The GPU driver only looks in the executable for the symbol requesting
the high-performance GPU, so enabling them when buidling GLFW as a DLL
will have no effect.
(cherry picked from commit 52ba8c7f07)
This removes the dependency on the (unspecified) ordering of geometry
and mode events in wl_output.
Based on feedback from @linkmauve and @caramelli.
Related to #1792.
(cherry picked from commit b925a54ef1)
GLFW_SCALE_TO_MONITOR had no effect on Windows 8.1 up to and including
Windows 10 version 1607 (Anniversary Update), despite those having
support for per-monitor DPI.
That done was to avoid handling systems that have non-client scaling,
introduced in Windows 10 version 1607, without reliable overriding of
the new window size, introduced in Windows 10 version 1703 (Creators
Update). Both are needed to keep the content area at a fixed size for
windows that have GLFW_SCALE_TO_MONITOR disabled.
This change enables window rescaling on Windows 8.1 and all later
versions but disables non-client scaling for unscaled windows on Windows
10 version 1607. Versions after 1607 are unaffected.
Fixes#1511.
(cherry picked from commit 729c9988d0)
The install name was incorrectly set to a relative path.
This change leaves the install name of the installed dylib as
@rpath/soname. Those who wish to override this can set the
CMAKE_INSTALL_NAME_DIR variable.
Closes#1504.
(cherry picked from commit 384ff74a46)
On Apple Silicon, IOKit is deprecated and there will be no
matching io_service that we can query for name. Luckilly,
NSScreen got an API to fetch the display name in 10.15.
This is a blocker to get glfw running on Apple Silicon.
Fixes#1809.
Closes#1833.
(cherry picked from commit 2bc52ca82e)
NSApp setActivationPolicy: was being called too soon when the app was
not bundled and launched from the command line.
This fix is based on #1802 by @richardwilkes.
Fixes#1648.
Closes#1802.
Adapted to 3.3-stable from 8b11867464.
On Wayland we implement Client-Side Decorations if the compositors do not
implement SSDs. In that case, the destructors of the surfaces were called
in the wrong order, leading to a dereference of an already freed object.
We need to first destroy the subsurface before destroying the parent surface.
Related PR on kitty: https://github.com/kovidgoyal/kitty/pull/3066
Related issue on kitty: https://github.com/kovidgoyal/kitty/issues/3051Closes#1798.
(cherry picked from commit 0dc1005c85)
CMake 3.19 adds -xc when the LANGUAGE file property is C, breaking our
workaround for CMake 3.15 and earlier not understanding the .m suffix.
Fixes#1787.
(cherry picked from commit 3327050ca6)
This mirrors the filtering done on X11 and Cocoa. Possibly this should
be done by shared code instead.
Fixes#1610.
(cherry picked from commit 0bccc3852b)
/W3 is the default for new VS projects and the library builds cleanly
with it on VS 2010-2019 so let's try to keep it that way.
(cherry picked from commit 6b78419c9a)
Clang ignores this when C99 is enabled, while GCC does not. Removing
the checks for Clang to hopefully avoid a false sense of security.
(cherry picked from commit 9b140d08d7)
An incorrect value for _WIN32_WINNT_WINBLUE caused GLFW to think Windows
8 was 8.1 or greater. This led to a crash when attempting to call
SetProcessDpiAwareness.
Closes#1775.
(cherry picked from commit e1d71cfa4701250a44a6c02d1bbb43309ac8a46c)
On Windows 7, when GLFW framebuffer transparency and the DWM are enabled
but DWM transparency is disabled (i.e. when the Transparency setting is
disabled under Personalization > Color), the contents of the framebuffer
is combined with the last frame using additive blending instead of
replacing the previous contents.
This commit limits GLFW framebuffer transparency on Windows 7 to when
DWM transparency is enabled, removing the previous workaround of setting
a layered window color key that led to rendering artifacts.
Fixes#1512.
(cherry picked from commit 05dd2fa298)
The window decoration window can go away between calls to XQueryPointer,
for example if the GLFW_DECORATED window attribute was just cleared.
(cherry picked from commit ceb20c7f97)
Background: The IM will filter out key events, instead sending exact
duplicate events that are not filtered. It does not send these for
every event, however, so the duplicate events cannot be relied on for
key input. Instead we need to identify and discard them. Since they
are identical, they have the same timestamp as the originals.
The previous duplicate event detection would consume unrelated key
events if the keys were pressed simultaneously, as it only tracked
a single timestamp.
This fixes that issue for any combination of keys, at the expense of
a 1 KB array per GLFW window.
This fix is a stopgap until explicit IME support is done.
Based on #1472 by @LucaRood.
Fixes#1112.
Fixes#1415.
Fixes#1616.
Fixes#1663.
Closes#1472.
(cherry picked from commit 9a3664b4a9)
Supplementary Plane codepoints from WM_CHAR and WM_SYSCHAR messages were
reported as UTF-16 surrogate pairs.
Related to #1635.
(cherry picked from commit 6ce2070392)
This fixes a race between the key repeat logic and the surface leave
event handler, which could result in repeated keys being reported with
a window of NULL.
Fixes#1704.
(cherry picked from commit c72da994ba)
These are harmless errors but the code was worth fixing just to reduce
confusion and be more explicit. E.g. using a different variable name
for a new variable of a different type in win32_joystick.c.
Closes#1700.
(cherry picked from commit a84a30ab63)
The `atomCount` variable has the type `unsigned long`,
so the `for` loop iterating over it should use the same type.
Closes#1701.
(cherry picked from commit 250b94cd03)
When compiling with `-Wall` and `-pedantic-errors`, gcc complains with
```
warning: ISO C does not support the '%m' gnu_printf format [-Wformat=]
```
because the `%m` conversion specifier is a GNU extension.
Closes#1702.
(cherry picked from commit d4f5074535)
The only two EGL implementations on macOS are Swiftshader and ANGLE.
While Swiftshader supports both `NSView` and `CALayer` as
`EGLNativeWindowType`, ANGLE supports only `CALayer`. Furthermore
Swiftshader's OpenGL ES frontend is deprecated in favor of using ANGLE's
Vulkan backend on top of Swiftshader's Vulkan frontend.
This means that on macOS `EGLNativeWindowType` should be a `CALayer` for
compatibility with ANGLE.
Fixes#1169.
Closes#1680.
(cherry picked from commit 91eebe922d)
glfwSwapBuffers may be called by any thread but NSWindow may not.
Bug introduced by c3ca88055f and reported
by @crujose.
(cherry picked from commit 949275bbed)
A regression introduced by b889aa7841
broke the special handling of numpad keys for the non-XKB fallback path.
The non-functional remains were later removed. This restores the
original behavior.
(cherry picked from commit cab41529da)
This replaces the hardcoded keycode ranges and various kludgy range
checks with the actual ranges reported by Xlib and XKB.
(cherry picked from commit ee45b58647)
This fixes the issue where function keys would be reported as
GLFW_KEY_UNKNOWN if XKB was available and one of the configured keyboard
layouts was Arabic.
This is only part of #1598, because the full patch removed parts of the
fallback path for when XKB is unavailable.
Closes#1598.
(cherry picked from commit a41a58a95e)
The non-root parent window owned by the WM could be destroyed before we
process the ConfigureNotify event using the cached parent handle.
Bug was found by unmapping a decorated window.
This like all uses of the Xlib error handler is not thread safe and
there is nothing we can do about that short of moving to XCB.
Fixes#1633.
(cherry picked from commit e65de2941c)
Some synthetic key messages come with a scancode of zero, causing them
to be translate to GLFW_KEY_UNKNOWN. This fills in the missing scancode
by translating the provided virtual key.
Rather than further complicate a single-use function, its body is merged
into the key message handler.
Fixes#1623.
(cherry picked from commit 789a2bcb39)
The Win+V hotkey brings up a clipboard history IME that consumes the key
release. This adds left and right Super to the modifier keys manually
polled for undetected release during event processing.
Fixes#1622.
(cherry picked from commit 562c17d131)
If the application is not linked against the Vulkan loader and relies on
a third-party loader library or glfwGetInstanceProcAddress, then our
call to dlopen will fail without a custom dyld environment variable.
This adds a fallback of looking in the directory of the main executable,
which matches the bundle structure recommended by the Vulkan SDK, making
that finally work out of the box for fully dynamic loading.
(cherry picked from commit 7da87aaae7)
This should have been initialized to the screen root, not None. This
issue was introduced by fe57e3c292.
Fixes#1620.
(cherry picked from commit 9372ba95fa)
When the WM does not support EWMH or there is no WM running, GLFW falls
back to XSetInputFocus, which will emit BadMatch if the window is not
viewable, which will terminate the program.
Bug spotted on IRC.
(cherry picked from commit aa5e313561)
A window resize action that also resulting in the window being moved did
not emit any window positions events, as the position of real
ConfigureNotify events was ignored. The real events use parent
coordinates instead of root coordinates so this adds parent tracking and
conditional translation.
Fixes#1613.
(cherry picked from commit fe57e3c292)
The `sizeof()` operator has the type `size_t`, so the `for` loop
iterating over it should use the same type.
Closes#1614.
(cherry picked from commit 74a46dfa0c)
This removes the final dependency on CoreVideo, using a display link to
get the refresh rate of monitors where Core Graphics report a refresh
rate of zero. Instead we now query the I/O registry directly, similarly
to what the display link does at creation.
Thanks to @OneSadCookie for pointers to this solution.
(cherry picked from commit 4ec7daf3e9)
The display link query is not specific to any particular display mode
and so only needs to be done once.
The next step is to replace the display link altogether by querying
IOKit directly, which is what the display link does.
(cherry picked from commit b4a8eb9b19)
This fixes glfwMaximizeWindow having no effect on hidden windows by
manually appending the maximization states to the EWMH state property.
(cherry picked from commit 4837b78ffe)
Polling the event queue before NSApp had been allowed to finish
launching, in our case by starting our self-terminating run loop,
triggered an assertion inside NSApplication.
This fix, which makes all event processing functions capable of starting
it, makes that assertion less likely.
A more Cocoa-friendly fix would be to finish launching NSApp during
glfwInit and let people annoyed by the menu bar disabled it with
GLFW_COCOA_MENUBAR. That may not be suitable for 3.3-stable, though.
Fixes#1543.
(cherry picked from commit 6e6805000a)
It would previously conserve the last name it had before leaving the
border, sometimes desynchronising with what it should have been.
(cherry picked from commit ef6189f348)
That way the application only sees the cursor moving when it is inside
of its area, it won’t go back to the top or left side when trying to
resize the window or just hovering the fallback decorations.
(cherry picked from commit a80788c17f)
Previously, any pointer motion in the window decorations when using the
fallback implementation would obtain the wl_cursor again, and do the
attach danse for no benefit.
This will ultimately allow animated cursors to not reset to the first
frame on motion, once these will be implemented.
(cherry picked from commit a9f674e719)