project "GLFW" kind "StaticLib" language "C" staticruntime "on" targetdir ("bin/" .. outputdir .. "/%{prj.name}") objdir ("bin-int/" .. outputdir .. "/%{prj.name}") files { "include/GLFW/glfw3.h", "include/GLFW/glfw3native.h", "src/glfw_config.h", --??should it to be delete? "src/internal.h", -- "src/platform.h", -- "src/mappings.h", -- "src/context.c", "src/init.c", "src/input.c", "src/monitor.c", "src/platform.c", -- "src/vulkan.c", "src/window.c", "src/egl_context.c", -- "src/null_platform.h", -- "src/null_joystick.h", -- "src/null_init.c", -- "src/null_monitor.c", -- "src/null_window.c", -- "src/null_joystick.c", -- } filter "system:windows" systemversion "latest" files { "src/win32_init.c", "src/win32_module.c", -- "src/win32_joystick.c", "src/win32_monitor.c", "src/win32_time.h", -- "src/win32_time.c", "src/win32_thread.h", --解决Vulkan.obj相关问题 "src/win32_thread.c", "src/win32_window.c", "src/wgl_context.c", "src/egl_context.c", "src/osmesa_context.c" } defines { "_GLFW_WIN32", "_CRT_SECURE_NO_WARNINGS" } filter "configurations:Debug" runtime "Debug" symbols "on" filter "configurations:Release" runtime "Release" optimize "on"