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0c3ae9335c
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5
.github/workflows/build.yml
vendored
5
.github/workflows/build.yml
vendored
@ -98,3 +98,8 @@ jobs:
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- name: Build Win32 shared x64 library
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run: cmake --build build-win32-shared-x64 --parallel
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- name: Configure Win32 shared arm64 library
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run: cmake -B build-win32-shared-arm64 -G "Visual Studio 17 2022" -A arm64 -D BUILD_SHARED_LIBS=ON
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- name: Build Win32 shared arm64 library
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run: cmake --build build-win32-shared-arm64 --parallel
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@ -134,6 +134,7 @@ information on what to include when reporting a bug.
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- [Wayland] Bugfix: Ignore key repeat events when no window has keyboard focus (#2727)
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- [Wayland] Bugfix: Reset key repeat timer when window destroyed (#2741,#2727)
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- [Wayland] Bugfix: Memory would leak if reading a data offer failed midway
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- [Wayland] Bugfix: Keyboard leave event handler now processes key repeats (#2736)
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- [X11] Bugfix: Running without a WM could trigger an assert (#2593,#2601,#2631)
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- [Null] Added Vulkan 'window' surface creation via `VK_EXT_headless_surface`
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- [Null] Added EGL context creation on Mesa via `EGL_MESA_platform_surfaceless`
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@ -1760,6 +1760,24 @@ static void keyboardHandleLeave(void* userData,
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if (!window)
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return;
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// Handle any key repeats up to this point. We don't poll as this should be infrequent.
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uint64_t repeats;
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if (read(_glfw.wl.keyRepeatTimerfd, &repeats, sizeof(repeats)) == 8)
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{
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if(_glfw.wl.keyboardFocus)
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{
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for (uint64_t i = 0; i < repeats; i++)
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{
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_glfwInputKey(_glfw.wl.keyboardFocus,
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translateKey(_glfw.wl.keyRepeatScancode),
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_glfw.wl.keyRepeatScancode,
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GLFW_PRESS,
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_glfw.wl.xkb.modifiers);
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inputText(_glfw.wl.keyboardFocus, _glfw.wl.keyRepeatScancode);
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}
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}
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}
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struct itimerspec timer = {0};
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timerfd_settime(_glfw.wl.keyRepeatTimerfd, 0, &timer, NULL);
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