mirror of
https://github.com/glfw/glfw.git
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e0c26f0ec5
Fixes #354.
748 lines
22 KiB
C
748 lines
22 KiB
C
//========================================================================
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// GLFW 3.1 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#include <string.h>
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#include <stdlib.h>
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//////////////////////////////////////////////////////////////////////////
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////// GLFW event API //////
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//////////////////////////////////////////////////////////////////////////
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void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused)
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{
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if (focused)
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{
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_glfw.focusedWindow = window;
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if (window->callbacks.focus)
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window->callbacks.focus((GLFWwindow*) window, focused);
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}
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else
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{
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int i;
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_glfw.focusedWindow = NULL;
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if (window->callbacks.focus)
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window->callbacks.focus((GLFWwindow*) window, focused);
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// Release all pressed keyboard keys
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for (i = 0; i <= GLFW_KEY_LAST; i++)
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{
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if (window->keys[i] == GLFW_PRESS)
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_glfwInputKey(window, i, 0, GLFW_RELEASE, 0);
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}
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// Release all pressed mouse buttons
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for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
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{
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if (window->mouseButtons[i] == GLFW_PRESS)
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_glfwInputMouseClick(window, i, GLFW_RELEASE, 0);
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}
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}
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}
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void _glfwInputWindowPos(_GLFWwindow* window, int x, int y)
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{
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if (window->callbacks.pos)
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window->callbacks.pos((GLFWwindow*) window, x, y);
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}
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void _glfwInputWindowSize(_GLFWwindow* window, int width, int height)
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{
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if (window->callbacks.size)
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window->callbacks.size((GLFWwindow*) window, width, height);
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}
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void _glfwInputWindowIconify(_GLFWwindow* window, int iconified)
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{
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window->iconified = iconified;
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if (window->callbacks.iconify)
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window->callbacks.iconify((GLFWwindow*) window, iconified);
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}
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void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height)
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{
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if (window->callbacks.fbsize)
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window->callbacks.fbsize((GLFWwindow*) window, width, height);
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}
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void _glfwInputWindowVisibility(_GLFWwindow* window, int visible)
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{
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window->visible = visible;
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}
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void _glfwInputWindowDamage(_GLFWwindow* window)
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{
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if (window->callbacks.refresh)
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window->callbacks.refresh((GLFWwindow*) window);
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}
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void _glfwInputWindowCloseRequest(_GLFWwindow* window)
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{
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window->closed = GL_TRUE;
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if (window->callbacks.close)
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window->callbacks.close((GLFWwindow*) window);
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW public API //////
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//////////////////////////////////////////////////////////////////////////
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GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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const char* title,
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GLFWmonitor* monitor,
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GLFWwindow* share)
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{
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_GLFWfbconfig fbconfig;
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_GLFWctxconfig ctxconfig;
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_GLFWwndconfig wndconfig;
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_GLFWwindow* window;
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_GLFWwindow* previous;
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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if (width <= 0 || height <= 0)
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{
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_glfwInputError(GLFW_INVALID_VALUE, "Invalid window size");
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return NULL;
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}
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// Set up desired framebuffer config
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fbconfig.redBits = _glfw.hints.redBits;
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fbconfig.greenBits = _glfw.hints.greenBits;
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fbconfig.blueBits = _glfw.hints.blueBits;
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fbconfig.alphaBits = _glfw.hints.alphaBits;
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fbconfig.depthBits = _glfw.hints.depthBits;
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fbconfig.stencilBits = _glfw.hints.stencilBits;
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fbconfig.accumRedBits = _glfw.hints.accumRedBits;
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fbconfig.accumGreenBits = _glfw.hints.accumGreenBits;
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fbconfig.accumBlueBits = _glfw.hints.accumBlueBits;
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fbconfig.accumAlphaBits = _glfw.hints.accumAlphaBits;
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fbconfig.auxBuffers = _glfw.hints.auxBuffers;
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fbconfig.stereo = _glfw.hints.stereo ? GL_TRUE : GL_FALSE;
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fbconfig.samples = _glfw.hints.samples;
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fbconfig.sRGB = _glfw.hints.sRGB;
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fbconfig.doublebuffer = _glfw.hints.doublebuffer ? GL_TRUE : GL_FALSE;
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// Set up desired window config
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wndconfig.width = width;
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wndconfig.height = height;
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wndconfig.title = title;
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wndconfig.resizable = _glfw.hints.resizable ? GL_TRUE : GL_FALSE;
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wndconfig.visible = _glfw.hints.visible ? GL_TRUE : GL_FALSE;
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wndconfig.decorated = _glfw.hints.decorated ? GL_TRUE : GL_FALSE;
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wndconfig.focused = _glfw.hints.focused ? GL_TRUE : GL_FALSE;
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wndconfig.autoIconify = _glfw.hints.autoIconify ? GL_TRUE : GL_FALSE;
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wndconfig.floating = _glfw.hints.floating ? GL_TRUE : GL_FALSE;
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wndconfig.monitor = (_GLFWmonitor*) monitor;
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// Set up desired context config
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ctxconfig.api = _glfw.hints.api;
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ctxconfig.major = _glfw.hints.major;
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ctxconfig.minor = _glfw.hints.minor;
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ctxconfig.forward = _glfw.hints.forward ? GL_TRUE : GL_FALSE;
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ctxconfig.debug = _glfw.hints.debug ? GL_TRUE : GL_FALSE;
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ctxconfig.profile = _glfw.hints.profile;
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ctxconfig.robustness = _glfw.hints.robustness;
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ctxconfig.release = _glfw.hints.release;
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ctxconfig.share = (_GLFWwindow*) share;
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// Check the OpenGL bits of the window config
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if (!_glfwIsValidContextConfig(&ctxconfig))
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return NULL;
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window = calloc(1, sizeof(_GLFWwindow));
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window->next = _glfw.windowListHead;
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_glfw.windowListHead = window;
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if (wndconfig.monitor)
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{
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wndconfig.resizable = GL_TRUE;
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wndconfig.visible = GL_TRUE;
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wndconfig.focused = GL_TRUE;
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// Set up desired video mode
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window->videoMode.width = width;
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window->videoMode.height = height;
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window->videoMode.redBits = _glfw.hints.redBits;
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window->videoMode.greenBits = _glfw.hints.greenBits;
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window->videoMode.blueBits = _glfw.hints.blueBits;
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window->videoMode.refreshRate = _glfw.hints.refreshRate;
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}
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// Transfer window hints that are persistent settings and not
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// just initial states
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window->monitor = wndconfig.monitor;
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window->resizable = wndconfig.resizable;
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window->decorated = wndconfig.decorated;
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window->autoIconify = wndconfig.autoIconify;
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window->floating = wndconfig.floating;
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window->cursorMode = GLFW_CURSOR_NORMAL;
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// Save the currently current context so it can be restored later
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previous = _glfwPlatformGetCurrentContext();
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// Open the actual window and create its context
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if (!_glfwPlatformCreateWindow(window, &wndconfig, &ctxconfig, &fbconfig))
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{
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glfwDestroyWindow((GLFWwindow*) window);
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_glfwPlatformMakeContextCurrent(previous);
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return NULL;
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}
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_glfwPlatformMakeContextCurrent(window);
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// Retrieve the actual (as opposed to requested) context attributes
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if (!_glfwRefreshContextAttribs(&ctxconfig))
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{
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glfwDestroyWindow((GLFWwindow*) window);
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_glfwPlatformMakeContextCurrent(previous);
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return NULL;
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}
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// Verify the context against the requested parameters
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if (!_glfwIsValidContext(&ctxconfig))
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{
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glfwDestroyWindow((GLFWwindow*) window);
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_glfwPlatformMakeContextCurrent(previous);
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return NULL;
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}
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// Clearing the front buffer to black to avoid garbage pixels left over
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// from previous uses of our bit of VRAM
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glClear(GL_COLOR_BUFFER_BIT);
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_glfwPlatformSwapBuffers(window);
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// Restore the previously current context (or NULL)
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_glfwPlatformMakeContextCurrent(previous);
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if (wndconfig.monitor)
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{
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int width, height;
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_glfwPlatformGetWindowSize(window, &width, &height);
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window->cursorPosX = width / 2;
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window->cursorPosY = height / 2;
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_glfwPlatformSetCursorPos(window, window->cursorPosX, window->cursorPosY);
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}
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else
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{
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if (wndconfig.visible)
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{
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if (wndconfig.focused)
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_glfwPlatformShowWindow(window);
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else
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_glfwPlatformUnhideWindow(window);
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}
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}
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return (GLFWwindow*) window;
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}
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void glfwDefaultWindowHints(void)
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{
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_GLFW_REQUIRE_INIT();
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memset(&_glfw.hints, 0, sizeof(_glfw.hints));
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// The default is OpenGL with minimum version 1.0
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_glfw.hints.api = GLFW_OPENGL_API;
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_glfw.hints.major = 1;
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_glfw.hints.minor = 0;
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// The default is a focused, visible, resizable window with decorations
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_glfw.hints.resizable = GL_TRUE;
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_glfw.hints.visible = GL_TRUE;
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_glfw.hints.decorated = GL_TRUE;
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_glfw.hints.focused = GL_TRUE;
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_glfw.hints.autoIconify = GL_TRUE;
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// The default is to select the highest available refresh rate
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_glfw.hints.refreshRate = GLFW_DONT_CARE;
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// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
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// double buffered
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_glfw.hints.redBits = 8;
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_glfw.hints.greenBits = 8;
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_glfw.hints.blueBits = 8;
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_glfw.hints.alphaBits = 8;
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_glfw.hints.depthBits = 24;
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_glfw.hints.stencilBits = 8;
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_glfw.hints.doublebuffer = GL_TRUE;
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}
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GLFWAPI void glfwWindowHint(int target, int hint)
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{
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_GLFW_REQUIRE_INIT();
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switch (target)
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{
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case GLFW_RED_BITS:
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_glfw.hints.redBits = hint;
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break;
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case GLFW_GREEN_BITS:
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_glfw.hints.greenBits = hint;
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break;
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case GLFW_BLUE_BITS:
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_glfw.hints.blueBits = hint;
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break;
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case GLFW_ALPHA_BITS:
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_glfw.hints.alphaBits = hint;
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break;
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case GLFW_DEPTH_BITS:
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_glfw.hints.depthBits = hint;
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break;
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case GLFW_STENCIL_BITS:
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_glfw.hints.stencilBits = hint;
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break;
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case GLFW_ACCUM_RED_BITS:
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_glfw.hints.accumRedBits = hint;
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break;
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case GLFW_ACCUM_GREEN_BITS:
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_glfw.hints.accumGreenBits = hint;
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break;
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case GLFW_ACCUM_BLUE_BITS:
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_glfw.hints.accumBlueBits = hint;
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break;
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case GLFW_ACCUM_ALPHA_BITS:
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_glfw.hints.accumAlphaBits = hint;
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break;
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case GLFW_AUX_BUFFERS:
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_glfw.hints.auxBuffers = hint;
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break;
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case GLFW_STEREO:
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_glfw.hints.stereo = hint;
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break;
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case GLFW_REFRESH_RATE:
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_glfw.hints.refreshRate = hint;
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break;
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case GLFW_DOUBLEBUFFER:
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_glfw.hints.doublebuffer = hint;
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break;
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case GLFW_RESIZABLE:
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_glfw.hints.resizable = hint;
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break;
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case GLFW_DECORATED:
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_glfw.hints.decorated = hint;
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break;
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case GLFW_FOCUSED:
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_glfw.hints.focused = hint;
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break;
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case GLFW_AUTO_ICONIFY:
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_glfw.hints.autoIconify = hint;
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break;
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case GLFW_FLOATING:
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_glfw.hints.floating = hint;
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break;
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case GLFW_VISIBLE:
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_glfw.hints.visible = hint;
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break;
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case GLFW_SAMPLES:
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_glfw.hints.samples = hint;
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break;
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case GLFW_SRGB_CAPABLE:
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_glfw.hints.sRGB = hint;
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break;
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case GLFW_CLIENT_API:
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_glfw.hints.api = hint;
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break;
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case GLFW_CONTEXT_VERSION_MAJOR:
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_glfw.hints.major = hint;
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break;
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case GLFW_CONTEXT_VERSION_MINOR:
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_glfw.hints.minor = hint;
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break;
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case GLFW_CONTEXT_ROBUSTNESS:
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_glfw.hints.robustness = hint;
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break;
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case GLFW_OPENGL_FORWARD_COMPAT:
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_glfw.hints.forward = hint;
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break;
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case GLFW_OPENGL_DEBUG_CONTEXT:
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_glfw.hints.debug = hint;
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break;
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case GLFW_OPENGL_PROFILE:
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_glfw.hints.profile = hint;
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break;
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case GLFW_CONTEXT_RELEASE_BEHAVIOR:
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_glfw.hints.release = hint;
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break;
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default:
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_glfwInputError(GLFW_INVALID_ENUM, NULL);
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break;
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}
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}
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GLFWAPI void glfwDestroyWindow(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT();
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// Allow closing of NULL (to match the behavior of free)
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if (window == NULL)
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return;
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// Clear all callbacks to avoid exposing a half torn-down window object
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memset(&window->callbacks, 0, sizeof(window->callbacks));
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// The window's context must not be current on another thread when the
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// window is destroyed
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if (window == _glfwPlatformGetCurrentContext())
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_glfwPlatformMakeContextCurrent(NULL);
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// Clear the focused window pointer if this is the focused window
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if (window == _glfw.focusedWindow)
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_glfw.focusedWindow = NULL;
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_glfwPlatformDestroyWindow(window);
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// Unlink window from global linked list
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{
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_GLFWwindow** prev = &_glfw.windowListHead;
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while (*prev != window)
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prev = &((*prev)->next);
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*prev = window->next;
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}
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free(window);
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}
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GLFWAPI int glfwWindowShouldClose(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT_OR_RETURN(0);
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return window->closed;
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}
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GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* handle, int value)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT();
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window->closed = value;
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}
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GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT();
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_glfwPlatformSetWindowTitle(window, title);
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}
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GLFWAPI void glfwGetWindowPos(GLFWwindow* handle, int* xpos, int* ypos)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (xpos)
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*xpos = 0;
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if (ypos)
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*ypos = 0;
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_GLFW_REQUIRE_INIT();
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_glfwPlatformGetWindowPos(window, xpos, ypos);
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}
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GLFWAPI void glfwSetWindowPos(GLFWwindow* handle, int xpos, int ypos)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT();
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if (window->monitor)
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{
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_glfwInputError(GLFW_INVALID_VALUE,
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"Fullscreen windows cannot be positioned");
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return;
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}
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_glfwPlatformSetWindowPos(window, xpos, ypos);
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}
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GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (width)
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*width = 0;
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if (height)
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*height = 0;
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_GLFW_REQUIRE_INIT();
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_glfwPlatformGetWindowSize(window, width, height);
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}
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GLFWAPI void glfwSetWindowSize(GLFWwindow* handle, int width, int height)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT();
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if (window->monitor)
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{
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window->videoMode.width = width;
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window->videoMode.height = height;
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}
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_glfwPlatformSetWindowSize(window, width, height);
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}
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|
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GLFWAPI void glfwGetFramebufferSize(GLFWwindow* handle, int* width, int* height)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
|
|
if (width)
|
|
*width = 0;
|
|
if (height)
|
|
*height = 0;
|
|
|
|
_GLFW_REQUIRE_INIT();
|
|
_glfwPlatformGetFramebufferSize(window, width, height);
|
|
}
|
|
|
|
GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* handle,
|
|
int* left, int* top,
|
|
int* right, int* bottom)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
|
|
if (left)
|
|
*left = 0;
|
|
if (top)
|
|
*top = 0;
|
|
if (right)
|
|
*right = 0;
|
|
if (bottom)
|
|
*bottom = 0;
|
|
|
|
_GLFW_REQUIRE_INIT();
|
|
_glfwPlatformGetWindowFrameSize(window, left, top, right, bottom);
|
|
}
|
|
|
|
GLFWAPI void glfwIconifyWindow(GLFWwindow* handle)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
_GLFW_REQUIRE_INIT();
|
|
_glfwPlatformIconifyWindow(window);
|
|
}
|
|
|
|
GLFWAPI void glfwRestoreWindow(GLFWwindow* handle)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
_GLFW_REQUIRE_INIT();
|
|
_glfwPlatformRestoreWindow(window);
|
|
}
|
|
|
|
GLFWAPI void glfwShowWindow(GLFWwindow* handle)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
|
|
_GLFW_REQUIRE_INIT();
|
|
|
|
if (window->monitor)
|
|
return;
|
|
|
|
_glfwPlatformShowWindow(window);
|
|
}
|
|
|
|
GLFWAPI void glfwHideWindow(GLFWwindow* handle)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
|
|
_GLFW_REQUIRE_INIT();
|
|
|
|
if (window->monitor)
|
|
return;
|
|
|
|
_glfwPlatformHideWindow(window);
|
|
}
|
|
|
|
GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(0);
|
|
|
|
switch (attrib)
|
|
{
|
|
case GLFW_FOCUSED:
|
|
return window == _glfw.focusedWindow;
|
|
case GLFW_ICONIFIED:
|
|
return window->iconified;
|
|
case GLFW_RESIZABLE:
|
|
return window->resizable;
|
|
case GLFW_DECORATED:
|
|
return window->decorated;
|
|
case GLFW_FLOATING:
|
|
return window->floating;
|
|
case GLFW_VISIBLE:
|
|
return window->visible;
|
|
case GLFW_CLIENT_API:
|
|
return window->context.api;
|
|
case GLFW_CONTEXT_VERSION_MAJOR:
|
|
return window->context.major;
|
|
case GLFW_CONTEXT_VERSION_MINOR:
|
|
return window->context.minor;
|
|
case GLFW_CONTEXT_REVISION:
|
|
return window->context.revision;
|
|
case GLFW_CONTEXT_ROBUSTNESS:
|
|
return window->context.robustness;
|
|
case GLFW_OPENGL_FORWARD_COMPAT:
|
|
return window->context.forward;
|
|
case GLFW_OPENGL_DEBUG_CONTEXT:
|
|
return window->context.debug;
|
|
case GLFW_OPENGL_PROFILE:
|
|
return window->context.profile;
|
|
case GLFW_CONTEXT_RELEASE_BEHAVIOR:
|
|
return window->context.release;
|
|
}
|
|
|
|
_glfwInputError(GLFW_INVALID_ENUM, NULL);
|
|
return 0;
|
|
}
|
|
|
|
GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* handle)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
return (GLFWmonitor*) window->monitor;
|
|
}
|
|
|
|
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* handle, void* pointer)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
_GLFW_REQUIRE_INIT();
|
|
window->userPointer = pointer;
|
|
}
|
|
|
|
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* handle)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
return window->userPointer;
|
|
}
|
|
|
|
GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* handle,
|
|
GLFWwindowposfun cbfun)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
_GLFW_SWAP_POINTERS(window->callbacks.pos, cbfun);
|
|
return cbfun;
|
|
}
|
|
|
|
GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* handle,
|
|
GLFWwindowsizefun cbfun)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
_GLFW_SWAP_POINTERS(window->callbacks.size, cbfun);
|
|
return cbfun;
|
|
}
|
|
|
|
GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* handle,
|
|
GLFWwindowclosefun cbfun)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
_GLFW_SWAP_POINTERS(window->callbacks.close, cbfun);
|
|
return cbfun;
|
|
}
|
|
|
|
GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* handle,
|
|
GLFWwindowrefreshfun cbfun)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
_GLFW_SWAP_POINTERS(window->callbacks.refresh, cbfun);
|
|
return cbfun;
|
|
}
|
|
|
|
GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* handle,
|
|
GLFWwindowfocusfun cbfun)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
_GLFW_SWAP_POINTERS(window->callbacks.focus, cbfun);
|
|
return cbfun;
|
|
}
|
|
|
|
GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* handle,
|
|
GLFWwindowiconifyfun cbfun)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
_GLFW_SWAP_POINTERS(window->callbacks.iconify, cbfun);
|
|
return cbfun;
|
|
}
|
|
|
|
GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* handle,
|
|
GLFWframebuffersizefun cbfun)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
_GLFW_SWAP_POINTERS(window->callbacks.fbsize, cbfun);
|
|
return cbfun;
|
|
}
|
|
|
|
GLFWAPI void glfwPollEvents(void)
|
|
{
|
|
_GLFW_REQUIRE_INIT();
|
|
_glfwPlatformPollEvents();
|
|
}
|
|
|
|
GLFWAPI void glfwWaitEvents(void)
|
|
{
|
|
_GLFW_REQUIRE_INIT();
|
|
|
|
if (!_glfw.windowListHead)
|
|
return;
|
|
|
|
_glfwPlatformWaitEvents();
|
|
}
|
|
|
|
GLFWAPI void glfwPostEmptyEvent(void)
|
|
{
|
|
_GLFW_REQUIRE_INIT();
|
|
|
|
if (!_glfw.windowListHead)
|
|
return;
|
|
|
|
_glfwPlatformPostEmptyEvent();
|
|
}
|
|
|