If the application is not linked against the Vulkan loader and relies on
a third-party loader library or glfwGetInstanceProcAddress, then our
call to dlopen will fail without a custom dyld environment variable.
This adds a fallback of looking in the directory of the main executable,
which matches the bundle structure recommended by the Vulkan SDK, making
that finally work out of the box for fully dynamic loading.
(cherry picked from commit 7da87aaae7)
This should have been initialized to the screen root, not None. This
issue was introduced by fe57e3c292.
Fixes#1620.
(cherry picked from commit 9372ba95fa)
When the WM does not support EWMH or there is no WM running, GLFW falls
back to XSetInputFocus, which will emit BadMatch if the window is not
viewable, which will terminate the program.
Bug spotted on IRC.
(cherry picked from commit aa5e313561)
A window resize action that also resulting in the window being moved did
not emit any window positions events, as the position of real
ConfigureNotify events was ignored. The real events use parent
coordinates instead of root coordinates so this adds parent tracking and
conditional translation.
Fixes#1613.
(cherry picked from commit fe57e3c292)
The `sizeof()` operator has the type `size_t`, so the `for` loop
iterating over it should use the same type.
Closes#1614.
(cherry picked from commit 74a46dfa0c)
This removes the final dependency on CoreVideo, using a display link to
get the refresh rate of monitors where Core Graphics report a refresh
rate of zero. Instead we now query the I/O registry directly, similarly
to what the display link does at creation.
Thanks to @OneSadCookie for pointers to this solution.
(cherry picked from commit 4ec7daf3e9)
The display link query is not specific to any particular display mode
and so only needs to be done once.
The next step is to replace the display link altogether by querying
IOKit directly, which is what the display link does.
(cherry picked from commit b4a8eb9b19)
This fixes glfwMaximizeWindow having no effect on hidden windows by
manually appending the maximization states to the EWMH state property.
(cherry picked from commit 4837b78ffe)
Polling the event queue before NSApp had been allowed to finish
launching, in our case by starting our self-terminating run loop,
triggered an assertion inside NSApplication.
This fix, which makes all event processing functions capable of starting
it, makes that assertion less likely.
A more Cocoa-friendly fix would be to finish launching NSApp during
glfwInit and let people annoyed by the menu bar disabled it with
GLFW_COCOA_MENUBAR. That may not be suitable for 3.3-stable, though.
Fixes#1543.
(cherry picked from commit 6e6805000a)
It would previously conserve the last name it had before leaving the
border, sometimes desynchronising with what it should have been.
(cherry picked from commit ef6189f348)
That way the application only sees the cursor moving when it is inside
of its area, it won’t go back to the top or left side when trying to
resize the window or just hovering the fallback decorations.
(cherry picked from commit a80788c17f)
Previously, any pointer motion in the window decorations when using the
fallback implementation would obtain the wl_cursor again, and do the
attach danse for no benefit.
This will ultimately allow animated cursors to not reset to the first
frame on motion, once these will be implemented.
(cherry picked from commit a9f674e719)
This falls back to calculating the monitor physical size from the
current resolution and the default X11 DPI when the physical size
returned by RandR is zero.
(cherry picked from commit e96dc5d219)
Iconification (miniaturization) of undecorated windows stopped working
unless the window has the NSWindowStyleMaskMiniaturizable style.
(cherry picked from commit 2c519709be)
On macOS a destroyed window remained on screen until the next time
events were processed. This makes the behavior more consistent with
other platforms.
Fixes#1412.
(cherry picked from commit c819f27ce3)
The SDL2 2.0.5+ controller GUID 03000000790000000600000000000000 matches
many devices with different layouts and element counts but with the same
chipset. This issue is still being resolved upstream. In the meantime
this removes those mappings from GLFW to avoid confusion and errors.
SDL upstream issue: https://bugzilla.libsdl.org/show_bug.cgi?id=4545
Related to #1583.
(cherry picked from commit b69fb99031)
This is a temporary fix while we determine if the color key workaround
should be removed completely. See issue thread for discussion.
Related to #1512.
(cherry picked from commit c88ee1c9d3)
KDE sometimes removes the Xft.dpi resource when it would be set to the
X11 default value of 96, causing GLFW to fall back to a value calculated
from the core display sizes in pixels and mm in a desktop environment
that supports Xft.dpi.
This moves to a hardcoded fallback value of 96 on the assumption that
there are more people running KDE with 96 DPI than there are people
running desktop environments that do not support Xft.dpi.
All of this is terrible please send help.
Fixes#1578.
(cherry picked from commit 75294462b3)
This fixes the enabling of window decorations after creation. Instead
of removing the _MOTIF_WM_HINTS property, we now set or unset the
MWM_DECOR_ALL bit of the decorations field.
Fixes#1566.
(cherry picked from commit 5fc4c01302)
Replaces `VERSION_GREATER_EQUAL` with `VERSION_EQUAL OR
VERSION_GREATER`. `VERSION_GREATER_EQUAL` was only added in CMake 3.7.
Fixes#1584.
Closes#1585.
(cherry picked from commit 4d0ae4ffa7)