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11
README.md
11
README.md
@ -63,6 +63,17 @@ for all supported compilers on Windows and macOS.
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See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for
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See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for
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more information about how to compile GLFW yourself.
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more information about how to compile GLFW yourself.
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## Package Managers
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You can download and install glfw using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager:
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git clone https://github.com/Microsoft/vcpkg.git
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cd vcpkg
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./bootstrap-vcpkg.sh
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./vcpkg integrate install
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./vcpkg install glfw3
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The glfw port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.
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## Using GLFW
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## Using GLFW
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@ -1778,24 +1778,6 @@ static void keyboardHandleLeave(void* userData,
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if (!window)
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if (!window)
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return;
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return;
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// Handle any key repeats up to this point. We don't poll as this should be infrequent.
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uint64_t repeats;
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if (read(_glfw.wl.keyRepeatTimerfd, &repeats, sizeof(repeats)) == 8)
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{
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if(_glfw.wl.keyboardFocus)
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{
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for (uint64_t i = 0; i < repeats; i++)
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{
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_glfwInputKey(_glfw.wl.keyboardFocus,
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translateKey(_glfw.wl.keyRepeatScancode),
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_glfw.wl.keyRepeatScancode,
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GLFW_PRESS,
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_glfw.wl.xkb.modifiers);
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inputText(_glfw.wl.keyboardFocus, _glfw.wl.keyRepeatScancode);
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}
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}
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}
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struct itimerspec timer = {0};
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struct itimerspec timer = {0};
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timerfd_settime(_glfw.wl.keyRepeatTimerfd, 0, &timer, NULL);
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timerfd_settime(_glfw.wl.keyRepeatTimerfd, 0, &timer, NULL);
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