mirror of
https://github.com/glfw/glfw.git
synced 2024-11-24 19:15:15 +00:00
9f91bd6ea9
Closes #1170.
588 lines
20 KiB
C
588 lines
20 KiB
C
//========================================================================
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// GLFW 3.3 Win32 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#include <stdlib.h>
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#include <malloc.h>
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static const GUID _glfw_GUID_DEVINTERFACE_HID =
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{0x4d1e55b2,0xf16f,0x11cf,{0x88,0xcb,0x00,0x11,0x11,0x00,0x00,0x30}};
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#define GUID_DEVINTERFACE_HID _glfw_GUID_DEVINTERFACE_HID
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#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG)
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// Executables (but not DLLs) exporting this symbol with this value will be
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// automatically directed to the high-performance GPU on Nvidia Optimus systems
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// with up-to-date drivers
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//
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__declspec(dllexport) DWORD NvOptimusEnablement = 1;
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// Executables (but not DLLs) exporting this symbol with this value will be
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// automatically directed to the high-performance GPU on AMD PowerXpress systems
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// with up-to-date drivers
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//
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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#endif // _GLFW_USE_HYBRID_HPG
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#if defined(_GLFW_BUILD_DLL)
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// GLFW DLL entry point
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//
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BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
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{
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return TRUE;
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}
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#endif // _GLFW_BUILD_DLL
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// HACK: Define versionhelpers.h functions manually as MinGW lacks the header
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BOOL IsWindowsVersionOrGreater(WORD major, WORD minor, WORD sp)
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{
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OSVERSIONINFOEXW osvi = { sizeof(osvi), major, minor, 0, 0, {0}, sp };
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DWORD mask = VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR;
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ULONGLONG cond = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL);
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cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL);
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cond = VerSetConditionMask(cond, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL);
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return VerifyVersionInfoW(&osvi, mask, cond);
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}
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// Load necessary libraries (DLLs)
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//
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static GLFWbool loadLibraries(void)
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{
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_glfw.win32.winmm.instance = LoadLibraryA("winmm.dll");
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if (!_glfw.win32.winmm.instance)
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{
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_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
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"Win32: Failed to load winmm.dll");
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return GLFW_FALSE;
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}
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_glfw.win32.winmm.GetTime = (PFN_timeGetTime)
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GetProcAddress(_glfw.win32.winmm.instance, "timeGetTime");
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_glfw.win32.user32.instance = LoadLibraryA("user32.dll");
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if (!_glfw.win32.user32.instance)
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{
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_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
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"Win32: Failed to load user32.dll");
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return GLFW_FALSE;
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}
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_glfw.win32.user32.SetProcessDPIAware_ = (PFN_SetProcessDPIAware)
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GetProcAddress(_glfw.win32.user32.instance, "SetProcessDPIAware");
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_glfw.win32.user32.ChangeWindowMessageFilterEx_ = (PFN_ChangeWindowMessageFilterEx)
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GetProcAddress(_glfw.win32.user32.instance, "ChangeWindowMessageFilterEx");
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_glfw.win32.dinput8.instance = LoadLibraryA("dinput8.dll");
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if (_glfw.win32.dinput8.instance)
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{
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_glfw.win32.dinput8.Create = (PFN_DirectInput8Create)
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GetProcAddress(_glfw.win32.dinput8.instance, "DirectInput8Create");
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}
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{
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int i;
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const char* names[] =
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{
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"xinput1_4.dll",
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"xinput1_3.dll",
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"xinput9_1_0.dll",
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"xinput1_2.dll",
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"xinput1_1.dll",
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NULL
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};
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for (i = 0; names[i]; i++)
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{
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_glfw.win32.xinput.instance = LoadLibraryA(names[i]);
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if (_glfw.win32.xinput.instance)
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{
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_glfw.win32.xinput.GetCapabilities = (PFN_XInputGetCapabilities)
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GetProcAddress(_glfw.win32.xinput.instance, "XInputGetCapabilities");
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_glfw.win32.xinput.GetState = (PFN_XInputGetState)
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GetProcAddress(_glfw.win32.xinput.instance, "XInputGetState");
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break;
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}
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}
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}
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_glfw.win32.dwmapi.instance = LoadLibraryA("dwmapi.dll");
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if (_glfw.win32.dwmapi.instance)
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{
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_glfw.win32.dwmapi.IsCompositionEnabled = (PFN_DwmIsCompositionEnabled)
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GetProcAddress(_glfw.win32.dwmapi.instance, "DwmIsCompositionEnabled");
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_glfw.win32.dwmapi.Flush = (PFN_DwmFlush)
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GetProcAddress(_glfw.win32.dwmapi.instance, "DwmFlush");
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_glfw.win32.dwmapi.EnableBlurBehindWindow = (PFN_DwmEnableBlurBehindWindow)
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GetProcAddress(_glfw.win32.dwmapi.instance, "DwmEnableBlurBehindWindow");
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}
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_glfw.win32.shcore.instance = LoadLibraryA("shcore.dll");
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if (_glfw.win32.shcore.instance)
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{
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_glfw.win32.shcore.SetProcessDpiAwareness_ = (PFN_SetProcessDpiAwareness)
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GetProcAddress(_glfw.win32.shcore.instance, "SetProcessDpiAwareness");
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_glfw.win32.shcore.GetDpiForMonitor_ = (PFN_GetDpiForMonitor)
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GetProcAddress(_glfw.win32.shcore.instance, "GetDpiForMonitor");
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}
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return GLFW_TRUE;
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}
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// Unload used libraries (DLLs)
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//
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static void freeLibraries(void)
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{
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if (_glfw.win32.xinput.instance)
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FreeLibrary(_glfw.win32.xinput.instance);
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if (_glfw.win32.dinput8.instance)
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FreeLibrary(_glfw.win32.dinput8.instance);
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if (_glfw.win32.winmm.instance)
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FreeLibrary(_glfw.win32.winmm.instance);
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if (_glfw.win32.user32.instance)
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FreeLibrary(_glfw.win32.user32.instance);
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if (_glfw.win32.dwmapi.instance)
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FreeLibrary(_glfw.win32.dwmapi.instance);
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if (_glfw.win32.shcore.instance)
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FreeLibrary(_glfw.win32.shcore.instance);
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}
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// Create key code translation tables
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//
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static void createKeyTables(void)
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{
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int scancode;
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memset(_glfw.win32.keycodes, -1, sizeof(_glfw.win32.keycodes));
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memset(_glfw.win32.scancodes, -1, sizeof(_glfw.win32.scancodes));
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_glfw.win32.keycodes[0x00B] = GLFW_KEY_0;
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_glfw.win32.keycodes[0x002] = GLFW_KEY_1;
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_glfw.win32.keycodes[0x003] = GLFW_KEY_2;
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_glfw.win32.keycodes[0x004] = GLFW_KEY_3;
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_glfw.win32.keycodes[0x005] = GLFW_KEY_4;
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_glfw.win32.keycodes[0x006] = GLFW_KEY_5;
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_glfw.win32.keycodes[0x007] = GLFW_KEY_6;
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_glfw.win32.keycodes[0x008] = GLFW_KEY_7;
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_glfw.win32.keycodes[0x009] = GLFW_KEY_8;
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_glfw.win32.keycodes[0x00A] = GLFW_KEY_9;
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_glfw.win32.keycodes[0x01E] = GLFW_KEY_A;
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_glfw.win32.keycodes[0x030] = GLFW_KEY_B;
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_glfw.win32.keycodes[0x02E] = GLFW_KEY_C;
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_glfw.win32.keycodes[0x020] = GLFW_KEY_D;
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_glfw.win32.keycodes[0x012] = GLFW_KEY_E;
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_glfw.win32.keycodes[0x021] = GLFW_KEY_F;
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_glfw.win32.keycodes[0x022] = GLFW_KEY_G;
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_glfw.win32.keycodes[0x023] = GLFW_KEY_H;
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_glfw.win32.keycodes[0x017] = GLFW_KEY_I;
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_glfw.win32.keycodes[0x024] = GLFW_KEY_J;
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_glfw.win32.keycodes[0x025] = GLFW_KEY_K;
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_glfw.win32.keycodes[0x026] = GLFW_KEY_L;
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_glfw.win32.keycodes[0x032] = GLFW_KEY_M;
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_glfw.win32.keycodes[0x031] = GLFW_KEY_N;
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_glfw.win32.keycodes[0x018] = GLFW_KEY_O;
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_glfw.win32.keycodes[0x019] = GLFW_KEY_P;
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_glfw.win32.keycodes[0x010] = GLFW_KEY_Q;
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_glfw.win32.keycodes[0x013] = GLFW_KEY_R;
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_glfw.win32.keycodes[0x01F] = GLFW_KEY_S;
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_glfw.win32.keycodes[0x014] = GLFW_KEY_T;
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_glfw.win32.keycodes[0x016] = GLFW_KEY_U;
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_glfw.win32.keycodes[0x02F] = GLFW_KEY_V;
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_glfw.win32.keycodes[0x011] = GLFW_KEY_W;
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_glfw.win32.keycodes[0x02D] = GLFW_KEY_X;
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_glfw.win32.keycodes[0x015] = GLFW_KEY_Y;
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_glfw.win32.keycodes[0x02C] = GLFW_KEY_Z;
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_glfw.win32.keycodes[0x028] = GLFW_KEY_APOSTROPHE;
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_glfw.win32.keycodes[0x02B] = GLFW_KEY_BACKSLASH;
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_glfw.win32.keycodes[0x033] = GLFW_KEY_COMMA;
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_glfw.win32.keycodes[0x00D] = GLFW_KEY_EQUAL;
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_glfw.win32.keycodes[0x029] = GLFW_KEY_GRAVE_ACCENT;
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_glfw.win32.keycodes[0x01A] = GLFW_KEY_LEFT_BRACKET;
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_glfw.win32.keycodes[0x00C] = GLFW_KEY_MINUS;
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_glfw.win32.keycodes[0x034] = GLFW_KEY_PERIOD;
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_glfw.win32.keycodes[0x01B] = GLFW_KEY_RIGHT_BRACKET;
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_glfw.win32.keycodes[0x027] = GLFW_KEY_SEMICOLON;
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_glfw.win32.keycodes[0x035] = GLFW_KEY_SLASH;
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_glfw.win32.keycodes[0x056] = GLFW_KEY_WORLD_2;
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_glfw.win32.keycodes[0x00E] = GLFW_KEY_BACKSPACE;
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_glfw.win32.keycodes[0x153] = GLFW_KEY_DELETE;
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_glfw.win32.keycodes[0x14F] = GLFW_KEY_END;
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_glfw.win32.keycodes[0x01C] = GLFW_KEY_ENTER;
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_glfw.win32.keycodes[0x001] = GLFW_KEY_ESCAPE;
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_glfw.win32.keycodes[0x147] = GLFW_KEY_HOME;
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_glfw.win32.keycodes[0x152] = GLFW_KEY_INSERT;
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_glfw.win32.keycodes[0x15D] = GLFW_KEY_MENU;
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_glfw.win32.keycodes[0x151] = GLFW_KEY_PAGE_DOWN;
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_glfw.win32.keycodes[0x149] = GLFW_KEY_PAGE_UP;
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_glfw.win32.keycodes[0x045] = GLFW_KEY_PAUSE;
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_glfw.win32.keycodes[0x146] = GLFW_KEY_PAUSE;
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_glfw.win32.keycodes[0x039] = GLFW_KEY_SPACE;
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_glfw.win32.keycodes[0x00F] = GLFW_KEY_TAB;
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_glfw.win32.keycodes[0x03A] = GLFW_KEY_CAPS_LOCK;
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_glfw.win32.keycodes[0x145] = GLFW_KEY_NUM_LOCK;
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_glfw.win32.keycodes[0x046] = GLFW_KEY_SCROLL_LOCK;
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_glfw.win32.keycodes[0x03B] = GLFW_KEY_F1;
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_glfw.win32.keycodes[0x03C] = GLFW_KEY_F2;
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_glfw.win32.keycodes[0x03D] = GLFW_KEY_F3;
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_glfw.win32.keycodes[0x03E] = GLFW_KEY_F4;
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_glfw.win32.keycodes[0x03F] = GLFW_KEY_F5;
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_glfw.win32.keycodes[0x040] = GLFW_KEY_F6;
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_glfw.win32.keycodes[0x041] = GLFW_KEY_F7;
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_glfw.win32.keycodes[0x042] = GLFW_KEY_F8;
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_glfw.win32.keycodes[0x043] = GLFW_KEY_F9;
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_glfw.win32.keycodes[0x044] = GLFW_KEY_F10;
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_glfw.win32.keycodes[0x057] = GLFW_KEY_F11;
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_glfw.win32.keycodes[0x058] = GLFW_KEY_F12;
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_glfw.win32.keycodes[0x064] = GLFW_KEY_F13;
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_glfw.win32.keycodes[0x065] = GLFW_KEY_F14;
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_glfw.win32.keycodes[0x066] = GLFW_KEY_F15;
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_glfw.win32.keycodes[0x067] = GLFW_KEY_F16;
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_glfw.win32.keycodes[0x068] = GLFW_KEY_F17;
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_glfw.win32.keycodes[0x069] = GLFW_KEY_F18;
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_glfw.win32.keycodes[0x06A] = GLFW_KEY_F19;
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_glfw.win32.keycodes[0x06B] = GLFW_KEY_F20;
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_glfw.win32.keycodes[0x06C] = GLFW_KEY_F21;
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_glfw.win32.keycodes[0x06D] = GLFW_KEY_F22;
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_glfw.win32.keycodes[0x06E] = GLFW_KEY_F23;
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_glfw.win32.keycodes[0x076] = GLFW_KEY_F24;
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_glfw.win32.keycodes[0x038] = GLFW_KEY_LEFT_ALT;
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_glfw.win32.keycodes[0x01D] = GLFW_KEY_LEFT_CONTROL;
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_glfw.win32.keycodes[0x02A] = GLFW_KEY_LEFT_SHIFT;
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_glfw.win32.keycodes[0x15B] = GLFW_KEY_LEFT_SUPER;
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_glfw.win32.keycodes[0x137] = GLFW_KEY_PRINT_SCREEN;
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_glfw.win32.keycodes[0x138] = GLFW_KEY_RIGHT_ALT;
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_glfw.win32.keycodes[0x11D] = GLFW_KEY_RIGHT_CONTROL;
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_glfw.win32.keycodes[0x036] = GLFW_KEY_RIGHT_SHIFT;
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_glfw.win32.keycodes[0x15C] = GLFW_KEY_RIGHT_SUPER;
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_glfw.win32.keycodes[0x150] = GLFW_KEY_DOWN;
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_glfw.win32.keycodes[0x14B] = GLFW_KEY_LEFT;
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_glfw.win32.keycodes[0x14D] = GLFW_KEY_RIGHT;
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_glfw.win32.keycodes[0x148] = GLFW_KEY_UP;
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_glfw.win32.keycodes[0x052] = GLFW_KEY_KP_0;
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_glfw.win32.keycodes[0x04F] = GLFW_KEY_KP_1;
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_glfw.win32.keycodes[0x050] = GLFW_KEY_KP_2;
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_glfw.win32.keycodes[0x051] = GLFW_KEY_KP_3;
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_glfw.win32.keycodes[0x04B] = GLFW_KEY_KP_4;
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_glfw.win32.keycodes[0x04C] = GLFW_KEY_KP_5;
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_glfw.win32.keycodes[0x04D] = GLFW_KEY_KP_6;
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_glfw.win32.keycodes[0x047] = GLFW_KEY_KP_7;
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_glfw.win32.keycodes[0x048] = GLFW_KEY_KP_8;
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_glfw.win32.keycodes[0x049] = GLFW_KEY_KP_9;
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_glfw.win32.keycodes[0x04E] = GLFW_KEY_KP_ADD;
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_glfw.win32.keycodes[0x053] = GLFW_KEY_KP_DECIMAL;
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_glfw.win32.keycodes[0x135] = GLFW_KEY_KP_DIVIDE;
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_glfw.win32.keycodes[0x11C] = GLFW_KEY_KP_ENTER;
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_glfw.win32.keycodes[0x037] = GLFW_KEY_KP_MULTIPLY;
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_glfw.win32.keycodes[0x04A] = GLFW_KEY_KP_SUBTRACT;
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for (scancode = 0; scancode < 512; scancode++)
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{
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if (_glfw.win32.keycodes[scancode] > 0)
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_glfw.win32.scancodes[_glfw.win32.keycodes[scancode]] = scancode;
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}
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}
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// Creates a dummy window for behind-the-scenes work
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//
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static HWND createHelperWindow(void)
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{
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MSG msg;
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HWND window = CreateWindowExW(WS_EX_OVERLAPPEDWINDOW,
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_GLFW_WNDCLASSNAME,
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L"GLFW message window",
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WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
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0, 0, 1, 1,
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NULL, NULL,
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GetModuleHandleW(NULL),
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NULL);
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if (!window)
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{
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_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
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"Win32: Failed to create helper window");
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return NULL;
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}
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// HACK: The first call to ShowWindow is ignored if the parent process
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// passed along a STARTUPINFO, so clear that flag with a no-op call
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ShowWindow(window, SW_HIDE);
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// Register for HID device notifications
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{
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DEV_BROADCAST_DEVICEINTERFACE_W dbi;
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ZeroMemory(&dbi, sizeof(dbi));
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dbi.dbcc_size = sizeof(dbi);
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dbi.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
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dbi.dbcc_classguid = GUID_DEVINTERFACE_HID;
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_glfw.win32.deviceNotificationHandle =
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RegisterDeviceNotificationW(window,
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(DEV_BROADCAST_HDR*) &dbi,
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DEVICE_NOTIFY_WINDOW_HANDLE);
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}
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while (PeekMessageW(&msg, _glfw.win32.helperWindowHandle, 0, 0, PM_REMOVE))
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{
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TranslateMessage(&msg);
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DispatchMessageW(&msg);
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}
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return window;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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// Returns a wide string version of the specified UTF-8 string
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//
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WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source)
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|
{
|
|
WCHAR* target;
|
|
int count;
|
|
|
|
count = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0);
|
|
if (!count)
|
|
{
|
|
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
|
"Win32: Failed to convert string from UTF-8");
|
|
return NULL;
|
|
}
|
|
|
|
target = calloc(count, sizeof(WCHAR));
|
|
|
|
if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, count))
|
|
{
|
|
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
|
"Win32: Failed to convert string from UTF-8");
|
|
free(target);
|
|
return NULL;
|
|
}
|
|
|
|
return target;
|
|
}
|
|
|
|
// Returns a UTF-8 string version of the specified wide string
|
|
//
|
|
char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source)
|
|
{
|
|
char* target;
|
|
int size;
|
|
|
|
size = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL);
|
|
if (!size)
|
|
{
|
|
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
|
"Win32: Failed to convert string to UTF-8");
|
|
return NULL;
|
|
}
|
|
|
|
target = calloc(size, 1);
|
|
|
|
if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, size, NULL, NULL))
|
|
{
|
|
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
|
"Win32: Failed to convert string to UTF-8");
|
|
free(target);
|
|
return NULL;
|
|
}
|
|
|
|
return target;
|
|
}
|
|
|
|
// Reports the specified error, appending information about the last Win32 error
|
|
//
|
|
void _glfwInputErrorWin32(int error, const char* description)
|
|
{
|
|
WCHAR buffer[_GLFW_MESSAGE_SIZE] = L"";
|
|
char message[_GLFW_MESSAGE_SIZE] = "";
|
|
|
|
FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM |
|
|
FORMAT_MESSAGE_IGNORE_INSERTS |
|
|
FORMAT_MESSAGE_MAX_WIDTH_MASK,
|
|
NULL,
|
|
GetLastError() & 0xffff,
|
|
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
|
|
buffer,
|
|
sizeof(buffer),
|
|
NULL);
|
|
WideCharToMultiByte(CP_UTF8, 0, buffer, -1, message, sizeof(message), NULL, NULL);
|
|
|
|
_glfwInputError(error, "%s: %s", description, message);
|
|
}
|
|
|
|
// Updates key names according to the current keyboard layout
|
|
//
|
|
void _glfwUpdateKeyNamesWin32(void)
|
|
{
|
|
int key;
|
|
BYTE state[256] = {0};
|
|
|
|
memset(_glfw.win32.keynames, 0, sizeof(_glfw.win32.keynames));
|
|
|
|
for (key = GLFW_KEY_SPACE; key <= GLFW_KEY_LAST; key++)
|
|
{
|
|
UINT vk;
|
|
int scancode, length;
|
|
WCHAR chars[16];
|
|
|
|
scancode = _glfw.win32.scancodes[key];
|
|
if (scancode == -1)
|
|
continue;
|
|
|
|
if (key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_ADD)
|
|
{
|
|
const UINT vks[] = {
|
|
VK_NUMPAD0, VK_NUMPAD1, VK_NUMPAD2, VK_NUMPAD3,
|
|
VK_NUMPAD4, VK_NUMPAD5, VK_NUMPAD6, VK_NUMPAD7,
|
|
VK_NUMPAD8, VK_NUMPAD9, VK_DECIMAL, VK_DIVIDE,
|
|
VK_MULTIPLY, VK_SUBTRACT, VK_ADD
|
|
};
|
|
|
|
vk = vks[key - GLFW_KEY_KP_0];
|
|
}
|
|
else
|
|
vk = MapVirtualKey(scancode, MAPVK_VSC_TO_VK);
|
|
|
|
length = ToUnicode(vk, scancode, state,
|
|
chars, sizeof(chars) / sizeof(WCHAR),
|
|
0);
|
|
|
|
if (length == -1)
|
|
{
|
|
length = ToUnicode(vk, scancode, state,
|
|
chars, sizeof(chars) / sizeof(WCHAR),
|
|
0);
|
|
}
|
|
|
|
if (length < 1)
|
|
continue;
|
|
|
|
WideCharToMultiByte(CP_UTF8, 0, chars, 1,
|
|
_glfw.win32.keynames[key],
|
|
sizeof(_glfw.win32.keynames[key]),
|
|
NULL, NULL);
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
////// GLFW platform API //////
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
int _glfwPlatformInit(void)
|
|
{
|
|
// To make SetForegroundWindow work as we want, we need to fiddle
|
|
// with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early
|
|
// as possible in the hope of still being the foreground process)
|
|
SystemParametersInfoW(SPI_GETFOREGROUNDLOCKTIMEOUT, 0,
|
|
&_glfw.win32.foregroundLockTimeout, 0);
|
|
SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0),
|
|
SPIF_SENDCHANGE);
|
|
|
|
if (!loadLibraries())
|
|
return GLFW_FALSE;
|
|
|
|
createKeyTables();
|
|
_glfwUpdateKeyNamesWin32();
|
|
|
|
if (IsWindows8Point1OrGreater())
|
|
SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);
|
|
else if (IsWindowsVistaOrGreater())
|
|
SetProcessDPIAware();
|
|
|
|
if (!_glfwRegisterWindowClassWin32())
|
|
return GLFW_FALSE;
|
|
|
|
_glfw.win32.helperWindowHandle = createHelperWindow();
|
|
if (!_glfw.win32.helperWindowHandle)
|
|
return GLFW_FALSE;
|
|
|
|
_glfwInitTimerWin32();
|
|
_glfwInitJoysticksWin32();
|
|
|
|
_glfwPollMonitorsWin32();
|
|
return GLFW_TRUE;
|
|
}
|
|
|
|
void _glfwPlatformTerminate(void)
|
|
{
|
|
if (_glfw.win32.deviceNotificationHandle)
|
|
UnregisterDeviceNotification(_glfw.win32.deviceNotificationHandle);
|
|
|
|
if (_glfw.win32.helperWindowHandle)
|
|
DestroyWindow(_glfw.win32.helperWindowHandle);
|
|
|
|
_glfwUnregisterWindowClassWin32();
|
|
|
|
// Restore previous foreground lock timeout system setting
|
|
SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0,
|
|
UIntToPtr(_glfw.win32.foregroundLockTimeout),
|
|
SPIF_SENDCHANGE);
|
|
|
|
free(_glfw.win32.clipboardString);
|
|
free(_glfw.win32.rawInput);
|
|
|
|
_glfwTerminateWGL();
|
|
_glfwTerminateEGL();
|
|
|
|
_glfwTerminateJoysticksWin32();
|
|
|
|
freeLibraries();
|
|
}
|
|
|
|
const char* _glfwPlatformGetVersionString(void)
|
|
{
|
|
return _GLFW_VERSION_NUMBER " Win32 WGL EGL"
|
|
#if defined(__MINGW32__)
|
|
" MinGW"
|
|
#elif defined(_MSC_VER)
|
|
" VisualC"
|
|
#endif
|
|
#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG)
|
|
" hybrid-GPU"
|
|
#endif
|
|
#if defined(_GLFW_BUILD_DLL)
|
|
" DLL"
|
|
#endif
|
|
;
|
|
}
|
|
|