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5 Commits

Author SHA1 Message Date
Friz64
e551bbd83f
Merge 2307384a83 into 7ef6efeb66 2025-08-19 11:14:10 +08:00
Camilla Löwy
7ef6efeb66 Wayland: Fix cursor position after a modal
If a modal surface like the window menu was active, clicking on the GLFW
window content area to close it would correctly emit the cursor enter
event but would not propagate the cursor position from the event.
2025-08-18 20:58:12 +02:00
Camilla Löwy
3cf9f6726d Wayland: Fix fallback decoration cursor updating
When a click through to the fallback decorations caused the end of
a modal like the window menu, the cursor shape would not be updated
until the next time the cursor moved.

This commit adds an update of the cursor for the pointer enter event for
fallback decoration surfaces, in addition to the updates at pointer
motion events.
2025-08-18 18:06:46 +02:00
Camilla Löwy
bfa1c424e5 Wayland: Fix fallback decoration menu placement
The fallback decorations would place the menu at the wrong position, by
not translating the last decoration surface position into toplevel
surface coordinates.

This also limits the menu to the caption area of the top decoration
surface, similar to how other toolkits work.
2025-08-18 18:06:46 +02:00
Friz64
2307384a83 Wayland: Partially implement glfwSetCursorPos 2024-02-25 01:48:41 +01:00
3 changed files with 65 additions and 9 deletions

View File

@ -139,6 +139,11 @@ information on what to include when reporting a bug.
fallback decorations
- [Wayland] Bugfix: Fallback decorations would report scroll events
- [Wayland] Bugfix: Keyboard repeat events halted when any key is released (#2568)
- [Wayland] Bugfix: Fallback decorations would show menu at wrong position
- [Wayland] Bugfix: The cursor was not updated when clicking through from
a modal to a fallback decoration
- [Wayland] Bugfix: The cursor position was not updated when clicking through
from a modal to the content area
- [X11] Bugfix: Running without a WM could trigger an assert (#2593,#2601,#2631)
- [Null] Added Vulkan 'window' surface creation via `VK_EXT_headless_surface`
- [Null] Added EGL context creation on Mesa via `EGL_MESA_platform_surfaceless`

View File

@ -372,6 +372,7 @@ typedef struct _GLFWwindowWayland
GLFWbool iconified;
GLFWbool activated;
GLFWbool fullscreen;
double cursorPosX, cursorPosY;
} pending;
struct {
@ -387,6 +388,7 @@ typedef struct _GLFWwindowWayland
_GLFWcursor* currentCursor;
double cursorPosX, cursorPosY;
GLFWbool pendingCursorPos;
char* appId;

View File

@ -405,13 +405,19 @@ static void handleFallbackDecorationButton(_GLFWwindow* window,
}
else if (button == BTN_RIGHT)
{
if (window->wl.xdg.toplevel)
{
if (!window->wl.xdg.toplevel)
return;
if (window->wl.fallback.focus != window->wl.fallback.top.surface)
return;
if (ypos < GLFW_BORDER_SIZE)
return;
xdg_toplevel_show_window_menu(window->wl.xdg.toplevel,
_glfw.wl.seat, serial,
window->wl.cursorPosX,
window->wl.cursorPosY);
}
xpos,
ypos - GLFW_CAPTION_HEIGHT - GLFW_BORDER_SIZE);
}
}
@ -1532,11 +1538,21 @@ static void pointerHandleEnter(void* userData,
window->wl.hovered = GLFW_TRUE;
_glfwSetCursorWayland(window, window->wl.currentCursor);
_glfwInputCursorEnter(window, GLFW_TRUE);
if (window->cursorMode != GLFW_CURSOR_DISABLED)
{
window->wl.cursorPosX = wl_fixed_to_double(sx);
window->wl.cursorPosY = wl_fixed_to_double(sy);
_glfwInputCursorPos(window, window->wl.cursorPosX, window->wl.cursorPosY);
}
}
else
{
if (window->wl.fallback.decorations)
{
window->wl.fallback.focus = surface;
updateFallbackDecorationCursor(window, sx, sy);
}
}
}
@ -2704,9 +2720,35 @@ void _glfwGetCursorPosWayland(_GLFWwindow* window, double* xpos, double* ypos)
}
void _glfwSetCursorPosWayland(_GLFWwindow* window, double x, double y)
{
if (!_glfw.wl.pointerConstraints)
{
_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
"Wayland: The platform does not support setting the cursor position");
"Wayland: The compositor does not support setting the cursor position");
return;
}
if (window->wl.lockedPointer) {
zwp_locked_pointer_v1_set_cursor_position_hint(window->wl.lockedPointer,
wl_fixed_from_double(x),
wl_fixed_from_double(y));
} else {
if (window->cursorMode != GLFW_CURSOR_DISABLED) {
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Delaying the cursor position update until "
"the cursor mode is set to GLFW_CURSOR_DISABLED");
}
// The cursor is not currently locked, but it may be locked later. Either
// - the application has already set the cursor mode to GLFW_CURSOR_DISABLED,
// but the cursor is currently outside of the window, or
// - the application has not yet set the cursor mode to GLFW_CURSOR_DISABLED,
// but will do so soon.
// Defer setting the cursor position to _glfwSetCursorWayland.
window->wl.pending.cursorPosX = x;
window->wl.pending.cursorPosY = y;
window->wl.pendingCursorPos = GLFW_TRUE;
}
}
void _glfwSetCursorModeWayland(_GLFWwindow* window, int mode)
@ -3047,6 +3089,13 @@ void _glfwSetCursorWayland(_GLFWwindow* window, _GLFWcursor* cursor)
unconfinePointer(window);
if (!window->wl.lockedPointer)
lockPointer(window);
if (window->wl.pendingCursorPos == GLFW_TRUE) {
zwp_locked_pointer_v1_set_cursor_position_hint(window->wl.lockedPointer,
wl_fixed_from_double(window->wl.pending.cursorPosX),
wl_fixed_from_double(window->wl.pending.cursorPosY));
window->wl.pendingCursorPos = GLFW_FALSE;
}
}
else if (window->cursorMode == GLFW_CURSOR_CAPTURED)
{