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6 Commits

Author SHA1 Message Date
rconde01
ea7b087dbf
Merge 187f9549b8 into acb92944d4 2025-08-19 18:50:53 +08:00
Doug Binks
acb92944d4 Revert readme for "Wayland: Keyboard leave event handler now processes key repeats" 2025-08-19 11:30:52 +02:00
Camilla Löwy
7ef6efeb66 Wayland: Fix cursor position after a modal
If a modal surface like the window menu was active, clicking on the GLFW
window content area to close it would correctly emit the cursor enter
event but would not propagate the cursor position from the event.
2025-08-18 20:58:12 +02:00
Camilla Löwy
3cf9f6726d Wayland: Fix fallback decoration cursor updating
When a click through to the fallback decorations caused the end of
a modal like the window menu, the cursor shape would not be updated
until the next time the cursor moved.

This commit adds an update of the cursor for the pointer enter event for
fallback decoration surfaces, in addition to the updates at pointer
motion events.
2025-08-18 18:06:46 +02:00
Camilla Löwy
bfa1c424e5 Wayland: Fix fallback decoration menu placement
The fallback decorations would place the menu at the wrong position, by
not translating the last decoration surface position into toplevel
surface coordinates.

This also limits the menu to the caption area of the top decoration
surface, similar to how other toolkits work.
2025-08-18 18:06:46 +02:00
Rob Conde
187f9549b8 To avoid process termination on glfwInit when running as a windows service, change joystick related dll loading to be lazy based on access of joystick functionality via the GLFW api. 2023-05-01 11:12:27 -04:00
4 changed files with 67 additions and 42 deletions

View File

@ -134,11 +134,15 @@ information on what to include when reporting a bug.
- [Wayland] Bugfix: Ignore key repeat events when no window has keyboard focus (#2727)
- [Wayland] Bugfix: Reset key repeat timer when window destroyed (#2741,#2727)
- [Wayland] Bugfix: Memory would leak if reading a data offer failed midway
- [Wayland] Bugfix: Keyboard leave event handler now processes key repeats (#2736)
- [Wayland] Bugfix: Retrieved cursor position would be incorrect when hovering over
fallback decorations
- [Wayland] Bugfix: Fallback decorations would report scroll events
- [Wayland] Bugfix: Keyboard repeat events halted when any key is released (#2568)
- [Wayland] Bugfix: Fallback decorations would show menu at wrong position
- [Wayland] Bugfix: The cursor was not updated when clicking through from
a modal to a fallback decoration
- [Wayland] Bugfix: The cursor position was not updated when clicking through
from a modal to the content area
- [X11] Bugfix: Running without a WM could trigger an assert (#2593,#2601,#2631)
- [Null] Added Vulkan 'window' surface creation via `VK_EXT_headless_surface`
- [Null] Added EGL context creation on Mesa via `EGL_MESA_platform_surfaceless`

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@ -100,40 +100,6 @@ static GLFWbool loadLibraries(void)
_glfw.win32.user32.GetSystemMetricsForDpi_ = (PFN_GetSystemMetricsForDpi)
_glfwPlatformGetModuleSymbol(_glfw.win32.user32.instance, "GetSystemMetricsForDpi");
_glfw.win32.dinput8.instance = _glfwPlatformLoadModule("dinput8.dll");
if (_glfw.win32.dinput8.instance)
{
_glfw.win32.dinput8.Create = (PFN_DirectInput8Create)
_glfwPlatformGetModuleSymbol(_glfw.win32.dinput8.instance, "DirectInput8Create");
}
{
int i;
const char* names[] =
{
"xinput1_4.dll",
"xinput1_3.dll",
"xinput9_1_0.dll",
"xinput1_2.dll",
"xinput1_1.dll",
NULL
};
for (i = 0; names[i]; i++)
{
_glfw.win32.xinput.instance = _glfwPlatformLoadModule(names[i]);
if (_glfw.win32.xinput.instance)
{
_glfw.win32.xinput.GetCapabilities = (PFN_XInputGetCapabilities)
_glfwPlatformGetModuleSymbol(_glfw.win32.xinput.instance, "XInputGetCapabilities");
_glfw.win32.xinput.GetState = (PFN_XInputGetState)
_glfwPlatformGetModuleSymbol(_glfw.win32.xinput.instance, "XInputGetState");
break;
}
}
}
_glfw.win32.dwmapi.instance = _glfwPlatformLoadModule("dwmapi.dll");
if (_glfw.win32.dwmapi.instance)
{

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@ -572,6 +572,45 @@ void _glfwDetectJoystickDisconnectionWin32(void)
GLFWbool _glfwInitJoysticksWin32(void)
{
// These dlls loads used to be in win32_init/loadLibraries but even
// loading these libraries can cause the process to terminate when
// running under a Windows service on some operating systems (e.g.
// Windows Server 2019). Thus, only load them if joystick functionality
// is requested by the application.
_glfw.win32.dinput8.instance = _glfwPlatformLoadModule("dinput8.dll");
if (_glfw.win32.dinput8.instance)
{
_glfw.win32.dinput8.Create = (PFN_DirectInput8Create)
_glfwPlatformGetModuleSymbol(_glfw.win32.dinput8.instance, "DirectInput8Create");
}
{
int i;
const char* names[] =
{
"xinput1_4.dll",
"xinput1_3.dll",
"xinput9_1_0.dll",
"xinput1_2.dll",
"xinput1_1.dll",
NULL
};
for (i = 0; names[i]; i++)
{
_glfw.win32.xinput.instance = _glfwPlatformLoadModule(names[i]);
if (_glfw.win32.xinput.instance)
{
_glfw.win32.xinput.GetCapabilities = (PFN_XInputGetCapabilities)
_glfwPlatformGetModuleSymbol(_glfw.win32.xinput.instance, "XInputGetCapabilities");
_glfw.win32.xinput.GetState = (PFN_XInputGetState)
_glfwPlatformGetModuleSymbol(_glfw.win32.xinput.instance, "XInputGetState");
break;
}
}
}
if (_glfw.win32.dinput8.instance)
{
if (FAILED(DirectInput8Create(_glfw.win32.instance,

View File

@ -405,13 +405,19 @@ static void handleFallbackDecorationButton(_GLFWwindow* window,
}
else if (button == BTN_RIGHT)
{
if (window->wl.xdg.toplevel)
{
if (!window->wl.xdg.toplevel)
return;
if (window->wl.fallback.focus != window->wl.fallback.top.surface)
return;
if (ypos < GLFW_BORDER_SIZE)
return;
xdg_toplevel_show_window_menu(window->wl.xdg.toplevel,
_glfw.wl.seat, serial,
window->wl.cursorPosX,
window->wl.cursorPosY);
}
xpos,
ypos - GLFW_CAPTION_HEIGHT - GLFW_BORDER_SIZE);
}
}
@ -1532,11 +1538,21 @@ static void pointerHandleEnter(void* userData,
window->wl.hovered = GLFW_TRUE;
_glfwSetCursorWayland(window, window->wl.currentCursor);
_glfwInputCursorEnter(window, GLFW_TRUE);
if (window->cursorMode != GLFW_CURSOR_DISABLED)
{
window->wl.cursorPosX = wl_fixed_to_double(sx);
window->wl.cursorPosY = wl_fixed_to_double(sy);
_glfwInputCursorPos(window, window->wl.cursorPosX, window->wl.cursorPosY);
}
}
else
{
if (window->wl.fallback.decorations)
{
window->wl.fallback.focus = surface;
updateFallbackDecorationCursor(window, sx, sy);
}
}
}