//======================================================================== // GLFW 3.5 OGC - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2024 Alberto Mardegan // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #define GLFW_OGC_JOYSTICK_STATE _GLFWjoystickOgc ogc; #define GLFW_OGC_LIBRARY_JOYSTICK_STATE _GLFWlibraryJoystickOgc ogcjs; #define MAX_GC_JOYSTICKS 4 #ifdef __wii__ #define MAX_WIIMOTES 4 #else #define MAX_WIIMOTES 0 #endif #define MAX_JOYSTICKS (MAX_GC_JOYSTICKS + MAX_WIIMOTES) // Ogc-specific joystick data // typedef struct _GLFWjoystickOgc { int id; uint8_t expansion; } _GLFWjoystickOgc; typedef struct _GLFWlibraryJoystickOgc { char joystickIndex[MAX_JOYSTICKS]; } _GLFWlibraryJoystickOgc; #define JOYSTICK_INDEX_FROM_DEVICE(deviceId) \ ((int)_glfw.ogcjs.joystickIndex[deviceId]) #define JOYSTICK_FROM_DEVICE(deviceId) \ (&_glfw.joysticks[JOYSTICK_INDEX_FROM_DEVICE(deviceId)]) GLFWbool _glfwPollJoysticksOgc(void); GLFWbool _glfwInitJoysticksOgc(void); void _glfwTerminateJoysticksOgc(void); GLFWbool _glfwPollJoystickOgc(_GLFWjoystick* js, int mode); const char* _glfwGetMappingNameOgc(void); void _glfwUpdateGamepadGUIDOgc(char* guid);