//======================================================================== // GLFW 3.1 WGL - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include // Initialize WGL-specific extensions // static void initWGLExtensions(_GLFWwindow* window) { // This needs to include every function pointer loaded below window->wgl.SwapIntervalEXT = NULL; window->wgl.GetPixelFormatAttribivARB = NULL; window->wgl.GetExtensionsStringARB = NULL; window->wgl.GetExtensionsStringEXT = NULL; window->wgl.CreateContextAttribsARB = NULL; // This needs to include every extension used below except for // WGL_ARB_extensions_string and WGL_EXT_extensions_string window->wgl.ARB_multisample = GL_FALSE; window->wgl.ARB_framebuffer_sRGB = GL_FALSE; window->wgl.ARB_create_context = GL_FALSE; window->wgl.ARB_create_context_profile = GL_FALSE; window->wgl.EXT_create_context_es2_profile = GL_FALSE; window->wgl.ARB_create_context_robustness = GL_FALSE; window->wgl.EXT_swap_control = GL_FALSE; window->wgl.ARB_pixel_format = GL_FALSE; window->wgl.ARB_context_flush_control = GL_FALSE; window->wgl.GetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC) wglGetProcAddress("wglGetExtensionsStringEXT"); if (!window->wgl.GetExtensionsStringEXT) { window->wgl.GetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC) wglGetProcAddress("wglGetExtensionsStringARB"); if (!window->wgl.GetExtensionsStringARB) return; } if (_glfwPlatformExtensionSupported("WGL_ARB_multisample")) window->wgl.ARB_multisample = GL_TRUE; if (_glfwPlatformExtensionSupported("WGL_ARB_framebuffer_sRGB")) window->wgl.ARB_framebuffer_sRGB = GL_TRUE; if (_glfwPlatformExtensionSupported("WGL_ARB_create_context")) { window->wgl.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) wglGetProcAddress("wglCreateContextAttribsARB"); if (window->wgl.CreateContextAttribsARB) window->wgl.ARB_create_context = GL_TRUE; } if (window->wgl.ARB_create_context) { if (_glfwPlatformExtensionSupported("WGL_ARB_create_context_profile")) window->wgl.ARB_create_context_profile = GL_TRUE; } if (window->wgl.ARB_create_context && window->wgl.ARB_create_context_profile) { if (_glfwPlatformExtensionSupported("WGL_EXT_create_context_es2_profile")) window->wgl.EXT_create_context_es2_profile = GL_TRUE; } if (window->wgl.ARB_create_context) { if (_glfwPlatformExtensionSupported("WGL_ARB_create_context_robustness")) window->wgl.ARB_create_context_robustness = GL_TRUE; } if (_glfwPlatformExtensionSupported("WGL_EXT_swap_control")) { window->wgl.SwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT"); if (window->wgl.SwapIntervalEXT) window->wgl.EXT_swap_control = GL_TRUE; } if (_glfwPlatformExtensionSupported("WGL_ARB_pixel_format")) { window->wgl.GetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC) wglGetProcAddress("wglGetPixelFormatAttribivARB"); if (window->wgl.GetPixelFormatAttribivARB) window->wgl.ARB_pixel_format = GL_TRUE; } if (_glfwPlatformExtensionSupported("WGL_ARB_context_flush_control")) window->wgl.ARB_context_flush_control = GL_TRUE; } // Returns the specified attribute of the specified pixel format // static int getPixelFormatAttrib(_GLFWwindow* window, int pixelFormat, int attrib) { int value = 0; assert(window->wgl.ARB_pixel_format); if (!window->wgl.GetPixelFormatAttribivARB(window->wgl.dc, pixelFormat, 0, 1, &attrib, &value)) { // NOTE: We should probably handle this error somehow return 0; } return value; } // Return a list of available and usable framebuffer configs // static GLboolean choosePixelFormat(_GLFWwindow* window, const _GLFWfbconfig* desired, int* result) { _GLFWfbconfig* usableConfigs; const _GLFWfbconfig* closest; int i, nativeCount, usableCount; if (window->wgl.ARB_pixel_format) { nativeCount = getPixelFormatAttrib(window, 1, WGL_NUMBER_PIXEL_FORMATS_ARB); } else { nativeCount = DescribePixelFormat(window->wgl.dc, 1, sizeof(PIXELFORMATDESCRIPTOR), NULL); } usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig)); usableCount = 0; for (i = 0; i < nativeCount; i++) { const int n = i + 1; _GLFWfbconfig* u = usableConfigs + usableCount; if (window->wgl.ARB_pixel_format) { // Get pixel format attributes through WGL_ARB_pixel_format if (!getPixelFormatAttrib(window, n, WGL_SUPPORT_OPENGL_ARB) || !getPixelFormatAttrib(window, n, WGL_DRAW_TO_WINDOW_ARB)) { continue; } if (getPixelFormatAttrib(window, n, WGL_PIXEL_TYPE_ARB) != WGL_TYPE_RGBA_ARB) { continue; } if (getPixelFormatAttrib(window, n, WGL_ACCELERATION_ARB) == WGL_NO_ACCELERATION_ARB) { continue; } u->redBits = getPixelFormatAttrib(window, n, WGL_RED_BITS_ARB); u->greenBits = getPixelFormatAttrib(window, n, WGL_GREEN_BITS_ARB); u->blueBits = getPixelFormatAttrib(window, n, WGL_BLUE_BITS_ARB); u->alphaBits = getPixelFormatAttrib(window, n, WGL_ALPHA_BITS_ARB); u->depthBits = getPixelFormatAttrib(window, n, WGL_DEPTH_BITS_ARB); u->stencilBits = getPixelFormatAttrib(window, n, WGL_STENCIL_BITS_ARB); u->accumRedBits = getPixelFormatAttrib(window, n, WGL_ACCUM_RED_BITS_ARB); u->accumGreenBits = getPixelFormatAttrib(window, n, WGL_ACCUM_GREEN_BITS_ARB); u->accumBlueBits = getPixelFormatAttrib(window, n, WGL_ACCUM_BLUE_BITS_ARB); u->accumAlphaBits = getPixelFormatAttrib(window, n, WGL_ACCUM_ALPHA_BITS_ARB); u->auxBuffers = getPixelFormatAttrib(window, n, WGL_AUX_BUFFERS_ARB); if (getPixelFormatAttrib(window, n, WGL_STEREO_ARB)) u->stereo = GL_TRUE; if (getPixelFormatAttrib(window, n, WGL_DOUBLE_BUFFER_ARB)) u->doublebuffer = GL_TRUE; if (window->wgl.ARB_multisample) u->samples = getPixelFormatAttrib(window, n, WGL_SAMPLES_ARB); if (window->wgl.ARB_framebuffer_sRGB) { if (getPixelFormatAttrib(window, n, WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB)) u->sRGB = GL_TRUE; } } else { PIXELFORMATDESCRIPTOR pfd; // Get pixel format attributes through old-fashioned PFDs if (!DescribePixelFormat(window->wgl.dc, n, sizeof(PIXELFORMATDESCRIPTOR), &pfd)) { continue; } if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) || !(pfd.dwFlags & PFD_SUPPORT_OPENGL)) { continue; } if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) && (pfd.dwFlags & PFD_GENERIC_FORMAT)) { continue; } if (pfd.iPixelType != PFD_TYPE_RGBA) continue; u->redBits = pfd.cRedBits; u->greenBits = pfd.cGreenBits; u->blueBits = pfd.cBlueBits; u->alphaBits = pfd.cAlphaBits; u->depthBits = pfd.cDepthBits; u->stencilBits = pfd.cStencilBits; u->accumRedBits = pfd.cAccumRedBits; u->accumGreenBits = pfd.cAccumGreenBits; u->accumBlueBits = pfd.cAccumBlueBits; u->accumAlphaBits = pfd.cAccumAlphaBits; u->auxBuffers = pfd.cAuxBuffers; if (pfd.dwFlags & PFD_STEREO) u->stereo = GL_TRUE; if (pfd.dwFlags & PFD_DOUBLEBUFFER) u->doublebuffer = GL_TRUE; } u->wgl = n; usableCount++; } if (!usableCount) { _glfwInputError(GLFW_API_UNAVAILABLE, "WGL: The driver does not appear to support OpenGL"); free(usableConfigs); return GL_FALSE; } closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount); if (!closest) { _glfwInputError(GLFW_PLATFORM_ERROR, "WGL: Failed to find a suitable pixel format"); free(usableConfigs); return GL_FALSE; } *result = closest->wgl; free(usableConfigs); return GL_TRUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialize WGL // int _glfwInitContextAPI(void) { if (!_glfwInitTLS()) return GL_FALSE; _glfw.wgl.opengl32.instance = LoadLibraryW(L"opengl32.dll"); if (!_glfw.wgl.opengl32.instance) { _glfwInputError(GLFW_PLATFORM_ERROR, "WGL: Failed to load opengl32.dll"); return GL_FALSE; } return GL_TRUE; } // Terminate WGL // void _glfwTerminateContextAPI(void) { if (_glfw.wgl.opengl32.instance) FreeLibrary(_glfw.wgl.opengl32.instance); _glfwTerminateTLS(); } #define setWGLattrib(attribName, attribValue) \ { \ attribs[index++] = attribName; \ attribs[index++] = attribValue; \ assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \ } // Create the OpenGL or OpenGL ES context // int _glfwCreateContext(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { int attribs[40]; int pixelFormat = 0; PIXELFORMATDESCRIPTOR pfd; HGLRC share = NULL; if (ctxconfig->share) share = ctxconfig->share->wgl.context; window->wgl.dc = GetDC(window->win32.handle); if (!window->wgl.dc) { _glfwInputError(GLFW_PLATFORM_ERROR, "WGL: Failed to retrieve DC for window"); return GL_FALSE; } if (!choosePixelFormat(window, fbconfig, &pixelFormat)) return GL_FALSE; if (!DescribePixelFormat(window->wgl.dc, pixelFormat, sizeof(pfd), &pfd)) { _glfwInputError(GLFW_PLATFORM_ERROR, "WGL: Failed to retrieve PFD for selected pixel format"); return GL_FALSE; } if (!SetPixelFormat(window->wgl.dc, pixelFormat, &pfd)) { _glfwInputError(GLFW_PLATFORM_ERROR, "WGL: Failed to set selected pixel format"); return GL_FALSE; } if (window->wgl.ARB_create_context) { int index = 0, mask = 0, flags = 0; if (ctxconfig->api == GLFW_OPENGL_API) { if (ctxconfig->forward) flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE) mask |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB; else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE) mask |= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; } else mask |= WGL_CONTEXT_ES2_PROFILE_BIT_EXT; if (ctxconfig->debug) flags |= WGL_CONTEXT_DEBUG_BIT_ARB; if (ctxconfig->robustness) { if (window->wgl.ARB_create_context_robustness) { if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION) { setWGLattrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, WGL_NO_RESET_NOTIFICATION_ARB); } else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET) { setWGLattrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, WGL_LOSE_CONTEXT_ON_RESET_ARB); } flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB; } } if (ctxconfig->release) { if (window->wgl.ARB_context_flush_control) { if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE) { setWGLattrib(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB, WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB); } else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH) { setWGLattrib(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB, WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB); } } } if (ctxconfig->major != 1 || ctxconfig->minor != 0) { // NOTE: Only request an explicitly versioned context when // necessary, as explicitly requesting version 1.0 does not // always return the highest available version setWGLattrib(WGL_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major); setWGLattrib(WGL_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor); } if (flags) setWGLattrib(WGL_CONTEXT_FLAGS_ARB, flags); if (mask) setWGLattrib(WGL_CONTEXT_PROFILE_MASK_ARB, mask); setWGLattrib(0, 0); window->wgl.context = window->wgl.CreateContextAttribsARB(window->wgl.dc, share, attribs); if (!window->wgl.context) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "WGL: Failed to create OpenGL context"); return GL_FALSE; } } else { window->wgl.context = wglCreateContext(window->wgl.dc); if (!window->wgl.context) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "WGL: Failed to create OpenGL context"); return GL_FALSE; } if (share) { if (!wglShareLists(share, window->wgl.context)) { _glfwInputError(GLFW_PLATFORM_ERROR, "WGL: Failed to enable sharing with specified OpenGL context"); return GL_FALSE; } } } _glfwPlatformMakeContextCurrent(window); initWGLExtensions(window); return GL_TRUE; } #undef setWGLattrib // Destroy the OpenGL context // void _glfwDestroyContext(_GLFWwindow* window) { if (window->wgl.context) { wglDeleteContext(window->wgl.context); window->wgl.context = NULL; } if (window->wgl.dc) { ReleaseDC(window->win32.handle, window->wgl.dc); window->wgl.dc = NULL; } } // Analyzes the specified context for possible recreation // int _glfwAnalyzeContext(const _GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { GLboolean required = GL_FALSE; if (ctxconfig->api == GLFW_OPENGL_API) { if (ctxconfig->forward) { if (!window->wgl.ARB_create_context) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "WGL: A forward compatible OpenGL context requested but WGL_ARB_create_context is unavailable"); return _GLFW_RECREATION_IMPOSSIBLE; } required = GL_TRUE; } if (ctxconfig->profile) { if (!window->wgl.ARB_create_context_profile) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "WGL: OpenGL profile requested but WGL_ARB_create_context_profile is unavailable"); return _GLFW_RECREATION_IMPOSSIBLE; } required = GL_TRUE; } if (ctxconfig->release) { if (window->wgl.ARB_context_flush_control) required = GL_TRUE; } } else { if (!window->wgl.ARB_create_context || !window->wgl.ARB_create_context_profile || !window->wgl.EXT_create_context_es2_profile) { _glfwInputError(GLFW_API_UNAVAILABLE, "WGL: OpenGL ES requested but WGL_ARB_create_context_es2_profile is unavailable"); return _GLFW_RECREATION_IMPOSSIBLE; } required = GL_TRUE; } if (ctxconfig->major != 1 || ctxconfig->minor != 0) { if (window->wgl.ARB_create_context) required = GL_TRUE; } if (ctxconfig->debug) { if (window->wgl.ARB_create_context) required = GL_TRUE; } if (fbconfig->samples > 0) { // We want FSAA, but can we get it? // FSAA is not a hard constraint, so otherwise we just don't care if (window->wgl.ARB_multisample && window->wgl.ARB_pixel_format) { // We appear to have both the extension and the means to ask for it required = GL_TRUE; } } if (fbconfig->sRGB) { // We want sRGB, but can we get it? // sRGB is not a hard constraint, so otherwise we just don't care if (window->wgl.ARB_framebuffer_sRGB && window->wgl.ARB_pixel_format) { // We appear to have both the extension and the means to ask for it required = GL_TRUE; } } if (required) return _GLFW_RECREATION_REQUIRED; return _GLFW_RECREATION_NOT_NEEDED; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// void _glfwPlatformMakeContextCurrent(_GLFWwindow* window) { if (window) wglMakeCurrent(window->wgl.dc, window->wgl.context); else wglMakeCurrent(NULL, NULL); _glfwSetCurrentContext(window); } void _glfwPlatformSwapBuffers(_GLFWwindow* window) { SwapBuffers(window->wgl.dc); } void _glfwPlatformSwapInterval(int interval) { _GLFWwindow* window = _glfwPlatformGetCurrentContext(); #if !defined(_GLFW_USE_DWM_SWAP_INTERVAL) if (_glfwIsCompositionEnabled() && interval) { // Don't enabled vsync when desktop compositing is enabled, as it leads // to frame jitter return; } #endif if (window->wgl.EXT_swap_control) window->wgl.SwapIntervalEXT(interval); } int _glfwPlatformExtensionSupported(const char* extension) { const GLubyte* extensions; _GLFWwindow* window = _glfwPlatformGetCurrentContext(); if (window->wgl.GetExtensionsStringEXT != NULL) { extensions = (GLubyte*) window->wgl.GetExtensionsStringEXT(); if (extensions != NULL) { if (_glfwStringInExtensionString(extension, extensions)) return GL_TRUE; } } if (window->wgl.GetExtensionsStringARB != NULL) { extensions = (GLubyte*) window->wgl.GetExtensionsStringARB(window->wgl.dc); if (extensions != NULL) { if (_glfwStringInExtensionString(extension, extensions)) return GL_TRUE; } } return GL_FALSE; } GLFWglproc _glfwPlatformGetProcAddress(const char* procname) { const GLFWglproc proc = (GLFWglproc) wglGetProcAddress(procname); if (proc) return proc; return (GLFWglproc) GetProcAddress(_glfw.wgl.opengl32.instance, procname); } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return window->wgl.context; }