glfw/src/null_platform.h
Daijiro Fukuda 1c7e52faf8 Enable glfwSetPreeditCursorPos API to apply the change immediately
In Windows and X11, the changes were applied at the time of the preedit
callback. This has been removed and make them applied immediately.

In macOS, the position callback is provided, so do nothing and leave
this to it.
2022-05-24 14:14:57 +09:00

155 lines
7.0 KiB
C

//========================================================================
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#define GLFW_NULL_WINDOW_STATE _GLFWwindowNull null;
#define GLFW_NULL_LIBRARY_WINDOW_STATE _GLFWlibraryNull null;
#define GLFW_NULL_MONITOR_STATE _GLFWmonitorNull null;
#define GLFW_NULL_CONTEXT_STATE
#define GLFW_NULL_CURSOR_STATE
#define GLFW_NULL_LIBRARY_CONTEXT_STATE
// Null-specific per-window data
//
typedef struct _GLFWwindowNull
{
int xpos;
int ypos;
int width;
int height;
char* title;
GLFWbool visible;
GLFWbool iconified;
GLFWbool maximized;
GLFWbool resizable;
GLFWbool decorated;
GLFWbool floating;
GLFWbool transparent;
float opacity;
} _GLFWwindowNull;
// Null-specific per-monitor data
//
typedef struct _GLFWmonitorNull
{
GLFWgammaramp ramp;
} _GLFWmonitorNull;
// Null-specific global data
//
typedef struct _GLFWlibraryNull
{
int xcursor;
int ycursor;
char* clipboardString;
_GLFWwindow* focusedWindow;
} _GLFWlibraryNull;
void _glfwPollMonitorsNull(void);
GLFWbool _glfwConnectNull(int platformID, _GLFWplatform* platform);
int _glfwInitNull(void);
void _glfwTerminateNull(void);
void _glfwFreeMonitorNull(_GLFWmonitor* monitor);
void _glfwGetMonitorPosNull(_GLFWmonitor* monitor, int* xpos, int* ypos);
void _glfwGetMonitorContentScaleNull(_GLFWmonitor* monitor, float* xscale, float* yscale);
void _glfwGetMonitorWorkareaNull(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
GLFWvidmode* _glfwGetVideoModesNull(_GLFWmonitor* monitor, int* found);
void _glfwGetVideoModeNull(_GLFWmonitor* monitor, GLFWvidmode* mode);
GLFWbool _glfwGetGammaRampNull(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
void _glfwSetGammaRampNull(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
int _glfwCreateWindowNull(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig);
void _glfwDestroyWindowNull(_GLFWwindow* window);
void _glfwSetWindowTitleNull(_GLFWwindow* window, const char* title);
void _glfwSetWindowIconNull(_GLFWwindow* window, int count, const GLFWimage* images);
void _glfwSetWindowMonitorNull(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
void _glfwGetWindowPosNull(_GLFWwindow* window, int* xpos, int* ypos);
void _glfwSetWindowPosNull(_GLFWwindow* window, int xpos, int ypos);
void _glfwGetWindowSizeNull(_GLFWwindow* window, int* width, int* height);
void _glfwSetWindowSizeNull(_GLFWwindow* window, int width, int height);
void _glfwSetWindowSizeLimitsNull(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
void _glfwSetWindowAspectRatioNull(_GLFWwindow* window, int n, int d);
void _glfwGetFramebufferSizeNull(_GLFWwindow* window, int* width, int* height);
void _glfwGetWindowFrameSizeNull(_GLFWwindow* window, int* left, int* top, int* right, int* bottom);
void _glfwGetWindowContentScaleNull(_GLFWwindow* window, float* xscale, float* yscale);
void _glfwIconifyWindowNull(_GLFWwindow* window);
void _glfwRestoreWindowNull(_GLFWwindow* window);
void _glfwMaximizeWindowNull(_GLFWwindow* window);
int _glfwWindowMaximizedNull(_GLFWwindow* window);
int _glfwWindowHoveredNull(_GLFWwindow* window);
int _glfwFramebufferTransparentNull(_GLFWwindow* window);
void _glfwSetWindowResizableNull(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowDecoratedNull(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowFloatingNull(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowMousePassthroughNull(_GLFWwindow* window, GLFWbool enabled);
float _glfwGetWindowOpacityNull(_GLFWwindow* window);
void _glfwSetWindowOpacityNull(_GLFWwindow* window, float opacity);
void _glfwSetRawMouseMotionNull(_GLFWwindow *window, GLFWbool enabled);
GLFWbool _glfwRawMouseMotionSupportedNull(void);
void _glfwShowWindowNull(_GLFWwindow* window);
void _glfwRequestWindowAttentionNull(_GLFWwindow* window);
void _glfwRequestWindowAttentionNull(_GLFWwindow* window);
void _glfwHideWindowNull(_GLFWwindow* window);
void _glfwFocusWindowNull(_GLFWwindow* window);
int _glfwWindowFocusedNull(_GLFWwindow* window);
int _glfwWindowIconifiedNull(_GLFWwindow* window);
int _glfwWindowVisibleNull(_GLFWwindow* window);
void _glfwPollEventsNull(void);
void _glfwWaitEventsNull(void);
void _glfwWaitEventsTimeoutNull(double timeout);
void _glfwPostEmptyEventNull(void);
void _glfwGetCursorPosNull(_GLFWwindow* window, double* xpos, double* ypos);
void _glfwSetCursorPosNull(_GLFWwindow* window, double x, double y);
void _glfwSetCursorModeNull(_GLFWwindow* window, int mode);
int _glfwCreateCursorNull(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot);
int _glfwCreateStandardCursorNull(_GLFWcursor* cursor, int shape);
void _glfwDestroyCursorNull(_GLFWcursor* cursor);
void _glfwSetCursorNull(_GLFWwindow* window, _GLFWcursor* cursor);
void _glfwSetClipboardStringNull(const char* string);
const char* _glfwGetClipboardStringNull(void);
const char* _glfwGetScancodeNameNull(int scancode);
int _glfwGetKeyScancodeNull(int key);
void _glfwUpdatePreeditCursorPosNull(_GLFWwindow* window);
void _glfwResetPreeditTextNull(_GLFWwindow* window);
void _glfwSetIMEStatusNull(_GLFWwindow* window, int active);
int _glfwGetIMEStatusNull(_GLFWwindow* window);
EGLenum _glfwGetEGLPlatformNull(EGLint** attribs);
EGLNativeDisplayType _glfwGetEGLNativeDisplayNull(void);
EGLNativeWindowType _glfwGetEGLNativeWindowNull(_GLFWwindow* window);
void _glfwGetRequiredInstanceExtensionsNull(char** extensions);
int _glfwGetPhysicalDevicePresentationSupportNull(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
VkResult _glfwCreateWindowSurfaceNull(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
void _glfwPollMonitorsNull(void);