include_directories(${GLFW_SOURCE_DIR}/src ${GLFW_BINARY_DIR}/src ${glfw_INCLUDE_DIRS}) set(common_HEADERS ${GLFW_SOURCE_DIR}/include/GL/glfw3.h internal.h) set(common_SOURCES error.c fullscreen.c gamma.c init.c input.c joystick.c opengl.c time.c window.c) if (_GLFW_COCOA_NSGL) set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h) set(glfw_SOURCES ${common_SOURCES} cocoa_fullscreen.m cocoa_gamma.c cocoa_init.m cocoa_input.m cocoa_joystick.m cocoa_opengl.m cocoa_time.c cocoa_window.m) # For some reason, CMake doesn't know about .m set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C) elseif (_GLFW_WIN32_WGL) set(glfw_HEADERS ${common_HEADERS} win32_platform.h) set(glfw_SOURCES ${common_SOURCES} win32_fullscreen.c win32_gamma.c win32_init.c win32_input.c win32_joystick.c win32_opengl.c win32_time.c win32_window.c win32_dllmain.c) elseif (_GLFW_X11_GLX) set(glfw_HEADERS ${common_HEADERS} x11_platform.h) set(glfw_SOURCES ${common_SOURCES} x11_fullscreen.c x11_gamma.c x11_init.c x11_input.c x11_joystick.c x11_keysym2unicode.c x11_opengl.c x11_time.c x11_window.c) endif() add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS}) if (BUILD_SHARED_LIBS) if (_GLFW_WIN32_WGL) # The GLFW DLL needs a special compile-time macro and import library name set_target_properties(glfw PROPERTIES COMPILE_DEFINITIONS "_GLFW_BUILD_DLL;_GLFW_NO_DLOAD_GDI32;_GLFW_NO_DLOAD_WINMM" PREFIX "" IMPORT_PREFIX "" IMPORT_SUFFIX "dll.lib") elseif (_GLFW_COCOA_NSGL) # Append -fno-common to the compile flags to work around a bug in the Apple GCC get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS) if (NOT glfw_CFLAGS) set(glfw_CFLAGS "") endif() set_target_properties(glfw PROPERTIES COMPILE_FLAGS "${glfw_CFLAGS} -fno-common") endif() target_link_libraries(glfw ${glfw_LIBRARIES}) target_link_libraries(glfw LINK_INTERFACE_LIBRARIES) endif() install(TARGETS glfw DESTINATION lib)