Some synthetic key messages come with a scancode of zero, causing them
to be translate to GLFW_KEY_UNKNOWN. This fills in the missing scancode
by translating the provided virtual key.
Rather than further complicate a single-use function, its body is merged
into the key message handler.
Fixes#1623.
(cherry picked from commit 789a2bcb39)
The Win+V hotkey brings up a clipboard history IME that consumes the key
release. This adds left and right Super to the modifier keys manually
polled for undetected release during event processing.
Fixes#1622.
(cherry picked from commit 562c17d131)
If the application is not linked against the Vulkan loader and relies on
a third-party loader library or glfwGetInstanceProcAddress, then our
call to dlopen will fail without a custom dyld environment variable.
This adds a fallback of looking in the directory of the main executable,
which matches the bundle structure recommended by the Vulkan SDK, making
that finally work out of the box for fully dynamic loading.
(cherry picked from commit 7da87aaae7)
This should have been initialized to the screen root, not None. This
issue was introduced by fe57e3c292.
Fixes#1620.
(cherry picked from commit 9372ba95fa)
When the WM does not support EWMH or there is no WM running, GLFW falls
back to XSetInputFocus, which will emit BadMatch if the window is not
viewable, which will terminate the program.
Bug spotted on IRC.
(cherry picked from commit aa5e313561)
A window resize action that also resulting in the window being moved did
not emit any window positions events, as the position of real
ConfigureNotify events was ignored. The real events use parent
coordinates instead of root coordinates so this adds parent tracking and
conditional translation.
Fixes#1613.
(cherry picked from commit fe57e3c292)
The `sizeof()` operator has the type `size_t`, so the `for` loop
iterating over it should use the same type.
Closes#1614.
(cherry picked from commit 74a46dfa0c)
This removes the final dependency on CoreVideo, using a display link to
get the refresh rate of monitors where Core Graphics report a refresh
rate of zero. Instead we now query the I/O registry directly, similarly
to what the display link does at creation.
Thanks to @OneSadCookie for pointers to this solution.
(cherry picked from commit 4ec7daf3e9)
The display link query is not specific to any particular display mode
and so only needs to be done once.
The next step is to replace the display link altogether by querying
IOKit directly, which is what the display link does.
(cherry picked from commit b4a8eb9b19)
This fixes glfwMaximizeWindow having no effect on hidden windows by
manually appending the maximization states to the EWMH state property.
(cherry picked from commit 4837b78ffe)
Polling the event queue before NSApp had been allowed to finish
launching, in our case by starting our self-terminating run loop,
triggered an assertion inside NSApplication.
This fix, which makes all event processing functions capable of starting
it, makes that assertion less likely.
A more Cocoa-friendly fix would be to finish launching NSApp during
glfwInit and let people annoyed by the menu bar disabled it with
GLFW_COCOA_MENUBAR. That may not be suitable for 3.3-stable, though.
Fixes#1543.
(cherry picked from commit 6e6805000a)
It would previously conserve the last name it had before leaving the
border, sometimes desynchronising with what it should have been.
(cherry picked from commit ef6189f348)
That way the application only sees the cursor moving when it is inside
of its area, it won’t go back to the top or left side when trying to
resize the window or just hovering the fallback decorations.
(cherry picked from commit a80788c17f)
Previously, any pointer motion in the window decorations when using the
fallback implementation would obtain the wl_cursor again, and do the
attach danse for no benefit.
This will ultimately allow animated cursors to not reset to the first
frame on motion, once these will be implemented.
(cherry picked from commit a9f674e719)
This falls back to calculating the monitor physical size from the
current resolution and the default X11 DPI when the physical size
returned by RandR is zero.
(cherry picked from commit e96dc5d219)
Iconification (miniaturization) of undecorated windows stopped working
unless the window has the NSWindowStyleMaskMiniaturizable style.
(cherry picked from commit 2c519709be)
On macOS a destroyed window remained on screen until the next time
events were processed. This makes the behavior more consistent with
other platforms.
Fixes#1412.
(cherry picked from commit c819f27ce3)
The SDL2 2.0.5+ controller GUID 03000000790000000600000000000000 matches
many devices with different layouts and element counts but with the same
chipset. This issue is still being resolved upstream. In the meantime
this removes those mappings from GLFW to avoid confusion and errors.
SDL upstream issue: https://bugzilla.libsdl.org/show_bug.cgi?id=4545
Related to #1583.
(cherry picked from commit b69fb99031)
This is a temporary fix while we determine if the color key workaround
should be removed completely. See issue thread for discussion.
Related to #1512.
(cherry picked from commit c88ee1c9d3)
KDE sometimes removes the Xft.dpi resource when it would be set to the
X11 default value of 96, causing GLFW to fall back to a value calculated
from the core display sizes in pixels and mm in a desktop environment
that supports Xft.dpi.
This moves to a hardcoded fallback value of 96 on the assumption that
there are more people running KDE with 96 DPI than there are people
running desktop environments that do not support Xft.dpi.
All of this is terrible please send help.
Fixes#1578.
(cherry picked from commit 75294462b3)
This fixes the enabling of window decorations after creation. Instead
of removing the _MOTIF_WM_HINTS property, we now set or unset the
MWM_DECOR_ALL bit of the decorations field.
Fixes#1566.
(cherry picked from commit 5fc4c01302)
Replaces `VERSION_GREATER_EQUAL` with `VERSION_EQUAL OR
VERSION_GREATER`. `VERSION_GREATER_EQUAL` was only added in CMake 3.7.
Fixes#1584.
Closes#1585.
(cherry picked from commit 4d0ae4ffa7)
The `monitorCount` member in the `_GLFWlibrary` struct is of type `int`, so the `for` loop iterating over it should also use the type `int`.
Closes#1572.
(cherry picked from commit 7749aac50d)
This enables compilation as C99 where supported by the compiler.
A workaround with per-compiler hardcoded flags is used for CMake 3.0,
which does not support the C_STANDARD target property.
Fixes#1560.
Closes#1576.
(cherry picked from commit 8f852e0833)
The `name` member in the `_GLFWmonitorWayland` struct is used in two places. It is assigned the value from a variable of type `uint32_t` and is compared to another variable of type `uint32_t`, so `name` should also have the same type.
Closes#1569.
(cherry picked from commit d25248343e)
This replaces some magic numbers with the corresponding winuser.h
provided macros and unifies how the MSB from Get*KeyState is tested.
(cherry picked from commit 3d2540c373)
The `size` member in the `GLFWgammaramp` struct is of type `unsigned int`, so the `for` loop iterating over it should also use the type `unsigned int`.
Closes#1541.
(cherry picked from commit 243b1bc292)
This makes glfwSetWindowSize use the top-left corner as anchor point
instead of the bottom-left corner.
Fixes#1553.
(cherry picked from commit 7f02898264)
This fixes the bug of video modes being discarded if they had
a different resolution but the same area as another mode.
Fixes#1555.
Closes#1556.
(cherry picked from commit 2777f6a754)
The window rect adjustment for content scale broke the initial, correct
maximization performed when creating the window with WS_MAXIMIZE. This
switches to updating the restored rect instead of the current rect.
Fixes#1499.
Closes#1503.
(cherry picked from commit 711b9694a1)
When using GLFW with CMake and installed GLFW binaries, `-DGLFW_DLL` is
passed on Linux, which should not happen.
Closes#1530.
(cherry picked from commit d7fb01750ece465cfaae0493dfe3003da1e5f500)
For users with multiple keyboard layouts configured, glfwGetKeyName
works fine only with the primary layout. Switching layouts results in
changing the group index. This commit querries the current group index
when initializing keyboard input and keeps track of any change to it.
As a result the scancode -> keyname mapping may change while the program
is running (needs to be documented).
Fixes#1462.
Closes#1528.
(cherry picked from commit 36f90800d8)
MSVC 2019 complains that the code at line 1744
(`GetMonitorInfo(window->monitor->win32.handle, &mi);`) can potentially
dereference a null pointer. The compiler is wrong in this case (it has
not spotted that `monitor` and `window->monitor` must be equal), but
I think it makes sense for our non-NULL test to be on the variable we
actually use rather than the one it was set from.
Related to #1491.
(cherry picked from commit 1d62157268)
The EWMH feature detection atoms are now named and loaded the same way
as other X11 atoms. Detection is now performed after all
non-conditional atoms have been loaded. The EWMH detection now has
hopefully more readable comments.
(cherry picked from commit fad9896d38)
This should have been done when the WGL extension members were moved
from the context struct to the library struct.
(cherry picked from commit 22a6c02a4c)
Files built for Win32 must use C89 style declarations for compatibility
with VS 2010 and 2012, which are still supported by GLFW.
(cherry picked from commit 56aad76b16)
Window relative mouse locations provided via NSWindow and NSEvent are
based at 0,1 while screen relative locations use 0,0. Incorrect
handling of this had crept into other coordinate transformations. Note
that most of these errors canceled each other out, so the reported
positions of windows, monitors and work areas are unaffected. This
corrects the cursor position for glfwGetCursorPos and glfwSetCursorPos.
Fixes#1461.
DWM composition is always enabled on Windows 8 and later, so there's no
need to call DwmIsCompositionEnabled on those platforms.
Fixes#1452.
Closes#1453.
This solution of one display link per window is far from ideal but is
still better than no solution.
As a side-effect this fixes swap interval breaking being ignored for
occluded windows on earlier versions of macOS.
Fixes#680.
Fixes#1337.
Related to #1417.
Fixes#1435.
This fixes OpenGL swap interval (vsync) on macOS 10.14 Mojave by using
CVDisplayLink to synchronise to the monitor refresh rate rather than
setting NSOpenGLContextParameterSwapInterval.
Solution based on advice provided by @rcgordon.
Closes#1417.
This is another small step towards having GLFW play nice with other
toolkits sharing the same process, including AppKit.
Any macOS platform function that touches Cocoa must now wrap itself in
an autoreleasepool block.
Since GLFW no longer provides an autoreleasepool outside of its
functions, THIS MAY BREAK EXISTING CODE MIXING GLFW AND COCOA. Sorry!
Please add your own autoreleasepool blocks as needed.
Fixes#1107.
Closes#1114.
This intersects the global work area from _NET_WORKAREA with the monitor
viewport. The monitor viewport falls back to the core display
dimensions where working RandR is missing. The _NET_WORKAREA query is
now checked for success. The _NET_WORKAREA extent array is now indexed
by _NET_CURRENT_DESKTOP. The _NET_WORKAREA atom is now checked for
availability.
Related to #1322.
This renames 'raw input' to 'raw mouse motion' as there are other kinds
of raw input. The update path is restructured to avoid reinitializing
all of disabled cursor mode. Modification of shared state is moved out
into shared code. Raw mouse motion is disabled by default for
compatibility.
Related to #1401.
We now keep track of the fullscreen and activated state and only iconify
if we were previously fullscreen and now we are either not fullscreen or
not activated anymore.
This is the proper way to do it, compared to the previous hack where we
didn’t iconify only if it was the first configure event received.