//======================================================================== // GLFW - An OpenGL library // Platform: Win32/WGL // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Make the OpenGL context associated with the specified window current //======================================================================== void _glfwPlatformMakeContextCurrent(_GLFWwindow* window) { if (window) wglMakeCurrent(window->WGL.DC, window->WGL.context); else wglMakeCurrent(NULL, NULL); } //======================================================================== // Swap buffers (double-buffering) //======================================================================== void _glfwPlatformSwapBuffers(void) { _GLFWwindow* window = _glfwLibrary.currentWindow; _glfw_SwapBuffers(window->WGL.DC); } //======================================================================== // Set double buffering swap interval //======================================================================== void _glfwPlatformSwapInterval(int interval) { _GLFWwindow* window = _glfwLibrary.currentWindow; if (window->WGL.has_WGL_EXT_swap_control) window->WGL.SwapIntervalEXT(interval); } //======================================================================== // Check if the current context supports the specified WGL extension //======================================================================== int _glfwPlatformExtensionSupported(const char* extension) { const GLubyte* extensions; _GLFWwindow* window = _glfwLibrary.currentWindow; if (window->WGL.GetExtensionsStringEXT != NULL) { extensions = (GLubyte*) window->WGL.GetExtensionsStringEXT(); if (extensions != NULL) { if (_glfwStringInExtensionString(extension, extensions)) return GL_TRUE; } } if (window->WGL.GetExtensionsStringARB != NULL) { extensions = (GLubyte*) window->WGL.GetExtensionsStringARB(window->WGL.DC); if (extensions != NULL) { if (_glfwStringInExtensionString(extension, extensions)) return GL_TRUE; } } return GL_FALSE; } //======================================================================== // Get the function pointer to an OpenGL function //======================================================================== void* _glfwPlatformGetProcAddress(const char* procname) { return (void*) wglGetProcAddress(procname); } //======================================================================== // Copies the specified OpenGL state categories from src to dst //======================================================================== void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask) { if (!wglCopyContext(src->WGL.context, dst->WGL.context, mask)) _glfwSetError(GLFW_PLATFORM_ERROR, "Win32/WGL: Failed to copy OpenGL context attributes"); }