//======================================================================== // GLFW 3.1 Wayland - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2014 Jonas Ã…dahl // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include #include #include #include #include static void pointerHandleEnter(void* data, struct wl_pointer* pointer, uint32_t serial, struct wl_surface* surface, wl_fixed_t sx, wl_fixed_t sy) { _GLFWwindow* window = wl_surface_get_user_data(surface); _glfw.wl.pointerSerial = serial; _glfw.wl.pointerFocus = window; _glfwPlatformSetCursor(window, window->wl.currentCursor); _glfwInputCursorEnter(window, GL_TRUE); } static void pointerHandleLeave(void* data, struct wl_pointer* pointer, uint32_t serial, struct wl_surface* surface) { _GLFWwindow* window = _glfw.wl.pointerFocus; if (!window) return; _glfw.wl.pointerSerial = serial; _glfw.wl.pointerFocus = NULL; _glfwInputCursorEnter(window, GL_FALSE); } static void pointerHandleMotion(void* data, struct wl_pointer* pointer, uint32_t time, wl_fixed_t sx, wl_fixed_t sy) { _GLFWwindow* window = _glfw.wl.pointerFocus; if (!window) return; if (window->cursorMode == GLFW_CURSOR_DISABLED) { /* TODO */ _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: GLFW_CURSOR_DISABLED not supported"); return; } else { window->wl.cursorPosX = wl_fixed_to_double(sx); window->wl.cursorPosY = wl_fixed_to_double(sy); } _glfwInputCursorMotion(window, wl_fixed_to_double(sx), wl_fixed_to_double(sy)); } static void pointerHandleButton(void* data, struct wl_pointer* wl_pointer, uint32_t serial, uint32_t time, uint32_t button, uint32_t state) { _GLFWwindow* window = _glfw.wl.pointerFocus; int glfwButton; if (!window) return; /* Makes left, right and middle 0, 1 and 2. Overall order follows evdev * codes. */ glfwButton = button - BTN_LEFT; _glfwInputMouseClick(window, glfwButton, state == WL_POINTER_BUTTON_STATE_PRESSED ? GLFW_PRESS : GLFW_RELEASE, _glfw.wl.xkb.modifiers); } static void pointerHandleAxis(void* data, struct wl_pointer* wl_pointer, uint32_t time, uint32_t axis, wl_fixed_t value) { _GLFWwindow* window = _glfw.wl.pointerFocus; double scroll_factor; double x, y; if (!window) return; /* Wayland scroll events are in pointer motion coordinate space (think * two finger scroll). The factor 10 is commonly used to convert to * "scroll step means 1.0. */ scroll_factor = 1.0/10.0; switch (axis) { case WL_POINTER_AXIS_HORIZONTAL_SCROLL: x = wl_fixed_to_double(value) * scroll_factor; y = 0.0; break; case WL_POINTER_AXIS_VERTICAL_SCROLL: x = 0.0; y = wl_fixed_to_double(value) * scroll_factor; break; default: break; } _glfwInputScroll(window, x, y); } static const struct wl_pointer_listener pointerListener = { pointerHandleEnter, pointerHandleLeave, pointerHandleMotion, pointerHandleButton, pointerHandleAxis, }; static void keyboardHandleKeymap(void* data, struct wl_keyboard* keyboard, uint32_t format, int fd, uint32_t size) { struct xkb_keymap* keymap; struct xkb_state* state; char* mapStr; if (format != WL_KEYBOARD_KEYMAP_FORMAT_XKB_V1) { close(fd); return; } mapStr = mmap(NULL, size, PROT_READ, MAP_SHARED, fd, 0); if (mapStr == MAP_FAILED) { close(fd); return; } keymap = xkb_map_new_from_string(_glfw.wl.xkb.context, mapStr, XKB_KEYMAP_FORMAT_TEXT_V1, 0); munmap(mapStr, size); close(fd); if (!keymap) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Failed to compile keymap"); return; } state = xkb_state_new(keymap); if (!state) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Failed to create XKB state"); xkb_map_unref(keymap); return; } xkb_keymap_unref(_glfw.wl.xkb.keymap); xkb_state_unref(_glfw.wl.xkb.state); _glfw.wl.xkb.keymap = keymap; _glfw.wl.xkb.state = state; _glfw.wl.xkb.control_mask = 1 << xkb_map_mod_get_index(_glfw.wl.xkb.keymap, "Control"); _glfw.wl.xkb.alt_mask = 1 << xkb_map_mod_get_index(_glfw.wl.xkb.keymap, "Mod1"); _glfw.wl.xkb.shift_mask = 1 << xkb_map_mod_get_index(_glfw.wl.xkb.keymap, "Shift"); _glfw.wl.xkb.super_mask = 1 << xkb_map_mod_get_index(_glfw.wl.xkb.keymap, "Mod4"); } static void keyboardHandleEnter(void* data, struct wl_keyboard* keyboard, uint32_t serial, struct wl_surface* surface, struct wl_array* keys) { _GLFWwindow* window = wl_surface_get_user_data(surface); _glfw.wl.keyboardFocus = window; _glfwInputWindowFocus(window, GL_TRUE); } static void keyboardHandleLeave(void* data, struct wl_keyboard* keyboard, uint32_t serial, struct wl_surface* surface) { _GLFWwindow* window = _glfw.wl.keyboardFocus; if (!window) return; _glfw.wl.keyboardFocus = NULL; _glfwInputWindowFocus(window, GL_FALSE); } static int toGLFWKeyCode(uint32_t key) { switch (key) { case KEY_GRAVE: return GLFW_KEY_GRAVE_ACCENT; case KEY_1: return GLFW_KEY_1; case KEY_2: return GLFW_KEY_2; case KEY_3: return GLFW_KEY_3; case KEY_4: return GLFW_KEY_4; case KEY_5: return GLFW_KEY_5; case KEY_6: return GLFW_KEY_6; case KEY_7: return GLFW_KEY_7; case KEY_8: return GLFW_KEY_8; case KEY_9: return GLFW_KEY_9; case KEY_0: return GLFW_KEY_0; case KEY_MINUS: return GLFW_KEY_MINUS; case KEY_EQUAL: return GLFW_KEY_EQUAL; case KEY_Q: return GLFW_KEY_Q; case KEY_W: return GLFW_KEY_W; case KEY_E: return GLFW_KEY_E; case KEY_R: return GLFW_KEY_R; case KEY_T: return GLFW_KEY_T; case KEY_Y: return GLFW_KEY_Y; case KEY_U: return GLFW_KEY_U; case KEY_I: return GLFW_KEY_I; case KEY_O: return GLFW_KEY_O; case KEY_P: return GLFW_KEY_P; case KEY_LEFTBRACE: return GLFW_KEY_LEFT_BRACKET; case KEY_RIGHTBRACE: return GLFW_KEY_RIGHT_BRACKET; case KEY_A: return GLFW_KEY_A; case KEY_S: return GLFW_KEY_S; case KEY_D: return GLFW_KEY_D; case KEY_F: return GLFW_KEY_F; case KEY_G: return GLFW_KEY_G; case KEY_H: return GLFW_KEY_H; case KEY_J: return GLFW_KEY_J; case KEY_K: return GLFW_KEY_K; case KEY_L: return GLFW_KEY_L; case KEY_SEMICOLON: return GLFW_KEY_SEMICOLON; case KEY_APOSTROPHE: return GLFW_KEY_APOSTROPHE; case KEY_Z: return GLFW_KEY_Z; case KEY_X: return GLFW_KEY_X; case KEY_C: return GLFW_KEY_C; case KEY_V: return GLFW_KEY_V; case KEY_B: return GLFW_KEY_B; case KEY_N: return GLFW_KEY_N; case KEY_M: return GLFW_KEY_M; case KEY_COMMA: return GLFW_KEY_COMMA; case KEY_DOT: return GLFW_KEY_PERIOD; case KEY_SLASH: return GLFW_KEY_SLASH; case KEY_BACKSLASH: return GLFW_KEY_BACKSLASH; case KEY_ESC: return GLFW_KEY_ESCAPE; case KEY_TAB: return GLFW_KEY_TAB; case KEY_LEFTSHIFT: return GLFW_KEY_LEFT_SHIFT; case KEY_RIGHTSHIFT: return GLFW_KEY_RIGHT_SHIFT; case KEY_LEFTCTRL: return GLFW_KEY_LEFT_CONTROL; case KEY_RIGHTCTRL: return GLFW_KEY_RIGHT_CONTROL; case KEY_LEFTALT: return GLFW_KEY_LEFT_ALT; case KEY_RIGHTALT: return GLFW_KEY_RIGHT_ALT; case KEY_LEFTMETA: return GLFW_KEY_LEFT_SUPER; case KEY_RIGHTMETA: return GLFW_KEY_RIGHT_SUPER; case KEY_MENU: return GLFW_KEY_MENU; case KEY_NUMLOCK: return GLFW_KEY_NUM_LOCK; case KEY_CAPSLOCK: return GLFW_KEY_CAPS_LOCK; case KEY_PRINT: return GLFW_KEY_PRINT_SCREEN; case KEY_SCROLLLOCK: return GLFW_KEY_SCROLL_LOCK; case KEY_PAUSE: return GLFW_KEY_PAUSE; case KEY_DELETE: return GLFW_KEY_DELETE; case KEY_BACKSPACE: return GLFW_KEY_BACKSPACE; case KEY_ENTER: return GLFW_KEY_ENTER; case KEY_HOME: return GLFW_KEY_HOME; case KEY_END: return GLFW_KEY_END; case KEY_PAGEUP: return GLFW_KEY_PAGE_UP; case KEY_PAGEDOWN: return GLFW_KEY_PAGE_DOWN; case KEY_INSERT: return GLFW_KEY_INSERT; case KEY_LEFT: return GLFW_KEY_LEFT; case KEY_RIGHT: return GLFW_KEY_RIGHT; case KEY_DOWN: return GLFW_KEY_DOWN; case KEY_UP: return GLFW_KEY_UP; case KEY_F1: return GLFW_KEY_F1; case KEY_F2: return GLFW_KEY_F2; case KEY_F3: return GLFW_KEY_F3; case KEY_F4: return GLFW_KEY_F4; case KEY_F5: return GLFW_KEY_F5; case KEY_F6: return GLFW_KEY_F6; case KEY_F7: return GLFW_KEY_F7; case KEY_F8: return GLFW_KEY_F8; case KEY_F9: return GLFW_KEY_F9; case KEY_F10: return GLFW_KEY_F10; case KEY_F11: return GLFW_KEY_F11; case KEY_F12: return GLFW_KEY_F12; case KEY_F13: return GLFW_KEY_F13; case KEY_F14: return GLFW_KEY_F14; case KEY_F15: return GLFW_KEY_F15; case KEY_F16: return GLFW_KEY_F16; case KEY_F17: return GLFW_KEY_F17; case KEY_F18: return GLFW_KEY_F18; case KEY_F19: return GLFW_KEY_F19; case KEY_F20: return GLFW_KEY_F20; case KEY_F21: return GLFW_KEY_F21; case KEY_F22: return GLFW_KEY_F22; case KEY_F23: return GLFW_KEY_F23; case KEY_F24: return GLFW_KEY_F24; case KEY_KPSLASH: return GLFW_KEY_KP_DIVIDE; case KEY_KPDOT: return GLFW_KEY_KP_MULTIPLY; case KEY_KPMINUS: return GLFW_KEY_KP_SUBTRACT; case KEY_KPPLUS: return GLFW_KEY_KP_ADD; case KEY_KP0: return GLFW_KEY_KP_0; case KEY_KP1: return GLFW_KEY_KP_1; case KEY_KP2: return GLFW_KEY_KP_2; case KEY_KP3: return GLFW_KEY_KP_3; case KEY_KP4: return GLFW_KEY_KP_4; case KEY_KP5: return GLFW_KEY_KP_5; case KEY_KP6: return GLFW_KEY_KP_6; case KEY_KP7: return GLFW_KEY_KP_7; case KEY_KP8: return GLFW_KEY_KP_8; case KEY_KP9: return GLFW_KEY_KP_9; case KEY_KPCOMMA: return GLFW_KEY_KP_DECIMAL; case KEY_KPEQUAL: return GLFW_KEY_KP_EQUAL; case KEY_KPENTER: return GLFW_KEY_KP_ENTER; default: return GLFW_KEY_UNKNOWN; } } static void keyboardHandleKey(void* data, struct wl_keyboard* keyboard, uint32_t serial, uint32_t time, uint32_t key, uint32_t state) { uint32_t code, num_syms; long cp; int keyCode; int action; const xkb_keysym_t *syms; _GLFWwindow* window = _glfw.wl.keyboardFocus; if (!window) return; keyCode = toGLFWKeyCode(key); action = state == WL_KEYBOARD_KEY_STATE_PRESSED ? GLFW_PRESS : GLFW_RELEASE; _glfwInputKey(window, keyCode, key, action, _glfw.wl.xkb.modifiers); code = key + 8; num_syms = xkb_key_get_syms(_glfw.wl.xkb.state, code, &syms); if (num_syms == 1) { cp = _glfwKeySym2Unicode(syms[0]); if (cp != -1) { const int mods = _glfw.wl.xkb.modifiers; const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT)); _glfwInputChar(window, cp, mods, plain); } } } static void keyboardHandleModifiers(void* data, struct wl_keyboard* keyboard, uint32_t serial, uint32_t modsDepressed, uint32_t modsLatched, uint32_t modsLocked, uint32_t group) { xkb_mod_mask_t mask; unsigned int modifiers = 0; if (!_glfw.wl.xkb.keymap) return; xkb_state_update_mask(_glfw.wl.xkb.state, modsDepressed, modsLatched, modsLocked, 0, 0, group); mask = xkb_state_serialize_mods(_glfw.wl.xkb.state, XKB_STATE_DEPRESSED | XKB_STATE_LATCHED); if (mask & _glfw.wl.xkb.control_mask) modifiers |= GLFW_MOD_CONTROL; if (mask & _glfw.wl.xkb.alt_mask) modifiers |= GLFW_MOD_ALT; if (mask & _glfw.wl.xkb.shift_mask) modifiers |= GLFW_MOD_SHIFT; if (mask & _glfw.wl.xkb.super_mask) modifiers |= GLFW_MOD_SUPER; _glfw.wl.xkb.modifiers = modifiers; } static const struct wl_keyboard_listener keyboardListener = { keyboardHandleKeymap, keyboardHandleEnter, keyboardHandleLeave, keyboardHandleKey, keyboardHandleModifiers, }; static void seatHandleCapabilities(void* data, struct wl_seat* seat, enum wl_seat_capability caps) { if ((caps & WL_SEAT_CAPABILITY_POINTER) && !_glfw.wl.pointer) { _glfw.wl.pointer = wl_seat_get_pointer(seat); wl_pointer_add_listener(_glfw.wl.pointer, &pointerListener, NULL); } else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && _glfw.wl.pointer) { wl_pointer_destroy(_glfw.wl.pointer); _glfw.wl.pointer = NULL; } if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !_glfw.wl.keyboard) { _glfw.wl.keyboard = wl_seat_get_keyboard(seat); wl_keyboard_add_listener(_glfw.wl.keyboard, &keyboardListener, NULL); } else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && _glfw.wl.keyboard) { wl_keyboard_destroy(_glfw.wl.keyboard); _glfw.wl.keyboard = NULL; } } static const struct wl_seat_listener seatListener = { seatHandleCapabilities }; static void registryHandleGlobal(void* data, struct wl_registry* registry, uint32_t name, const char* interface, uint32_t version) { if (strcmp(interface, "wl_compositor") == 0) { _glfw.wl.compositor = wl_registry_bind(registry, name, &wl_compositor_interface, 1); } else if (strcmp(interface, "wl_shm") == 0) { _glfw.wl.shm = wl_registry_bind(registry, name, &wl_shm_interface, 1); } else if (strcmp(interface, "wl_shell") == 0) { _glfw.wl.shell = wl_registry_bind(registry, name, &wl_shell_interface, 1); } else if (strcmp(interface, "wl_output") == 0) { _glfwAddOutput(name, version); } else if (strcmp(interface, "wl_seat") == 0) { if (!_glfw.wl.seat) { _glfw.wl.seat = wl_registry_bind(registry, name, &wl_seat_interface, 1); wl_seat_add_listener(_glfw.wl.seat, &seatListener, NULL); } } } static void registryHandleGlobalRemove(void *data, struct wl_registry *registry, uint32_t name) { } static const struct wl_registry_listener registryListener = { registryHandleGlobal, registryHandleGlobalRemove }; ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformInit(void) { _glfw.wl.display = wl_display_connect(NULL); if (!_glfw.wl.display) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Failed to connect to display"); return GL_FALSE; } _glfw.wl.registry = wl_display_get_registry(_glfw.wl.display); wl_registry_add_listener(_glfw.wl.registry, ®istryListener, NULL); _glfw.wl.monitors = calloc(4, sizeof(_GLFWmonitor*)); _glfw.wl.monitorsSize = 4; _glfw.wl.xkb.context = xkb_context_new(0); if (!_glfw.wl.xkb.context) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Failed to initialize xkb context"); return GL_FALSE; } // Sync so we got all registry objects wl_display_roundtrip(_glfw.wl.display); // Sync so we got all initial output events wl_display_roundtrip(_glfw.wl.display); if (!_glfwInitContextAPI()) return GL_FALSE; _glfwInitTimer(); _glfwInitJoysticks(); if (_glfw.wl.pointer && _glfw.wl.shm) { _glfw.wl.cursorTheme = wl_cursor_theme_load(NULL, 32, _glfw.wl.shm); if (!_glfw.wl.cursorTheme) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Unable to load default cursor theme\n"); return GL_FALSE; } _glfw.wl.defaultCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme, "left_ptr"); if (!_glfw.wl.defaultCursor) { _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Unable to load default left pointer\n"); return GL_FALSE; } _glfw.wl.cursorSurface = wl_compositor_create_surface(_glfw.wl.compositor); } return GL_TRUE; } void _glfwPlatformTerminate(void) { _glfwTerminateContextAPI(); _glfwTerminateJoysticks(); if (_glfw.wl.cursorTheme) wl_cursor_theme_destroy(_glfw.wl.cursorTheme); if (_glfw.wl.cursorSurface) wl_surface_destroy(_glfw.wl.cursorSurface); if (_glfw.wl.registry) wl_registry_destroy(_glfw.wl.registry); if (_glfw.wl.display) wl_display_flush(_glfw.wl.display); if (_glfw.wl.display) wl_display_disconnect(_glfw.wl.display); } const char* _glfwPlatformGetVersionString(void) { const char* version = _GLFW_VERSION_NUMBER " Wayland EGL" #if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK) " clock_gettime" #else " gettimeofday" #endif #if defined(__linux__) " /dev/js" #endif #if defined(_GLFW_BUILD_DLL) " shared" #endif ; return version; }