//======================================================================== // GLFW - An OpenGL library // Platform: X11 (Unix) // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// _GLFWdisplay** _glfwCreateDisplay(_GLFWdisplay** current, XRROutputInfo* outputInfo, XRRCrtcInfo* crtcInfo) { *current = _glfwMalloc(sizeof(_GLFWdisplay)); memset(*current, 0, sizeof(_GLFWdisplay)); (*current)->physicalWidth = outputInfo->mm_width; (*current)->physicalHeight = outputInfo->mm_height; memcpy((*current)->deviceName, outputInfo->name, GLFW_DISPLAY_PARAM_S_NAME_LEN+1); (*current)->deviceName[GLFW_DISPLAY_PARAM_S_NAME_LEN] = '\0'; (*current)->screenXPosition = crtcInfo->x; (*current)->screenYPosition = crtcInfo->y; return &((*current)->next); } _GLFWdisplay* _glfwDestroyDisplay(_GLFWdisplay* display) { _GLFWdisplay* result; result = display->next; _glfwFree(display); return result; } void _glfwInitDisplays(void) { if(_glfwLibrary.X11.RandR.available == GL_TRUE) { XRRScreenResources* resources; int outputIDX; _GLFWdisplay** curDisplay; curDisplay = &_glfwLibrary.displayListHead; resources = XRRGetScreenResources(_glfwLibrary.X11.display, _glfwLibrary.X11.root); for(outputIDX = 0; outputIDX < resources->noutput; outputIDX++) { // physical device XRROutputInfo* outputInfo = NULL; // logical surface XRRCrtcInfo* crtcInfo = NULL; int crtcIDX; outputInfo = XRRGetOutputInfo(_glfwLibrary.X11.display, resources, resources->outputs[outputIDX]); if(outputInfo->connection == RR_Connected) { for(crtcIDX = 0; crtcIDX < outputInfo->ncrtc; crtcIDX++) { if(outputInfo->crtc == outputInfo->crtcs[crtcIDX]) { crtcInfo = XRRGetCrtcInfo(_glfwLibrary.X11.display, resources, outputInfo->crtcs[crtcIDX]); break; } } curDisplay = _glfwCreateDisplay(curDisplay, outputInfo, crtcInfo); XRRFreeCrtcInfo(crtcInfo); } XRRFreeOutputInfo(outputInfo); } } } void _glfwTerminateDisplays(void) { while(_glfwLibrary.displayListHead) _glfwLibrary.displayListHead = _glfwDestroyDisplay(_glfwLibrary.displayListHead); }