This replaces some workarounds and manual logic with new features
available with CMake 3.16, including list(FILTER), list(JOIN),
foreach(IN LISTS) and enable_language(OBJC). Policy settings no longer
needed with 3.16 have been removed.
Related to #2541
This changes the default platform for Unix-like systems (other than
macOS) from only X11 to Wayland and X11. It also removes the backward
compatibility with the older GLFW_USE_WAYLAND CMake option.
If a bisect took you here because your build broke, hello, sorry, set
the GLFW_BUILD_WAYLAND or GLFW_BUILD_X11 CMake option to disable the
associated platform.
This can be done when configuring GLFW with CMake, from a higher-level
CMakeLists.txt if GLFW is part of your project, or at any point after
configuration by updating the CMake cache with the command-line tool or
the GUI.
The next step is to make Wayland the run-time default when enabled, but
that will hopefully not break any builds.
Related to #2439
This removes the GLFW_VULKAN_STATIC CMake option and the
_GLFW_VULKAN_STATIC configuration macro and replaces them with the
glfwInitVulkanLoader function, allowing a single library binary to
provide both behaviors.
This is based on the design from PR #1374 by @pmuetschard.
Closes#1374Closes#1890
This adds compile-time support for multiple platforms and runtime
detection of them. Window system related platform functions are now
called from shared code via the function pointer struct _GLFWplatform.
The timer, thread and module loading platform functions are still called
directly by name and the implementation chosen at link-time. These
functions are the same for any backend on a given OS, including the Null
backend.
The platforms are now enabled via CMake dependent options following the
GLFW_BUILD_<platform> pattern instead of a mix of automagic and ad-hoc
option names. There is no longer any option for the Null backend as it
is now always enabled.
Much of the struct stitching work in platform.h was based on an earlier
experimental branch for runtime platform selection by @ronchaine.
Every platform function related to windows, contexts, monitors, input,
event processing and Vulkan have been renamed so that multiple sets of
them can exist without colliding. Calls to these are now routed through
the _glfw.platform struct member. These changes makes up most of this
commit.
For Wayland and X11 the client library loading and display creation is
used to detect a running compositor/server. The XDG_SESSION_TYPE
environment variable is ignored for now, as X11 is still by far the more
complete implementation.
Closes#1655Closes#1958
This will be useful when building GLFW as a CMake object library and
linking it into a larger library that exports pkg-config information.
Partly based on #1307 by @a3f.
Closes#1307.
This adds the GLFW_LIBRARY_TYPE CMake cache variable, which allows users
and higher-level projects to set what type of library GLFW is built as.
When not empty, this value overrides the standard BUILD_SHARED_LIBS
option for GLFW while still allowing it to control the type of other
libraries in a larger project.
This also allows building GLFW as an object library without adding dummy
source files (as required by Xcode) or producing unused library
binaries.
Projects using CMake 3.12 or later can link the resulting GLFW object
library normally using target_link_libraries.
Fixes#279.
Related to #1307.
Closes#1497.
Closes#1574.
Closes#1928.
The insight to use wayland.xml to resolve the difficult-to-redirect
interface symbols was gleaned from SDL.
Instead of compiling the code output of wayland-scanner separately it is
made part of the wl_init compilation unit. This lets us do things like
transparently rename our copies of Wayland globals.
The OS version of wayland-client-protocol.h is no longer used by GLFW,
but it is presumably ABI compatible with the output of wayland-scanner.
Closes#1174.
Closes#1338.
Related to #1655.
Closes#1943.
This makes USE_MSVC_RUNTIME_LIBRARY_DLL update the directory scope
CMAKE_MSVC_RUNTIME_LIBRARY variable instead of CMAKE_C_FLAGS on CMake
3.15 and later.
Solution proposed by @moritz-h.
Fixes#1783.
Closes#1796.
This removes the final dependency on CoreVideo, using a display link to
get the refresh rate of monitors where Core Graphics report a refresh
rate of zero. Instead we now query the I/O registry directly, similarly
to what the display link does at creation.
Thanks to @OneSadCookie for pointers to this solution.
This will let higher-level projects override GLFW CMake options with
normal variables instead of having to use cache variables.
This means with CMake 3.13 and later you can now do:
set(GLFW_BUILD_TESTS ON)
add_subdirectory(path/to/glfw)
Instead of the more verbose:
set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE)
add_subdirectory(path/to/glfw)