mirror of
https://github.com/glfw/glfw.git
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675 lines
19 KiB
C
675 lines
19 KiB
C
//========================================================================
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// GLFW - An OpenGL library
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// Platform: Any
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#include <string.h>
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#include <stdlib.h>
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#if defined(_MSC_VER)
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#include <malloc.h>
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#endif
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// Return the maxiumum of the specified values
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//
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static int Max(int a, int b)
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{
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return (a > b) ? a : b;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW event API //////
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//////////////////////////////////////////////////////////////////////////
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void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused)
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{
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if (focused)
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{
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if (_glfw.focusedWindow != window)
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{
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_glfw.focusedWindow = window;
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if (window->callbacks.focus)
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window->callbacks.focus((GLFWwindow*) window, focused);
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}
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}
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else
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{
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if (_glfw.focusedWindow == window)
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{
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int i;
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_glfw.focusedWindow = NULL;
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if (window->callbacks.focus)
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window->callbacks.focus((GLFWwindow*) window, focused);
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// Release all pressed keyboard keys
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for (i = 0; i <= GLFW_KEY_LAST; i++)
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{
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if (window->key[i] == GLFW_PRESS)
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_glfwInputKey(window, i, GLFW_RELEASE);
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}
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// Release all pressed mouse buttons
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for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
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{
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if (window->mouseButton[i] == GLFW_PRESS)
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_glfwInputMouseClick(window, i, GLFW_RELEASE);
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}
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}
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}
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}
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void _glfwInputWindowPos(_GLFWwindow* window, int x, int y)
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{
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if (window->callbacks.pos)
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window->callbacks.pos((GLFWwindow*) window, x, y);
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}
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void _glfwInputWindowSize(_GLFWwindow* window, int width, int height)
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{
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if (window->callbacks.size)
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window->callbacks.size((GLFWwindow*) window, width, height);
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}
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void _glfwInputWindowIconify(_GLFWwindow* window, int iconified)
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{
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if (window->iconified == iconified)
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return;
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window->iconified = iconified;
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if (window->callbacks.iconify)
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window->callbacks.iconify((GLFWwindow*) window, iconified);
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}
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void _glfwInputWindowVisibility(_GLFWwindow* window, int visible)
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{
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window->visible = visible;
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}
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void _glfwInputWindowDamage(_GLFWwindow* window)
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{
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if (window->callbacks.refresh)
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window->callbacks.refresh((GLFWwindow*) window);
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}
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void _glfwInputWindowCloseRequest(_GLFWwindow* window)
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{
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window->closed = GL_TRUE;
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if (window->callbacks.close)
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window->callbacks.close((GLFWwindow*) window);
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW public API //////
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//////////////////////////////////////////////////////////////////////////
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GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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const char* title,
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GLFWmonitor* monitor,
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GLFWwindow* share)
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{
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_GLFWfbconfig fbconfig;
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_GLFWwndconfig wndconfig;
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_GLFWwindow* window;
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_GLFWwindow* previous;
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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if (width <= 0 || height <= 0)
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{
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_glfwInputError(GLFW_INVALID_VALUE, "Invalid window size");
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return GL_FALSE;
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}
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// Set up desired framebuffer config
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fbconfig.redBits = Max(_glfw.hints.redBits, 0);
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fbconfig.greenBits = Max(_glfw.hints.greenBits, 0);
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fbconfig.blueBits = Max(_glfw.hints.blueBits, 0);
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fbconfig.alphaBits = Max(_glfw.hints.alphaBits, 0);
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fbconfig.depthBits = Max(_glfw.hints.depthBits, 0);
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fbconfig.stencilBits = Max(_glfw.hints.stencilBits, 0);
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fbconfig.accumRedBits = Max(_glfw.hints.accumRedBits, 0);
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fbconfig.accumGreenBits = Max(_glfw.hints.accumGreenBits, 0);
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fbconfig.accumBlueBits = Max(_glfw.hints.accumBlueBits, 0);
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fbconfig.accumAlphaBits = Max(_glfw.hints.accumAlphaBits, 0);
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fbconfig.auxBuffers = Max(_glfw.hints.auxBuffers, 0);
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fbconfig.stereo = _glfw.hints.stereo ? GL_TRUE : GL_FALSE;
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fbconfig.samples = Max(_glfw.hints.samples, 0);
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fbconfig.sRGB = _glfw.hints.sRGB ? GL_TRUE : GL_FALSE;
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// Set up desired window config
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wndconfig.width = width;
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wndconfig.height = height;
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wndconfig.title = title;
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wndconfig.resizable = _glfw.hints.resizable ? GL_TRUE : GL_FALSE;
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wndconfig.visible = _glfw.hints.visible ? GL_TRUE : GL_FALSE;
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wndconfig.decorated = _glfw.hints.decorated ? GL_TRUE : GL_FALSE;
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wndconfig.clientAPI = _glfw.hints.clientAPI;
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wndconfig.glMajor = _glfw.hints.glMajor;
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wndconfig.glMinor = _glfw.hints.glMinor;
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wndconfig.glForward = _glfw.hints.glForward ? GL_TRUE : GL_FALSE;
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wndconfig.glDebug = _glfw.hints.glDebug ? GL_TRUE : GL_FALSE;
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wndconfig.glProfile = _glfw.hints.glProfile;
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wndconfig.glRobustness = _glfw.hints.glRobustness;
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wndconfig.monitor = (_GLFWmonitor*) monitor;
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wndconfig.share = (_GLFWwindow*) share;
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// Check the OpenGL bits of the window config
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if (!_glfwIsValidContextConfig(&wndconfig))
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return GL_FALSE;
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window = (_GLFWwindow*) calloc(1, sizeof(_GLFWwindow));
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window->next = _glfw.windowListHead;
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_glfw.windowListHead = window;
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if (wndconfig.monitor)
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{
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wndconfig.resizable = GL_TRUE;
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wndconfig.visible = GL_TRUE;
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window->videoMode.width = width;
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window->videoMode.height = height;
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window->videoMode.redBits = fbconfig.redBits;
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window->videoMode.greenBits = fbconfig.greenBits;
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window->videoMode.blueBits = fbconfig.blueBits;
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}
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window->monitor = wndconfig.monitor;
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window->resizable = wndconfig.resizable;
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window->decorated = wndconfig.decorated;
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window->cursorMode = GLFW_CURSOR_NORMAL;
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// Save the currently current context so it can be restored later
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previous = (_GLFWwindow*) glfwGetCurrentContext();
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// Open the actual window and create its context
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if (!_glfwPlatformCreateWindow(window, &wndconfig, &fbconfig))
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{
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glfwDestroyWindow((GLFWwindow*) window);
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glfwMakeContextCurrent((GLFWwindow*) previous);
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return GL_FALSE;
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}
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glfwMakeContextCurrent((GLFWwindow*) window);
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// Cache the actual (as opposed to requested) context parameters
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if (!_glfwRefreshContextParams())
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{
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glfwDestroyWindow((GLFWwindow*) window);
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glfwMakeContextCurrent((GLFWwindow*) previous);
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return GL_FALSE;
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}
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// Verify the context against the requested parameters
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if (!_glfwIsValidContext(&wndconfig))
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{
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glfwDestroyWindow((GLFWwindow*) window);
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glfwMakeContextCurrent((GLFWwindow*) previous);
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return GL_FALSE;
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}
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// Clearing the front buffer to black to avoid garbage pixels left over
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// from previous uses of our bit of VRAM
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glClear(GL_COLOR_BUFFER_BIT);
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_glfwPlatformSwapBuffers(window);
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// Restore the previously current context (or NULL)
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glfwMakeContextCurrent((GLFWwindow*) previous);
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if (wndconfig.monitor == NULL && wndconfig.visible)
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glfwShowWindow((GLFWwindow*) window);
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return (GLFWwindow*) window;
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}
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void glfwDefaultWindowHints(void)
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{
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_GLFW_REQUIRE_INIT();
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memset(&_glfw.hints, 0, sizeof(_glfw.hints));
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// The default is OpenGL with minimum version 1.0
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_glfw.hints.clientAPI = GLFW_OPENGL_API;
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_glfw.hints.glMajor = 1;
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_glfw.hints.glMinor = 0;
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// The default is a visible, resizable window with decorations
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_glfw.hints.resizable = GL_TRUE;
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_glfw.hints.visible = GL_TRUE;
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_glfw.hints.decorated = GL_TRUE;
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// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil
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_glfw.hints.redBits = 8;
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_glfw.hints.greenBits = 8;
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_glfw.hints.blueBits = 8;
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_glfw.hints.depthBits = 24;
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_glfw.hints.stencilBits = 8;
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}
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GLFWAPI void glfwWindowHint(int target, int hint)
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{
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_GLFW_REQUIRE_INIT();
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switch (target)
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{
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case GLFW_RED_BITS:
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_glfw.hints.redBits = hint;
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break;
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case GLFW_GREEN_BITS:
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_glfw.hints.greenBits = hint;
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break;
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case GLFW_BLUE_BITS:
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_glfw.hints.blueBits = hint;
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break;
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case GLFW_ALPHA_BITS:
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_glfw.hints.alphaBits = hint;
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break;
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case GLFW_DEPTH_BITS:
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_glfw.hints.depthBits = hint;
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break;
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case GLFW_STENCIL_BITS:
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_glfw.hints.stencilBits = hint;
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break;
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case GLFW_ACCUM_RED_BITS:
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_glfw.hints.accumRedBits = hint;
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break;
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case GLFW_ACCUM_GREEN_BITS:
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_glfw.hints.accumGreenBits = hint;
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break;
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case GLFW_ACCUM_BLUE_BITS:
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_glfw.hints.accumBlueBits = hint;
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break;
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case GLFW_ACCUM_ALPHA_BITS:
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_glfw.hints.accumAlphaBits = hint;
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break;
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case GLFW_AUX_BUFFERS:
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_glfw.hints.auxBuffers = hint;
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break;
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case GLFW_STEREO:
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_glfw.hints.stereo = hint;
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break;
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case GLFW_RESIZABLE:
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_glfw.hints.resizable = hint;
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break;
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case GLFW_DECORATED:
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_glfw.hints.decorated = hint;
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break;
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case GLFW_VISIBLE:
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_glfw.hints.visible = hint;
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break;
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case GLFW_SAMPLES:
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_glfw.hints.samples = hint;
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break;
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case GLFW_SRGB_CAPABLE:
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_glfw.hints.sRGB = hint;
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break;
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case GLFW_CLIENT_API:
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_glfw.hints.clientAPI = hint;
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break;
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case GLFW_CONTEXT_VERSION_MAJOR:
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_glfw.hints.glMajor = hint;
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break;
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case GLFW_CONTEXT_VERSION_MINOR:
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_glfw.hints.glMinor = hint;
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break;
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case GLFW_CONTEXT_ROBUSTNESS:
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_glfw.hints.glRobustness = hint;
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break;
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case GLFW_OPENGL_FORWARD_COMPAT:
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_glfw.hints.glForward = hint;
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break;
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case GLFW_OPENGL_DEBUG_CONTEXT:
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_glfw.hints.glDebug = hint;
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break;
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case GLFW_OPENGL_PROFILE:
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_glfw.hints.glProfile = hint;
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break;
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default:
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_glfwInputError(GLFW_INVALID_ENUM, NULL);
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break;
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}
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}
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GLFWAPI void glfwDestroyWindow(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT();
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// Allow closing of NULL (to match the behavior of free)
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if (window == NULL)
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return;
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// Clear all callbacks to avoid exposing a half torn-down window object
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memset(&window->callbacks, 0, sizeof(window->callbacks));
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// The window's context must not be current on another thread when the
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// window is destroyed
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if (window == _glfwPlatformGetCurrentContext())
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_glfwPlatformMakeContextCurrent(NULL);
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// Clear the focused window pointer if this is the focused window
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if (window == _glfw.focusedWindow)
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_glfw.focusedWindow = NULL;
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_glfwPlatformDestroyWindow(window);
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// Unlink window from global linked list
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{
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_GLFWwindow** prev = &_glfw.windowListHead;
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while (*prev != window)
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prev = &((*prev)->next);
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*prev = window->next;
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}
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free(window);
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}
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GLFWAPI int glfwWindowShouldClose(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT_OR_RETURN(0);
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return window->closed;
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}
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GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* handle, int value)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT();
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window->closed = value;
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}
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GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT();
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_glfwPlatformSetWindowTitle(window, title);
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}
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GLFWAPI void glfwGetWindowPos(GLFWwindow* handle, int* xpos, int* ypos)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT();
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_glfwPlatformGetWindowPos(window, xpos, ypos);
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}
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GLFWAPI void glfwSetWindowPos(GLFWwindow* handle, int xpos, int ypos)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT();
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if (window->monitor)
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{
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_glfwInputError(GLFW_INVALID_VALUE,
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"Fullscreen windows cannot be positioned");
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return;
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}
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_glfwPlatformSetWindowPos(window, xpos, ypos);
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}
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GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT();
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_glfwPlatformGetWindowSize(window, width, height);
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}
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GLFWAPI void glfwSetWindowSize(GLFWwindow* handle, int width, int height)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT();
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if (window->iconified)
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{
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// TODO: Figure out if this is an error
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return;
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}
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if (window->monitor)
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{
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window->videoMode.width = width;
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window->videoMode.height = height;
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}
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_glfwPlatformSetWindowSize(window, width, height);
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}
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GLFWAPI void glfwIconifyWindow(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT();
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if (window->iconified)
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return;
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_glfwPlatformIconifyWindow(window);
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}
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GLFWAPI void glfwRestoreWindow(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT();
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if (!window->iconified)
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return;
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_glfwPlatformRestoreWindow(window);
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}
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GLFWAPI void glfwShowWindow(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT();
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if (window->monitor)
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return;
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_glfwPlatformShowWindow(window);
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}
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GLFWAPI void glfwHideWindow(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT();
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if (window->monitor)
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return;
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_glfwPlatformHideWindow(window);
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}
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GLFWAPI int glfwGetWindowParam(GLFWwindow* handle, int param)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT_OR_RETURN(0);
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switch (param)
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{
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case GLFW_FOCUSED:
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return window == _glfw.focusedWindow;
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case GLFW_ICONIFIED:
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return window->iconified;
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case GLFW_RESIZABLE:
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return window->resizable;
|
|
case GLFW_DECORATED:
|
|
return window->decorated;
|
|
case GLFW_VISIBLE:
|
|
return window->visible;
|
|
case GLFW_CLIENT_API:
|
|
return window->clientAPI;
|
|
case GLFW_CONTEXT_VERSION_MAJOR:
|
|
return window->glMajor;
|
|
case GLFW_CONTEXT_VERSION_MINOR:
|
|
return window->glMinor;
|
|
case GLFW_CONTEXT_REVISION:
|
|
return window->glRevision;
|
|
case GLFW_CONTEXT_ROBUSTNESS:
|
|
return window->glRobustness;
|
|
case GLFW_OPENGL_FORWARD_COMPAT:
|
|
return window->glForward;
|
|
case GLFW_OPENGL_DEBUG_CONTEXT:
|
|
return window->glDebug;
|
|
case GLFW_OPENGL_PROFILE:
|
|
return window->glProfile;
|
|
}
|
|
|
|
_glfwInputError(GLFW_INVALID_ENUM, NULL);
|
|
return 0;
|
|
}
|
|
|
|
GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* handle)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
return (GLFWmonitor*) window->monitor;
|
|
}
|
|
|
|
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* handle, void* pointer)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
_GLFW_REQUIRE_INIT();
|
|
window->userPointer = pointer;
|
|
}
|
|
|
|
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* handle)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
return window->userPointer;
|
|
}
|
|
|
|
GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* handle,
|
|
GLFWwindowposfun cbfun)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
GLFWwindowposfun previous;
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
|
|
previous = window->callbacks.pos;
|
|
window->callbacks.pos = cbfun;
|
|
return previous;
|
|
}
|
|
|
|
GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* handle,
|
|
GLFWwindowsizefun cbfun)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
GLFWwindowsizefun previous;
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
|
|
previous = window->callbacks.size;
|
|
window->callbacks.size = cbfun;
|
|
return previous;
|
|
}
|
|
|
|
GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* handle,
|
|
GLFWwindowclosefun cbfun)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
GLFWwindowclosefun previous;
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
|
|
previous = window->callbacks.close;
|
|
window->callbacks.close = cbfun;
|
|
return previous;
|
|
}
|
|
|
|
GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* handle,
|
|
GLFWwindowrefreshfun cbfun)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
GLFWwindowrefreshfun previous;
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
|
|
previous = window->callbacks.refresh;
|
|
window->callbacks.refresh = cbfun;
|
|
return previous;
|
|
}
|
|
|
|
GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* handle,
|
|
GLFWwindowfocusfun cbfun)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
GLFWwindowfocusfun previous;
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
|
|
previous = window->callbacks.focus;
|
|
window->callbacks.focus = cbfun;
|
|
return previous;
|
|
}
|
|
|
|
GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* handle,
|
|
GLFWwindowiconifyfun cbfun)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
GLFWwindowiconifyfun previous;
|
|
|
|
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
|
|
|
previous = window->callbacks.iconify;
|
|
window->callbacks.iconify = cbfun;
|
|
return previous;
|
|
}
|
|
|
|
GLFWAPI void glfwPollEvents(void)
|
|
{
|
|
_GLFW_REQUIRE_INIT();
|
|
_glfwPlatformPollEvents();
|
|
}
|
|
|
|
GLFWAPI void glfwWaitEvents(void)
|
|
{
|
|
_GLFW_REQUIRE_INIT();
|
|
_glfwPlatformWaitEvents();
|
|
}
|
|
|