//======================================================================== // GLFW - An OpenGL library // Platform: Cocoa/NSOpenGL // API Version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2009-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include #include #include #include #include #include #include //------------------------------------------------------------------------ // Joystick element information //------------------------------------------------------------------------ typedef struct { IOHIDElementCookie cookie; long value; long min; long max; long minReport; long maxReport; } _glfwJoystickElement; //------------------------------------------------------------------------ // Joystick information & state //------------------------------------------------------------------------ typedef struct { int present; char product[256]; IOHIDDeviceInterface** interface; int numAxes; int numButtons; int numHats; CFMutableArrayRef axes; CFMutableArrayRef buttons; CFMutableArrayRef hats; } _glfwJoystick; static _glfwJoystick _glfwJoysticks[GLFW_JOYSTICK_LAST + 1]; void GetElementsCFArrayHandler(const void* value, void* parameter); //======================================================================== // Adds an element to the specified joystick //======================================================================== static void addJoystickElement(_glfwJoystick* joystick, CFTypeRef refElement) { long elementType, usagePage, usage; CFTypeRef refElementType, refUsagePage, refUsage; refElementType = CFDictionaryGetValue(refElement, CFSTR(kIOHIDElementTypeKey)); refUsagePage = CFDictionaryGetValue(refElement, CFSTR(kIOHIDElementUsagePageKey)); refUsage = CFDictionaryGetValue(refElement, CFSTR(kIOHIDElementUsageKey)); CFMutableArrayRef elementsArray = NULL; CFNumberGetValue(refElementType, kCFNumberLongType, &elementType); CFNumberGetValue(refUsagePage, kCFNumberLongType, &usagePage); CFNumberGetValue(refUsage, kCFNumberLongType, &usage); if ((elementType == kIOHIDElementTypeInput_Axis) || (elementType == kIOHIDElementTypeInput_Button) || (elementType == kIOHIDElementTypeInput_Misc)) { switch (usagePage) /* only interested in kHIDPage_GenericDesktop and kHIDPage_Button */ { case kHIDPage_GenericDesktop: { switch (usage) { case kHIDUsage_GD_X: case kHIDUsage_GD_Y: case kHIDUsage_GD_Z: case kHIDUsage_GD_Rx: case kHIDUsage_GD_Ry: case kHIDUsage_GD_Rz: case kHIDUsage_GD_Slider: case kHIDUsage_GD_Dial: case kHIDUsage_GD_Wheel: joystick->numAxes++; elementsArray = joystick->axes; break; case kHIDUsage_GD_Hatswitch: joystick->numHats++; elementsArray = joystick->hats; break; } break; } case kHIDPage_Button: joystick->numButtons++; elementsArray = joystick->buttons; break; default: break; } if (elementsArray) { long number; CFTypeRef refType; _glfwJoystickElement* element = (_glfwJoystickElement*) malloc(sizeof(_glfwJoystickElement)); CFArrayAppendValue(elementsArray, element); refType = CFDictionaryGetValue(refElement, CFSTR(kIOHIDElementCookieKey)); if (refType && CFNumberGetValue(refType, kCFNumberLongType, &number)) element->cookie = (IOHIDElementCookie) number; refType = CFDictionaryGetValue(refElement, CFSTR(kIOHIDElementMinKey)); if (refType && CFNumberGetValue(refType, kCFNumberLongType, &number)) element->minReport = element->min = number; refType = CFDictionaryGetValue(refElement, CFSTR(kIOHIDElementMaxKey)); if (refType && CFNumberGetValue(refType, kCFNumberLongType, &number)) element->maxReport = element->max = number; } } else { CFTypeRef refElementTop = CFDictionaryGetValue(refElement, CFSTR(kIOHIDElementKey)); if (refElementTop) { CFTypeID type = CFGetTypeID (refElementTop); if (type == CFArrayGetTypeID()) /* if element is an array */ { CFRange range = {0, CFArrayGetCount (refElementTop)}; CFArrayApplyFunction(refElementTop, range, GetElementsCFArrayHandler, joystick); } } } } //======================================================================== // Adds an element to the specified joystick //======================================================================== void GetElementsCFArrayHandler(const void* value, void* parameter) { if (CFGetTypeID(value) == CFDictionaryGetTypeID()) addJoystickElement((_glfwJoystick*) parameter, (CFTypeRef) value); } //======================================================================== // Returns the value of the specified element of the specified joystick //======================================================================== static long getElementValue(_glfwJoystick* joystick, _glfwJoystickElement* element) { IOReturn result = kIOReturnSuccess; IOHIDEventStruct hidEvent; hidEvent.value = 0; if (joystick && element && joystick->interface) { result = (*(joystick->interface))->getElementValue(joystick->interface, element->cookie, &hidEvent); if (kIOReturnSuccess == result) { /* record min and max for auto calibration */ if (hidEvent.value < element->minReport) element->minReport = hidEvent.value; if (hidEvent.value > element->maxReport) element->maxReport = hidEvent.value; } } /* auto user scale */ return (long) hidEvent.value; } //======================================================================== // Removes the specified joystick //======================================================================== static void removeJoystick(_glfwJoystick* joystick) { int i; if (joystick->present) { joystick->present = GL_FALSE; for (i = 0; i < joystick->numAxes; i++) { _glfwJoystickElement* axes = (_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->axes, i); free(axes); } CFArrayRemoveAllValues(joystick->axes); joystick->numAxes = 0; for (i = 0; i < joystick->numButtons; i++) { _glfwJoystickElement* button = (_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->buttons, i); free(button); } CFArrayRemoveAllValues(joystick->buttons); joystick->numButtons = 0; for (i = 0; i < joystick->numHats; i++) { _glfwJoystickElement* hat = (_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->hats, i); free(hat); } CFArrayRemoveAllValues(joystick->hats); joystick->hats = 0; (*(joystick->interface))->close(joystick->interface); (*(joystick->interface))->Release(joystick->interface); joystick->interface = NULL; } } //======================================================================== // Callback for user-initiated joystick removal //======================================================================== static void removalCallback(void* target, IOReturn result, void* refcon, void* sender) { removeJoystick((_glfwJoystick*) refcon); } //======================================================================== // Polls for joystick events and updates GFLW state //======================================================================== static void pollJoystickEvents(void) { int i; CFIndex j; for (i = 0; i < GLFW_JOYSTICK_LAST + 1; i++) { _glfwJoystick* joystick = &_glfwJoysticks[i]; if (joystick->present) { for (j = 0; j < joystick->numButtons; j++) { _glfwJoystickElement* button = (_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->buttons, j); button->value = getElementValue(joystick, button); } for (j = 0; j < joystick->numAxes; j++) { _glfwJoystickElement* axes = (_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->axes, j); axes->value = getElementValue(joystick, axes); } for (j = 0; j < joystick->numHats; j++) { _glfwJoystickElement* hat = (_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick->hats, j); hat->value = getElementValue(joystick, hat); } } } } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Initialize joystick interface //======================================================================== void _glfwInitJoysticks(void) { int deviceCounter = 0; IOReturn result = kIOReturnSuccess; mach_port_t masterPort = 0; io_iterator_t objectIterator = 0; CFMutableDictionaryRef hidMatchDictionary = NULL; io_object_t ioHIDDeviceObject = 0; result = IOMasterPort(bootstrap_port, &masterPort); hidMatchDictionary = IOServiceMatching(kIOHIDDeviceKey); if (kIOReturnSuccess != result || !hidMatchDictionary) { if (hidMatchDictionary) CFRelease(hidMatchDictionary); return; } result = IOServiceGetMatchingServices(masterPort, hidMatchDictionary, &objectIterator); if (result != kIOReturnSuccess) return; if (!objectIterator) /* there are no joysticks */ return; while ((ioHIDDeviceObject = IOIteratorNext(objectIterator))) { CFMutableDictionaryRef hidProperties = 0; kern_return_t result; CFTypeRef refCF = 0; IOCFPlugInInterface** ppPlugInInterface = NULL; HRESULT plugInResult = S_OK; SInt32 score = 0; long usagePage, usage; result = IORegistryEntryCreateCFProperties(ioHIDDeviceObject, &hidProperties, kCFAllocatorDefault, kNilOptions); if (result != kIOReturnSuccess) continue; /* Check device type */ refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDPrimaryUsagePageKey)); if (refCF) { CFNumberGetValue(refCF, kCFNumberLongType, &usagePage); if (usagePage != kHIDPage_GenericDesktop) { /* We are not interested in this device */ continue; } } refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDPrimaryUsageKey)); if (refCF) { CFNumberGetValue(refCF, kCFNumberLongType, &usage); if ((usage != kHIDUsage_GD_Joystick && usage != kHIDUsage_GD_GamePad && usage != kHIDUsage_GD_MultiAxisController)) { /* We are not interested in this device */ continue; } } _glfwJoystick* joystick = &_glfwJoysticks[deviceCounter]; joystick->present = GL_TRUE; result = IOCreatePlugInInterfaceForService(ioHIDDeviceObject, kIOHIDDeviceUserClientTypeID, kIOCFPlugInInterfaceID, &ppPlugInInterface, &score); if (kIOReturnSuccess != result) return; plugInResult = (*ppPlugInInterface)->QueryInterface( ppPlugInInterface, CFUUIDGetUUIDBytes(kIOHIDDeviceInterfaceID), (void *) &(joystick->interface)); if (plugInResult != S_OK) return; (*ppPlugInInterface)->Release(ppPlugInInterface); (*(joystick->interface))->open(joystick->interface, 0); (*(joystick->interface))->setRemovalCallback(joystick->interface, removalCallback, joystick, joystick); /* Get product string */ refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDProductKey)); if (refCF) { CFStringGetCString(refCF, (char*) &(joystick->product), 256, CFStringGetSystemEncoding()); } joystick->numAxes = 0; joystick->numButtons = 0; joystick->numHats = 0; joystick->axes = CFArrayCreateMutable(NULL, 0, NULL); joystick->buttons = CFArrayCreateMutable(NULL, 0, NULL); joystick->hats = CFArrayCreateMutable(NULL, 0, NULL); CFTypeRef refTopElement = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDElementKey)); CFTypeID type = CFGetTypeID(refTopElement); if (type == CFArrayGetTypeID()) { CFRange range = { 0, CFArrayGetCount(refTopElement) }; CFArrayApplyFunction(refTopElement, range, GetElementsCFArrayHandler, (void*) joystick); } deviceCounter++; } } //======================================================================== // Close all opened joystick handles //======================================================================== void _glfwTerminateJoysticks(void) { int i; for (i = 0; i < GLFW_JOYSTICK_LAST + 1; i++) { _glfwJoystick* joystick = &_glfwJoysticks[i]; removeJoystick(joystick); } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Determine joystick capabilities //======================================================================== int _glfwPlatformGetJoystickParam(int joy, int param) { if (!_glfwJoysticks[joy].present) { // TODO: Figure out if this is an error return GL_FALSE; } switch (param) { case GLFW_PRESENT: return GL_TRUE; case GLFW_AXES: return (int) CFArrayGetCount(_glfwJoysticks[joy].axes); case GLFW_BUTTONS: return (int) CFArrayGetCount(_glfwJoysticks[joy].buttons) + ((int) CFArrayGetCount(_glfwJoysticks[joy].hats)) * 4; default: break; } return GL_FALSE; } //======================================================================== // Get joystick axis positions //======================================================================== int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes) { int i; if (joy < GLFW_JOYSTICK_1 || joy > GLFW_JOYSTICK_LAST) return 0; _glfwJoystick joystick = _glfwJoysticks[joy]; if (!joystick.present) { // TODO: Figure out if this is an error return 0; } numaxes = numaxes < joystick.numAxes ? numaxes : joystick.numAxes; // Update joystick state pollJoystickEvents(); for (i = 0; i < numaxes; i++) { _glfwJoystickElement* axes = (_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick.axes, i); long readScale = axes->maxReport - axes->minReport; if (readScale == 0) pos[i] = axes->value; else pos[i] = (2.0f * (axes->value - axes->minReport) / readScale) - 1.0f; //printf("%ld, %ld, %ld\n", axes->value, axes->minReport, axes->maxReport); if (i & 1) pos[i] = -pos[i]; } return numaxes; } //======================================================================== // Get joystick button states //======================================================================== int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons, int numbuttons) { int i, j, button; if (joy < GLFW_JOYSTICK_1 || joy > GLFW_JOYSTICK_LAST) return 0; _glfwJoystick joystick = _glfwJoysticks[joy]; if (!joystick.present) { // TODO: Figure out if this is an error return 0; } // Update joystick state pollJoystickEvents(); for (button = 0; button < numbuttons && button < joystick.numButtons; button++) { _glfwJoystickElement* element = (_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick.buttons, button); buttons[button] = element->value ? GLFW_PRESS : GLFW_RELEASE; } // Virtual buttons - Inject data from hats // Each hat is exposed as 4 buttons which exposes 8 directions with concurrent button presses const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 }; // Bit fields of button presses for each direction, including nil for (i = 0; i < joystick.numHats; i++) { _glfwJoystickElement* hat = (_glfwJoystickElement*) CFArrayGetValueAtIndex(joystick.hats, i); int value = hat->value; if (value < 0 || value > 8) value = 8; for (j = 0; j < 4 && button < numbuttons; j++) { buttons[button++] = directions[value] & (1 << j) ? GLFW_PRESS : GLFW_RELEASE; } } return button; }