# Release notes for version 3.5 {#news} [TOC] ## New features {#features} ### Unlimited mouse buttons {#unlimited_mouse_buttons} GLFW now has an input mode which allows an unlimited number of mouse buttons to be reported by the mouse buttton callback, rather than just the associated [mouse button tokens](@ref buttons). This allows using mouse buttons with values over 8. For compatibility with older versions, the @ref GLFW_UNLIMITED_MOUSE_BUTTONS input mode needs to be set to make use of this. ### Window hint for hardware acceleration {#acceleration} You can use window hint [GLFW_ACCELERATION](@ref GLFW_ACCELERATION_hint) to specify whether hardware acceleration is preferred or not. The default value is to prefer hardware acceleration. You can get whether hardware acceleration is enabled with the window attribute [GLFW_ACCELERATION](@ref GLFW_ACCELERATION_attrib). This feature is only available on WGL currently. ## Caveats {#caveats} ### Microsoft GDI software OpenGL ICD support {#gdi_opengl_icd} GLFW now supports creating window when the Microsoft GDI software OpenGL ICD is the only available implementation. See [GLFW_ACCELERATION](@ref GLFW_ACCELERATION_hint) for more details. ## Deprecations {#deprecations} ## Removals {#removals} ## New symbols {#new_symbols} ### New functions {#new_functions} ### New types {#new_types} ### New constants {#new_constants} - @ref GLFW_UNLIMITED_MOUSE_BUTTONS ## Release notes for earlier versions {#news_archive} - [Release notes for 3.4](https://www.glfw.org/docs/3.4/news.html) - [Release notes for 3.3](https://www.glfw.org/docs/3.3/news.html) - [Release notes for 3.2](https://www.glfw.org/docs/3.2/news.html) - [Release notes for 3.1](https://www.glfw.org/docs/3.1/news.html) - [Release notes for 3.0](https://www.glfw.org/docs/3.0/news.html)