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70
.github/workflows/codeql.yml
vendored
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70
.github/workflows/codeql.yml
vendored
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@ -0,0 +1,70 @@
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name: "CodeQL"
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on:
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push:
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branches: [ 'master', '3.3-stable', 'latest' ]
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pull_request:
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# The branches below must be a subset of the branches above
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branches: [ 'master' ]
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schedule:
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- cron: '40 4 * * 2'
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jobs:
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analyze:
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name: Analyze
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runs-on: ubuntu-latest
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permissions:
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actions: read
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contents: read
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security-events: write
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strategy:
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fail-fast: false
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matrix:
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language: [ 'cpp' ]
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# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python', 'ruby' ]
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# Use only 'java' to analyze code written in Java, Kotlin or both
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# Use only 'javascript' to analyze code written in JavaScript, TypeScript or both
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# Learn more about CodeQL language support at https://aka.ms/codeql-docs/language-support
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env:
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CC: clang
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CFLAGS: -Werror
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steps:
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- name: Checkout repository
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uses: actions/checkout@v3
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- name: Install dependencies
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run: |
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sudo apt update
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sudo apt install libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libxext-dev wayland-protocols libwayland-dev libxkbcommon-dev
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- name: Configure static library
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run: cmake -S . -B build-static -D GLFW_BUILD_WAYLAND=ON
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- name: Configure shared library
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run: cmake -S . -B build-shared -D GLFW_BUILD_WAYLAND=ON -D BUILD_SHARED_LIBS=ON
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# Initializes the CodeQL tools for scanning.
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- name: Initialize CodeQL
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uses: github/codeql-action/init@v2
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with:
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languages: ${{ matrix.language }}
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# If you wish to specify custom queries, you can do so here or in a config file.
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# By default, queries listed here will override any specified in a config file.
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# Prefix the list here with "+" to use these queries and those in the config file.
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# For more details on CodeQL's query packs, refer to: https://docs.github.com/en/code-security/code-scanning/automatically-scanning-your-code-for-vulnerabilities-and-errors/configuring-code-scanning#using-queries-in-ql-packs
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# queries: security-extended,security-and-quality
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- name: Build static library
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run: cmake --build build-static --parallel
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- name: Build shared library
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run: cmake --build build-shared --parallel
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- name: Perform CodeQL Analysis
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uses: github/codeql-action/analyze@v2
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with:
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category: "/language:${{matrix.language}}"
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@ -134,11 +134,15 @@ information on what to include when reporting a bug.
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- [Wayland] Bugfix: Ignore key repeat events when no window has keyboard focus (#2727)
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- [Wayland] Bugfix: Reset key repeat timer when window destroyed (#2741,#2727)
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- [Wayland] Bugfix: Memory would leak if reading a data offer failed midway
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- [Wayland] Bugfix: Keyboard leave event handler now processes key repeats (#2736)
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- [Wayland] Bugfix: Retrieved cursor position would be incorrect when hovering over
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fallback decorations
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- [Wayland] Bugfix: Fallback decorations would report scroll events
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- [Wayland] Bugfix: Keyboard repeat events halted when any key is released (#2568)
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- [Wayland] Bugfix: Fallback decorations would show menu at wrong position
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- [Wayland] Bugfix: The cursor was not updated when clicking through from
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a modal to a fallback decoration
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- [Wayland] Bugfix: The cursor position was not updated when clicking through
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from a modal to the content area
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- [X11] Bugfix: Running without a WM could trigger an assert (#2593,#2601,#2631)
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- [Null] Added Vulkan 'window' surface creation via `VK_EXT_headless_surface`
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- [Null] Added EGL context creation on Mesa via `EGL_MESA_platform_surfaceless`
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@ -405,13 +405,19 @@ static void handleFallbackDecorationButton(_GLFWwindow* window,
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}
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else if (button == BTN_RIGHT)
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{
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if (window->wl.xdg.toplevel)
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{
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xdg_toplevel_show_window_menu(window->wl.xdg.toplevel,
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_glfw.wl.seat, serial,
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window->wl.cursorPosX,
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window->wl.cursorPosY);
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}
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if (!window->wl.xdg.toplevel)
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return;
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if (window->wl.fallback.focus != window->wl.fallback.top.surface)
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return;
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if (ypos < GLFW_BORDER_SIZE)
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return;
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xdg_toplevel_show_window_menu(window->wl.xdg.toplevel,
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_glfw.wl.seat, serial,
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xpos,
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ypos - GLFW_CAPTION_HEIGHT - GLFW_BORDER_SIZE);
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}
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}
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@ -1532,11 +1538,21 @@ static void pointerHandleEnter(void* userData,
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window->wl.hovered = GLFW_TRUE;
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_glfwSetCursorWayland(window, window->wl.currentCursor);
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_glfwInputCursorEnter(window, GLFW_TRUE);
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if (window->cursorMode != GLFW_CURSOR_DISABLED)
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{
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window->wl.cursorPosX = wl_fixed_to_double(sx);
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window->wl.cursorPosY = wl_fixed_to_double(sy);
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_glfwInputCursorPos(window, window->wl.cursorPosX, window->wl.cursorPosY);
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}
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}
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else
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{
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if (window->wl.fallback.decorations)
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{
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window->wl.fallback.focus = surface;
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updateFallbackDecorationCursor(window, sx, sy);
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}
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}
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}
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