//======================================================================== // GLFW - An OpenGL library // Platform: X11 // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Finds the video mode closest in size to the specified desired size //======================================================================== int _glfwGetClosestVideoMode(int* width, int* height, int* rate) { int i, match, bestmatch; if (_glfwLibrary.X11.RandR.available) { #if defined(_GLFW_HAS_XRANDR) int sizecount, bestsize; int ratecount, bestrate; short* ratelist; XRRScreenConfiguration* sc; XRRScreenSize* sizelist; sc = XRRGetScreenInfo(_glfwLibrary.X11.display, _glfwLibrary.X11.root); sizelist = XRRConfigSizes(sc, &sizecount); // Find the best matching mode bestsize = -1; bestmatch = INT_MAX; for (i = 0; i < sizecount; i++) { match = (*width - sizelist[i].width) * (*width - sizelist[i].width) + (*height - sizelist[i].height) * (*height - sizelist[i].height); if (match < bestmatch) { bestmatch = match; bestsize = i; } } if (bestsize != -1) { // Report width & height of best matching mode *width = sizelist[bestsize].width; *height = sizelist[bestsize].height; if (*rate > 0) { ratelist = XRRConfigRates(sc, bestsize, &ratecount); bestrate = -1; bestmatch = INT_MAX; for (i = 0; i < ratecount; i++) { match = abs(ratelist[i] - *rate); if (match < bestmatch) { bestmatch = match; bestrate = ratelist[i]; } } if (bestrate != -1) *rate = bestrate; } } XRRFreeScreenConfigInfo(sc); if (bestsize != -1) return bestsize; #endif /*_GLFW_HAS_XRANDR*/ } else if (_glfwLibrary.X11.VidMode.available) { #if defined(_GLFW_HAS_XF86VIDMODE) XF86VidModeModeInfo** modelist; int bestmode, modecount; // Get a list of all available display modes XF86VidModeGetAllModeLines(_glfwLibrary.X11.display, _glfwLibrary.X11.screen, &modecount, &modelist); // Find the best matching mode bestmode = -1; bestmatch = INT_MAX; for (i = 0; i < modecount; i++) { match = (*width - modelist[i]->hdisplay) * (*width - modelist[i]->hdisplay) + (*height - modelist[i]->vdisplay) * (*height - modelist[i]->vdisplay); if (match < bestmatch) { bestmatch = match; bestmode = i; } } if (bestmode != -1) { // Report width & height of best matching mode *width = modelist[bestmode]->hdisplay; *height = modelist[bestmode]->vdisplay; } XFree(modelist); if (bestmode != -1) return bestmode; #endif /*_GLFW_HAS_XF86VIDMODE*/ } // Default: Simply use the screen resolution *width = DisplayWidth(_glfwLibrary.X11.display, _glfwLibrary.X11.screen); *height = DisplayHeight(_glfwLibrary.X11.display, _glfwLibrary.X11.screen); return 0; } //======================================================================== // Change the current video mode //======================================================================== void _glfwSetVideoModeMODE(int mode, int rate) { if (_glfwLibrary.X11.RandR.available) { #if defined(_GLFW_HAS_XRANDR) XRRScreenConfiguration* sc; Window root; root = _glfwLibrary.X11.root; sc = XRRGetScreenInfo(_glfwLibrary.X11.display, root); // Remember old size and flag that we have changed the mode if (!_glfwLibrary.X11.FS.modeChanged) { _glfwLibrary.X11.FS.oldSizeID = XRRConfigCurrentConfiguration(sc, &_glfwLibrary.X11.FS.oldRotation); _glfwLibrary.X11.FS.oldWidth = DisplayWidth(_glfwLibrary.X11.display, _glfwLibrary.X11.screen); _glfwLibrary.X11.FS.oldHeight = DisplayHeight(_glfwLibrary.X11.display, _glfwLibrary.X11.screen); _glfwLibrary.X11.FS.modeChanged = GL_TRUE; } if (rate > 0) { // Set desired configuration XRRSetScreenConfigAndRate(_glfwLibrary.X11.display, sc, root, mode, RR_Rotate_0, (short) rate, CurrentTime); } else { // Set desired configuration XRRSetScreenConfig(_glfwLibrary.X11.display, sc, root, mode, RR_Rotate_0, CurrentTime); } XRRFreeScreenConfigInfo(sc); #endif /*_GLFW_HAS_XRANDR*/ } else if (_glfwLibrary.X11.VidMode.available) { #if defined(_GLFW_HAS_XF86VIDMODE) XF86VidModeModeInfo **modelist; int modecount; // Get a list of all available display modes XF86VidModeGetAllModeLines(_glfwLibrary.X11.display, _glfwLibrary.X11.screen, &modecount, &modelist); // Unlock mode switch if necessary if (_glfwLibrary.X11.FS.modeChanged) { XF86VidModeLockModeSwitch(_glfwLibrary.X11.display, _glfwLibrary.X11.screen, 0); } // Change the video mode to the desired mode XF86VidModeSwitchToMode(_glfwLibrary.X11.display, _glfwLibrary.X11.screen, modelist[mode]); // Set viewport to upper left corner (where our window will be) XF86VidModeSetViewPort(_glfwLibrary.X11.display, _glfwLibrary.X11.screen, 0, 0); // Lock mode switch XF86VidModeLockModeSwitch(_glfwLibrary.X11.display, _glfwLibrary.X11.screen, 1); // Remember old mode and flag that we have changed the mode if (!_glfwLibrary.X11.FS.modeChanged) { _glfwLibrary.X11.FS.oldMode = *modelist[0]; _glfwLibrary.X11.FS.modeChanged = GL_TRUE; } XFree(modelist); #endif /*_GLFW_HAS_XF86VIDMODE*/ } } //======================================================================== // Change the current video mode //======================================================================== void _glfwSetVideoMode(int* width, int* height, int* rate) { int bestmode; // Find a best match mode bestmode = _glfwGetClosestVideoMode(width, height, rate); // Change mode _glfwSetVideoModeMODE(bestmode, *rate); } //======================================================================== // Restore the previously saved (original) video mode //======================================================================== void _glfwRestoreVideoMode(void) { if (_glfwLibrary.X11.FS.modeChanged) { if (_glfwLibrary.X11.RandR.available) { #if defined(_GLFW_HAS_XRANDR) XRRScreenConfiguration* sc; if (_glfwLibrary.X11.RandR.available) { sc = XRRGetScreenInfo(_glfwLibrary.X11.display, _glfwLibrary.X11.root); XRRSetScreenConfig(_glfwLibrary.X11.display, sc, _glfwLibrary.X11.root, _glfwLibrary.X11.FS.oldSizeID, _glfwLibrary.X11.FS.oldRotation, CurrentTime); XRRFreeScreenConfigInfo(sc); } #endif /*_GLFW_HAS_XRANDR*/ } else if (_glfwLibrary.X11.VidMode.available) { #if defined(_GLFW_HAS_XF86VIDMODE) // Unlock mode switch XF86VidModeLockModeSwitch(_glfwLibrary.X11.display, _glfwLibrary.X11.screen, 0); // Change the video mode back to the old mode XF86VidModeSwitchToMode(_glfwLibrary.X11.display, _glfwLibrary.X11.screen, &_glfwLibrary.X11.FS.oldMode); #endif /*_GLFW_HAS_XF86VIDMODE*/ } _glfwLibrary.X11.FS.modeChanged = GL_FALSE; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// struct _glfwResolution { int width; int height; }; //======================================================================== // List available video modes //======================================================================== int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount) { int count, k, l, r, g, b, rgba, gl; int depth; XVisualInfo* vislist; XVisualInfo dummy; int viscount, rgbcount, rescount; int* rgbarray; struct _glfwResolution* resarray; // Get list of visuals vislist = XGetVisualInfo(_glfwLibrary.X11.display, 0, &dummy, &viscount); if (vislist == NULL) { _glfwSetError(GLFW_PLATFORM_ERROR, "X11: Failed to retrieve the available visuals"); return 0; } rgbarray = (int*) malloc(sizeof(int) * viscount); rgbcount = 0; // Temporary solution #if !defined(_GLFW_X11_EGL) // Build RGB array for (k = 0; k < viscount; k++) { // Does the visual support OpenGL & true color? glXGetConfig(_glfwLibrary.X11.display, &vislist[k], GLX_USE_GL, &gl); glXGetConfig(_glfwLibrary.X11.display, &vislist[k], GLX_RGBA, &rgba); if (gl && rgba) { // Get color depth for this visual depth = vislist[k].depth; // Convert to RGB _glfwSplitBPP(depth, &r, &g, &b); depth = (r << 16) | (g << 8) | b; // Is this mode unique? for (l = 0; l < rgbcount; l++) { if (depth == rgbarray[l]) break; } if (l >= rgbcount) { rgbarray[rgbcount] = depth; rgbcount++; } } } #endif XFree(vislist); rescount = 0; resarray = NULL; // Build resolution array if (_glfwLibrary.X11.RandR.available) { #if defined(_GLFW_HAS_XRANDR) XRRScreenConfiguration* sc; XRRScreenSize* sizelist; int sizecount; sc = XRRGetScreenInfo(_glfwLibrary.X11.display, _glfwLibrary.X11.root); sizelist = XRRConfigSizes(sc, &sizecount); resarray = (struct _glfwResolution*) malloc(sizeof(struct _glfwResolution) * sizecount); for (k = 0; k < sizecount; k++) { resarray[rescount].width = sizelist[k].width; resarray[rescount].height = sizelist[k].height; rescount++; } XRRFreeScreenConfigInfo(sc); #endif /*_GLFW_HAS_XRANDR*/ } else if (_glfwLibrary.X11.VidMode.available) { #if defined(_GLFW_HAS_XF86VIDMODE) XF86VidModeModeInfo** modelist; int modecount, width, height; XF86VidModeGetAllModeLines(_glfwLibrary.X11.display, _glfwLibrary.X11.screen, &modecount, &modelist); resarray = (struct _glfwResolution*) malloc(sizeof(struct _glfwResolution) * modecount); for (k = 0; k < modecount; k++) { width = modelist[k]->hdisplay; height = modelist[k]->vdisplay; // Is this mode unique? for (l = 0; l < rescount; l++) { if (width == resarray[l].width && height == resarray[l].height) break; } if (l >= rescount) { resarray[rescount].width = width; resarray[rescount].height = height; rescount++; } } XFree(modelist); #endif /*_GLFW_HAS_XF86VIDMODE*/ } if (!resarray) { rescount = 1; resarray = (struct _glfwResolution*) malloc(sizeof(struct _glfwResolution) * rescount); resarray[0].width = DisplayWidth(_glfwLibrary.X11.display, _glfwLibrary.X11.screen); resarray[0].height = DisplayHeight(_glfwLibrary.X11.display, _glfwLibrary.X11.screen); } // Build permutations of colors and resolutions count = 0; for (k = 0; k < rgbcount && count < maxcount; k++) { for (l = 0; l < rescount && count < maxcount; l++) { list[count].width = resarray[l].width; list[count].height = resarray[l].height; list[count].redBits = (rgbarray[k] >> 16) & 255; list[count].greenBits = (rgbarray[k] >> 8) & 255; list[count].blueBits = rgbarray[k] & 255; count++; } } free(resarray); free(rgbarray); return count; } //======================================================================== // Get the desktop video mode //======================================================================== void _glfwPlatformGetDesktopMode(GLFWvidmode* mode) { int bpp; // Get and split display depth bpp = DefaultDepth(_glfwLibrary.X11.display, _glfwLibrary.X11.screen); _glfwSplitBPP(bpp, &mode->redBits, &mode->greenBits, &mode->blueBits); if (_glfwLibrary.X11.FS.modeChanged) { if (_glfwLibrary.X11.RandR.available) { #if defined(_GLFW_HAS_XRANDR) mode->width = _glfwLibrary.X11.FS.oldWidth; mode->height = _glfwLibrary.X11.FS.oldHeight; #endif /*_GLFW_HAS_XRANDR*/ } else if (_glfwLibrary.X11.VidMode.available) { #if defined(_GLFW_HAS_XF86VIDMODE) mode->width = _glfwLibrary.X11.FS.oldMode.hdisplay; mode->height = _glfwLibrary.X11.FS.oldMode.vdisplay; #endif /*_GLFW_HAS_XF86VIDMODE*/ } } else { mode->width = DisplayWidth(_glfwLibrary.X11.display, _glfwLibrary.X11.screen); mode->height = DisplayHeight(_glfwLibrary.X11.display, _glfwLibrary.X11.screen); } }