Commit Graph

482 Commits

Author SHA1 Message Date
Camilla Löwy
01778329ec Add custom target for updating gamepad mappings 2021-08-01 20:16:17 +02:00
Camilla Löwy
3dc7349c35 Expand list of distro derivatives slightly 2021-07-29 21:50:24 +02:00
Camilla Löwy
9e1ee3f263 Add Fedora package names to compilation guide 2021-07-29 21:50:24 +02:00
Camilla Löwy
3b95970482 Improve library compilation guide somewhat
Related to #1931.
2021-07-16 19:36:10 +02:00
David V. McKay
1a5e07fd4b
realizing "as you would" is platform dependent
specified "for linux or unix" and added a bit about using Visual Studio on Windows.
2021-07-07 23:44:22 -04:00
David V. McKay
f010d8b77d
Clarify "as you would" for beginners.
fixes #1088
2021-07-07 23:25:35 -04:00
A. Tombs
52d8347d34 Consistent subsections in compile guide
In the compile guide, the "Dependencies for Linux and OSMesa" section
looks to be one level too high in the hierarchy. I've moved it to be in
line with the similarly-named sub-sub-sections.

Closes #1923.
2021-06-23 21:30:07 +02:00
Camilla Löwy
787295b3af Fix some documentation URLs still using http:
Some URLs in the documentation were overlooked during the switch to
https: for the GLFW website.  This updates those and a few third-party
URLs.
2021-06-14 19:50:32 +02:00
Camilla Löwy
78380c7761 Update IRC network to Libera.Chat
The `#glfw` IRC channel is moving to the Libera.Chat network due to the
recent takeover of the Freenode network.
2021-06-14 19:50:32 +02:00
Camilla Löwy
04f21abb52 Make GLFW_DOUBLEBUFFER a window attribute 2021-05-14 19:02:25 +02:00
Camilla Löwy
a39115a27b Remove claim that EGL is not supported on macOS 2021-05-13 15:03:49 +02:00
Camilla Löwy
bbbbd3e870 Clarify documentation for hints 2021-05-13 15:03:19 +02:00
Camilla Löwy
ec621a00bd Replace GL_ARB_debug_output in context guide
New code should use GL_KHR_debug instead but it's not as good an example
to use in this case as the symbols it adds has no suffixes.
2021-04-22 22:37:37 +02:00
Camilla Löwy
a25e8eb50d Add docs for GLFW_X11_XCB_VULKAN_SURFACE
Related to #1793.
2021-04-22 22:33:07 +02:00
Camilla Löwy
f4a7329604 Update USE_MSVC_RUNTIME_LIBRARY_DLL for CMake 3.15
This makes USE_MSVC_RUNTIME_LIBRARY_DLL update the directory scope
CMAKE_MSVC_RUNTIME_LIBRARY variable instead of CMAKE_C_FLAGS on CMake
3.15 and later.

Solution proposed by @moritz-h.

Fixes #1783.
Closes #1796.
2021-04-14 22:50:32 +02:00
Camilla Löwy
291f6dc32c Remove deprecated Doxygen tag
Fixes #1867.
2021-03-19 14:24:50 +01:00
Bhee
0b9e48fa3d Fix minor typo: If if -> If. 2020-12-14 12:27:57 +01:00
Emmanuel Gil Peyrot
40d150c399 Docs: Remove mentions of extra-cmake-modules 2020-09-30 17:04:20 +02:00
Camilla Löwy
73ef5f0abb Update CODEOWNERS for move to SCSS 2020-09-22 19:50:40 +02:00
Luflosi
58df92acad
Use consistent indentation for Doxygen custom stylesheet
Most of this file is indented with tabs but parts are indented with spaces.

Closes #1770.
2020-09-18 14:27:57 +02:00
Siavash Eliasi
96f9f5c4b9 Migrate to Sass for Doxygen custom stylesheets
Closes #1759.
2020-09-07 20:50:57 +02:00
Siavash Eliasi
bb1d917c2f Improve docs scaling on mobile and small screens
Closes #1757.
2020-09-02 21:50:57 +02:00
Camilla Löwy
59196f9ad8 Make old debug context hint/attrib name searchable 2020-09-02 21:27:43 +02:00
Camilla Löwy
b9dfce0070 Fix formatting in transition guide 2020-09-02 17:41:38 +02:00
Camilla Löwy
05dd2fa298 Win32: Disable fb transparency when it is broken
On Windows 7, when GLFW framebuffer transparency and the DWM are enabled
but DWM transparency is disabled (i.e. when the Transparency setting is
disabled under Personalization > Color), the contents of the framebuffer
is combined with the last frame using additive blending instead of
replacing the previous contents.

This commit limits GLFW framebuffer transparency on Windows 7 to when
DWM transparency is enabled, removing the previous workaround of setting
a layered window color key that led to rendering artifacts.

Fixes #1512.
2020-07-29 15:21:45 +02:00
Camilla Löwy
e0f7ce402b Documentation fix
"Joystick token" is not used anywhere else in the documentation.
2020-07-21 18:06:13 +02:00
Camilla Löwy
782e6b6cef Make joystick platform code init on demand
This makes joystick support initialize the first time a joystick
function is called, including those gamepad functions that are layered
on top of joystick functions.

Related to #1284.
Related to #1646.
2020-07-21 17:38:56 +02:00
Camilla Löwy
3207fc7120 Add window property test 2020-07-15 19:08:04 +02:00
Camilla Löwy
a122d91303 Documentation work for GLFW_MOUSE_PASSTHROUGH
Related to #1568.
2020-07-15 18:02:38 +02:00
Camilla Löwy
f5f060e6bf Init hint documentation work
The documentation for window hints had several features that had not
been carried over to init hints.

This also removes listing glfwInitHint for each hint, which was an
artifact of the removal of glfwInitHintString.
2020-06-29 00:02:41 +02:00
Camilla Löwy
0dea8a4441 EGL: Add support for EGL_ANGLE_platform_angle
This adds basic support for selecting the platform type (rendering
backend) when running on ANGLE.

Related to #1380.
2020-06-29 00:02:22 +02:00
Camilla Löwy
36f8250321 Add missing entries to new symbols list
Related to #1692.
2020-06-28 19:27:49 +02:00
Camilla Löwy
b420ca7404 Add GLFW_CONTEXT_DEBUG window hint alias
This adds GLFW_CONTEXT_DEBUG as a preferred alias for
the GLFW_OPENGL_DEBUG_CONTEXT window hint, as debug contexts are
defined for both OpenGL and OpenGL ES.

Related to #1720.
2020-06-28 19:27:48 +02:00
Camilla Löwy
4e3b43383a Re-word docs for GLFW_OPENGL_DEBUG_CONTEXT attrib
Related to #1720.
2020-06-28 19:25:28 +02:00
A. Tombs
8a69a0d7e5 Re-word docs for OPENGL_DEBUG_CONTEXT hint
Re-worded documentation for the `GLFW_OPENGL_DEBUG_CONTEXT` window hint
to avoid implying that it only applies to OpenGL contexts. Added a link
to the relevant Khronos extension description.

Closes #1720.
2020-06-26 17:48:46 +02:00
Camilla Löwy
69ff0b8ee0 Refresh Doxygen file with version 1.8.18 2020-06-05 19:11:04 +02:00
Camilla Löwy
399c2a1fad Clarify docs on default GL header inclusion
The documentation claims that any extension loader library header
included before the GLFW one will prevent the inclusion of the
default OpenGL header.  In reality this only worked if the loader
defined the canonical desktop OpenGL __gl_h_ inclusion guard and even
then relied on the OpenGL header to detect this.

This is the companion to 105cf32e0b, which
added the preprocessor logic to check for many known OpenGL and OpenGL
ES inclusion guards and not even attempt to include the default header
if any are present.

Some clarification of the language around header inclusion has also been
attempted, including making GLFW_INCLUDE_NONE more prominent.

Fixes #1695.
2020-06-02 18:04:49 +02:00
Camilla Löwy
fbf8aae44f Fix typo in header option macro docs 2020-05-31 15:28:57 +02:00
Camilla Löwy
27295b508f Note removal of wl_shell support in release notes 2020-05-19 18:56:25 +02:00
Camilla Löwy
d7ae90a790 Update community resource links 2020-05-05 00:38:14 +02:00
Camilla Löwy
41a19ed49c Disambiguate Vulkan support reference link 2020-05-05 00:38:14 +02:00
Camilla Löwy
9516df52a4 Fix unclear language in build guide
Fixes #1658.
2020-03-12 01:57:58 +01:00
Camilla Löwy
72366ac9a9 Cocoa: Finish launching NSApp in glfwInit
This moves the remaining bits of NSApplication initialization into
_glfwPlatformInit.  As a side-effect of this, any command-line program
initializing GLFW will get a menu bar, which is not ideal.

If this has happened to you and a bisect led you here, please see the
GLFW_COCOA_MENUBAR init hint introduced in GLFW 3.3.

If this patch is a terrible idea, please get in touch in the 3.4 release
timeframe.

This is a replacement for 6e6805000a,
which attempts to preserve the existing menu bar creation behavior for
the 3.3-stable branch.

Fixes #1649.
2020-03-12 01:56:35 +01:00
Camilla Löwy
d1ae7bac60 Put docs target in GLFW3 folder 2020-02-10 17:44:34 +01:00
Emmanuel Gil Peyrot
76406c7894 Mention that xdg-shell is mandatory on Wayland 2020-02-06 09:02:16 +01:00
Camilla Löwy
d973acc123 Update OpenGL bits of build documentation slightly
This removes most references to GLU, replaces the legacy CMake cache
variables for OpenGL with the modern namespaced target and switches to
$() for command substitution.

Fixes #1580.
2020-01-19 23:35:59 +01:00
ByunghoonKim
c5cb4a253a Cocoa: Add support for VK_EXT_metal_surface
This adds optional support for the VK_EXT_metal_surface instance
extension.

Closes #1619.
2020-01-16 05:28:24 +01:00
Camilla Löwy
4ec7daf3e9 Cocoa: Replace display link with IOKit query
This removes the final dependency on CoreVideo, using a display link to
get the refresh rate of monitors where Core Graphics report a refresh
rate of zero.  Instead we now query the I/O registry directly, similarly
to what the display link does at creation.

Thanks to @OneSadCookie for pointers to this solution.
2019-12-25 21:53:04 +01:00
Camilla Löwy
7dbdd2e6a5 Add more standard cursors
This adds the standard cursors for diagonal and omnidirectional
resize/move and operation-not-allowed.  It also adds new (better?) names
for the horizontal and vertical resize/move and pointing hand cursors.

References:
 - https://developer.apple.com/documentation/appkit/nscursor
 - https://stackoverflow.com/questions/10733228/
 - https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-setsystemcursor
 - https://freedesktop.org/wiki/Specifications/cursor-spec/
 - https://tronche.com/gui/x/xlib/appendix/b/

Related to #427.
2019-11-28 22:24:00 +01:00
Camilla Löwy
50a6270e55 Add initial CODEOWNERS file 2019-11-14 19:50:14 +01:00