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4 Commits
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fb67844dcf
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fb67844dcf | ||
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506c11ba43 | ||
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d30d63313c | ||
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2307384a83 |
@ -229,7 +229,7 @@ video tutorials.
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- Brandon Schaefer
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- Sebastian Schuberth
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- Scr3amer
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- Jan Schuerkamp
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- Jan Schürkamp
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- Christian Sdunek
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- Matt Sealey
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- Steve Sexton
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@ -129,6 +129,7 @@ information on what to include when reporting a bug.
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- [Wayland] Bugfix: The fractional scaling related objects were not destroyed
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- [Wayland] Bugfix: `glfwInit` would segfault on compositor with no seat (#2517)
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- [Wayland] Bugfix: A drag entering a non-GLFW surface could cause a segfault
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- [Wayland] Bugfix: Ignore key repeat events when no window has keyboard focus (#2727)
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- [X11] Bugfix: Running without a WM could trigger an assert (#2593,#2601,#2631)
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- [Null] Added Vulkan 'window' surface creation via `VK_EXT_headless_surface`
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- [Null] Added EGL context creation on Mesa via `EGL_MESA_platform_surfaceless`
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5
deps/nuklear.h
vendored
5
deps/nuklear.h
vendored
@ -423,6 +423,11 @@ NK_STATIC_ASSERT(sizeof(nk_rune) >= 4);
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NK_STATIC_ASSERT(sizeof(nk_size) >= sizeof(void*));
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NK_STATIC_ASSERT(sizeof(nk_ptr) >= sizeof(void*));
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#if defined(_MSC_VER)
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/* disable `operands are different enum types` warning on MSVC */
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#pragma warning( disable: 5287 )
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#endif
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/* ============================================================================
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*
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* API
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@ -372,6 +372,7 @@ typedef struct _GLFWwindowWayland
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GLFWbool iconified;
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GLFWbool activated;
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GLFWbool fullscreen;
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double cursorPosX, cursorPosY;
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} pending;
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struct {
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@ -387,6 +388,7 @@ typedef struct _GLFWwindowWayland
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_GLFWcursor* currentCursor;
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double cursorPosX, cursorPosY;
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GLFWbool pendingCursorPos;
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char* appId;
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@ -1267,17 +1267,21 @@ static void handleEvents(double* timeout)
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if (read(_glfw.wl.keyRepeatTimerfd, &repeats, sizeof(repeats)) == 8)
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{
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for (uint64_t i = 0; i < repeats; i++)
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if(_glfw.wl.keyboardFocus)
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{
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_glfwInputKey(_glfw.wl.keyboardFocus,
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translateKey(_glfw.wl.keyRepeatScancode),
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_glfw.wl.keyRepeatScancode,
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GLFW_PRESS,
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_glfw.wl.xkb.modifiers);
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inputText(_glfw.wl.keyboardFocus, _glfw.wl.keyRepeatScancode);
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for (uint64_t i = 0; i < repeats; i++)
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{
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_glfwInputKey(_glfw.wl.keyboardFocus,
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translateKey(_glfw.wl.keyRepeatScancode),
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_glfw.wl.keyRepeatScancode,
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GLFW_PRESS,
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_glfw.wl.xkb.modifiers);
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inputText(_glfw.wl.keyboardFocus, _glfw.wl.keyRepeatScancode);
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}
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event = GLFW_TRUE;
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}
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event = GLFW_TRUE;
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}
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}
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@ -2675,8 +2679,34 @@ void _glfwGetCursorPosWayland(_GLFWwindow* window, double* xpos, double* ypos)
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void _glfwSetCursorPosWayland(_GLFWwindow* window, double x, double y)
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{
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_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
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"Wayland: The platform does not support setting the cursor position");
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if (!_glfw.wl.pointerConstraints)
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{
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_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
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"Wayland: The compositor does not support setting the cursor position");
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return;
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}
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if (window->wl.lockedPointer) {
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zwp_locked_pointer_v1_set_cursor_position_hint(window->wl.lockedPointer,
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wl_fixed_from_double(x),
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wl_fixed_from_double(y));
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} else {
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if (window->cursorMode != GLFW_CURSOR_DISABLED) {
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Wayland: Delaying the cursor position update until "
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"the cursor mode is set to GLFW_CURSOR_DISABLED");
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}
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// The cursor is not currently locked, but it may be locked later. Either
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// - the application has already set the cursor mode to GLFW_CURSOR_DISABLED,
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// but the cursor is currently outside of the window, or
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// - the application has not yet set the cursor mode to GLFW_CURSOR_DISABLED,
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// but will do so soon.
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// Defer setting the cursor position to _glfwSetCursorWayland.
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window->wl.pending.cursorPosX = x;
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window->wl.pending.cursorPosY = y;
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window->wl.pendingCursorPos = GLFW_TRUE;
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}
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}
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void _glfwSetCursorModeWayland(_GLFWwindow* window, int mode)
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@ -3017,6 +3047,13 @@ void _glfwSetCursorWayland(_GLFWwindow* window, _GLFWcursor* cursor)
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unconfinePointer(window);
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if (!window->wl.lockedPointer)
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lockPointer(window);
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if (window->wl.pendingCursorPos == GLFW_TRUE) {
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zwp_locked_pointer_v1_set_cursor_position_hint(window->wl.lockedPointer,
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wl_fixed_from_double(window->wl.pending.cursorPosX),
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wl_fixed_from_double(window->wl.pending.cursorPosY));
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window->wl.pendingCursorPos = GLFW_FALSE;
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}
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}
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else if (window->cursorMode == GLFW_CURSOR_CAPTURED)
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{
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