mirror of
https://github.com/glfw/glfw.git
synced 2024-11-30 05:47:10 +00:00
132 lines
3.6 KiB
C
132 lines
3.6 KiB
C
//========================================================================
|
|
// Multithreading test
|
|
// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
|
|
//
|
|
// This software is provided 'as-is', without any express or implied
|
|
// warranty. In no event will the authors be held liable for any damages
|
|
// arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it
|
|
// freely, subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented; you must not
|
|
// claim that you wrote the original software. If you use this software
|
|
// in a product, an acknowledgment in the product documentation would
|
|
// be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such, and must not
|
|
// be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source
|
|
// distribution.
|
|
//
|
|
//========================================================================
|
|
//
|
|
// This test is intended to verify whether the OpenGL context part of
|
|
// the GLFW API is able to be used from multiple threads
|
|
//
|
|
//========================================================================
|
|
|
|
#include <GL/glfw3.h>
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <math.h>
|
|
#include <assert.h>
|
|
|
|
#include "tinycthread.h"
|
|
|
|
typedef struct
|
|
{
|
|
GLFWwindow window;
|
|
const char* title;
|
|
float r, g, b;
|
|
thrd_t id;
|
|
} Thread;
|
|
|
|
static volatile GLboolean running = GL_TRUE;
|
|
|
|
static int thread_main(void* data)
|
|
{
|
|
const Thread* thread = (const Thread*) data;
|
|
|
|
glfwMakeContextCurrent(thread->window);
|
|
assert(glfwGetCurrentContext() == thread->window);
|
|
|
|
glfwSwapInterval(1);
|
|
|
|
while (running)
|
|
{
|
|
const float v = (float) fabs(sin(glfwGetTime() * 2.f));
|
|
glClearColor(thread->r * v, thread->g * v, thread->b * v, 0.f);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
glfwSwapBuffers(thread->window);
|
|
}
|
|
|
|
glfwMakeContextCurrent(NULL);
|
|
return 0;
|
|
}
|
|
|
|
int main(void)
|
|
{
|
|
int i, result;
|
|
Thread threads[] =
|
|
{
|
|
{ NULL, "Red", 1.f, 0.f, 0.f, 0 },
|
|
{ NULL, "Green", 0.f, 1.f, 0.f, 0 },
|
|
{ NULL, "Blue", 0.f, 0.f, 1.f, 0 }
|
|
};
|
|
const int count = sizeof(threads) / sizeof(Thread);
|
|
|
|
if (!glfwInit())
|
|
{
|
|
fprintf(stderr, "Failed to initialize GLFW: %s\n",
|
|
glfwErrorString(glfwGetError()));
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
threads[i].window = glfwCreateWindow(200, 200,
|
|
GLFW_WINDOWED,
|
|
threads[i].title,
|
|
NULL);
|
|
if (!threads[i].window)
|
|
{
|
|
fprintf(stderr, "Failed to open GLFW window: %s\n",
|
|
glfwErrorString(glfwGetError()));
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
glfwSetWindowPos(threads[i].window, 200 + 250 * i, 200);
|
|
|
|
if (thrd_create(&threads[i].id, thread_main, threads + i) !=
|
|
thrd_success)
|
|
{
|
|
fprintf(stderr, "Failed to create secondary thread\n");
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
}
|
|
|
|
while (running)
|
|
{
|
|
assert(glfwGetCurrentContext() == NULL);
|
|
|
|
glfwWaitEvents();
|
|
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
if (glfwGetWindowParam(threads[i].window, GLFW_CLOSE_REQUESTED))
|
|
running = GL_FALSE;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < count; i++)
|
|
thrd_join(threads[i].id, &result);
|
|
|
|
exit(EXIT_SUCCESS);
|
|
}
|
|
|