//======================================================================== // GLFW - An OpenGL framework // Platform: Any // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Returns the state of the specified key for the specified window //======================================================================== GLFWAPI int glfwGetKey(GLFWwindow window, int key) { if (!_glfwInitialized) return GLFW_RELEASE; // Is it a valid key? if (key < 0 || key > GLFW_KEY_LAST) return GLFW_RELEASE; if (window->key[key] == GLFW_STICK) { // Sticky mode: release key now window->key[key] = GLFW_RELEASE; return GLFW_PRESS; } return (int) window->key[key]; } //======================================================================== // Returns the state of the specified mouse button for the specified window //======================================================================== GLFWAPI int glfwGetMouseButton(GLFWwindow window, int button) { if (!_glfwInitialized) return GLFW_RELEASE; // Is it a valid mouse button? if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST) return GLFW_RELEASE; if (window->mouseButton[button] == GLFW_STICK) { // Sticky mode: release mouse button now window->mouseButton[button] = GLFW_RELEASE; return GLFW_PRESS; } return (int) window->mouseButton[button]; } //======================================================================== // Returns the last reported cursor position for the specified window //======================================================================== GLFWAPI void glfwGetMousePos(GLFWwindow window, int* xpos, int* ypos) { if (!_glfwInitialized) return; // Return mouse position if (xpos != NULL) *xpos = window->mousePosX; if (ypos != NULL) *ypos = window->mousePosY; } //======================================================================== // Sets the cursor position relative to the position of the client area of // the specified window //======================================================================== GLFWAPI void glfwSetMousePos(GLFWwindow window, int xpos, int ypos) { if (!_glfwInitialized) return; // Don't do anything if the mouse position did not change if (xpos == window->mousePosX && ypos == window->mousePosY) return; // Set GLFW mouse position window->mousePosX = xpos; window->mousePosY = ypos; // If we have a locked mouse, do not change cursor position if (_glfwLibrary.cursorLockWindow) return; // Update physical cursor position _glfwPlatformSetMouseCursorPos(window, xpos, ypos); } //======================================================================== // Returns the mouse wheel "position" for the specified window //======================================================================== GLFWAPI int glfwGetMouseWheel(GLFWwindow window) { if (!_glfwInitialized) return 0; return window->wheelPos; } //======================================================================== // Sets the mouse wheel "position" for the specified window //======================================================================== GLFWAPI void glfwSetMouseWheel(GLFWwindow window, int pos) { if (!_glfwInitialized) return; window->wheelPos = pos; } //======================================================================== // Set callback function for keyboard input //======================================================================== GLFWAPI void glfwSetKeyCallback(GLFWwindow window, GLFWkeyfun cbfun) { if (!_glfwInitialized) return; window->keyCallback = cbfun; } //======================================================================== // Set callback function for character input //======================================================================== GLFWAPI void glfwSetCharCallback(GLFWwindow window, GLFWcharfun cbfun) { if (!_glfwInitialized) return; window->charCallback = cbfun; } //======================================================================== // Set callback function for mouse clicks //======================================================================== GLFWAPI void glfwSetMouseButtonCallback(GLFWwindow window, GLFWmousebuttonfun cbfun) { if (!_glfwInitialized) return; window->mouseButtonCallback = cbfun; } //======================================================================== // Set callback function for mouse moves //======================================================================== GLFWAPI void glfwSetMousePosCallback(GLFWwindow window, GLFWmouseposfun cbfun) { if (!_glfwInitialized || !_glfwLibrary.window) return; // Set callback function _glfwLibrary.window->mousePosCallback = cbfun; // Call the callback function to let the application know the current // mouse position if (cbfun) cbfun(window, window->mousePosX, window->mousePosY); } //======================================================================== // Set callback function for mouse wheel //======================================================================== GLFWAPI void glfwSetMouseWheelCallback(GLFWwindow window, GLFWmousewheelfun cbfun) { if (!_glfwInitialized) return; // Set callback function window->mouseWheelCallback = cbfun; // Call the callback function to let the application know the current // mouse wheel position if (cbfun) cbfun(window, window->wheelPos); }