mirror of
https://github.com/glfw/glfw.git
synced 2024-11-24 19:15:15 +00:00
514 lines
20 KiB
Plaintext
514 lines
20 KiB
Plaintext
/*!
|
|
|
|
@page moving_guide Moving from GLFW 2 to 3
|
|
|
|
@tableofcontents
|
|
|
|
This is a transition guide for moving from GLFW 2 to 3. It describes what has
|
|
changed or been removed, but does _not_ include
|
|
[new features](@ref news) unless they are required when moving an existing code
|
|
base onto the new API. For example, the new multi-monitor functions are
|
|
required to create full screen windows with GLFW 3.
|
|
|
|
|
|
@section moving_removed Changed and removed features
|
|
|
|
@subsection moving_renamed_files Renamed library and header file
|
|
|
|
The GLFW 3 header is named @ref glfw3.h and moved to the `GLFW` directory, to
|
|
avoid collisions with the headers of other major versions. Similarly, the GLFW
|
|
3 library is named `glfw3,` except when it's installed as a shared library on
|
|
Unix-like systems, where it uses the
|
|
[soname](https://en.wikipedia.org/wiki/soname) `libglfw.so.3`.
|
|
|
|
@par Old syntax
|
|
@code
|
|
#include <GL/glfw.h>
|
|
@endcode
|
|
|
|
@par New syntax
|
|
@code
|
|
#include <GLFW/glfw3.h>
|
|
@endcode
|
|
|
|
|
|
@subsection moving_threads Removal of threading functions
|
|
|
|
The threading functions have been removed, including the per-thread sleep
|
|
function. They were fairly primitive, under-used, poorly integrated and took
|
|
time away from the focus of GLFW (i.e. context, input and window). There are
|
|
better threading libraries available and native threading support is available
|
|
in both [C++11](http://en.cppreference.com/w/cpp/thread) and
|
|
[C11](http://en.cppreference.com/w/c/thread), both of which are gaining
|
|
traction.
|
|
|
|
If you wish to use the C++11 or C11 facilities but your compiler doesn't yet
|
|
support them, see the
|
|
[TinyThread++](https://gitorious.org/tinythread/tinythreadpp) and
|
|
[TinyCThread](https://github.com/tinycthread/tinycthread) projects created by
|
|
the original author of GLFW. These libraries implement a usable subset of the
|
|
threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use
|
|
TinyCThread.
|
|
|
|
However, GLFW 3 has better support for _use from multiple threads_ than GLFW
|
|
2 had. Contexts can be made current on any thread, although only a single
|
|
thread at a time, and the documentation explicitly states which functions may be
|
|
used from any thread and which must only be used from the main thread.
|
|
|
|
@par Removed functions
|
|
`glfwSleep`, `glfwCreateThread`, `glfwDestroyThread`, `glfwWaitThread`,
|
|
`glfwGetThreadID`, `glfwCreateMutex`, `glfwDestroyMutex`, `glfwLockMutex`,
|
|
`glfwUnlockMutex`, `glfwCreateCond`, `glfwDestroyCond`, `glfwWaitCond`,
|
|
`glfwSignalCond`, `glfwBroadcastCond` and `glfwGetNumberOfProcessors`.
|
|
|
|
@par Removed types
|
|
`GLFWthreadfun`
|
|
|
|
|
|
@subsection moving_image Removal of image and texture loading
|
|
|
|
The image and texture loading functions have been removed. They only supported
|
|
the Targa image format, making them mostly useful for beginner level examples.
|
|
To become of sufficiently high quality to warrant keeping them in GLFW 3, they
|
|
would need not only to support other formats, but also modern extensions to
|
|
OpenGL texturing. This would either add a number of external
|
|
dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions
|
|
of these libraries.
|
|
|
|
As there already are libraries doing this, it is unnecessary both to duplicate
|
|
the work and to tie the duplicate to GLFW. The resulting library would also be
|
|
platform-independent, as both OpenGL and stdio are available wherever GLFW is.
|
|
|
|
@par Removed functions
|
|
`glfwReadImage`, `glfwReadMemoryImage`, `glfwFreeImage`, `glfwLoadTexture2D`,
|
|
`glfwLoadMemoryTexture2D` and `glfwLoadTextureImage2D`.
|
|
|
|
|
|
@subsection moving_stdcall Removal of GLFWCALL macro
|
|
|
|
The `GLFWCALL` macro, which made callback functions use
|
|
[__stdcall](http://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows,
|
|
has been removed. GLFW is written in C, not Pascal. Removing this macro means
|
|
there's one less thing for application programmers to remember, i.e. the
|
|
requirement to mark all callback functions with `GLFWCALL`. It also simplifies
|
|
the creation of DLLs and DLL link libraries, as there's no need to explicitly
|
|
disable `@n` entry point suffixes.
|
|
|
|
@par Old syntax
|
|
@code
|
|
void GLFWCALL callback_function(...);
|
|
@endcode
|
|
|
|
@par New syntax
|
|
@code
|
|
void callback_function(...);
|
|
@endcode
|
|
|
|
|
|
@subsection moving_window_handles Window handle parameters
|
|
|
|
Because GLFW 3 supports multiple windows, window handle parameters have been
|
|
added to all window-related GLFW functions and callbacks. The handle of
|
|
a newly created window is returned by @ref glfwCreateWindow (formerly
|
|
`glfwOpenWindow`). Window handles are pointers to the
|
|
[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWwindow.
|
|
|
|
@par Old syntax
|
|
@code
|
|
glfwSetWindowTitle("New Window Title");
|
|
@endcode
|
|
|
|
@par New syntax
|
|
@code
|
|
glfwSetWindowTitle(window, "New Window Title");
|
|
@endcode
|
|
|
|
|
|
@subsection moving_monitor Explicit monitor selection
|
|
|
|
GLFW 3 provides support for multiple monitors. To request a full screen mode window,
|
|
instead of passing `GLFW_FULLSCREEN` you specify which monitor you wish the
|
|
window to use. The @ref glfwGetPrimaryMonitor function returns the monitor that
|
|
GLFW 2 would have selected, but there are many other
|
|
[monitor functions](@ref monitor_guide). Monitor handles are pointers to the
|
|
[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWmonitor.
|
|
|
|
@par Old basic full screen
|
|
@code
|
|
glfwOpenWindow(640, 480, 8, 8, 8, 0, 24, 0, GLFW_FULLSCREEN);
|
|
@endcode
|
|
|
|
@par New basic full screen
|
|
@code
|
|
window = glfwCreateWindow(640, 480, "My Window", glfwGetPrimaryMonitor(), NULL);
|
|
@endcode
|
|
|
|
@note The framebuffer bit depth parameters of `glfwOpenWindow` have been turned
|
|
into [window hints](@ref window_hints), but as they have been given
|
|
[sane defaults](@ref window_hints_values) you rarely need to set these hints.
|
|
|
|
|
|
@subsection moving_autopoll Removal of automatic event polling
|
|
|
|
GLFW 3 does not automatically poll for events in @ref glfwSwapBuffers, meaning
|
|
you need to call @ref glfwPollEvents or @ref glfwWaitEvents yourself. Unlike
|
|
buffer swap, which acts on a single window, the event processing functions act
|
|
on all windows at once.
|
|
|
|
@par Old basic main loop
|
|
@code
|
|
while (...)
|
|
{
|
|
// Process input
|
|
// Render output
|
|
glfwSwapBuffers();
|
|
}
|
|
@endcode
|
|
|
|
@par New basic main loop
|
|
@code
|
|
while (...)
|
|
{
|
|
// Process input
|
|
// Render output
|
|
glfwSwapBuffers(window);
|
|
glfwPollEvents();
|
|
}
|
|
@endcode
|
|
|
|
|
|
@subsection moving_context Explicit context management
|
|
|
|
Each GLFW 3 window has its own OpenGL context and only you, the application
|
|
programmer, can know which context should be current on which thread at any
|
|
given time. Therefore, GLFW 3 leaves that decision to you.
|
|
|
|
This means that you need to call @ref glfwMakeContextCurrent after creating
|
|
a window before you can call any OpenGL functions.
|
|
|
|
|
|
@subsection moving_hidpi Separation of window and framebuffer sizes
|
|
|
|
Window positions and sizes now use screen coordinates, which may not be the same
|
|
as pixels on machines with high-DPI monitors. This is important as OpenGL uses
|
|
pixels, not screen coordinates. For example, the rectangle specified with
|
|
`glViewport` needs to use pixels. Therefore, framebuffer size functions have
|
|
been added. You can retrieve the size of the framebuffer of a window with @ref
|
|
glfwGetFramebufferSize function. A framebuffer size callback has also been
|
|
added, which can be set with @ref glfwSetFramebufferSizeCallback.
|
|
|
|
@par Old basic viewport setup
|
|
@code
|
|
glfwGetWindowSize(&width, &height);
|
|
glViewport(0, 0, width, height);
|
|
@endcode
|
|
|
|
@par New basic viewport setup
|
|
@code
|
|
glfwGetFramebufferSize(window, &width, &height);
|
|
glViewport(0, 0, width, height);
|
|
@endcode
|
|
|
|
|
|
@subsection moving_window_close Window closing changes
|
|
|
|
The `GLFW_OPENED` window parameter has been removed. As long as the window has
|
|
not been destroyed, whether through @ref glfwDestroyWindow or @ref
|
|
glfwTerminate, the window is "open".
|
|
|
|
A user attempting to close a window is now just an event like any other. Unlike
|
|
GLFW 2, windows and contexts created with GLFW 3 will never be destroyed unless
|
|
you choose them to be. Each window now has a close flag that is set to
|
|
`GLFW_TRUE` when the user attempts to close that window. By default, nothing else
|
|
happens and the window stays visible. It is then up to you to either destroy
|
|
the window, take some other action or simply ignore the request.
|
|
|
|
You can query the close flag at any time with @ref glfwWindowShouldClose and set
|
|
it at any time with @ref glfwSetWindowShouldClose.
|
|
|
|
@par Old basic main loop
|
|
@code
|
|
while (glfwGetWindowParam(GLFW_OPENED))
|
|
{
|
|
...
|
|
}
|
|
@endcode
|
|
|
|
@par New basic main loop
|
|
@code
|
|
while (!glfwWindowShouldClose(window))
|
|
{
|
|
...
|
|
}
|
|
@endcode
|
|
|
|
The close callback no longer returns a value. Instead, it is called after the
|
|
close flag has been set so it can override its value, if it chooses to, before
|
|
event processing completes. You may however not call @ref glfwDestroyWindow
|
|
from the close callback (or any other window related callback).
|
|
|
|
@par Old syntax
|
|
@code
|
|
int GLFWCALL window_close_callback(void);
|
|
@endcode
|
|
|
|
@par New syntax
|
|
@code
|
|
void window_close_callback(GLFWwindow* window);
|
|
@endcode
|
|
|
|
@note GLFW never clears the close flag to `GLFW_FALSE`, meaning you can use it
|
|
for other reasons to close the window as well, for example the user choosing
|
|
Quit from an in-game menu.
|
|
|
|
|
|
@subsection moving_hints Persistent window hints
|
|
|
|
The `glfwOpenWindowHint` function has been renamed to @ref glfwWindowHint.
|
|
|
|
Window hints are no longer reset to their default values on window creation, but
|
|
instead retain their values until modified by @ref glfwWindowHint or @ref
|
|
glfwDefaultWindowHints, or until the library is terminated and re-initialized.
|
|
|
|
|
|
@subsection moving_video_modes Video mode enumeration
|
|
|
|
Video mode enumeration is now per-monitor. The @ref glfwGetVideoModes function
|
|
now returns all available modes for a specific monitor instead of requiring you
|
|
to guess how large an array you need. The `glfwGetDesktopMode` function, which
|
|
had poorly defined behavior, has been replaced by @ref glfwGetVideoMode, which
|
|
returns the current mode of a monitor.
|
|
|
|
|
|
@subsection moving_char_up Removal of character actions
|
|
|
|
The action parameter of the [character callback](@ref GLFWcharfun) has been
|
|
removed. This was an artefact of the origin of GLFW, i.e. being developed in
|
|
English by a Swede. However, many keyboard layouts require more than one key to
|
|
produce characters with diacritical marks. Even the Swedish keyboard layout
|
|
requires this for uncommon cases like ü.
|
|
|
|
@par Old syntax
|
|
@code
|
|
void GLFWCALL character_callback(int character, int action);
|
|
@endcode
|
|
|
|
@par New syntax
|
|
@code
|
|
void character_callback(GLFWwindow* window, int character);
|
|
@endcode
|
|
|
|
|
|
@subsection moving_cursorpos Cursor position changes
|
|
|
|
The `glfwGetMousePos` function has been renamed to @ref glfwGetCursorPos,
|
|
`glfwSetMousePos` to @ref glfwSetCursorPos and `glfwSetMousePosCallback` to @ref
|
|
glfwSetCursorPosCallback.
|
|
|
|
The cursor position is now `double` instead of `int`, both for the direct
|
|
functions and for the callback. Some platforms can provide sub-pixel cursor
|
|
movement and this data is now passed on to the application where available. On
|
|
platforms where this is not provided, the decimal part is zero.
|
|
|
|
GLFW 3 only allows you to position the cursor within a window using @ref
|
|
glfwSetCursorPos (formerly `glfwSetMousePos`) when that window is active.
|
|
Unless the window is active, the function fails silently.
|
|
|
|
|
|
@subsection moving_wheel Wheel position replaced by scroll offsets
|
|
|
|
The `glfwGetMouseWheel` function has been removed. Scrolling is the input of
|
|
offsets and has no absolute position. The mouse wheel callback has been
|
|
replaced by a [scroll callback](@ref GLFWscrollfun) that receives
|
|
two-dimensional floating point scroll offsets. This allows you to receive
|
|
precise scroll data from for example modern touchpads.
|
|
|
|
@par Old syntax
|
|
@code
|
|
void GLFWCALL mouse_wheel_callback(int position);
|
|
@endcode
|
|
|
|
@par New syntax
|
|
@code
|
|
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset);
|
|
@endcode
|
|
|
|
@par Removed functions
|
|
`glfwGetMouseWheel`
|
|
|
|
|
|
@subsection moving_repeat Key repeat action
|
|
|
|
The `GLFW_KEY_REPEAT` enable has been removed and key repeat is always enabled
|
|
for both keys and characters. A new key action, `GLFW_REPEAT`, has been added
|
|
to allow the [key callback](@ref GLFWkeyfun) to distinguish an initial key press
|
|
from a repeat. Note that @ref glfwGetKey still returns only `GLFW_PRESS` or
|
|
`GLFW_RELEASE`.
|
|
|
|
|
|
@subsection moving_keys Physical key input
|
|
|
|
GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to
|
|
the values generated by the current keyboard layout. The tokens are named
|
|
according to the values they would have using the standard US layout, but this
|
|
is only a convenience, as most programmers are assumed to know that layout.
|
|
This means that (for example) `GLFW_KEY_LEFT_BRACKET` is always a single key and
|
|
is the same key in the same place regardless of what keyboard layouts the users
|
|
of your program has.
|
|
|
|
The key input facility was never meant for text input, although using it that
|
|
way worked slightly better in GLFW 2. If you were using it to input text, you
|
|
should be using the character callback instead, on both GLFW 2 and 3. This will
|
|
give you the characters being input, as opposed to the keys being pressed.
|
|
|
|
GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of
|
|
having to remember whether to check for `'a'` or `'A'`, you now check for
|
|
`GLFW_KEY_A`.
|
|
|
|
|
|
@subsection moving_joystick Joystick function changes
|
|
|
|
The `glfwGetJoystickPos` function has been renamed to @ref glfwGetJoystickAxes.
|
|
|
|
The `glfwGetJoystickParam` function and the `GLFW_PRESENT`, `GLFW_AXES` and
|
|
`GLFW_BUTTONS` tokens have been replaced by the @ref glfwJoystickPresent
|
|
function as well as axis and button counts returned by the @ref
|
|
glfwGetJoystickAxes and @ref glfwGetJoystickButtons functions.
|
|
|
|
|
|
@subsection moving_mbcs Win32 MBCS support
|
|
|
|
The Win32 port of GLFW 3 will not compile in
|
|
[MBCS mode](http://msdn.microsoft.com/en-us/library/5z097dxa.aspx).
|
|
However, because the use of the Unicode version of the Win32 API doesn't affect
|
|
the process as a whole, but only those windows created using it, it's perfectly
|
|
possible to call MBCS functions from other parts of the same application.
|
|
Therefore, even if an application using GLFW has MBCS mode code, there's no need
|
|
for GLFW itself to support it.
|
|
|
|
|
|
@subsection moving_windows Support for versions of Windows older than XP
|
|
|
|
All explicit support for version of Windows older than XP has been removed.
|
|
There is no code that actively prevents GLFW 3 from running on these earlier
|
|
versions, but it uses Win32 functions that those versions lack.
|
|
|
|
Windows XP was released in 2001, and by now (January 2015) it has not only
|
|
replaced almost all earlier versions of Windows, but is itself rapidly being
|
|
replaced by Windows 7 and 8. The MSDN library doesn't even provide
|
|
documentation for version older than Windows 2000, making it difficult to
|
|
maintain compatibility with these versions even if it was deemed worth the
|
|
effort.
|
|
|
|
The Win32 API has also not stood still, and GLFW 3 uses many functions only
|
|
present on Windows XP or later. Even supporting an OS as new as XP (new
|
|
from the perspective of GLFW 2, which still supports Windows 95) requires
|
|
runtime checking for a number of functions that are present only on modern
|
|
version of Windows.
|
|
|
|
|
|
@subsection moving_syskeys Capture of system-wide hotkeys
|
|
|
|
The ability to disable and capture system-wide hotkeys like Alt+Tab has been
|
|
removed. Modern applications, whether they're games, scientific visualisations
|
|
or something else, are nowadays expected to be good desktop citizens and allow
|
|
these hotkeys to function even when running in full screen mode.
|
|
|
|
|
|
@subsection moving_terminate Automatic termination
|
|
|
|
GLFW 3 does not register @ref glfwTerminate with `atexit` at initialization,
|
|
because `exit` calls registered functions from the calling thread and while it
|
|
is permitted to call `exit` from any thread, @ref glfwTerminate must only be
|
|
called from the main thread.
|
|
|
|
To release all resources allocated by GLFW, you should call @ref glfwTerminate
|
|
yourself, from the main thread, before the program terminates. Note that this
|
|
destroys all windows not already destroyed with @ref glfwDestroyWindow,
|
|
invalidating any window handles you may still have.
|
|
|
|
|
|
@subsection moving_glu GLU header inclusion
|
|
|
|
GLFW 3 does not by default include the GLU header and GLU itself has been
|
|
deprecated by [Khronos](https://en.wikipedia.org/wiki/Khronos_Group). __New
|
|
projects should not use GLU__, but if you need it for legacy code that
|
|
has been moved to GLFW 3, you can request that the GLFW header includes it by
|
|
defining @ref GLFW_INCLUDE_GLU before the inclusion of the GLFW header.
|
|
|
|
@par Old syntax
|
|
@code
|
|
#include <GL/glfw.h>
|
|
@endcode
|
|
|
|
@par New syntax
|
|
@code
|
|
#define GLFW_INCLUDE_GLU
|
|
#include <GLFW/glfw3.h>
|
|
@endcode
|
|
|
|
There are many libraries that offer replacements for the functionality offered
|
|
by GLU. For the matrix helper functions, see math libraries like
|
|
[GLM](https://github.com/g-truc/glm) (for C++),
|
|
[linmath.h](https://github.com/datenwolf/linmath.h) (for C) and others. For the
|
|
tessellation functions, see for example
|
|
[libtess2](https://github.com/memononen/libtess2).
|
|
|
|
|
|
@section moving_tables Name change tables
|
|
|
|
|
|
@subsection moving_renamed_functions Renamed functions
|
|
|
|
| GLFW 2 | GLFW 3 | Notes |
|
|
| --------------------------- | ----------------------------- | ----- |
|
|
| `glfwOpenWindow` | @ref glfwCreateWindow | All channel bit depths are now hints
|
|
| `glfwCloseWindow` | @ref glfwDestroyWindow | |
|
|
| `glfwOpenWindowHint` | @ref glfwWindowHint | Now accepts all `GLFW_*_BITS` tokens |
|
|
| `glfwEnable` | @ref glfwSetInputMode | |
|
|
| `glfwDisable` | @ref glfwSetInputMode | |
|
|
| `glfwGetMousePos` | @ref glfwGetCursorPos | |
|
|
| `glfwSetMousePos` | @ref glfwSetCursorPos | |
|
|
| `glfwSetMousePosCallback` | @ref glfwSetCursorPosCallback | |
|
|
| `glfwSetMouseWheelCallback` | @ref glfwSetScrollCallback | Accepts two-dimensional scroll offsets as doubles |
|
|
| `glfwGetJoystickPos` | @ref glfwGetJoystickAxes | |
|
|
| `glfwGetWindowParam` | @ref glfwGetWindowAttrib | |
|
|
| `glfwGetGLVersion` | @ref glfwGetWindowAttrib | Use `GLFW_CONTEXT_VERSION_MAJOR`, `GLFW_CONTEXT_VERSION_MINOR` and `GLFW_CONTEXT_REVISION` |
|
|
| `glfwGetDesktopMode` | @ref glfwGetVideoMode | Returns the current mode of a monitor |
|
|
| `glfwGetJoystickParam` | @ref glfwJoystickPresent | The axis and button counts are provided by @ref glfwGetJoystickAxes and @ref glfwGetJoystickButtons |
|
|
|
|
|
|
@subsection moving_renamed_types Renamed types
|
|
|
|
| GLFW 2 | GLFW 3 | Notes |
|
|
| ------------------- | --------------------- | |
|
|
| `GLFWmousewheelfun` | @ref GLFWscrollfun | |
|
|
| `GLFWmouseposfun` | @ref GLFWcursorposfun | |
|
|
|
|
|
|
@subsection moving_renamed_tokens Renamed tokens
|
|
|
|
| GLFW 2 | GLFW 3 | Notes |
|
|
| --------------------------- | ---------------------------- | ----- |
|
|
| `GLFW_OPENGL_VERSION_MAJOR` | `GLFW_CONTEXT_VERSION_MAJOR` | Renamed as it applies to OpenGL ES as well |
|
|
| `GLFW_OPENGL_VERSION_MINOR` | `GLFW_CONTEXT_VERSION_MINOR` | Renamed as it applies to OpenGL ES as well |
|
|
| `GLFW_FSAA_SAMPLES` | `GLFW_SAMPLES` | Renamed to match the OpenGL API |
|
|
| `GLFW_ACTIVE` | `GLFW_FOCUSED` | Renamed to match the window focus callback |
|
|
| `GLFW_WINDOW_NO_RESIZE` | `GLFW_RESIZABLE` | The default has been inverted |
|
|
| `GLFW_MOUSE_CURSOR` | `GLFW_CURSOR` | Used with @ref glfwSetInputMode |
|
|
| `GLFW_KEY_ESC` | `GLFW_KEY_ESCAPE` | |
|
|
| `GLFW_KEY_DEL` | `GLFW_KEY_DELETE` | |
|
|
| `GLFW_KEY_PAGEUP` | `GLFW_KEY_PAGE_UP` | |
|
|
| `GLFW_KEY_PAGEDOWN` | `GLFW_KEY_PAGE_DOWN` | |
|
|
| `GLFW_KEY_KP_NUM_LOCK` | `GLFW_KEY_NUM_LOCK` | |
|
|
| `GLFW_KEY_LCTRL` | `GLFW_KEY_LEFT_CONTROL` | |
|
|
| `GLFW_KEY_LSHIFT` | `GLFW_KEY_LEFT_SHIFT` | |
|
|
| `GLFW_KEY_LALT` | `GLFW_KEY_LEFT_ALT` | |
|
|
| `GLFW_KEY_LSUPER` | `GLFW_KEY_LEFT_SUPER` | |
|
|
| `GLFW_KEY_RCTRL` | `GLFW_KEY_RIGHT_CONTROL` | |
|
|
| `GLFW_KEY_RSHIFT` | `GLFW_KEY_RIGHT_SHIFT` | |
|
|
| `GLFW_KEY_RALT` | `GLFW_KEY_RIGHT_ALT` | |
|
|
| `GLFW_KEY_RSUPER` | `GLFW_KEY_RIGHT_SUPER` | |
|
|
|
|
*/
|