project(GLFW C) cmake_minimum_required(VERSION 2.4) cmake_policy(VERSION 2.4) set(GLFW_VERSION_MAJOR "3") set(GLFW_VERSION_MINOR "0") set(GLFW_VERSION_PATCH "0") set(GLFW_VERSION_EXTRA "") set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}") set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}") include(CheckFunctionExists) include(CheckSymbolExists) find_package(OpenGL REQUIRED) set(common_SOURCES ${GLFW_SOURCE_DIR}/src/enable.c ${GLFW_SOURCE_DIR}/src/error.c ${GLFW_SOURCE_DIR}/src/fullscreen.c ${GLFW_SOURCE_DIR}/src/glext.c ${GLFW_SOURCE_DIR}/src/init.c ${GLFW_SOURCE_DIR}/src/input.c ${GLFW_SOURCE_DIR}/src/joystick.c ${GLFW_SOURCE_DIR}/src/time.c ${GLFW_SOURCE_DIR}/src/window.c ) #-------------------------------------------------------------------- # Set up GLFW for Win32 and WGL on Windows #-------------------------------------------------------------------- if (WIN32) message(STATUS "Building GLFW for WGL on a Win32 system") # Set up library and include paths set(CMAKE_REQUIRED_LIBRARIES ${OPENGL_gl_LIBRARY}) list(APPEND GLFW_INCLUDE_DIR ${OPENGL_INCLUDE_DIR}) list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY}) # Select platform specific code add_subdirectory(src/win32) endif (WIN32) #-------------------------------------------------------------------- # Set up GLFW for Xlib and GLX on Unix-like systems with X Windows #-------------------------------------------------------------------- if (UNIX AND NOT APPLE AND NOT CYGWIN) message(STATUS "Building GLFW for X11 and GLX on a Unix-like system") # Set up library and include paths set(CMAKE_REQUIRED_LIBRARIES ${X11_X11_LIB} ${OPENGL_gl_LIBRARY}) list(APPEND GLFW_INCLUDE_DIR ${X11_X11_INCLUDE_PATH}) list(APPEND GLFW_LIBRARIES ${X11_X11_LIB}) list(APPEND GLFW_INCLUDE_DIR ${OPENGL_INCLUDE_DIR}) list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY}) include(${CMAKE_CURRENT_SOURCE_DIR}/CMake/CheckX11Extensions.cmake) # Check for XRandR (modern resolution switching extension) CHECK_X11_XRANDR() if (X11_XRANDR_FOUND) set(_GLFW_HAS_XRANDR 1) list(APPEND GLFW_INCLUDE_DIR ${X11_XRANDR_INCLUDE_DIR}) list(APPEND GLFW_LIBRARIES ${X11_XRANDR_LIBRARIES}) endif(X11_XRANDR_FOUND) # Check for Xf86VidMode (fallback legacy resolution switching extension) if (NOT X11_XRANDR_FOUND) CHECK_X11_XF86VIDMODE() if (X11_XF86VIDMODE_FOUND) set(_GLFW_HAS_XF86VIDMODE 1) list(APPEND GLFW_INCLUDE_DIR ${X11_XF86VIDMODE_INCLUDE_DIR}) list(APPEND GLFW_LIBRARIES ${X11_XF86VIDMODE_LIBRARIES}) endif(X11_XF86VIDMODE_FOUND) endif (NOT X11_XRANDR_FOUND) CHECK_FUNCTION_EXISTS(glXGetProcAddress _GLFW_HAS_GLXGETPROCADDRESS) if (NOT _GLFW_HAS_GLXGETPROCADDRESS) CHECK_FUNCTION_EXISTS(glXGetProcAddressARB _GLFW_HAS_GLXGETPROCADDRESSARB) endif (NOT _GLFW_HAS_GLXGETPROCADDRESS) if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB) CHECK_FUNCTION_EXISTS(glXGetProcAddressEXT _GLFW_HAS_GLXGETPROCADDRESSEXT) endif (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB) if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB AND NOT _GLFW_HAS_GLXGETPROCADDRESSEXT) message(WARNING "No glXGetProcAddressXXX variant found") endif (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB AND NOT _GLFW_HAS_GLXGETPROCADDRESSEXT) # Select platform specific code add_subdirectory(src/x11) endif(UNIX AND NOT APPLE AND NOT CYGWIN) #-------------------------------------------------------------------- # Set up GLFW for Cocoa and NSOpenGL on Mac OS X #-------------------------------------------------------------------- if (UNIX AND APPLE) message(STATUS "Building GLFW for Cocoa and NSOpenGL on Mac OS X") # Universal build, decent set of warning flags... set(CMAKE_OSX_ARCHITECTURES ppc;i386;ppc64;x86_64) set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.5.sdk) set(CMAKE_C_FLAGS "-mmacosx-version-min=10.5 -Wall -Wextra -Wno-unused-parameter -Werror") # Set up library and include paths find_library(COCOA_FRAMEWORK Cocoa) list(APPEND GLFW_LIBRARIES ${COCOA_FRAMEWORK}) list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY}) # Select platform specific code add_subdirectory(src/cocoa) endif(UNIX AND APPLE) #-------------------------------------------------------------------- # Add example and test programs #-------------------------------------------------------------------- add_subdirectory(examples) add_subdirectory(tests) #-------------------------------------------------------------------- # Create shared configuration header #-------------------------------------------------------------------- configure_file(${GLFW_SOURCE_DIR}/src/config.h.cmake ${GLFW_BINARY_DIR}/src/config.h @ONLY) #-------------------------------------------------------------------- # Install standard files #-------------------------------------------------------------------- install(DIRECTORY include DESTINATION include PATTERN include/GL/glfw3.h) install(FILES COPYING.txt readme.html DESTINATION share/doc/glfw-${GLFW_VERSION_FULL}/) # The respective port's CMakeLists.txt file installs the library #-------------------------------------------------------------------- # -- Documentation generation #-------------------------------------------------------------------- #include("${CMAKE_CURRENT_SOURCE_DIR}/documentation.cmake") #configure_file("${CMAKE_CURRENT_SOURCE_DIR}/Doxyfile.in" # "${CMAKE_CURRENT_BINARY_DIR}/Doxyfile" # IMMEDIATE @ONLY) #add_doxygen_target("${CMAKE_CURRENT_BINARY_DIR}/Doxyfile") #add_subdirectory(docs) #-------------------------------------------------------------------- # Uninstall operation #-------------------------------------------------------------------- configure_file(${GLFW_SOURCE_DIR}/cmake_uninstall.cmake.in ${GLFW_BINARY_DIR}/cmake_uninstall.cmake IMMEDIATE @ONLY) add_custom_target(uninstall ${CMAKE_COMMAND} -P ${GLFW_BINARY_DIR}/cmake_uninstall.cmake)