It is reportedly possible for IOHIDDeviceCopyMatchingElements to return
NULL on macOS 13 if the application lacks input monitoring permissions.
This commit only prevents the segfault. More work will be needed to
correctly handle this situation, including Game Controller support.
Related to #2320Closes#2321
(cherry picked from commit 2c1d31009f)
The joystick code did not distinguish between the allocation status of
the GLFW joystick object and whether it is connection to an OS level
joystick object.
These are now tracked separately.
Fixes#2092
This is adapted to 3.3-stable from
2c204ab52e and
fd7e737216.
The `sizeof()` operator has the type `size_t`, so the `for` loop
iterating over it should use the same type.
Closes#1614.
(cherry picked from commit 74a46dfa0c)
Files built for Win32 must use C89 style declarations for compatibility
with VS 2010 and 2012, which are still supported by GLFW.
(cherry picked from commit 56aad76b16)
This moves the buttons-as-hats logic to shared code and adds the
GLFW_JOYSTICK_HAT_BUTTONS input mode as a way to disable this legacy
behavior.
Fixes#889.
The matchCallback function has an initial loop to filter out redundant
joystick additions based on matching deviceRef values. However, the if
statement incorrectly combines this test with the condition that the
joystick is not present, which is obviously incorrect.
Closes#753.
Use platform prefix for files specific to that platform AND that have no
credible alternative API on that platform.
The exception is WinMM, which will be replaced before 3.2.
The public, platform, native, event and utility functions are already
documented in-source. Having duplicate documentation inevitably means
having them contradict one another. Furthermore, most of the function
descriptions simply repeated the name of the function.