//======================================================================== // Window icon test program // Copyright (c) Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // // This program is used to test the icon feature. // //======================================================================== #include #include #include #include // a simple glfw logo const char * const logo[] = { "................", "................", "...0000..0......", "...0.....0......", "...0.00..0......", "...0..0..0......", "...0000..0000...", "................", "................", "...000..0...0...", "...0....0...0...", "...000..0.0.0...", "...0....0.0.0...", "...0....00000...", "................", "................" }; const unsigned char icon_colors[5][4] = { {0x00, 0x00, 0x00, 0xff}, // black {0xff, 0x00, 0x00, 0xff}, // red {0x00, 0xff, 0x00, 0xff}, // green {0xff, 0x00, 0xff, 0xff}, // blue {0xff, 0xff, 0xff, 0xff} // white }; static int cur_icon_color = 0; static void set_icon(GLFWwindow* window, int icon_color) { GLFWimage img; int x, y; char* pixels; // create image img.width = 16; img.height = 16; pixels = malloc(img.width * img.height * 4); if (!pixels) { glfwTerminate(); fprintf(stderr, "Failed to allocate memory.\n"); exit(EXIT_FAILURE); } for (x = 0; x < 16; ++x) { for (y = 0; y < 16; ++y) { // 15 - y because we need to flip the icon if (logo[15 - y][x] == '0') memcpy(pixels + 4 * (x + y * img.width), icon_colors[icon_color], 4); else memset(pixels + 4 * (x + y * img.width), 0, 4); // transparency } } img.pixels = pixels; glfwSetWindowIcons(window, &img, 1); } static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { if (action != GLFW_PRESS) return; switch (key) { case GLFW_KEY_ESCAPE: glfwDestroyWindow(window); break; case GLFW_KEY_SPACE: cur_icon_color = (cur_icon_color + 1) % 5; set_icon(window, cur_icon_color); break; } } int main(int argc, char** argv) { GLFWwindow* window; if (!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW\n"); exit(EXIT_FAILURE); } window = glfwCreateWindow(800, 600, "Icons", NULL, NULL); if (!window) { glfwTerminate(); fprintf(stderr, "Failed to open GLFW window\n"); exit(EXIT_FAILURE); } glfwSetKeyCallback(window, key_callback); set_icon(window, cur_icon_color); while (!glfwWindowShouldClose(window)) { glfwSwapBuffers(window); glfwPollEvents(); } glfwTerminate(); return EXIT_SUCCESS; }