//======================================================================== // GLFW - An OpenGL library // Platform: Any // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include // Global state shared between compilation units of GLFW // These are documented in internal.h // GLboolean _glfwInitialized = GL_FALSE; _GLFWlibrary _glfw; // The current error callback // This is outside of _glfw so it can be initialized and usable before // glfwInit is called, which lets that function report errors // static GLFWerrorfun _glfwErrorCallback = NULL; // Returns a generic string representation of the specified error // static const char* getErrorString(int error) { switch (error) { case GLFW_NOT_INITIALIZED: return "The GLFW library is not initialized"; case GLFW_NO_CURRENT_CONTEXT: return "There is no current context"; case GLFW_INVALID_ENUM: return "Invalid argument for enum parameter"; case GLFW_INVALID_VALUE: return "Invalid value for parameter"; case GLFW_OUT_OF_MEMORY: return "Out of memory"; case GLFW_API_UNAVAILABLE: return "The requested client API is unavailable"; case GLFW_VERSION_UNAVAILABLE: return "The requested client API version is unavailable"; case GLFW_PLATFORM_ERROR: return "A platform-specific error occurred"; case GLFW_FORMAT_UNAVAILABLE: return "The requested format is unavailable"; } return "ERROR: UNKNOWN ERROR TOKEN PASSED TO glfwErrorString"; } ////////////////////////////////////////////////////////////////////////// ////// GLFW event API ////// ////////////////////////////////////////////////////////////////////////// void _glfwInputError(int error, const char* format, ...) { if (_glfwErrorCallback) { char buffer[16384]; const char* description; if (format) { int count; va_list vl; va_start(vl, format); count = vsnprintf(buffer, sizeof(buffer), format, vl); va_end(vl); if (count < 0) buffer[sizeof(buffer) - 1] = '\0'; description = buffer; } else description = getErrorString(error); _glfwErrorCallback(error, description); } } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI int glfwInit(void) { if (_glfwInitialized) return GL_TRUE; memset(&_glfw, 0, sizeof(_glfw)); if (!_glfwPlatformInit()) { _glfwPlatformTerminate(); return GL_FALSE; } _glfw.monitors = _glfwPlatformGetMonitors(&_glfw.monitorCount); if (_glfw.monitors == NULL || _glfw.monitorCount == 0) { _glfwErrorCallback(GLFW_PLATFORM_ERROR, "No monitors found"); _glfwPlatformTerminate(); return GL_FALSE; } _glfwInitialized = GL_TRUE; // Not all window hints have zero as their default value glfwDefaultWindowHints(); return GL_TRUE; } GLFWAPI void glfwTerminate(void) { int i; if (!_glfwInitialized) return; // Close all remaining windows while (_glfw.windowListHead) glfwDestroyWindow((GLFWwindow*) _glfw.windowListHead); for (i = 0; i < _glfw.monitorCount; i++) { _GLFWmonitor* monitor = _glfw.monitors[i]; if (monitor->rampChanged) _glfwPlatformSetGammaRamp(monitor, &monitor->originalRamp); } _glfwDestroyMonitors(_glfw.monitors, _glfw.monitorCount); _glfw.monitors = NULL; _glfw.monitorCount = 0; _glfwPlatformTerminate(); _glfwInitialized = GL_FALSE; } GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev) { if (major != NULL) *major = GLFW_VERSION_MAJOR; if (minor != NULL) *minor = GLFW_VERSION_MINOR; if (rev != NULL) *rev = GLFW_VERSION_REVISION; } GLFWAPI const char* glfwGetVersionString(void) { return _glfwPlatformGetVersionString(); } GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun) { GLFWerrorfun previous = _glfwErrorCallback; _glfwErrorCallback = cbfun; return previous; }