mirror of
https://github.com/glfw/glfw.git
synced 2024-11-15 23:04:41 +00:00
1310 lines
46 KiB
C
1310 lines
46 KiB
C
//========================================================================
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// GLFW - An OpenGL framework
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// Platform: Carbon/AGL/CGL
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// API Version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2003 Keith Bauer
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// Copyright (c) 2003-2010 Camilla Berglund <elmindreda@elmindreda.org>
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// Copyright (c) 2006-2007 Robin Leffmann
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#define _glfwTestModifier( modifierMask, glfwKey ) \
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if ( changed & modifierMask ) \
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{ \
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_glfwInputKey( glfwKey, (modifiers & modifierMask ? GLFW_PRESS : GLFW_RELEASE) ); \
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}
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//************************************************************************
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//**** GLFW internal functions ****
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//************************************************************************
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static void handleMacModifierChange( UInt32 modifiers )
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{
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UInt32 changed = modifiers ^ _glfwInput.Modifiers;
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// The right *key variants below never actually occur
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// There also isn't even a broken right command key constant
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_glfwTestModifier( shiftKey, GLFW_KEY_LSHIFT );
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_glfwTestModifier( rightShiftKey, GLFW_KEY_RSHIFT );
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_glfwTestModifier( controlKey, GLFW_KEY_LCTRL );
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_glfwTestModifier( rightControlKey, GLFW_KEY_RCTRL );
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_glfwTestModifier( optionKey, GLFW_KEY_LALT );
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_glfwTestModifier( rightOptionKey, GLFW_KEY_RALT );
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_glfwTestModifier( cmdKey, GLFW_KEY_LSUPER );
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_glfwInput.Modifiers = modifiers;
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}
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static void handleMacKeyChange( UInt32 keyCode, int action )
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{
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switch ( keyCode )
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{
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case MAC_KEY_ENTER: _glfwInputKey( GLFW_KEY_ENTER, action); break;
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case MAC_KEY_RETURN: _glfwInputKey( GLFW_KEY_KP_ENTER, action); break;
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case MAC_KEY_ESC: _glfwInputKey( GLFW_KEY_ESC, action); break;
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case MAC_KEY_F1: _glfwInputKey( GLFW_KEY_F1, action); break;
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case MAC_KEY_F2: _glfwInputKey( GLFW_KEY_F2, action); break;
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case MAC_KEY_F3: _glfwInputKey( GLFW_KEY_F3, action); break;
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case MAC_KEY_F4: _glfwInputKey( GLFW_KEY_F4, action); break;
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case MAC_KEY_F5: _glfwInputKey( GLFW_KEY_F5, action); break;
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case MAC_KEY_F6: _glfwInputKey( GLFW_KEY_F6, action); break;
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case MAC_KEY_F7: _glfwInputKey( GLFW_KEY_F7, action); break;
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case MAC_KEY_F8: _glfwInputKey( GLFW_KEY_F8, action); break;
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case MAC_KEY_F9: _glfwInputKey( GLFW_KEY_F9, action); break;
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case MAC_KEY_F10: _glfwInputKey( GLFW_KEY_F10, action); break;
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case MAC_KEY_F11: _glfwInputKey( GLFW_KEY_F11, action); break;
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case MAC_KEY_F12: _glfwInputKey( GLFW_KEY_F12, action); break;
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case MAC_KEY_F13: _glfwInputKey( GLFW_KEY_F13, action); break;
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case MAC_KEY_F14: _glfwInputKey( GLFW_KEY_F14, action); break;
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case MAC_KEY_F15: _glfwInputKey( GLFW_KEY_F15, action); break;
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case MAC_KEY_UP: _glfwInputKey( GLFW_KEY_UP, action); break;
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case MAC_KEY_DOWN: _glfwInputKey( GLFW_KEY_DOWN, action); break;
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case MAC_KEY_LEFT: _glfwInputKey( GLFW_KEY_LEFT, action); break;
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case MAC_KEY_RIGHT: _glfwInputKey( GLFW_KEY_RIGHT, action); break;
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case MAC_KEY_TAB: _glfwInputKey( GLFW_KEY_TAB, action); break;
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case MAC_KEY_BACKSPACE: _glfwInputKey( GLFW_KEY_BACKSPACE, action); break;
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case MAC_KEY_HELP: _glfwInputKey( GLFW_KEY_INSERT, action); break;
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case MAC_KEY_DEL: _glfwInputKey( GLFW_KEY_DEL, action); break;
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case MAC_KEY_PAGEUP: _glfwInputKey( GLFW_KEY_PAGEUP, action); break;
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case MAC_KEY_PAGEDOWN: _glfwInputKey( GLFW_KEY_PAGEDOWN, action); break;
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case MAC_KEY_HOME: _glfwInputKey( GLFW_KEY_HOME, action); break;
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case MAC_KEY_END: _glfwInputKey( GLFW_KEY_END, action); break;
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case MAC_KEY_KP_0: _glfwInputKey( GLFW_KEY_KP_0, action); break;
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case MAC_KEY_KP_1: _glfwInputKey( GLFW_KEY_KP_1, action); break;
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case MAC_KEY_KP_2: _glfwInputKey( GLFW_KEY_KP_2, action); break;
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case MAC_KEY_KP_3: _glfwInputKey( GLFW_KEY_KP_3, action); break;
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case MAC_KEY_KP_4: _glfwInputKey( GLFW_KEY_KP_4, action); break;
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case MAC_KEY_KP_5: _glfwInputKey( GLFW_KEY_KP_5, action); break;
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case MAC_KEY_KP_6: _glfwInputKey( GLFW_KEY_KP_6, action); break;
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case MAC_KEY_KP_7: _glfwInputKey( GLFW_KEY_KP_7, action); break;
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case MAC_KEY_KP_8: _glfwInputKey( GLFW_KEY_KP_8, action); break;
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case MAC_KEY_KP_9: _glfwInputKey( GLFW_KEY_KP_9, action); break;
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case MAC_KEY_KP_DIVIDE: _glfwInputKey( GLFW_KEY_KP_DIVIDE, action); break;
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case MAC_KEY_KP_MULTIPLY: _glfwInputKey( GLFW_KEY_KP_MULTIPLY, action); break;
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case MAC_KEY_KP_SUBTRACT: _glfwInputKey( GLFW_KEY_KP_SUBTRACT, action); break;
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case MAC_KEY_KP_ADD: _glfwInputKey( GLFW_KEY_KP_ADD, action); break;
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case MAC_KEY_KP_DECIMAL: _glfwInputKey( GLFW_KEY_KP_DECIMAL, action); break;
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case MAC_KEY_KP_EQUAL: _glfwInputKey( GLFW_KEY_KP_EQUAL, action); break;
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case MAC_KEY_KP_ENTER: _glfwInputKey( GLFW_KEY_KP_ENTER, action); break;
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case MAC_KEY_NUMLOCK: _glfwInputKey( GLFW_KEY_KP_NUM_LOCK, action); break;
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default:
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{
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extern void *KCHRPtr;
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UInt32 state = 0;
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char charCode = (char)KeyTranslate( KCHRPtr, keyCode, &state );
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UppercaseText( &charCode, 1, smSystemScript );
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_glfwInputKey( (unsigned char)charCode, action );
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}
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break;
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}
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}
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// The set of event class/kind combinations supported by keyEventHandler
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// This is used by installEventHandlers below
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static const EventTypeSpec GLFW_KEY_EVENT_TYPES[] =
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{
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{ kEventClassKeyboard, kEventRawKeyDown },
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{ kEventClassKeyboard, kEventRawKeyUp },
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{ kEventClassKeyboard, kEventRawKeyRepeat },
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{ kEventClassKeyboard, kEventRawKeyModifiersChanged }
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};
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static OSStatus keyEventHandler( EventHandlerCallRef handlerCallRef,
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EventRef event,
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void *userData )
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{
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UInt32 keyCode;
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short int keyChar;
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UInt32 modifiers;
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switch( GetEventKind( event ) )
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{
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case kEventRawKeyRepeat:
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case kEventRawKeyDown:
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{
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if( GetEventParameter( event,
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kEventParamKeyCode,
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typeUInt32,
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NULL,
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sizeof( UInt32 ),
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NULL,
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&keyCode ) == noErr )
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{
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handleMacKeyChange( keyCode, GLFW_PRESS );
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}
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if( GetEventParameter( event,
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kEventParamKeyUnicodes,
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typeUnicodeText,
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NULL,
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sizeof(keyChar),
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NULL,
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&keyChar) == noErr )
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{
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_glfwInputChar( keyChar, GLFW_PRESS );
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}
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return noErr;
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}
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case kEventRawKeyUp:
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{
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if( GetEventParameter( event,
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kEventParamKeyCode,
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typeUInt32,
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NULL,
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sizeof( UInt32 ),
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NULL,
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&keyCode ) == noErr )
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{
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handleMacKeyChange( keyCode, GLFW_RELEASE );
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}
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if( GetEventParameter( event,
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kEventParamKeyUnicodes,
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typeUnicodeText,
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NULL,
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sizeof(keyChar),
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NULL,
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&keyChar) == noErr )
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{
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_glfwInputChar( keyChar, GLFW_RELEASE );
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}
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return noErr;
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}
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case kEventRawKeyModifiersChanged:
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{
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if( GetEventParameter( event,
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kEventParamKeyModifiers,
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typeUInt32,
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NULL,
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sizeof( UInt32 ),
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NULL,
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&modifiers ) == noErr )
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{
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handleMacModifierChange( modifiers );
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return noErr;
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}
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}
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break;
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}
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return eventNotHandledErr;
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}
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// The set of event class/kind combinations supported by mouseEventHandler
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// This is used by installEventHandlers below
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static const EventTypeSpec GLFW_MOUSE_EVENT_TYPES[] =
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{
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{ kEventClassMouse, kEventMouseDown },
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{ kEventClassMouse, kEventMouseUp },
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{ kEventClassMouse, kEventMouseMoved },
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{ kEventClassMouse, kEventMouseDragged },
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{ kEventClassMouse, kEventMouseWheelMoved },
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};
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static OSStatus mouseEventHandler( EventHandlerCallRef handlerCallRef,
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EventRef event,
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void *userData )
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{
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switch( GetEventKind( event ) )
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{
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case kEventMouseDown:
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{
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WindowRef window;
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EventRecord oldStyleMacEvent;
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ConvertEventRefToEventRecord( event, &oldStyleMacEvent );
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if( FindWindow ( oldStyleMacEvent.where, &window ) == inMenuBar )
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{
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MenuSelect( oldStyleMacEvent.where );
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HiliteMenu(0);
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return noErr;
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}
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else
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{
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EventMouseButton button;
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if( GetEventParameter( event,
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kEventParamMouseButton,
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typeMouseButton,
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NULL,
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sizeof( EventMouseButton ),
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NULL,
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&button ) == noErr )
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{
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button -= kEventMouseButtonPrimary;
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if( button <= GLFW_MOUSE_BUTTON_LAST )
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{
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_glfwInputMouseClick( button + GLFW_MOUSE_BUTTON_LEFT,
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GLFW_PRESS );
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}
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return noErr;
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}
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}
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break;
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}
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case kEventMouseUp:
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{
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EventMouseButton button;
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if( GetEventParameter( event,
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kEventParamMouseButton,
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typeMouseButton,
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NULL,
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sizeof( EventMouseButton ),
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NULL,
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&button ) == noErr )
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{
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button -= kEventMouseButtonPrimary;
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if( button <= GLFW_MOUSE_BUTTON_LAST )
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{
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_glfwInputMouseClick( button + GLFW_MOUSE_BUTTON_LEFT,
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GLFW_RELEASE );
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}
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return noErr;
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}
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break;
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}
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case kEventMouseMoved:
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case kEventMouseDragged:
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{
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HIPoint mouseLocation;
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if( _glfwWin.mouseLock )
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{
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if( GetEventParameter( event,
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kEventParamMouseDelta,
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typeHIPoint,
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NULL,
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sizeof( HIPoint ),
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NULL,
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&mouseLocation ) != noErr )
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{
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break;
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}
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_glfwInput.MousePosX += mouseLocation.x;
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_glfwInput.MousePosY += mouseLocation.y;
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}
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else
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{
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if( GetEventParameter( event,
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kEventParamMouseLocation,
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typeHIPoint,
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NULL,
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sizeof( HIPoint ),
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NULL,
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&mouseLocation ) != noErr )
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{
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break;
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}
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_glfwInput.MousePosX = mouseLocation.x;
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_glfwInput.MousePosY = mouseLocation.y;
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if( !_glfwWin.fullscreen )
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{
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Rect content;
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GetWindowBounds( _glfwWin.window,
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kWindowContentRgn,
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&content );
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_glfwInput.MousePosX -= content.left;
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_glfwInput.MousePosY -= content.top;
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}
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}
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if( _glfwWin.mousePosCallback )
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{
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_glfwWin.mousePosCallback( _glfwInput.MousePosX,
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_glfwInput.MousePosY );
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}
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break;
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}
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case kEventMouseWheelMoved:
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{
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EventMouseWheelAxis axis;
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if( GetEventParameter( event,
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kEventParamMouseWheelAxis,
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typeMouseWheelAxis,
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NULL,
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sizeof( EventMouseWheelAxis ),
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NULL,
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&axis) == noErr )
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{
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long wheelDelta;
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if( axis == kEventMouseWheelAxisY &&
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GetEventParameter( event,
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kEventParamMouseWheelDelta,
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typeLongInteger,
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NULL,
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sizeof( long ),
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NULL,
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&wheelDelta ) == noErr )
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{
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_glfwInput.WheelPos += wheelDelta;
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if( _glfwWin.mouseWheelCallback )
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{
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_glfwWin.mouseWheelCallback( _glfwInput.WheelPos );
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}
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return noErr;
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}
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}
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break;
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}
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}
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return eventNotHandledErr;
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}
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// The set of event class/kind combinations supported by commandHandler
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// This is used by installEventHandlers below
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static const EventTypeSpec GLFW_COMMAND_EVENT_TYPES[] =
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{
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{ kEventClassCommand, kEventCommandProcess }
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};
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static OSStatus commandHandler( EventHandlerCallRef handlerCallRef,
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EventRef event,
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void *userData )
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{
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if( _glfwWin.sysKeysDisabled )
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{
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// TODO: Give adequate UI feedback that this is the case
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return eventNotHandledErr;
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}
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HICommand command;
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if( GetEventParameter( event,
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kEventParamDirectObject,
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typeHICommand,
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NULL,
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sizeof( HICommand ),
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NULL,
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&command ) == noErr )
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{
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switch( command.commandID )
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{
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case kHICommandClose:
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case kHICommandQuit:
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{
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// Check if the program wants us to close the window
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if( _glfwWin.windowCloseCallback )
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{
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if( _glfwWin.windowCloseCallback() )
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{
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glfwCloseWindow();
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}
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}
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else
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{
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glfwCloseWindow();
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}
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return noErr;
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}
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}
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}
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return eventNotHandledErr;
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}
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|
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// The set of event class/kind combinations supported by windowEventHandler
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// This is used by installEventHandlers below
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static const EventTypeSpec GLFW_WINDOW_EVENT_TYPES[] =
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{
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{ kEventClassWindow, kEventWindowBoundsChanged },
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{ kEventClassWindow, kEventWindowClose },
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{ kEventClassWindow, kEventWindowDrawContent },
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{ kEventClassWindow, kEventWindowActivated },
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{ kEventClassWindow, kEventWindowDeactivated },
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};
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|
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static OSStatus windowEventHandler( EventHandlerCallRef handlerCallRef,
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EventRef event,
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void *userData )
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{
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switch( GetEventKind(event) )
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{
|
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case kEventWindowBoundsChanged:
|
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{
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WindowRef window;
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GetEventParameter( event,
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kEventParamDirectObject,
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typeWindowRef,
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NULL,
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sizeof(WindowRef),
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NULL,
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&window );
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Rect rect;
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GetWindowPortBounds( window, &rect );
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if( _glfwWin.width != rect.right ||
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_glfwWin.height != rect.bottom )
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{
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aglUpdateContext( _glfwWin.aglContext );
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_glfwWin.width = rect.right;
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_glfwWin.height = rect.bottom;
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if( _glfwWin.windowSizeCallback )
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{
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_glfwWin.windowSizeCallback( _glfwWin.width, _glfwWin.height );
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}
|
|
// Emulate (force) content invalidation
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if( _glfwWin.windowRefreshCallback )
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{
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_glfwWin.windowRefreshCallback();
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}
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}
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break;
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}
|
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|
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case kEventWindowClose:
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{
|
|
// Check if the client wants us to close the window
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if( _glfwWin.windowCloseCallback )
|
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{
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if( _glfwWin.windowCloseCallback() )
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{
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glfwCloseWindow();
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}
|
|
}
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else
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{
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glfwCloseWindow();
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}
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return noErr;
|
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}
|
|
|
|
case kEventWindowDrawContent:
|
|
{
|
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if( _glfwWin.windowRefreshCallback )
|
|
{
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_glfwWin.windowRefreshCallback();
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}
|
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break;
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}
|
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|
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case kEventWindowActivated:
|
|
{
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_glfwWin.active = GL_TRUE;
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break;
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}
|
|
|
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case kEventWindowDeactivated:
|
|
{
|
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_glfwWin.active = GL_FALSE;
|
|
_glfwInputDeactivation();
|
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break;
|
|
}
|
|
}
|
|
|
|
return eventNotHandledErr;
|
|
}
|
|
|
|
static int installEventHandlers( void )
|
|
{
|
|
OSStatus error;
|
|
|
|
_glfwWin.mouseUPP = NewEventHandlerUPP( mouseEventHandler );
|
|
|
|
error = InstallEventHandler( GetApplicationEventTarget(),
|
|
_glfwWin.mouseUPP,
|
|
GetEventTypeCount( GLFW_MOUSE_EVENT_TYPES ),
|
|
GLFW_MOUSE_EVENT_TYPES,
|
|
NULL,
|
|
NULL );
|
|
if( error != noErr )
|
|
{
|
|
fprintf( stderr, "Failed to install Carbon application mouse event handler\n" );
|
|
return GL_FALSE;
|
|
}
|
|
|
|
_glfwWin.commandUPP = NewEventHandlerUPP( commandHandler );
|
|
|
|
error = InstallEventHandler( GetApplicationEventTarget(),
|
|
_glfwWin.commandUPP,
|
|
GetEventTypeCount( GLFW_COMMAND_EVENT_TYPES ),
|
|
GLFW_COMMAND_EVENT_TYPES,
|
|
NULL,
|
|
NULL );
|
|
if( error != noErr )
|
|
{
|
|
fprintf( stderr, "Failed to install Carbon application command event handler\n" );
|
|
return GL_FALSE;
|
|
}
|
|
|
|
_glfwWin.keyboardUPP = NewEventHandlerUPP( keyEventHandler );
|
|
|
|
error = InstallEventHandler( GetApplicationEventTarget(),
|
|
_glfwWin.keyboardUPP,
|
|
GetEventTypeCount( GLFW_KEY_EVENT_TYPES ),
|
|
GLFW_KEY_EVENT_TYPES,
|
|
NULL,
|
|
NULL );
|
|
if( error != noErr )
|
|
{
|
|
fprintf( stderr, "Failed to install Carbon application key event handler\n" );
|
|
return GL_FALSE;
|
|
}
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
//************************************************************************
|
|
//**** Platform implementation functions ****
|
|
//************************************************************************
|
|
|
|
#define _setAGLAttribute( aglAttributeName, AGLparameter ) \
|
|
if ( AGLparameter != 0 ) \
|
|
{ \
|
|
AGLpixelFormatAttributes[numAGLAttrs++] = aglAttributeName; \
|
|
AGLpixelFormatAttributes[numAGLAttrs++] = AGLparameter; \
|
|
}
|
|
|
|
#define _setCGLAttribute( cglAttributeName, CGLparameter ) \
|
|
if ( CGLparameter != 0 ) \
|
|
{ \
|
|
CGLpixelFormatAttributes[ numCGLAttrs++ ] = cglAttributeName; \
|
|
CGLpixelFormatAttributes[ numCGLAttrs++ ] = CGLparameter; \
|
|
}
|
|
|
|
//========================================================================
|
|
// Here is where the window is created, and
|
|
// the OpenGL rendering context is created
|
|
//========================================================================
|
|
|
|
int _glfwPlatformOpenWindow( int width, int height,
|
|
const _GLFWwndconfig *wndconfig,
|
|
const _GLFWfbconfig *fbconfig )
|
|
{
|
|
OSStatus error;
|
|
unsigned int windowAttributes;
|
|
ProcessSerialNumber psn;
|
|
|
|
// TODO: Break up this function!
|
|
|
|
_glfwWin.windowUPP = NULL;
|
|
_glfwWin.mouseUPP = NULL;
|
|
_glfwWin.keyboardUPP = NULL;
|
|
_glfwWin.commandUPP = NULL;
|
|
_glfwWin.window = NULL;
|
|
_glfwWin.aglContext = NULL;
|
|
_glfwWin.aglPixelFormat = NULL;
|
|
_glfwWin.cglContext = NULL;
|
|
_glfwWin.cglPixelFormat = NULL;
|
|
|
|
_glfwWin.refreshRate = wndconfig->refreshRate;
|
|
|
|
// Fail if OpenGL 3.0 or above was requested
|
|
if( wndconfig->glMajor > 2 )
|
|
{
|
|
fprintf( stderr, "OpenGL 3.0+ is not yet supported on Mac OS X\n" );
|
|
|
|
_glfwPlatformCloseWindow();
|
|
return GL_FALSE;
|
|
}
|
|
|
|
if( _glfwLibrary.Unbundled )
|
|
{
|
|
if( GetCurrentProcess( &psn ) != noErr )
|
|
{
|
|
fprintf( stderr, "Failed to get the process serial number\n" );
|
|
|
|
_glfwPlatformCloseWindow();
|
|
return GL_FALSE;
|
|
}
|
|
|
|
if( TransformProcessType( &psn, kProcessTransformToForegroundApplication ) != noErr )
|
|
{
|
|
fprintf( stderr, "Failed to become a foreground application\n" );
|
|
|
|
_glfwPlatformCloseWindow();
|
|
return GL_FALSE;
|
|
}
|
|
|
|
if( wndconfig->mode == GLFW_FULLSCREEN )
|
|
{
|
|
if( SetFrontProcess( &psn ) != noErr )
|
|
{
|
|
fprintf( stderr, "Failed to become the front process\n" );
|
|
|
|
_glfwPlatformCloseWindow();
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( !installEventHandlers() )
|
|
{
|
|
fprintf( stderr,
|
|
"Failed to install Carbon application event handlers\n" );
|
|
|
|
_glfwPlatformTerminate();
|
|
return GL_FALSE;
|
|
}
|
|
|
|
// Windowed or fullscreen; AGL or CGL? Quite the mess...
|
|
// AGL appears to be the only choice for attaching OpenGL contexts to
|
|
// Carbon windows, but it leaves the user no control over fullscreen
|
|
// mode stretching. Solution: AGL for windowed, CGL for fullscreen.
|
|
if( wndconfig->mode == GLFW_WINDOW )
|
|
{
|
|
// create AGL pixel format attribute list
|
|
GLint AGLpixelFormatAttributes[256];
|
|
int numAGLAttrs = 0;
|
|
|
|
AGLpixelFormatAttributes[numAGLAttrs++] = AGL_RGBA;
|
|
AGLpixelFormatAttributes[numAGLAttrs++] = AGL_DOUBLEBUFFER;
|
|
AGLpixelFormatAttributes[numAGLAttrs++] = AGL_CLOSEST_POLICY;
|
|
|
|
if( fbconfig->stereo )
|
|
{
|
|
AGLpixelFormatAttributes[numAGLAttrs++] = AGL_STEREO;
|
|
}
|
|
|
|
_setAGLAttribute( AGL_AUX_BUFFERS, fbconfig->auxBuffers);
|
|
_setAGLAttribute( AGL_RED_SIZE, fbconfig->redBits );
|
|
_setAGLAttribute( AGL_GREEN_SIZE, fbconfig->greenBits );
|
|
_setAGLAttribute( AGL_BLUE_SIZE, fbconfig->blueBits );
|
|
_setAGLAttribute( AGL_ALPHA_SIZE, fbconfig->alphaBits );
|
|
_setAGLAttribute( AGL_DEPTH_SIZE, fbconfig->depthBits );
|
|
_setAGLAttribute( AGL_STENCIL_SIZE, fbconfig->stencilBits );
|
|
_setAGLAttribute( AGL_ACCUM_RED_SIZE, fbconfig->accumRedBits );
|
|
_setAGLAttribute( AGL_ACCUM_GREEN_SIZE, fbconfig->accumGreenBits );
|
|
_setAGLAttribute( AGL_ACCUM_BLUE_SIZE, fbconfig->accumBlueBits );
|
|
_setAGLAttribute( AGL_ACCUM_ALPHA_SIZE, fbconfig->accumAlphaBits );
|
|
|
|
if( fbconfig->samples > 1 )
|
|
{
|
|
_setAGLAttribute( AGL_SAMPLE_BUFFERS_ARB, 1 );
|
|
_setAGLAttribute( AGL_SAMPLES_ARB, fbconfig->samples );
|
|
AGLpixelFormatAttributes[numAGLAttrs++] = AGL_NO_RECOVERY;
|
|
}
|
|
|
|
AGLpixelFormatAttributes[numAGLAttrs++] = AGL_NONE;
|
|
|
|
// create pixel format descriptor
|
|
AGLDevice mainMonitor = GetMainDevice();
|
|
_glfwWin.aglPixelFormat = aglChoosePixelFormat( &mainMonitor,
|
|
1,
|
|
AGLpixelFormatAttributes );
|
|
if( _glfwWin.aglPixelFormat == NULL )
|
|
{
|
|
fprintf( stderr,
|
|
"Failed to choose AGL pixel format: %s\n",
|
|
aglErrorString( aglGetError() ) );
|
|
|
|
_glfwPlatformCloseWindow();
|
|
return GL_FALSE;
|
|
}
|
|
|
|
// create AGL context
|
|
_glfwWin.aglContext = aglCreateContext( _glfwWin.aglPixelFormat, NULL );
|
|
|
|
if( _glfwWin.aglContext == NULL )
|
|
{
|
|
fprintf( stderr,
|
|
"Failed to create AGL context: %s\n",
|
|
aglErrorString( aglGetError() ) );
|
|
|
|
_glfwPlatformCloseWindow();
|
|
return GL_FALSE;
|
|
}
|
|
|
|
// create window
|
|
Rect windowContentBounds;
|
|
windowContentBounds.left = 0;
|
|
windowContentBounds.top = 0;
|
|
windowContentBounds.right = width;
|
|
windowContentBounds.bottom = height;
|
|
|
|
windowAttributes = ( kWindowCloseBoxAttribute |
|
|
kWindowCollapseBoxAttribute |
|
|
kWindowStandardHandlerAttribute );
|
|
|
|
if( wndconfig->windowNoResize )
|
|
{
|
|
windowAttributes |= kWindowLiveResizeAttribute;
|
|
}
|
|
else
|
|
{
|
|
windowAttributes |= ( kWindowFullZoomAttribute |
|
|
kWindowResizableAttribute );
|
|
}
|
|
|
|
error = CreateNewWindow( kDocumentWindowClass,
|
|
windowAttributes,
|
|
&windowContentBounds,
|
|
&( _glfwWin.window ) );
|
|
if( ( error != noErr ) || ( _glfwWin.window == NULL ) )
|
|
{
|
|
fprintf( stderr, "Failed to create Carbon window\n" );
|
|
|
|
_glfwPlatformCloseWindow();
|
|
return GL_FALSE;
|
|
}
|
|
|
|
_glfwWin.windowUPP = NewEventHandlerUPP( windowEventHandler );
|
|
|
|
error = InstallWindowEventHandler( _glfwWin.window,
|
|
_glfwWin.windowUPP,
|
|
GetEventTypeCount( GLFW_WINDOW_EVENT_TYPES ),
|
|
GLFW_WINDOW_EVENT_TYPES,
|
|
NULL,
|
|
NULL );
|
|
if( error != noErr )
|
|
{
|
|
fprintf( stderr, "Failed to install Carbon window event handler\n" );
|
|
|
|
_glfwPlatformCloseWindow();
|
|
return GL_FALSE;
|
|
}
|
|
|
|
// Don't care if we fail here
|
|
(void)SetWindowTitleWithCFString( _glfwWin.window, CFSTR( "GLFW Window" ) );
|
|
(void)RepositionWindow( _glfwWin.window,
|
|
NULL,
|
|
kWindowCenterOnMainScreen );
|
|
|
|
if( !aglSetDrawable( _glfwWin.aglContext,
|
|
GetWindowPort( _glfwWin.window ) ) )
|
|
{
|
|
fprintf( stderr,
|
|
"Failed to set the AGL context as the Carbon window drawable: %s\n",
|
|
aglErrorString( aglGetError() ) );
|
|
|
|
_glfwPlatformCloseWindow();
|
|
return GL_FALSE;
|
|
}
|
|
|
|
// Make OpenGL context current
|
|
if( !aglSetCurrentContext( _glfwWin.aglContext ) )
|
|
{
|
|
fprintf( stderr,
|
|
"Failed to make AGL context current: %s\n",
|
|
aglErrorString( aglGetError() ) );
|
|
|
|
_glfwPlatformCloseWindow();
|
|
return GL_FALSE;
|
|
}
|
|
|
|
ShowWindow( _glfwWin.window );
|
|
}
|
|
else
|
|
{
|
|
CGDisplayErr cgErr;
|
|
CGLError cglErr;
|
|
|
|
CFDictionaryRef optimalMode;
|
|
|
|
GLint numCGLvs = 0;
|
|
|
|
CGLPixelFormatAttribute CGLpixelFormatAttributes[64];
|
|
int numCGLAttrs = 0;
|
|
|
|
// variables for enumerating color depths
|
|
GLint rgbColorDepth;
|
|
|
|
// CGL pixel format attributes
|
|
_setCGLAttribute( kCGLPFADisplayMask,
|
|
CGDisplayIDToOpenGLDisplayMask( kCGDirectMainDisplay ) );
|
|
|
|
if( fbconfig->stereo )
|
|
{
|
|
CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFAStereo;
|
|
}
|
|
|
|
if( fbconfig->samples > 1 )
|
|
{
|
|
_setCGLAttribute( kCGLPFASamples, (CGLPixelFormatAttribute)fbconfig->samples );
|
|
_setCGLAttribute( kCGLPFASampleBuffers, (CGLPixelFormatAttribute)1 );
|
|
CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFANoRecovery;
|
|
}
|
|
|
|
CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFAFullScreen;
|
|
CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFADoubleBuffer;
|
|
CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFAAccelerated;
|
|
CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFANoRecovery;
|
|
CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFAMinimumPolicy;
|
|
|
|
_setCGLAttribute( kCGLPFAAccumSize,
|
|
(CGLPixelFormatAttribute)( fbconfig->accumRedBits \
|
|
+ fbconfig->accumGreenBits \
|
|
+ fbconfig->accumBlueBits \
|
|
+ fbconfig->accumAlphaBits ) );
|
|
|
|
_setCGLAttribute( kCGLPFAAlphaSize, (CGLPixelFormatAttribute)fbconfig->alphaBits );
|
|
_setCGLAttribute( kCGLPFADepthSize, (CGLPixelFormatAttribute)fbconfig->depthBits );
|
|
_setCGLAttribute( kCGLPFAStencilSize, (CGLPixelFormatAttribute)fbconfig->stencilBits );
|
|
_setCGLAttribute( kCGLPFAAuxBuffers, (CGLPixelFormatAttribute)fbconfig->auxBuffers );
|
|
|
|
CGLpixelFormatAttributes[ numCGLAttrs++ ] = (CGLPixelFormatAttribute)NULL;
|
|
|
|
// create a suitable pixel format with above attributes..
|
|
cglErr = CGLChoosePixelFormat( CGLpixelFormatAttributes,
|
|
&_glfwWin.cglPixelFormat,
|
|
&numCGLvs );
|
|
if( cglErr != kCGLNoError )
|
|
{
|
|
fprintf( stderr,
|
|
"Failed to choose CGL pixel format: %s\n",
|
|
CGLErrorString( cglErr ) );
|
|
|
|
_glfwPlatformCloseWindow();
|
|
return GL_FALSE;
|
|
}
|
|
|
|
// ..and create a rendering context using that pixel format
|
|
cglErr = CGLCreateContext( _glfwWin.cglPixelFormat, NULL, &_glfwWin.cglContext );
|
|
if( cglErr != kCGLNoError )
|
|
{
|
|
fprintf( stderr,
|
|
"Failed to create CGL context: %s\n",
|
|
CGLErrorString( cglErr ) );
|
|
|
|
_glfwPlatformCloseWindow();
|
|
return GL_FALSE;
|
|
}
|
|
|
|
// enumerate depth of RGB channels - unlike AGL, CGL works with
|
|
// a single parameter reflecting the full depth of the frame buffer
|
|
(void)CGLDescribePixelFormat( _glfwWin.cglPixelFormat,
|
|
0,
|
|
kCGLPFAColorSize,
|
|
&rgbColorDepth );
|
|
|
|
// capture the display for our application
|
|
cgErr = CGCaptureAllDisplays();
|
|
if( cgErr != kCGErrorSuccess )
|
|
{
|
|
fprintf( stderr,
|
|
"Failed to capture Core Graphics displays\n");
|
|
|
|
_glfwPlatformCloseWindow();
|
|
return GL_FALSE;
|
|
}
|
|
|
|
// find closest matching NON-STRETCHED display mode..
|
|
optimalMode = CGDisplayBestModeForParametersAndRefreshRateWithProperty(
|
|
kCGDirectMainDisplay,
|
|
rgbColorDepth,
|
|
width,
|
|
height,
|
|
wndconfig->refreshRate,
|
|
NULL,
|
|
NULL );
|
|
if( optimalMode == NULL )
|
|
{
|
|
fprintf( stderr,
|
|
"Failed to retrieve Core Graphics display mode\n");
|
|
|
|
_glfwPlatformCloseWindow();
|
|
return GL_FALSE;
|
|
}
|
|
|
|
// ..and switch to that mode
|
|
cgErr = CGDisplaySwitchToMode( kCGDirectMainDisplay, optimalMode );
|
|
if( cgErr != kCGErrorSuccess )
|
|
{
|
|
fprintf( stderr,
|
|
"Failed to switch to Core Graphics display mode\n");
|
|
|
|
_glfwPlatformCloseWindow();
|
|
return GL_FALSE;
|
|
}
|
|
|
|
// switch to our OpenGL context, and bring it up fullscreen
|
|
cglErr = CGLSetCurrentContext( _glfwWin.cglContext );
|
|
if( cglErr != kCGLNoError )
|
|
{
|
|
fprintf( stderr,
|
|
"Failed to make CGL context current: %s\n",
|
|
CGLErrorString( cglErr ) );
|
|
|
|
_glfwPlatformCloseWindow();
|
|
return GL_FALSE;
|
|
}
|
|
|
|
cglErr = CGLSetFullScreen( _glfwWin.cglContext );
|
|
if( cglErr != kCGLNoError )
|
|
{
|
|
fprintf( stderr,
|
|
"Failed to set CGL fullscreen mode: %s\n",
|
|
CGLErrorString( cglErr ) );
|
|
|
|
_glfwPlatformCloseWindow();
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
//========================================================================
|
|
// Properly kill the window/video display
|
|
//========================================================================
|
|
|
|
void _glfwPlatformCloseWindow( void )
|
|
{
|
|
if( _glfwWin.mouseUPP != NULL )
|
|
{
|
|
DisposeEventHandlerUPP( _glfwWin.mouseUPP );
|
|
_glfwWin.mouseUPP = NULL;
|
|
}
|
|
if( _glfwWin.commandUPP != NULL )
|
|
{
|
|
DisposeEventHandlerUPP( _glfwWin.commandUPP );
|
|
_glfwWin.commandUPP = NULL;
|
|
}
|
|
if( _glfwWin.keyboardUPP != NULL )
|
|
{
|
|
DisposeEventHandlerUPP( _glfwWin.keyboardUPP );
|
|
_glfwWin.keyboardUPP = NULL;
|
|
}
|
|
if( _glfwWin.windowUPP != NULL )
|
|
{
|
|
DisposeEventHandlerUPP( _glfwWin.windowUPP );
|
|
_glfwWin.windowUPP = NULL;
|
|
}
|
|
|
|
if( _glfwWin.fullscreen )
|
|
{
|
|
if( _glfwWin.cglContext != NULL )
|
|
{
|
|
CGLSetCurrentContext( NULL );
|
|
CGLClearDrawable( _glfwWin.cglContext );
|
|
CGLDestroyContext( _glfwWin.cglContext );
|
|
CGReleaseAllDisplays();
|
|
_glfwWin.cglContext = NULL;
|
|
}
|
|
|
|
if( _glfwWin.cglPixelFormat != NULL )
|
|
{
|
|
CGLDestroyPixelFormat( _glfwWin.cglPixelFormat );
|
|
_glfwWin.cglPixelFormat = NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( _glfwWin.aglContext != NULL )
|
|
{
|
|
aglSetCurrentContext( NULL );
|
|
aglSetDrawable( _glfwWin.aglContext, NULL );
|
|
aglDestroyContext( _glfwWin.aglContext );
|
|
_glfwWin.aglContext = NULL;
|
|
}
|
|
|
|
if( _glfwWin.aglPixelFormat != NULL )
|
|
{
|
|
aglDestroyPixelFormat( _glfwWin.aglPixelFormat );
|
|
_glfwWin.aglPixelFormat = NULL;
|
|
}
|
|
}
|
|
|
|
if( _glfwWin.window != NULL )
|
|
{
|
|
ReleaseWindow( _glfwWin.window );
|
|
_glfwWin.window = NULL;
|
|
}
|
|
}
|
|
|
|
//========================================================================
|
|
// Set the window title
|
|
//========================================================================
|
|
|
|
void _glfwPlatformSetWindowTitle( const char *title )
|
|
{
|
|
CFStringRef windowTitle;
|
|
|
|
if( !_glfwWin.fullscreen )
|
|
{
|
|
windowTitle = CFStringCreateWithCString( kCFAllocatorDefault,
|
|
title,
|
|
kCFStringEncodingISOLatin1 );
|
|
|
|
(void)SetWindowTitleWithCFString( _glfwWin.window, windowTitle );
|
|
|
|
CFRelease( windowTitle );
|
|
}
|
|
}
|
|
|
|
//========================================================================
|
|
// Set the window size
|
|
//========================================================================
|
|
|
|
void _glfwPlatformSetWindowSize( int width, int height )
|
|
{
|
|
if( !_glfwWin.fullscreen )
|
|
{
|
|
SizeWindow( _glfwWin.window, width, height, TRUE );
|
|
}
|
|
}
|
|
|
|
//========================================================================
|
|
// Set the window position
|
|
//========================================================================
|
|
|
|
void _glfwPlatformSetWindowPos( int x, int y )
|
|
{
|
|
if( !_glfwWin.fullscreen )
|
|
{
|
|
MoveWindow( _glfwWin.window, x, y, FALSE );
|
|
}
|
|
}
|
|
|
|
//========================================================================
|
|
// Window iconification
|
|
//========================================================================
|
|
|
|
void _glfwPlatformIconifyWindow( void )
|
|
{
|
|
if( !_glfwWin.fullscreen )
|
|
{
|
|
(void)CollapseWindow( _glfwWin.window, TRUE );
|
|
}
|
|
}
|
|
|
|
//========================================================================
|
|
// Window un-iconification
|
|
//========================================================================
|
|
|
|
void _glfwPlatformRestoreWindow( void )
|
|
{
|
|
if( !_glfwWin.fullscreen )
|
|
{
|
|
(void)CollapseWindow( _glfwWin.window, FALSE );
|
|
}
|
|
}
|
|
|
|
//========================================================================
|
|
// Swap buffers (double-buffering) and poll any new events
|
|
//========================================================================
|
|
|
|
void _glfwPlatformSwapBuffers( void )
|
|
{
|
|
if( _glfwWin.fullscreen )
|
|
{
|
|
CGLFlushDrawable( _glfwWin.cglContext );
|
|
}
|
|
else
|
|
{
|
|
aglSwapBuffers( _glfwWin.aglContext );
|
|
}
|
|
}
|
|
|
|
//========================================================================
|
|
// Set double buffering swap interval
|
|
//========================================================================
|
|
|
|
void _glfwPlatformSwapInterval( int interval )
|
|
{
|
|
GLint AGLparameter = interval;
|
|
|
|
// CGL doesn't seem to like intervals other than 0 (vsync off) or 1 (vsync on)
|
|
long CGLparameter = ( interval ? 1 : 0 );
|
|
|
|
if( _glfwWin.fullscreen )
|
|
{
|
|
// Don't care if we fail here..
|
|
(void)CGLSetParameter( _glfwWin.cglContext,
|
|
kCGLCPSwapInterval,
|
|
(GLint*) &CGLparameter );
|
|
}
|
|
else
|
|
{
|
|
// ..or here
|
|
(void)aglSetInteger( _glfwWin.aglContext,
|
|
AGL_SWAP_INTERVAL,
|
|
&AGLparameter );
|
|
}
|
|
}
|
|
|
|
//========================================================================
|
|
// Read back framebuffer parameters from the context
|
|
//========================================================================
|
|
|
|
#define _getAGLAttribute( aglAttributeName, variableName ) \
|
|
{ \
|
|
GLint aglValue; \
|
|
(void)aglDescribePixelFormat( _glfwWin.aglPixelFormat, aglAttributeName, &aglValue ); \
|
|
variableName = aglValue; \
|
|
}
|
|
|
|
#define _getCGLAttribute( cglAttributeName, variableName ) \
|
|
{ \
|
|
GLint cglValue; \
|
|
(void)CGLDescribePixelFormat( _glfwWin.cglPixelFormat, 0, cglAttributeName, &cglValue ); \
|
|
variableName = cglValue; \
|
|
}
|
|
|
|
void _glfwPlatformRefreshWindowParams( void )
|
|
{
|
|
GLint rgbColorDepth;
|
|
GLint rgbaAccumDepth = 0;
|
|
GLint rgbChannelDepth = 0;
|
|
|
|
if( _glfwWin.fullscreen )
|
|
{
|
|
_getCGLAttribute( kCGLPFAAccelerated, _glfwWin.accelerated );
|
|
_getCGLAttribute( kCGLPFAAlphaSize, _glfwWin.alphaBits );
|
|
_getCGLAttribute( kCGLPFADepthSize, _glfwWin.depthBits );
|
|
_getCGLAttribute( kCGLPFAStencilSize, _glfwWin.stencilBits );
|
|
_getCGLAttribute( kCGLPFAAuxBuffers, _glfwWin.auxBuffers );
|
|
_getCGLAttribute( kCGLPFAStereo, _glfwWin.stereo );
|
|
_getCGLAttribute( kCGLPFASamples, _glfwWin.samples );
|
|
|
|
// Enumerate depth of RGB channels - unlike AGL, CGL works with
|
|
// a single parameter reflecting the full depth of the frame buffer
|
|
(void)CGLDescribePixelFormat( _glfwWin.cglPixelFormat,
|
|
0,
|
|
kCGLPFAColorSize,
|
|
&rgbColorDepth );
|
|
|
|
if( rgbColorDepth == 24 || rgbColorDepth == 32 )
|
|
{
|
|
rgbChannelDepth = 8;
|
|
}
|
|
if( rgbColorDepth == 16 )
|
|
{
|
|
rgbChannelDepth = 5;
|
|
}
|
|
|
|
_glfwWin.redBits = rgbChannelDepth;
|
|
_glfwWin.greenBits = rgbChannelDepth;
|
|
_glfwWin.blueBits = rgbChannelDepth;
|
|
|
|
// Get pixel depth of accumulator - I haven't got the slightest idea
|
|
// how this number conforms to any other channel depth than 8 bits,
|
|
// so this might end up giving completely knackered results...
|
|
_getCGLAttribute( kCGLPFAColorSize, rgbaAccumDepth );
|
|
if( rgbaAccumDepth == 32 )
|
|
{
|
|
rgbaAccumDepth = 8;
|
|
}
|
|
|
|
_glfwWin.accumRedBits = rgbaAccumDepth;
|
|
_glfwWin.accumGreenBits = rgbaAccumDepth;
|
|
_glfwWin.accumBlueBits = rgbaAccumDepth;
|
|
_glfwWin.accumAlphaBits = rgbaAccumDepth;
|
|
}
|
|
else
|
|
{
|
|
_getAGLAttribute( AGL_ACCELERATED, _glfwWin.accelerated );
|
|
_getAGLAttribute( AGL_RED_SIZE, _glfwWin.redBits );
|
|
_getAGLAttribute( AGL_GREEN_SIZE, _glfwWin.greenBits );
|
|
_getAGLAttribute( AGL_BLUE_SIZE, _glfwWin.blueBits );
|
|
_getAGLAttribute( AGL_ALPHA_SIZE, _glfwWin.alphaBits );
|
|
_getAGLAttribute( AGL_DEPTH_SIZE, _glfwWin.depthBits );
|
|
_getAGLAttribute( AGL_STENCIL_SIZE, _glfwWin.stencilBits );
|
|
_getAGLAttribute( AGL_ACCUM_RED_SIZE, _glfwWin.accumRedBits );
|
|
_getAGLAttribute( AGL_ACCUM_GREEN_SIZE, _glfwWin.accumGreenBits );
|
|
_getAGLAttribute( AGL_ACCUM_BLUE_SIZE, _glfwWin.accumBlueBits );
|
|
_getAGLAttribute( AGL_ACCUM_ALPHA_SIZE, _glfwWin.accumAlphaBits );
|
|
_getAGLAttribute( AGL_AUX_BUFFERS, _glfwWin.auxBuffers );
|
|
_getAGLAttribute( AGL_STEREO, _glfwWin.stereo );
|
|
_getAGLAttribute( AGL_SAMPLES_ARB, _glfwWin.samples );
|
|
}
|
|
}
|
|
|
|
//========================================================================
|
|
// Poll for new window and input events
|
|
//========================================================================
|
|
|
|
void _glfwPlatformPollEvents( void )
|
|
{
|
|
EventRef event;
|
|
EventTargetRef eventDispatcher = GetEventDispatcherTarget();
|
|
|
|
while ( ReceiveNextEvent( 0, NULL, 0.0, TRUE, &event ) == noErr )
|
|
{
|
|
SendEventToEventTarget( event, eventDispatcher );
|
|
ReleaseEvent( event );
|
|
}
|
|
}
|
|
|
|
//========================================================================
|
|
// Wait for new window and input events
|
|
//========================================================================
|
|
|
|
void _glfwPlatformWaitEvents( void )
|
|
{
|
|
EventRef event;
|
|
|
|
// Wait for new events
|
|
ReceiveNextEvent( 0, NULL, kEventDurationForever, FALSE, &event );
|
|
|
|
// Process the new events
|
|
_glfwPlatformPollEvents();
|
|
}
|
|
|
|
//========================================================================
|
|
// Hide mouse cursor (lock it)
|
|
//========================================================================
|
|
|
|
void _glfwPlatformHideMouseCursor( void )
|
|
{
|
|
CGDisplayHideCursor( kCGDirectMainDisplay );
|
|
CGAssociateMouseAndMouseCursorPosition( false );
|
|
}
|
|
|
|
//========================================================================
|
|
// Show mouse cursor (unlock it)
|
|
//========================================================================
|
|
|
|
void _glfwPlatformShowMouseCursor( void )
|
|
{
|
|
CGDisplayShowCursor( kCGDirectMainDisplay );
|
|
CGAssociateMouseAndMouseCursorPosition( true );
|
|
}
|
|
|
|
//========================================================================
|
|
// Set physical mouse cursor position
|
|
//========================================================================
|
|
|
|
void _glfwPlatformSetMouseCursorPos( int x, int y )
|
|
{
|
|
Rect content;
|
|
|
|
if( _glfwWin.fullscreen )
|
|
{
|
|
CGDisplayMoveCursorToPoint( kCGDirectMainDisplay,
|
|
CGPointMake( x, y ) );
|
|
}
|
|
else
|
|
{
|
|
GetWindowBounds(_glfwWin.window, kWindowContentRgn, &content);
|
|
|
|
_glfwInput.MousePosX = x + content.left;
|
|
_glfwInput.MousePosY = y + content.top;
|
|
|
|
CGDisplayMoveCursorToPoint( kCGDirectMainDisplay,
|
|
CGPointMake( _glfwInput.MousePosX,
|
|
_glfwInput.MousePosY ) );
|
|
}
|
|
}
|
|
|