//======================================================================== // GLFW - An OpenGL library // Platform: X11 // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _x11_platform_h_ #define _x11_platform_h_ #include #include #include #include #include #include // The Xf86VidMode extension provides fallback gamma control #include // The XRandR extension provides mode setting and gamma control #include // The XInput2 extension provides improved input events #include // The Xkb extension provides improved keyboard support #include #if defined(_GLFW_GLX) #define _GLFW_X11_CONTEXT_VISUAL window->glx.visual #include "glx_platform.h" #elif defined(_GLFW_EGL) #define _GLFW_X11_CONTEXT_VISUAL window->egl.visual #define _GLFW_EGL_NATIVE_WINDOW window->x11.handle #define _GLFW_EGL_NATIVE_DISPLAY _glfw.x11.display #include "egl_platform.h" #else #error "No supported context creation API selected" #endif #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowX11 x11 #define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryX11 x11 #define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorX11 x11 //======================================================================== // GLFW platform specific types //======================================================================== //------------------------------------------------------------------------ // Platform-specific window structure //------------------------------------------------------------------------ typedef struct _GLFWwindowX11 { // Platform specific window resources Colormap colormap; // Window colormap Window handle; // Window handle // Various platform specific internal variables GLboolean overrideRedirect; // True if window is OverrideRedirect GLboolean cursorGrabbed; // True if cursor is currently grabbed GLboolean cursorHidden; // True if cursor is currently hidden // Cached position and size used to filter out duplicate events int width, height; int xpos, ypos; // The last received cursor position, regardless of source double cursorPosX, cursorPosY; // The last position the cursor was warped to by GLFW int warpPosX, warpPosY; } _GLFWwindowX11; //------------------------------------------------------------------------ // Platform-specific library global data for X11 //------------------------------------------------------------------------ typedef struct _GLFWlibraryX11 { Display* display; int screen; Window root; // Invisible cursor for hidden cursor mode Cursor cursor; XContext context; // Window manager atoms Atom WM_STATE; Atom WM_DELETE_WINDOW; Atom NET_WM_NAME; Atom NET_WM_ICON_NAME; Atom NET_WM_PID; Atom NET_WM_PING; Atom NET_WM_STATE; Atom NET_WM_STATE_FULLSCREEN; Atom NET_ACTIVE_WINDOW; Atom MOTIF_WM_HINTS; // Selection atoms Atom TARGETS; Atom MULTIPLE; Atom CLIPBOARD; Atom CLIPBOARD_MANAGER; Atom SAVE_TARGETS; Atom UTF8_STRING; Atom COMPOUND_STRING; Atom ATOM_PAIR; Atom GLFW_SELECTION; // True if window manager supports EWMH GLboolean hasEWMH; struct { GLboolean available; int eventBase; int errorBase; } vidmode; struct { GLboolean available; int eventBase; int errorBase; int versionMajor; int versionMinor; GLboolean gammaBroken; } randr; struct { int majorOpcode; int eventBase; int errorBase; int versionMajor; int versionMinor; } xkb; struct { GLboolean available; int majorOpcode; int eventBase; int errorBase; int versionMajor; int versionMinor; } xi; // LUT for mapping X11 key codes to GLFW key codes int keyCodeLUT[256]; struct { GLboolean changed; int timeout; int interval; int blanking; int exposure; } saver; struct { GLboolean monotonic; double resolution; uint64_t base; } timer; struct { char* string; } selection; struct { int present; int fd; float* axes; int axisCount; unsigned char* buttons; int buttonCount; char* name; } joystick[GLFW_JOYSTICK_LAST + 1]; } _GLFWlibraryX11; //------------------------------------------------------------------------ // Platform-specific monitor structure //------------------------------------------------------------------------ typedef struct _GLFWmonitorX11 { RROutput output; RRCrtc crtc; RRMode oldMode; } _GLFWmonitorX11; //======================================================================== // Prototypes for platform specific internal functions //======================================================================== // Time void _glfwInitTimer(void); // Gamma void _glfwInitGammaRamp(void); // OpenGL support int _glfwInitContextAPI(void); void _glfwTerminateContextAPI(void); int _glfwCreateContext(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig); void _glfwDestroyContext(_GLFWwindow* window); // Fullscreen support void _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired); void _glfwRestoreVideoMode(_GLFWmonitor* monitor); // Joystick input void _glfwInitJoysticks(void); void _glfwTerminateJoysticks(void); // Unicode support long _glfwKeySym2Unicode(KeySym keysym); // Clipboard handling void _glfwHandleSelectionClear(XEvent* event); void _glfwHandleSelectionRequest(XEvent* event); void _glfwPushSelectionToManager(_GLFWwindow* window); // Window support _GLFWwindow* _glfwFindWindowByHandle(Window handle); unsigned long _glfwGetWindowProperty(Window window, Atom property, Atom type, unsigned char** value); #endif // _x11_platform_h_