set(common_HEADERS internal.h "${GLFW_BINARY_DIR}/src/glfw_config.h" "${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h" "${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h") set(common_SOURCES context.c init.c input.c monitor.c window.c) if (_GLFW_COCOA) set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h cocoa_joystick.h posix_tls.h) set(glfw_SOURCES ${common_SOURCES} cocoa_init.m cocoa_joystick.m cocoa_monitor.m cocoa_window.m cocoa_time.c posix_tls.c) elseif (_GLFW_WIN32) set(glfw_HEADERS ${common_HEADERS} win32_platform.h win32_joystick.h) set(glfw_SOURCES ${common_SOURCES} win32_init.c win32_joystick.c win32_monitor.c win32_time.c win32_tls.c win32_window.c) elseif (_GLFW_X11) set(glfw_HEADERS ${common_HEADERS} x11_platform.h xkb_unicode.h linux_joystick.h posix_time.h posix_tls.h) set(glfw_SOURCES ${common_SOURCES} x11_init.c x11_monitor.c x11_window.c xkb_unicode.c linux_joystick.c posix_time.c posix_tls.c) elseif (_GLFW_WAYLAND) set(glfw_HEADERS ${common_HEADERS} wl_platform.h linux_joystick.h posix_time.h posix_tls.h xkb_unicode.h) set(glfw_SOURCES ${common_SOURCES} wl_init.c wl_monitor.c wl_window.c linux_joystick.c posix_time.c posix_tls.c xkb_unicode.c) elseif (_GLFW_MIR) set(glfw_HEADERS ${common_HEADERS} mir_platform.h linux_joystick.h posix_time.h posix_tls.h xkb_unicode.h) set(glfw_SOURCES ${common_SOURCES} mir_init.c mir_monitor.c mir_window.c linux_joystick.c posix_time.c posix_tls.c xkb_unicode.c) endif() if (_GLFW_EGL) list(APPEND glfw_HEADERS ${common_HEADERS} egl_context.h) list(APPEND glfw_SOURCES ${common_SOURCES} egl_context.c) elseif (_GLFW_NSGL) list(APPEND glfw_HEADERS ${common_HEADERS} nsgl_context.h) list(APPEND glfw_SOURCES ${common_SOURCES} nsgl_context.m) elseif (_GLFW_WGL) list(APPEND glfw_HEADERS ${common_HEADERS} wgl_context.h) list(APPEND glfw_SOURCES ${common_SOURCES} wgl_context.c) elseif (_GLFW_X11) list(APPEND glfw_HEADERS ${common_HEADERS} glx_context.h) list(APPEND glfw_SOURCES ${common_SOURCES} glx_context.c) endif() if (APPLE) # For some reason, CMake doesn't know about .m set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C) endif() add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS}) set_target_properties(glfw PROPERTIES OUTPUT_NAME ${GLFW_LIB_NAME} VERSION ${GLFW_VERSION} SOVERSION ${GLFW_VERSION_MAJOR} POSITION_INDEPENDENT_CODE ON FOLDER "GLFW3") target_compile_definitions(glfw PRIVATE -D_GLFW_USE_CONFIG_H) target_include_directories(glfw PRIVATE "${GLFW_SOURCE_DIR}/src" "${GLFW_BINARY_DIR}/src" ${glfw_INCLUDE_DIRS}) # HACK: When building on MinGW, WINVER and UNICODE need to be defined before # the inclusion of stddef.h (by glfw3.h), which is itself included before # win32_platform.h. We define them here until a saner solution can be found # NOTE: MinGW-w64 and Visual C++ do /not/ need this hack. target_compile_definitions(glfw PRIVATE "$<$:UNICODE;WINVER=0x0501>") # Enable a reasonable set of warnings (no, -Wextra is not reasonable) target_compile_options(glfw PRIVATE "$<$:-Wall>" "$<$:-Wall>") if (BUILD_SHARED_LIBS) if (WIN32) if (MINGW) # Remove the lib prefix on the DLL (but not the import library set_target_properties(glfw PROPERTIES PREFIX "") # Add a suffix to the import library to avoid naming conflicts set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a") else() # Add a suffix to the import library to avoid naming conflicts set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib") endif() elseif (APPLE) # Add -fno-common to work around a bug in Apple's GCC target_compile_options(glfw PRIVATE "-fno-common") set_target_properties(glfw PROPERTIES INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX}") elseif (UNIX) # Hide symbols not explicitly tagged for export from the shared library target_compile_options(glfw PRIVATE "-fvisibility=hidden") endif() target_compile_definitions(glfw INTERFACE -DGLFW_DLL) target_link_libraries(glfw ${glfw_LIBRARIES}) endif() if (MSVC) target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS) endif() if (GLFW_INSTALL) install(TARGETS glfw EXPORT glfwTargets DESTINATION lib${LIB_SUFFIX}) endif()