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Author SHA1 Message Date
Tobias Schlüter
0e0edaf9e6
Merge b6917600b7 into 0d2d85d19c 2025-08-18 12:02:19 +00:00
Tobias Schlüter
b6917600b7 Clarify that only shareable objects are shared
The docs say that glfw asks that "all objects" be shared. This is misleading. Qualify this by making explicit that there are shareable (and thus non-shareable) objects.
2024-09-04 11:19:26 +09:00

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@ -43,7 +43,8 @@ what kind of context is created. See
When creating a window and its OpenGL or OpenGL ES context with @ref
glfwCreateWindow, you can specify another window whose context the new one
should share its objects (textures, vertex and element buffers, etc.) with.
should share its shareable objects (textures, vertex and element buffers, etc.)
with.
```c
GLFWwindow* second_window = glfwCreateWindow(640, 480, "Second Window", NULL, first_window);
@ -51,7 +52,7 @@ GLFWwindow* second_window = glfwCreateWindow(640, 480, "Second Window", NULL, fi
Object sharing is implemented by the operating system and graphics driver. On
platforms where it is possible to choose which types of objects are shared, GLFW
requests that all types are shared.
requests that all shareable types are shared.
See the relevant chapter of the [OpenGL](https://www.opengl.org/registry/) or
[OpenGL ES](https://www.khronos.org/opengles/) reference documents for more