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e551bbd83f
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e551bbd83f | ||
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7ef6efeb66 | ||
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3cf9f6726d | ||
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bfa1c424e5 | ||
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2307384a83 |
@ -139,6 +139,11 @@ information on what to include when reporting a bug.
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fallback decorations
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- [Wayland] Bugfix: Fallback decorations would report scroll events
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- [Wayland] Bugfix: Keyboard repeat events halted when any key is released (#2568)
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- [Wayland] Bugfix: Fallback decorations would show menu at wrong position
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- [Wayland] Bugfix: The cursor was not updated when clicking through from
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a modal to a fallback decoration
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- [Wayland] Bugfix: The cursor position was not updated when clicking through
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from a modal to the content area
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- [X11] Bugfix: Running without a WM could trigger an assert (#2593,#2601,#2631)
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- [Null] Added Vulkan 'window' surface creation via `VK_EXT_headless_surface`
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- [Null] Added EGL context creation on Mesa via `EGL_MESA_platform_surfaceless`
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@ -372,6 +372,7 @@ typedef struct _GLFWwindowWayland
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GLFWbool iconified;
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GLFWbool activated;
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GLFWbool fullscreen;
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double cursorPosX, cursorPosY;
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} pending;
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struct {
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@ -387,6 +388,7 @@ typedef struct _GLFWwindowWayland
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_GLFWcursor* currentCursor;
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double cursorPosX, cursorPosY;
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GLFWbool pendingCursorPos;
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char* appId;
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@ -405,13 +405,19 @@ static void handleFallbackDecorationButton(_GLFWwindow* window,
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}
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else if (button == BTN_RIGHT)
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{
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if (window->wl.xdg.toplevel)
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{
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xdg_toplevel_show_window_menu(window->wl.xdg.toplevel,
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_glfw.wl.seat, serial,
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window->wl.cursorPosX,
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window->wl.cursorPosY);
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}
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if (!window->wl.xdg.toplevel)
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return;
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if (window->wl.fallback.focus != window->wl.fallback.top.surface)
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return;
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if (ypos < GLFW_BORDER_SIZE)
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return;
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xdg_toplevel_show_window_menu(window->wl.xdg.toplevel,
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_glfw.wl.seat, serial,
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xpos,
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ypos - GLFW_CAPTION_HEIGHT - GLFW_BORDER_SIZE);
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}
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}
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@ -1532,11 +1538,21 @@ static void pointerHandleEnter(void* userData,
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window->wl.hovered = GLFW_TRUE;
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_glfwSetCursorWayland(window, window->wl.currentCursor);
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_glfwInputCursorEnter(window, GLFW_TRUE);
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if (window->cursorMode != GLFW_CURSOR_DISABLED)
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{
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window->wl.cursorPosX = wl_fixed_to_double(sx);
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window->wl.cursorPosY = wl_fixed_to_double(sy);
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_glfwInputCursorPos(window, window->wl.cursorPosX, window->wl.cursorPosY);
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}
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}
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else
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{
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if (window->wl.fallback.decorations)
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{
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window->wl.fallback.focus = surface;
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updateFallbackDecorationCursor(window, sx, sy);
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}
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}
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}
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@ -2705,8 +2721,34 @@ void _glfwGetCursorPosWayland(_GLFWwindow* window, double* xpos, double* ypos)
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void _glfwSetCursorPosWayland(_GLFWwindow* window, double x, double y)
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{
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_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
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"Wayland: The platform does not support setting the cursor position");
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if (!_glfw.wl.pointerConstraints)
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{
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_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
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"Wayland: The compositor does not support setting the cursor position");
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return;
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}
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if (window->wl.lockedPointer) {
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zwp_locked_pointer_v1_set_cursor_position_hint(window->wl.lockedPointer,
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wl_fixed_from_double(x),
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wl_fixed_from_double(y));
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} else {
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if (window->cursorMode != GLFW_CURSOR_DISABLED) {
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Wayland: Delaying the cursor position update until "
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"the cursor mode is set to GLFW_CURSOR_DISABLED");
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}
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// The cursor is not currently locked, but it may be locked later. Either
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// - the application has already set the cursor mode to GLFW_CURSOR_DISABLED,
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// but the cursor is currently outside of the window, or
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// - the application has not yet set the cursor mode to GLFW_CURSOR_DISABLED,
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// but will do so soon.
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// Defer setting the cursor position to _glfwSetCursorWayland.
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window->wl.pending.cursorPosX = x;
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window->wl.pending.cursorPosY = y;
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window->wl.pendingCursorPos = GLFW_TRUE;
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}
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}
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void _glfwSetCursorModeWayland(_GLFWwindow* window, int mode)
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@ -3047,6 +3089,13 @@ void _glfwSetCursorWayland(_GLFWwindow* window, _GLFWcursor* cursor)
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unconfinePointer(window);
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if (!window->wl.lockedPointer)
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lockPointer(window);
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if (window->wl.pendingCursorPos == GLFW_TRUE) {
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zwp_locked_pointer_v1_set_cursor_position_hint(window->wl.lockedPointer,
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wl_fixed_from_double(window->wl.pending.cursorPosX),
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wl_fixed_from_double(window->wl.pending.cursorPosY));
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window->wl.pendingCursorPos = GLFW_FALSE;
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}
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}
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else if (window->cursorMode == GLFW_CURSOR_CAPTURED)
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{
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