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3e8d6484b2
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3cf9f6726d | ||
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f1284eb884 | ||
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a94c9782d5 |
@ -139,6 +139,11 @@ information on what to include when reporting a bug.
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fallback decorations
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- [Wayland] Bugfix: Fallback decorations would report scroll events
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- [Wayland] Bugfix: Keyboard repeat events halted when any key is released (#2568)
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- [Wayland] Bugfix: Fallback decorations would show menu at wrong position
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- [Wayland] Bugfix: The cursor was not updated when clicking through from
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a modal to a fallback decoration
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- [Wayland] Bugfix: The cursor position was not updated when clicking through
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from a modal to the content area
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- [X11] Bugfix: Running without a WM could trigger an assert (#2593,#2601,#2631)
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- [Null] Added Vulkan 'window' surface creation via `VK_EXT_headless_surface`
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- [Null] Added EGL context creation on Mesa via `EGL_MESA_platform_surfaceless`
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@ -1129,6 +1129,7 @@ extern "C" {
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/*! @brief Win32 specific [window hint](@ref GLFW_WIN32_SHOWDEFAULT_hint).
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*/
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#define GLFW_WIN32_SHOWDEFAULT 0x00025002
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#define GLFW_WIN32_HWND_PARENT 0x00025003
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/*! @brief Wayland specific
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* [window hint](@ref GLFW_WAYLAND_APP_ID_hint).
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*
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@ -3053,6 +3054,14 @@ GLFWAPI void glfwDefaultWindowHints(void);
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*/
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GLFWAPI void glfwWindowHint(int hint, int value);
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/*! @brief Sets the specified window hint to the desired value.
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*
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* @since Added in version 3.4.x.
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*
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* @ingroup window
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*/
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GLFWAPI void glfwWindowHintPointer(int hint, void* value);
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/*! @brief Sets the specified window hint to the desired value.
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*
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* This function sets hints for the next call to @ref glfwCreateWindow. The
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@ -425,6 +425,7 @@ struct _GLFWwndconfig
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struct {
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GLFWbool keymenu;
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GLFWbool showDefault;
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void* handleParent;
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} win32;
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struct {
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char appId[256];
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@ -355,6 +355,7 @@ typedef struct _GLFWlibraryWGL
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typedef struct _GLFWwindowWin32
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{
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HWND handle;
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HWND handleParent;
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HICON bigIcon;
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HICON smallIcon;
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@ -46,17 +46,22 @@ static DWORD getWindowStyle(const _GLFWwindow* window)
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style |= WS_POPUP;
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else
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{
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style |= WS_SYSMENU | WS_MINIMIZEBOX;
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if (window->decorated)
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if (!window->win32.handleParent)
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{
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style |= WS_CAPTION;
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style |= WS_SYSMENU | WS_MINIMIZEBOX;
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if (window->resizable)
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style |= WS_MAXIMIZEBOX | WS_THICKFRAME;
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if (window->decorated)
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{
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style |= WS_CAPTION;
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if (window->resizable)
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style |= WS_MAXIMIZEBOX | WS_THICKFRAME;
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}
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else
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style |= WS_POPUP;
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}
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else
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style |= WS_POPUP;
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style |= WS_CHILD;
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}
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return style;
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@ -1387,7 +1392,7 @@ static int createNativeWindow(_GLFWwindow* window,
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style,
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frameX, frameY,
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frameWidth, frameHeight,
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NULL, // No parent window
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(HWND)wndconfig->win32.handleParent,
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NULL, // No window menu
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_glfw.win32.instance,
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(LPVOID) wndconfig);
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@ -1487,6 +1492,8 @@ GLFWbool _glfwCreateWindowWin32(_GLFWwindow* window,
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const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig)
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{
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window->win32.handleParent = wndconfig->win32.handleParent;
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if (!createNativeWindow(window, wndconfig, fbconfig))
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return GLFW_FALSE;
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12
src/window.c
12
src/window.c
@ -436,6 +436,18 @@ GLFWAPI void glfwWindowHint(int hint, int value)
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_glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint 0x%08X", hint);
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}
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GLFWAPI void glfwWindowHintPointer(int hint, void* value)
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{
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_GLFW_REQUIRE_INIT();
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switch (hint)
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{
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case GLFW_WIN32_HWND_PARENT:
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_glfw.hints.window.win32.handleParent = value;
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break;
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}
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}
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GLFWAPI void glfwWindowHintString(int hint, const char* value)
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{
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assert(value != NULL);
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@ -405,13 +405,19 @@ static void handleFallbackDecorationButton(_GLFWwindow* window,
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}
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else if (button == BTN_RIGHT)
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{
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if (window->wl.xdg.toplevel)
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{
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xdg_toplevel_show_window_menu(window->wl.xdg.toplevel,
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_glfw.wl.seat, serial,
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window->wl.cursorPosX,
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window->wl.cursorPosY);
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}
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if (!window->wl.xdg.toplevel)
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return;
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if (window->wl.fallback.focus != window->wl.fallback.top.surface)
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return;
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if (ypos < GLFW_BORDER_SIZE)
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return;
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xdg_toplevel_show_window_menu(window->wl.xdg.toplevel,
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_glfw.wl.seat, serial,
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xpos,
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ypos - GLFW_CAPTION_HEIGHT - GLFW_BORDER_SIZE);
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}
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}
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@ -1532,11 +1538,21 @@ static void pointerHandleEnter(void* userData,
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window->wl.hovered = GLFW_TRUE;
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_glfwSetCursorWayland(window, window->wl.currentCursor);
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_glfwInputCursorEnter(window, GLFW_TRUE);
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if (window->cursorMode != GLFW_CURSOR_DISABLED)
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{
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window->wl.cursorPosX = wl_fixed_to_double(sx);
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window->wl.cursorPosY = wl_fixed_to_double(sy);
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_glfwInputCursorPos(window, window->wl.cursorPosX, window->wl.cursorPosY);
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}
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}
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else
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{
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if (window->wl.fallback.decorations)
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{
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window->wl.fallback.focus = surface;
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updateFallbackDecorationCursor(window, sx, sy);
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}
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}
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}
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