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44a80a4330 | ||
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e5ce6c1be0 | ||
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2cdf49251a |
2
.gitignore
vendored
2
.gitignore
vendored
@ -102,3 +102,5 @@ tests/triangle-vulkan
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tests/window
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tests/windows
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#local test file
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run
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@ -7,78 +7,39 @@
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3native.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#define NK_IMPLEMENTATION
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#define NK_INCLUDE_FIXED_TYPES
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#define NK_INCLUDE_FONT_BAKING
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#define NK_INCLUDE_DEFAULT_FONT
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#define NK_INCLUDE_DEFAULT_ALLOCATOR
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#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
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#define NK_INCLUDE_STANDARD_VARARGS
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#define NK_BUTTON_TRIGGER_ON_RELEASE
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#include <nuklear.h>
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#define NK_GLFW_GL2_IMPLEMENTATION
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#include <nuklear_glfw_gl2.h>
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#define WIN_HEIGHT 150
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void nk_process(GLFWwindow*, struct nk_context*, float, float);
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static void GLFW_DebugCallback(int err_code, const char* description)
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{
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printf("GLFW error: %s\n", description);
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}
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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static bool onTopLayer = true;
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static bool onTopAnchor = true;
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{ printf("Captured %i\n", key); }
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if (action == GLFW_PRESS)
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{
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printf("Grabbing...\n");
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switch (key)
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{
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case GLFW_KEY_RIGHT:
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case GLFW_KEY_LEFT :
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{
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onTopLayer = !onTopLayer;
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if (onTopLayer)
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{
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printf("Send to top\n");
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glfwWaylandZwlrSetLayer(window, GLFW_WAYLAND_ZWLR_LAYER_TOP);
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}
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else
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{
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printf("Send to bottom\n");
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glfwWaylandZwlrSetLayer(window, GLFW_WAYLAND_ZWLR_LAYER_BOTTOM);
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}
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break;
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}
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case GLFW_KEY_UP:
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case GLFW_KEY_DOWN:
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{
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onTopAnchor = !onTopAnchor;
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if (onTopAnchor)
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{
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printf("Stick to top\n");
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glfwWaylandZwlrSetAnchor(window, GLFW_WAYLAND_ZWLR_ANCHOR_TOP);
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}
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else
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{
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printf("Stick to bottom\n");
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glfwWaylandZwlrSetAnchor(window, GLFW_WAYLAND_ZWLR_ANCHOR_BOTTOM);
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}
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break;
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}
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}
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}
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}
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void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
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{
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if (action == GLFW_RELEASE)
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printf("click\n");
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}
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int main(int argc, char** argv)
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@ -89,40 +50,149 @@ int main(int argc, char** argv)
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glfwWindowHint(GLFW_WAYLAND_USE_ZWLR, GLFW_WAYLAND_ZWLR_LAYER_TOP);
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int monitorX_pos, monitorY_pos;
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int monitorWidth, monitorHeight;
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GLFWmonitor* primary_monitor = glfwGetPrimaryMonitor();
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glfwGetMonitorWorkarea(primary_monitor, &monitorX_pos, &monitorY_pos, &monitorWidth, &monitorHeight);
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// v-- 0 not allowed by glfw api, for avoiding mess with internal api, you are forced..
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// v ..to request monitor size and manually handle window size
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GLFWwindow* window = glfwCreateWindow(300, WIN_HEIGHT, "Don't Care", NULL, NULL);
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GLFWwindow* window = glfwCreateWindow(600, 400, "Don't Care", NULL, NULL);
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if (!window) return 1;
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glfwSetWindowSize(window, monitorWidth, WIN_HEIGHT); // just testing
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//glfwWaylandZwlrSetExclusiveZone(window, WIN_HEIGHT + 50); // try to play with
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//glfwWaylandZwlrSetMargin(window, 10, 10, 10, 10);
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glfwMakeContextCurrent (window);
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gladLoadGL(glfwGetProcAddress);
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glfwSetMouseButtonCallback(window, mouse_button_callback );
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//glfwSetCursorPosCallback (window, cursor_position_callback);
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glfwSetKeyCallback (window, key_callback );
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//glfwSetWindowFocusCallback(window, window_focus_callback) ;
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glfwMakeContextCurrent(window);
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glfwSetKeyCallback (window, key_callback);
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gladLoadGL (glfwGetProcAddress);
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glClearColor(0.3f, 0.2f, 0.3f, 1.0f);
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struct nk_context* nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS);
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struct nk_font_atlas* atlas;
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nk_glfw3_font_stash_begin(&atlas);
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nk_glfw3_font_stash_end();
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int width, height;
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while (!glfwWindowShouldClose(window))
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{
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glfwSwapBuffers(window);
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glfwPollEvents();
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glfwGetWindowSize(window, &width, &height);
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struct nk_rect area = nk_rect(0.f, 0.f, (float) width, (float) height);
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nk_window_set_bounds(nk, "main", area);
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nk_glfw3_new_frame();
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if (nk_begin(nk, "main", area, 0))
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nk_process(window, nk, width, height);
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nk_end(nk);
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glClear(GL_COLOR_BUFFER_BIT);
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nk_glfw3_render(NK_ANTI_ALIASING_ON);
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glfwSwapBuffers(window);
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glfwWaitEvents();
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}
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nk_glfw3_shutdown();
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glfwTerminate();
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return 0;
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}
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void nk_process(GLFWwindow* window, struct nk_context* ctx, float width, float height)
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{
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nk_flags events;
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const nk_flags flags = NK_EDIT_FIELD |
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NK_EDIT_SIG_ENTER |
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NK_EDIT_GOTO_END_ON_ACTIVATE;
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nk_layout_row_dynamic(ctx, 30, 4);
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nk_spacing(ctx, 3);
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if (nk_button_label(ctx, "Exit"))
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{
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glfwSetWindowShouldClose(window, GLFW_TRUE);
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}
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nk_layout_row_dynamic(ctx, (height / 3), 1);
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nk_layout_row_dynamic(ctx, 30, 2);
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{
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static char exclusiveBuff[12];
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nk_label(ctx, "Exclusive zone (anchor required):", NK_TEXT_LEFT);
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events = nk_edit_string_zero_terminated(ctx, flags, exclusiveBuff,
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sizeof(exclusiveBuff),
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nk_filter_decimal);
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if (events & NK_EDIT_COMMITED)
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{
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int zone = atoi(exclusiveBuff);
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glfwWaylandZwlrSetExclusiveZone(window, zone);
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}
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}
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{
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static char exclusiveBuff[12];
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nk_label(ctx, "Margin all edges (anchor required):", NK_TEXT_LEFT);
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events = nk_edit_string_zero_terminated(ctx, flags, exclusiveBuff,
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sizeof(exclusiveBuff),
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nk_filter_decimal);
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if (events & NK_EDIT_COMMITED)
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{
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int margin = atoi(exclusiveBuff);
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glfwWaylandZwlrSetMargin(window, margin, margin, margin, margin);
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}
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}
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nk_layout_row_dynamic(ctx, 30, 4);
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nk_spacing(ctx, 1);
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{
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static int pickedLayer = 0;
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static const char* layerItems[] = {
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"Layer Top", "Layer Overlay",
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"Layer Bottom", "Layer Background"
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};
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static const int layerFlags[] = {
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GLFW_WAYLAND_ZWLR_LAYER_TOP, GLFW_WAYLAND_ZWLR_LAYER_OVERLAY,
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GLFW_WAYLAND_ZWLR_LAYER_BOTTOM, GLFW_WAYLAND_ZWLR_LAYER_BACKGROUND
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};
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if (nk_combo_begin_label(ctx, layerItems[pickedLayer], nk_vec2(200, 200)))
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{
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nk_layout_row_dynamic(ctx, 30, 1);
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for (int i = 0; i < 4; i++)
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{
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if (nk_combo_item_label(ctx, layerItems[i], NK_TEXT_LEFT))
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{
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pickedLayer = i;
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glfwWaylandZwlrSetLayer(window, layerFlags[i]);
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}
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}
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nk_combo_end(ctx);
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}
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}
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{
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static int pickedAnchor = 0;
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static const char* anchorItems[] = {
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"Anchor Top" , "Anchor Bottom",
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"Anchor Left", "Anchor Right"
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};
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static const int anchorFlags[] = {
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GLFW_WAYLAND_ZWLR_ANCHOR_TOP, GLFW_WAYLAND_ZWLR_ANCHOR_BOTTOM,
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GLFW_WAYLAND_ZWLR_ANCHOR_LEFT, GLFW_WAYLAND_ZWLR_ANCHOR_RIGHT
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};
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if (nk_combo_begin_label(ctx, anchorItems[pickedAnchor], nk_vec2(200, 200)))
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{
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nk_layout_row_dynamic(ctx, 30, 1);
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for (int i = 0; i < 4; i++)
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{
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if (nk_combo_item_label(ctx, anchorItems[i], NK_TEXT_LEFT))
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{
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pickedAnchor = i;
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glfwWaylandZwlrSetAnchor(window, anchorFlags[i]); // Flags can be combined, but..
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} // ..it's pain in ass to implement here
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}
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nk_combo_end(ctx);
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}
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}
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}
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@ -1136,10 +1136,10 @@ extern "C" {
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*/
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#define GLFW_WAYLAND_APP_ID 0x00026001
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#define GLFW_WAYLAND_ZWLR_LAYER_BACKGROUD 0x00026002
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#define GLFW_WAYLAND_ZWLR_LAYER_BOTTOM 0x00026003
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#define GLFW_WAYLAND_ZWLR_LAYER_TOP 0x00026004
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#define GLFW_WAYLAND_ZWLR_LAYER_OVERLAY 0x00026005
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#define GLFW_WAYLAND_ZWLR_LAYER_BACKGROUND 0x00026002
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#define GLFW_WAYLAND_ZWLR_LAYER_BOTTOM 0x00026003
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#define GLFW_WAYLAND_ZWLR_LAYER_TOP 0x00026004
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#define GLFW_WAYLAND_ZWLR_LAYER_OVERLAY 0x00026005
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#define GLFW_WAYLAND_ZWLR_ANCHOR_TOP 0x1
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#define GLFW_WAYLAND_ZWLR_ANCHOR_BOTTOM 0x2
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@ -1149,7 +1149,7 @@ extern "C" {
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* [window hint](@ref GLFW_WAYLAND_USE_ZWLR_hint).
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*
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* Available options are:
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* - GLFW_WAYLAND_ZWLR_BACKGROUD
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* - GLFW_WAYLAND_ZWLR_BACKGROUND
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* - GLFW_WAYLAND_ZWLR_BOTTOM
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* - GLFW_WAYLAND_ZWLR_TOP
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* - GLFW_WAYLAND_ZWLR_OVERLAY
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@ -1198,11 +1198,8 @@ static bool createZwlrShellObjects(_GLFWwindow* window)
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static GLFWbool createShellObjects(_GLFWwindow* window)
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{
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if (_glfw.hints.window.wl.useZWLR)
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{
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if (createZwlrShellObjects(window))
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return GLFW_TRUE;
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}
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if (_glfw.hints.window.wl.useZWLR) // I can't imagine why fallback to xdg needed..
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return createZwlrShellObjects(window); // ..if user explicitly request zwlr.
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if (_glfw.wl.libdecor.context)
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{
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@ -3470,10 +3467,10 @@ GLFWAPI void glfwWaylandZwlrSetLayer(GLFWwindow* handle, int layer)
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switch (layer)
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{
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case GLFW_WAYLAND_ZWLR_LAYER_BACKGROUD: layer = ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND; break;
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case GLFW_WAYLAND_ZWLR_LAYER_BOTTOM: layer = ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM; break;
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case GLFW_WAYLAND_ZWLR_LAYER_TOP: layer = ZWLR_LAYER_SHELL_V1_LAYER_TOP; break;
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case GLFW_WAYLAND_ZWLR_LAYER_OVERLAY: layer = ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY; break;
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case GLFW_WAYLAND_ZWLR_LAYER_BACKGROUND: layer = ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND; break;
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case GLFW_WAYLAND_ZWLR_LAYER_BOTTOM: layer = ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM; break;
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case GLFW_WAYLAND_ZWLR_LAYER_TOP: layer = ZWLR_LAYER_SHELL_V1_LAYER_TOP; break;
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case GLFW_WAYLAND_ZWLR_LAYER_OVERLAY: layer = ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY; break;
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default:
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{
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_glfwInputError(GLFW_INVALID_ENUM,
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