//======================================================================== // GLFW - An OpenGL framework // Platform: Win32/WGL // API version: 2.7 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include //************************************************************************ //**** GLFW internal functions **** //************************************************************************ //======================================================================== // Save the gamma ramp to our internal copy //======================================================================== void _glfwPlatformSaveGammaRamp(int ramp) { if (!_glfwLibrary.gammaSize) { return; } _glfw_GetDeviceGammaRamp(_glfwLibrary.Win32.desktopDC, _glfwLibrary.gammaRamp[ramp]); } //======================================================================== // Restore the gamma ramp to our internal copy of the gamma ramp //======================================================================== void _glfwPlatformRestoreGammaRamp(int ramp) { if (!_glfwLibrary.gammaSize) { return; } _glfw_SetDeviceGammaRamp(_glfwLibrary.Win32.desktopDC, _glfwLibrary.gammaRamp[ramp]); }