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@ -68,6 +68,7 @@ video tutorials.
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- Jan Ekström
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- Jan Ekström
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- Siavash Eliasi
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- Siavash Eliasi
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- er-azh
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- er-azh
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- Jan Hendrik Farr
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- Ahmad Fatoum
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- Ahmad Fatoum
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- Nikita Fediuchin
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- Nikita Fediuchin
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- Felipe Ferreira
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- Felipe Ferreira
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@ -98,6 +99,7 @@ video tutorials.
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- Björn Hempel
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- Björn Hempel
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- Matthew Henry
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- Matthew Henry
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- heromyth
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- heromyth
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- Jochen Heizmann
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- Lucas Hinderberger
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- Lucas Hinderberger
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- Paul Holden
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- Paul Holden
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- Hajime Hoshi
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- Hajime Hoshi
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@ -138,11 +138,13 @@ information on what to include when reporting a bug.
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- [Wayland] Bugfix: Retrieved cursor position would be incorrect when hovering over
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- [Wayland] Bugfix: Retrieved cursor position would be incorrect when hovering over
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fallback decorations
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fallback decorations
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- [Wayland] Bugfix: Fallback decorations would report scroll events
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- [Wayland] Bugfix: Fallback decorations would report scroll events
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- [Wayland] Bugfix: Keyboard repeat events halted when any key is released (#2568)
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- [X11] Bugfix: Running without a WM could trigger an assert (#2593,#2601,#2631)
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- [X11] Bugfix: Running without a WM could trigger an assert (#2593,#2601,#2631)
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- [Null] Added Vulkan 'window' surface creation via `VK_EXT_headless_surface`
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- [Null] Added Vulkan 'window' surface creation via `VK_EXT_headless_surface`
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- [Null] Added EGL context creation on Mesa via `EGL_MESA_platform_surfaceless`
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- [Null] Added EGL context creation on Mesa via `EGL_MESA_platform_surfaceless`
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- [EGL] Allowed native access on Wayland with `GLFW_CONTEXT_CREATION_API` set to
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- [EGL] Allowed native access on Wayland with `GLFW_CONTEXT_CREATION_API` set to
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`GLFW_NATIVE_CONTEXT_API` (#2518)
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`GLFW_NATIVE_CONTEXT_API` (#2518)
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- [Linux] Bugfix: Non-joystick input devices were incorrectly detected as joysticks on Raspberry PI OS
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## Contact
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## Contact
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@ -157,10 +157,19 @@ static GLFWbool openJoystickDevice(const char* path)
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}
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}
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// Ensure this device supports the events expected of a joystick
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// Ensure this device supports the events expected of a joystick
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if (!isBitSet(EV_ABS, evBits))
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// NOTE: SDL2 based Joystick Check
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if (isBitSet(BTN_STYLUS, keyBits) ||
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isBitSet(BTN_TOOL_PEN, keyBits) ||
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isBitSet(BTN_TOOL_FINGER, keyBits) ||
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isBitSet(BTN_MOUSE, keyBits) ||
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isBitSet(BTN_TOUCH, keyBits) ||
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(keyBits[0] & 0xFFFFFFFE) != 0)
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{
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{
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close(linjs.fd);
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close(linjs.fd);
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return GLFW_FALSE;
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return GLFW_FALSE;
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} else if (!isBitSet(EV_ABS, evBits)) {
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close(linjs.fd);
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return GLFW_FALSE;
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}
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}
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char name[256] = "";
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char name[256] = "";
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@ -168,6 +177,17 @@ static GLFWbool openJoystickDevice(const char* path)
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if (ioctl(linjs.fd, EVIOCGNAME(sizeof(name)), name) < 0)
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if (ioctl(linjs.fd, EVIOCGNAME(sizeof(name)), name) < 0)
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strncpy(name, "Unknown", sizeof(name));
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strncpy(name, "Unknown", sizeof(name));
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// NOTE: Some devices are still indentified as Gamepad devices (Rapsbery PI 500, Hypertouch Square Display).
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// They are filtered out for enumeration. I wish there is a more robust way to detect if a device is really
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// a gamecontroller/gamepad, but I wasn't able to find a way.
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if (strstr(name, "Keyboard System Control") ||
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strstr(name, "Keyboard Consumer Control") ||
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strstr(name, "11-0048 EP0110M09") ||
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strstr(name, "HID 046a:0023")) {
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close(linjs.fd);
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return GLFW_FALSE;
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}
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char guid[33] = "";
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char guid[33] = "";
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// Generate a joystick GUID that matches the SDL 2.0.5+ one
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// Generate a joystick GUID that matches the SDL 2.0.5+ one
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@ -433,4 +453,3 @@ void _glfwUpdateGamepadGUIDLinux(char* guid)
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}
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}
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#endif // GLFW_BUILD_LINUX_JOYSTICK
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#endif // GLFW_BUILD_LINUX_JOYSTICK
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@ -1838,11 +1838,12 @@ static void keyboardHandleKey(void* userData,
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timer.it_value.tv_sec = _glfw.wl.keyRepeatDelay / 1000;
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timer.it_value.tv_sec = _glfw.wl.keyRepeatDelay / 1000;
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timer.it_value.tv_nsec = (_glfw.wl.keyRepeatDelay % 1000) * 1000000;
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timer.it_value.tv_nsec = (_glfw.wl.keyRepeatDelay % 1000) * 1000000;
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timerfd_settime(_glfw.wl.keyRepeatTimerfd, 0, &timer, NULL);
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}
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}
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} else if (scancode == _glfw.wl.keyRepeatScancode) {
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timerfd_settime(_glfw.wl.keyRepeatTimerfd, 0, &timer, NULL);
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}
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}
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timerfd_settime(_glfw.wl.keyRepeatTimerfd, 0, &timer, NULL);
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_glfwInputKey(window, key, scancode, action, _glfw.wl.xkb.modifiers);
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_glfwInputKey(window, key, scancode, action, _glfw.wl.xkb.modifiers);
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if (action == GLFW_PRESS)
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if (action == GLFW_PRESS)
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