//======================================================================== // GLFW 3.4 Win32 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2017 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // Please use C89 style variable declarations in this file because VS 2010 //======================================================================== #include "internal.h" #if defined(GLFW_BUILD_WIN32_TIMER) ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// void _glfwPlatformInitTimer(void) { QueryPerformanceFrequency((LARGE_INTEGER*) &_glfw.timer.win32.frequency); } uint64_t _glfwPlatformGetTimerValue(void) { uint64_t value; QueryPerformanceCounter((LARGE_INTEGER*) &value); return value; } uint64_t _glfwPlatformGetTimerFrequency(void) { return _glfw.timer.win32.frequency; } #endif // GLFW_BUILD_WIN32_TIMER