9,leftshoulder:b0,rightshoulder:b3,leftx:a0,lefty:a1,rightx:h0.4,righty:h0.0,lefttrigger:b4,righttrigger:b7,platform:Windows,",
"6d040000000000001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,\n" "79004318000000000000504944564944,Mayflash GameCube Controller Adapter,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b0,start:b9,guide:b0,leftshoulder:b4,rightshoulder:b7,leftstick:b0,rightstick:b0,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,",
"6d0400000000000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,\n" "8f0e1030000000000000504944564944,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,x:b3,y:b4,start:b9,leftshoulder:b6,rightshoulder:b2,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b5,righttrigger:b7,platform:Windows,",
"4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,\n" "2509e803000000000000504944564944,Mayflash Wii Classic Controller,a:b1,b:b0,x:b3,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:b11,dpdown:b13,dpleft:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"4c05000000000000c405000000000000,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Mac OS X,\n" "79000018000000000000504944564944,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"4c05000000000000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Mac OS X,\n" "8f0e0d31000000000000504944564944,Multilaser JS071 USB,platform:Windows,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
"5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,\n" "100801e5000000000000504944564944,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,start:b9,rightx:a2,righty:a3,leftx:a0,lefty:a1,platform:Windows,",
"891600000000000000fd000000000000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b8,guide:b10,back:b9,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b11,dpleft:b13,dpdown:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Mac OS X,\n" "bd1215d0000000000000504944564944,Nintendo Retrolink USB Super SNES Classic Controller,y:b0,b:b1,a:b2,x:b3,leftshoulder:b4,rightshoulder:b5,start:b9,back:b8,leftx:a0,lefty:a1,platform:Windows,",
"4f0400000000000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Mac OS X,\n" "4b12014d000000000000504944564944,NYKO AIRFLO,a:b0,b:b1,x:b2,y:b3,back:b8,guide:b10,start:b9,leftstick:a0,rightstick:a2,leftshoulder:a3,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:h0.6,lefty:h0.12,rightx:h0.9,righty:h0.4,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"8f0e0000000000000300000000000000,Piranha xtreme,platform:Mac OS X,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,\n" "36280100000000000000504944564944,OUYA Controller,platform:Windows,a:b0,b:b3,y:b2,x:b1,start:b14,guide:b15,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b8,dpleft:b10,dpdown:b9,dpright:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b12,righttrigger:b13,",
"0d0f0000000000004d00000000000000,HORI Gem Pad 3,platform:Mac OS X,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,\n" "120cf60e000000000000504944564944,P4 Wired Gamepad,a:b1,b:b2,x:b0,y:b3,back:b12,guide:b8,start:b9,leftshoulder:b5,rightshoulder:b4,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:h0.0,lefttrigger:b7,righttrigger:b6,platform:Windows,",
"79000000000000000600000000000000,G-Shark GP-702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,\n" "8f0e0300000000000000504944564944,Piranha xtreme,platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,",
"4f0400000000000015b3000000000000,Thrustmaster Dual Analog 3.2,platform:Mac OS X,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n" "d6206dca000000000000504944564944,PowerA Pro Ex,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"AD1B00000000000001F9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,\n" "10080100000000000000504944564944,PS1 USB,platform:Windows,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,",
"050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,y:b9,x:b10,start:b6,guide:b8,back:b7,dpup:b2,dpleft:b0,dpdown:b3,dpright:b1,leftx:a0,lefty:a1,lefttrigger:b12,righttrigger:,leftshoulder:b11,platform:Mac OS X,\n" "10080300000000000000504944564944,PS2 USB,platform:Windows,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a4,righty:a2,lefttrigger:b4,righttrigger:b5,",
"83050000000000006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,x:b3,y:b2,back:b6,start:b7,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Mac OS X,\n" "88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,",
"bd1200000000000015d0000000000000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Mac OS X,\n" "4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,",
"79000000000000001100000000000000,Retrolink Classic Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a3,lefty:a4,platform:Mac OS X,\n" "25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,",
"5e04000000000000dd02000000000000,Xbox One Wired Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b9,guide:b10,start:b8,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "10008200000000000000504944564944,PS360+ v1.66,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:h0.4,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"5e04000000000000ea02000000000000,Xbox Wireless Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b9,guide:b10,start:b8,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "4c05c405000000000000504944564944,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"5e04000000000000e002000000000000,Xbox Wireless Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b10,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "300f0011000000000000504944564944,QanBa Arcade JoyStick 1008,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,start:b10,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftx:a0,lefty:a1,",
"050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,x:b18,y:b17,back:b7,guide:b8,start:b6,leftstick:b23,rightstick:b24,leftshoulder:b19,rightshoulder:b20,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b21,righttrigger:b22,platform:Mac OS X,\n" "300f1611000000000000504944564944,QanBa Arcade JoyStick 4018,a:b1,b:b2,x:b0,y:b3,back:b10,guide:b9,start:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"79000000000000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,x:b0,y:b12,back:b32,start:b36,leftstick:b40,rightstick:b44,leftshoulder:b16,rightshoulder:b20,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a4,rightx:a8,righty:a12,lefttrigger:b24,righttrigger:b28,platform:Mac OS X,\n" "222c0020000000000000504944564944,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:a3,righttrigger:a4,platform:Windows,",
"2509000000000000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,x:b3,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:b11,dpdown:b13,dpleft:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,\n" "300f1210000000000000504944564944,QanBa Joystick Plus,a:b0,b:b1,x:b2,y:b3,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,platform:Windows,",
"351200000000000021ab000000000000,SFC30 Joystick,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X,\n" "341a0104000000000000504944564944,QanBa Joystick Q4RAF,a:b5,b:b6,x:b1,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b0,rightshoulder:b3,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,lefttrigger:b4,righttrigger:b7,platform:Windows,",
"b4040000000000000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,x:b3,y:b4,back:b5,guide:b2,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X,\n" "222c0223000000000000504944564944,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"81170000000000007e05000000000000,Sega Saturn,x:b0,a:b2,b:b4,y:b6,start:b13,dpleft:b15,dpdown:b16,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,lefttrigger:b10,rightshoulder:b9,righttrigger:a4,righttrigger:b11,leftx:a0,lefty:a2,platform:Mac OS X,\n" "222c0023000000000000504944564944,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,x:b0,y:b3,back:b13,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,",
"10280000000000000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X,\n" "0d0f1100000000000000504944564944,REAL ARCADE PRO.3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"d814000000000000cecf000000000000,MC Cthulhu,platform:Mac OS X,leftx:,lefty:,rightx:,righty:,lefttrigger:b6,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,righttrigger:b7,\n" "0d0f8b00000000000000504944564944,Real Arcade Pro.4,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"0d0f0000000000006600000000000000,HORIPAD FPS PLUS 4,platform:Mac OS X,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:a4,\n" "0d0f8a00000000000000504944564944,Real Arcade Pro.4,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a5,",
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,\n" "0d0f6b00000000000000504944564944,Real Arcade Pro.4,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,\n" "0d0f6a00000000000000504944564944,Real Arcade Pro.4,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a5,",
"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,\n" "0d0f7000000000000000504944564944,REAL ARCADE PRO.4 VLX,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n" "0d0f2200000000000000504944564944,REAL ARCADE Pro.V3,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"030000006d04000016c2000011010000,Logitech F310 Gamepad (DInput),x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Linux,\n" "00f00300000000000000504944564944,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Windows,",
"030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n" "00f0f100000000000000504944564944,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Windows,",
"030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,\n" "6f0e1e01000000000000504944564944,Rock Candy Gamepad for PS3,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,",
"030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n" "300f1201000000000000504944564944,Saitek Dual Analog Pad,a:b2,b:b3,x:b0,y:b1,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b5,righttrigger:b7,platform:Windows,",
"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,\n" "a3060cff000000000000504944564944,Saitek P2500,a:b2,b:b3,y:b1,x:b0,start:b4,guide:b10,back:b5,leftstick:b8,rightstick:b9,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Windows,",
"030000004c050000c405000011010000,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,\n" "300f1001000000000000504944564944,Saitek P480 Rumble Pad,a:b2,b:b3,x:b0,y:b1,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b5,righttrigger:b7,platform:Windows,",
"050000004c050000c405000000010000,Sony DualShock 4 BT,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,\n" "9b280500000000000000504944564944,Saturn_Adapter_2.0,a:b1,b:b2,x:b0,y:b3,start:b9,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,lefttrigger:b4,righttrigger:b5,platform:Windows,",
"030000004c050000cc09000011010000,Sony DualShock 4 V2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,\n" "79001100000000000000504944564944,Sega Saturn Gamepad,a:b1,b:b2,x:b4,y:b5,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a4,lefttrigger:b3,righttrigger:b0,platform:Windows,",
"050000004c050000cc09000000010000,Sony DualShock 4 V2 BT,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,\n" "4c05cc09000000000000504944564944,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,",
"030000004c050000a00b000011010000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,\n" "4c05a00b000000000000504944564944,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,",
"030000006f0e00003001000001010000,EA Sports PS3 Controller,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,\n" "ff113133000000000000504944564944,SVEN X-PAD,platform:Windows,a:b2,b:b3,y:b1,x:b0,start:b5,back:b4,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b8,righttrigger:b9,",
"03000000de280000ff11000001000000,Valve Streaming Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n" "4f0415b3000000000000504944564944,Thrustmaster Dual Analog 3.2,platform:Windows,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n" "4f0400b3000000000000504944564944,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Windows,",
"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n" "66660488000000000000504944564944,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,x:b3,y:b0,back:b9,start:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:b12,dpdown:b14,dpleft:b15,dpright:b13,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,platform:Windows,",
"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,\n" "38076652000000000000504944564944,UnKnown,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,y:b0,x:b3,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Linux,\n" "63252305000000000000504944564944,USB Vibration Joystick (BM),platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Linux,\n" "79001b18000000000000504944564944,Venom Arcade Joystick,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,platform:Windows,",
"030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,y:b3,x:b1,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux,\n" "10280000000000000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X,",
"030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a5,\n" "79000000000000000600000000000000,G-Shark GP-702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,",
"030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick ,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,\n" "AD1B00000000000001F9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick ,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,\n" "0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
"030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,\n" "0d0f0000000000004d00000000000000,HORI Gem Pad 3,platform:Mac OS X,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
"030000006d04000016c2000010010000,Logitech Logitech Dual Action,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n" "0d0f0000000000006600000000000000,HORIPAD FPS PLUS 4,platform:Mac OS X,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:a4,",
"03000000260900008888000000010000,GameCube {WiseGroup USB box},a:b0,b:b2,y:b3,x:b1,start:b7,leftshoulder:,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,rightstick:,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Linux,\n" "83050000000000006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,x:b3,y:b2,back:b6,start:b7,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Mac OS X,",
"030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,y:b4,x:b3,start:b8,guide:b5,back:b2,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b9,righttrigger:b10,platform:Linux,\n" "6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000006d04000018c2000010010000,Logitech Logitech RumblePad 2 USB,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n" "6d0400000000000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"05000000d6200000ad0d000001000000,Moga Pro,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,\n" "6d040000000000001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,platform:Linux,a:b1,b:b2,x:b0,y:b3,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,\n" "6d0400000000000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,platform:Linux,a:b1,b:b2,x:b0,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,\n" "2509000000000000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,x:b3,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:b11,dpdown:b13,dpleft:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,",
"0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Linux,\n" "79000000000000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,x:b0,y:b12,back:b32,start:b36,leftstick:b40,rightstick:b44,leftshoulder:b16,rightshoulder:b20,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a4,rightx:a8,righty:a12,lefttrigger:b24,righttrigger:b28,platform:Mac OS X,",
"0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Linux,\n" "d814000000000000cecf000000000000,MC Cthulhu,platform:Mac OS X,leftx:,lefty:,rightx:,righty:,lefttrigger:b6,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,righttrigger:b7,",
"030000006f0e00001f01000000010000,Generic X-Box pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "8f0e0000000000000300000000000000,Piranha xtreme,platform:Mac OS X,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,",
"03000000280400000140000000010000,Gravis GamePad Pro USB ,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftx:a0,lefty:a1,\n" "4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,",
"030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:a2,rightshoulder:b2,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "4c05000000000000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000005e0400008502000000010000,Microsoft X-Box pad (Japan),platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:a2,rightshoulder:b2,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "891600000000000000fd000000000000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b8,guide:b10,back:b9,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b11,dpleft:b13,dpdown:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Mac OS X,",
"030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,platform:Linux,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,\n" "79000000000000001100000000000000,Retrolink Classic Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a3,lefty:a4,platform:Mac OS X,",
"03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,platform:Linux,a:b2,b:b1,y:b0,x:b3,start:b8,back:b9,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,\n" "81170000000000007e05000000000000,Sega Saturn,x:b0,a:b2,b:b4,y:b6,start:b13,dpleft:b15,dpdown:b16,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,lefttrigger:b10,rightshoulder:b9,righttrigger:a4,righttrigger:b11,leftx:a0,lefty:a2,platform:Mac OS X,",
"030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,\n" "b4040000000000000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,x:b3,y:b4,back:b5,guide:b2,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X,",
"030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux,\n" "351200000000000021ab000000000000,SFC30 Joystick,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X,",
"03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,\n" "4c05000000000000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Mac OS X,",
"060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux,\n" "4c05000000000000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Mac OS X,",
"050000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux,\n" "4f0400000000000015b3000000000000,Thrustmaster Dual Analog 3.2,platform:Mac OS X,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick ,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a3,rightx:a1,righty:a4,\n" "4f0400000000000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Mac OS X,",
"03000000666600000488000000010000,Super Joy Box 5 Pro,platform:Linux,a:b2,b:b1,x:b3,y:b0,back:b9,start:b8,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,dpup:b12,dpleft:b15,dpdown:b14,dpright:b13,\n" "bd1200000000000015d0000000000000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Mac OS X,",
"05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,\n" "10080000000000000100000000000000,Twin USB Joystick,a:b4,b:b2,x:b6,y:b0,back:b16,start:b18,leftstick:b20,rightstick:b22,leftshoulder:b12,rightshoulder:b14,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a2,rightx:a6,righty:a4,lefttrigger:b8,righttrigger:b10,platform:Mac OS X,",
"05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,\n" "050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,y:b9,x:b10,start:b6,guide:b8,back:b7,dpup:b2,dpleft:b0,dpdown:b3,dpright:b1,leftx:a0,lefty:a1,lefttrigger:b12,righttrigger:,leftshoulder:b11,platform:Mac OS X,",
"030000008916000001fd000024010000,Razer Onza Classic Edition,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:b11,dpdown:b14,dpright:b12,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,x:b18,y:b17,back:b7,guide:b8,start:b6,leftstick:b23,rightstick:b24,leftshoulder:b19,rightshoulder:b20,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b21,righttrigger:b22,platform:Mac OS X,",
"030000005e040000d102000001010000,Microsoft X-Box One pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000005e040000dd02000003020000,Microsoft X-Box One pad v2,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,platform:Linux,\n" "5e04000000000000dd02000000000000,Xbox One Wired Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b9,guide:b10,start:b8,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"03000000790000001100000010010000,RetroLink Saturn Classic Controller,platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b5,guide:b2,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,\n" "5e04000000000000ea02000000000000,Xbox Wireless Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b9,guide:b10,start:b8,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"050000007e0500003003000001000000,Nintendo Wii U Pro Controller,platform:Linux,a:b0,b:b1,x:b3,y:b2,back:b8,start:b9,guide:b10,leftshoulder:b4,rightshoulder:b5,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:b13,dpleft:b15,dpdown:b14,dpright:b16,\n" "5e04000000000000e002000000000000,Xbox Wireless Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b10,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"030000005e0400008e02000004010000,Microsoft X-Box 360 pad,platform:Linux,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,guide:b8,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,\n" "05000000102800000900000000010000,8Bitdo SFC30 GamePad,platform:Linux,x:b4,a:b1,b:b0,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,",
"030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,\n" "05000000a00500003232000001000000,8Bitdo Zero GamePad,platform:Linux,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,",
"030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7\n" "030000006f0e00003901000020060000,Afterglow Wired Controller for Xbox One,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,platform:Linux,",
"03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n" "03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick ,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b7,back:b6,guide:b8,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,lefttrigger:a5,righttrigger:a4,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n" "030000006f0e00003001000001010000,EA Sports PS3 Controller,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
"03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux,\n" "03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,y:b3,x:b0,start:b9,guide:,back:,leftstick:,rightstick:,leftshoulder:,dpleft:b15,dpdown:b14,dpright:b13,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,rightshoulder:b7,dpup:b12,platform:Linux,",
"030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "03000000260900008888000000010000,GameCube {WiseGroup USB box},a:b0,b:b2,y:b3,x:b1,start:b7,leftshoulder:,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,rightstick:,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Linux,",
"030000006f0e00001304000000010000,Generic X-Box pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:a0,rightstick:a3,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "030000006f0e00001f01000000010000,Generic X-Box pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"03000000830500006020000010010000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,x:b3,y:b2,back:b6,start:b7,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Linux,\n" "030000006f0e00001304000000010000,Generic X-Box pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:a0,rightstick:a3,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"03000000bd12000015d0000010010000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Linux,\n" "03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"03000000790000001100000010010000,Retrolink Classic Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Linux,\n" "03000000280400000140000000010000,Gravis GamePad Pro USB ,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftx:a0,lefty:a1,",
"03000000c9110000f055000011010000,HJC Game GAMEPAD,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a3,dpleft:h0.8,lefttrigger:b6,x:b2,dpup:h0.1,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b0,dpright:h0.2,righttrigger:b7,b:b1,platform:Linux,\n" "030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick ,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,",
"03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,y:b3,x:b0,start:b12,guide:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Linux,\n" "030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick ,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,",
"03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,y:b3,x:b0,start:b9,guide:,back:,leftstick:,rightstick:,leftshoulder:,dpleft:b15,dpdown:b14,dpright:b13,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,rightshoulder:b7,dpup:b12,platform:Linux,\n" "03000000ff1100004133000010010000,GreenAsia Inc.USB Joystick,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,",
"030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,platform:Linux,x:b0,a:b2,b:b3,y:b1,back:b10,guide:b12,start:b11,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n" "06000000adde0000efbe000002010000,Hidromancer Game Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"030000006f0e00004601000001010000,Rock Candy Wired Controller for Xbox One,platform:Linux,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,guide:b8,leftstick:b9,rightstick:b10,lefttrigger:a2,righttrigger:a5,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b12,guide:b9,back:b8,leftshoulder:b4,rightshoulder:b5,lefttrigger:b6,righttrigger:b7,leftx:a0,lefty:a1,",
"03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "03000000c9110000f055000011010000,HJC Game GAMEPAD,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a3,dpleft:h0.8,lefttrigger:b6,x:b2,dpup:h0.1,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b0,dpright:h0.2,righttrigger:b7,b:b1,platform:Linux,",
"030000006f0e00003901000020060000,Afterglow Wired Controller for Xbox One,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,platform:Linux,\n" "030000000d0f00000d00000000010000,hori,platform:Linux,a:b0,b:b6,y:b2,x:b1,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,start:b9,guide:b10,back:b8,leftshoulder:b3,rightshoulder:b7,leftx:b4,lefty:b5,",
"030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,platform:Linux,a:b0,b:b2,x:b1,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,\n" "030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7",
"05000000102800000900000000010000,8Bitdo SFC30 GamePad,platform:Linux,x:b4,a:b1,b:b0,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,\n" "030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,",
"03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b12,guide:b9,back:b8,leftshoulder:b4,rightshoulder:b5,lefttrigger:b6,righttrigger:b7,leftx:a0,lefty:a1,\n" "03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,",
"030000000d0f00000d00000000010000,hori,platform:Linux,a:b0,b:b6,y:b2,x:b1,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,start:b9,guide:b10,back:b8,leftshoulder:b3,rightshoulder:b7,leftx:b4,lefty:b5,\n" "03000000830500006020000010010000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,x:b3,y:b2,back:b6,start:b7,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Linux,",
"03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,\n" "03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),platform:Linux,a:b3,b:b4,y:b1,x:b0,start:b7,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,",
"03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,platform:Linux,a:b0,b:b1,y:b2,x:b3,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7,\n" "030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,platform:Linux,x:b0,a:b2,b:b3,y:b1,back:b10,guide:b12,start:b11,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),platform:Linux,a:b3,b:b4,y:b1,x:b0,start:b7,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,\n" "03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,platform:Linux,x:b0,a:b2,b:b3,y:b1,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,",
"05000000010000000100000003000000,Nintendo Wiimote,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b9,guide:b10,back:b8,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,\n" "03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
"030000005e0400008e02000062230000,Microsoft X-Box 360 pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "030000006f0e00000103000000020000,Logic3 Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,y:b1,x:b0,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b6,righttrigger:b7,platform:Linux,\n" "030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000006f0e00000103000000020000,Logic3 Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "030000006d04000016c2000011010000,Logitech F310 Gamepad (DInput),x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Linux,",
"05000000380700006652000025010000,Mad Catz C.T.R.L.R ,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,\n" "030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,\n" "030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,lefttrigger:a2,righttrigger:a5,\n" "030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"05000000a00500003232000001000000,8Bitdo Zero GamePad,platform:Linux,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,\n" "030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000001008000001e5000010010000,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,start:b9,rightx:a2,righty:a3,leftx:a0,lefty:a1,platform:Linux,\n" "030000006d04000016c2000010010000,Logitech Logitech Dual Action,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"03000000100800000300000010010000,USB Gamepad,platform:Linux,a:b2,b:b1,x:b3,y:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,\n" "030000006d04000018c2000010010000,Logitech Logitech RumblePad 2 USB,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"05000000ac0500003232000001000000,VR-BOX,platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,\n" "030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,y:b4,x:b3,start:b8,guide:b5,back:b2,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b9,righttrigger:b10,platform:Linux,",
"03000000780000000600000010010000,Microntek USB Joystick,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftx:a0,lefty:a1,\n" "05000000380700006652000025010000,Mad Catz C.T.R.L.R ,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,lefttrigger:a2,righttrigger:a5,",
"03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
"03000000780000000600000010010000,Microntek USB Joystick,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftx:a0,lefty:a1,",
"030000005e0400008e02000004010000,Microsoft X-Box 360 pad,platform:Linux,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,guide:b8,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,",
"030000005e0400008e02000062230000,Microsoft X-Box 360 pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"030000005e040000d102000001010000,Microsoft X-Box One pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"030000005e040000dd02000003020000,Microsoft X-Box One pad v2,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,platform:Linux,",
"030000005e0400008502000000010000,Microsoft X-Box pad (Japan),platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:a2,rightshoulder:b2,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:a2,rightshoulder:b2,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"05000000d6200000ad0d000001000000,Moga Pro,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,",
"030000001008000001e5000010010000,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,start:b9,rightx:a2,righty:a3,leftx:a0,lefty:a1,platform:Linux,",
"050000007e0500003003000001000000,Nintendo Wii U Pro Controller,platform:Linux,a:b0,b:b1,x:b3,y:b2,back:b8,start:b9,guide:b10,leftshoulder:b4,rightshoulder:b5,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:b13,dpleft:b15,dpdown:b14,dpright:b16,",
"05000000010000000100000003000000,Nintendo Wiimote,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b9,guide:b10,back:b8,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
"03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Linux,",
"05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,",
"05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,",
"03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux,",
"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
"060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux,",
"050000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux,",
"05000000504c415953544154494f4e00,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux,",
"030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,platform:Linux,x:b1,a:b0,b:b4,y:b5,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,",
"030000008916000001fd000024010000,Razer Onza Classic Edition,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:b11,dpdown:b14,dpright:b12,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,",
"03000000790000001100000010010000,RetroLink Saturn Classic Controller,platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b5,guide:b2,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,",
"0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Linux,",
"0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Linux,",
"030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,platform:Linux,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,",
"030000006f0e00004601000001010000,Rock Candy Wired Controller for Xbox One,platform:Linux,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,guide:b8,leftstick:b9,rightstick:b10,lefttrigger:a2,righttrigger:a5,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Linux,",
"03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,y:b3,x:b0,start:b12,guide:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Linux,",
"03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,y:b1,x:b0,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b6,righttrigger:b7,platform:Linux,",
"03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,platform:Linux,a:b12,b:b10,x:b13,y:b11,back:b4,start:b5,leftstick:b14,rightstick:b15,leftshoulder:b9,rightshoulder:b8,dpup:b0,dpdown:b2,dpleft:b3,dpright:b1,leftx:a1,lefty:a0,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
"030000004c050000c405000011810000,Sony DualShock 4,a:b0,b:b1,y:b2,x:b3,start:b9,guide:b10,back:b8,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,",
"030000004c050000c405000011010000,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Linux,",
"050000004c050000cc09000000810000,Sony DualShock 4 (CUH-ZCT2U) (Bluetooth),platform:Linux,a:b0,b:b1,y:b2,x:b3,leftshoulder:b4,rightshoulder:b5,back:b8,start:b9,guide:b10,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,lefttrigger:a2,rightx:a3,righty:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"030000004c050000cc09000011810000,Sony DualShock 4 (CUH-ZCT2U) (USB),platform:Linux,a:b0,b:b1,y:b2,x:b3,leftshoulder:b4,rightshoulder:b5,back:b8,start:b9,guide:b10,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,lefttrigger:a2,rightx:a3,righty:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"050000004c050000c405000000010000,Sony DualShock 4 BT,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000004c050000cc09000011010000,Sony DualShock 4 V2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,",
"050000004c050000cc09000000010000,Sony DualShock 4 V2 BT,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,",
"030000004c050000a00b000011010000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,",
"03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,platform:Linux,a:b2,b:b1,y:b0,x:b3,start:b8,back:b9,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,",
"030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,",
"03000000666600000488000000010000,Super Joy Box 5 Pro,platform:Linux,a:b2,b:b1,x:b3,y:b0,back:b9,start:b8,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,dpup:b12,dpleft:b15,dpdown:b14,dpright:b13,",
"030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,y:b3,x:b1,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux,",
"030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,platform:Linux,a:b0,b:b2,x:b1,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,",
"030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a5,",
"030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux,",
"030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,platform:Linux,a:b1,b:b2,x:b0,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,",
"030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,platform:Linux,a:b1,b:b2,x:b0,y:b3,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
"03000000bd12000015d0000010010000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Linux,",
"03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,platform:Linux,a:b0,b:b1,y:b2,x:b3,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7,",
"03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,y:b0,x:b3,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Linux,",
"03000000100800000300000010010000,USB Gamepad,platform:Linux,a:b2,b:b1,x:b3,y:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,",
"03000000de280000ff11000001000000,Valve Streaming Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"05000000ac0500003232000001000000,VR-BOX,platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,",
"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,",
"030000005e040000a102000000010000,X360 Wireless Controller,platform:Linux,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b7,back:b6,guide:b8,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,lefttrigger:a5,righttrigger:a4,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a2,righty:a3,",
"050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,platform:Linux,y:b0,x:b1,b:b3,a:b4,leftshoulder:b2,rightshoulder:b5,back:b6,start:b7,guide:b9,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftx:a0,lefty:a1,",
"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"; "78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
NULL
};

View File

@ -58,13 +58,16 @@
// //
// 3. This notice may not be removed or altered from any source distribution. // 3. This notice may not be removed or altered from any source distribution.
const char* _glfwDefaultMappings = const char* _glfwDefaultMappings[] =
{
@GLFW_GAMEPAD_MAPPINGS@ @GLFW_GAMEPAD_MAPPINGS@
"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n" "78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,\n"; "78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
NULL
};

View File

@ -88,6 +88,15 @@ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
*ypos = monitor->mir.y; *ypos = monitor->mir.y;
} }
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
float* xscale, float* yscale)
{
if (xscale)
*xscale = 1.f;
if (yscale)
*yscale = 1.f;
}
static void FillInRGBBitsFromPixelFormat(GLFWvidmode* mode, const MirPixelFormat pf) static void FillInRGBBitsFromPixelFormat(GLFWvidmode* mode, const MirPixelFormat pf)
{ {
switch (pf) switch (pf)

View File

@ -117,12 +117,16 @@ static int mirModToGLFWMod(uint32_t mods)
if (mods & mir_input_event_modifier_alt) if (mods & mir_input_event_modifier_alt)
publicMods |= GLFW_MOD_ALT; publicMods |= GLFW_MOD_ALT;
else if (mods & mir_input_event_modifier_shift) if (mods & mir_input_event_modifier_shift)
publicMods |= GLFW_MOD_SHIFT; publicMods |= GLFW_MOD_SHIFT;
else if (mods & mir_input_event_modifier_ctrl) if (mods & mir_input_event_modifier_ctrl)
publicMods |= GLFW_MOD_CONTROL; publicMods |= GLFW_MOD_CONTROL;
else if (mods & mir_input_event_modifier_meta) if (mods & mir_input_event_modifier_meta)
publicMods |= GLFW_MOD_SUPER; publicMods |= GLFW_MOD_SUPER;
if (mods & mir_input_event_modifier_caps_lock)
publicMods |= GLFW_MOD_CAPS_LOCK;
if (mods & mir_input_event_modifier_num_lock)
publicMods |= GLFW_MOD_NUM_LOCK;
return publicMods; return publicMods;
} }
@ -515,6 +519,15 @@ void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
*height = window->mir.height; *height = window->mir.height;
} }
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
float* xscale, float* yscale)
{
if (xscale)
*xscale = 1.f;
if (yscale)
*yscale = 1.f;
}
void _glfwPlatformIconifyWindow(_GLFWwindow* window) void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{ {
MirWindowSpec* spec; MirWindowSpec* spec;
@ -614,6 +627,13 @@ int _glfwPlatformWindowMaximized(_GLFWwindow* window)
return mir_window_get_state(window->mir.window) == mir_window_state_maximized; return mir_window_get_state(window->mir.window) == mir_window_state_maximized;
} }
int _glfwPlatformWindowHovered(_GLFWwindow* window)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
return GLFW_FALSE;
}
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
{ {
_glfwInputError(GLFW_PLATFORM_ERROR, _glfwInputError(GLFW_PLATFORM_ERROR,
@ -639,6 +659,15 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
"Mir: Unsupported function %s", __PRETTY_FUNCTION__); "Mir: Unsupported function %s", __PRETTY_FUNCTION__);
} }
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
{
return 1.f;
}
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
{
}
void _glfwPlatformPollEvents(void) void _glfwPlatformPollEvents(void)
{ {
EventNode* node = NULL; EventNode* node = NULL;
@ -849,13 +878,13 @@ int _glfwPlatformGetKeyScancode(int key)
return _glfw.mir.scancodes[key]; return _glfw.mir.scancodes[key];
} }
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string) void _glfwPlatformSetClipboardString(const char* string)
{ {
_glfwInputError(GLFW_PLATFORM_ERROR, _glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__); "Mir: Unsupported function %s", __PRETTY_FUNCTION__);
} }
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window) const char* _glfwPlatformGetClipboardString(void)
{ {
_glfwInputError(GLFW_PLATFORM_ERROR, _glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__); "Mir: Unsupported function %s", __PRETTY_FUNCTION__);

View File

@ -86,6 +86,8 @@ static GLFWbool refreshVideoModes(_GLFWmonitor* monitor)
////// GLFW event API ////// ////// GLFW event API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// Notifies shared code of a monitor connection or disconnection
//
void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement) void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
{ {
if (action == GLFW_CONNECTED) if (action == GLFW_CONNECTED)
@ -107,6 +109,19 @@ void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
else if (action == GLFW_DISCONNECTED) else if (action == GLFW_DISCONNECTED)
{ {
int i; int i;
_GLFWwindow* window;
for (window = _glfw.windowListHead; window; window = window->next)
{
if (window->monitor == monitor)
{
int width, height, xoff, yoff;
_glfwPlatformGetWindowSize(window, &width, &height);
_glfwPlatformSetWindowMonitor(window, NULL, 0, 0, width, height, 0);
_glfwPlatformGetWindowFrameSize(window, &xoff, &yoff, NULL, NULL);
_glfwPlatformSetWindowPos(window, xoff, yoff);
}
}
for (i = 0; i < _glfw.monitorCount; i++) for (i = 0; i < _glfw.monitorCount; i++)
{ {
@ -128,6 +143,9 @@ void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
_glfwFreeMonitor(monitor); _glfwFreeMonitor(monitor);
} }
// Notifies shared code that a full screen window has acquired or released
// a monitor
//
void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window) void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window)
{ {
monitor->window = window; monitor->window = window;
@ -138,6 +156,8 @@ void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window)
////// GLFW internal API ////// ////// GLFW internal API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// Allocates and returns a monitor object with the specified name and dimensions
//
_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM) _GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM)
{ {
_GLFWmonitor* monitor = calloc(1, sizeof(_GLFWmonitor)); _GLFWmonitor* monitor = calloc(1, sizeof(_GLFWmonitor));
@ -145,11 +165,13 @@ _GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM)
monitor->heightMM = heightMM; monitor->heightMM = heightMM;
if (name) if (name)
monitor->name = strdup(name); monitor->name = _glfw_strdup(name);
return monitor; return monitor;
} }
// Frees a monitor object and any data associated with it
//
void _glfwFreeMonitor(_GLFWmonitor* monitor) void _glfwFreeMonitor(_GLFWmonitor* monitor)
{ {
if (monitor == NULL) if (monitor == NULL)
@ -163,6 +185,8 @@ void _glfwFreeMonitor(_GLFWmonitor* monitor)
free(monitor); free(monitor);
} }
// Allocates red, green and blue value arrays of the specified size
//
void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size) void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size)
{ {
ramp->red = calloc(size, sizeof(unsigned short)); ramp->red = calloc(size, sizeof(unsigned short));
@ -171,6 +195,8 @@ void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size)
ramp->size = size; ramp->size = size;
} }
// Frees the red, green and blue value arrays and clears the struct
//
void _glfwFreeGammaArrays(GLFWgammaramp* ramp) void _glfwFreeGammaArrays(GLFWgammaramp* ramp)
{ {
free(ramp->red); free(ramp->red);
@ -180,6 +206,8 @@ void _glfwFreeGammaArrays(GLFWgammaramp* ramp)
memset(ramp, 0, sizeof(GLFWgammaramp)); memset(ramp, 0, sizeof(GLFWgammaramp));
} }
// Chooses the video mode most closely matching the desired one
//
const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
const GLFWvidmode* desired) const GLFWvidmode* desired)
{ {
@ -230,11 +258,15 @@ const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
return closest; return closest;
} }
// Performs lexical comparison between two @ref GLFWvidmode structures
//
int _glfwCompareVideoModes(const GLFWvidmode* fm, const GLFWvidmode* sm) int _glfwCompareVideoModes(const GLFWvidmode* fm, const GLFWvidmode* sm)
{ {
return compareVideoModes(fm, sm); return compareVideoModes(fm, sm);
} }
// Splits a color depth into red, green and blue bit depths
//
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue) void _glfwSplitBPP(int bpp, int* red, int* green, int* blue)
{ {
int delta; int delta;
@ -314,6 +346,21 @@ GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int*
*heightMM = monitor->heightMM; *heightMM = monitor->heightMM;
} }
GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* handle,
float* xscale, float* yscale)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
if (xscale)
*xscale = 0.f;
if (yscale)
*yscale = 0.f;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetMonitorContentScale(monitor, xscale, yscale);
}
GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle) GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle)
{ {
_GLFWmonitor* monitor = (_GLFWmonitor*) handle; _GLFWmonitor* monitor = (_GLFWmonitor*) handle;
@ -323,6 +370,24 @@ GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle)
return monitor->name; return monitor->name;
} }
GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* handle, void* pointer)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
_GLFW_REQUIRE_INIT();
monitor->userPointer = pointer;
}
GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return monitor->userPointer;
}
GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun) GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun)
{ {
_GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
@ -378,16 +443,16 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
for (i = 0; i < 256; i++) for (i = 0; i < 256; i++)
{ {
double value; float value;
// Calculate intensity // Calculate intensity
value = i / 255.0; value = i / 255.f;
// Apply gamma curve // Apply gamma curve
value = pow(value, 1.0 / gamma) * 65535.0 + 0.5; value = powf(value, 1.f / gamma) * 65535.f + 0.5f;
// Clamp to value range // Clamp to value range
if (value > 65535.0) if (value > 65535.f)
value = 65535.0; value = 65535.f;
values[i] = (unsigned short) value; values[i] = (unsigned short) value;
} }

View File

@ -36,6 +36,15 @@ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
{ {
} }
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
float* xscale, float* yscale)
{
if (xscale)
*xscale = 1.f;
if (yscale)
*yscale = 1.f;
}
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
{ {
return NULL; return NULL;

View File

@ -139,6 +139,15 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
{ {
} }
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
float* xscale, float* yscale)
{
if (xscale)
*xscale = 1.f;
if (yscale)
*yscale = 1.f;
}
void _glfwPlatformIconifyWindow(_GLFWwindow* window) void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{ {
} }
@ -156,6 +165,11 @@ int _glfwPlatformWindowMaximized(_GLFWwindow* window)
return GLFW_FALSE; return GLFW_FALSE;
} }
int _glfwPlatformWindowHovered(_GLFWwindow* window)
{
return GLFW_FALSE;
}
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
{ {
return GLFW_FALSE; return GLFW_FALSE;
@ -173,6 +187,15 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
{ {
} }
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
{
return 1.f;
}
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
{
}
void _glfwPlatformShowWindow(_GLFWwindow* window) void _glfwPlatformShowWindow(_GLFWwindow* window)
{ {
} }
@ -257,11 +280,11 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
{ {
} }
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string) void _glfwPlatformSetClipboardString(const char* string)
{ {
} }
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window) const char* _glfwPlatformGetClipboardString(void)
{ {
return NULL; return NULL;
} }

View File

@ -37,7 +37,7 @@
#define OSMESA_CONTEXT_MINOR_VERSION 0x37 #define OSMESA_CONTEXT_MINOR_VERSION 0x37
typedef void* OSMesaContext; typedef void* OSMesaContext;
typedef void (*OSMESAproc)(); typedef void (*OSMESAproc)(void);
typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextExt)(GLenum,GLint,GLint,GLint,OSMesaContext); typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextExt)(GLenum,GLint,GLint,GLint,OSMesaContext);
typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextAttribs)(const int*,OSMesaContext); typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextAttribs)(const int*,OSMesaContext);

View File

@ -329,21 +329,52 @@ static void destroyContextWGL(_GLFWwindow* window)
} }
} }
// Initialize WGL-specific extensions
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialize WGL
// //
static void loadWGLExtensions(void) GLFWbool _glfwInitWGL(void)
{ {
PIXELFORMATDESCRIPTOR pfd; PIXELFORMATDESCRIPTOR pfd;
HGLRC rc; HGLRC prc, rc;
HDC dc = GetDC(_glfw.win32.helperWindowHandle);; HDC pdc, dc;
_glfw.wgl.extensionsLoaded = GLFW_TRUE; if (_glfw.wgl.instance)
return GLFW_TRUE;
_glfw.wgl.instance = LoadLibraryA("opengl32.dll");
if (!_glfw.wgl.instance)
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"WGL: Failed to load opengl32.dll");
return GLFW_FALSE;
}
_glfw.wgl.CreateContext = (PFN_wglCreateContext)
GetProcAddress(_glfw.wgl.instance, "wglCreateContext");
_glfw.wgl.DeleteContext = (PFN_wglDeleteContext)
GetProcAddress(_glfw.wgl.instance, "wglDeleteContext");
_glfw.wgl.GetProcAddress = (PFN_wglGetProcAddress)
GetProcAddress(_glfw.wgl.instance, "wglGetProcAddress");
_glfw.wgl.GetCurrentDC = (PFN_wglGetCurrentDC)
GetProcAddress(_glfw.wgl.instance, "wglGetCurrentDC");
_glfw.wgl.GetCurrentContext = (PFN_wglGetCurrentContext)
GetProcAddress(_glfw.wgl.instance, "wglGetCurrentContext");
_glfw.wgl.MakeCurrent = (PFN_wglMakeCurrent)
GetProcAddress(_glfw.wgl.instance, "wglMakeCurrent");
_glfw.wgl.ShareLists = (PFN_wglShareLists)
GetProcAddress(_glfw.wgl.instance, "wglShareLists");
// NOTE: A dummy context has to be created for opengl32.dll to load the // NOTE: A dummy context has to be created for opengl32.dll to load the
// OpenGL ICD, from which we can then query WGL extensions // OpenGL ICD, from which we can then query WGL extensions
// NOTE: This code will accept the Microsoft GDI ICD; accelerated context // NOTE: This code will accept the Microsoft GDI ICD; accelerated context
// creation failure occurs during manual pixel format enumeration // creation failure occurs during manual pixel format enumeration
dc = GetDC(_glfw.win32.helperWindowHandle);;
ZeroMemory(&pfd, sizeof(pfd)); ZeroMemory(&pfd, sizeof(pfd));
pfd.nSize = sizeof(pfd); pfd.nSize = sizeof(pfd);
pfd.nVersion = 1; pfd.nVersion = 1;
@ -355,7 +386,7 @@ static void loadWGLExtensions(void)
{ {
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR, _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"WGL: Failed to set pixel format for dummy context"); "WGL: Failed to set pixel format for dummy context");
return; return GLFW_FALSE;
} }
rc = wglCreateContext(dc); rc = wglCreateContext(dc);
@ -363,15 +394,19 @@ static void loadWGLExtensions(void)
{ {
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR, _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"WGL: Failed to create dummy context"); "WGL: Failed to create dummy context");
return; return GLFW_FALSE;
} }
pdc = wglGetCurrentDC();
prc = wglGetCurrentContext();
if (!wglMakeCurrent(dc, rc)) if (!wglMakeCurrent(dc, rc))
{ {
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR, _glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"WGL: Failed to make dummy context current"); "WGL: Failed to make dummy context current");
wglMakeCurrent(pdc, prc);
wglDeleteContext(rc); wglDeleteContext(rc);
return; return GLFW_FALSE;
} }
// NOTE: Functions must be loaded first as they're needed to retrieve the // NOTE: Functions must be loaded first as they're needed to retrieve the
@ -414,43 +449,8 @@ static void loadWGLExtensions(void)
_glfw.wgl.ARB_context_flush_control = _glfw.wgl.ARB_context_flush_control =
extensionSupportedWGL("WGL_ARB_context_flush_control"); extensionSupportedWGL("WGL_ARB_context_flush_control");
wglMakeCurrent(dc, NULL); wglMakeCurrent(pdc, prc);
wglDeleteContext(rc); wglDeleteContext(rc);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialize WGL
//
GLFWbool _glfwInitWGL(void)
{
if (_glfw.wgl.instance)
return GLFW_TRUE;
_glfw.wgl.instance = LoadLibraryA("opengl32.dll");
if (!_glfw.wgl.instance)
{
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
"WGL: Failed to load opengl32.dll");
return GLFW_FALSE;
}
_glfw.wgl.CreateContext = (PFN_wglCreateContext)
GetProcAddress(_glfw.wgl.instance, "wglCreateContext");
_glfw.wgl.DeleteContext = (PFN_wglDeleteContext)
GetProcAddress(_glfw.wgl.instance, "wglDeleteContext");
_glfw.wgl.GetProcAddress = (PFN_wglGetProcAddress)
GetProcAddress(_glfw.wgl.instance, "wglGetProcAddress");
_glfw.wgl.GetCurrentDC = (PFN_wglGetCurrentDC)
GetProcAddress(_glfw.wgl.instance, "wglGetCurrentDC");
_glfw.wgl.MakeCurrent = (PFN_wglMakeCurrent)
GetProcAddress(_glfw.wgl.instance, "wglMakeCurrent");
_glfw.wgl.ShareLists = (PFN_wglShareLists)
GetProcAddress(_glfw.wgl.instance, "wglShareLists");
return GLFW_TRUE; return GLFW_TRUE;
} }
@ -480,9 +480,6 @@ GLFWbool _glfwCreateContextWGL(_GLFWwindow* window,
PIXELFORMATDESCRIPTOR pfd; PIXELFORMATDESCRIPTOR pfd;
HGLRC share = NULL; HGLRC share = NULL;
if (!_glfw.wgl.extensionsLoaded)
loadWGLExtensions();
if (ctxconfig->share) if (ctxconfig->share)
share = ctxconfig->share->context.wgl.handle; share = ctxconfig->share->context.wgl.handle;

View File

@ -86,6 +86,7 @@ typedef HGLRC (WINAPI * PFN_wglCreateContext)(HDC);
typedef BOOL (WINAPI * PFN_wglDeleteContext)(HGLRC); typedef BOOL (WINAPI * PFN_wglDeleteContext)(HGLRC);
typedef PROC (WINAPI * PFN_wglGetProcAddress)(LPCSTR); typedef PROC (WINAPI * PFN_wglGetProcAddress)(LPCSTR);
typedef HDC (WINAPI * PFN_wglGetCurrentDC)(void); typedef HDC (WINAPI * PFN_wglGetCurrentDC)(void);
typedef HGLRC (WINAPI * PFN_wglGetCurrentContext)(void);
typedef BOOL (WINAPI * PFN_wglMakeCurrent)(HDC,HGLRC); typedef BOOL (WINAPI * PFN_wglMakeCurrent)(HDC,HGLRC);
typedef BOOL (WINAPI * PFN_wglShareLists)(HGLRC,HGLRC); typedef BOOL (WINAPI * PFN_wglShareLists)(HGLRC,HGLRC);
@ -94,6 +95,7 @@ typedef BOOL (WINAPI * PFN_wglShareLists)(HGLRC,HGLRC);
#define wglDeleteContext _glfw.wgl.DeleteContext #define wglDeleteContext _glfw.wgl.DeleteContext
#define wglGetProcAddress _glfw.wgl.GetProcAddress #define wglGetProcAddress _glfw.wgl.GetProcAddress
#define wglGetCurrentDC _glfw.wgl.GetCurrentDC #define wglGetCurrentDC _glfw.wgl.GetCurrentDC
#define wglGetCurrentContext _glfw.wgl.GetCurrentContext
#define wglMakeCurrent _glfw.wgl.MakeCurrent #define wglMakeCurrent _glfw.wgl.MakeCurrent
#define wglShareLists _glfw.wgl.ShareLists #define wglShareLists _glfw.wgl.ShareLists
@ -124,11 +126,10 @@ typedef struct _GLFWlibraryWGL
PFN_wglDeleteContext DeleteContext; PFN_wglDeleteContext DeleteContext;
PFN_wglGetProcAddress GetProcAddress; PFN_wglGetProcAddress GetProcAddress;
PFN_wglGetCurrentDC GetCurrentDC; PFN_wglGetCurrentDC GetCurrentDC;
PFN_wglGetCurrentContext GetCurrentContext;
PFN_wglMakeCurrent MakeCurrent; PFN_wglMakeCurrent MakeCurrent;
PFN_wglShareLists ShareLists; PFN_wglShareLists ShareLists;
GLFWbool extensionsLoaded;
PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT; PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT;
PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB; PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB;
PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT; PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT;

View File

@ -151,6 +151,8 @@ static GLFWbool loadLibraries(void)
{ {
_glfw.win32.shcore.SetProcessDpiAwareness_ = (PFN_SetProcessDpiAwareness) _glfw.win32.shcore.SetProcessDpiAwareness_ = (PFN_SetProcessDpiAwareness)
GetProcAddress(_glfw.win32.shcore.instance, "SetProcessDpiAwareness"); GetProcAddress(_glfw.win32.shcore.instance, "SetProcessDpiAwareness");
_glfw.win32.shcore.GetDpiForMonitor_ = (PFN_GetDpiForMonitor)
GetProcAddress(_glfw.win32.shcore.instance, "GetDpiForMonitor");
} }
return GLFW_TRUE; return GLFW_TRUE;
@ -349,9 +351,10 @@ static HWND createHelperWindow(void)
dbi.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE; dbi.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
dbi.dbcc_classguid = GUID_DEVINTERFACE_HID; dbi.dbcc_classguid = GUID_DEVINTERFACE_HID;
RegisterDeviceNotificationW(window, _glfw.win32.deviceNotificationHandle =
(DEV_BROADCAST_HDR*) &dbi, RegisterDeviceNotificationW(window,
DEVICE_NOTIFY_WINDOW_HANDLE); (DEV_BROADCAST_HDR*) &dbi,
DEVICE_NOTIFY_WINDOW_HANDLE);
} }
while (PeekMessageW(&msg, _glfw.win32.helperWindowHandle, 0, 0, PM_REMOVE)) while (PeekMessageW(&msg, _glfw.win32.helperWindowHandle, 0, 0, PM_REMOVE))
@ -541,6 +544,9 @@ int _glfwPlatformInit(void)
void _glfwPlatformTerminate(void) void _glfwPlatformTerminate(void)
{ {
if (_glfw.win32.deviceNotificationHandle)
UnregisterDeviceNotification(_glfw.win32.deviceNotificationHandle);
if (_glfw.win32.helperWindowHandle) if (_glfw.win32.helperWindowHandle)
DestroyWindow(_glfw.win32.helperWindowHandle); DestroyWindow(_glfw.win32.helperWindowHandle);

View File

@ -711,9 +711,9 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
return GLFW_TRUE; return GLFW_TRUE;
_glfwInputJoystickAxis(js, 0, (xis.Gamepad.sThumbLX + 0.5f) / 32767.5f); _glfwInputJoystickAxis(js, 0, (xis.Gamepad.sThumbLX + 0.5f) / 32767.5f);
_glfwInputJoystickAxis(js, 1, (xis.Gamepad.sThumbLY + 0.5f) / 32767.5f); _glfwInputJoystickAxis(js, 1, -(xis.Gamepad.sThumbLY + 0.5f) / 32767.5f);
_glfwInputJoystickAxis(js, 2, (xis.Gamepad.sThumbRX + 0.5f) / 32767.5f); _glfwInputJoystickAxis(js, 2, (xis.Gamepad.sThumbRX + 0.5f) / 32767.5f);
_glfwInputJoystickAxis(js, 3, (xis.Gamepad.sThumbRY + 0.5f) / 32767.5f); _glfwInputJoystickAxis(js, 3, -(xis.Gamepad.sThumbRY + 0.5f) / 32767.5f);
_glfwInputJoystickAxis(js, 4, xis.Gamepad.bLeftTrigger / 127.5f - 1.f); _glfwInputJoystickAxis(js, 4, xis.Gamepad.bLeftTrigger / 127.5f - 1.f);
_glfwInputJoystickAxis(js, 5, xis.Gamepad.bRightTrigger / 127.5f - 1.f); _glfwInputJoystickAxis(js, 5, xis.Gamepad.bRightTrigger / 127.5f - 1.f);

View File

@ -60,6 +60,7 @@ static _GLFWmonitor* createMonitor(DISPLAY_DEVICEW* adapter,
DISPLAY_DEVICEW* display) DISPLAY_DEVICEW* display)
{ {
_GLFWmonitor* monitor; _GLFWmonitor* monitor;
int widthMM, heightMM;
char* name; char* name;
HDC dc; HDC dc;
DEVMODEW dm; DEVMODEW dm;
@ -72,13 +73,26 @@ static _GLFWmonitor* createMonitor(DISPLAY_DEVICEW* adapter,
if (!name) if (!name)
return NULL; return NULL;
ZeroMemory(&dm, sizeof(dm));
dm.dmSize = sizeof(dm);
EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &dm);
dc = CreateDCW(L"DISPLAY", adapter->DeviceName, NULL, NULL); dc = CreateDCW(L"DISPLAY", adapter->DeviceName, NULL, NULL);
monitor = _glfwAllocMonitor(name, if (IsWindows8Point1OrGreater())
GetDeviceCaps(dc, HORZSIZE), {
GetDeviceCaps(dc, VERTSIZE)); widthMM = GetDeviceCaps(dc, HORZSIZE);
heightMM = GetDeviceCaps(dc, VERTSIZE);
}
else
{
widthMM = (int) (dm.dmPelsWidth * 25.4f / GetDeviceCaps(dc, LOGPIXELSX));
heightMM = (int) (dm.dmPelsHeight * 25.4f / GetDeviceCaps(dc, LOGPIXELSY));
}
DeleteDC(dc); DeleteDC(dc);
monitor = _glfwAllocMonitor(name, widthMM, heightMM);
free(name); free(name);
if (adapter->StateFlags & DISPLAY_DEVICE_MODESPRUNED) if (adapter->StateFlags & DISPLAY_DEVICE_MODESPRUNED)
@ -101,10 +115,6 @@ static _GLFWmonitor* createMonitor(DISPLAY_DEVICEW* adapter,
NULL, NULL); NULL, NULL);
} }
ZeroMemory(&dm, sizeof(dm));
dm.dmSize = sizeof(dm);
EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &dm);
rect.left = dm.dmPosition.x; rect.left = dm.dmPosition.x;
rect.top = dm.dmPosition.y; rect.top = dm.dmPosition.y;
rect.right = dm.dmPosition.x + dm.dmPelsWidth; rect.right = dm.dmPosition.x + dm.dmPelsWidth;
@ -302,6 +312,26 @@ void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor)
} }
} }
void _glfwGetMonitorContentScaleWin32(HMONITOR handle, float* xscale, float* yscale)
{
UINT xdpi, ydpi;
if (IsWindows8Point1OrGreater())
GetDpiForMonitor(handle, MDT_EFFECTIVE_DPI, &xdpi, &ydpi);
else
{
const HDC dc = GetDC(NULL);
xdpi = GetDeviceCaps(dc, LOGPIXELSX);
ydpi = GetDeviceCaps(dc, LOGPIXELSY);
ReleaseDC(NULL, dc);
}
if (xscale)
*xscale = xdpi / 96.f;
if (yscale)
*yscale = ydpi / 96.f;
}
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
////// GLFW platform API ////// ////// GLFW platform API //////
@ -324,6 +354,12 @@ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
*ypos = dm.dmPosition.y; *ypos = dm.dmPosition.y;
} }
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
float* xscale, float* yscale)
{
_glfwGetMonitorContentScaleWin32(monitor->win32.handle, xscale, yscale);
}
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
{ {
int modeIndex = 0, size = 0; int modeIndex = 0, size = 0;

View File

@ -67,11 +67,6 @@
#include <xinput.h> #include <xinput.h>
#include <dbt.h> #include <dbt.h>
#if defined(_MSC_VER)
#include <malloc.h>
#define strdup _strdup
#endif
// HACK: Define macros that some windows.h variants don't // HACK: Define macros that some windows.h variants don't
#ifndef WM_MOUSEHWHEEL #ifndef WM_MOUSEHWHEEL
#define WM_MOUSEHWHEEL 0x020E #define WM_MOUSEHWHEEL 0x020E
@ -105,12 +100,11 @@
#endif #endif
#if WINVER < 0x0601 #if WINVER < 0x0601
typedef struct tagCHANGEFILTERSTRUCT typedef struct
{ {
DWORD cbSize; DWORD cbSize;
DWORD ExtStatus; DWORD ExtStatus;
} CHANGEFILTERSTRUCT;
} CHANGEFILTERSTRUCT, *PCHANGEFILTERSTRUCT;
#ifndef MSGFLT_ALLOW #ifndef MSGFLT_ALLOW
#define MSGFLT_ALLOW 1 #define MSGFLT_ALLOW 1
#endif #endif
@ -129,12 +123,19 @@ typedef struct
#endif /*Windows Vista*/ #endif /*Windows Vista*/
#ifndef DPI_ENUMS_DECLARED #ifndef DPI_ENUMS_DECLARED
typedef enum PROCESS_DPI_AWARENESS typedef enum
{ {
PROCESS_DPI_UNAWARE = 0, PROCESS_DPI_UNAWARE = 0,
PROCESS_SYSTEM_DPI_AWARE = 1, PROCESS_SYSTEM_DPI_AWARE = 1,
PROCESS_PER_MONITOR_DPI_AWARE = 2 PROCESS_PER_MONITOR_DPI_AWARE = 2
} PROCESS_DPI_AWARENESS; } PROCESS_DPI_AWARENESS;
typedef enum
{
MDT_EFFECTIVE_DPI = 0,
MDT_ANGULAR_DPI = 1,
MDT_RAW_DPI = 2,
MDT_DEFAULT = MDT_EFFECTIVE_DPI
} MONITOR_DPI_TYPE;
#endif /*DPI_ENUMS_DECLARED*/ #endif /*DPI_ENUMS_DECLARED*/
// HACK: Define versionhelpers.h functions manually as MinGW lacks the header // HACK: Define versionhelpers.h functions manually as MinGW lacks the header
@ -202,7 +203,7 @@ typedef HRESULT (WINAPI * PFN_DirectInput8Create)(HINSTANCE,DWORD,REFIID,LPVOID*
// user32.dll function pointer typedefs // user32.dll function pointer typedefs
typedef BOOL (WINAPI * PFN_SetProcessDPIAware)(void); typedef BOOL (WINAPI * PFN_SetProcessDPIAware)(void);
typedef BOOL (WINAPI * PFN_ChangeWindowMessageFilterEx)(HWND,UINT,DWORD,PCHANGEFILTERSTRUCT); typedef BOOL (WINAPI * PFN_ChangeWindowMessageFilterEx)(HWND,UINT,DWORD,CHANGEFILTERSTRUCT*);
#define SetProcessDPIAware _glfw.win32.user32.SetProcessDPIAware_ #define SetProcessDPIAware _glfw.win32.user32.SetProcessDPIAware_
#define ChangeWindowMessageFilterEx _glfw.win32.user32.ChangeWindowMessageFilterEx_ #define ChangeWindowMessageFilterEx _glfw.win32.user32.ChangeWindowMessageFilterEx_
@ -216,7 +217,9 @@ typedef HRESULT(WINAPI * PFN_DwmEnableBlurBehindWindow)(HWND,const DWM_BLURBEHIN
// shcore.dll function pointer typedefs // shcore.dll function pointer typedefs
typedef HRESULT (WINAPI * PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS); typedef HRESULT (WINAPI * PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS);
typedef HRESULT (WINAPI * PFN_GetDpiForMonitor)(HMONITOR,MONITOR_DPI_TYPE,UINT*,UINT*);
#define SetProcessDpiAwareness _glfw.win32.shcore.SetProcessDpiAwareness_ #define SetProcessDpiAwareness _glfw.win32.shcore.SetProcessDpiAwareness_
#define GetDpiForMonitor _glfw.win32.shcore.GetDpiForMonitor_
typedef VkFlags VkWin32SurfaceCreateFlagsKHR; typedef VkFlags VkWin32SurfaceCreateFlagsKHR;
@ -280,6 +283,7 @@ typedef struct _GLFWwindowWin32
typedef struct _GLFWlibraryWin32 typedef struct _GLFWlibraryWin32
{ {
HWND helperWindowHandle; HWND helperWindowHandle;
HDEVNOTIFY deviceNotificationHandle;
DWORD foregroundLockTimeout; DWORD foregroundLockTimeout;
int acquiredMonitorCount; int acquiredMonitorCount;
char* clipboardString; char* clipboardString;
@ -326,6 +330,7 @@ typedef struct _GLFWlibraryWin32
struct { struct {
HINSTANCE instance; HINSTANCE instance;
PFN_SetProcessDpiAwareness SetProcessDpiAwareness_; PFN_SetProcessDpiAwareness SetProcessDpiAwareness_;
PFN_GetDpiForMonitor GetDpiForMonitor_;
} shcore; } shcore;
} _GLFWlibraryWin32; } _GLFWlibraryWin32;
@ -338,8 +343,8 @@ typedef struct _GLFWmonitorWin32
// This size matches the static size of DISPLAY_DEVICE.DeviceName // This size matches the static size of DISPLAY_DEVICE.DeviceName
WCHAR adapterName[32]; WCHAR adapterName[32];
WCHAR displayName[32]; WCHAR displayName[32];
char publicAdapterName[64]; char publicAdapterName[32];
char publicDisplayName[64]; char publicDisplayName[32];
GLFWbool modesPruned; GLFWbool modesPruned;
GLFWbool modeChanged; GLFWbool modeChanged;
@ -395,4 +400,5 @@ void _glfwInitTimerWin32(void);
void _glfwPollMonitorsWin32(void); void _glfwPollMonitorsWin32(void);
GLFWbool _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired); GLFWbool _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired);
void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor); void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor);
void _glfwGetMonitorContentScaleWin32(HMONITOR handle, float* xscale, float* yscale);

View File

@ -384,14 +384,18 @@ static int getKeyMods(void)
{ {
int mods = 0; int mods = 0;
if (GetKeyState(VK_SHIFT) & (1 << 31)) if (GetKeyState(VK_SHIFT) & 0x8000)
mods |= GLFW_MOD_SHIFT; mods |= GLFW_MOD_SHIFT;
if (GetKeyState(VK_CONTROL) & (1 << 31)) if (GetKeyState(VK_CONTROL) & 0x8000)
mods |= GLFW_MOD_CONTROL; mods |= GLFW_MOD_CONTROL;
if (GetKeyState(VK_MENU) & (1 << 31)) if (GetKeyState(VK_MENU) & 0x8000)
mods |= GLFW_MOD_ALT; mods |= GLFW_MOD_ALT;
if ((GetKeyState(VK_LWIN) | GetKeyState(VK_RWIN)) & (1 << 31)) if ((GetKeyState(VK_LWIN) | GetKeyState(VK_RWIN)) & 0x8000)
mods |= GLFW_MOD_SUPER; mods |= GLFW_MOD_SUPER;
if (GetKeyState(VK_CAPITAL) & 1)
mods |= GLFW_MOD_CAPS_LOCK;
if (GetKeyState(VK_NUMLOCK) & 1)
mods |= GLFW_MOD_NUM_LOCK;
return mods; return mods;
} }
@ -402,14 +406,18 @@ static int getAsyncKeyMods(void)
{ {
int mods = 0; int mods = 0;
if (GetAsyncKeyState(VK_SHIFT) & (1 << 31)) if (GetAsyncKeyState(VK_SHIFT) & 0x8000)
mods |= GLFW_MOD_SHIFT; mods |= GLFW_MOD_SHIFT;
if (GetAsyncKeyState(VK_CONTROL) & (1 << 31)) if (GetAsyncKeyState(VK_CONTROL) & 0x8000)
mods |= GLFW_MOD_CONTROL; mods |= GLFW_MOD_CONTROL;
if (GetAsyncKeyState(VK_MENU) & (1 << 31)) if (GetAsyncKeyState(VK_MENU) & 0x8000)
mods |= GLFW_MOD_ALT; mods |= GLFW_MOD_ALT;
if ((GetAsyncKeyState(VK_LWIN) | GetAsyncKeyState(VK_RWIN)) & (1 << 31)) if ((GetAsyncKeyState(VK_LWIN) | GetAsyncKeyState(VK_RWIN)) & 0x8000)
mods |= GLFW_MOD_SUPER; mods |= GLFW_MOD_SUPER;
if (GetAsyncKeyState(VK_CAPITAL) & 1)
mods |= GLFW_MOD_CAPS_LOCK;
if (GetAsyncKeyState(VK_NUMLOCK) & 1)
mods |= GLFW_MOD_NUM_LOCK;
return mods; return mods;
} }
@ -951,6 +959,22 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
mmi->ptMaxTrackSize.y = window->maxheight + yoff; mmi->ptMaxTrackSize.y = window->maxheight + yoff;
} }
if (!window->decorated)
{
MONITORINFO mi;
const HMONITOR mh = MonitorFromWindow(window->win32.handle,
MONITOR_DEFAULTTONEAREST);
ZeroMemory(&mi, sizeof(mi));
mi.cbSize = sizeof(mi);
GetMonitorInfo(mh, &mi);
mmi->ptMaxPosition.x = mi.rcWork.left - mi.rcMonitor.left;
mmi->ptMaxPosition.y = mi.rcWork.top - mi.rcMonitor.top;
mmi->ptMaxSize.x = mi.rcWork.right - mi.rcWork.left;
mmi->ptMaxSize.y = mi.rcWork.bottom - mi.rcWork.top;
}
return 0; return 0;
} }
@ -972,6 +996,14 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
return 0; return 0;
} }
case WM_DPICHANGED:
{
const float xscale = HIWORD(wParam) / 96.f;
const float yscale = LOWORD(wParam) / 96.f;
_glfwInputWindowContentScale(window, xscale, yscale);
break;
}
case WM_SETCURSOR: case WM_SETCURSOR:
{ {
if (LOWORD(lParam) == HTCLIENT) if (LOWORD(lParam) == HTCLIENT)
@ -983,19 +1015,6 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
break; break;
} }
case WM_DPICHANGED:
{
RECT* rect = (RECT*) lParam;
SetWindowPos(window->win32.handle,
HWND_TOP,
rect->left,
rect->top,
rect->right - rect->left,
rect->bottom - rect->top,
SWP_NOACTIVATE | SWP_NOZORDER);
break;
}
case WM_DROPFILES: case WM_DROPFILES:
{ {
HDROP drop = (HDROP) wParam; HDROP drop = (HDROP) wParam;
@ -1415,6 +1434,14 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
*bottom = rect.bottom - height; *bottom = rect.bottom - height;
} }
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
float* xscale, float* yscale)
{
const HANDLE handle = MonitorFromWindow(window->win32.handle,
MONITOR_DEFAULTTONEAREST);
_glfwGetMonitorContentScaleWin32(handle, xscale, yscale);
}
void _glfwPlatformIconifyWindow(_GLFWwindow* window) void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{ {
ShowWindow(window->win32.handle, SW_MINIMIZE); ShowWindow(window->win32.handle, SW_MINIMIZE);
@ -1432,7 +1459,7 @@ void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
void _glfwPlatformShowWindow(_GLFWwindow* window) void _glfwPlatformShowWindow(_GLFWwindow* window)
{ {
ShowWindow(window->win32.handle, SW_SHOW); ShowWindow(window->win32.handle, SW_SHOWNA);
} }
void _glfwPlatformHideWindow(_GLFWwindow* window) void _glfwPlatformHideWindow(_GLFWwindow* window)
@ -1482,30 +1509,23 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
if (window->monitor) if (window->monitor)
releaseMonitor(window); releaseMonitor(window);
_glfwInputWindowMonitorChange(window, monitor); _glfwInputWindowMonitor(window, monitor);
if (monitor) if (monitor)
{ {
GLFWvidmode mode;
DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE);
UINT flags = SWP_SHOWWINDOW | SWP_NOACTIVATE | SWP_NOCOPYBITS;
if (window->decorated) if (window->decorated)
{ {
DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE);
UINT flags = SWP_FRAMECHANGED | SWP_SHOWWINDOW |
SWP_NOACTIVATE | SWP_NOCOPYBITS |
SWP_NOZORDER | SWP_NOMOVE | SWP_NOSIZE;
style &= ~WS_OVERLAPPEDWINDOW; style &= ~WS_OVERLAPPEDWINDOW;
style |= getWindowStyle(window); style |= getWindowStyle(window);
SetWindowLongW(window->win32.handle, GWL_STYLE, style); SetWindowLongW(window->win32.handle, GWL_STYLE, style);
SetWindowPos(window->win32.handle, HWND_TOPMOST, 0, 0, 0, 0, flags);
flags |= SWP_FRAMECHANGED;
} }
_glfwPlatformGetVideoMode(monitor, &mode);
_glfwPlatformGetMonitorPos(monitor, &xpos, &ypos);
SetWindowPos(window->win32.handle, HWND_TOPMOST,
xpos, ypos, mode.width, mode.height,
flags);
acquireMonitor(window); acquireMonitor(window);
} }
else else
@ -1558,6 +1578,11 @@ int _glfwPlatformWindowMaximized(_GLFWwindow* window)
return IsZoomed(window->win32.handle); return IsZoomed(window->win32.handle);
} }
int _glfwPlatformWindowHovered(_GLFWwindow* window)
{
return cursorInClientArea(window);
}
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
{ {
return window->win32.transparent && _glfwIsCompositionEnabledWin32(); return window->win32.transparent && _glfwIsCompositionEnabledWin32();
@ -1580,6 +1605,39 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE); SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE);
} }
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
{
BYTE alpha;
DWORD flags;
if ((GetWindowLongW(window->win32.handle, GWL_EXSTYLE) & WS_EX_LAYERED) &&
GetLayeredWindowAttributes(window->win32.handle, NULL, &alpha, &flags))
{
if (flags & LWA_ALPHA)
return alpha / 255.f;
}
return 1.f;
}
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
{
if (opacity < 1.f)
{
const BYTE alpha = (BYTE) (255 * opacity);
DWORD style = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
style |= WS_EX_LAYERED;
SetWindowLongW(window->win32.handle, GWL_EXSTYLE, style);
SetLayeredWindowAttributes(window->win32.handle, 0, alpha, LWA_ALPHA);
}
else
{
DWORD style = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
style &= ~WS_EX_LAYERED;
SetWindowLongW(window->win32.handle, GWL_EXSTYLE, style);
}
}
void _glfwPlatformPollEvents(void) void _glfwPlatformPollEvents(void)
{ {
MSG msg; MSG msg;
@ -1785,7 +1843,7 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
updateCursorImage(window); updateCursorImage(window);
} }
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string) void _glfwPlatformSetClipboardString(const char* string)
{ {
int characterCount; int characterCount;
HANDLE object; HANDLE object;
@ -1828,7 +1886,7 @@ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
CloseClipboard(); CloseClipboard();
} }
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window) const char* _glfwPlatformGetClipboardString(void)
{ {
HANDLE object; HANDLE object;
WCHAR* buffer; WCHAR* buffer;

View File

@ -38,6 +38,8 @@
////// GLFW event API ////// ////// GLFW event API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// Notifies shared code that a window has lost or received input focus
//
void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused) void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused)
{ {
if (window->callbacks.focus) if (window->callbacks.focus)
@ -64,42 +66,68 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused)
} }
} }
// Notifies shared code that a window has moved
// The position is specified in client-area relative screen coordinates
//
void _glfwInputWindowPos(_GLFWwindow* window, int x, int y) void _glfwInputWindowPos(_GLFWwindow* window, int x, int y)
{ {
if (window->callbacks.pos) if (window->callbacks.pos)
window->callbacks.pos((GLFWwindow*) window, x, y); window->callbacks.pos((GLFWwindow*) window, x, y);
} }
// Notifies shared code that a window has been resized
// The size is specified in screen coordinates
//
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height) void _glfwInputWindowSize(_GLFWwindow* window, int width, int height)
{ {
if (window->callbacks.size) if (window->callbacks.size)
window->callbacks.size((GLFWwindow*) window, width, height); window->callbacks.size((GLFWwindow*) window, width, height);
} }
// Notifies shared code that a window has been iconified or restored
//
void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified) void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified)
{ {
if (window->callbacks.iconify) if (window->callbacks.iconify)
window->callbacks.iconify((GLFWwindow*) window, iconified); window->callbacks.iconify((GLFWwindow*) window, iconified);
} }
// Notifies shared code that a window has been maximized or restored
//
void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized) void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized)
{ {
if (window->callbacks.maximize) if (window->callbacks.maximize)
window->callbacks.maximize((GLFWwindow*) window, maximized); window->callbacks.maximize((GLFWwindow*) window, maximized);
} }
// Notifies shared code that a window framebuffer has been resized
// The size is specified in pixels
//
void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height) void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height)
{ {
if (window->callbacks.fbsize) if (window->callbacks.fbsize)
window->callbacks.fbsize((GLFWwindow*) window, width, height); window->callbacks.fbsize((GLFWwindow*) window, width, height);
} }
// Notifies shared code that a window content scale has changed
// The scale is specified as the ratio between the current and default DPI
//
void _glfwInputWindowContentScale(_GLFWwindow* window, float xscale, float yscale)
{
if (window->callbacks.scale)
window->callbacks.scale((GLFWwindow*) window, xscale, yscale);
}
// Notifies shared code that the window contents needs updating
//
void _glfwInputWindowDamage(_GLFWwindow* window) void _glfwInputWindowDamage(_GLFWwindow* window)
{ {
if (window->callbacks.refresh) if (window->callbacks.refresh)
window->callbacks.refresh((GLFWwindow*) window); window->callbacks.refresh((GLFWwindow*) window);
} }
// Notifies shared code that the user wishes to close a window
//
void _glfwInputWindowCloseRequest(_GLFWwindow* window) void _glfwInputWindowCloseRequest(_GLFWwindow* window)
{ {
window->shouldClose = GLFW_TRUE; window->shouldClose = GLFW_TRUE;
@ -108,7 +136,9 @@ void _glfwInputWindowCloseRequest(_GLFWwindow* window)
window->callbacks.close((GLFWwindow*) window); window->callbacks.close((GLFWwindow*) window);
} }
void _glfwInputWindowMonitorChange(_GLFWwindow* window, _GLFWmonitor* monitor) // Notifies shared code that a window has changed its desired monitor
//
void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor)
{ {
window->monitor = monitor; window->monitor = monitor;
} }
@ -127,7 +157,6 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
_GLFWctxconfig ctxconfig; _GLFWctxconfig ctxconfig;
_GLFWwndconfig wndconfig; _GLFWwndconfig wndconfig;
_GLFWwindow* window; _GLFWwindow* window;
_GLFWwindow* previous;
assert(title != NULL); assert(title != NULL);
assert(width >= 0); assert(width >= 0);
@ -191,33 +220,20 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
window->numer = GLFW_DONT_CARE; window->numer = GLFW_DONT_CARE;
window->denom = GLFW_DONT_CARE; window->denom = GLFW_DONT_CARE;
// Save the currently current context so it can be restored later
previous = _glfwPlatformGetTls(&_glfw.contextSlot);
if (ctxconfig.client != GLFW_NO_API)
glfwMakeContextCurrent(NULL);
// Open the actual window and create its context // Open the actual window and create its context
if (!_glfwPlatformCreateWindow(window, &wndconfig, &ctxconfig, &fbconfig)) if (!_glfwPlatformCreateWindow(window, &wndconfig, &ctxconfig, &fbconfig))
{ {
glfwMakeContextCurrent((GLFWwindow*) previous);
glfwDestroyWindow((GLFWwindow*) window); glfwDestroyWindow((GLFWwindow*) window);
return NULL; return NULL;
} }
if (ctxconfig.client != GLFW_NO_API) if (ctxconfig.client != GLFW_NO_API)
{ {
window->context.makeCurrent(window); if (!_glfwRefreshContextAttribs(window, &ctxconfig))
// Retrieve the actual (as opposed to requested) context attributes
if (!_glfwRefreshContextAttribs(&ctxconfig))
{ {
glfwMakeContextCurrent((GLFWwindow*) previous);
glfwDestroyWindow((GLFWwindow*) window); glfwDestroyWindow((GLFWwindow*) window);
return NULL; return NULL;
} }
// Restore the previously current context (or NULL)
glfwMakeContextCurrent((GLFWwindow*) previous);
} }
if (!window->monitor) if (!window->monitor)
@ -246,11 +262,12 @@ void glfwDefaultWindowHints(void)
// The default is a focused, visible, resizable window with decorations // The default is a focused, visible, resizable window with decorations
memset(&_glfw.hints.window, 0, sizeof(_glfw.hints.window)); memset(&_glfw.hints.window, 0, sizeof(_glfw.hints.window));
_glfw.hints.window.resizable = GLFW_TRUE; _glfw.hints.window.resizable = GLFW_TRUE;
_glfw.hints.window.visible = GLFW_TRUE; _glfw.hints.window.visible = GLFW_TRUE;
_glfw.hints.window.decorated = GLFW_TRUE; _glfw.hints.window.decorated = GLFW_TRUE;
_glfw.hints.window.focused = GLFW_TRUE; _glfw.hints.window.focused = GLFW_TRUE;
_glfw.hints.window.autoIconify = GLFW_TRUE; _glfw.hints.window.autoIconify = GLFW_TRUE;
_glfw.hints.window.centerCursor = GLFW_TRUE;
// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil, // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
// double buffered // double buffered
@ -315,7 +332,7 @@ GLFWAPI void glfwWindowHint(int hint, int value)
case GLFW_DOUBLEBUFFER: case GLFW_DOUBLEBUFFER:
_glfw.hints.framebuffer.doublebuffer = value ? GLFW_TRUE : GLFW_FALSE; _glfw.hints.framebuffer.doublebuffer = value ? GLFW_TRUE : GLFW_FALSE;
return; return;
case GLFW_TRANSPARENT: case GLFW_TRANSPARENT_FRAMEBUFFER:
_glfw.hints.framebuffer.transparent = value ? GLFW_TRUE : GLFW_FALSE; _glfw.hints.framebuffer.transparent = value ? GLFW_TRUE : GLFW_FALSE;
return; return;
case GLFW_SAMPLES: case GLFW_SAMPLES:
@ -348,9 +365,6 @@ GLFWAPI void glfwWindowHint(int hint, int value)
case GLFW_COCOA_RETINA_FRAMEBUFFER: case GLFW_COCOA_RETINA_FRAMEBUFFER:
_glfw.hints.window.ns.retina = value ? GLFW_TRUE : GLFW_FALSE; _glfw.hints.window.ns.retina = value ? GLFW_TRUE : GLFW_FALSE;
return; return;
case GLFW_COCOA_FRAME_AUTOSAVE:
_glfw.hints.window.ns.frame = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_COCOA_GRAPHICS_SWITCHING: case GLFW_COCOA_GRAPHICS_SWITCHING:
_glfw.hints.context.nsgl.offline = value ? GLFW_TRUE : GLFW_FALSE; _glfw.hints.context.nsgl.offline = value ? GLFW_TRUE : GLFW_FALSE;
return; return;
@ -395,6 +409,31 @@ GLFWAPI void glfwWindowHint(int hint, int value)
_glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint 0x%08X", hint); _glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint 0x%08X", hint);
} }
GLFWAPI void glfwWindowHintString(int hint, const char* value)
{
assert(value != NULL);
_GLFW_REQUIRE_INIT();
switch (hint)
{
case GLFW_COCOA_FRAME_NAME:
strncpy(_glfw.hints.window.ns.frameName, value,
sizeof(_glfw.hints.window.ns.frameName) - 1);
return;
case GLFW_X11_CLASS_NAME:
strncpy(_glfw.hints.window.x11.className, value,
sizeof(_glfw.hints.window.x11.className) - 1);
return;
case GLFW_X11_INSTANCE_NAME:
strncpy(_glfw.hints.window.x11.instanceName, value,
sizeof(_glfw.hints.window.x11.instanceName) - 1);
return;
}
_glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint string 0x%08X", hint);
}
GLFWAPI void glfwDestroyWindow(GLFWwindow* handle) GLFWAPI void glfwDestroyWindow(GLFWwindow* handle)
{ {
_GLFWwindow* window = (_GLFWwindow*) handle; _GLFWwindow* window = (_GLFWwindow*) handle;
@ -632,6 +671,49 @@ GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* handle,
_glfwPlatformGetWindowFrameSize(window, left, top, right, bottom); _glfwPlatformGetWindowFrameSize(window, left, top, right, bottom);
} }
GLFWAPI void glfwGetWindowContentScale(GLFWwindow* handle,
float* xscale, float* yscale)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
if (xscale)
*xscale = 0.f;
if (yscale)
*yscale = 0.f;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetWindowContentScale(window, xscale, yscale);
}
GLFWAPI float glfwGetWindowOpacity(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(1.f);
return _glfwPlatformGetWindowOpacity(window);
}
GLFWAPI void glfwSetWindowOpacity(GLFWwindow* handle, float opacity)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
assert(opacity == opacity);
assert(opacity >= 0.f);
assert(opacity <= 1.f);
_GLFW_REQUIRE_INIT();
if (opacity != opacity || opacity < 0.f || opacity > 1.f)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid window opacity %f", opacity);
return;
}
_glfwPlatformSetWindowOpacity(window, opacity);
}
GLFWAPI void glfwIconifyWindow(GLFWwindow* handle) GLFWAPI void glfwIconifyWindow(GLFWwindow* handle)
{ {
_GLFWwindow* window = (_GLFWwindow*) handle; _GLFWwindow* window = (_GLFWwindow*) handle;
@ -727,7 +809,9 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
return _glfwPlatformWindowVisible(window); return _glfwPlatformWindowVisible(window);
case GLFW_MAXIMIZED: case GLFW_MAXIMIZED:
return _glfwPlatformWindowMaximized(window); return _glfwPlatformWindowMaximized(window);
case GLFW_TRANSPARENT: case GLFW_HOVERED:
return _glfwPlatformWindowHovered(window);
case GLFW_TRANSPARENT_FRAMEBUFFER:
return _glfwPlatformFramebufferTransparent(window); return _glfwPlatformFramebufferTransparent(window);
case GLFW_RESIZABLE: case GLFW_RESIZABLE:
return window->resizable; return window->resizable;
@ -961,6 +1045,17 @@ GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* handle
return cbfun; return cbfun;
} }
GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* handle,
GLFWwindowcontentscalefun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.scale, cbfun);
return cbfun;
}
GLFWAPI void glfwPollEvents(void) GLFWAPI void glfwPollEvents(void)
{ {
_GLFW_REQUIRE_INIT(); _GLFW_REQUIRE_INIT();

View File

@ -26,6 +26,7 @@
#include "internal.h" #include "internal.h"
#include <assert.h>
#include <linux/input.h> #include <linux/input.h>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
@ -53,6 +54,8 @@ static void pointerHandleEnter(void* data,
_glfw.wl.pointerSerial = serial; _glfw.wl.pointerSerial = serial;
_glfw.wl.pointerFocus = window; _glfw.wl.pointerFocus = window;
window->wl.hovered = GLFW_TRUE;
_glfwPlatformSetCursor(window, window->wl.currentCursor); _glfwPlatformSetCursor(window, window->wl.currentCursor);
_glfwInputCursorEnter(window, GLFW_TRUE); _glfwInputCursorEnter(window, GLFW_TRUE);
} }
@ -67,6 +70,8 @@ static void pointerHandleLeave(void* data,
if (!window) if (!window)
return; return;
window->wl.hovered = GLFW_FALSE;
_glfw.wl.pointerSerial = serial; _glfw.wl.pointerSerial = serial;
_glfw.wl.pointerFocus = NULL; _glfw.wl.pointerFocus = NULL;
_glfwInputCursorEnter(window, GLFW_FALSE); _glfwInputCursorEnter(window, GLFW_FALSE);
@ -136,6 +141,9 @@ static void pointerHandleAxis(void* data,
if (!window) if (!window)
return; return;
assert(axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL ||
axis == WL_POINTER_AXIS_VERTICAL_SCROLL);
/* Wayland scroll events are in pointer motion coordinate space (think /* Wayland scroll events are in pointer motion coordinate space (think
* two finger scroll). The factor 10 is commonly used to convert to * two finger scroll). The factor 10 is commonly used to convert to
* "scroll step means 1.0. */ * "scroll step means 1.0. */
@ -151,8 +159,6 @@ static void pointerHandleAxis(void* data,
x = 0.0; x = 0.0;
y = wl_fixed_to_double(value) * scrollFactor; y = wl_fixed_to_double(value) * scrollFactor;
break; break;
default:
break;
} }
_glfwInputScroll(window, x, y); _glfwInputScroll(window, x, y);
@ -174,8 +180,12 @@ static void keyboardHandleKeymap(void* data,
{ {
struct xkb_keymap* keymap; struct xkb_keymap* keymap;
struct xkb_state* state; struct xkb_state* state;
#ifdef HAVE_XKBCOMMON_COMPOSE_H
struct xkb_compose_table* composeTable; struct xkb_compose_table* composeTable;
struct xkb_compose_state* composeState; struct xkb_compose_state* composeState;
#endif
char* mapStr; char* mapStr;
const char* locale; const char* locale;
@ -223,6 +233,7 @@ static void keyboardHandleKeymap(void* data,
if (!locale) if (!locale)
locale = "C"; locale = "C";
#ifdef HAVE_XKBCOMMON_COMPOSE_H
composeTable = composeTable =
xkb_compose_table_new_from_locale(_glfw.wl.xkb.context, locale, xkb_compose_table_new_from_locale(_glfw.wl.xkb.context, locale,
XKB_COMPOSE_COMPILE_NO_FLAGS); XKB_COMPOSE_COMPILE_NO_FLAGS);
@ -242,6 +253,7 @@ static void keyboardHandleKeymap(void* data,
_glfwInputError(GLFW_PLATFORM_ERROR, _glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to create XKB compose table"); "Wayland: Failed to create XKB compose table");
} }
#endif
xkb_keymap_unref(_glfw.wl.xkb.keymap); xkb_keymap_unref(_glfw.wl.xkb.keymap);
xkb_state_unref(_glfw.wl.xkb.state); xkb_state_unref(_glfw.wl.xkb.state);
@ -256,6 +268,10 @@ static void keyboardHandleKeymap(void* data,
1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Shift"); 1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Shift");
_glfw.wl.xkb.superMask = _glfw.wl.xkb.superMask =
1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod4"); 1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod4");
_glfw.wl.xkb.capsLockMask =
1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Lock");
_glfw.wl.xkb.numLockMask =
1 << xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod2");
} }
static void keyboardHandleEnter(void* data, static void keyboardHandleEnter(void* data,
@ -292,6 +308,7 @@ static int toGLFWKeyCode(uint32_t key)
return GLFW_KEY_UNKNOWN; return GLFW_KEY_UNKNOWN;
} }
#ifdef HAVE_XKBCOMMON_COMPOSE_H
static xkb_keysym_t composeSymbol(xkb_keysym_t sym) static xkb_keysym_t composeSymbol(xkb_keysym_t sym)
{ {
if (sym == XKB_KEY_NoSymbol || !_glfw.wl.xkb.composeState) if (sym == XKB_KEY_NoSymbol || !_glfw.wl.xkb.composeState)
@ -311,6 +328,7 @@ static xkb_keysym_t composeSymbol(xkb_keysym_t sym)
return sym; return sym;
} }
} }
#endif
static void inputChar(_GLFWwindow* window, uint32_t key) static void inputChar(_GLFWwindow* window, uint32_t key)
{ {
@ -324,7 +342,11 @@ static void inputChar(_GLFWwindow* window, uint32_t key)
if (numSyms == 1) if (numSyms == 1)
{ {
#ifdef HAVE_XKBCOMMON_COMPOSE_H
sym = composeSymbol(syms[0]); sym = composeSymbol(syms[0]);
#else
sym = syms[0];
#endif
cp = _glfwKeySym2Unicode(sym); cp = _glfwKeySym2Unicode(sym);
if (cp != -1) if (cp != -1)
{ {
@ -395,6 +417,10 @@ static void keyboardHandleModifiers(void* data,
modifiers |= GLFW_MOD_SHIFT; modifiers |= GLFW_MOD_SHIFT;
if (mask & _glfw.wl.xkb.superMask) if (mask & _glfw.wl.xkb.superMask)
modifiers |= GLFW_MOD_SUPER; modifiers |= GLFW_MOD_SUPER;
if (mask & _glfw.wl.xkb.capsLockMask)
modifiers |= GLFW_MOD_CAPS_LOCK;
if (mask & _glfw.wl.xkb.numLockMask)
modifiers |= GLFW_MOD_NUM_LOCK;
_glfw.wl.xkb.modifiers = modifiers; _glfw.wl.xkb.modifiers = modifiers;
} }
@ -487,6 +513,13 @@ static void registryHandleGlobal(void* data,
&zwp_pointer_constraints_v1_interface, &zwp_pointer_constraints_v1_interface,
1); 1);
} }
else if (strcmp(interface, "zwp_idle_inhibit_manager_v1") == 0)
{
_glfw.wl.idleInhibitManager =
wl_registry_bind(registry, name,
&zwp_idle_inhibit_manager_v1_interface,
1);
}
} }
static void registryHandleGlobalRemove(void *data, static void registryHandleGlobalRemove(void *data,
@ -642,6 +675,52 @@ static void createKeyTables(void)
int _glfwPlatformInit(void) int _glfwPlatformInit(void)
{ {
_glfw.wl.xkb.handle = dlopen("libxkbcommon.so.0", RTLD_LAZY | RTLD_GLOBAL);
if (!_glfw.wl.xkb.handle)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to open libxkbcommon.");
return GLFW_FALSE;
}
_glfw.wl.xkb.context_new = (PFN_xkb_context_new)
dlsym(_glfw.wl.xkb.handle, "xkb_context_new");
_glfw.wl.xkb.context_unref = (PFN_xkb_context_unref)
dlsym(_glfw.wl.xkb.handle, "xkb_context_unref");
_glfw.wl.xkb.keymap_new_from_string = (PFN_xkb_keymap_new_from_string)
dlsym(_glfw.wl.xkb.handle, "xkb_keymap_new_from_string");
_glfw.wl.xkb.keymap_unref = (PFN_xkb_keymap_unref)
dlsym(_glfw.wl.xkb.handle, "xkb_keymap_unref");
_glfw.wl.xkb.keymap_mod_get_index = (PFN_xkb_keymap_mod_get_index)
dlsym(_glfw.wl.xkb.handle, "xkb_keymap_mod_get_index");
_glfw.wl.xkb.state_new = (PFN_xkb_state_new)
dlsym(_glfw.wl.xkb.handle, "xkb_state_new");
_glfw.wl.xkb.state_unref = (PFN_xkb_state_unref)
dlsym(_glfw.wl.xkb.handle, "xkb_state_unref");
_glfw.wl.xkb.state_key_get_syms = (PFN_xkb_state_key_get_syms)
dlsym(_glfw.wl.xkb.handle, "xkb_state_key_get_syms");
_glfw.wl.xkb.state_update_mask = (PFN_xkb_state_update_mask)
dlsym(_glfw.wl.xkb.handle, "xkb_state_update_mask");
_glfw.wl.xkb.state_serialize_mods = (PFN_xkb_state_serialize_mods)
dlsym(_glfw.wl.xkb.handle, "xkb_state_serialize_mods");
#ifdef HAVE_XKBCOMMON_COMPOSE_H
_glfw.wl.xkb.compose_table_new_from_locale = (PFN_xkb_compose_table_new_from_locale)
dlsym(_glfw.wl.xkb.handle, "xkb_compose_table_new_from_locale");
_glfw.wl.xkb.compose_table_unref = (PFN_xkb_compose_table_unref)
dlsym(_glfw.wl.xkb.handle, "xkb_compose_table_unref");
_glfw.wl.xkb.compose_state_new = (PFN_xkb_compose_state_new)
dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_new");
_glfw.wl.xkb.compose_state_unref = (PFN_xkb_compose_state_unref)
dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_unref");
_glfw.wl.xkb.compose_state_feed = (PFN_xkb_compose_state_feed)
dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_feed");
_glfw.wl.xkb.compose_state_get_status = (PFN_xkb_compose_state_get_status)
dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_get_status");
_glfw.wl.xkb.compose_state_get_one_sym = (PFN_xkb_compose_state_get_one_sym)
dlsym(_glfw.wl.xkb.handle, "xkb_compose_state_get_one_sym");
#endif
_glfw.wl.display = wl_display_connect(NULL); _glfw.wl.display = wl_display_connect(NULL);
if (!_glfw.wl.display) if (!_glfw.wl.display)
{ {
@ -695,10 +774,23 @@ void _glfwPlatformTerminate(void)
_glfwTerminateEGL(); _glfwTerminateEGL();
_glfwTerminateJoysticksLinux(); _glfwTerminateJoysticksLinux();
xkb_compose_state_unref(_glfw.wl.xkb.composeState); #ifdef HAVE_XKBCOMMON_COMPOSE_H
xkb_keymap_unref(_glfw.wl.xkb.keymap); if (_glfw.wl.xkb.composeState)
xkb_state_unref(_glfw.wl.xkb.state); xkb_compose_state_unref(_glfw.wl.xkb.composeState);
xkb_context_unref(_glfw.wl.xkb.context); #endif
if (_glfw.wl.xkb.keymap)
xkb_keymap_unref(_glfw.wl.xkb.keymap);
if (_glfw.wl.xkb.state)
xkb_state_unref(_glfw.wl.xkb.state);
if (_glfw.wl.xkb.context)
xkb_context_unref(_glfw.wl.xkb.context);
if (_glfw.wl.xkb.handle)
{
_glfw_dlclose(_glfw.wl.xkb.handle);
_glfw.wl.xkb.handle = NULL;
}
if (_glfw.wl.cursorTheme) if (_glfw.wl.cursorTheme)
wl_cursor_theme_destroy(_glfw.wl.cursorTheme); wl_cursor_theme_destroy(_glfw.wl.cursorTheme);
@ -720,6 +812,8 @@ void _glfwPlatformTerminate(void)
zwp_relative_pointer_manager_v1_destroy(_glfw.wl.relativePointerManager); zwp_relative_pointer_manager_v1_destroy(_glfw.wl.relativePointerManager);
if (_glfw.wl.pointerConstraints) if (_glfw.wl.pointerConstraints)
zwp_pointer_constraints_v1_destroy(_glfw.wl.pointerConstraints); zwp_pointer_constraints_v1_destroy(_glfw.wl.pointerConstraints);
if (_glfw.wl.idleInhibitManager)
zwp_idle_inhibit_manager_v1_destroy(_glfw.wl.idleInhibitManager);
if (_glfw.wl.registry) if (_glfw.wl.registry)
wl_registry_destroy(_glfw.wl.registry); wl_registry_destroy(_glfw.wl.registry);
if (_glfw.wl.display) if (_glfw.wl.display)

View File

@ -52,7 +52,7 @@ static void geometry(void* data,
monitor->heightMM = physicalHeight; monitor->heightMM = physicalHeight;
snprintf(name, sizeof(name), "%s %s", make, model); snprintf(name, sizeof(name), "%s %s", make, model);
monitor->name = strdup(name); monitor->name = _glfw_strdup(name);
} }
static void mode(void* data, static void mode(void* data,
@ -153,6 +153,15 @@ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
*ypos = monitor->wl.y; *ypos = monitor->wl.y;
} }
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
float* xscale, float* yscale)
{
if (xscale)
*xscale = (float) monitor->wl.scale;
if (yscale)
*yscale = (float) monitor->wl.scale;
}
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found) GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
{ {
*found = monitor->modeCount; *found = monitor->modeCount;

View File

@ -26,7 +26,9 @@
#include <wayland-client.h> #include <wayland-client.h>
#include <xkbcommon/xkbcommon.h> #include <xkbcommon/xkbcommon.h>
#ifdef HAVE_XKBCOMMON_COMPOSE_H
#include <xkbcommon/xkbcommon-compose.h> #include <xkbcommon/xkbcommon-compose.h>
#endif
#include <dlfcn.h> #include <dlfcn.h>
typedef VkFlags VkWaylandSurfaceCreateFlagsKHR; typedef VkFlags VkWaylandSurfaceCreateFlagsKHR;
@ -52,6 +54,7 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR
#include "wayland-relative-pointer-unstable-v1-client-protocol.h" #include "wayland-relative-pointer-unstable-v1-client-protocol.h"
#include "wayland-pointer-constraints-unstable-v1-client-protocol.h" #include "wayland-pointer-constraints-unstable-v1-client-protocol.h"
#include "wayland-idle-inhibit-unstable-v1-client-protocol.h"
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL) #define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
#define _glfw_dlclose(handle) dlclose(handle) #define _glfw_dlclose(handle) dlclose(handle)
@ -68,6 +71,44 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR
#define _GLFW_PLATFORM_CONTEXT_STATE #define _GLFW_PLATFORM_CONTEXT_STATE
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE #define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE
typedef struct xkb_context* (* PFN_xkb_context_new)(enum xkb_context_flags);
typedef void (* PFN_xkb_context_unref)(struct xkb_context*);
typedef struct xkb_keymap* (* PFN_xkb_keymap_new_from_string)(struct xkb_context*, const char*, enum xkb_keymap_format, enum xkb_keymap_compile_flags);
typedef void (* PFN_xkb_keymap_unref)(struct xkb_keymap*);
typedef xkb_mod_index_t (* PFN_xkb_keymap_mod_get_index)(struct xkb_keymap*, const char*);
typedef struct xkb_state* (* PFN_xkb_state_new)(struct xkb_keymap*);
typedef void (* PFN_xkb_state_unref)(struct xkb_state*);
typedef int (* PFN_xkb_state_key_get_syms)(struct xkb_state*, xkb_keycode_t, const xkb_keysym_t**);
typedef enum xkb_state_component (* PFN_xkb_state_update_mask)(struct xkb_state*, xkb_mod_mask_t, xkb_mod_mask_t, xkb_mod_mask_t, xkb_layout_index_t, xkb_layout_index_t, xkb_layout_index_t);
typedef xkb_mod_mask_t (* PFN_xkb_state_serialize_mods)(struct xkb_state*, enum xkb_state_component);
#define xkb_context_new _glfw.wl.xkb.context_new
#define xkb_context_unref _glfw.wl.xkb.context_unref
#define xkb_keymap_new_from_string _glfw.wl.xkb.keymap_new_from_string
#define xkb_keymap_unref _glfw.wl.xkb.keymap_unref
#define xkb_keymap_mod_get_index _glfw.wl.xkb.keymap_mod_get_index
#define xkb_state_new _glfw.wl.xkb.state_new
#define xkb_state_unref _glfw.wl.xkb.state_unref
#define xkb_state_key_get_syms _glfw.wl.xkb.state_key_get_syms
#define xkb_state_update_mask _glfw.wl.xkb.state_update_mask
#define xkb_state_serialize_mods _glfw.wl.xkb.state_serialize_mods
#ifdef HAVE_XKBCOMMON_COMPOSE_H
typedef struct xkb_compose_table* (* PFN_xkb_compose_table_new_from_locale)(struct xkb_context*, const char*, enum xkb_compose_compile_flags);
typedef void (* PFN_xkb_compose_table_unref)(struct xkb_compose_table*);
typedef struct xkb_compose_state* (* PFN_xkb_compose_state_new)(struct xkb_compose_table*, enum xkb_compose_state_flags);
typedef void (* PFN_xkb_compose_state_unref)(struct xkb_compose_state*);
typedef enum xkb_compose_feed_result (* PFN_xkb_compose_state_feed)(struct xkb_compose_state*, xkb_keysym_t);
typedef enum xkb_compose_status (* PFN_xkb_compose_state_get_status)(struct xkb_compose_state*);
typedef xkb_keysym_t (* PFN_xkb_compose_state_get_one_sym)(struct xkb_compose_state*);
#define xkb_compose_table_new_from_locale _glfw.wl.xkb.compose_table_new_from_locale
#define xkb_compose_table_unref _glfw.wl.xkb.compose_table_unref
#define xkb_compose_state_new _glfw.wl.xkb.compose_state_new
#define xkb_compose_state_unref _glfw.wl.xkb.compose_state_unref
#define xkb_compose_state_feed _glfw.wl.xkb.compose_state_feed
#define xkb_compose_state_get_status _glfw.wl.xkb.compose_state_get_status
#define xkb_compose_state_get_one_sym _glfw.wl.xkb.compose_state_get_one_sym
#endif
// Wayland-specific per-window data // Wayland-specific per-window data
// //
@ -76,6 +117,7 @@ typedef struct _GLFWwindowWayland
int width, height; int width, height;
GLFWbool visible; GLFWbool visible;
GLFWbool maximized; GLFWbool maximized;
GLFWbool hovered;
GLFWbool transparent; GLFWbool transparent;
struct wl_surface* surface; struct wl_surface* surface;
struct wl_egl_window* native; struct wl_egl_window* native;
@ -98,6 +140,9 @@ typedef struct _GLFWwindowWayland
struct zwp_relative_pointer_v1* relativePointer; struct zwp_relative_pointer_v1* relativePointer;
struct zwp_locked_pointer_v1* lockedPointer; struct zwp_locked_pointer_v1* lockedPointer;
} pointerLock; } pointerLock;
struct zwp_idle_inhibitor_v1* idleInhibitor;
} _GLFWwindowWayland; } _GLFWwindowWayland;
// Wayland-specific global data // Wayland-specific global data
@ -114,6 +159,7 @@ typedef struct _GLFWlibraryWayland
struct wl_keyboard* keyboard; struct wl_keyboard* keyboard;
struct zwp_relative_pointer_manager_v1* relativePointerManager; struct zwp_relative_pointer_manager_v1* relativePointerManager;
struct zwp_pointer_constraints_v1* pointerConstraints; struct zwp_pointer_constraints_v1* pointerConstraints;
struct zwp_idle_inhibit_manager_v1* idleInhibitManager;
int compositorVersion; int compositorVersion;
@ -125,15 +171,43 @@ typedef struct _GLFWlibraryWayland
short int scancodes[GLFW_KEY_LAST + 1]; short int scancodes[GLFW_KEY_LAST + 1];
struct { struct {
void* handle;
struct xkb_context* context; struct xkb_context* context;
struct xkb_keymap* keymap; struct xkb_keymap* keymap;
struct xkb_state* state; struct xkb_state* state;
#ifdef HAVE_XKBCOMMON_COMPOSE_H
struct xkb_compose_state* composeState; struct xkb_compose_state* composeState;
#endif
xkb_mod_mask_t controlMask; xkb_mod_mask_t controlMask;
xkb_mod_mask_t altMask; xkb_mod_mask_t altMask;
xkb_mod_mask_t shiftMask; xkb_mod_mask_t shiftMask;
xkb_mod_mask_t superMask; xkb_mod_mask_t superMask;
xkb_mod_mask_t capsLockMask;
xkb_mod_mask_t numLockMask;
unsigned int modifiers; unsigned int modifiers;
PFN_xkb_context_new context_new;
PFN_xkb_context_unref context_unref;
PFN_xkb_keymap_new_from_string keymap_new_from_string;
PFN_xkb_keymap_unref keymap_unref;
PFN_xkb_keymap_mod_get_index keymap_mod_get_index;
PFN_xkb_state_new state_new;
PFN_xkb_state_unref state_unref;
PFN_xkb_state_key_get_syms state_key_get_syms;
PFN_xkb_state_update_mask state_update_mask;
PFN_xkb_state_serialize_mods state_serialize_mods;
#ifdef HAVE_XKBCOMMON_COMPOSE_H
PFN_xkb_compose_table_new_from_locale compose_table_new_from_locale;
PFN_xkb_compose_table_unref compose_table_unref;
PFN_xkb_compose_state_new compose_state_new;
PFN_xkb_compose_state_unref compose_state_unref;
PFN_xkb_compose_state_feed compose_state_feed;
PFN_xkb_compose_state_get_status compose_state_get_status;
PFN_xkb_compose_state_get_one_sym compose_state_get_one_sym;
#endif
} xkb; } xkb;
_GLFWwindow* pointerFocus; _GLFWwindow* pointerFocus;

View File

@ -125,6 +125,7 @@ static void checkScaleChange(_GLFWwindow* window)
wl_surface_set_buffer_scale(window->wl.surface, scale); wl_surface_set_buffer_scale(window->wl.surface, scale);
wl_egl_window_resize(window->wl.native, scaledWidth, scaledHeight, 0, 0); wl_egl_window_resize(window->wl.native, scaledWidth, scaledHeight, 0, 0);
_glfwInputFramebufferSize(window, scaledWidth, scaledHeight); _glfwInputFramebufferSize(window, scaledWidth, scaledHeight);
_glfwInputWindowContentScale(window, scale, scale);
} }
} }
@ -189,6 +190,24 @@ static void setOpaqueRegion(_GLFWwindow* window)
wl_region_destroy(region); wl_region_destroy(region);
} }
static void setIdleInhibitor(_GLFWwindow* window, GLFWbool enable)
{
if (enable && !window->wl.idleInhibitor && _glfw.wl.idleInhibitManager)
{
window->wl.idleInhibitor =
zwp_idle_inhibit_manager_v1_create_inhibitor(
_glfw.wl.idleInhibitManager, window->wl.surface);
if (!window->wl.idleInhibitor)
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Idle inhibitor creation failed");
}
else if (!enable && window->wl.idleInhibitor)
{
zwp_idle_inhibitor_v1_destroy(window->wl.idleInhibitor);
window->wl.idleInhibitor = NULL;
}
}
static GLFWbool createSurface(_GLFWwindow* window, static GLFWbool createSurface(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig) const _GLFWwndconfig* wndconfig)
{ {
@ -239,14 +258,17 @@ static GLFWbool createShellSurface(_GLFWwindow* window)
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT, WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
0, 0,
window->monitor->wl.output); window->monitor->wl.output);
setIdleInhibitor(window, GLFW_TRUE);
} }
else if (window->wl.maximized) else if (window->wl.maximized)
{ {
wl_shell_surface_set_maximized(window->wl.shellSurface, NULL); wl_shell_surface_set_maximized(window->wl.shellSurface, NULL);
setIdleInhibitor(window, GLFW_FALSE);
} }
else else
{ {
wl_shell_surface_set_toplevel(window->wl.shellSurface); wl_shell_surface_set_toplevel(window->wl.shellSurface);
setIdleInhibitor(window, GLFW_FALSE);
} }
wl_surface_commit(window->wl.surface); wl_surface_commit(window->wl.surface);
@ -415,7 +437,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
} }
if (wndconfig->title) if (wndconfig->title)
window->wl.title = strdup(wndconfig->title); window->wl.title = _glfw_strdup(wndconfig->title);
if (wndconfig->visible) if (wndconfig->visible)
{ {
@ -452,6 +474,9 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
_glfwInputWindowFocus(window, GLFW_FALSE); _glfwInputWindowFocus(window, GLFW_FALSE);
} }
if (window->wl.idleInhibitor)
zwp_idle_inhibitor_v1_destroy(window->wl.idleInhibitor);
if (window->context.destroy) if (window->context.destroy)
window->context.destroy(window); window->context.destroy(window);
@ -472,7 +497,7 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
{ {
if (window->wl.title) if (window->wl.title)
free(window->wl.title); free(window->wl.title);
window->wl.title = strdup(title); window->wl.title = _glfw_strdup(title);
if (window->wl.shellSurface) if (window->wl.shellSurface)
wl_shell_surface_set_title(window->wl.shellSurface, title); wl_shell_surface_set_title(window->wl.shellSurface, title);
} }
@ -550,6 +575,15 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
// implemented, but for now just leave everything as 0. // implemented, but for now just leave everything as 0.
} }
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
float* xscale, float* yscale)
{
if (xscale)
*xscale = (float) window->wl.scale;
if (yscale)
*yscale = (float) window->wl.scale;
}
void _glfwPlatformIconifyWindow(_GLFWwindow* window) void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{ {
// TODO: move to xdg_shell instead of wl_shell. // TODO: move to xdg_shell instead of wl_shell.
@ -628,12 +662,14 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT, WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
refreshRate * 1000, // Convert Hz to mHz. refreshRate * 1000, // Convert Hz to mHz.
monitor->wl.output); monitor->wl.output);
setIdleInhibitor(window, GLFW_TRUE);
} }
else else
{ {
wl_shell_surface_set_toplevel(window->wl.shellSurface); wl_shell_surface_set_toplevel(window->wl.shellSurface);
setIdleInhibitor(window, GLFW_FALSE);
} }
_glfwInputWindowMonitorChange(window, monitor); _glfwInputWindowMonitor(window, monitor);
} }
int _glfwPlatformWindowFocused(_GLFWwindow* window) int _glfwPlatformWindowFocused(_GLFWwindow* window)
@ -657,6 +693,11 @@ int _glfwPlatformWindowMaximized(_GLFWwindow* window)
return window->wl.maximized; return window->wl.maximized;
} }
int _glfwPlatformWindowHovered(_GLFWwindow* window)
{
return window->wl.hovered;
}
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
{ {
return window->wl.transparent; return window->wl.transparent;
@ -683,6 +724,15 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
"Wayland: Window attribute setting not implemented yet"); "Wayland: Window attribute setting not implemented yet");
} }
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
{
return 1.f;
}
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
{
}
void _glfwPlatformPollEvents(void) void _glfwPlatformPollEvents(void)
{ {
handleEvents(0); handleEvents(0);
@ -999,14 +1049,14 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
} }
} }
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string) void _glfwPlatformSetClipboardString(const char* string)
{ {
// TODO // TODO
_glfwInputError(GLFW_PLATFORM_ERROR, _glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Clipboard setting not implemented yet"); "Wayland: Clipboard setting not implemented yet");
} }
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window) const char* _glfwPlatformGetClipboardString(void)
{ {
// TODO // TODO
_glfwInputError(GLFW_PLATFORM_ERROR, _glfwInputError(GLFW_PLATFORM_ERROR,

View File

@ -737,12 +737,58 @@ static GLFWbool initExtensions(void)
XInternAtom(_glfw.x11.display, "_NET_WM_ICON_NAME", False); XInternAtom(_glfw.x11.display, "_NET_WM_ICON_NAME", False);
_glfw.x11.NET_WM_BYPASS_COMPOSITOR = _glfw.x11.NET_WM_BYPASS_COMPOSITOR =
XInternAtom(_glfw.x11.display, "_NET_WM_BYPASS_COMPOSITOR", False); XInternAtom(_glfw.x11.display, "_NET_WM_BYPASS_COMPOSITOR", False);
_glfw.x11.NET_WM_WINDOW_OPACITY =
XInternAtom(_glfw.x11.display, "_NET_WM_WINDOW_OPACITY", False);
_glfw.x11.MOTIF_WM_HINTS = _glfw.x11.MOTIF_WM_HINTS =
XInternAtom(_glfw.x11.display, "_MOTIF_WM_HINTS", False); XInternAtom(_glfw.x11.display, "_MOTIF_WM_HINTS", False);
// The compositing manager selection name contains the screen number
{
char name[32];
snprintf(name, sizeof(name), "_NET_WM_CM_S%u", _glfw.x11.screen);
_glfw.x11.NET_WM_CM_Sx = XInternAtom(_glfw.x11.display, name, False);
}
return GLFW_TRUE; return GLFW_TRUE;
} }
// Retrieve system content scale via folklore heuristics
//
static void getSystemContentScale(float* xscale, float* yscale)
{
// NOTE: Default to the display-wide DPI as we don't currently have a policy
// for which monitor a window is considered to be on
float xdpi = DisplayWidth(_glfw.x11.display, _glfw.x11.screen) *
25.4f / DisplayWidthMM(_glfw.x11.display, _glfw.x11.screen);
float ydpi = DisplayHeight(_glfw.x11.display, _glfw.x11.screen) *
25.4f / DisplayHeightMM(_glfw.x11.display, _glfw.x11.screen);
// NOTE: Basing the scale on Xft.dpi where available should provide the most
// consistent user experience (matches Qt, Gtk, etc), although not
// always the most accurate one
char* rms = XResourceManagerString(_glfw.x11.display);
if (rms)
{
XrmDatabase db = XrmGetStringDatabase(rms);
if (db)
{
XrmValue value;
char* type = NULL;
if (XrmGetResource(db, "Xft.dpi", "Xft.Dpi", &type, &value))
{
if (type && strcmp(type, "String") == 0)
xdpi = ydpi = atof(value.addr);
}
XrmDestroyDatabase(db);
}
}
*xscale = xdpi / 96.f;
*yscale = ydpi / 96.f;
}
// Create a blank cursor for hidden and disabled cursor modes // Create a blank cursor for hidden and disabled cursor modes
// //
static Cursor createHiddenCursor(void) static Cursor createHiddenCursor(void)
@ -861,6 +907,7 @@ int _glfwPlatformInit(void)
#endif #endif
XInitThreads(); XInitThreads();
XrmInitialize();
_glfw.x11.display = XOpenDisplay(NULL); _glfw.x11.display = XOpenDisplay(NULL);
if (!_glfw.x11.display) if (!_glfw.x11.display)
@ -884,6 +931,8 @@ int _glfwPlatformInit(void)
_glfw.x11.root = RootWindow(_glfw.x11.display, _glfw.x11.screen); _glfw.x11.root = RootWindow(_glfw.x11.display, _glfw.x11.screen);
_glfw.x11.context = XUniqueContext(); _glfw.x11.context = XUniqueContext();
getSystemContentScale(&_glfw.x11.contentScaleX, &_glfw.x11.contentScaleY);
if (!initExtensions()) if (!initExtensions())
return GLFW_FALSE; return GLFW_FALSE;
@ -945,8 +994,6 @@ void _glfwPlatformTerminate(void)
_glfw.x11.im = NULL; _glfw.x11.im = NULL;
} }
_glfwTerminateEGL();
if (_glfw.x11.display) if (_glfw.x11.display)
{ {
XCloseDisplay(_glfw.x11.display); XCloseDisplay(_glfw.x11.display);
@ -977,8 +1024,9 @@ void _glfwPlatformTerminate(void)
_glfw.x11.xinerama.handle = NULL; _glfw.x11.xinerama.handle = NULL;
} }
// NOTE: This needs to be done after XCloseDisplay, as libGL registers // NOTE: These need to be unloaded after XCloseDisplay, as they register
// cleanup callbacks that get called by it // cleanup callbacks that get called by that function
_glfwTerminateEGL();
_glfwTerminateGLX(); _glfwTerminateGLX();
#if defined(__linux__) #if defined(__linux__)

View File

@ -203,8 +203,7 @@ void _glfwPollMonitorsX11(void)
free(disconnected); free(disconnected);
} }
else
if (!_glfw.monitorCount)
{ {
const int widthMM = DisplayWidthMM(_glfw.x11.display, _glfw.x11.screen); const int widthMM = DisplayWidthMM(_glfw.x11.display, _glfw.x11.screen);
const int heightMM = DisplayHeightMM(_glfw.x11.display, _glfw.x11.screen); const int heightMM = DisplayHeightMM(_glfw.x11.display, _glfw.x11.screen);
@ -338,6 +337,15 @@ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
} }
} }
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
float* xscale, float* yscale)
{
if (xscale)
*xscale = _glfw.x11.contentScaleX;
if (yscale)
*yscale = _glfw.x11.contentScaleY;
}
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count) GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
{ {
GLFWvidmode* result; GLFWvidmode* result;

View File

@ -211,6 +211,8 @@ typedef struct _GLFWlibraryX11
int screen; int screen;
Window root; Window root;
// System content scale
float contentScaleX, contentScaleY;
// Helper window for IPC // Helper window for IPC
Window helperWindowHandle; Window helperWindowHandle;
// Invisible cursor for hidden cursor mode // Invisible cursor for hidden cursor mode
@ -255,6 +257,8 @@ typedef struct _GLFWlibraryX11
Atom NET_WM_STATE_DEMANDS_ATTENTION; Atom NET_WM_STATE_DEMANDS_ATTENTION;
Atom NET_WM_BYPASS_COMPOSITOR; Atom NET_WM_BYPASS_COMPOSITOR;
Atom NET_WM_FULLSCREEN_MONITORS; Atom NET_WM_FULLSCREEN_MONITORS;
Atom NET_WM_WINDOW_OPACITY;
Atom NET_WM_CM_Sx;
Atom NET_ACTIVE_WINDOW; Atom NET_ACTIVE_WINDOW;
Atom NET_FRAME_EXTENTS; Atom NET_FRAME_EXTENTS;
Atom NET_REQUEST_FRAME_EXTENTS; Atom NET_REQUEST_FRAME_EXTENTS;

View File

@ -212,6 +212,10 @@ static int translateState(int state)
mods |= GLFW_MOD_ALT; mods |= GLFW_MOD_ALT;
if (state & Mod4Mask) if (state & Mod4Mask)
mods |= GLFW_MOD_SUPER; mods |= GLFW_MOD_SUPER;
if (state & LockMask)
mods |= GLFW_MOD_CAPS_LOCK;
if (state & Mod2Mask)
mods |= GLFW_MOD_NUM_LOCK;
return mods; return mods;
} }
@ -707,21 +711,26 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
{ {
XClassHint* hint = XAllocClassHint(); XClassHint* hint = XAllocClassHint();
if (strlen(_glfw.hints.init.x11.className) && if (strlen(wndconfig->x11.instanceName) &&
strlen(_glfw.hints.init.x11.classClass)) strlen(wndconfig->x11.className))
{ {
hint->res_name = (char*) _glfw.hints.init.x11.className; hint->res_name = (char*) wndconfig->x11.instanceName;
hint->res_class = (char*) _glfw.hints.init.x11.classClass; hint->res_class = (char*) wndconfig->x11.className;
}
else if (strlen(wndconfig->title))
{
hint->res_name = (char*) wndconfig->title;
hint->res_class = (char*) wndconfig->title;
} }
else else
{ {
hint->res_name = (char*) "glfw-application"; const char* resourceName = getenv("RESOURCE_NAME");
hint->res_class = (char*) "GLFW-Application"; if (resourceName && strlen(resourceName))
hint->res_name = (char*) resourceName;
else if (strlen(wndconfig->title))
hint->res_name = (char*) wndconfig->title;
else
hint->res_name = (char*) "glfw-application";
if (strlen(wndconfig->title))
hint->res_class = (char*) wndconfig->title;
else
hint->res_class = (char*) "GLFW-Application";
} }
XSetClassHint(_glfw.x11.display, window->x11.handle, hint); XSetClassHint(_glfw.x11.display, window->x11.handle, hint);
@ -1047,7 +1056,7 @@ static const char* getSelectionString(Atom selection)
if (targets[i] == XA_STRING) if (targets[i] == XA_STRING)
*selectionString = convertLatin1toUTF8(data); *selectionString = convertLatin1toUTF8(data);
else else
*selectionString = strdup(data); *selectionString = _glfw_strdup(data);
} }
XFree(data); XFree(data);
@ -2240,6 +2249,15 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
XFree(extents); XFree(extents);
} }
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
float* xscale, float* yscale)
{
if (xscale)
*xscale = _glfw.x11.contentScaleX;
if (yscale)
*yscale = _glfw.x11.contentScaleY;
}
void _glfwPlatformIconifyWindow(_GLFWwindow* window) void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{ {
if (window->x11.overrideRedirect) if (window->x11.overrideRedirect)
@ -2368,7 +2386,7 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
if (window->monitor) if (window->monitor)
releaseMonitor(window); releaseMonitor(window);
_glfwInputWindowMonitorChange(window, monitor); _glfwInputWindowMonitor(window, monitor);
updateNormalHints(window, width, height); updateNormalHints(window, width, height);
updateWindowMode(window); updateWindowMode(window);
@ -2435,16 +2453,34 @@ int _glfwPlatformWindowMaximized(_GLFWwindow* window)
return maximized; return maximized;
} }
int _glfwPlatformWindowHovered(_GLFWwindow* window)
{
Window w = _glfw.x11.root;
while (w)
{
Window root;
int rootX, rootY, childX, childY;
unsigned int mask;
if (!XQueryPointer(_glfw.x11.display, w,
&root, &w, &rootX, &rootY, &childX, &childY, &mask))
{
return GLFW_FALSE;
}
if (w == window->x11.handle)
return GLFW_TRUE;
}
return GLFW_FALSE;
}
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window) int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
{ {
if (!window->x11.transparent) if (!window->x11.transparent)
return GLFW_FALSE; return GLFW_FALSE;
// Check whether a compositing manager is running return XGetSelectionOwner(_glfw.x11.display, _glfw.x11.NET_WM_CM_Sx) != None;
char name[32];
snprintf(name, sizeof(name), "_NET_WM_CM_S%u", _glfw.x11.screen);
const Atom selection = XInternAtom(_glfw.x11.display, name, False);
return XGetSelectionOwner(_glfw.x11.display, selection) != None;
} }
void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled) void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
@ -2550,6 +2586,37 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
XFlush(_glfw.x11.display); XFlush(_glfw.x11.display);
} }
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
{
float opacity = 1.f;
if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.NET_WM_CM_Sx))
{
CARD32* value = NULL;
if (_glfwGetWindowPropertyX11(window->x11.handle,
_glfw.x11.NET_WM_WINDOW_OPACITY,
XA_CARDINAL,
(unsigned char**) &value))
{
opacity = (float) (*value / (double) 0xffffffffu);
}
if (value)
XFree(value);
}
return opacity;
}
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
{
const CARD32 value = (CARD32) (0xffffffffu * (double) opacity);
XChangeProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.NET_WM_WINDOW_OPACITY, XA_CARDINAL, 32,
PropModeReplace, (unsigned char*) &value, 1);
}
void _glfwPlatformPollEvents(void) void _glfwPlatformPollEvents(void)
{ {
_GLFWwindow* window; _GLFWwindow* window;
@ -2764,10 +2831,10 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
} }
} }
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string) void _glfwPlatformSetClipboardString(const char* string)
{ {
free(_glfw.x11.clipboardString); free(_glfw.x11.clipboardString);
_glfw.x11.clipboardString = strdup(string); _glfw.x11.clipboardString = _glfw_strdup(string);
XSetSelectionOwner(_glfw.x11.display, XSetSelectionOwner(_glfw.x11.display,
_glfw.x11.CLIPBOARD, _glfw.x11.CLIPBOARD,
@ -2782,7 +2849,7 @@ void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
} }
} }
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window) const char* _glfwPlatformGetClipboardString(void)
{ {
return getSelectionString(_glfw.x11.CLIPBOARD); return getSelectionString(_glfw.x11.CLIPBOARD);
} }
@ -2959,7 +3026,7 @@ GLFWAPI void glfwSetX11SelectionString(const char* string)
_GLFW_REQUIRE_INIT(); _GLFW_REQUIRE_INIT();
free(_glfw.x11.primarySelectionString); free(_glfw.x11.primarySelectionString);
_glfw.x11.primarySelectionString = strdup(string); _glfw.x11.primarySelectionString = _glfw_strdup(string);
XSetSelectionOwner(_glfw.x11.display, XSetSelectionOwner(_glfw.x11.display,
_glfw.x11.PRIMARY, _glfw.x11.PRIMARY,

View File

@ -32,8 +32,8 @@ add_executable(gamma WIN32 MACOSX_BUNDLE gamma.c ${GLAD})
add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD}) add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD})
add_executable(inputlag WIN32 MACOSX_BUNDLE inputlag.c ${GETOPT} ${GLAD}) add_executable(inputlag WIN32 MACOSX_BUNDLE inputlag.c ${GETOPT} ${GLAD})
add_executable(joysticks WIN32 MACOSX_BUNDLE joysticks.c ${GLAD}) add_executable(joysticks WIN32 MACOSX_BUNDLE joysticks.c ${GLAD})
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${GETOPT} ${GLAD}) add_executable(opacity WIN32 MACOSX_BUNDLE opacity.c ${GLAD})
add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GETOPT} ${GLAD}) add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GLAD})
add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD}) add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD})
add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD}) add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD})
add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD}) add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD})
@ -46,8 +46,8 @@ if (RT_LIBRARY)
target_link_libraries(threads "${RT_LIBRARY}") target_link_libraries(threads "${RT_LIBRARY}")
endif() endif()
set(WINDOWS_BINARIES empty gamma icon inputlag joysticks sharing tearing threads set(WINDOWS_BINARIES empty gamma icon inputlag joysticks opacity tearing
timeout title windows) threads timeout title windows)
set(CONSOLE_BINARIES clipboard events msaa glfwinfo iconify monitors reopen set(CONSOLE_BINARIES clipboard events msaa glfwinfo iconify monitors reopen
cursor) cursor)
@ -76,7 +76,7 @@ if (APPLE)
set_target_properties(gamma PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gamma") set_target_properties(gamma PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gamma")
set_target_properties(inputlag PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Input Lag") set_target_properties(inputlag PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Input Lag")
set_target_properties(joysticks PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Joysticks") set_target_properties(joysticks PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Joysticks")
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing") set_target_properties(opacity PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Opacity")
set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing") set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads") set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads")
set_target_properties(timeout PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Timeout") set_target_properties(timeout PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Timeout")

View File

@ -67,7 +67,7 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
{ {
const char* string; const char* string;
string = glfwGetClipboardString(window); string = glfwGetClipboardString(NULL);
if (string) if (string)
printf("Clipboard contains \"%s\"\n", string); printf("Clipboard contains \"%s\"\n", string);
else else
@ -79,7 +79,7 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
if (mods == MODIFIER) if (mods == MODIFIER)
{ {
const char* string = "Hello GLFW World!"; const char* string = "Hello GLFW World!";
glfwSetClipboardString(window, string); glfwSetClipboardString(NULL, string);
printf("Setting clipboard to \"%s\"\n", string); printf("Setting clipboard to \"%s\"\n", string);
} }
break; break;

View File

@ -244,6 +244,10 @@ static const char* get_mods_name(int mods)
strcat(name, " alt"); strcat(name, " alt");
if (mods & GLFW_MOD_SUPER) if (mods & GLFW_MOD_SUPER)
strcat(name, " super"); strcat(name, " super");
if (mods & GLFW_MOD_CAPS_LOCK)
strcat(name, " capslock-on");
if (mods & GLFW_MOD_NUM_LOCK)
strcat(name, " numlock-on");
return name; return name;
} }
@ -289,6 +293,13 @@ static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
glViewport(0, 0, width, height); glViewport(0, 0, width, height);
} }
static void window_content_scale_callback(GLFWwindow* window, float xscale, float yscale)
{
Slot* slot = glfwGetWindowUserPointer(window);
printf("%08x to %i at %0.3f: Window content scale: %0.3f %0.3f\n",
counter++, slot->number, glfwGetTime(), xscale, yscale);
}
static void window_close_callback(GLFWwindow* window) static void window_close_callback(GLFWwindow* window)
{ {
Slot* slot = glfwGetWindowUserPointer(window); Slot* slot = glfwGetWindowUserPointer(window);
@ -400,6 +411,15 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
printf("(( closing %s ))\n", slot->closeable ? "enabled" : "disabled"); printf("(( closing %s ))\n", slot->closeable ? "enabled" : "disabled");
break; break;
} }
case GLFW_KEY_L:
{
const int state = glfwGetInputMode(window, GLFW_LOCK_KEY_MODS);
glfwSetInputMode(window, GLFW_LOCK_KEY_MODS, !state);
printf("(( lock key mods %s ))\n", !state ? "enabled" : "disabled");
break;
}
} }
} }
@ -586,6 +606,7 @@ int main(int argc, char** argv)
glfwSetWindowPosCallback(slots[i].window, window_pos_callback); glfwSetWindowPosCallback(slots[i].window, window_pos_callback);
glfwSetWindowSizeCallback(slots[i].window, window_size_callback); glfwSetWindowSizeCallback(slots[i].window, window_size_callback);
glfwSetFramebufferSizeCallback(slots[i].window, framebuffer_size_callback); glfwSetFramebufferSizeCallback(slots[i].window, framebuffer_size_callback);
glfwSetWindowContentScaleCallback(slots[i].window, window_content_scale_callback);
glfwSetWindowCloseCallback(slots[i].window, window_close_callback); glfwSetWindowCloseCallback(slots[i].window, window_close_callback);
glfwSetWindowRefreshCallback(slots[i].window, window_refresh_callback); glfwSetWindowRefreshCallback(slots[i].window, window_refresh_callback);
glfwSetWindowFocusCallback(slots[i].window, window_focus_callback); glfwSetWindowFocusCallback(slots[i].window, window_focus_callback);

View File

@ -38,6 +38,7 @@
#define NK_INCLUDE_DEFAULT_ALLOCATOR #define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_STANDARD_VARARGS #define NK_INCLUDE_STANDARD_VARARGS
#define NK_BUTTON_TRIGGER_ON_RELEASE
#include <nuklear.h> #include <nuklear.h>
#define NK_GLFW_GL2_IMPLEMENTATION #define NK_GLFW_GL2_IMPLEMENTATION
@ -45,6 +46,7 @@
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h>
static void error_callback(int error, const char* description) static void error_callback(int error, const char* description)
{ {
@ -85,6 +87,7 @@ int main(int argc, char** argv)
{ {
GLFWmonitor* monitor = NULL; GLFWmonitor* monitor = NULL;
GLFWwindow* window; GLFWwindow* window;
GLFWgammaramp orig_ramp;
struct nk_context* nk; struct nk_context* nk;
struct nk_font_atlas* atlas; struct nk_font_atlas* atlas;
float gamma_value = 1.f; float gamma_value = 1.f;
@ -103,6 +106,18 @@ int main(int argc, char** argv)
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
} }
{
const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor);
const size_t array_size = ramp->size * sizeof(short);
orig_ramp.size = ramp->size;
orig_ramp.red = malloc(array_size);
orig_ramp.green = malloc(array_size);
orig_ramp.blue = malloc(array_size);
memcpy(orig_ramp.red, ramp->red, array_size);
memcpy(orig_ramp.green, ramp->green, array_size);
memcpy(orig_ramp.blue, ramp->blue, array_size);
}
glfwMakeContextCurrent(window); glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
glfwSwapInterval(1); glfwSwapInterval(1);
@ -120,23 +135,27 @@ int main(int argc, char** argv)
glfwGetWindowSize(window, &width, &height); glfwGetWindowSize(window, &width, &height);
area = nk_rect(0.f, 0.f, (float) width, (float) height); area = nk_rect(0.f, 0.f, (float) width, (float) height);
nk_window_set_bounds(nk, "", area);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
nk_glfw3_new_frame(); nk_glfw3_new_frame();
if (nk_begin(nk, "", area, 0)) if (nk_begin(nk, "", area, 0))
{ {
const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor); const GLFWgammaramp* ramp;
nk_window_set_bounds(nk, area);
nk_layout_row_dynamic(nk, 30, 2); nk_layout_row_dynamic(nk, 30, 3);
if (nk_slider_float(nk, 0.1f, &gamma_value, 5.f, 0.1f)) if (nk_slider_float(nk, 0.1f, &gamma_value, 5.f, 0.1f))
glfwSetGamma(monitor, gamma_value); glfwSetGamma(monitor, gamma_value);
nk_labelf(nk, NK_TEXT_LEFT, "%0.1f", gamma_value); nk_labelf(nk, NK_TEXT_LEFT, "%0.1f", gamma_value);
if (nk_button_label(nk, "Revert"))
glfwSetGammaRamp(monitor, &orig_ramp);
ramp = glfwGetGammaRamp(monitor);
nk_layout_row_dynamic(nk, height - 60.f, 3); nk_layout_row_dynamic(nk, height - 60.f, 3);
chart_ramp_array(nk, nk_rgb(255, 0, 0), ramp->size, ramp->red); chart_ramp_array(nk, nk_rgb(255, 0, 0), ramp->size, ramp->red);
chart_ramp_array(nk, nk_rgb(0, 255, 0), ramp->size, ramp->green); chart_ramp_array(nk, nk_rgb(0, 255, 0), ramp->size, ramp->green);
chart_ramp_array(nk, nk_rgb(0,0, 255), ramp->size, ramp->blue); chart_ramp_array(nk, nk_rgb(0, 0, 255), ramp->size, ramp->blue);
} }
nk_end(nk); nk_end(nk);
@ -146,6 +165,10 @@ int main(int argc, char** argv)
glfwWaitEventsTimeout(1.0); glfwWaitEventsTimeout(1.0);
} }
free(orig_ramp.red);
free(orig_ramp.green);
free(orig_ramp.blue);
nk_glfw3_shutdown(); nk_glfw3_shutdown();
glfwTerminate(); glfwTerminate();
exit(EXIT_SUCCESS); exit(EXIT_SUCCESS);

View File

@ -85,6 +85,32 @@ static void joystick_callback(int jid, int event)
glfwRequestWindowAttention(window); glfwRequestWindowAttention(window);
} }
static void drop_callback(GLFWwindow* window, int count, const char** paths)
{
int i;
for (i = 0; i < count; i++)
{
long size;
char* text;
FILE* stream = fopen(paths[i], "rb");
if (!stream)
continue;
fseek(stream, 0, SEEK_END);
size = ftell(stream);
fseek(stream, 0, SEEK_SET);
text = malloc(size + 1);
text[size] = '\0';
if (fread(text, 1, size, stream) == size)
glfwUpdateGamepadMappings(text);
free(text);
fclose(stream);
}
}
static const char* joystick_label(int jid) static const char* joystick_label(int jid)
{ {
static char label[1024]; static char label[1024];
@ -176,6 +202,7 @@ int main(void)
} }
glfwSetJoystickCallback(joystick_callback); glfwSetJoystickCallback(joystick_callback);
glfwSetDropCallback(window, drop_callback);
while (!glfwWindowShouldClose(window)) while (!glfwWindowShouldClose(window))
{ {

View File

@ -92,21 +92,24 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
static void list_modes(GLFWmonitor* monitor) static void list_modes(GLFWmonitor* monitor)
{ {
int count, x, y, widthMM, heightMM, i; int count, x, y, width_mm, height_mm, i;
float xscale, yscale;
const GLFWvidmode* mode = glfwGetVideoMode(monitor); const GLFWvidmode* mode = glfwGetVideoMode(monitor);
const GLFWvidmode* modes = glfwGetVideoModes(monitor, &count); const GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
glfwGetMonitorPos(monitor, &x, &y); glfwGetMonitorPos(monitor, &x, &y);
glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM); glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
glfwGetMonitorContentScale(monitor, &xscale, &yscale);
printf("Name: %s (%s)\n", printf("Name: %s (%s)\n",
glfwGetMonitorName(monitor), glfwGetMonitorName(monitor),
glfwGetPrimaryMonitor() == monitor ? "primary" : "secondary"); glfwGetPrimaryMonitor() == monitor ? "primary" : "secondary");
printf("Current mode: %s\n", format_mode(mode)); printf("Current mode: %s\n", format_mode(mode));
printf("Virtual position: %i %i\n", x, y); printf("Virtual position: %i %i\n", x, y);
printf("Content scale: %f %f\n", xscale, yscale);
printf("Physical size: %i x %i mm (%0.2f dpi)\n", printf("Physical size: %i x %i mm (%0.2f dpi)\n",
widthMM, heightMM, mode->width * 25.4f / widthMM); width_mm, height_mm, mode->width * 25.4f / width_mm);
printf("Modes:\n"); printf("Modes:\n");

106
tests/opacity.c Normal file
View File

@ -0,0 +1,106 @@
//========================================================================
// Window opacity test program
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#define NK_IMPLEMENTATION
#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_FONT_BAKING
#define NK_INCLUDE_DEFAULT_FONT
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_STANDARD_VARARGS
#include <nuklear.h>
#define NK_GLFW_GL2_IMPLEMENTATION
#include <nuklear_glfw_gl2.h>
#include <stdio.h>
#include <stdlib.h>
static void error_callback(int error, const char* description)
{
fprintf(stderr, "Error: %s\n", description);
}
int main(int argc, char** argv)
{
GLFWmonitor* monitor = NULL;
GLFWwindow* window;
struct nk_context* nk;
struct nk_font_atlas* atlas;
glfwSetErrorCallback(error_callback);
if (!glfwInit())
exit(EXIT_FAILURE);
window = glfwCreateWindow(400, 400, "Opacity", NULL, NULL);
if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
glfwSwapInterval(1);
nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS);
nk_glfw3_font_stash_begin(&atlas);
nk_glfw3_font_stash_end();
while (!glfwWindowShouldClose(window))
{
int width, height;
struct nk_rect area;
glfwGetWindowSize(window, &width, &height);
area = nk_rect(0.f, 0.f, (float) width, (float) height);
glClear(GL_COLOR_BUFFER_BIT);
nk_glfw3_new_frame();
if (nk_begin(nk, "", area, 0))
{
float opacity = glfwGetWindowOpacity(window);
nk_layout_row_dynamic(nk, 30, 2);
if (nk_slider_float(nk, 0.f, &opacity, 1.f, 0.001f))
glfwSetWindowOpacity(window, opacity);
nk_labelf(nk, NK_TEXT_LEFT, "%0.3f", opacity);
}
nk_end(nk);
nk_glfw3_render(NK_ANTI_ALIASING_ON);
glfwSwapBuffers(window);
glfwWaitEventsTimeout(1.0);
}
nk_glfw3_shutdown();
glfwTerminate();
exit(EXIT_SUCCESS);
}

View File

@ -36,7 +36,6 @@
#include <math.h> #include <math.h>
#include "linmath.h" #include "linmath.h"
#include "getopt.h"
static const struct static const struct
{ {
@ -69,14 +68,6 @@ static int swap_tear;
static int swap_interval; static int swap_interval;
static double frame_rate; static double frame_rate;
static void usage(void)
{
printf("Usage: tearing [-h] [-f]\n");
printf("Options:\n");
printf(" -f create full screen window\n");
printf(" -h show this help\n");
}
static void update_window_title(GLFWwindow* window) static void update_window_title(GLFWwindow* window)
{ {
char title[256]; char title[256];
@ -138,64 +129,50 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
case GLFW_KEY_ESCAPE: case GLFW_KEY_ESCAPE:
glfwSetWindowShouldClose(window, 1); glfwSetWindowShouldClose(window, 1);
break; break;
case GLFW_KEY_F11:
case GLFW_KEY_ENTER:
{
static int x, y, width, height;
if (mods != GLFW_MOD_ALT)
return;
if (glfwGetWindowMonitor(window))
glfwSetWindowMonitor(window, NULL, x, y, width, height, 0);
else
{
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
glfwGetWindowPos(window, &x, &y);
glfwGetWindowSize(window, &width, &height);
glfwSetWindowMonitor(window, monitor,
0, 0, mode->width, mode->height,
mode->refreshRate);
}
break;
}
} }
} }
int main(int argc, char** argv) int main(int argc, char** argv)
{ {
int ch, width, height;
unsigned long frame_count = 0; unsigned long frame_count = 0;
double last_time, current_time; double last_time, current_time;
int fullscreen = GLFW_FALSE;
GLFWmonitor* monitor = NULL;
GLFWwindow* window; GLFWwindow* window;
GLuint vertex_buffer, vertex_shader, fragment_shader, program; GLuint vertex_buffer, vertex_shader, fragment_shader, program;
GLint mvp_location, vpos_location; GLint mvp_location, vpos_location;
while ((ch = getopt(argc, argv, "fh")) != -1)
{
switch (ch)
{
case 'h':
usage();
exit(EXIT_SUCCESS);
case 'f':
fullscreen = GLFW_TRUE;
break;
}
}
glfwSetErrorCallback(error_callback); glfwSetErrorCallback(error_callback);
if (!glfwInit()) if (!glfwInit())
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
if (fullscreen)
{
const GLFWvidmode* mode;
monitor = glfwGetPrimaryMonitor();
mode = glfwGetVideoMode(monitor);
glfwWindowHint(GLFW_RED_BITS, mode->redBits);
glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
width = mode->width;
height = mode->height;
}
else
{
width = 640;
height = 480;
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
window = glfwCreateWindow(width, height, "", monitor, NULL); window = glfwCreateWindow(640, 480, "Tearing detector", NULL, NULL);
if (!window) if (!window)
{ {
glfwTerminate(); glfwTerminate();