glfw/lib/enable.c
2010-09-09 18:15:32 +02:00

268 lines
7.8 KiB
C

//========================================================================
// GLFW - An OpenGL framework
// Platform: Any
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//************************************************************************
//**** GLFW internal functions ****
//************************************************************************
//========================================================================
// Enable (show) mouse cursor
//========================================================================
static void enableMouseCursor(_GLFWwindow* window)
{
int centerPosX, centerPosY;
if (_glfwLibrary.cursorLockWindow != window)
return;
// Show mouse cursor
_glfwPlatformShowMouseCursor(window);
centerPosX = window->width / 2;
centerPosY = window->height / 2;
if (centerPosX != window->mousePosX || centerPosY != window->mousePosY)
{
_glfwPlatformSetMouseCursorPos(window, centerPosX, centerPosY);
window->mousePosX = centerPosX;
window->mousePosY = centerPosY;
if (window->mousePosCallback)
{
window->mousePosCallback(window->mousePosX,
window->mousePosY);
}
}
// From now on the mouse is unlocked
_glfwLibrary.cursorLockWindow = NULL;
}
//========================================================================
// Disable (hide) mouse cursor
//========================================================================
static void disableMouseCursor(_GLFWwindow* window)
{
if (_glfwLibrary.cursorLockWindow)
return;
// Hide mouse cursor
_glfwPlatformHideMouseCursor(window);
// Move cursor to the middle of the window
_glfwPlatformSetMouseCursorPos(window,
window->width / 2,
window->height / 2);
// From now on the mouse is locked
_glfwLibrary.cursorLockWindow = window;
}
//========================================================================
// Enable sticky keys
//========================================================================
static void enableStickyKeys(_GLFWwindow* window)
{
window->stickyKeys = GL_TRUE;
}
//========================================================================
// Disable sticky keys
//========================================================================
static void disableStickyKeys(_GLFWwindow* window)
{
int i;
window->stickyKeys = GL_FALSE;
// Release all sticky keys
for (i = 0; i <= GLFW_KEY_LAST; i++)
{
if (window->key[i] == GLFW_STICK)
window->key[i] = GLFW_RELEASE;
}
}
//========================================================================
// Enable sticky mouse buttons
//========================================================================
static void enableStickyMouseButtons(_GLFWwindow* window)
{
window->stickyMouseButtons = GL_TRUE;
}
//========================================================================
// Disable sticky mouse buttons
//========================================================================
static void disableStickyMouseButtons(_GLFWwindow* window)
{
int i;
window->stickyMouseButtons = GL_FALSE;
// Release all sticky mouse buttons
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
{
if (window->mouseButton[i] == GLFW_STICK)
window->mouseButton[i] = GLFW_RELEASE;
}
}
//========================================================================
// Enable system keys
//========================================================================
static void enableSystemKeys(_GLFWwindow* window)
{
if (!window->sysKeysDisabled)
return;
_glfwPlatformEnableSystemKeys(window);
// Indicate that system keys are no longer disabled
window->sysKeysDisabled = GL_FALSE;
}
//========================================================================
// Disable system keys
//========================================================================
static void disableSystemKeys(_GLFWwindow* window)
{
if (window->sysKeysDisabled)
return;
_glfwPlatformDisableSystemKeys(window);
// Indicate that system keys are now disabled
window->sysKeysDisabled = GL_TRUE;
}
//========================================================================
// Enable key repeat
//========================================================================
static void enableKeyRepeat(_GLFWwindow* window)
{
window->keyRepeat = GL_TRUE;
}
//========================================================================
// Disable key repeat
//========================================================================
static void disableKeyRepeat(_GLFWwindow* window)
{
window->keyRepeat = GL_FALSE;
}
//************************************************************************
//**** GLFW user functions ****
//************************************************************************
//========================================================================
// Enable certain GLFW/window/system functions
//========================================================================
GLFWAPI void glfwEnable(GLFWwindow window, int token)
{
if (!_glfwInitialized)
return;
switch (token)
{
case GLFW_MOUSE_CURSOR:
enableMouseCursor(window);
break;
case GLFW_STICKY_KEYS:
enableStickyKeys(window);
break;
case GLFW_STICKY_MOUSE_BUTTONS:
enableStickyMouseButtons(window);
break;
case GLFW_SYSTEM_KEYS:
enableSystemKeys(window);
break;
case GLFW_KEY_REPEAT:
enableKeyRepeat(window);
break;
default:
break;
}
}
//========================================================================
// Disable certain GLFW/window/system functions
//========================================================================
GLFWAPI void glfwDisable(GLFWwindow window, int token)
{
if (!_glfwInitialized)
return;
switch (token)
{
case GLFW_MOUSE_CURSOR:
disableMouseCursor(window);
break;
case GLFW_STICKY_KEYS:
disableStickyKeys(window);
break;
case GLFW_STICKY_MOUSE_BUTTONS:
disableStickyMouseButtons(window);
break;
case GLFW_SYSTEM_KEYS:
disableSystemKeys(window);
break;
case GLFW_KEY_REPEAT:
disableKeyRepeat(window);
break;
default:
break;
}
}