//======================================================================== // GLFW 3.1 Wayland - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2015 Anthony Smith // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include // initialize the global memory state to use // the standard malloc, calloc and free functions _GLFWmemory _memory = { malloc, calloc, free }; ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI int glfwSetMemoryFuncs(GLFWmallocfun mallocfun, GLFWcallocfun callocfun, GLFWfreefun freefun) { if(_glfwInitialized) { _glfwInputError(GLFW_INITIALIZED, NULL); return GL_FALSE; } if(!mallocfun || !callocfun || !freefun) { _glfwInputError(GLFW_INVALID_VALUE, NULL); return GL_FALSE; } _memory.malloc = mallocfun; _memory.calloc = callocfun; _memory.free = freefun; return GL_TRUE; }