link_libraries(glfw) if (BUILD_SHARED_LIBS) link_libraries("${MATH_LIBRARY}") endif() if (MSVC) add_definitions(-D_CRT_SECURE_NO_WARNINGS) endif() include_directories("${GLFW_SOURCE_DIR}/deps") set(GLAD "${GLFW_SOURCE_DIR}/deps/glad/glad.h" "${GLFW_SOURCE_DIR}/deps/glad.c") set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h" "${GLFW_SOURCE_DIR}/deps/getopt.c") set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h" "${GLFW_SOURCE_DIR}/deps/tinycthread.c") add_executable(clipboard clipboard.c ${GETOPT} ${GLAD}) add_executable(events events.c ${GETOPT} ${GLAD}) add_executable(msaa msaa.c ${GETOPT} ${GLAD}) add_executable(gamma gamma.c ${GETOPT} ${GLAD}) add_executable(glfwinfo glfwinfo.c ${GETOPT} ${GLAD}) add_executable(iconify iconify.c ${GETOPT} ${GLAD}) add_executable(joysticks joysticks.c ${GLAD}) add_executable(monitors monitors.c ${GETOPT} ${GLAD}) add_executable(reopen reopen.c ${GLAD}) add_executable(cursor cursor.c ${GLAD}) add_executable(empty WIN32 MACOSX_BUNDLE empty.c ${TINYCTHREAD} ${GLAD}) add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD}) add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${GLAD}) add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GETOPT} ${GLAD}) add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD}) add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD}) add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${GETOPT} ${GLAD}) target_link_libraries(empty "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}") target_link_libraries(threads "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}") set(WINDOWS_BINARIES empty icon sharing tearing threads title windows) set(CONSOLE_BINARIES clipboard events msaa gamma glfwinfo iconify joysticks monitors reopen cursor) if (VULKAN_FOUND) add_executable(vulkan WIN32 vulkan.c ${ICON}) target_include_directories(vulkan PRIVATE "${VULKAN_INCLUDE_DIR}") target_link_libraries(vulkan "${VULKAN_LIBRARY}") list(APPEND WINDOWS_BINARIES vulkan) endif() set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES FOLDER "GLFW3/Tests") if (MSVC) # Tell MSVC to use main instead of WinMain for Windows subsystem executables set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES LINK_FLAGS "/ENTRY:mainCRTStartup") endif() if (APPLE) set_target_properties(empty PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Empty Event") set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing") set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing") set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads") set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title") set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows") set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION} MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL} MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in") endif()